summaryrefslogtreecommitdiff
path: root/npc/quests/skills/blacksmith_skills.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/skills/blacksmith_skills.txt')
-rw-r--r--npc/quests/skills/blacksmith_skills.txt282
1 files changed, 141 insertions, 141 deletions
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index e0e6d305c..e46455771 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -1,141 +1,141 @@
-//===== eAthena Script =======================================
-//= Blacksmith Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================
-
-
-//============================================================
-// BLACKSMITH SKILL - GREED + UNFAIR TRICK
-//============================================================
-//== GOODDAY - GREED SKILL ===================================
-geffen.gat,172,53,7 script Goodday 826,{
- mes "[Goodday]";
- if(BaseJob!=Job_Blacksmith) goto L_nosmith;
- if(getskilllv(1013)) goto L_alreadyhave;
- if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong;
-
- mes "You look pretty strong, so I'll";
- mes "teach you a little trick I found";
- mes "while watching some wizards move";
- mes "things around without lifting a";
- mes "finger!";
- skill 1013,1,0;
- close;
-
-L_notstrong:
- mes "Come back when you're strong";
- mes "enough to handle the weight";
- mes "of my ability. You will need";
- mes "to be able to carry over 5000";
- mes "weight, and not be over 90%.";
- close;
-
-L_nosmith:
- mes "Geffen is such a great town.";
- mes "Don't you think so too?";
- next;
- emotion e_omg;
- mes "[Goodday]";
- mes "WHAT...";
- mes "You don't!";
- close;
-
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know, so I";
- mes "need to get back to my";
- mes "work.";
- close;
-}
-
-//== AKI - UNFAIR TRICK SKILL ==================================
-geffen.gat,178,72,7 script Aki 726,{
- mes "[Aki]";
- if(BaseJob!=Job_Blacksmith) goto L_nosmith;
- if(getskilllv(1012)) goto L_alreadyhave;
- if(getskilllv(1013)<1) goto L_nogreed;
- if(JobLevel<30) goto L_nojob;
- mes "We're going to need a few things";
- mes "for this lesson. Bring me:";
- mes "2 Steel";
- mes "8 Coal";
- mes "2 Iron Hammers";
- mes "1 Detrimindexta";
- mes "500 Zeny";
- next;
-
- mes "[Aki]";
- mes "Let me check your items.";
- next;
-
- if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
- delitem 999, 2;//Items: Steel,
- delitem 1003, 8;//Items: Coal,
- delitem 613, 2;//Items: Iron_Hammer,
- delitem 971, 1;//Items: Detrimindexta,
- set zeny, zeny-500;
-
- mes "[Aki]";
- mes "Good, You brought everything";
- mes "with you already! We'll start";
- mes "the process now.";
- skill 1012,1,0;
- next;
-
- specialeffect 183;
- mes "Wow, you're a fast learner.";
- mes "Enjoy your new talents!";
- close;
-
-L_noitems:
- mes "[Aki]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_nosmith:
- mes "Don't mind Goodday over there.";
- mes "He thinks everyone should like";
- mes "this boring place!";
- emotion e_laugh;
- close;
-
-L_nogreed:
- mes "If you're looking for more";
- mes "to learn, then you should";
- mes "talk to Goodday over there";
- close;
-
-L_alreadyhave:
- mes "WOW, I guess you've learned";
- mes "all that the Blacksmiths of";
- mes "Geffen can teach. Good luck";
- mes "with your travels.";
- close;
-
-L_nojob:
- mes "Come back when you've learned";
- mes "more about being a Blacksmith.";
- mes "You will need a Job level of at";
- mes "least lv 30 to learn what I";
- mes "know.";
- close;
-}
+//===== eAthena Script =======================================
+//= Blacksmith Skills Quests
+//===== By: ==================================================
+//= Lupus, Reddozen
+//===== Current Version: =====================================
+//= 1.3a
+//===== Compatible With: =====================================
+//= eAthena Revision 3800+
+//===== Description: =========================================
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: =================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// BLACKSMITH SKILL - GREED + UNFAIR TRICK
+//============================================================
+//== GOODDAY - GREED SKILL ===================================
+geffen.gat,172,53,7 script Goodday 826,{
+ mes "[Goodday]";
+ if(BaseJob!=Job_Blacksmith) goto L_nosmith;
+ if(getskilllv(1013)) goto L_alreadyhave;
+ if(Weight < 5000 || (Weight > MaxWeight-MaxWeight/10)) goto L_notstrong;
+
+ mes "You look pretty strong, so I'll";
+ mes "teach you a little trick I found";
+ mes "while watching some wizards move";
+ mes "things around without lifting a";
+ mes "finger!";
+ skill 1013,1,0;
+ close;
+
+L_notstrong:
+ mes "Come back when you're strong";
+ mes "enough to handle the weight";
+ mes "of my ability. You will need";
+ mes "to be able to carry over 5000";
+ mes "weight, and not be over 90%.";
+ close;
+
+L_nosmith:
+ mes "Geffen is such a great town.";
+ mes "Don't you think so too?";
+ next;
+ emotion e_omg;
+ mes "[Goodday]";
+ mes "WHAT...";
+ mes "You don't!";
+ close;
+
+L_alreadyhave:
+ mes "I've already taught you";
+ mes "everything I know, so I";
+ mes "need to get back to my";
+ mes "work.";
+ close;
+}
+
+//== AKI - UNFAIR TRICK SKILL ==================================
+geffen.gat,178,72,7 script Aki 726,{
+ mes "[Aki]";
+ if(BaseJob!=Job_Blacksmith) goto L_nosmith;
+ if(getskilllv(1012)) goto L_alreadyhave;
+ if(getskilllv(1013)<1) goto L_nogreed;
+ if(JobLevel<30) goto L_nojob;
+ mes "We're going to need a few things";
+ mes "for this lesson. Bring me:";
+ mes "2 Steel";
+ mes "8 Coal";
+ mes "2 Iron Hammers";
+ mes "1 Detrimindexta";
+ mes "500 Zeny";
+ next;
+
+ mes "[Aki]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(999)<2 || countitem(1003)<8 || countitem(613)<2 || countitem(971)<1 || zeny<500) goto L_noitems;//Items: Steel, Coal, Iron_Hammer, Detrimindexta,
+ delitem 999, 2;//Items: Steel,
+ delitem 1003, 8;//Items: Coal,
+ delitem 613, 2;//Items: Iron_Hammer,
+ delitem 971, 1;//Items: Detrimindexta,
+ set zeny, zeny-500;
+
+ mes "[Aki]";
+ mes "Good, You brought everything";
+ mes "with you already! We'll start";
+ mes "the process now.";
+ skill 1012,1,0;
+ next;
+
+ specialeffect 183;
+ mes "Wow, you're a fast learner.";
+ mes "Enjoy your new talents!";
+ close;
+
+L_noitems:
+ mes "[Aki]";
+ mes "You don't have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_nosmith:
+ mes "Don't mind Goodday over there.";
+ mes "He thinks everyone should like";
+ mes "this boring place!";
+ emotion e_laugh;
+ close;
+
+L_nogreed:
+ mes "If you're looking for more";
+ mes "to learn, then you should";
+ mes "talk to Goodday over there";
+ close;
+
+L_alreadyhave:
+ mes "WOW, I guess you've learned";
+ mes "all that the Blacksmiths of";
+ mes "Geffen can teach. Good luck";
+ mes "with your travels.";
+ close;
+
+L_nojob:
+ mes "Come back when you've learned";
+ mes "more about being a Blacksmith.";
+ mes "You will need a Job level of at";
+ mes "least lv 30 to learn what I";
+ mes "know.";
+ close;
+}