summaryrefslogtreecommitdiff
path: root/npc/quests/skills
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/skills')
-rw-r--r--npc/quests/skills/hunter_skills.txt89
-rw-r--r--npc/quests/skills/sage_skills.txt1239
2 files changed, 1155 insertions, 173 deletions
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt
index ea8497f69..356b6170d 100644
--- a/npc/quests/skills/hunter_skills.txt
+++ b/npc/quests/skills/hunter_skills.txt
@@ -37,12 +37,12 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "me with that attack accidentally. It's just that I was training so";
mes "diligently and blood sugar was incredibly low and the fatigue...";
next;
- mes "[Raiden Karus]";
+ mes "[Reidin Corse]";
mes "Hah! Admit it,";
mes "old man! You were";
mes "just scared! Me, on";
mes "the other hand...";
- donpcevent "Raiden Karus#tu::OnKik";
+ emotion e_gg,"Reidin Corse#tu";
next;
mes "[Arpesto]";
mes "You little";
@@ -57,7 +57,7 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "I think. Reidin, do you";
mes "remember this guy?";
next;
- mes "[Raiden Karus]";
+ mes "[Reidin Corse]";
mes "Oh come on, we see";
mes "hundreds of Archers and";
mes "Hunters and Snipers and...";
@@ -73,7 +73,7 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "offer to teach you my secret";
mes "skill, ''Phantasmic Arrow.''";
next;
- mes "[Raiden Karus]";
+ mes "[Reidin Corse]";
mes "Wait, wait. This guy";
mes "only needs a refresher.";
mes "Yeah, I'm pretty sure you";
@@ -88,7 +88,7 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "You should be able to use the";
mes "Phantasmic Arrow skill now.";
mes "Travel safely now, you hear?";
- skill 1009,1,0;
+ skill "HT_PHANTASMIC",1,0;
close;
}
}
@@ -102,12 +102,12 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "my super secret skill...";
mes "The 1st Arpesto Form!";
next;
- mes "[Raiden Karus]";
+ mes "[Reidin Corse]";
mes "Wait! Wait...";
mes "Didn't you call it";
mes "Arpesto's 3rd Form";
mes "or something at first?";
- donpcevent "Raiden Karus#tu::OnSwt";
+ emotion e_swt,"Reidin Corse#tu";
next;
mes "[Arpesto]";
mes "Er, yes, Arpesto's";
@@ -117,15 +117,15 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "Anyway, let me teach you";
mes "the ''Emergency Arrow'' skill.";
next;
- mes "[Raiden Karus]";
+ mes "[Reidin Corse]";
mes "Whoa, hold on!";
mes "''Emergency Arrow?!''";
mes "That's the old name you";
mes "gave that skill, right?";
mes "Didn't you change it?";
- emotion 23;
+ emotion e_omg;
next;
- emotion 23;
+ emotion e_omg;
mes "[Arpesto]";
mes "What the hell";
mes "are you talkin--";
@@ -136,23 +136,23 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "was too cheesy. What";
mes "did we call it now? Um...";
mes "''Phantasmic Arrow?''";
- emotion 9;
+ emotion e_dots;
next;
mes "[Arpesto]";
mes "...";
mes "......";
- emotion 28;
+ emotion e_sob;
next;
- mes "[Raiden Karus]";
+ mes "[Reidin Corse]";
mes "Umm....";
mes "Ummm........";
next;
- mes "[Raiden Karus]";
+ mes "[Reidin Corse]";
mes "Yeah, that was the one!";
mes "''^3131FFPhantasmic Arrow^000000'' sounds";
mes "soooo much cooler than that";
mes "other name you came up with!";
- donpcevent "Raiden Karus#tu::OnIc";
+ emotion e_ic,"Reidin Corse#tu";
next;
mes "[Arpesto]";
mes "You can be pretty handy";
@@ -183,8 +183,8 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "^3355FF*Swwwwwww!*";
mes "*Bang!*^000000";
specialeffect EF_HIT2;
- emotion 23;
- emotion 23,1;
+ emotion e_omg;
+ emotion e_omg,1;
next;
mes "[Arpesto]";
mes "^333333*Pant Pant*";
@@ -193,11 +193,11 @@ pay_arche,109,169,3 script Arpesto 712,{
next;
mes "[Arpesto]";
mes "WHHHHHHHY MEEEEE?!";
- donpcevent "Raiden Karus#tu::OnOmg";
+ emotion e_omg,"Reidin Corse#tu";
next;
mes "^3355FF*Thump*^000000";
next;
- mes "[Raiden Karus]";
+ mes "[Reidin Corse]";
mes "Ar-Arpesto, no!";
mes "...........................";
mes "";
@@ -205,18 +205,18 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "just glanced you! You'll be";
mes "alright. Quit being a baby.";
next;
- mes "[Raiden Karus]";
+ mes "[Reidin Corse]";
mes "Eh, don't worry about";
mes "Arpesto. He's just being";
mes "a crazy old man. I'll take";
mes "care of him, so just make";
mes "sure you make good use";
mes "of that new skill. Take care~";
- delitem 724,5;
- delitem 7115,5;
- delitem 537,30;
+ delitem 724,5; //Cardinal_Jewel_
+ delitem 7115,5; //Harpy's_Feather
+ delitem 537,30; //Pet_Food
set qskill_hunter,100;
- skill 1009,1,0;
+ skill "HT_PHANTASMIC",1,0;
close;
}else{
mes "[Arpesto]";
@@ -273,7 +273,8 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "''^3131FFEmergency Arrow^000000.'' Would you";
mes "be interested in learning it?";
next;
- if(select("Yes, please!:Ummm...") == 1) {
+ switch(select("Yes, please!:Ummm...")) {
+ case 1:
mes "[Arpesto]";
mes "Great, great. Of course,";
mes "you can't resist this offer";
@@ -289,16 +290,16 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "sacrifice and unimaginable";
mes "bloodshed on my part...";
next;
- mes "[Raiden Karus]";
+ mes "[Reidin Corse]";
mes "Hey! You liar!";
mes "I was there when you";
mes "accidently made up that";
mes "skill when you were bored";
mes "and just messing around";
mes "with one of the Bows!";
- donpcevent "Raiden Karus#tu::OnKik";
+ emotion e_gg,"Reidin Corse#tu";
next;
- emotion 23;
+ emotion e_omg;
mes "[Arpesto]";
mes "^333333*Ahem*^000000 Please Reidin,";
mes "don't entertain unfounded";
@@ -307,7 +308,7 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "that I managed to invent and";
mes "perfect Emergency Arrow.";
next;
- mes "[Raiden Karus]";
+ mes "[Reidin Corse]";
mes "^333333*Tsk tsk*^000000 Huh.";
mes "I thought you said";
mes "you developed it while";
@@ -327,7 +328,7 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "Then I can teach";
mes "you this skill.";
next;
- mes "[Raiden Karus]";
+ mes "[Reidin Corse]";
mes "30 Pet Foods?";
mes "What the heck do";
mes "you need all that for?";
@@ -338,37 +339,38 @@ pay_arche,109,169,3 script Arpesto 712,{
mes "use it to feed";
mes "my pet Falcon.";
next;
- mes "[Raiden Karus]";
+ mes "[Reidin Corse]";
mes "...";
mes "......";
mes ".........";
mes "......Riiiight.";
- donpcevent "Raiden Karus#tu::OnThink";
+ emotion e_dots,"Reidin Corse#tu";
set qskill_hunter,1;
close;
+ case 2:
+ mes "[Arpesto]";
+ mes "Alright, it's your";
+ mes "decision. However, I'm";
+ mes "sure that you may have";
+ mes "great need of my skill";
+ mes "sooner or later, so return";
+ mes "to me if you change your mind.";
+ close;
}
- mes "[Arpesto]";
- mes "Alright, it's your";
- mes "decision. However, I'm";
- mes "sure that you may have";
- mes "great need of my skill";
- mes "sooner or later, so return";
- mes "to me if you change your mind.";
- close;
}
}
}else{
mes "[Arpesto]";
mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune.";
next;
- donpcevent "Raiden Karus#tu::OnHng";
- mes "[Raiden Karus]";
+ emotion e_pif,"Reidin Corse#tu";
+ mes "[Reidin Corse]";
mes "So...";
mes "Danger's coming?";
mes "Heh! Chill, gramps~";
mes "I got it covered!";
next;
- emotion 19;
+ emotion e_swt2;
mes "[Arpesto]";
mes "Ho ho...";
mes "Energetic, but";
@@ -376,3 +378,4 @@ pay_arche,109,169,3 script Arpesto 712,{
close;
}
}
+
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index 04cef2937..3191bc600 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -3,11 +3,1117 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.3c
+//= 1.4
//===== Compatible With: =====================================
-//= eAthena Revision 3800+
+//= eAthena SVN
//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
+//= [Aegis Conversion]
+//= Quests for skills: Create Converter, Elemental Change
+//===== Additional Comments: =================================
+//= 1.4 Rescripted to Aegis 10.3 standards. [5511]
+//============================================================
+
+yuno_in03,176,24,3 script Mischna 755,{
+ if(BaseJob == Job_Sage) {
+ if(SAG_SK == 100) {
+ if(getskilllv("SA_ELEMENTFIRE") == 0 && getskilllv("SA_ELEMENTGROUND") == 0 && getskilllv("SA_ELEMENTWIND") == 0 && getskilllv("SA_ELEMENTWATER") == 0 && getskilllv("SA_CREATECON") == 0) {
+ mes "[Mishuna]";
+ mes "Ah, you must have";
+ mes "forgotten what I taught";
+ mes "you somehow. Perhaps";
+ mes "you lost your copy of the";
+ mes "skill scroll I gave you? No";
+ mes "matter, I'll help you remember.";
+ next;
+ mes "[Mishuna]";
+ mes "You'll be given the chance to";
+ mes "choose which kind of ^FF0000Elemental";
+ mes "Change^000000 skill that you want, even one that you didn't previously";
+ mes "learn, so long as you fulfill";
+ mes "the skill's requirements.";
+ next;
+ mes "[Mishuna]";
+ mes "Keep in mind that once";
+ mes "you learn your Elemental";
+ mes "Change skill, you won't be";
+ mes "able to change it. Now, which";
+ mes "skill would you like to learn?";
+ next;
+ while(1) {
+ switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) {
+ case 1:
+ if (getskilllv("SA_FLAMELAUNCHER") == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you haven't";
+ mes "learned ^FF0000Endow Blaze^000000, the skill";
+ mes "required for ^FF0000Fire Elemental";
+ mes "Change^000000. You'll need to learn";
+ mes "Endow Blaze or select another";
+ mes "Elemental Change skill.";
+ next;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Very well, I shall";
+ mes "teach you the ^FF0000Fire";
+ mes "Elemental Change^000000 skill";
+ mes "and the ^FF0000Elemental Converter";
+ mes "Creation skill^000000. Please remain";
+ mes "still while I chant this spell.";
+ next;
+ mes "[Mishuna]";
+ mes "%$#@!#$% Yap~~";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ next;
+ mes "^3355FFYou've successfully";
+ mes "learned the Fire Elemental";
+ mes "Change skill and the Elemental";
+ mes "Converter Creation skill.^000000";
+ skill "SA_ELEMENTFIRE",1,0;
+ skill "SA_CREATECON",1,0;
+ next;
+ mes "[Mishuna]";
+ mes "Ah, you've learned these";
+ mes "skills as quickly as I thought";
+ mes "you would. Very well then, ";
+ mes "I hope you adeptly use these";
+ mes "talents for the right purposes.";
+ mes "Farewell for now, "+strcharinfo(0)+".";
+ close;
+ }
+ break;
+ case 2:
+ if (getskilllv("SA_SEISMICWEAPON") == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you haven't";
+ mes "learned ^FF0000Endow Quake^000000, the skill";
+ mes "required for ^FF0000Earth Elemental";
+ mes "Change^000000. You'll need to learn";
+ mes "Endow Quake or select another";
+ mes "Elemental Change skill.";
+ next;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Very well, I shall";
+ mes "teach you the ^FF0000Earth";
+ mes "Elemental Change^000000 skill";
+ mes "and the ^FF0000Elemental Converter";
+ mes "Creation skill^000000. Please remain";
+ mes "still while I chant this spell.";
+ next;
+ mes "[Mishuna]";
+ mes "%$#@!#$% Yap~~";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ next;
+ mes "^3355FFYou've successfully";
+ mes "learned the Earth Elemental";
+ mes "Change skill and the Elemental";
+ mes "Converter Creation skill.^000000";
+ skill "SA_ELEMENTGROUND",1,0;
+ skill "SA_CREATECON",1,0;
+ next;
+ mes "[Mishuna]";
+ mes "Ah, you've learned these";
+ mes "skills as quickly as I thought";
+ mes "you would. Very well then, ";
+ mes "I hope you adeptly use these";
+ mes "talents for the right purposes.";
+ mes "Farewell for now, "+strcharinfo(0)+".";
+ close;
+ }
+ break;
+ case 3:
+ if (getskilllv("SA_LIGHTNINGLOADER") == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you haven't";
+ mes "learned ^FF0000Endow Tornado^000000, the";
+ mes "skill required for ^FF0000Wind Elemental Change^000000. You must learn Endow";
+ mes "Tornado or select another";
+ mes "Elemental Change skill.";
+ next;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Very well, I shall";
+ mes "teach you the ^FF0000Wind";
+ mes "Elemental Change^000000 skill";
+ mes "and the ^FF0000Elemental Converter";
+ mes "Creation skill^000000. Please remain";
+ mes "still while I chant this spell.";
+ next;
+ mes "[Mishuna]";
+ mes "%$#@!#$% Yap~~";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ next;
+ mes "^3355FFYou've successfully";
+ mes "learned the Wind Elemental";
+ mes "Change skill and the Elemental";
+ mes "Converter Creation skill.^000000";
+ skill "SA_ELEMENTWIND",1,0;
+ skill "SA_CREATECON",1,0;
+ next;
+ mes "[Mishuna]";
+ mes "Ah, you've learned these";
+ mes "skills as quickly as I thought";
+ mes "you would. Very well then, ";
+ mes "I hope you adeptly use these";
+ mes "talents for the right purposes.";
+ mes "Farewell for now, "+strcharinfo(0)+".";
+ close;
+ }
+ break;
+ case 4:
+ if (getskilllv("SA_FROSTWEAPON") == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you haven't";
+ mes "learned ^FF0000Endow Tsunami^000000, the";
+ mes "skill required for ^FF0000Water Elemental Change^000000. You must learn Endow";
+ mes "Tsunami or select another";
+ mes "Elemental Change skill.";
+ next;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Very well, I shall";
+ mes "teach you the ^FF0000Water";
+ mes "Elemental Change^000000 skill";
+ mes "and the ^FF0000Elemental Converter";
+ mes "Creation skill^000000. Please remain";
+ mes "still while I chant this spell.";
+ next;
+ mes "[Mishuna]";
+ mes "%$#@!#$% Yap~~";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ next;
+ mes "^3355FFYou've successfully";
+ mes "learned the Water Elemental";
+ mes "Change skill and the Elemental";
+ mes "Converter Creation skill.^000000";
+ skill "SA_ELEMENTWATER",1,0;
+ skill "SA_CREATECON",1,0;
+ next;
+ mes "[Mishuna]";
+ mes "Ah, you've learned these";
+ mes "skills as quickly as I thought";
+ mes "you would. Very well then, ";
+ mes "I hope you adeptly use these";
+ mes "talents for the right purposes.";
+ mes "Farewell for now, "+strcharinfo(0)+".";
+ close;
+ }
+ break;
+ }
+ }
+ }
+ else if(getskilllv("SA_ELEMENTFIRE") == 0 && getskilllv("SA_ELEMENTGROUND") == 0 && getskilllv("SA_ELEMENTWIND") == 0 && getskilllv("SA_ELEMENTWATER") == 0) {
+ mes "[Mishuna]";
+ mes "Ah, you must have";
+ mes "forgotten what I taught";
+ mes "you somehow. Perhaps";
+ mes "you lost your copy of the";
+ mes "skill scroll I gave you? No";
+ mes "matter, I'll help you remember.";
+ next;
+ mes "[Mishuna]";
+ mes "You'll be given the chance to";
+ mes "choose which kind of ^FF0000Elemental";
+ mes "Change^000000 skill that you want, even one that you didn't previously";
+ mes "learn, so long as you fulfill";
+ mes "the skill's requirements.";
+ next;
+ mes "[Mishuna]";
+ mes "Keep in mind that once";
+ mes "you learn your Elemental";
+ mes "Change skill, you won't be";
+ mes "able to change it. Now, which";
+ mes "skill would you like to learn?";
+ next;
+ while(1) {
+ switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) {
+ case 1:
+ if (getskilllv("SA_FLAMELAUNCHER") == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you haven't";
+ mes "learned ^FF0000Endow Blaze^000000, the skill";
+ mes "required for ^FF0000Fire Elemental";
+ mes "Change^000000. You'll need to learn";
+ mes "Endow Blaze or select another";
+ mes "Elemental Change skill.";
+ next;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Very well, I shall";
+ mes "teach you the ^FF0000Fire";
+ mes "Elemental Change^000000 skill";
+ mes "and the ^FF0000Elemental Converter";
+ mes "Creation skill^000000. Please remain";
+ mes "still while I chant this spell.";
+ next;
+ mes "[Mishuna]";
+ mes "%$#@!#$% Yap~~";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ next;
+ mes "^3355FFYou've successfully";
+ mes "learned the Fire Elemental";
+ mes "Change skill and the Elemental";
+ mes "Converter Creation skill.^000000";
+ skill "SA_ELEMENTFIRE",1,0;
+ next;
+ mes "[Mishuna]";
+ mes "Ah, you've learned these";
+ mes "skills as quickly as I thought";
+ mes "you would. Very well then, ";
+ mes "I hope you adeptly use these";
+ mes "talents for the right purposes.";
+ mes "Farewell for now, "+strcharinfo(0)+".";
+ close;
+ }
+ break;
+ case 2:
+ if (getskilllv("SA_SEISMICWEAPON") == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you haven't";
+ mes "learned ^FF0000Endow Quake^000000, the skill";
+ mes "required for ^FF0000Earth Elemental";
+ mes "Change^000000. You'll need to learn";
+ mes "Endow Quake or select another";
+ mes "Elemental Change skill.";
+ next;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Very well, I shall";
+ mes "teach you the ^FF0000Earth";
+ mes "Elemental Change^000000 skill";
+ mes "and the ^FF0000Elemental Converter";
+ mes "Creation skill^000000. Please remain";
+ mes "still while I chant this spell.";
+ next;
+ mes "[Mishuna]";
+ mes "%$#@!#$% Yap~~";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ next;
+ mes "^3355FFYou've successfully";
+ mes "learned the Earth Elemental";
+ mes "Change skill and the Elemental";
+ mes "Converter Creation skill.^000000";
+ skill "SA_ELEMENTGROUND",1,0;
+ next;
+ mes "[Mishuna]";
+ mes "Ah, you've learned these";
+ mes "skills as quickly as I thought";
+ mes "you would. Very well then, ";
+ mes "I hope you adeptly use these";
+ mes "talents for the right purposes.";
+ mes "Farewell for now, "+strcharinfo(0)+".";
+ close;
+ }
+ break;
+ case 3:
+ if (getskilllv("SA_LIGHTNINGLOADER") == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you haven't";
+ mes "learned ^FF0000Endow Tornado^000000, the";
+ mes "skill required for ^FF0000Wind Elemental Change^000000. You must learn Endow";
+ mes "Tornado or select another";
+ mes "Elemental Change skill.";
+ next;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Very well, I shall";
+ mes "teach you the ^FF0000Wind";
+ mes "Elemental Change^000000 skill";
+ mes "and the ^FF0000Elemental Converter";
+ mes "Creation skill^000000. Please remain";
+ mes "still while I chant this spell.";
+ next;
+ mes "[Mishuna]";
+ mes "%$#@!#$% Yap~~";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ next;
+ mes "^3355FFYou've successfully";
+ mes "learned the Wind Elemental";
+ mes "Change skill and the Elemental";
+ mes "Converter Creation skill.^000000";
+ skill "SA_ELEMENTWIND",1,0;
+ next;
+ mes "[Mishuna]";
+ mes "Ah, you've learned these";
+ mes "skills as quickly as I thought";
+ mes "you would. Very well then, ";
+ mes "I hope you adeptly use these";
+ mes "talents for the right purposes.";
+ mes "Farewell for now, "+strcharinfo(0)+".";
+ close;
+ }
+ break;
+ case 4:
+ if (getskilllv("SA_FROSTWEAPON") == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you haven't";
+ mes "learned ^FF0000Endow Tsunami^000000, the";
+ mes "skill required for ^FF0000Water Elemental Change^000000. You must learn Endow";
+ mes "Tsunami or select another";
+ mes "Elemental Change skill.";
+ next;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Very well, I shall";
+ mes "teach you the ^FF0000Water";
+ mes "Elemental Change^000000 skill";
+ mes "and the ^FF0000Elemental Converter";
+ mes "Creation skill^000000. Please remain";
+ mes "still while I chant this spell.";
+ next;
+ mes "[Mishuna]";
+ mes "%$#@!#$% Yap~~";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ next;
+ mes "^3355FFYou've successfully";
+ mes "learned the Water Elemental";
+ mes "Change skill and the Elemental";
+ mes "Converter Creation skill.^000000";
+ skill "SA_ELEMENTWATER",1,0;
+ next;
+ mes "[Mishuna]";
+ mes "Ah, you've learned these";
+ mes "skills as quickly as I thought";
+ mes "you would. Very well then, ";
+ mes "I hope you adeptly use these";
+ mes "talents for the right purposes.";
+ mes "Farewell for now, "+strcharinfo(0)+".";
+ close;
+ }
+ break;
+ }
+ }
+ }
+ else if(getskilllv("SA_CREATECON") == 0) {
+ mes "[Mishuna]";
+ mes "Ah, you must have";
+ mes "forgotten what I taught";
+ mes "you somehow. Perhaps";
+ mes "you lost your copy of the";
+ mes "skill scroll I gave you? No";
+ mes "matter, I'll help you remember.";
+ next;
+ mes "[Mishuna]";
+ mes "Alright, I'm going";
+ mes "to cast a spell that";
+ mes "will help you remember";
+ mes "the skills you forgot.";
+ mes "Don't move, and try to";
+ mes "stay as still as possible...";
+ next;
+ mes "[Mishuna]";
+ mes "%$#@!#$% Yap~~";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ next;
+ mes "^3355FFYou successfully recalled";
+ mes "the Elemental Coverter";
+ mes "Creation skill and are";
+ mes "able to use it again.^000000";
+ skill "SA_CREATECON",1,0;
+ next;
+ mes "[Mishuna]";
+ mes "Ah, you've learned these";
+ mes "skills as quickly as I thought";
+ mes "you would. Very well then, ";
+ mes "I hope you adeptly use these";
+ mes "talents for the right purposes.";
+ mes "Farewell for now, "+strcharinfo(0)+".";
+ close;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "If you have any Sage or";
+ mes "Scholar friends who haven't";
+ mes "learned the skills from Sir";
+ mes "Barmundt's scrolls, then";
+ mes "please refer them to me.";
+ next;
+ mes "[Mishuna]";
+ mes "I trust that you are";
+ mes "finding that these";
+ mes "element based skills";
+ mes "are very useful in battle.";
+ mes "Knowledge truly equates";
+ mes "to power in the long run...";
+ close;
+ }
+ }
+ else if(SAG_SK == 0) {
+ mes "[Mishuna]";
+ mes "Good day, I'm Mishuna, one";
+ mes "of the instructors here in the";
+ mes "Schweicherbil Magic Academy.";
+ mes "How may I be of service?";
+ next;
+ select("I seek new knowledge.");
+ mes "[Mishuna]";
+ mes "Ah, you must be "+strcharinfo(0)+".";
+ mes "I've looked forward to meeting";
+ mes "you. In the noble pursuit of";
+ mes "knowledge, might I suggest";
+ mes "reading the recently restored";
+ mes "scrolls of Sir Barmundt?";
+ next;
+ mes "[Mishuna]";
+ mes "Sir Barmundt's scrolls contain";
+ mes "knowledge about the 4 elements,";
+ mes "which are Fire, Water, Earth, and Wind. The knowledge of these";
+ mes "scrolls can be applied in the";
+ mes "use of 2 new Sage skills.";
+ next;
+ mes "[Mishuna]";
+ mes "The first is called ^FF0000Elemental";
+ mes "Change^000000, which enables you";
+ mes "to change a monster's attribute";
+ mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill";
+ mes "that you have learned.";
+ next;
+ mes "[Mishuna]";
+ mes "The second is called";
+ mes "Elemental Converter Creation,";
+ mes "which enables you to create";
+ mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill.";
+ next;
+ mes "[Mishuna]";
+ mes "Although the knowledge of";
+ mes "these two skills has been";
+ mes "lost for years, we've finally";
+ mes "been able to recover most";
+ mes "of it. So, do you think you're";
+ mes "ready to learn these skills?";
+ next;
+ if(select("Maybe later.:Yes, I am.") == 1) {
+ mes "[Mishuna]";
+ mes "Ah, you must be busy right";
+ mes "now. No problem, just come";
+ mes "back when you think you're";
+ mes "ready to learn. Well then,";
+ mes "farewell and have a good day~";
+ close;
+ }
+ mes "[Mishuna]";
+ mes "Very well, then. First, you";
+ mes "must learn the Elemental";
+ mes "Coverter Creation skill, which";
+ mes "is essential to learning the";
+ mes "Elemental Change skill.";
+ next;
+ mes "[Mishuna]";
+ mes "Please bring the required";
+ mes "materials so that we can";
+ mes "construct a basic elemental";
+ mes "converter in order for you to";
+ mes "learn the skill. Let's see,";
+ mes "you will need to bring...";
+ next;
+ mes "[Mishuna]";
+ mes "^ff00007 Horns^000000,";
+ mes "^ff000012 Rainbow Shells^000000,";
+ mes "^ff000010 Snail's Shells^000000,";
+ mes "^ff00004 Blank Scrolls^000000 and";
+ mes "^ff000010 Scorpion Tails^000000.^000000";
+ next;
+ mes "[Mishuna]";
+ mes "Alright, I shall be";
+ mes "nexting here for your";
+ mes "return. Remember that we";
+ mes "need these items to create";
+ mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example...";
+ set SAG_SK,1;
+ close;
+ }
+ else if(SAG_SK == 1) {
+ if (countitem(904) < 10 || countitem(947) < 7 || countitem(1013) < 12 || countitem(946) < 10 || countitem(7433) < 4) {
+ mes "[Mishuna]";
+ mes "Hm, you still haven't";
+ mes "gathered all of the materials";
+ mes "required to create an elemental";
+ mes "coverter. Let me remind you";
+ mes "what to bring so that you";
+ mes "don't forget next time...";
+ next;
+ mes "[Mishuna]";
+ mes "^ff00007 Horns^000000,";
+ mes "^ff000012 Rainbow Shells^000000,";
+ mes "^ff000010 Snail's Shells^000000,";
+ mes "^ff00004 Blank Scrolls^000000 and";
+ mes "^ff000010 Scorpion Tails^000000.^000000";
+ next;
+ mes "[Mishuna]";
+ mes "Don't forget that we need";
+ mes "all of these items to create";
+ mes "a converter so that you can";
+ mes "learn the Elemental Converter";
+ mes "Creation skill by watching";
+ mes "me demonstrate it for you.";
+ close;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Great, you brought everything.";
+ mes "Now, let me explain the skill.";
+ mes "The skills you learn as a Sage";
+ mes "determine what kind of elemental converters that you can craft.";
+ next;
+ mes "[Mishuna]";
+ mes "The ^FF0000Endow Blaze^000000 skill enables";
+ mes "you to create Fire elemental";
+ mes "converters. The ^FF0000Endow Quake^000000";
+ mes "skill enables the creation";
+ mes "of Earth elemental converters.";
+ next;
+ mes "[Mishuna]";
+ mes "^FF0000Endow Tornado^000000 enables";
+ mes "the creation of Wind elemental";
+ mes "converters, and ^FF0000Endow Tsunami^000000";
+ mes "enables the creation of Water";
+ mes "elemental converters. That";
+ mes "all makes sense, right?";
+ next;
+ mes "[Mishuna]";
+ mes "Now, your elemental coverter";
+ mes "creation success rate depends";
+ mes "on the level of the Endow Blaze, Endow Quake, Endow Tornado,";
+ mes "or Endow Tsunami skills, and";
+ mes "your abilities.";
+ next;
+ mes "[Mishuna]";
+ mes "Now, please take this copy";
+ mes "of Barmundt's scroll, and use";
+ mes "it as a reference when you try";
+ mes "to craft elemental converters";
+ mes "when you use the Elemental";
+ mes "Converter Creation skill.";
+ next;
+ mes "^3355FFYou have learned the";
+ mes "Elemental Converter";
+ mes "Creation skill by reviewing";
+ mes "your copy of Barmundt's scroll.^000000";
+ specialeffect2 EF_ABSORBSPIRITS;
+ delitem 904,10; // Scorpion_Tail
+ delitem 947,7; // Horn
+ delitem 1013,12; // Rainbow_Shell
+ delitem 946,10; // Snail's_Shell
+ delitem 7433,4; // Blank_Scroll
+ set SAG_SK,2;
+ skill "SA_CREATECON",1,0;
+ next;
+ mes "[Mishuna]";
+ mes "Wow, "+strcharinfo(0)+"!";
+ mes "You learned that skill";
+ mes "really quickly! No wonder";
+ mes "people say that you're one";
+ mes "of the best Sages around!";
+ next;
+ mes "[Mishuna]";
+ mes "Now you're ready to";
+ mes "learn the other skill,";
+ mes "Elemental Change. Alright,";
+ mes "I need to prepare a few things";
+ mes "for this lesson, so we'll meet";
+ mes "and discuss this later, okay?";
+ close;
+ }
+ }
+ else if(SAG_SK == 2) {
+ if(getskilllv("SA_CREATECON") == 0) {
+ skill "SA_CREATECON",1,0;
+ mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
+ next;
+ }
+ mes "[Mishuna]";
+ mes "You'll be given the chance to";
+ mes "choose which kind of ^FF0000Elemental";
+ mes "Change^000000 skill that you want, even one that you didn't previously";
+ mes "learn, so long as you fulfill";
+ mes "the skill's requirements.";
+ next;
+ mes "[Mishuna]";
+ mes "Keep in mind that once";
+ mes "you learn your Elemental";
+ mes "Change skill, you won't be";
+ mes "able to change it. Now, which";
+ mes "skill would you like to learn?";
+ next;
+ while(1) {
+ switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) {
+ case 1:
+ if(getskilllv("SA_FLAMELAUNCHER") == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you have not";
+ mes "learned ^FF0000Endow Blaze^000000, the skill";
+ mes "required for the Fire Elemental Change skill. Please learn Endow";
+ mes "Blaze or select another Elemental Change skill for me to teach you.";
+ next;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Very well, then. Please";
+ mes "bring the following items";
+ mes "so that you can learn the";
+ mes "Fire Elemental Change skill.";
+ next;
+ mes "[Mishuna]";
+ mes "^FF000020 Red Bloods^000000,";
+ mes "^FF00001 Payon Solution^000000 and";
+ mes "^FF00001 Morroc Solution^000000. Please";
+ mes "return to me once you have";
+ mes "all the materials ready.";
+ set SAG_SK,10;
+ close;
+ }
+ break;
+ case 2:
+ if(getskilllv("SA_SEISMICWEAPON") == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you have not";
+ mes "learned ^FF0000Endow Quake^000000, the skill";
+ mes "required for the Earth Elemental Change skill. Please learn Endow";
+ mes "Quake or select another Elemental Change skill for me to teach you.";
+ next;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Very well, then. Please";
+ mes "bring the following items";
+ mes "so that you can learn the";
+ mes "Earth Elemental Change skill.";
+ next;
+ mes "[Mishuna]";
+ mes "^ff000020 Green Lives^000000,";
+ mes "^ff00001 Payon Solution^000000 and";
+ mes "^ff00001 Morroc Solution^000000. Please";
+ mes "return to me once you have";
+ mes "all the materials ready.";
+ set SAG_SK,20;
+ close;
+ }
+ break;
+ case 3:
+ if(getskilllv("SA_LIGHTNINGLOADER") == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you have not learned ^FF0000Endow Tornado^000000, the skill";
+ mes "required for the Wind Elemental Change skill. Please learn Endow";
+ mes "Tornado or pick another Elemental Change skill for me to teach you.";
+ next;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Very well, then. Please";
+ mes "bring the following items";
+ mes "so that you can learn the";
+ mes "Wind Elemental Change skill.";
+ next;
+ mes "[Mishuna]";
+ mes "^ff000020 Winds of Verdure^000000,";
+ mes "^ff00001 Payon Solution^000000 and";
+ mes "^ff00001 Morroc Solution^000000. Please";
+ mes "return to me once you have";
+ mes "all the materials ready.";
+ set SAG_SK,30;
+ close;
+ }
+ break;
+ case 4:
+ if(getskilllv("SA_FROSTWEAPON") == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you have not learned ^FF0000Endow Tsunami^000000, the skill";
+ mes "required for the Water Elemental Change skill. Please learn Endow";
+ mes "Tsunami or pick another Elemental Change skill for me to teach you.";
+ next;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Very well, then. Please";
+ mes "bring the following items";
+ mes "so that you can learn the";
+ mes "Water Elemental Change skill.";
+ next;
+ mes "[Mishuna]";
+ mes "^ff000020 Crystal Blues^000000,";
+ mes "^ff00001 Payon Solution^000000 and";
+ mes "^ff00001 Morroc Solution^000000. Please";
+ mes "return to me once you have";
+ mes "all the materials ready.";
+ set SAG_SK,40;
+ close;
+ }
+ break;
+ }
+ }
+ }
+ else if(SAG_SK == 10) {
+ if(getskilllv("SA_CREATECON") == 0) {
+ skill "SA_CREATECON",1,0;
+ mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
+ next;
+ }
+ if (countitem(990) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
+ mes "[Mishuna]";
+ mes "Are you having trouble";
+ mes "gathering all the required";
+ mes "items? Just in case, let me";
+ mes "remind you of what you need";
+ mes "to bring me to learn the Fire";
+ mes "Elemental Change skill.";
+ next;
+ mes "[Mishuna]";
+ mes "^ff000020 Red Bloods^000000,";
+ mes "^ff00001 Payon Solution^000000 and";
+ mes "^ff00001 Morroc Solution^000000. Please";
+ mes "don't forget and have the";
+ mes "materials ready for the next";
+ mes "time you see me, alright?";
+ close;
+ }
+ mes "[Mishuna]";
+ mes "Ah, you're back. I can now";
+ mes "finally teach you about the";
+ mes "Fire Elemental Change skill.";
+ mes "This skill has the chance to";
+ mes "permanently change a targeted";
+ mes "monster's attribute to ^FF0000Fire^000000.";
+ next;
+ mes "[Mishuna]";
+ mes "Remember that you must";
+ mes "use an elemental converter to";
+ mes "cast this skill, and that it has^FFFFFF ^000000a success rate, similarly to the";
+ mes "Elemental Converter Creation";
+ mes "skill. So be aware of that.";
+ next;
+ mes "[Mishuna]";
+ mes "Now, "+strcharinfo(0)+",";
+ mes "I'm going to cast a spell";
+ mes "that will help you memorize";
+ mes "the Fire Elemental Change";
+ mes "skill. Try to stay still...";
+ next;
+ mes "^3355FFMishuna begins to chant";
+ mes "a strange incantation as";
+ mes "a soft blue glow surrounds";
+ mes "his body and slowly grows";
+ mes "brighter and more intense.^000000";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "@#$%^~ Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ delitem 990,20; // Boody Red
+ delitem 1089,1; // Payon Potion
+ delitem 1088,1; // Morocc Potion
+ set SAG_SK,100;
+ skill "SA_ELEMENTFIRE",1,0;
+ next;
+ mes "[Mishuna]";
+ mes ""+strcharinfo(0)+"...";
+ mes "I'm happy to say that you've";
+ mes "successfully memorized the";
+ mes "Fire Elemental Change skill.";
+ mes "I hope that it serves you well";
+ mes "in battle. Farewell for now~";
+ close;
+ }
+ else if(SAG_SK == 20) {
+ if(getskilllv("SA_CREATECON") == 0) {
+ skill "SA_CREATECON",1,0;
+ mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
+ next;
+ }
+ if (countitem(993) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
+ mes "[Mishuna]";
+ mes "Are you having trouble";
+ mes "gathering all the required";
+ mes "items? Just in case, let me";
+ mes "remind you of what you need";
+ mes "to bring me to learn the Earth";
+ mes "Elemental Change skill.";
+ next;
+ mes "[Mishuna]";
+ mes "^ff000020 Green Lives^000000,";
+ mes "^ff00001 Payon Solution^000000 and";
+ mes "^ff00001 Morroc Solution^000000. Please";
+ mes "don't forget and have the";
+ mes "materials ready for the next";
+ mes "time you see me, alright?";
+ close;
+ }
+ mes "[Mishuna]";
+ mes "Ah, you're back. I can now";
+ mes "finally teach you about the";
+ mes "Earth Elemental Change skill.";
+ mes "This skill has the chance to";
+ mes "permanently change a targeted";
+ mes "monster's attribute to Earth.";
+ next;
+ mes "[Mishuna]";
+ mes "Remember that you must";
+ mes "use an elemental converter to";
+ mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the";
+ mes "Elemental Converter Creation";
+ mes "skill. So be aware of that.";
+ next;
+ mes "[Mishuna]";
+ mes "Now, "+strcharinfo(0)+",";
+ mes "I'm going to cast a spell";
+ mes "that will help you memorize";
+ mes "the Earth Elemental Change";
+ mes "skill. Try to stay still...";
+ next;
+ mes "^3355FFMishuna begins to chant";
+ mes "a strange incantation as";
+ mes "a soft blue glow surrounds";
+ mes "his body and slowly grows";
+ mes "brighter and more intense.^000000";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "@#$%^~ Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ delitem 993,20; // Yellow Live
+ delitem 1089,1; // Payon Potion
+ delitem 1088,1; // Morocc Potion
+ set SAG_SK,100;
+ skill "SA_ELEMENTGROUND",1,0;
+ next;
+ mes "[Mishuna]";
+ mes ""+strcharinfo(0)+"...";
+ mes "I'm happy to say that you've";
+ mes "successfully memorized the";
+ mes "Earth Elemental Change skill.";
+ mes "I hope that it serves you well";
+ mes "in battle. Farewell for now~";
+ close;
+ }
+ else if(SAG_SK == 30) {
+ if(getskilllv("SA_CREATECON") == 0) {
+ skill "SA_CREATECON",1,0;
+ mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
+ next;
+ }
+ if (countitem(992) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
+ mes "[Mishuna]";
+ mes "Are you having trouble";
+ mes "gathering all the required";
+ mes "items? Just in case, let me";
+ mes "remind you of what you need";
+ mes "to bring me to learn the Wind";
+ mes "Elemental Change skill.";
+ next;
+ mes "[Mishuna]";
+ mes "^ff000020 Winds of Verdure^000000,";
+ mes "^ff00001 Payon Solution^000000 and";
+ mes "^ff00001 Morroc Solution^000000. Please";
+ mes "don't forget and have the";
+ mes "materials ready for the next";
+ mes "time you see me, alright?";
+ close;
+ }
+ mes "[Mishuna]";
+ mes "Ah, you're back. I can now";
+ mes "finally teach you about the";
+ mes "Wind Elemental Change skill.";
+ mes "This skill has the chance to";
+ mes "permanently change a targeted";
+ mes "monster's attribute to Wind.";
+ next;
+ mes "[Mishuna]";
+ mes "Remember that you must";
+ mes "use an elemental converter to";
+ mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the";
+ mes "Elemental Converter Creation";
+ mes "skill. So be aware of that.";
+ next;
+ mes "[Mishuna]";
+ mes "Now, "+strcharinfo(0)+",";
+ mes "I'm going to cast a spell";
+ mes "that will help you memorize";
+ mes "the Wind Elemental Change";
+ mes "skill. Try to stay still...";
+ next;
+ mes "^3355FFMishuna begins to chant";
+ mes "a strange incantation as";
+ mes "a soft blue glow surrounds";
+ mes "his body and slowly grows";
+ mes "brighter and more intense.^000000";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "@#$%^~ Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ delitem 992,20; // Wind Of Verdure
+ delitem 1089,1; // Payon Potion
+ delitem 1088,1; // Morocc Potion
+ set SAG_SK,100;
+ skill "SA_ELEMENTWIND",1,0;
+ next;
+ mes "[Mishuna]";
+ mes ""+strcharinfo(0)+"...";
+ mes "I'm happy to say that you've";
+ mes "successfully memorized the";
+ mes "Wind Elemental Change skill.";
+ mes "I hope that it serves you well";
+ mes "in battle. Farewell for now~";
+ close;
+ }
+ else if(SAG_SK == 40) {
+ if(getskilllv("SA_CREATECON") == 0) {
+ skill "SA_CREATECON",1,0;
+ mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
+ next;
+ }
+ if (countitem(991) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
+ mes "[Mishuna]";
+ mes "Are you having trouble";
+ mes "gathering all the required";
+ mes "items? Just in case, let me";
+ mes "remind you of what you need";
+ mes "to bring me to learn the Water";
+ mes "Elemental Change skill.";
+ next;
+ mes "[Mishuna]";
+ mes "^ff000020 Crystal Blues^000000,";
+ mes "^ff00001 Payon Solution^000000 and";
+ mes "^ff00001 Morroc Solution^000000. Please";
+ mes "don't forget and have the";
+ mes "materials ready for the next";
+ mes "time you see me, alright?";
+ close;
+ }
+ mes "[Mishuna]";
+ mes "Ah, you're back. I can now";
+ mes "finally teach you about the";
+ mes "Water Elemental Change skill.";
+ mes "This skill has the chance to";
+ mes "permanently change a targeted";
+ mes "monster's attribute to Water.";
+ next;
+ mes "[Mishuna]";
+ mes "Remember that you must";
+ mes "use an elemental converter to";
+ mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the";
+ mes "Elemental Converter Creation";
+ mes "skill. So be aware of that.";
+ next;
+ mes "[Mishuna]";
+ mes "Now, "+strcharinfo(0)+",";
+ mes "I'm going to cast a spell";
+ mes "that will help you memorize";
+ mes "the Water Elemental Change";
+ mes "skill. Try to stay still...";
+ next;
+ mes "^3355FFMishuna begins to chant";
+ mes "a strange incantation as";
+ mes "a soft blue glow surrounds";
+ mes "his body and slowly grows";
+ mes "brighter and more intense.^000000";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "@#$%^~ Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ delitem 991,20; // Crystal Blue
+ delitem 1089,1; // Payon Potion
+ delitem 1088,1; // Morocc Potion
+ set SAG_SK,100;
+ skill "SA_ELEMENTWATER",1,0;
+ next;
+ mes "[Mishuna]";
+ mes ""+strcharinfo(0)+"...";
+ mes "I'm happy to say that you've";
+ mes "successfully memorized the";
+ mes "Water Elemental Change skill.";
+ mes "I hope that it serves you well";
+ mes "in battle. Farewell for now~";
+ close;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "If you have any Sage or";
+ mes "Scholar friends who haven't";
+ mes "learned the skills from Sir";
+ mes "Barmundt's scrolls, then";
+ mes "please refer them to me.";
+ next;
+ mes "[Mishuna]";
+ mes "I trust that you are";
+ mes "finding that these";
+ mes "element based skills";
+ mes "are very useful in battle.";
+ mes "Knowledge truly equates";
+ mes "to power in the long run...";
+ close;
+ }
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Good day, I'm Mishuna, one";
+ mes "of the instructors here in the";
+ mes "Schweicherbil Magic Academy.";
+ mes "By any chance, are you a Sage";
+ mes "or Scholar? Oh... You're not?";
+ next;
+ mes "[Mishuna]";
+ mes "Oh, that's too bad.";
+ mes "My apologies. But if you";
+ mes "happen to know any, or meet";
+ mes "any in your journeys, please";
+ mes "direct them to me if they haven't heard of the lessons I provide.";
+ next;
+ mes "[Mishuna]";
+ mes "I'm sorry to bother";
+ mes "you, and I thank you";
+ mes "for your time. Good";
+ mes "day to you, adventurer.";
+ close;
+ }
+}
+
+//============================================================
+// Old changelog
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
@@ -20,130 +1126,3 @@
//= 1.3b Splitted into different files [DracoRPG]
//= 1.3c Fixed some typos [IVBela]
//============================================================
-
-
-//============================================================
-// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHANGE
-//============================================================
-yuno_in03,176,24,3 script Mischna 755,{
- mes "[Mischna]";
- if(BaseJob!=Job_Sage) goto L_sageno;
- if(getskilllv("SA_CREATECON")) goto L_elemental;
-
- mes "I can teach you a new skill";
- mes "that I discovered, but you";
- mes "will need to bring me a few";
- mes "things to complete the";
- mes "process.";
- next;
-
- mes "[Mischna]";
- mes "We will need:";
- mes "10 Scorpion Tails";
- mes "7 Horns";
- mes "12 Rainbow Shells";
- mes "10 Snail Shells";
- mes "4 Blank Scrolls";
- next;
-
- mes "[Mischna]";
- mes "Let me check your items.";
- next;
-
- if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll,
- delitem 904, 10;//Items: Scorpion_Tail,
- delitem 947, 7;//Items: Horn,
- delitem 1013, 12;//Items: Rainbow_Shell,
- delitem 946, 10;//Items: Snail's_Shell,
- delitem 7433, 4;//Items: Blank_Scroll,
-
- mes "[Mischna]";
- mes "I see you have what we need,";
- mes "so I'll teach you this new";
- mes "talent of mine!";
- skill "SA_CREATECON",1,0;
- next;
-
- mes "[Mischna]";
- mes "Do you feel more in tune";
- mes "with nature?";
- close;
-
-L_noitems:
- mes "[Mischna]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_sageno:
- mes "Hi I'm Mischna. How are you?";
- mes "Please enjoy your stay here";
- mes "within the walls of the great";
- mes "Sage's guild.";
- close;
-
-L_sagefail:
- mes "[Mischna]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me";
- mes "to give you this power over";
- mes "the elements.";
- close;
-
-L_alreadyhave:
- mes "You are such a wonderful";
- mes "student. It's too bad I have";
- mes "nothing more to teach you.";
- close;
-
-L_elemental:
- if(getskilllv("SA_ELEMENTWATER") || getskilllv("SA_ELEMENTGROUND")
- || getskilllv("SA_ELEMENTFIRE") || getskilllv("SA_ELEMENTWIND")) goto L_alreadyhave;
-
- mes "I have one more skill that";
- mes "I can teach you, but you";
- mes "will need to bring me one of";
- mes "these sets in return...";
- next;
-
- mes "[Mischna]";
- mes "I can only accept one set.";
- mes "20 Red blood (fire)";
- mes "20 Crystal Blue (water)";
- mes "20 Wind of Verdure (Wind)";
- mes "20 Green Live (Earth)";
- next;
-
- mes "[Mischna]";
- mes "Remember that I can only teach";
- mes "you one, so choose carefully!";
- next;
-
- menu "Elemental Change Water",sage_1, "Elemental Change Earth",sage_2, "Elemental Change Fire",sage_3, "Elemental Change Wind",sage_4;
-
- sage_1:
- if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,
- delitem 991, 20; //Items: Crystal_Blue,
- skill "SA_ELEMENTWATER",1,0;
- goto L_alreadyhave;
-
- sage_2:
- if(countitem(993)<20)goto L_sagefail;//Items: Green_Live,
- delitem 993, 20;//Items: Green_Live,
- skill "SA_ELEMENTGROUND",1,0;
- goto L_alreadyhave;
-
- sage_3:
- if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood,
- delitem 990, 20;//Items: Red_Blood,
- skill "SA_ELEMENTFIRE",1,0;
- goto L_alreadyhave;
-
- sage_4:
- if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure,
- delitem 992, 20;//Items: Wind_of_Verdure,
- skill "SA_ELEMENTWIND",1,0;
- goto L_alreadyhave;
-}