summaryrefslogtreecommitdiff
path: root/npc/quests/quests_yuno.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/quests_yuno.txt')
-rw-r--r--npc/quests/quests_yuno.txt70
1 files changed, 35 insertions, 35 deletions
diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt
index bb60f602d..3b08d672c 100644
--- a/npc/quests/quests_yuno.txt
+++ b/npc/quests/quests_yuno.txt
@@ -248,7 +248,7 @@ yuno_in01,17,30,5 script Wagan#juno 4_M_03,{
}
metto_q = 9;
mes "I wish you luck in your future endeavors...";
- getitem 715,10; //Yellow_Gemstone
+ getitem Yellow_Gemstone,10;
close;
}
if (MaxWeight - Weight < 150) {
@@ -257,7 +257,7 @@ yuno_in01,17,30,5 script Wagan#juno 4_M_03,{
}
metto_q = 9;
mes "I wish you luck in your future endeavors...";
- getitem 717,5; //Blue_Gemstone
+ getitem Blue_Gemstone,5;
close;
}
else if (metto_q == 9) {
@@ -437,7 +437,7 @@ yuno_in03,178,43,0 script CiCi#juno 2_M_MOLGENSTEIN,{
//== Alchemist Brothers Quest :: yuno_ryusei ===============
yuno_in01,103,157,3 script Bain#juno 4W_M_02,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -445,7 +445,7 @@ yuno_in01,103,157,3 script Bain#juno 4W_M_02,{
mes "- after you loose some weight. -";
close;
}
- if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) {
+ if (countitem(Mixture) > 0 && countitem(Portable_Furnace) > 4 && countitem(Coal) > 4 && countitem(Burn_Tree) > 4 && countitem(Fine_Sand) > 4 && countitem(Elunium_Stone) > 2 && countitem(Oridecon_Stone) > 2 && Zeny > 2000) {
if (ALCH_Q == 23) ALCH_Q = 24;
.@kyulkwa = rand(1,10);
mes "[Bain]";
@@ -536,13 +536,13 @@ yuno_in01,103,157,3 script Bain#juno 4W_M_02,{
}
S_DelItems:
- delitem 974,1; //Mixture
- delitem 612,5; //Portable_Furnace
- delitem 1003,5; //Coal
- delitem 7068,5; //Burn_Tree
- delitem 7043,5; //Fine_Sand
- delitem 757,3; //Elunium_Stone
- delitem 756,3; //Oridecon_Stone
+ delitem Mixture,1;
+ delitem Portable_Furnace,5;
+ delitem Coal,5;
+ delitem Burn_Tree,5;
+ delitem Fine_Sand,5;
+ delitem Elunium_Stone,3;
+ delitem Oridecon_Stone,3;
Zeny -= 2000;
getitem getarg(0),getarg(1); //Gold
mes "[Bain]";
@@ -569,7 +569,7 @@ S_DelItems:
}
yuno_in01,100,153,7 script Bajin 1_M_01,0,0,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
@@ -577,7 +577,7 @@ yuno_in01,100,153,7 script Bajin 1_M_01,0,0,{
mes "- after you loose some weight. -";
close;
}
- if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) {
+ if (countitem(Mixture) > 0 && countitem(Portable_Furnace) > 4 && countitem(Coal) > 4 && countitem(Burn_Tree) > 4 && countitem(Fine_Sand) > 4 && countitem(Elunium_Stone) > 2 && countitem(Oridecon_Stone) > 2 && Zeny > 2000) {
if (ALCH_Q == 23) ALCH_Q = 24;
.@kyulkwa = rand(1,10);
mes "[Bajin]";
@@ -664,13 +664,13 @@ yuno_in01,100,153,7 script Bajin 1_M_01,0,0,{
}
S_DelItems:
- delitem 974,1; //Mixture
- delitem 612,5; //Portable_Furnace
- delitem 1003,5; //Coal
- delitem 7068,5; //Burn_Tree
- delitem 7043,5; //Fine_Sand
- delitem 757,3; //Elunium_Stone
- delitem 756,3; //Oridecon_Stone
+ delitem Mixture,1;
+ delitem Portable_Furnace,5;
+ delitem Coal,5;
+ delitem Burn_Tree,5;
+ delitem Fine_Sand,5;
+ delitem Elunium_Stone,3;
+ delitem Oridecon_Stone,3;
Zeny -= 2000;
getitem getarg(0),getarg(1); //Gold
mes "[Bajin]";
@@ -800,7 +800,7 @@ yuno,261,99,4 script Sage Yklah#juno 4_M_JOB_WIZARD,{
close;
}
case 24:
- if (countitem(7030) > 2 && countitem(913) > 9 && countitem(7032) > 0) {
+ if (countitem(Claw_Of_Desert_Wolf) > 2 && countitem(Tooth_Of_Bat) > 9 && countitem(Piece_Of_Egg_Shell) > 0) {
mes "[Yklah]";
mes "Hmm! Good job, you brought all of the items. Try inserting them in the grooves.";
next;
@@ -809,9 +809,9 @@ yuno,261,99,4 script Sage Yklah#juno 4_M_JOB_WIZARD,{
next;
mes "^3355FFYou inserted items";
mes "in the grooves .^000000";
- delitem 7030,3; //Claw_Of_Desert_Wolf
- delitem 913,10; //Tooth_Of_Bat
- delitem 7032,1; //Piece_Of_Egg_Shell
+ delitem Claw_Of_Desert_Wolf,3;
+ delitem Tooth_Of_Bat,10;
+ delitem Piece_Of_Egg_Shell,1;
next;
mes "^3355FF*Crank Crank*^000000";
mes "^3355FFYou hear a strange sound come from inside the statue.^000000";
@@ -985,13 +985,13 @@ yuno,305,207,4 script Sage Syklah#juno 4_M_JOB_WIZARD,{
dmdswrd_Q = 26;
close;
case 26:
- if (countitem(7049) > 4 && countitem(953) > 0 && countitem(507) > 19) {
+ if (countitem(Stone) > 4 && countitem(Stone_Heart) > 0 && countitem(Red_Herb) > 19) {
mes "[Syklah]";
mes "Hahaha...!";
mes "So you've already gathered the items I've asked for. Good, good. Let's get started...";
- delitem 7049,5; //Stone
- delitem 953,1; //Stone_Heart
- delitem 507,20; //Red_Herb
+ delitem Stone,5;
+ delitem Stone_Heart,1;
+ delitem Red_Herb,20;
next;
mes "^3355FFSage Syklah grinded the stones and stone heart and molded them into a strange shape.^000000";
next;
@@ -1111,16 +1111,16 @@ yuno,213,298,4 script Sage Esklah#juno 4_M_JOB_WIZARD,{
dmdswrd_Q = 28;
close;
case 28:
- if (countitem(1002) > 1 && countitem(1026) > 9 && countitem(957) > 4) {
+ if (countitem(Iron_Ore) > 1 && countitem(Acorn) > 9 && countitem(Decayed_Nail) > 4) {
mes "[Esklah]";
mes "Let's see.";
mes "2 Iron Ore...";
mes "10 Acorn...";
mes "5 Decayed Nail...";
mes "Good, that's everything!";
- delitem 1002,2; //Iron_Ore
- delitem 1026,10; //Acorn
- delitem 957,5; //Decayed_Nail
+ delitem Iron_Ore,2;
+ delitem Acorn,10;
+ delitem Decayed_Nail,5;
next;
mes "[Esklah]";
mes "Good work. Now, while I make the body of the compass, you can go and bring me the rest of the items I'll need.";
@@ -1148,7 +1148,7 @@ yuno,213,298,4 script Sage Esklah#juno 4_M_JOB_WIZARD,{
mes "^3355FF5 Decayed Nail^000000.";
close;
case 29:
- if (countitem(7054) > 1 && countitem(1010) > 0) {
+ if (countitem(Brigan) > 1 && countitem(Phracon) > 0) {
mes "[Esklah]";
mes "Now...";
mes "Show me";
@@ -1156,8 +1156,8 @@ yuno,213,298,4 script Sage Esklah#juno 4_M_JOB_WIZARD,{
mes "That's 2 Brigan and...";
mes "1 Phracon. Hmm. Very good.";
mes "Now let me get to work.";
- delitem 7054,2; //Brigan
- delitem 1010,1; //Phracon
+ delitem Brigan,2;
+ delitem Phracon,1;
next;
mes "[Esklah]";
mes "Hmm...";