diff options
Diffstat (limited to 'npc/quests/skills/assassin_skills.txt')
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index ecea1c3d1..6f6a93488 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -158,7 +158,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "as I can about them."; next; while(1) { - switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) { + switch(select("^0000FFSonic Blow Enhancement^000000", "^990099Venom Knife^000000", "Continue Conversation")) { case 1: mes "[Killtin]"; mes "If you've been an Assassin"; @@ -225,7 +225,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ mes "you say? You ready to learn?"; next; while(1) { - if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) { + if (select("Learn Venom Knife", "I d-don't wanna learn!") == 1) { mes "[Killtin]"; mes "First, you need to equip"; mes "a Knife class weapon, and"; @@ -628,7 +628,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ mes "Killtin didn't fully explain."; next; while(1) { - switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) { + switch(select("Please tell me more...", "I want to learn Sonic Acceleration!")) { case 1: mes "[Esmille]"; mes "Sonic Acceleration is"; @@ -774,7 +774,7 @@ OnTouch: specialeffect EF_CONE; next; while(1) { - switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { + switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) { case 1: mes "^3355FFYou carefully put your"; mes "hand inside the coffin"; @@ -838,7 +838,7 @@ OnTouch: specialeffect EF_CONE; next; while(1) { - switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { + switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) { case 1: mes "^3355FFYou carefully put your"; mes "hand inside the coffin"; @@ -923,7 +923,7 @@ OnTouch: mes "soft enough to dig through...^000000"; specialeffect EF_CONE; next; - if (select("Dig to retrieve the shining object:Ignore it") == 1) { + if (select("Dig to retrieve the shining object", "Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; mes "the soft ground, it emits^000000"; if (rand(1,3) != 3){ @@ -958,7 +958,7 @@ OnTouch: mes "soft enough to dig through...^000000"; specialeffect EF_CONE; next; - if (select("Dig to retrieve the shining object:Ignore it") == 1) { + if (select("Dig to retrieve the shining object", "Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; mes "the soft ground, it emits^000000"; if (rand(1,3) != 3) { @@ -989,7 +989,7 @@ OnTouch: mes "glimmering beneath"; mes "the surface of the water...^000000"; next; - if (select("Pick it up:Ignore it") == 1) { + if (select("Pick it up", "Ignore it") == 1) { mes "^3355FFAs soon as you dip your"; mes "hand into the water, the"; mes "water's freezing chill shoots"; |