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-rw-r--r--npc/quests/skills/swordman_skills.txt748
1 files changed, 374 insertions, 374 deletions
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index d1a915ece..618c93db7 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -1,374 +1,374 @@
-//===== eAthena Script =======================================
-//= Swordsman Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.5a
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= <Description>
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.0a Now using functions found in "Global_Functions.txt"
-//= for class checks.
-//= 1.1 Added missing delitem [Lupus]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets]
-//= 1.5 Fixed exploits [Lupus]
-//= 1.5a Fixed some typos [IVBela]
-//============================================================
-
-
-
-//<-------------------------------------- Fatal Blow------------------------------------>\\
-prt_in.gat,75,88,5 script Leon 85,{
- mes "[Leon]";
- if(baseClass == Job_Swordman) goto L_Start;
- if(BaseJob == Job_Novice) goto L_Novice;
-
- mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry.";
- next;
- mes "[Leon]";
- mes "Are you here to learn more about the Chivalry, or are you hear to bask in the glory of us Knights? Hahahaha!";
- emotion e_heh;
- close;
-
-L_Novice:
- mes "Oh a novice.... I'm afraid I have nothing to offer you.";
- mes "I have no fun or nice things to say to anyone other then Swordsmen.";
- next;
- mes "[Leon]";
- mes "See you in a better world!";
- close;
-
-L_Start:
- if (FATALBLOW == 1) goto L_Check;
- if (getskilllv(145)>0) goto L_Done;
-
- if(sex==1)mes "Oooh! I see that you are quite a strong Swordsman.";
- if(sex==0)mes "Oooh! I see that you are quite a strong Swordswoman.";
- mes "How did I know? Hahaha! Just look at that strong arm of yours!";
- next;
- mes "[Leon]";
- mes "You must enjoy using ^0000ff'Bash'^000000, huh? Hahaha!";
- emotion e_heh;
- next;
- mes "[Leon]";
- if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerful skill such as that.";
- if(sex==0)mes "Now, now, don't be shy. It's OK for girls to like Bash.";
- if(sex==0)mes "After all, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!";
- next;
- mes "[Leon]";
- mes "As great as Bash is though, I often felt that it could be even better if there was some way to stun an opponent with it.";
- mes "I decided to withdraw from the battlefield and research ways of making bash more powerful.";
- next;
- mes "[Leon]";
- mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly paralyzed!!";
- next;
- mes "[Leon]";
- mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!";
- mes "With rigorous training, one can learn to stun an opponent with a mighty Bash.";
- next;
- mes "[Leon]";
- mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill.";
- mes "However, I must warn you that a lot of hard work will be required.";
- next;
- mes "[Leon]";
- mes "So what do you think? Are you interested?";
- next;
- menu "You betcha!!",M_0, "Nah.... Not really.",M_1, "Any advice on how to eat sushi?",M_2;
-
- M_0:
- set FATALBLOW,1;
- mes "[Leon]";
- mes "Hahaha! I knew you love Bash as much as I do.";
- next;
- mes "[Leon]";
- mes "In order for me to teach you Fatal Blow, you must have at least ^5555FFlevel 5 Bash^000000. You then need to give me these items:";
- mes "- 10 ^FF0000Fire Arrows^000000,";
- mes "- 10 ^FF0000Silver Arrows^000000,";
- mes "- 1 ^FF0000Banana Juice^000000,";
- mes "- 30 ^FF0000Tentacles^000000,";
- mes "- and 5 ^FF0000Royal Jelly^000000.";
- next;
- mes "[Leon]";
- mes "When you have gathered all of these items come back and see me.";
- close;
- M_1:
- mes "[Leon]";
- mes "I see... I must have misjudged you...";
- close;
- M_2:
- mes "[*Sushi King* Leon]";
- mes "The best way to eat sushi is with your hands. That is the basic method. Oh, and dip the FISH, NOT the RICE, into the soy sauce.";
- next;
- mes "[*Sushi King* Leon]";
- mes "That way you get a richer flavor. Also, always eat the kind that is in season.";
- mes "Eating in the order of white fish, then blue fish, will make it taste even better!";
- next;
- mes "[*Sushi King* Leon]";
- mes "Mmmmm..... I love sushi!!!";
- emotion e_ok;
- close;
-
-L_Check:
- mes "So you're back. Did you get what I asked for?";
- next;
- mes "[Leon]";
- if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems;
- if(getskilllv(5)<5) goto L_BashLvl;
- delitem 1752,10;
- delitem 1751,10;
- delitem 532,1;
- delitem 962,30;
- delitem 526,5;
- mes "Great work. You have everything I need for me to teach you Fatal Blow.";
- next;
- mes "[Leon]";
- mes "OK, lets get started.";
- next;
- mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!..........";
- next;
- mes "(5 hours later)";
- next;
- mes "[Leon]";
- mes "Yes! That's it! You have just mastered Fatal Blow!";
- emotion e_no1;
- next;
- skill 145,1,0;
- set FATALBLOW,0;
- mes "[Leon]";
- mes "Use it wisely young warrior!!";
- close;
-
- L_NoItems:
- mes "Hmm... you still don't have enough items. Come back when you do.";
- close;
- L_BashLvl:
- mes "Wait a minute... you have to train a little more before learning this skill.";
- mes "You need to have at least a ^5555FFlevel 5 Bash^000000.";
- close;
-
-L_Done:
- mes "So how is Fatal Blow? Isn't it great!! Hahaha! I knew you'd like it.";
- next;
- mes "[Leon]";
- mes "Go on and Bash the heck out of those monsters! Hahaha.";
- emotion e_heh;
- close;
-
-}
-
-
-//<---------------------------------- Moving HP Recovery ---------------------------------->\\
-izlude_in.gat,175,130,2 script Knight De Thomas 98,{
- mes "[Knight De Thomas]";
- if(baseClass == Job_Swordman) goto L_Start;
-
-L_Other:
- mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone.";
- close;
-
-L_Start:
- if (MOVHPREC == 1) goto L_Check;
- if (getskilllv(144)>0) goto L_GotSkill;
- mes "Oh no! You must have been hurt in battle! Are you OK?";
- mes "It must have been a hard fought battle for you to receive such serious injuries....";
- emotion e_swt2;
- next;
- mes "[Knight De Thomas]";
- mes "Being a Swordsman or Knight comes with a lot of responsibility and requires a great deal of self sacrifice.";
- mes "For Swordsmen and Knights there is a wonderful skill that can aid in the recovery of HP.";
- next;
- mes "[Knight De Thomas]";
- mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!";
- next;
- mes "[Knight De Thomas]";
- mes "The skill has not been perfected yet so the amount of HP recovered is a little low. Still, it is helpful.";
- mes "What do you think? Would you like to learn this skill?";
- next;
- menu "What a great skill! I would like to learn it!!",M_0, "No thank you.",M_End;
-
- M_0:
- mes "[Knight De Thomas]";
- mes "Very well. I will tell you what is needed to learn this skill. First you must have a job level of 35 or greater.";
- mes "This however doesn't apply to Knights or Crusaders. You will also need:";
- mes "^5555FF200 Empty Bottles^000000,";
- mes "^5555FF1 Padded Armour^000000,";
- mes "and ^5555FF1 Moth Wings^000000.";
- next;
- mes "[Knight De Thomas]";
- mes "The bottles are proof that you have fought fiercely and have used many potions. The Padded Armor is proof of an experienced fighter.";
- mes "The Moth Wings..... well... really aren't necessary. It's just that my niece received a bug hunting assignment for summer vacation.......";
- next;
- mes "[Knight De Thomas]";
- mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them.......";
- next;
- mes "[Knight De Thomas]";
- mes "Don't you think it's sad that I have to stay in once place everyday without even being able to go outside??";
- mes "Please.... find a pair of Moth Wings for my niece?.... (~sniff~sniff~)....";
- emotion e_sob;
- next;
- mes "[Knight De Thomas]";
- mes "If you don't..... I won't teach you anything!! Muahahahaha!!";
- emotion e_gg;
- set MOVHPREC, 1;
- close;
- M_End:
- mes "[Knight De Thomas]";
- mes "What?? What did you say?.....";
- emotion e_what;
- close;
-
-L_Check:
- mes "Ah, you've come back. Let's, see... are you ready for HP Moving Recovery?....";
- next;
- mes "[Knight De Thomas]";
- if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems;
- if (baseClass==Job_Swordman && JobLevel < 35) goto L_LowLvl;
- delitem 713,200;
- delitem 1058,1;
- mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin.";
- next;
- mes "(2 hours later)";
- next;
- mes "[Knight De Thomas]";
- mes "Can you feel it? Can you feel the energy flowing in you while you move around?";
- mes "Haha! You have just learned HP Moving Recovery!";
-//-- Padded armor does not have to be deleted! --
-// delitem 2312,1;
- skill 144,1,0;
- set MOVHPREC, 0;
- next;
- mes "[Knight De Thomas]";
- mes "Congratulations on learning the new skill and thank you for the Moth Wings! ^_^";
- emotion e_no1;
- close;
-
- L_NoItems:
- mes "As I said before you need to bring me these items:";
- mes "^5555FF200 Empty Bottles^000000,";
- mes "^5555FF1 Padded Armour^000000,";
- mes "and ^5555FF1 Moth Wings^000000.";
- close;
- L_LowLvl:
- mes "You are not yet experienced enough to learn this skill. Come back when you have a job level of at least 35.";
- close;
- L_GotSkill:
- mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpful.";
- mes "Well, continued success on your adventure!";
- close;
-
-}
-
-
-//<----------------------------------------- Auto-Berserk --------------------------------->\\
-prt_in.gat,94,57,3 script Juan 85,{
- mes "[Juan]";
- if(baseClass == Job_Swordman) goto L_Start;
-
-L_Other:
- mes "So how's your adventure going? I hope there will be good days ahead of you.";
- next;
- mes "[Juan]";
- mes "Who am I? Oh, I'm just a kind knight named Juan. Don't mind me. Hahahaha....";
- emotion e_heh;
- close;
-
-L_Start:
- if (baseClass == Job_Swordman && JobLevel<30) goto L_LowLvl;
- if (BERSERK == 1) goto L_Check;
- if (getskilllv(146)>0) goto L_GotSkill;
-
- mes "Oh no! You have more injuries since the last time I saw you.";
- mes "You went into battle like this? It seems like you're straining yourself.";
- next;
- mes "[Juan]";
- mes "Even though you may have a lot of strength, there is only so much you can do when you have reached your limits.";
- mes "So don't overestimate your own power.";
- next;
- mes "[Juan]";
- mes "Of course you could always use the ^5555FF'skill'^000000 we developed to overcome these limits.....";
- next;
- menu "Eh! What are you talking about?",M_0, "Haha! There's no such thing....",M_1, "Keuuuuuhhh!",M_3;
-
- M_0:
- mes "[Juan]";
- mes "The skill is called ^5555FFBerserk^000000. It has been deemed the flower of the battlefield!";
- mes "When your health is low, you can call upon your hidden potential by provoking yourself.";
- next;
- mes "[Juan]";
- mes "A surge of energy will flow through your body giving you greater attack power at the cost of defensive strength.";
- mes "With this you will be able to fight on with a FIERY RAGE and an absolute disregard to your own safety!!";
- next;
- mes "[Juan]";
- mes "The enemy will be shocked by your new found strength!!";
- mes "This skill is especially great for those who fight with a no-holds-bar mentality.";
- next;
- mes "[Juan]";
- mes "In order to learn this skill you will need to bring me the following items:";
- mes "^5555FF35 Powder of Butterfly,";
- mes "10 Horrendous Mouth,";
- mes "10 Decayed Nail^000000,";
- mes "and ^5555FF10 Honeys^000000!";
- next;
- mes "[Juan]";
- mes "Did you get all of that down? Please come back when you are ready. I look forward to seeing you again.";
- set BERSERK, 1;
- close;
- M_1:
- mes "[Juan]";
- mes "Bleh! Have you been a fool all of your life?? Go away and don't talk to me.";
- emotion e_pif;
- close;
- M_3:
- mes "[Juan]";
- mes "Keuuuuuuuuuuuuuuuuuuh!";
- mes "Oooowwwwwwwwuuuuuuuuuuhhhhhh!";
- mes "Keuaaaaaaaaaaaaaaaaaah!";
- close;
-
- L_LowLvl:
- mes "Oh, nice to meet you.";
- next;
- mes "[Juan]";
- mes "You can go on your way now.";
- emotion e_ok;
- close;
-
-L_Check:
- if ((countitem(924)<35) && (countitem(957)<10) && (countitem(958)<10) && (countitem(518)<10)) goto L_NoItems;
- delitem 924,35;
- delitem 958,10;
- delitem 957,10;
- delitem 518,10;
- mes "Good job my dear friend. You have all 4 of the items I asked for.";
- mes "In return I will now teach you the skill: ^FF0000Berserk^000000.";
- next;
- mes "[Juan]";
- mes "Great job you have done well and deserve this skill.";
- skill 146,1,0;
- set BERSERK, 0;
- next;
- mes "[Juan]";
- mes "Muhahahaha!! Don't hold back young warrior, fight without any fears or regrets!!";
- emotion e_gg;
- close;
-
- L_NoItems:
- mes "[Juan]";
- mes "In order to learn this skill you will need to bring me the following items:";
- mes "^5555FF35 Powder of Butterfly,";
- mes "10 Horrendous Mouth,";
- mes "10 Decayed Nail^000000,";
- mes "and ^5555FF10 Honeys^000000!";
- close;
-L_GotSkill:
-
- mes "You have the eyes of a person who has seen death first hand!!";
- mes "But, because of Berserk, I'm sure you have been able to escape it many times as well.";
- emotion e_gasp;
- close;
-}
+//===== eAthena Script =======================================
+//= Swordsman Skills Quests
+//===== By: ==================================================
+//= kobra_k88
+//===== Current Version: =====================================
+//= 1.5a
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= <Description>
+//===== Additional Comments: =================================
+//= Fully working
+//= 1.0a Now using functions found in "Global_Functions.txt"
+//= for class checks.
+//= 1.1 Added missing delitem [Lupus]
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Updated the NPC to allow subclasses of swordsman to learn the skills, [MasterOfMuppets]
+//= 1.5 Fixed exploits [Lupus]
+//= 1.5a Fixed some typos [IVBela]
+//============================================================
+
+
+
+//<-------------------------------------- Fatal Blow------------------------------------>\\
+prt_in.gat,75,88,5 script Leon 85,{
+ mes "[Leon]";
+ if(baseClass == Job_Swordman) goto L_Start;
+ if(BaseJob == Job_Novice) goto L_Novice;
+
+ mes "Hello there. I am Leon, a well known and well respected member of the famous Prontera Chivalry.";
+ next;
+ mes "[Leon]";
+ mes "Are you here to learn more about the Chivalry, or are you hear to bask in the glory of us Knights? Hahahaha!";
+ emotion e_heh;
+ close;
+
+L_Novice:
+ mes "Oh a novice.... I'm afraid I have nothing to offer you.";
+ mes "I have no fun or nice things to say to anyone other then Swordsmen.";
+ next;
+ mes "[Leon]";
+ mes "See you in a better world!";
+ close;
+
+L_Start:
+ if (FATALBLOW == 1) goto L_Check;
+ if (getskilllv(145)>0) goto L_Done;
+
+ if(sex==1)mes "Oooh! I see that you are quite a strong Swordsman.";
+ if(sex==0)mes "Oooh! I see that you are quite a strong Swordswoman.";
+ mes "How did I know? Hahaha! Just look at that strong arm of yours!";
+ next;
+ mes "[Leon]";
+ mes "You must enjoy using ^0000ff'Bash'^000000, huh? Hahaha!";
+ emotion e_heh;
+ next;
+ mes "[Leon]";
+ if(sex==1)mes "I like a Swordsman who isn't afraid to use a powerful skill such as that.";
+ if(sex==0)mes "Now, now, don't be shy. It's OK for girls to like Bash.";
+ if(sex==0)mes "After all, whether your a Swordsman or Swordswoman, there's no denying the power of Bash!";
+ next;
+ mes "[Leon]";
+ mes "As great as Bash is though, I often felt that it could be even better if there was some way to stun an opponent with it.";
+ mes "I decided to withdraw from the battlefield and research ways of making bash more powerful.";
+ next;
+ mes "[Leon]";
+ mes "I discovered that if one could strike an enemy's weak point with a precisely placed Bash, an opponent would be left utterly paralyzed!!";
+ next;
+ mes "[Leon]";
+ mes "I then went on to develop the skill, ^ff0000'Fatal Blow'^000000, which allows you to do just that!";
+ mes "With rigorous training, one can learn to stun an opponent with a mighty Bash.";
+ next;
+ mes "[Leon]";
+ mes "Since you seem to be so fond of Bash, I'd be willing to teach you the skill.";
+ mes "However, I must warn you that a lot of hard work will be required.";
+ next;
+ mes "[Leon]";
+ mes "So what do you think? Are you interested?";
+ next;
+ menu "You betcha!!",M_0, "Nah.... Not really.",M_1, "Any advice on how to eat sushi?",M_2;
+
+ M_0:
+ set FATALBLOW,1;
+ mes "[Leon]";
+ mes "Hahaha! I knew you love Bash as much as I do.";
+ next;
+ mes "[Leon]";
+ mes "In order for me to teach you Fatal Blow, you must have at least ^5555FFlevel 5 Bash^000000. You then need to give me these items:";
+ mes "- 10 ^FF0000Fire Arrows^000000,";
+ mes "- 10 ^FF0000Silver Arrows^000000,";
+ mes "- 1 ^FF0000Banana Juice^000000,";
+ mes "- 30 ^FF0000Tentacles^000000,";
+ mes "- and 5 ^FF0000Royal Jelly^000000.";
+ next;
+ mes "[Leon]";
+ mes "When you have gathered all of these items come back and see me.";
+ close;
+ M_1:
+ mes "[Leon]";
+ mes "I see... I must have misjudged you...";
+ close;
+ M_2:
+ mes "[*Sushi King* Leon]";
+ mes "The best way to eat sushi is with your hands. That is the basic method. Oh, and dip the FISH, NOT the RICE, into the soy sauce.";
+ next;
+ mes "[*Sushi King* Leon]";
+ mes "That way you get a richer flavor. Also, always eat the kind that is in season.";
+ mes "Eating in the order of white fish, then blue fish, will make it taste even better!";
+ next;
+ mes "[*Sushi King* Leon]";
+ mes "Mmmmm..... I love sushi!!!";
+ emotion e_ok;
+ close;
+
+L_Check:
+ mes "So you're back. Did you get what I asked for?";
+ next;
+ mes "[Leon]";
+ if(countitem(1752)<10 || countitem(1751)<10 || countitem(532)<1 || countitem(962)<30 || countitem(526)<5) goto L_NoItems;
+ if(getskilllv(5)<5) goto L_BashLvl;
+ delitem 1752,10;
+ delitem 1751,10;
+ delitem 532,1;
+ delitem 962,30;
+ delitem 526,5;
+ mes "Great work. You have everything I need for me to teach you Fatal Blow.";
+ next;
+ mes "[Leon]";
+ mes "OK, lets get started.";
+ next;
+ mes "!SMACK!~!CRACK!~!THWACK!~!BASH!.......... !SMACK!~!CRACK!~!THWACK!~!BASH!..........";
+ next;
+ mes "(5 hours later)";
+ next;
+ mes "[Leon]";
+ mes "Yes! That's it! You have just mastered Fatal Blow!";
+ emotion e_no1;
+ next;
+ skill 145,1,0;
+ set FATALBLOW,0;
+ mes "[Leon]";
+ mes "Use it wisely young warrior!!";
+ close;
+
+ L_NoItems:
+ mes "Hmm... you still don't have enough items. Come back when you do.";
+ close;
+ L_BashLvl:
+ mes "Wait a minute... you have to train a little more before learning this skill.";
+ mes "You need to have at least a ^5555FFlevel 5 Bash^000000.";
+ close;
+
+L_Done:
+ mes "So how is Fatal Blow? Isn't it great!! Hahaha! I knew you'd like it.";
+ next;
+ mes "[Leon]";
+ mes "Go on and Bash the heck out of those monsters! Hahaha.";
+ emotion e_heh;
+ close;
+
+}
+
+
+//<---------------------------------- Moving HP Recovery ---------------------------------->\\
+izlude_in.gat,175,130,2 script Knight De Thomas 98,{
+ mes "[Knight De Thomas]";
+ if(baseClass == Job_Swordman) goto L_Start;
+
+L_Other:
+ mes "I am Thomas De Knight of the Prontera Chivalry. I am very busy now so please leave me alone.";
+ close;
+
+L_Start:
+ if (MOVHPREC == 1) goto L_Check;
+ if (getskilllv(144)>0) goto L_GotSkill;
+ mes "Oh no! You must have been hurt in battle! Are you OK?";
+ mes "It must have been a hard fought battle for you to receive such serious injuries....";
+ emotion e_swt2;
+ next;
+ mes "[Knight De Thomas]";
+ mes "Being a Swordsman or Knight comes with a lot of responsibility and requires a great deal of self sacrifice.";
+ mes "For Swordsmen and Knights there is a wonderful skill that can aid in the recovery of HP.";
+ next;
+ mes "[Knight De Thomas]";
+ mes "I present to you..... ^5555FF'Moving HP Recovery'^000000!! This skill allows you to recover HP while moving!";
+ next;
+ mes "[Knight De Thomas]";
+ mes "The skill has not been perfected yet so the amount of HP recovered is a little low. Still, it is helpful.";
+ mes "What do you think? Would you like to learn this skill?";
+ next;
+ menu "What a great skill! I would like to learn it!!",M_0, "No thank you.",M_End;
+
+ M_0:
+ mes "[Knight De Thomas]";
+ mes "Very well. I will tell you what is needed to learn this skill. First you must have a job level of 35 or greater.";
+ mes "This however doesn't apply to Knights or Crusaders. You will also need:";
+ mes "^5555FF200 Empty Bottles^000000,";
+ mes "^5555FF1 Padded Armour^000000,";
+ mes "and ^5555FF1 Moth Wings^000000.";
+ next;
+ mes "[Knight De Thomas]";
+ mes "The bottles are proof that you have fought fiercely and have used many potions. The Padded Armor is proof of an experienced fighter.";
+ mes "The Moth Wings..... well... really aren't necessary. It's just that my niece received a bug hunting assignment for summer vacation.......";
+ next;
+ mes "[Knight De Thomas]";
+ mes "I would get them myself... it's just... I must work here all day long so I don't have any time to go out and get them.......";
+ next;
+ mes "[Knight De Thomas]";
+ mes "Don't you think it's sad that I have to stay in once place everyday without even being able to go outside??";
+ mes "Please.... find a pair of Moth Wings for my niece?.... (~sniff~sniff~)....";
+ emotion e_sob;
+ next;
+ mes "[Knight De Thomas]";
+ mes "If you don't..... I won't teach you anything!! Muahahahaha!!";
+ emotion e_gg;
+ set MOVHPREC, 1;
+ close;
+ M_End:
+ mes "[Knight De Thomas]";
+ mes "What?? What did you say?.....";
+ emotion e_what;
+ close;
+
+L_Check:
+ mes "Ah, you've come back. Let's, see... are you ready for HP Moving Recovery?....";
+ next;
+ mes "[Knight De Thomas]";
+ if ((countitem(713)<200) || (countitem(1058)<1) || (countitem(2312)<1)) goto L_NoItems;
+ if (baseClass==Job_Swordman && JobLevel < 35) goto L_LowLvl;
+ delitem 713,200;
+ delitem 1058,1;
+ mes "Great! You have everything needed to learn this skill. Take a deep breath.... let us begin.";
+ next;
+ mes "(2 hours later)";
+ next;
+ mes "[Knight De Thomas]";
+ mes "Can you feel it? Can you feel the energy flowing in you while you move around?";
+ mes "Haha! You have just learned HP Moving Recovery!";
+//-- Padded armor does not have to be deleted! --
+// delitem 2312,1;
+ skill 144,1,0;
+ set MOVHPREC, 0;
+ next;
+ mes "[Knight De Thomas]";
+ mes "Congratulations on learning the new skill and thank you for the Moth Wings! ^_^";
+ emotion e_no1;
+ close;
+
+ L_NoItems:
+ mes "As I said before you need to bring me these items:";
+ mes "^5555FF200 Empty Bottles^000000,";
+ mes "^5555FF1 Padded Armour^000000,";
+ mes "and ^5555FF1 Moth Wings^000000.";
+ close;
+ L_LowLvl:
+ mes "You are not yet experienced enough to learn this skill. Come back when you have a job level of at least 35.";
+ close;
+ L_GotSkill:
+ mes "Ah, you're looking well. That HP Moving Recovery skill must be very helpful.";
+ mes "Well, continued success on your adventure!";
+ close;
+
+}
+
+
+//<----------------------------------------- Auto-Berserk --------------------------------->\\
+prt_in.gat,94,57,3 script Juan 85,{
+ mes "[Juan]";
+ if(baseClass == Job_Swordman) goto L_Start;
+
+L_Other:
+ mes "So how's your adventure going? I hope there will be good days ahead of you.";
+ next;
+ mes "[Juan]";
+ mes "Who am I? Oh, I'm just a kind knight named Juan. Don't mind me. Hahahaha....";
+ emotion e_heh;
+ close;
+
+L_Start:
+ if (baseClass == Job_Swordman && JobLevel<30) goto L_LowLvl;
+ if (BERSERK == 1) goto L_Check;
+ if (getskilllv(146)>0) goto L_GotSkill;
+
+ mes "Oh no! You have more injuries since the last time I saw you.";
+ mes "You went into battle like this? It seems like you're straining yourself.";
+ next;
+ mes "[Juan]";
+ mes "Even though you may have a lot of strength, there is only so much you can do when you have reached your limits.";
+ mes "So don't overestimate your own power.";
+ next;
+ mes "[Juan]";
+ mes "Of course you could always use the ^5555FF'skill'^000000 we developed to overcome these limits.....";
+ next;
+ menu "Eh! What are you talking about?",M_0, "Haha! There's no such thing....",M_1, "Keuuuuuhhh!",M_3;
+
+ M_0:
+ mes "[Juan]";
+ mes "The skill is called ^5555FFBerserk^000000. It has been deemed the flower of the battlefield!";
+ mes "When your health is low, you can call upon your hidden potential by provoking yourself.";
+ next;
+ mes "[Juan]";
+ mes "A surge of energy will flow through your body giving you greater attack power at the cost of defensive strength.";
+ mes "With this you will be able to fight on with a FIERY RAGE and an absolute disregard to your own safety!!";
+ next;
+ mes "[Juan]";
+ mes "The enemy will be shocked by your new found strength!!";
+ mes "This skill is especially great for those who fight with a no-holds-bar mentality.";
+ next;
+ mes "[Juan]";
+ mes "In order to learn this skill you will need to bring me the following items:";
+ mes "^5555FF35 Powder of Butterfly,";
+ mes "10 Horrendous Mouth,";
+ mes "10 Decayed Nail^000000,";
+ mes "and ^5555FF10 Honeys^000000!";
+ next;
+ mes "[Juan]";
+ mes "Did you get all of that down? Please come back when you are ready. I look forward to seeing you again.";
+ set BERSERK, 1;
+ close;
+ M_1:
+ mes "[Juan]";
+ mes "Bleh! Have you been a fool all of your life?? Go away and don't talk to me.";
+ emotion e_pif;
+ close;
+ M_3:
+ mes "[Juan]";
+ mes "Keuuuuuuuuuuuuuuuuuuh!";
+ mes "Oooowwwwwwwwuuuuuuuuuuhhhhhh!";
+ mes "Keuaaaaaaaaaaaaaaaaaah!";
+ close;
+
+ L_LowLvl:
+ mes "Oh, nice to meet you.";
+ next;
+ mes "[Juan]";
+ mes "You can go on your way now.";
+ emotion e_ok;
+ close;
+
+L_Check:
+ if ((countitem(924)<35) && (countitem(957)<10) && (countitem(958)<10) && (countitem(518)<10)) goto L_NoItems;
+ delitem 924,35;
+ delitem 958,10;
+ delitem 957,10;
+ delitem 518,10;
+ mes "Good job my dear friend. You have all 4 of the items I asked for.";
+ mes "In return I will now teach you the skill: ^FF0000Berserk^000000.";
+ next;
+ mes "[Juan]";
+ mes "Great job you have done well and deserve this skill.";
+ skill 146,1,0;
+ set BERSERK, 0;
+ next;
+ mes "[Juan]";
+ mes "Muhahahaha!! Don't hold back young warrior, fight without any fears or regrets!!";
+ emotion e_gg;
+ close;
+
+ L_NoItems:
+ mes "[Juan]";
+ mes "In order to learn this skill you will need to bring me the following items:";
+ mes "^5555FF35 Powder of Butterfly,";
+ mes "10 Horrendous Mouth,";
+ mes "10 Decayed Nail^000000,";
+ mes "and ^5555FF10 Honeys^000000!";
+ close;
+L_GotSkill:
+
+ mes "You have the eyes of a person who has seen death first hand!!";
+ mes "But, because of Berserk, I'm sure you have been able to escape it many times as well.";
+ emotion e_gasp;
+ close;
+}