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Diffstat (limited to 'npc/quests/skills/swordman_skills.txt')
-rw-r--r--npc/quests/skills/swordman_skills.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index 7a4673543..ba3a74558 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -16,7 +16,7 @@
izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
if (BaseClass == Job_Swordman) {
- if (SWORD_SK < 1 && getskilllv(144) == 0) {
+ if (SWORD_SK < 1 && getskilllv("SM_MOVINGRECOVERY") == 0) {
mes "[De Thomas]";
mes "Oh, no! You must have been hurt! Are you ok?";
mes "You must have fought hard to get such serious injuries..";
@@ -71,7 +71,7 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
mes "...";
close;
}
- else if (SWORD_SK == 1 && getskilllv(144) == 0) {
+ else if (SWORD_SK == 1 && getskilllv("SM_MOVINGRECOVERY") == 0) {
mes "[De Thomas]";
mes "Welcome back...";
mes "are you ready to learn Body Movin'?";
@@ -88,7 +88,7 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
next;
delitem 713,200; //Empty_Bottle
delitem 1058,1; //Wing_Of_Moth
- skill 144,1,0;
+ skill "SM_MOVINGRECOVERY",1,0;
set SWORD_SK,0;
mes "[De Thomas]";
mes "There you go!";
@@ -152,7 +152,7 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
if ((BaseJob == Job_Swordman && JobLevel >= 25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) {
- if (getskilllv(145) == 1) {
+ if (getskilllv("SM_FATALBLOW") == 1) {
mes "[Leon]";
mes "Eh?";
mes "I was wondering who that was!";
@@ -177,7 +177,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
delitem 532,1; //Banana_Juice
delitem 962,30; //Tentacle
delitem 526,5; //Royal_Jelly
- skill 145,1,0;
+ skill "SM_FATALBLOW",1,0;
mes "[Leon]";
mes "Success!";
mes "Go use your new skill to its full potential.";
@@ -312,7 +312,7 @@ OnTouch:
prt_in,94,57,3 script Juan#qsk_sm 85,{
if (BaseClass == Job_Swordman) {
- if (getskilllv(146) == 1) {
+ if (getskilllv("SM_AUTOBERSERK") == 1) {
mes "[Juan]";
mes "Mmm? Long time no see!";
mes "How are you?";
@@ -351,7 +351,7 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{
delitem 958,10; //Horrendous_Mouth
delitem 957,10; //Decayed_Nail
delitem 518,10; //Honey
- skill 146,1,0;
+ skill "SM_AUTOBERSERK",1,0;
mes "[Juan]";
mes "You have just become a swordsman";
mes "that can use Auto Berserk.";