diff options
Diffstat (limited to 'npc/quests/skills/archer_skills.txt')
-rw-r--r-- | npc/quests/skills/archer_skills.txt | 31 |
1 files changed, 16 insertions, 15 deletions
diff --git a/npc/quests/skills/archer_skills.txt b/npc/quests/skills/archer_skills.txt index 0f91d1b64..42b012fa4 100644 --- a/npc/quests/skills/archer_skills.txt +++ b/npc/quests/skills/archer_skills.txt @@ -3,7 +3,7 @@ //===== By: ==================================================
//= eAthena dev team
//===== Current Version: =====================================
-//= 1.4
+//= 1.4b
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
@@ -18,6 +18,7 @@ //= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
//= 1.4 Fixed exploits [Lupus]
//= 1.4a Fixed some typos [IVBela]
+//= 1.4b changed perm. variables to temp ones [Lupus]
//============================================================
@@ -25,7 +26,7 @@ //<======================== Roberto: Arrow crafting =========================>\\
morocc.gat,121,109,5 script Roberto 88,{
mes "[Roberto]";
- if (baseClass == Job_Archer) goto L_Start;
+ if(baseClass == Job_Archer) goto L_Start;
L_Other:
mes "Eh?... First time seeing an archer or something? Why don't you just";
@@ -34,9 +35,9 @@ L_Other: emotion e_what;
close;
L_Start:
- if (BaseJob==Job_Archer && JobLevel<30) goto L_LowLvl;
- if (getskilllv(147)>0) goto L_GotSkill;
- if (ARWCRFT == 1) goto L_GetSkill;
+ if(BaseJob==Job_Archer && JobLevel<30) goto L_LowLvl;
+ if(getskilllv(147)>0) goto L_GotSkill;
+ if(@ARWCRFT) goto L_GetSkill;
mes "Hmmm?.... Oh you seem to be a high level Archer type. Why don't we";
mes "converse for a while, eh? Let me start off by talking about my";
mes "childhood.... . . . . . . . . . . .";
@@ -74,7 +75,7 @@ L_Start: mes "41 Pointed Scales,";
mes "13 Trunks,";
mes "1 Red potion^000000";
- set ARWCRFT, 1;
+ set @ARWCRFT, 1;
emotion e_ic;
close;
M_1:
@@ -92,7 +93,7 @@ L_Start: close;
L_GetSkill:
- if ((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf;
+ if((countitem(907)<20) || (countitem(7033)<7) || (countitem(906)<41) || (countitem(1019)<13) || (countitem(501)<1)) goto L_NotEnuf;
delitem 907, 20;
delitem 7033, 7;
delitem 906, 41;
@@ -117,7 +118,7 @@ L_GetSkill: mes "kind of unique and lengthy training.......";
next;
skill 147,1,0;
- set ARWCRFT, 0;
+ set @ARWCRFT, 0;
mes "[Roberto]";
mes "...... Well good luck and have fun making arrows. I've got other";
mes "things to do if you don't mind.......";
@@ -148,15 +149,15 @@ L_LowLvl: //<============================== Arrow Repel ===============================>\\
payon.gat,103,63,5 script Jason 88,{
mes "[Jason]";
- if (baseClass == Job_Archer) goto L_Start;
+ if(baseClass == Job_Archer) goto L_Start;
L_Other:
mes "What does life need from a lonely lad like me?";
close;
L_Start:
- if (getskilllv(148)>0) goto L_GotSkill;
- if (BaseJob == Job_Archer && JobLevel < 35) goto L_LowLvl;
- if (ARWREP == 1) goto L_Check;
+ if(getskilllv(148)>0) goto L_GotSkill;
+ if(BaseJob == Job_Archer && JobLevel < 35) goto L_LowLvl;
+ if(@ARWREP) goto L_Check;
mes "Hi, I'm the master of the skill ^0033FFArrow Repel^000000. I might be able to";
mes "teach you the skill, but only if you help me get the ingredients";
mes "for my Grandma's soup.";
@@ -178,7 +179,7 @@ L_Start: next;
mes "[Jason]";
mes "Hurry hurry!";
- set ARWREP, 1;
+ set @ARWREP, 1;
close;
L_LowLvl:
@@ -187,7 +188,7 @@ L_LowLvl: close;
L_Check:
- if ((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf;
+ if((countitem(721)<2) || (countitem(942)<3) || (countitem(962)<10) || (countitem(925)<10) || (countitem(532)<36)) goto L_NotEnuf;
delitem 721,2;
delitem 942,3;
delitem 962,10;
@@ -197,7 +198,7 @@ L_Check: mes "Now it'll be my pleasure to teach you the skill ^0033FFArrow Repel^000000";
next;
skill 148,1,0;
- set ARWREP, 0;
+ set @ARWREP, 0;
mes "[Jason]";
mes "There you go! Happy hunting in the future.";
close;
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