diff options
Diffstat (limited to 'npc/quests/skills/thief_skills.txt')
-rw-r--r-- | npc/quests/skills/thief_skills.txt | 702 |
1 files changed, 345 insertions, 357 deletions
diff --git a/npc/quests/skills/thief_skills.txt b/npc/quests/skills/thief_skills.txt index 616bfcda1..676536ee8 100644 --- a/npc/quests/skills/thief_skills.txt +++ b/npc/quests/skills/thief_skills.txt @@ -3,20 +3,20 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] //= Quests for skills: Sand Attack, Back Slide, Find Stone, //= Stone Fling. //===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22] +//= 1.7 Updated to latest available official file. [Masao] //============================================================ -moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{ - if (BaseClass == Job_Thief) { +moc_prydb1,154,128,4 script Alcouskou 118,{ + if (BaseJob == Job_Thief) { mes "[Alcouskou]"; mes "As you live life you will encounter"; mes "many things. Sometimes you will"; @@ -25,11 +25,11 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{ mes "as useless knowledge, but it isn't"; mes "Let me explain."; next; - switch(select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) { + switch (select("Sand Attack:Back Slide:Find Stone:Stone Fling:I will be back later.")) { case 1: - switch(THIEF_SK) { + switch (skill_thief_1) { case 0: - if (countitem(7041) > 4 && ((BaseJob == Job_Thief && JobLevel > 24) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) { + if ((countitem(7041) > 4) && (BaseJob == Job_Thief) && (JobLevel > 24)) { mes "[Alcouskou]"; mes "Luckily, you have brought some"; mes "sand with you. It is very important"; @@ -59,57 +59,55 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{ mes "west Payon. That is where I"; mes "heard he is these days."; delitem 7041,5; //Fine_Grit - set THIEF_SK,1; - close; - } - else { - mes "[Alcouskou]"; - mes "The most important part"; - mes "of being a good thief is stealth."; - mes "A thief should never be seen or"; - mes "touched unless he wants to."; - mes "Some consider this cowardly"; - mes "but I think differently."; - next; - mes "[Alcouskou]"; - mes "The way I see it, we live in a"; - mes "world where survival of the fittest"; - mes "rules our lives. "; - mes "They may think less of me for use"; - mes "this special skill. . . What is this skill?"; - mes "This is the sand blinding skill."; - next; - mes "[Alcouskou]"; - mes "If you can throw or kick sand"; - mes "in the eyes of your opponent,"; - mes "not only does their defense decrease,"; - mes "but their ability to attack is impaired."; - mes "It is so effective, you may even stun them."; - next; - mes "[Alcouskou]"; - mes "Well, we have to survive too."; - mes "Its either us or them. . ."; - mes "I think it is important and vital"; - mes "that we prepare a little sand."; - mes "What do you think? If you like it "; - mes "go and get five Fine Grit."; - next; - mes "[Alcouskou]"; - mes "I am sure you eager to learn this"; - mes "skill, but you must first gather five Fine Grit"; - mes "Until you have gathered them,"; - mes "I cannot teach you this skill."; - mes "Don't be disappointed, hurry and gather them."; - next; - mes "[Alcouskou]"; - mes "Oh, I almost forgot! ! !"; - mes "If you want to learn this "; - mes "special skill, be sure that"; - mes "you are sufficiently experienced"; - mes "to use this properly. This means"; - mes "you should be at least job level 25."; + set skill_thief_1,1; close; } + mes "[Alcouskou]"; + mes "The most important part"; + mes "of being a good thief is stealth."; + mes "A thief should never be seen or"; + mes "touched unless he wants to."; + mes "Some consider this cowardly"; + mes "but I think differently."; + next; + mes "[Alcouskou]"; + mes "The way I see it, we live in a"; + mes "world where survival of the fittest"; + mes "rules our lives. "; + mes "They may think less of me for use"; + mes "this special skill. . . What is this skill?"; + mes "This is the sand blinding skill."; + next; + mes "[Alcouskou]"; + mes "If you can throw or kick sand"; + mes "in the eyes of your opponent,"; + mes "not only does their defense decrease,"; + mes "but their ability to attack is impaired."; + mes "It is so effective, you may even stun them."; + next; + mes "[Alcouskou]"; + mes "Well, we have to survive too."; + mes "Its either us or them. . ."; + mes "I think it is important and vital"; + mes "that we prepare a little sand."; + mes "What do you think? If you like it "; + mes "go and get five Fine Grit."; + next; + mes "[Alcouskou]"; + mes "I am sure you eager to learn this"; + mes "skill, but you must first gather five Fine Grit"; + mes "Until you have gathered them,"; + mes "I cannot teach you this skill."; + mes "Don't be disappointed, hurry and gather them."; + next; + mes "[Alcouskou]"; + mes "Oh, I almost forgot! ! !"; + mes "If you want to learn this "; + mes "special skill, be sure that"; + mes "you are sufficiently experienced"; + mes "to use this properly. This means"; + mes "you should be at least job level 25."; + close; case 1: mes "[Alcouskou]"; mes "Go to west payon and find"; @@ -149,298 +147,290 @@ moc_prydb1,154,128,4 script Alcouskou#qsk_tf 118,{ mes "I hope that this skill will"; mes "aid you in the future. -"; delitem 7042,1; //Leather_Bag_Of_Infinity - skill 149,1,0; - close; - } - case 2: - if (countitem(940) > 19 && ((BaseJob == Job_Thief && JobLevel > 34) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) { - mes "[Alcouskou]"; - mes "Okay! Let's practice!"; - next; - mes "[Alcouskou]"; - mes "Suuu Suuu uk -"; - next; - mes "[Alcouskou]"; - mes "Suuuuk - -"; - next; - mes "[Alcouskou]"; - mes "Suk - Suuuk - - -"; - next; - mes "[Alcouskou]"; - mes "Great! -At this level,"; - mes "I am sure you can increase"; - mes "your skill on your own."; - delitem 940,20; //Grasshopper's_Leg - skill 150,1,0; - close; - } - else { - mes "[Alcouskou]"; - mes "Usually we like to think about"; - mes "attacking and damage, but"; - mes "it is important to realize that"; - mes "fleeing is just as important"; - mes "as attacking!"; - mes "We pride ourselves in our"; - next; - mes "[Alcouskou]"; - mes "speed and quick dodges,"; - mes "but I am sure that at times you"; - mes "have realized while fighting that"; - mes "despite the fact that our dodging"; - mes "is superior, if we are hit once we are"; - mes "serious danger."; - next; - mes "[Alcouskou]"; - mes "It is true that at times we"; - mes "can view others as humorous as"; - mes "we easily dodge their attacks."; - mes "But if we are attacked by many at"; - mes "once, you must remember that we"; - mes "may not even have room to doge."; - next; - mes "[Alcouskou]"; - mes "You must make a quick decision"; - mes "to flee. Most would flee immediately,"; - mes "but we don't need to."; - mes "Even if we don't see an opening,"; - mes "our skill can allow us to slip out"; - mes "of a very serious predicament."; - next; - mes "[Alcouskou]"; - mes "This skill uses our energies in"; - mes "allowing us to slip out unnoticed."; - mes "In a short amount of time we can use"; - mes "this skill to put a large amount of "; - mes "distance between us and our opponent."; - mes "This skill requires endless hours of"; - next; - mes "[Alcouskou]"; - mes "practice for us to master."; - mes "If you wish to learn and practice,"; - mes "you will need to prepare some items."; - mes "Prepare ^3355FF20 Grasshopper's Leg^"; - mes "to begin your training."; - next; - mes "[Alcouskou]"; - mes "Oh, by the way. . ."; - mes "You need to have some background"; - mes "in the skills of a thief to properly master"; - mes "this skill. This means you require at"; - mes "least the experience of job level ^3355FF35^000000 ."; - mes "If not, I cannot teach you."; - close; - } - case 3: - if (countitem(912) > 0 && countitem(948) > 0 && countitem(908) > 4 && ((BaseJob == Job_Thief && JobLevel > 19) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) { - mes "[Alcouskou]"; - mes "Wow, you have already prepared?"; - mes "Great, I see promise in you. -"; - mes "Your zeal is truly sincere."; - mes "Okay, Shall we begin your training?"; - mes "Stone throwing . . . . ."; - mes "Find a smoot stone with a good weight."; - next; - mes "[Alcouskou]"; - mes "Picking the right stone is "; - mes "very important in being successful."; - mes "Well I could tell you a million"; - mes "times but it is better to see for yourself."; - mes "Okay why don't you try the skill out"; - mes "right here where I can watch you."; - next; - mes "^3355FF- Shweeput ! -^000000"; - next; - mes "^3355FF- Cheeeguk! -^000000"; - next; - mes "^3355FF- Shyaaaakkk ! -^000000"; - next; - mes "[Alcouskou]"; - mes "Very nice. You seem to take up -"; - mes "the skill easily."; - mes "You can improve your skill with"; - mes "practice on your own time."; - mes "I hope it aids you in the future."; - mes ". . . . . Hope to see you soon"; - delitem 912,1; //Zargon - delitem 948,1; //Bear's_Foot - delitem 908,5; //Spawn - skill 151,1,0; - close; - } - else { - mes "[Alcouskou]"; - mes "The skilled and experienced"; - mes "members of our guild are usually very handy!"; - mes "They can pick up a small stone"; - mes "by the road and use it to hit an"; - mes "opponent accurately and quickly from"; - mes "a distance."; - next; - mes "[Alcouskou]"; - mes "They realized what a waste it was"; - mes "to not teach this skill to others. -"; - mes "They founded a group to train"; - mes "others in this skill. . ."; - mes "That is how the ^3355FF' Find Stone '^000000 and"; - mes "^3355FF' Stone Fling '^000000 skills came to be."; - next; - mes "[Alcouskou]"; - mes "It is handy to be able to find a stone"; - mes "in most any place and have the"; - mes "ability to hurl it into a distanced enemy."; - mes "A very valuable skill indeed. -"; - mes "Without costing you a zeny, you"; - mes "can have this skill at your disposal."; - next; - mes "[Alcouskou]"; - mes "I really think of this as a great skill."; - mes "What do you think of it?"; - mes ". . . . . Hah Hah Hah . . . . . ."; - next; - mes "[Alcouskou]"; - mes "^3355FF' Find Stone ! '^000000 skill"; - mes "can be used in just about any location."; - mes "Picking stones off the ground that"; - mes "are smooth and well weighted for"; - mes "throwing. It does take some familiarity"; - mes "and skill to learn this skill well."; - next; - mes "[Alcouskou]"; - mes "The small amount of training required"; - mes "does require that you put in a full"; - mes "effort . . .-"; - mes ". . . . . *Ahem* . . . . ."; - mes "Let first begin by practicing how to pick up"; - mes "one ^3355FFBear's Footskin^000000 to familiarize the action."; - next; - mes "[Alcouskou]"; - mes "And in lieu of a stone, try picking up"; - mes " a ^3355FFZargon^000000 !"; - mes "Would that be too little ?"; - mes "Lets add ^3355FF5 Spawn^000000 !!"; - mes "Show me your skill !"; - mes "Retrieve these items by any means you see fit."; - close; - } - case 4: - if (countitem(910) > 1 && countitem(911) > 1 && ((BaseJob == Job_Thief && JobLevel > 14) || BaseJob == Job_Assassin || BaseJob == Job_Rogue)) { - mes "[Alcouskou]"; - mes "Wow! Have you already gathered the items!"; - mes "Very well, do you wish to begin?"; - mes "Prepare the items you have gathered .."; - next; - mes "^3355FF- Shyuuk ! -^000000"; - next; - mes "^3355FF- Shyuuuk Tuk. . -^000000"; - next; - mes "^3355FF- Shyupattt !! - Tauk !! -^000000"; - next; - mes "[Alcouskou]"; - mes "Strike~~~!!"; - mes "That was excellent !"; - mes "You know have sufficient"; - mes "power and skill."; - next; - mes "[Alcouskou]"; - mes "Okay, that is all there is"; - mes "to it. How you use it in"; - mes "the future is up to you .."; - mes "I wish you luck!"; - delitem 910,2; //Garlet - delitem 911,2; //Scell - skill 152,1,0; - close; - } - else { - mes "[Alcouskou]"; - mes "The skilled and experienced"; - mes "members of our guild are usually very handy!"; - mes "They can pick up a small stone"; - mes "by the road and use it to hit an"; - mes "opponent accurately and quickly from"; - mes "a distance."; - next; - mes "[Alcouskou]"; - mes "They realized what a waste it was"; - mes "to not teach this skill to others. -"; - mes "They founded a group to train"; - mes "others in this skill. . ."; - mes "That is how the ^3355FF' Find Stone '^000000 and"; - mes "^3355FF' Stone Fling '^000000 skills came to be."; - next; - mes "[Alcouskou]"; - mes "It is handy to be able to find a stone"; - mes "in most any place and have the"; - mes "ability to hurl it into a distanced enemy."; - mes "A very valuable skill indeed. -"; - mes "Without costing you a zeny, you"; - mes "can have this skill at your disposal."; - next; - mes "[Alcouskou]"; - mes "I really think of this as a great skill."; - mes "What do you think of it?"; - mes ". . . . . Hah Hah Hah . . . . . ."; - next; - mes "[Alcouskou]"; - mes "^3355FFStone Fling !!^000000"; - mes "This skill can be used so"; - mes "readily and does not take any"; - mes "extra money if you can pick up"; - mes "stones well . . ."; - mes "If you don't know how to choose"; - next; - mes "[Alcouskou]"; - mes "stones well, you can always buy"; - mes "them from those who can."; - mes "And if you can choose stones well,"; - mes "it could be very profitable for you."; - mes "What do you think? Do you like the idea?"; - next; - mes "[Alcouskou]"; - mes "If you wish to master this skill,"; - mes "you will have to train quite a bit."; - mes "The training also requires some items"; - mes "that won't be easy to find. . ."; - mes "Of course, I am sure it won't be"; - mes "impossible with your skill . ."; - next; - mes "[Alcouskou]"; - mes "You will need two ^3355FF' Garlet '^000000"; - mes "and two ^3355FF' Scell '^000000 to start with."; - mes "Make sure they are similar to stones"; - mes "and able to be thrown. When you"; - mes "have gathered these items, I will be"; - mes "happy to teach you."; + skill "TF_SPRINKLESAND",1,0; close; } - case 5: + case 2: + if ((countitem(940) > 19) && (BaseJob == Job_Thief) && (JobLevel > 34)) { mes "[Alcouskou]"; - mes "It seems you are not very experienced. . ."; - mes "We may need some more time to consider you."; + mes "Okay! Let's practice!"; + next; + mes "[Alcouskou]"; + mes "Suuu Suuu uk -"; + next; + mes "[Alcouskou]"; + mes "Suuuuk - -"; + next; + mes "[Alcouskou]"; + mes "Suk - Suuuk - - -"; + next; + mes "[Alcouskou]"; + mes "Great! -At this level,"; + mes "I am sure you can increase"; + mes "your skill on your own."; + delitem 940,20; //Grasshopper's_Leg + skill "TF_BACKSLIDING",1,0; + close; + } + mes "[Alcouskou]"; + mes "Usually we like to think about"; + mes "attacking and damage, but"; + mes "it is important to realize that"; + mes "fleeing is just as important"; + mes "as attacking!"; + mes "We pride ourselves in our"; + next; + mes "[Alcouskou]"; + mes "speed and quick dodges,"; + mes "but I am sure that at times you"; + mes "have realized while fighting that"; + mes "despite the fact that our dodging"; + mes "is superior, if we are hit once we are"; + mes "serious danger."; + next; + mes "[Alcouskou]"; + mes "It is true that at times we"; + mes "can view others as humorous as"; + mes "we easily dodge their attacks."; + mes "But if we are attacked by many at"; + mes "once, you must remember that we"; + mes "may not even have room to doge."; + next; + mes "[Alcouskou]"; + mes "You must make a quick decision"; + mes "to flee. Most would flee immediately,"; + mes "but we don't need to."; + mes "Even if we don't see an opening,"; + mes "our skill can allow us to slip out"; + mes "of a very serious predicament."; + next; + mes "[Alcouskou]"; + mes "This skill uses our energies in"; + mes "allowing us to slip out unnoticed."; + mes "In a short amount of time we can use"; + mes "this skill to put a large amount of "; + mes "distance between us and our opponent."; + mes "This skill requires endless hours of"; + next; + mes "[Alcouskou]"; + mes "practice for us to master."; + mes "If you wish to learn and practice,"; + mes "you will need to prepare some items."; + mes "Prepare ^3355FF20 Grasshopper's Leg^"; + mes "to begin your training."; + next; + mes "[Alcouskou]"; + mes "Oh, by the way. . ."; + mes "You need to have some background"; + mes "in the skills of a thief to properly master"; + mes "this skill. This means you require at"; + mes "least the experience of job level ^3355FF35^000000 ."; + mes "If not, I cannot teach you."; + close; + case 3: + if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && (BaseJob == Job_Thief) && (JobLevel > 19)) { + mes "[Alcouskou]"; + mes "Wow, you have already prepared?"; + mes "Great, I see promise in you. -"; + mes "Your zeal is truly sincere."; + mes "Okay, Shall we begin your training?"; + mes "Stone throwing . . . . ."; + mes "Find a smoot stone with a good weight."; + next; + mes "[Alcouskou]"; + mes "Picking the right stone is "; + mes "very important in being successful."; + mes "Well I could tell you a million"; + mes "times but it is better to see for yourself."; + mes "Okay why don't you try the skill out"; + mes "right here where I can watch you."; + next; + mes "^3355FF- Shweeput ! -^000000"; + next; + mes "^3355FF- Cheeeguk! -^000000"; + next; + mes "^3355FF- Shyaaaakkk ! -^000000"; + next; + mes "[Alcouskou]"; + mes "Very nice. You seem to take up -"; + mes "the skill easily."; + mes "You can improve your skill with"; + mes "practice on your own time."; + mes "I hope it aids you in the future."; + mes ". . . . . Hope to see you soon"; + delitem 912,1; //Zargon + delitem 948,1; //Bear's_Foot + delitem 908,5; //Spawn + skill "TF_PICKSTONE",1,0; + close; + } + mes "[Alcouskou]"; + mes "The skilled and experienced"; + mes "members of our guild are usually very handy!"; + mes "They can pick up a small stone"; + mes "by the road and use it to hit an"; + mes "opponent accurately and quickly from"; + mes "a distance."; + next; + mes "[Alcouskou]"; + mes "They realized what a waste it was"; + mes "to not teach this skill to others. -"; + mes "They founded a group to train"; + mes "others in this skill. . ."; + mes "That is how the ^3355FF' Find Stone '^000000 and"; + mes "^3355FF' Stone Fling '^000000 skills came to be."; + next; + mes "[Alcouskou]"; + mes "It is handy to be able to find a stone"; + mes "in most any place and have the"; + mes "ability to hurl it into a distanced enemy."; + mes "A very valuable skill indeed. -"; + mes "Without costing you a zeny, you"; + mes "can have this skill at your disposal."; + next; + mes "[Alcouskou]"; + mes "I really think of this as a great skill."; + mes "What do you think of it?"; + mes ". . . . . Hah Hah Hah . . . . . ."; + next; + mes "[Alcouskou]"; + mes "^3355FF' Find Stone ! '^000000 skill"; + mes "can be used in just about any location."; + mes "Picking stones off the ground that"; + mes "are smooth and well weighted for"; + mes "throwing. It does take some familiarity"; + mes "and skill to learn this skill well."; + next; + mes "[Alcouskou]"; + mes "The small amount of training required"; + mes "does require that you put in a full"; + mes "effort . . .-"; + mes ". . . . . *Ahem* . . . . ."; + mes "Let first begin by practicing how to pick up"; + mes "one ^3355FFBear's Footskin^000000 to familiarize the action."; + next; + mes "[Alcouskou]"; + mes "And in lieu of a stone, try picking up"; + mes " a ^3355FFZargon^000000 !"; + mes "Would that be too little ?"; + mes "Lets add ^3355FF5 Spawn^000000 !!"; + mes "Show me your skill !"; + mes "Retrieve these items by any means you see fit."; + close; + case 4: + if ((countitem(910) > 1) && (countitem(911) > 1) && (BaseJob == Job_Thief) & (JobLevel > 14)) { + mes "[Alcouskou]"; + mes "Wow! Have you already gathered the items!"; + mes "Very well, do you wish to begin?"; + mes "Prepare the items you have gathered .."; + next; + mes "^3355FF- Shyuuk ! -^000000"; + next; + mes "^3355FF- Shyuuuk Tuk. . -^000000"; + next; + mes "^3355FF- Shyupattt !! - Tauk !! -^000000"; + next; + mes "[Alcouskou]"; + mes "Strike~~~!!"; + mes "That was excellent !"; + mes "You know have sufficient"; + mes "power and skill."; + next; + mes "[Alcouskou]"; + mes "Okay, that is all there is"; + mes "to it. How you use it in"; + mes "the future is up to you .."; + mes "I wish you luck!"; + delitem 910,2; //Garlet + delitem 911,2; //Scell + skill "TF_THROWSTONE",1,0; close; } - } - else { mes "[Alcouskou]"; - mes "Most thieves and assassins"; - mes "have the basic skills to do"; - mes "well at their job. However,"; - mes "the skills that I can teach them"; - mes "cannot be learned anywhere else."; - mes "If you every decide to"; + mes "The skilled and experienced"; + mes "members of our guild are usually very handy!"; + mes "They can pick up a small stone"; + mes "by the road and use it to hit an"; + mes "opponent accurately and quickly from"; + mes "a distance."; next; mes "[Alcouskou]"; - mes "become a thief or assassin,"; - mes "or know someone who is,"; - mes "come to me or send them to me."; - mes "These new skills should be"; - mes "taught to all who want to learn them."; + mes "They realized what a waste it was"; + mes "to not teach this skill to others. -"; + mes "They founded a group to train"; + mes "others in this skill. . ."; + mes "That is how the ^3355FF' Find Stone '^000000 and"; + mes "^3355FF' Stone Fling '^000000 skills came to be."; + next; + mes "[Alcouskou]"; + mes "It is handy to be able to find a stone"; + mes "in most any place and have the"; + mes "ability to hurl it into a distanced enemy."; + mes "A very valuable skill indeed. -"; + mes "Without costing you a zeny, you"; + mes "can have this skill at your disposal."; + next; + mes "[Alcouskou]"; + mes "I really think of this as a great skill."; + mes "What do you think of it?"; + mes ". . . . . Hah Hah Hah . . . . . ."; + next; + mes "[Alcouskou]"; + mes "^3355FFStone Fling !!^000000"; + mes "This skill can be used so"; + mes "readily and does not take any"; + mes "extra money if you can pick up"; + mes "stones well . . ."; + mes "If you don't know how to choose"; + next; + mes "[Alcouskou]"; + mes "stones well, you can always buy"; + mes "them from those who can."; + mes "And if you can choose stones well,"; + mes "it could be very profitable for you."; + mes "What do you think? Do you like the idea?"; + next; + mes "[Alcouskou]"; + mes "If you wish to master this skill,"; + mes "you will have to train quite a bit."; + mes "The training also requires some items"; + mes "that won't be easy to find. . ."; + mes "Of course, I am sure it won't be"; + mes "impossible with your skill . ."; + next; + mes "[Alcouskou]"; + mes "You will need two ^3355FF' Garlet '^000000"; + mes "and two ^3355FF' Scell '^000000 to start with."; + mes "Make sure they are similar to stones"; + mes "and able to be thrown. When you"; + mes "have gathered these items, I will be"; + mes "happy to teach you."; + close; + case 5: + mes "[Alcouskou]"; + mes "It seems you are not very experienced. . ."; + mes "We may need some more time to consider you."; close; } } + mes "[Alcouskou]"; + mes "Most thieves and assassins"; + mes "have the basic skills to do"; + mes "well at their job. However,"; + mes "the skills that I can teach them"; + mes "cannot be learned anywhere else."; + mes "If you every decide to"; + next; + mes "[Alcouskou]"; + mes "become a thief or assassin,"; + mes "or know someone who is,"; + mes "come to me or send them to me."; + mes "These new skills should be"; + mes "taught to all who want to learn them."; + close; +} -payon,91,77,3 script Bag Seller#qsk_tf 99,{ +payon,91,77,3 script Bag Seller 99,{ mes "[RuRumuni]"; mes "I am a humble merchant here"; mes "in Payon. I buy the leather"; @@ -449,18 +439,18 @@ payon,91,77,3 script Bag Seller#qsk_tf 99,{ mes "pouches to sell. I grew up"; mes "around leather working and am quite good at it."; next; - switch(THIEF_SK) { + switch (skill_thief_1) { case 0: mes "[RuRumuni]"; mes "There is a thief guild in the"; - mes "area of Moroc. I know one there"; + mes "area of Morroc. I know one there"; mes "that sends me thieves in need"; mes "of items I make such as a"; mes "^3355FF' Leather Bag of Infinity '^000000."; mes "They visit my store often."; close; case 1: - if (countitem(952) > 0 && countitem(1055) > 0 && countitem(1025) > 0) { + if ((countitem(952) > 0) && (countitem(1055) > 0) && (countitem(1025) > 0)) { mes "[RuRumuni]"; mes "Ahhh... You have come for a leather bag."; mes "Very good, very good."; @@ -479,27 +469,25 @@ payon,91,77,3 script Bag Seller#qsk_tf 99,{ delitem 952,1; //Cactus_Needle delitem 1055,1; //Earthworm_Peeling delitem 1025,1; //Spiderweb - set THIEF_SK,2; + set skill_thief_1,2; getitem 7042,1; //Leather_Bag_Of_Infinity close; } - else { - mes "[RuRumuni]"; - mes "Find Alcouskou of the thief guild"; - mes "to place and order for a leather bag of infinity."; - mes "You should know that the leather bag of infinity"; - mes "takes much time and skill to make."; - mes "In order to make such an item, you"; - mes "must provide me with the materials."; - next; - mes "The items needed as materials are"; - mes "these items. .."; - mes "^3355FF' Earthworm Peeling '^000000"; - mes "^3355FF' Cobweb '^000000"; - mes "^3355FF' Cactus Needle '^000000"; - mes "I need one of each."; - close; - } + mes "[RuRumuni]"; + mes "Find Alcouskou of the thief guild"; + mes "to place and order for a leather bag of infinity."; + mes "You should know that the leather bag of infinity"; + mes "takes much time and skill to make."; + mes "In order to make such an item, you"; + mes "must provide me with the materials."; + next; + mes "The items needed as materials are"; + mes "these items. .."; + mes "^3355FF' Earthworm Peeling '^000000"; + mes "^3355FF' Cobweb '^000000"; + mes "^3355FF' Cactus Needle '^000000"; + mes "I need one of each."; + close; case 2: mes "[RuRumuni]"; mes "Here is your leather bag of infinity."; |