diff options
Diffstat (limited to 'npc/quests/quests_yuno.txt')
-rw-r--r-- | npc/quests/quests_yuno.txt | 81 |
1 files changed, 37 insertions, 44 deletions
diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt index 53fd11525..7bde004be 100644 --- a/npc/quests/quests_yuno.txt +++ b/npc/quests/quests_yuno.txt @@ -1,13 +1,14 @@ //===== eAthena Script ======================================= //= Quests NPCs located in Yuno City //===== By: ================================================== -//= DiaDz (v1.0) +//= eAthena Dev Team //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena 7.15 + //===== Description: ========================================= -//= +//= Help the bros and get some rubies or gold. This quest is +//= also used in part of the Alchemist job quest. //===== Additional Comments: ================================= //= v1.1 Re-did the text and re-organized the script. Corrected some items. [kobra_k88] //= v1.2 Added part to Bro's for alchemist quest [Darkchild] @@ -15,8 +16,6 @@ //============================================================ - - //=========================================================================== yuno_in01.gat,103,158,4 script Bain 98, { @@ -24,7 +23,7 @@ yuno_in01.gat,103,158,4 script Bain 98, OnStart: mes @name$; - if (sleiphnir_q == 1) goto L_Check; + if(bros_q == 1) goto L_Check; mes "We are going to invent a doll that can talk and communicate! Well, at least that's what I'm trying to do...."; mes "The idea came from an old tale about a doll that acted like a real person."; next; @@ -44,7 +43,7 @@ OnStart: mes "Really? Such benevolence is rare in this day and age. We would be grateful for you assisstance."; mes "Here are the items that we will be needing......."; callsub sF_List; - set sleiphnir_q, 1; + set bros_q, 1; close; M_End: @@ -57,6 +56,24 @@ L_Check: (countitem(757) < 3) || (countitem(756) < 3) || (Zeny < 2000)) goto L_NotEnuf; mes "Thank you very much! You found all of the items I needed. We could not have completed this project without your help"; next; + mes @name$; + mes "Okay, let's try this out!"; + mes "Hold on for just a second!"; + next; + mes "-Vrrrmrmrmrmrmrmrrmrmrmmrmrmrmrmmm"; + next; + mes "-Pakakakakakakakakakakakakakak"; + next; + mes "-Shakakakakakakakakakakaakakak"; + next; + mes @name$; + mes "AHHH it is a success!"; + mes "I don't know if we can do anything else, but this time we have created"; + set @wowitem,rand(2); + if(@wowitem == 0) mes "5 Ruby!"; + if(@wowitem == 0) getitem 723,5; + if(@wowitem == 1) mes "3 Gold!"; + if(@wowitem == 1) getitem 969,3; delitem 974,1; delitem 612,5; delitem 7068,5; @@ -65,45 +82,21 @@ L_Check: delitem 757,3; delitem 756,3; set Zeny, Zeny-2000; + if(ALCH_Q == 6) set ALCH_Q2, 2; //for Alchemist Job Quest + set bros_q, 0; + next; mes @name$; - - L_Alchemist: - mes "Okay, let's try this out!"; - mes "Hold on for just a second!"; - next; - mes "-Vrrrmrmrmrmrmrmrrmrmrmmrmrmrmrmmm"; - next; - mes "-Pakakakakakakakakakakakakakak"; - next; - mes "-Shakakakakakakakakakakaakakak"; - next; - mes @name$; - mes "AHHH it is a success!"; - mes "I don't know if we can do anything else, but this time we have created"; - set @wowitem,rand(2); - if(@wowitem == 0) mes "5 Ruby!"; - if(@wowitem == 0) getitem 723,5; - if(@wowitem == 1) mes "3 Gold!"; - if(@wowitem == 1) getitem 969,3; - next; - //if u take Alchemist Job Quest then - if(ALCH_Q == 6) set ALCH_Q2, 2; - mes @name$; - mes "Now that we know that it works,"; - mes "I don't have any need for this."; - mes "Why don't you take it? Oh,"; - mes "and if you find anymore parts,"; - mes "bring them to me again. Heheheheh."; - next; - mes @name$; - mes "Thank for helping me out."; - mes "You have my eternal gratitude."; - mes "I wish you luck in your journeys!"; - next; - mes "And here is something for you, to show you how much we appreciate your help."; - getitem 2410, 1; - set sleiphnir_q, 0; - close; + mes "Now that we know that it works,"; + mes "I don't have any need for this."; + mes "Why don't you take it? Oh,"; + mes "and if you find anymore parts,"; + mes "bring them to me again. Heheheheh."; + next; + mes @name$; + mes "Thanks for helping me out."; + mes "You have my eternal gratitude."; + mes "I wish you luck in your journeys!"; + close; L_NotEnuf: mes "In case you forgot, these are the items that we will need. I suggest you write them down......"; |