diff options
Diffstat (limited to 'npc/quests/skills/assassin_skills.txt')
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 54 |
1 files changed, 29 insertions, 25 deletions
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index 4fddf6b12..d551b83bb 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -1,18 +1,20 @@ //===== Hercules Script ====================================== //= Assassin Skills Quests -//===== By: ================================================== +//===== By: ================================================== //= Lupus, Reddozen -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.5 -//===== Description: ========================================= -//= [Aegis Conversion] +//===== File Encoding ======================================== +//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8. +//===== Description: ========================================= +//= [Official Conversion] //= Quests for skills: Venom Knife, Sonic Acceleration -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ -in_moc_16,14,27,5 script Assassin#realman 884,{ +in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{ if (BaseJob == Job_Assassin && ASSN_SK2 == 1) { if (getskilllv("AS_VENOMKNIFE") == 0) { mes "[Killtin]"; @@ -284,7 +286,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ } } -in_moc_16,23,27,5 script Assassin#realgirl 885,{ +in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{ if (BaseJob == Job_Assassin && ASSN_SK == 7) { if (getskilllv("AS_SONICACCEL") == 0) { mes "[Esmille]"; @@ -631,7 +633,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "the one who invented this"; mes "skill, is also... He's a man"; mes "amongst men, I must say."; - Emotion e_lv; + emotion e_lv; next; break; case 2: @@ -713,7 +715,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "Have you heard about"; mes "the latest news from"; mes "the Assassin Guild?"; - Emotion e_heh; + emotion e_heh; next; select("News from the Assassin Guild?"); mes "[Assassin]"; @@ -757,9 +759,9 @@ OnTouch: mes "^3355FFSomething inside"; mes "the coffin bit your"; mes "hand really hard!^000000"; - sc_start SC_Poison,30000,0; + sc_start SC_POISON,30000,0; sc_start SC_BLOODING,10000,0; - Emotion e_omg,1; + emotion e_omg,1; close; case 2: mes "^3355FFYou try to peek"; @@ -774,7 +776,7 @@ OnTouch: mes "is squirming inside the"; mes "coffin, but it's far too dark"; mes "to see anything else.^000000"; - sc_start SC_Blind,30000,0; + sc_start SC_BLIND,30000,0; next; break; case 3: @@ -782,7 +784,7 @@ OnTouch: mes "strength to move"; mes "something as heavy"; mes "as this coffin's lid...^000000"; - sc_start SC_Curse,30000,0; + sc_start SC_CURSE,30000,0; next; break; case 4: @@ -829,9 +831,9 @@ OnTouch: mes "^3355FFSomething inside"; mes "the coffin bit your"; mes "hand really hard!^000000"; - sc_start SC_Poison,30000,0; + sc_start SC_POISON,30000,0; sc_start SC_BLOODING,10000,0; - Emotion e_omg,1; + emotion e_omg,1; close; } else { @@ -857,7 +859,7 @@ OnTouch: mes "is squirming inside the"; mes "coffin, but it's far too dark"; mes "to see anything else.^000000"; - sc_start SC_Blind,30000,0; + sc_start SC_BLIND,30000,0; next; break; case 3: @@ -865,7 +867,7 @@ OnTouch: mes "strength to move"; mes "something as heavy"; mes "as this coffin's lid...^000000"; - sc_start SC_Curse,30000,0; + sc_start SC_CURSE,30000,0; next; break; case 4: @@ -901,7 +903,7 @@ OnTouch: mes "^3355FFa yellow gas that clouds"; mes "your senses and briefly"; mes "knocks you unconscious.^000000"; - sc_start SC_Sleep,30000,0; + sc_start SC_SLEEP,30000,0; close; } mes "^3355FFa yellow gas. However, you"; @@ -936,7 +938,7 @@ OnTouch: mes "^3355FFa yellow gas that clouds"; mes "your senses and briefly"; mes "knocks you unconscious.^000000"; - sc_start SC_Sleep,30000,0; + sc_start SC_SLEEP,30000,0; close; } mes "^3355FFa yellow gas. However, you"; @@ -944,13 +946,15 @@ OnTouch: mes "all gas in your lungs in time"; mes "to escape its effects. Sadly,"; mes "all you found was broken glass.^000000"; - Emotion e_omg,1; + emotion e_omg,1; } close; } } -moc_pryd04,85,96,0 script ��#crypt -1,3,3,{ +// FIXME[Haru]: Why do we have a Korean name here? Can anyone translate it? +// Google translate says ¡¡ (jingjing) = Whining, but it doesn't make much sense to me. +moc_pryd04,85,96,0 script ¡¡#crypt -1,3,3,{ OnTouch: if (ASSN_SK == 4) { specialeffect EF_CONE; @@ -969,7 +973,7 @@ OnTouch: mes "^3355FFIt's too late!"; mes "Your body has just"; mes "been frozen solid.^000000"; - sc_start SC_Freeze,10000,0; + sc_start SC_FREEZE,10000,0; close; } mes "^3355FFYou quickly pick up"; @@ -984,15 +988,15 @@ OnTouch: } } -//============================================================ +//============================================================ // Old changelog -//============================================================ +//============================================================ //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' //= 1.2 Added to correct locations, correct NPC's, fixed //= some of the items required and made them into real -//= quests. [Reddozen] +//= quests. [Reddozen] //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] |