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-rw-r--r--npc/quests/skills/crusader_skills.txt26
1 files changed, 13 insertions, 13 deletions
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index 8b15136fe..327e9ca18 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -13,7 +13,7 @@
geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
if (BaseJob == Job_Crusader) {
- if (CRUS_SK == 8 && getskilllv("CR_SHRINK") == 0) {
+ if (CRUS_SK == 8 && getskilllv(CR_SHRINK) == 0) {
mes "[Ford]";
mes "Hey, it's been a while~";
mes "And you even managed to";
@@ -21,7 +21,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "have forgotten how to perform";
mes "the Shrink skill, so I'll teach";
mes "it to you real quick... There!";
- set CRUS_SK,10;
+ CRUS_SK = 10;
skill "CR_SHRINK",1,0;
close;
}
@@ -100,7 +100,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "stationed south of Geffen,";
mes "and deliver his report to me.";
mes "Your help is a great relief...";
- set CRUS_SK,1;
+ CRUS_SK = 1;
close;
case 2:
mes "[Ford]";
@@ -176,7 +176,7 @@ geffen,110,117,3 script Ford#11 4_M_CRU_OLD,{
mes "antidote for Goblin Poison.";
mes "If you don't hurry, it might";
mes "be too late for Sloutii--!";
- set CRUS_SK,4;
+ CRUS_SK = 4;
close;
}
else if (CRUS_SK == 4) {
@@ -352,7 +352,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "give me his report. I better";
mes "bring him a Red Potion to";
mes "alleviate his suffering...)^000000";
- set CRUS_SK,2;
+ CRUS_SK = 2;
close;
}
else if (CRUS_SK == 2) {
@@ -383,7 +383,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "pages are smudged with";
mes "the blood from his wound.^000000";
delitem 501,1; //Red_Potion
- set CRUS_SK,3;
+ CRUS_SK = 3;
close;
}
else {
@@ -461,7 +461,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
close;
}
else if (CRUS_SK == 7) {
- set .@rand,rand(1,5);
+ .@rand = rand(1,5);
if (.@rand == 1 || .@rand == 5) {
mes "^3355FFYou carefully pour the";
mes "Goblin poison antidote";
@@ -516,7 +516,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "this ability to combat evil";
mes "and protect the weak. Ah, and";
mes "if I learn any new skills, I'll be sure to teach you right away.";
- set CRUS_SK,8;
+ CRUS_SK = 8;
skill "CR_SHRINK",1,0;
close;
}
@@ -534,7 +534,7 @@ gef_fild13,297,242,3 script Soldier#277 4_M_CRU,{
mes "from Father Arthur to Sloutii.";
mes "You've got to return to Father";
mes "Arthur and make another one.^000000";
- set CRUS_SK,9;
+ CRUS_SK = 9;
close;
}
else if (CRUS_SK == 8 || CRUS_SK == 10) {
@@ -645,7 +645,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
mes "^0000FF1 Unripe Apple^000000.";
mes "Now hurry, he won't";
mes "last long if he's poisoned!";
- set CRUS_SK,5;
+ CRUS_SK = 5;
close;
}
else if (CRUS_SK == 5) {
@@ -686,7 +686,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
delitem 1003,1; //Coal
delitem 7053,3; //Cyfar
delitem 713,3; //Empty_Bottle
- set CRUS_SK,6;
+ CRUS_SK = 6;
close;
}
else {
@@ -740,7 +740,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
mes "Here, take the";
mes "antidote. Now go!";
mes "Godspeed, adventurer!";
- set CRUS_SK,7;
+ CRUS_SK = 7;
close;
}
else if (CRUS_SK == 7) {
@@ -776,7 +776,7 @@ prt_church,87,127,3 script Pastor#1011 4_M_SAGE_C,{
mes "antidote and run as";
mes "fast as you can to";
mes "the wounded! Go!";
- set CRUS_SK,7;
+ CRUS_SK = 7;
close;
}
else if (CRUS_SK == 10) {