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-rw-r--r--npc/quests/skills/archer_skills.txt2
-rw-r--r--npc/quests/skills/merchant_skills.txt10
-rw-r--r--npc/quests/skills/swordman_skills.txt8
-rw-r--r--npc/quests/skills/thief_skills.txt8
4 files changed, 14 insertions, 14 deletions
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt
index b7044e029..bc1fdf670 100644
--- a/npc/quests/skills/archer_skills.txt
+++ b/npc/quests/skills/archer_skills.txt
@@ -158,7 +158,7 @@ payon,103,63,3 script Jason 88,3,3,{
mes "Ehhhh... don't come any more ehh...";
close;
}
- else if ((Class == Job_Archer) && (JobLevel >= 35)) {
+ else if (JobLevel >= 35) {
mes "[Jason]";
mes "Darn... my wound isn't healing.";
mes "Bleh.. I was too careless... ";
diff --git a/npc/quests/skills/merchant_skills.txt b/npc/quests/skills/merchant_skills.txt
index e70ab887e..55239bbe3 100644
--- a/npc/quests/skills/merchant_skills.txt
+++ b/npc/quests/skills/merchant_skills.txt
@@ -40,7 +40,7 @@ alberta,83,96,5 script Necko 98,7,7,{
mes "Ppyakikakikakakakakakakaka!!";
close;
}
- else if ((Class == Job_Merchant) && (JobLevel < 15)) {
+ else if (JobLevel < 15) {
mes "[Necko]";
mes "Oh, did you come because";
mes "you are infatuated with my voice?";
@@ -61,7 +61,7 @@ alberta,83,96,5 script Necko 98,7,7,{
mes "Kyukwakakakakakakakakakaka!";
close;
}
- else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (BaseJob == Job_Merchant) & (JobLevel >= 15)) {
+ else if ((countitem(722) > 6) && (countitem(532) > 0) && (countitem(921) > 49) && (JobLevel >= 15)) {
mes "[Necko]";
mes "Oh! You!";
mes "You are qualified to learn how to shout!";
@@ -178,7 +178,7 @@ OnTouch:
close;
}
-alberta,119,221,6 script Charlron 107,5,5,{
+alberta,119,221,6 script Charlron 107,{
if (BaseJob == Job_Merchant) {
if (getskilllv("MC_CHANGECART") == 1) {
mes "[Charlron]";
@@ -200,7 +200,7 @@ alberta,119,221,6 script Charlron 107,5,5,{
mes "Be healthy~";
close;
}
- else if ((BaseJob == Job_Merchant) && (JobLevel >= 30)) {
+ else if (JobLevel >= 30) {
mes "[Charlron]";
mes "Nice to see you fellow merchant";
mes "If I remember correctly,";
@@ -331,7 +331,7 @@ alberta,119,221,6 script Charlron 107,5,5,{
close;
}
-alberta,232,106,6 script Gershaun 57,5,5,{
+alberta,232,106,6 script Gershaun 57,{
if (BaseJob == Job_Merchant) {
if (getskilllv("MC_CARTREVOLUTION") == 1) {
mes "[Gershaun]";
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index 1ce5fca87..2c991d792 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -160,7 +160,7 @@ prt_in,75,88,5 script Leon Von Frich 85,3,3,{
mes "Be careful! Hahaha!";
close;
}
- else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4) && (BaseJob == Job_Swordman) && (JobLevel >= 25)) {
+ else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4)) {
mes "[Leon]";
mes "Ooh! You are more than ready";
mes "to learn Fatal Blow!";
@@ -313,7 +313,7 @@ prt_in,94,57,3 script Juan 85,4,4,{
mes "You can do it.";
close;
}
- else if ((BaseJob == Job_Swordman) && (JobLevel < 10)) {
+ else if (JobLevel < 10) {
mes "[?]";
mes "What are you?";
mes "Eh, still a beginner.";
@@ -321,13 +321,13 @@ prt_in,94,57,3 script Juan 85,4,4,{
mes "before coming back.";
close;
}
- else if ((BaseJob == Job_Swordman) && ((JobLevel > 10) && (JobLevel < 30))) {
+ else if ((JobLevel > 10) && (JobLevel < 30)) {
mes "[Juan]";
mes "Oh, nice to meet you.";
mes "You can be on your way. (smiley~)";
close;
}
- else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (BaseJob == Job_Swordman) && (JobLevel >= 30)) {
+ else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (JobLevel >= 30)) {
mes "[Juan]";
mes "Ooh. Young swordsman!";
mes "You are ready to learn the";
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt
index 676536ee8..81004cce9 100644
--- a/npc/quests/skills/thief_skills.txt
+++ b/npc/quests/skills/thief_skills.txt
@@ -29,7 +29,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
case 1:
switch (skill_thief_1) {
case 0:
- if ((countitem(7041) > 4) && (BaseJob == Job_Thief) && (JobLevel > 24)) {
+ if ((countitem(7041) > 4) && (JobLevel > 24)) {
mes "[Alcouskou]";
mes "Luckily, you have brought some";
mes "sand with you. It is very important";
@@ -151,7 +151,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
close;
}
case 2:
- if ((countitem(940) > 19) && (BaseJob == Job_Thief) && (JobLevel > 34)) {
+ if ((countitem(940) > 19) && (JobLevel > 34)) {
mes "[Alcouskou]";
mes "Okay! Let's practice!";
next;
@@ -228,7 +228,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
mes "If not, I cannot teach you.";
close;
case 3:
- if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && (BaseJob == Job_Thief) && (JobLevel > 19)) {
+ if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && (JobLevel > 19)) {
mes "[Alcouskou]";
mes "Wow, you have already prepared?";
mes "Great, I see promise in you. -";
@@ -318,7 +318,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
mes "Retrieve these items by any means you see fit.";
close;
case 4:
- if ((countitem(910) > 1) && (countitem(911) > 1) && (BaseJob == Job_Thief) & (JobLevel > 14)) {
+ if ((countitem(910) > 1) && (countitem(911) > 1) && (JobLevel > 14)) {
mes "[Alcouskou]";
mes "Wow! Have you already gathered the items!";
mes "Very well, do you wish to begin?";