diff options
Diffstat (limited to 'npc/quests/quests_yuno.txt')
-rw-r--r-- | npc/quests/quests_yuno.txt | 70 |
1 files changed, 35 insertions, 35 deletions
diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt index bb60f602d..3b08d672c 100644 --- a/npc/quests/quests_yuno.txt +++ b/npc/quests/quests_yuno.txt @@ -248,7 +248,7 @@ yuno_in01,17,30,5 script Wagan#juno 4_M_03,{ } metto_q = 9; mes "I wish you luck in your future endeavors..."; - getitem 715,10; //Yellow_Gemstone + getitem Yellow_Gemstone,10; close; } if (MaxWeight - Weight < 150) { @@ -257,7 +257,7 @@ yuno_in01,17,30,5 script Wagan#juno 4_M_03,{ } metto_q = 9; mes "I wish you luck in your future endeavors..."; - getitem 717,5; //Blue_Gemstone + getitem Blue_Gemstone,5; close; } else if (metto_q == 9) { @@ -437,7 +437,7 @@ yuno_in03,178,43,0 script CiCi#juno 2_M_MOLGENSTEIN,{ //== Alchemist Brothers Quest :: yuno_ryusei =============== yuno_in01,103,157,3 script Bain#juno 4W_M_02,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -445,7 +445,7 @@ yuno_in01,103,157,3 script Bain#juno 4W_M_02,{ mes "- after you loose some weight. -"; close; } - if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) { + if (countitem(Mixture) > 0 && countitem(Portable_Furnace) > 4 && countitem(Coal) > 4 && countitem(Burn_Tree) > 4 && countitem(Fine_Sand) > 4 && countitem(Elunium_Stone) > 2 && countitem(Oridecon_Stone) > 2 && Zeny > 2000) { if (ALCH_Q == 23) ALCH_Q = 24; .@kyulkwa = rand(1,10); mes "[Bain]"; @@ -536,13 +536,13 @@ yuno_in01,103,157,3 script Bain#juno 4W_M_02,{ } S_DelItems: - delitem 974,1; //Mixture - delitem 612,5; //Portable_Furnace - delitem 1003,5; //Coal - delitem 7068,5; //Burn_Tree - delitem 7043,5; //Fine_Sand - delitem 757,3; //Elunium_Stone - delitem 756,3; //Oridecon_Stone + delitem Mixture,1; + delitem Portable_Furnace,5; + delitem Coal,5; + delitem Burn_Tree,5; + delitem Fine_Sand,5; + delitem Elunium_Stone,3; + delitem Oridecon_Stone,3; Zeny -= 2000; getitem getarg(0),getarg(1); //Gold mes "[Bain]"; @@ -569,7 +569,7 @@ S_DelItems: } yuno_in01,100,153,7 script Bajin 1_M_01,0,0,{ - if (checkweight(1201,1) == 0) { + if (checkweight(Knife,1) == 0) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; mes "- too many items with you. -"; @@ -577,7 +577,7 @@ yuno_in01,100,153,7 script Bajin 1_M_01,0,0,{ mes "- after you loose some weight. -"; close; } - if (countitem(974) > 0 && countitem(612) > 4 && countitem(1003) > 4 && countitem(7068) > 4 && countitem(7043) > 4 && countitem(757) > 2 && countitem(756) > 2 && Zeny > 2000) { + if (countitem(Mixture) > 0 && countitem(Portable_Furnace) > 4 && countitem(Coal) > 4 && countitem(Burn_Tree) > 4 && countitem(Fine_Sand) > 4 && countitem(Elunium_Stone) > 2 && countitem(Oridecon_Stone) > 2 && Zeny > 2000) { if (ALCH_Q == 23) ALCH_Q = 24; .@kyulkwa = rand(1,10); mes "[Bajin]"; @@ -664,13 +664,13 @@ yuno_in01,100,153,7 script Bajin 1_M_01,0,0,{ } S_DelItems: - delitem 974,1; //Mixture - delitem 612,5; //Portable_Furnace - delitem 1003,5; //Coal - delitem 7068,5; //Burn_Tree - delitem 7043,5; //Fine_Sand - delitem 757,3; //Elunium_Stone - delitem 756,3; //Oridecon_Stone + delitem Mixture,1; + delitem Portable_Furnace,5; + delitem Coal,5; + delitem Burn_Tree,5; + delitem Fine_Sand,5; + delitem Elunium_Stone,3; + delitem Oridecon_Stone,3; Zeny -= 2000; getitem getarg(0),getarg(1); //Gold mes "[Bajin]"; @@ -800,7 +800,7 @@ yuno,261,99,4 script Sage Yklah#juno 4_M_JOB_WIZARD,{ close; } case 24: - if (countitem(7030) > 2 && countitem(913) > 9 && countitem(7032) > 0) { + if (countitem(Claw_Of_Desert_Wolf) > 2 && countitem(Tooth_Of_Bat) > 9 && countitem(Piece_Of_Egg_Shell) > 0) { mes "[Yklah]"; mes "Hmm! Good job, you brought all of the items. Try inserting them in the grooves."; next; @@ -809,9 +809,9 @@ yuno,261,99,4 script Sage Yklah#juno 4_M_JOB_WIZARD,{ next; mes "^3355FFYou inserted items"; mes "in the grooves .^000000"; - delitem 7030,3; //Claw_Of_Desert_Wolf - delitem 913,10; //Tooth_Of_Bat - delitem 7032,1; //Piece_Of_Egg_Shell + delitem Claw_Of_Desert_Wolf,3; + delitem Tooth_Of_Bat,10; + delitem Piece_Of_Egg_Shell,1; next; mes "^3355FF*Crank Crank*^000000"; mes "^3355FFYou hear a strange sound come from inside the statue.^000000"; @@ -985,13 +985,13 @@ yuno,305,207,4 script Sage Syklah#juno 4_M_JOB_WIZARD,{ dmdswrd_Q = 26; close; case 26: - if (countitem(7049) > 4 && countitem(953) > 0 && countitem(507) > 19) { + if (countitem(Stone) > 4 && countitem(Stone_Heart) > 0 && countitem(Red_Herb) > 19) { mes "[Syklah]"; mes "Hahaha...!"; mes "So you've already gathered the items I've asked for. Good, good. Let's get started..."; - delitem 7049,5; //Stone - delitem 953,1; //Stone_Heart - delitem 507,20; //Red_Herb + delitem Stone,5; + delitem Stone_Heart,1; + delitem Red_Herb,20; next; mes "^3355FFSage Syklah grinded the stones and stone heart and molded them into a strange shape.^000000"; next; @@ -1111,16 +1111,16 @@ yuno,213,298,4 script Sage Esklah#juno 4_M_JOB_WIZARD,{ dmdswrd_Q = 28; close; case 28: - if (countitem(1002) > 1 && countitem(1026) > 9 && countitem(957) > 4) { + if (countitem(Iron_Ore) > 1 && countitem(Acorn) > 9 && countitem(Decayed_Nail) > 4) { mes "[Esklah]"; mes "Let's see."; mes "2 Iron Ore..."; mes "10 Acorn..."; mes "5 Decayed Nail..."; mes "Good, that's everything!"; - delitem 1002,2; //Iron_Ore - delitem 1026,10; //Acorn - delitem 957,5; //Decayed_Nail + delitem Iron_Ore,2; + delitem Acorn,10; + delitem Decayed_Nail,5; next; mes "[Esklah]"; mes "Good work. Now, while I make the body of the compass, you can go and bring me the rest of the items I'll need."; @@ -1148,7 +1148,7 @@ yuno,213,298,4 script Sage Esklah#juno 4_M_JOB_WIZARD,{ mes "^3355FF5 Decayed Nail^000000."; close; case 29: - if (countitem(7054) > 1 && countitem(1010) > 0) { + if (countitem(Brigan) > 1 && countitem(Phracon) > 0) { mes "[Esklah]"; mes "Now..."; mes "Show me"; @@ -1156,8 +1156,8 @@ yuno,213,298,4 script Sage Esklah#juno 4_M_JOB_WIZARD,{ mes "That's 2 Brigan and..."; mes "1 Phracon. Hmm. Very good."; mes "Now let me get to work."; - delitem 7054,2; //Brigan - delitem 1010,1; //Phracon + delitem Brigan,2; + delitem Phracon,1; next; mes "[Esklah]"; mes "Hmm..."; |