summaryrefslogtreecommitdiff
path: root/npc/quests/skills/archer_skills.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/skills/archer_skills.txt')
-rw-r--r--npc/quests/skills/archer_skills.txt208
1 files changed, 0 insertions, 208 deletions
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt
deleted file mode 100644
index 9918bed94..000000000
--- a/npc/quests/skills/archer_skills.txt
+++ /dev/null
@@ -1,208 +0,0 @@
-//===== eAthena Script =======================================
-//= Archer Skill Quest
-//===== By: ==================================================
-//= eAthena dev team
-//===== Current Version: =====================================
-//= 1.0 a
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Arrow crafting, Arrow Repel skills
-//===== Additional Comments: =================================
-//= v1.0 Roberto message text is based off RO npc. Jason message
-//= text is custom from old version.
-//= All items are from official quests though.[kobra_k88]
-//= v1.0a Now using functions found in "Global_Functions.txt"
-//= for class checks.[kobra_k88]
-//============================================================
-
-
-
-//<======================== Roberto: Arrow crafting =========================>\\
-morocc.gat,121,109,5 script Roberto 88,{
- mes "[Roberto]";
- if (callfunc("Is_Bow_Class")) goto L_Start;
-
-L_Other:
- mes "Eh?... First time seeing an archer of something? Why don't you just";
- mes "go about your business and leave me be. I only talk to high level";
- mes "Archer types........";
- emotion 1;
- close;
-L_Start:
- if (Class==Job_Archer && JobLevel<35) goto L_LowLvl;
- if (getskilllv(147)>0) goto L_GotSkill;
- if (ARWCRFT == 1) goto L_GetSkill;
- mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we";
- mes "converse for a while, eh? Let me start off by talking about my";
- mes "childhood.... . . . . . . . . . . .";
- next;
- mes "[Roberto]";
- mes "When I turned 15, I decided I'd work for a Blacksmith........";
- next;
- mes "[Roberto]";
- mes "............... ~(blah blah blah)~...................";
- next;
- mes "[Roberto]";
- mes ".... man was my Junior Prom a mess...........";
- next;
- mes "[Roberto]";
- mes "..~(blah blah)~........ ~(blah blah)~.........";
- next;
- mes "(many grueling hours later.....)";
- next;
- mes "[Roberto]";
- mes "So that's how I found out how to create all of these different";
- mes "kinds of arrows for myself. It definately comes in handy.";
- next;
- mes "[Roberto]";
- mes "Say, would you like me to teach you? We've had such a nice talk";
- mes "that I feel like can trust you with this knowledge.......";
- next;
- menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! uh... where am I????",M_1;
-
- M_0:
- mes "[Roberto]";
- mes "Alright then! In order for me to teach you the art of ^5533FF'Arrow";
- mes "Crafting'^000000, you must first bring me these items:";
- mes "^FF335520 Resin,";
- mes "7 Poison Spores,";
- mes "41 Pointed Scales,";
- mes "13 Trunks,";
- mes "1 Red potion^000000";
- set ARWCRFT, 1;
- emotion 5;
- close;
- M_1:
- mes "[Roberto]";
- mes "................................................................";
- emotion 7;
- next;
- mes "[Roberto]";
- mes "Let me teach you this special skill.... It's called, my boot up";
- mes "your A........";
- emotion 32;
- next;
- mes "!!!!SMACK!!!!";
- percentheal -5,0;
- close;
-
-L_GetSkill:
- if ((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf;
- mes "You've brought all of the items... very good. Lets begin.....";
- next;
- mes "~ hands you a very long list of ingredients ~";
- next;
- mes "[Roberto]";
- mes "There you are. Your all set.";
- next;
- mes ".......................";
- next;
- mes "[Roberto]";
- mes "Hmm?...... What do you mean 'that's it'?....... What else were you";
- mes "expecting...... With that list you will be able to make any kind of";
- mes "arrows you want.......";
- next;
- mes "[Roberto]";
- mes "I hope you didn't expect some kind of elaborate ceremony or some";
- mes "kind of unique and lengthy training.......";
- next;
- delitem 907, 20;
- delitem 7033, 7;
- delitem 906, 41;
- delitem 1019, 13;
- delitem 501, 1;
- skill 147,1,0;
- set ARWCRFT, 0;
- mes "[Roberto]";
- mes "...... Well good luck and have fun making arrows. I've got other";
- mes "things to do if you don't mind.......";
- close;
-
- L_NotEnuf:
- mes "You don't have everything I need.";
- next;
- goto M_0;
-L_GotSkill:
- mes "Hmmm?.... Sorry but I've got nothing left to teach you. Just keep";
- mes "on making those arrows..... For us Archer types there can never be";
- mes "to many arrows.....";
- close;
-L_LowLvl:
- mes "Hmm?... Do you have something to say to me? Unfortunately I have";
- mes "nothing to say to you.....";
- emotion 1;
- next;
- mes "[Roberto]";
- mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such";
- mes "as yourself always seem to end abrubtly..... Maybe if you trained a";
- mes "little bit longer we would have more to talk about............";
- close;
-}
-
-
-//<============================== Arrow Repel ===============================>\\
-payon.gat,103,63,5 script Jason 88,{
- mes "[Jason]";
- if (callfunc("Is_Bow_Class")) goto L_Start;
-
-L_Other:
- mes "What does life need from a lonely lad like me?";
- close;
-L_Start:
- if (getskilllv(148)>0) goto L_GotSkill;
- if (Class == Job_Archer && JobLevel < 35) goto L_LowLvl;
- if (ARWREP == 1) goto L_Check;
- mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to";
- mes "teach you the skill, but only if you help me get the ingredients";
- mes "for my Grandma's soup.";
- next;
- mes "[Jason]";
- mes "Arrow Repel allows you to use your arrows to repel, push back, an";
- mes "enemy and keep them at a distance. This is a great skill for us";
- mes "Archer types.";
- next;
-
- L_List:
- mes "[Jason]";
- mes "I need the following:";
- mes "- 2 ^FF0000Emeralds^000000";
- mes "- 3 ^FF0000Yoyo tails^000000";
- mes "- 10 ^FF0000Tentacles^000000";
- mes "- 10 ^FF0000Bill of birds^000000";
- mes "- 36 ^FF0000Banana Juices^000000";
- next;
- mes "[Jason]";
- mes "Hurry hurry!";
- set ARWREP, 1;
- close;
-
-L_LowLvl:
- mes "Oh I think you're a bit inexperienced to learn anything from me,";
- mes "come back later! Maybe around ^5533FFjob level 35^000000 or so.....";
- close;
-
-L_Check:
- if ((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf;
- mes "OH! Marvelous you brought me all the ingredients!";
- mes "Now It'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000";
- next;
- delitem 721,2;
- delitem 942,3;
- delitem 962,10;
- delitem 925,10;
- delitem 532,36;
- skill 148,1,0;
- set ARWREP, 0;
- mes "[Jason]";
- mes "There you go! Happy hunting in the future.";
- close;
-
- L_NotEnuf:
- mes "You don't have everything I need.";
- next;
- goto L_List;
-L_GotSkill:
- mes "Hey! It's you again? I'm afraid I've taught you everything I know.";
- close;
-}