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-rw-r--r--npc/quests/skills/assassin_skills.txt54
1 files changed, 29 insertions, 25 deletions
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index 4fddf6b12..d551b83bb 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -1,18 +1,20 @@
//===== Hercules Script ======================================
//= Assassin Skills Quests
-//===== By: ==================================================
+//===== By: ==================================================
//= Lupus, Reddozen
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.5
-//===== Description: =========================================
-//= [Aegis Conversion]
+//===== File Encoding ========================================
+//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
+//===== Description: =========================================
+//= [Official Conversion]
//= Quests for skills: Venom Knife, Sonic Acceleration
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
-in_moc_16,14,27,5 script Assassin#realman 884,{
+in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
if (BaseJob == Job_Assassin && ASSN_SK2 == 1) {
if (getskilllv("AS_VENOMKNIFE") == 0) {
mes "[Killtin]";
@@ -284,7 +286,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
}
}
-in_moc_16,23,27,5 script Assassin#realgirl 885,{
+in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
if (BaseJob == Job_Assassin && ASSN_SK == 7) {
if (getskilllv("AS_SONICACCEL") == 0) {
mes "[Esmille]";
@@ -631,7 +633,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "the one who invented this";
mes "skill, is also... He's a man";
mes "amongst men, I must say.";
- Emotion e_lv;
+ emotion e_lv;
next;
break;
case 2:
@@ -713,7 +715,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "Have you heard about";
mes "the latest news from";
mes "the Assassin Guild?";
- Emotion e_heh;
+ emotion e_heh;
next;
select("News from the Assassin Guild?");
mes "[Assassin]";
@@ -757,9 +759,9 @@ OnTouch:
mes "^3355FFSomething inside";
mes "the coffin bit your";
mes "hand really hard!^000000";
- sc_start SC_Poison,30000,0;
+ sc_start SC_POISON,30000,0;
sc_start SC_BLOODING,10000,0;
- Emotion e_omg,1;
+ emotion e_omg,1;
close;
case 2:
mes "^3355FFYou try to peek";
@@ -774,7 +776,7 @@ OnTouch:
mes "is squirming inside the";
mes "coffin, but it's far too dark";
mes "to see anything else.^000000";
- sc_start SC_Blind,30000,0;
+ sc_start SC_BLIND,30000,0;
next;
break;
case 3:
@@ -782,7 +784,7 @@ OnTouch:
mes "strength to move";
mes "something as heavy";
mes "as this coffin's lid...^000000";
- sc_start SC_Curse,30000,0;
+ sc_start SC_CURSE,30000,0;
next;
break;
case 4:
@@ -829,9 +831,9 @@ OnTouch:
mes "^3355FFSomething inside";
mes "the coffin bit your";
mes "hand really hard!^000000";
- sc_start SC_Poison,30000,0;
+ sc_start SC_POISON,30000,0;
sc_start SC_BLOODING,10000,0;
- Emotion e_omg,1;
+ emotion e_omg,1;
close;
}
else {
@@ -857,7 +859,7 @@ OnTouch:
mes "is squirming inside the";
mes "coffin, but it's far too dark";
mes "to see anything else.^000000";
- sc_start SC_Blind,30000,0;
+ sc_start SC_BLIND,30000,0;
next;
break;
case 3:
@@ -865,7 +867,7 @@ OnTouch:
mes "strength to move";
mes "something as heavy";
mes "as this coffin's lid...^000000";
- sc_start SC_Curse,30000,0;
+ sc_start SC_CURSE,30000,0;
next;
break;
case 4:
@@ -901,7 +903,7 @@ OnTouch:
mes "^3355FFa yellow gas that clouds";
mes "your senses and briefly";
mes "knocks you unconscious.^000000";
- sc_start SC_Sleep,30000,0;
+ sc_start SC_SLEEP,30000,0;
close;
}
mes "^3355FFa yellow gas. However, you";
@@ -936,7 +938,7 @@ OnTouch:
mes "^3355FFa yellow gas that clouds";
mes "your senses and briefly";
mes "knocks you unconscious.^000000";
- sc_start SC_Sleep,30000,0;
+ sc_start SC_SLEEP,30000,0;
close;
}
mes "^3355FFa yellow gas. However, you";
@@ -944,13 +946,15 @@ OnTouch:
mes "all gas in your lungs in time";
mes "to escape its effects. Sadly,";
mes "all you found was broken glass.^000000";
- Emotion e_omg,1;
+ emotion e_omg,1;
}
close;
}
}
-moc_pryd04,85,96,0 script ��#crypt -1,3,3,{
+// FIXME[Haru]: Why do we have a Korean name here? Can anyone translate it?
+// Google translate says ¡¡ (jingjing) = Whining, but it doesn't make much sense to me.
+moc_pryd04,85,96,0 script ¡¡#crypt -1,3,3,{
OnTouch:
if (ASSN_SK == 4) {
specialeffect EF_CONE;
@@ -969,7 +973,7 @@ OnTouch:
mes "^3355FFIt's too late!";
mes "Your body has just";
mes "been frozen solid.^000000";
- sc_start SC_Freeze,10000,0;
+ sc_start SC_FREEZE,10000,0;
close;
}
mes "^3355FFYou quickly pick up";
@@ -984,15 +988,15 @@ OnTouch:
}
}
-//============================================================
+//============================================================
// Old changelog
-//============================================================
+//============================================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'
//= 1.2 Added to correct locations, correct NPC's, fixed
//= some of the items required and made them into real
-//= quests. [Reddozen]
+//= quests. [Reddozen]
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]