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+//===== rAthena Script =======================================
+//= Archer Skill Quest
+//===== By: ==================================================
+//= rAthena dev team
+//===== Current Version: =====================================
+//= 1.7
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Quest for skills: Arrow Crafting, Arrow Repel
+//===== Additional Comments: =================================
+//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.6 Updated to latest available official file.
+//= also fixed Item issue [bugreport:5607]. [Masao]
+//= 1.7 Fixed JobLevel requirements. [Euphy]
+//============================================================
+
+moc_ruins,118,99,5 script Roberto 88,{
+ if (BaseClass == Job_Archer) {
+ if (getskilllv("AC_MAKINGARROW") == 1) {
+ mes "[Roberto]";
+ mes "Ooh, you're from my home town!";
+ mes "Nice to see you!";
+ mes "How are you?";
+ mes "Ah! That arrow!";
+ mes "You made it, didn't you!";
+ next;
+ mes "[Roberto]";
+ mes "Haha...!";
+ mes "Do you think it's a lot better?";
+ mes "Haha... anyways, I am glad.";
+ mes "Come back with once in a while";
+ mes "with news from home.";
+ mes "Then byebye~";
+ close;
+ }
+ else if (JobLevel >= 30 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
+ mes "[Roberto]";
+ mes "Eh!";
+ mes " ";
+ mes "You are...";
+ next;
+ if ((countitem(907) > 19) && (countitem(921) > 6) && (countitem(906) > 40) && (countitem(1019) > 12) && (countitem(501) > 0) && (BaseClass == Job_Archer) && (JobLevel >= 30)) {
+ mes "[Roberto]";
+ mes "You brought them!";
+ mes "Thank you very much.";
+ mes "Then, as I promised, I will teach you the skill.";
+ next;
+ delitem 907,20; //Resin
+ delitem 921,7; //Mushroom_Spore
+ delitem 906,41; //Tough_Scalelike_Stem
+ delitem 1019,13; //Wooden_Block
+ delitem 501,1; //Red_Potion
+ skill "AC_MAKINGARROW",1,0;
+ mes "[Roberto]";
+ mes "No need to worry about arrows now.";
+ mes "Oh, and did you happen to see";
+ mes "someone called Jason in Payon?";
+ mes "Be careful. He is a";
+ mes "ferocious one.";
+ next;
+ mes "[Roberto]";
+ mes "You just have to be careful of Jason in Payon.";
+ mes "Remember.";
+ mes "Then bubye~ Thank you for the presents~";
+ close;
+ }
+ mes "[Roberto]";
+ mes "An archer in Morroc!?";
+ mes "Nice to see you! Meeting a fellow";
+ mes "archer in a place like this! *sniffsniff*!";
+ mes "I came alone to Morroc..";
+ mes "but I was a newcomer, and the pressure... waaah~";
+ mes "I was very lonely~";
+ next;
+ switch (select("It must be hard. It's ok have faith.:Keep suffering.")) {
+ case 1:
+ mes "[Roberto]";
+ mes "Yes. Thank you...";
+ mes "You must be having a hard";
+ mes "time in a place like this.";
+ mes "Isn't it hard to find arrows?";
+ mes "That's why I make my own.";
+ next;
+ menu "Eh, really?!",-;
+ mes "[Roberto]";
+ mes "Yeah! I gather different items";
+ mes "and make arrows using them.";
+ mes "It is a useful skill to help me";
+ mes "survive alone in this tough world.";
+ mes "If you'd like, I can teach you.";
+ next;
+ menu "That would be wonderful.",-;
+ mes "[Roberto]";
+ mes "But.. I can't do it for free.";
+ mes "Nothing is free in this world~";
+ mes "Mmm... How about this?";
+ mes "You bring me what I ask for.";
+ mes "Then I will teach you the skill.";
+ next;
+ mes "[Roberto]";
+ mes "I've been very lonely since I left my hometown.";
+ mes "I would like to treat my homesick-ness";
+ mes "with things from there.";
+ mes "Bring me 20 Resins from the trees in the ";
+ mes "Payon forest, and 1 Red Potion";
+ mes "sold in the store.";
+ next;
+ mes "[Roberto]";
+ mes "Also, 13 Trunks from the Willows that";
+ mes "lives near the Payon Forest,";
+ mes "41 Pointed Scale,";
+ mes "7 Mushroom Spores.";
+ mes "If you bring me all of these.";
+ next;
+ mes "[Roberto]";
+ mes "I will teach you the skill.";
+ mes "Then.. I'll be waiting.";
+ mes "For news from our home.";
+ close;
+ case 2:
+ mes "[Roberto]";
+ if (Sex > 1) {
+ mes "...hey miss.";
+ }
+ else {
+ mes "...hey mister.";
+ }
+ mes "...be careful at night.";
+ close;
+ }
+ }
+ mes "[Roberto]";
+ mes "Hmm... Do you";
+ mes "have something to say?";
+ mes "I have nothing.";
+ mes "Difference in levels";
+ mes "cuts off conversations.";
+ close;
+ }
+ mes "[?]";
+ mes "Eh... First time seeing an archer or something?";
+ mes "Just go where you were going.";
+ mes "I only talk to high level archers.";
+ mes "Won't open my mouth otherwise!";
+ close;
+}
+
+payon,103,63,3 script Jason 88,3,3,{
+ if (BaseClass == Job_Archer) {
+ if (getskilllv("AC_CHARGEARROW") == 1) {
+ mes "[Jason]";
+ mes "Eh, we meet again.";
+ mes "Ehhhh so weird.";
+ mes "Whenever I see someone again";
+ mes "I start eh-ing a lot.";
+ mes "Ehhh... anyways nice to see you again.";
+ mes "Ehhhh... don't come any more ehh...";
+ close;
+ }
+ else if (JobLevel >= 35 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) {
+ mes "[Jason]";
+ mes "Darn... my wound isn't healing.";
+ mes "Bleh.. I was too careless... ";
+ mes "to become like this.. err...";
+ mes "But still, hurting me like this";
+ mes "giving me so many injuries...";
+ next;
+ mes "What should I do about Roberto.";
+ mes "Mmmm... Ah!";
+ mes "You? How long have you been there?";
+ mes "Mmm... very high level.";
+ mes "Someone like you would definitely be";
+ mes "able to know how to use Arrow Repel.";
+ next;
+ switch (select("What is that?:Teach me.")) {
+ case 1:
+ mes "[Jason]";
+ mes "...you're kidding, right?";
+ mes "Oh my, you don't even know";
+ mes "Arrow Repel at that level?";
+ mes "You're a strange person.";
+ next;
+ mes "[Jason]";
+ mes "(Jason was in the lala land.)";
+ next;
+ mes "[Jason]";
+ mes "Well, ok. I'll teach you what";
+ mes "Arrow Repel is.";
+ next;
+ mes "[Jason]";
+ mes "Arrow Repel is a skill that allows you to";
+ mes "push the opponent away as soon as you attack.";
+ mes "You can only use it when you aim exactly";
+ mes "at the target. But unlike magic, ";
+ mes "it doesn't de-spell.";
+ next;
+ mes "[Jason]";
+ mes "It is very useful for an archer";
+ mes "that is weak in close ranges.";
+ mes "If you would like to learn,";
+ mes "come find me again.";
+ mes "There are some necessary materials.";
+ next;
+ mes "[Jason]";
+ mes "First, because you must modify a bow";
+ mes "bring a crossbow you do not use.";
+ mes "10 Tentacles, 10 Bill of Birds,";
+ mes "3 Yoyo Tails.. these are very elastic.";
+ mes "Also, 2 Emeralds. And last but not least...";
+ mes "36 bottles of Banana Juice that I love!";
+ next;
+ mes "[Jason]";
+ mes "......Ehem!";
+ mes "If you bring all of these,";
+ mes "I shall teach you Arrow Repel.";
+ mes "Then, see you again.";
+ mes "(I'm going to be mad if you don't bring the Banana Juice.)";
+ close;
+ case 2:
+ if ((countitem(721) > 1) && (countitem(942) > 2) && (countitem(962) > 9) && (countitem(925) > 9) && (countitem(532) > 35)) {
+ mes "[Jason]";
+ mes "Ok! Perfect!";
+ mes "I shall teach you the nationally";
+ mes "renowned skill, Arrow Repel!";
+ next;
+ delitem 721,2; //Azure_Jewel
+ delitem 942,3; //Yoyo_Tail
+ delitem 962,10; //Tentacle
+ delitem 925,10; //Bill_Of_Birds
+ delitem 532,36; //Banana_Juice
+ skill "AC_CHARGEARROW",1,0;
+ mes "[Jason]";
+ mes "Oh, works better than I expected!";
+ mes "Won't be needing to modify the bow!";
+ mes "You can take this back~";
+ mes "And enjoy using your newly inherited";
+ mes "skill in fields and dungeons!";
+ mes "He~heh~!";
+ close;
+ }
+ mes "[Jason]";
+ mes "Mmm... too bad.";
+ mes "You are missing some things.";
+ mes "Once again, you need 2 Emeralds,";
+ mes "3 Yoyo Tails, 10 Tentacles,";
+ mes "10 Bill of Birds, and last but";
+ mes "not least 36 bottles of Banana juice!";
+ next;
+ mes "[Jason]";
+ mes "Make sure you have all of them and come again!";
+ close;
+ }
+ }
+ mes "[Jason]";
+ mes "Ooh... you are an archer.";
+ mes "If you try a little more";
+ mes "you will have a great";
+ mes "reputation as an archer!";
+ mes "Exert yourself!";
+ close;
+ }
+ mes "[?]";
+ mes "What does life need from";
+ mes "a lonely lad like me?";
+ close;
+
+OnTouch:
+ mes "[???]";
+ mes "Errrrrrr...";
+ close;
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= v1.0 Roberto message text is based off RO npc. Jason message
+//= text is custom from old version.
+//= All items are from official quests though.[kobra_k88]
+//= v1.0a Now using functions found in "Global_Functions.txt"
+//= for class checks.[kobra_k88]
+//= 1.2 Added Baby Class Support [Lupus]
+//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
+//= 1.4 Fixed exploits [Lupus]
+//= 1.4a Fixed some typos [IVBela]
+//= 1.4b changed perm. variables to temp ones [Lupus]
+//============================================================