diff options
Diffstat (limited to 'npc/quests/skills/archer_skills.txt')
-rw-r--r-- | npc/quests/skills/archer_skills.txt | 420 |
1 files changed, 210 insertions, 210 deletions
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 4b8650d08..3839ab777 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -1,210 +1,210 @@ -//===== eAthena Script =======================================
-//= Archer Skill Quest
-//===== By: ==================================================
-//= eAthena dev team
-//===== Current Version: =====================================
-//= 1.0 a
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Arrow crafting, Arrow Repel skills
-//===== Additional Comments: =================================
-//= v1.0 Roberto message text is based off RO npc. Jason message
-//= text is custom from old version.
-//= All items are from official quests though.[kobra_k88]
-//= v1.0a Now using functions found in "Global_Functions.txt"
-//= for class checks.[kobra_k88]
-//============================================================
-
-
-
-//<======================== Roberto: Arrow crafting =========================>\\
-morocc.gat,121,109,5 script Roberto 88,
-{
- mes "[Roberto]";
- if (callfunc("Is_Bow_Class")) goto L_Start;
-
-L_Other:
- mes "Eh?... First time seeing an archer of something? Why don't you just";
- mes "go about your business and leave me be. I only talk to high level";
- mes "Archer types........";
- emotion 1;
- close;
-L_Start:
- if (Class==Job_Archer && JobLevel<35) goto L_LowLvl;
- if (getskilllv(147)>0) goto L_GotSkill;
- if (ARWCRFT == 1) goto L_GetSkill;
- mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we";
- mes "converse for a while, eh? Let me start off by talking about my";
- mes "childhood.... . . . . . . . . . . .";
- next;
- mes "[Roberto]";
- mes "When I turned 15, I decided I'd work for a Blacksmith........";
- next;
- mes "[Roberto]";
- mes "............... ~(blah blah blah)~...................";
- next;
- mes "[Roberto]";
- mes ".... man was my Junior Prom a mess...........";
- next;
- mes "[Roberto]";
- mes "..~(blah blah)~........ ~(blah blah)~.........";
- next;
- mes "(many grueling hours later.....)";
- next;
- mes "[Roberto]";
- mes "So that's how I found out how to create all of these different";
- mes "kinds of arrows for myself. It definately comes in handy.";
- next;
- mes "[Roberto]";
- mes "Say, would you like me to teach you? We've had such a nice talk";
- mes "that I feel like can trust you with this knowledge.......";
- next;
- menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! uh... where am I????",M_1;
-
- M_0:
- mes "[Roberto]";
- mes "Alright then! In order for me to teach you the art of ^5533FF'Arrow";
- mes "Crafting'^000000, you must first bring me these items:";
- mes "^FF335520 Resin,";
- mes "7 Poison Spores,";
- mes "41 Pointed Scales,";
- mes "13 Trunks,";
- mes "1 Red potion^000000";
- set ARWCRFT, 1;
- emotion 5;
- close;
- M_1:
- mes "[Roberto]";
- mes "................................................................";
- emotion 7;
- next;
- mes "[Roberto]";
- mes "Let me teach you this special skill.... It's called, my boot up";
- mes "your A........";
- emotion 32;
- next;
- mes "!!!!SMACK!!!!";
- percentheal -5,0;
- close;
-
-L_GetSkill:
- if ((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf;
- mes "You've brought all of the items... very good. Lets begin.....";
- next;
- mes "~ hands you a very long list of ingredients ~";
- next;
- mes "[Roberto]";
- mes "There you are. Your all set.";
- next;
- mes ".......................";
- next;
- mes "[Roberto]";
- mes "Hmm?...... What do you mean 'that's it'?....... What else were you";
- mes "expecting...... With that list you will be able to make any kind of";
- mes "arrows you want.......";
- next;
- mes "[Roberto]";
- mes "I hope you didn't expect some kind of elaborate ceremony or some";
- mes "kind of unique and lengthy training.......";
- next;
- delitem 907, 20;
- delitem 7033, 7;
- delitem 906, 41;
- delitem 1019, 13;
- delitem 501, 1;
- skill 147,1,0;
- set ARWCRFT, 0;
- mes "[Roberto]";
- mes "...... Well good luck and have fun making arrows. I've got other";
- mes "things to do if you don't mind.......";
- close;
-
- L_NotEnuf:
- mes "You don't have everything I need.";
- next;
- goto M_0;
-L_GotSkill:
- mes "Hmmm?.... Sorry but I've got nothing left to teach you. Just keep";
- mes "on making those arrows..... For us Archer types there can never be";
- mes "to many arrows.....";
- close;
-L_LowLvl:
- mes "Hmm?... Do you have something to say to me? Unfortunately I have";
- mes "nothing to say to you.....";
- emotion 1;
- next;
- mes "[Roberto]";
- mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such";
- mes "as yourself always seem to end abrubtly..... Maybe if you trained a";
- mes "little bit longer we would have more to talk about............";
- close;
-}
-
-
-//<============================== Arrow Repel ===============================>\\
-payon.gat,190,176,5 script Jason 88,
-{
- mes "[Jason]";
- if (callfunc("Is_Bow_Class")) goto L_Start;
-
-L_Other:
- mes "What does life need from a lonely lad like me?";
- close;
-L_Start:
- if (getskilllv(148)>0) goto L_GotSkill;
- if (Class == Job_Archer && JobLevel < 35) goto L_LowLvl;
- if (ARWREP == 1) goto L_Check;
- mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to";
- mes "teach you the skill, but only if you help me get the ingredients";
- mes "for my Grandma's soup.";
- next;
- mes "[Jason]";
- mes "Arrow Repel allows you to use your arrows to repel, push back, an";
- mes "enemy and keep them at a distance. This is a great skill for us";
- mes "Archer types.";
- next;
-
- L_List:
- mes "[Jason]";
- mes "I need the following:";
- mes "- 2 ^FF0000Emeralds^000000";
- mes "- 3 ^FF0000Yoyo tails^000000";
- mes "- 10 ^FF0000Tentacles^000000";
- mes "- 10 ^FF0000Bill of birds^000000";
- mes "- 36 ^FF0000Banana Juices^000000";
- next;
- mes "[Jason]";
- mes "Hurry hurry!";
- set ARWREP, 1;
- close;
-
-L_LowLvl:
- mes "Oh I think you're a bit inexperienced to learn anything from me,";
- mes "come back later! Maybe around ^5533FFjob level 35^000000 or so.....";
- close;
-
-L_Check:
- if ((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf;
- mes "OH! Marvelous you brought me all the ingredients!";
- mes "Now It'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000";
- next;
- delitem 721,2;
- delitem 942,3;
- delitem 962,10;
- delitem 925,10;
- delitem 532,36;
- skill 148,1,0;
- set ARWREP, 0;
- mes "[Jason]";
- mes "There you go! Happy hunting in the future.";
- close;
-
- L_NotEnuf:
- mes "You don't have everything I need.";
- next;
- goto L_List;
-L_GotSkill:
- mes "Hey! It's you again? I'm afraid I've taught you everything I know.";
- close;
-}
+//===== eAthena Script ======================================= +//= Archer Skill Quest +//===== By: ================================================== +//= eAthena dev team +//===== Current Version: ===================================== +//= 1.0 a +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Arrow crafting, Arrow Repel skills +//===== Additional Comments: ================================= +//= v1.0 Roberto message text is based off RO npc. Jason message +//= text is custom from old version. +//= All items are from official quests though.[kobra_k88] +//= v1.0a Now using functions found in "Global_Functions.txt" +//= for class checks.[kobra_k88] +//============================================================ + + + +//<======================== Roberto: Arrow crafting =========================>\\ +morocc.gat,121,109,5 script Roberto 88, +{ + mes "[Roberto]"; + if (callfunc("Is_Bow_Class")) goto L_Start; + +L_Other: + mes "Eh?... First time seeing an archer of something? Why don't you just"; + mes "go about your business and leave me be. I only talk to high level"; + mes "Archer types........"; + emotion 1; + close; +L_Start: + if (Class==Job_Archer && JobLevel<35) goto L_LowLvl; + if (getskilllv(147)>0) goto L_GotSkill; + if (ARWCRFT == 1) goto L_GetSkill; + mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we"; + mes "converse for a while, eh? Let me start off by talking about my"; + mes "childhood.... . . . . . . . . . . ."; + next; + mes "[Roberto]"; + mes "When I turned 15, I decided I'd work for a Blacksmith........"; + next; + mes "[Roberto]"; + mes "............... ~(blah blah blah)~..................."; + next; + mes "[Roberto]"; + mes ".... man was my Junior Prom a mess..........."; + next; + mes "[Roberto]"; + mes "..~(blah blah)~........ ~(blah blah)~........."; + next; + mes "(many grueling hours later.....)"; + next; + mes "[Roberto]"; + mes "So that's how I found out how to create all of these different"; + mes "kinds of arrows for myself. It definately comes in handy."; + next; + mes "[Roberto]"; + mes "Say, would you like me to teach you? We've had such a nice talk"; + mes "that I feel like can trust you with this knowledge......."; + next; + menu "Zzz... Eh!! Uh, Arrows... making... yes, teach.",M_0, "Zzzzz... Eh! uh... where am I????",M_1; + + M_0: + mes "[Roberto]"; + mes "Alright then! In order for me to teach you the art of ^5533FF'Arrow"; + mes "Crafting'^000000, you must first bring me these items:"; + mes "^FF335520 Resin,"; + mes "7 Poison Spores,"; + mes "41 Pointed Scales,"; + mes "13 Trunks,"; + mes "1 Red potion^000000"; + set ARWCRFT, 1; + emotion 5; + close; + M_1: + mes "[Roberto]"; + mes "................................................................"; + emotion 7; + next; + mes "[Roberto]"; + mes "Let me teach you this special skill.... It's called, my boot up"; + mes "your A........"; + emotion 32; + next; + mes "!!!!SMACK!!!!"; + percentheal -5,0; + close; + +L_GetSkill: + if ((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf; + mes "You've brought all of the items... very good. Lets begin....."; + next; + mes "~ hands you a very long list of ingredients ~"; + next; + mes "[Roberto]"; + mes "There you are. Your all set."; + next; + mes "......................."; + next; + mes "[Roberto]"; + mes "Hmm?...... What do you mean 'that's it'?....... What else were you"; + mes "expecting...... With that list you will be able to make any kind of"; + mes "arrows you want......."; + next; + mes "[Roberto]"; + mes "I hope you didn't expect some kind of elaborate ceremony or some"; + mes "kind of unique and lengthy training......."; + next; + delitem 907, 20; + delitem 7033, 7; + delitem 906, 41; + delitem 1019, 13; + delitem 501, 1; + skill 147,1,0; + set ARWCRFT, 0; + mes "[Roberto]"; + mes "...... Well good luck and have fun making arrows. I've got other"; + mes "things to do if you don't mind......."; + close; + + L_NotEnuf: + mes "You don't have everything I need."; + next; + goto M_0; +L_GotSkill: + mes "Hmmm?.... Sorry but I've got nothing left to teach you. Just keep"; + mes "on making those arrows..... For us Archer types there can never be"; + mes "to many arrows....."; + close; +L_LowLvl: + mes "Hmm?... Do you have something to say to me? Unfortunately I have"; + mes "nothing to say to you....."; + emotion 1; + next; + mes "[Roberto]"; + mes "It's sad but conversations with people who have ^5533FFlow job levels^000000 such"; + mes "as yourself always seem to end abrubtly..... Maybe if you trained a"; + mes "little bit longer we would have more to talk about............"; + close; +} + + +//<============================== Arrow Repel ===============================>\\ +payon.gat,190,176,5 script Jason 88, +{ + mes "[Jason]"; + if (callfunc("Is_Bow_Class")) goto L_Start; + +L_Other: + mes "What does life need from a lonely lad like me?"; + close; +L_Start: + if (getskilllv(148)>0) goto L_GotSkill; + if (Class == Job_Archer && JobLevel < 35) goto L_LowLvl; + if (ARWREP == 1) goto L_Check; + mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to"; + mes "teach you the skill, but only if you help me get the ingredients"; + mes "for my Grandma's soup."; + next; + mes "[Jason]"; + mes "Arrow Repel allows you to use your arrows to repel, push back, an"; + mes "enemy and keep them at a distance. This is a great skill for us"; + mes "Archer types."; + next; + + L_List: + mes "[Jason]"; + mes "I need the following:"; + mes "- 2 ^FF0000Emeralds^000000"; + mes "- 3 ^FF0000Yoyo tails^000000"; + mes "- 10 ^FF0000Tentacles^000000"; + mes "- 10 ^FF0000Bill of birds^000000"; + mes "- 36 ^FF0000Banana Juices^000000"; + next; + mes "[Jason]"; + mes "Hurry hurry!"; + set ARWREP, 1; + close; + +L_LowLvl: + mes "Oh I think you're a bit inexperienced to learn anything from me,"; + mes "come back later! Maybe around ^5533FFjob level 35^000000 or so....."; + close; + +L_Check: + if ((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf; + mes "OH! Marvelous you brought me all the ingredients!"; + mes "Now It'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000"; + next; + delitem 721,2; + delitem 942,3; + delitem 962,10; + delitem 925,10; + delitem 532,36; + skill 148,1,0; + set ARWREP, 0; + mes "[Jason]"; + mes "There you go! Happy hunting in the future."; + close; + + L_NotEnuf: + mes "You don't have everything I need."; + next; + goto L_List; +L_GotSkill: + mes "Hey! It's you again? I'm afraid I've taught you everything I know."; + close; +} |