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-rw-r--r--npc/quests/seals/mjolnir_seal.txt104
1 files changed, 81 insertions, 23 deletions
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt
index 376201a33..555d1b662 100644
--- a/npc/quests/seals/mjolnir_seal.txt
+++ b/npc/quests/seals/mjolnir_seal.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= SinSloth
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= eAthena
//===== Description: =========================================
@@ -13,6 +13,7 @@
//= 1.1 Fixed wrong label names [Luups]
//= 1.1a Corrected a a typo error ";;". [Samuray22]
//= 1.2 Updated several aspects of the script. [L0ne_W0lf]
+//= 1.3 Minor Touchups to quest. [L0ne_W0lf]
//============================================================
prontera,124,297,3 script Tialfi 706,{
@@ -653,13 +654,11 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 826,{
}
}
}
- else {
+ else {
mes "[Austri]";
- mes "You don't seem to understand.";
- mes "If you wish to prove to me that";
- mes "you understand blacksmiths, you";
- mes "should bring something related";
- mes "to my work!";
+ mes "You don't seem to";
+ mes "understand. If you";
+ mes "wish to prove to me that you understand blacksmiths, you should bring something related to my work!";
close;
}
}
@@ -1628,10 +1627,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 826,{
specialeffect2 EF_GUARD;
if (.@p_def == 1) {
mes "--------------------";
- mes "" + strcharinfo(0) + "";
- mes "quickly dodged!";
- mes "Sudri's arms were";
- mes "too short and missed!";
+ mes "" + strcharinfo(0) + " quickly dodged,";
+ mes "Sudri's arms were too";
+ mes "short to reach at you.";
mes "--------------------";
mes "Sudri has failed to attack.";
}
@@ -1868,9 +1866,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
mes "There's nothing like taking a relaxing break after putting your heart into your work.";
next;
mes "[Vestri]";
- mes "What do you think, human?";
- mes "Isn't that one of life's";
- mes "simple pleasures?";
+ mes "What do you think,";
+ mes "human? Isn't that one";
+ mes "of life's simple pleasures?";
close;
}
else if(god_mjo_0 == 10) {
@@ -1940,6 +1938,36 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
set .@strRetPart8$,getequipname(8);
set .@strRetPart9$,getequipname(9);
set .@strRetPart10$,getequipname(10);
+ if (.@strRetPart1$ == 0) {
+ set .@strPart1$,"Head ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart2$ == 0) {
+ set .@strPart2$,"Torso ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart3$ == 0) {
+ set .@strPart3$,"Left Hand ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart4$ == 0) {
+ set .@strPart4$,"Right Hand ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart5$ == 0) {
+ set .@strPart5$,"Garment ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart6$ == 0) {
+ set .@strPart6$,"Foot ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart7$ == 0) {
+ set .@strPart7$,"Accessory1 ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart8$ == 0) {
+ set .@strPart8$,"Accessory2 ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart9$ == 0) {
+ set .@strPart9$,"Head2 ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart10$ == 0) {
+ set .@strPart10$,"Head3 ^000000[^003366Not Equipped^000000]";
+ }
set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$;
switch(select(.@menu$)) {
case 1:
@@ -2080,7 +2108,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
close2;
}
if (countitem(615) > 0) {
- delitem 615,1; //Oridecon
+ delitem 984,1; //Oridecon
}
else {
mes "[Vestri]";
@@ -2092,9 +2120,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
}
if (getequippercentrefinery(.@part) > rand(100)) {
mes "^3355FF*Clang Clang!*^000000";
- successrefitem @vestripart;
+ successrefitem .@part;
next;
- emotion e_no1;
+ emotion e_heh;
mes "[Vestri]";
mes "Mwahahaha~";
mes "I've still got it!";
@@ -2106,7 +2134,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
else {
mes "[Vestri]";
mes "^3355FF*Clang Clang!*^000000";
- failedrefitem @vestripart;
+ failedrefitem .@part;
next;
emotion e_omg;
mes "[Vestri]";
@@ -2224,6 +2252,36 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
set .@strRetPart8$,getequipname(8);
set .@strRetPart9$,getequipname(9);
set .@strRetPart10$,getequipname(10);
+ if (.@strRetPart1$ == 0) {
+ set .@strPart1$,"Head ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart2$ == 0) {
+ set .@strPart2$,"Torso ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart3$ == 0) {
+ set .@strPart3$,"Left Hand ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart4$ == 0) {
+ set .@strPart4$,"Right Hand ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart5$ == 0) {
+ set .@strPart5$,"Garment ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart6$ == 0) {
+ set .@strPart6$,"Foot ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart7$ == 0) {
+ set .@strPart7$,"Accessory1 ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart8$ == 0) {
+ set .@strPart8$,"Accessory2 ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart9$ == 0) {
+ set .@strPart9$,"Head2 ^000000[^003366Not Equipped^000000]";
+ }
+ if (.@strRetPart10$ == 0) {
+ set .@strPart10$,"Head3 ^000000[^003366Not Equipped^000000]";
+ }
set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$;
switch(select(.@menu$)) {
case 1:
@@ -2359,7 +2417,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
close;
}
if (countitem(615) > 0) {
- delitem 615,1; //Oridecon
+ delitem 984,1; //Oridecon
}
else {
mes "[Vestri]";
@@ -2371,9 +2429,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
}
if (getequippercentrefinery(.@part) > rand(100)) {
mes "^3355FF*Clang Clang!*^000000";
- successrefitem @vestripart;
+ successrefitem .@part;
next;
- emotion e_no1;
+ emotion e_heh;
mes "[Vestri]";
mes "Mwahahaha~";
mes "I've still got it!";
@@ -2384,8 +2442,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
}
else {
mes "[Vestri]";
- mes "Clang! Clang! Clang!";
- failedrefitem @vestripart;
+ mes "^3355FF*Clang Clang!*^000000";
+ failedrefitem .@part;
next;
emotion e_omg;
mes "[Vestri]";