diff options
Diffstat (limited to 'npc/quests/skills/knight_skills.txt')
-rw-r--r-- | npc/quests/skills/knight_skills.txt | 34 |
1 files changed, 16 insertions, 18 deletions
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index 83574900a..aca35e860 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -1,20 +1,18 @@ //===== Hercules Script ====================================== //= Knight Skills Quests -//===== By: ================================================== +//===== By: ================================================== //= Lupus, Reddozen, Samuray22 -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.5 -//===== Compatible With: ===================================== -//= Hercules -//===== Description: ========================================= -//= [Aegis Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= Quests for skills: Charge Attack -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //============================================================ -prt_in,85,99,3 script Knight#kabuto 734,{ - if (BaseJob == job_Knight) { +prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{ + if (BaseJob == Job_Knight) { if (KNGT_SK == 10) { mes "[Essofeit]"; mes "Ah, it must be grand to"; @@ -308,7 +306,7 @@ prt_in,85,99,3 script Knight#kabuto 734,{ close; } -prontera,69,351,0 script #tour 111,5,5,{ +prontera,69,351,0 script #tour HIDDEN_NPC,5,5,{ //OnTouch2: OnTouch: if (KNGT_SK > 2) @@ -341,7 +339,7 @@ OnTouch: close; } -prontera,72,352,7 script Grand Master 733,{ +prontera,72,352,7 script Grand Master 4_M_JOB_KNIGHT1,{ mes "[Grand Master]"; if (KNGT_SK == 2 || KNGT_SK == 3) { mes "Alright men, you don't"; @@ -374,7 +372,7 @@ prontera,72,352,7 script Grand Master 733,{ close; } -prontera,78,354,3 script Knight#zabii 734,{ +prontera,78,354,3 script Knight#zabii 4_M_JOB_KNIGHT2,{ if (KNGT_SK == 3 || KNGT_SK == 4) { mes "[Zabi]"; mes "I guess we're more like"; @@ -412,7 +410,7 @@ prontera,78,354,3 script Knight#zabii 734,{ close; } -prontera,73,357,5 script Knight#drake 734,{ +prontera,73,357,5 script Knight#drake 4_M_JOB_KNIGHT2,{ if (KNGT_SK == 4 || KNGT_SK == 5) { mes "[Gon]"; mes "What'll I get with"; @@ -446,7 +444,7 @@ prontera,73,357,5 script Knight#drake 734,{ close; } -prontera,78,357,3 script Knight#sasword 734,{ +prontera,78,357,3 script Knight#sasword 4_M_JOB_KNIGHT2,{ mes "[Jiya]"; if (KNGT_SK == 5 || KNGT_SK == 6) { mes "Man, this division of"; @@ -473,7 +471,7 @@ prontera,78,357,3 script Knight#sasword 734,{ close; } -prontera,66,358,5 script Knight#gattack 733,{ +prontera,66,358,5 script Knight#gattack 4_M_JOB_KNIGHT1,{ mes "[Gatack]"; if (KNGT_SK == 7) { mes "Wait, where's"; @@ -513,15 +511,15 @@ prontera,66,358,5 script Knight#gattack 733,{ close; } -//============================================================ +//============================================================ // Old changelog -//============================================================ +//============================================================ //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] |