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+//===== rAthena Script =======================================
+//= Veins Quests
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 2.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Official Conversion]
+//= Collection of Veins Quests
+//= Stone Quest:
+//= - Help an Old Man with his job.
+//= - Dialog obtained from iRO.
+//= - Variable in use: veins_stone (max 8)
+//= Spy Quest:
+//= - Help prove (or disprove) a bard's innocence.
+//= - Dialog obtained from iRO.
+//= - Variable in use: que_sch (max 26)
+//= Siblings Quest:
+//= - Help a boy save his little sister.
+//= - Dialog partially obtained from iRO.
+//= - Variable in use: rachel_camel (max 25)
+//= Thor Volcano Base Quest:
+//= - Missing addition to High Priest Zhed to start quest.
+//= - Infiltrate Thor Volcano Base. What is Arunafeltz up to?
+//= - Variable in use: rachel_camel (max 27)
+//===== Additional Comments: =================================
+//= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
+//= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
+//= 1.2 Added Veins Siblings Quest. [L0ne_W0lf]
+//= Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
+//= Start NPC is missing, but will be added when I get it.
+//= 1.3 Fixed two typos small in Asbar. [L0ne_W0lf]
+//= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
+//= 1.4 Added missing checkweights. [L0ne_W0lf]
+//= 1.4a Corrected a typo error ";;". [Toms]
+//= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
+//= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
+//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
+//= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf]
+//= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf]
+//= 1.9 Added quest log entries for:
+//= - Siblings Quest
+//= - Thor Volcano Base Quest
+//= 2.0 Removed level requirement. (bugreport:4678) [L0ne_W0lf]
+//= 2.1 Added missing changequest (3071-3076). [Joseph]
+//============================================================
+
+// Stone Quest
+//============================================================
+ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
+ if ((MaxWeight - Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "- Wait a moment! -";
+ mes "- Currently you are carrying -";
+ mes "- too many items with you. -";
+ mes "- Please come back after -";
+ mes "- you put some items into Kafra Storage. -";
+ close;
+ }
+ if (veins_stone == 0) {
+ mes "[Zabaroo]";
+ mes "My back is killing me";
+ mes "after stooping over to";
+ mes "pick up stones all day long...";
+ mes "The pain... It's unbearable!";
+ next;
+ switch(select("Bend with your knees, yo.:Gosh, how bad is it?")) {
+ case 1:
+ mes "[Zabaroo]";
+ mes "Whippersnapper!";
+ mes "I didn't ask you for";
+ mes "your advice! Don't";
+ mes "patronize an old man!";
+ close;
+ case 2:
+ mes "[Zabaroo]";
+ mes "Oh, it hurts so much, it's";
+ mes "almost crippling. But I don't";
+ mes "have any choice. I need to";
+ mes "get enough stops to fill";
+ mes "this gap if I want to get";
+ mes "paid. Arrrrgh, damn it!";
+ next;
+ mes "[Zabaroo]";
+ mes "If I don't get enough";
+ mes "money to pay for my";
+ mes "granddaughter's medicine,";
+ mes "I won't be able to buy any";
+ mes "medicine for my granddaughter!";
+ mes "And that will be horrible! Ag!";
+ next;
+ select("Can I help?");
+ mes "[Zabaroo]";
+ mes "I appreciate your kindness,";
+ mes "stranger, but no. I have";
+ mes "to do this on my own.";
+ mes "A man must have his pride....";
+ next;
+ mes "^333333*Snap*^000000";
+ next;
+ mes "[Zabaroo]";
+ mes "Argh! My back...!";
+ mes "This was totally";
+ mes "unforeseeable!";
+ mes "Please! Please,";
+ mes "for the love of Freya,";
+ mes "please help me!";
+ next;
+ select("I will help you.");
+ mes "[Zabaroo]";
+ mes "Thank you!";
+ mes "Thanks so much!";
+ next;
+ select("What do you want me to do?");
+ mes "[Zabaroo]";
+ mes "Ow-ow-ow! Oh... Okay...";
+ mes "You see those all dark";
+ mes "stones stuck in the ground?";
+ mes "Those are what I need to";
+ mes "pick up. Now don't go";
+ mes "lifting rocks just yet...";
+ next;
+ mes "[Zabaroo]";
+ mes "I asked some other old";
+ mes "man in town, Absar, to";
+ mes "make me something to help";
+ mes "with my back. He was going";
+ mes "to help me if I gave hi--";
+ mes "ARGH! My back! It hurts!";
+ next;
+ mes "[Zabaroo]";
+ mes "It hurts so bad! But it's";
+ mes "especially painful right";
+ mes "when I'm about to finish";
+ mes "sentences in which I intend to";
+ mes "tell you important informat--";
+ mes "ARRRGH! Find Absar! Quickly!";
+ next;
+ while(1) {
+ mes "[Zabaroo]";
+ mes "Wait, wait...";
+ mes "Maybe I can answer";
+ mes "a few of your questions";
+ mes "before my body is wracked";
+ mes "with throbbing pain. Let's...";
+ mes "Let's at least give it a try.";
+ next;
+ switch(select("What's with these stones?:Where's the old man?:Nothing.")) {
+ case 1:
+ mes "[Zabaroo]";
+ mes "Well, we use these dark";
+ mes "stones because they're";
+ mes "pretty and easy to process.";
+ mes "They're sort of a specialty";
+ mes "of this town. I get paid to";
+ mes "harvest these handy rocks.";
+ next;
+ mes "[Zabaroo]";
+ mes "We can sell these to tourists,";
+ mes "and we even have a factory";
+ mes "that uses these stones.";
+ mes "Still, it's not like the";
+ mes "townspeople are getting";
+ mes "rich off these stones.";
+ next;
+ mes "[Zabaroo]";
+ mes "All of us are still";
+ mes "barely making a living...";
+ next;
+ break;
+ case 2:
+ mes "[Zabaroo]";
+ mes "Absar? He's inside";
+ mes "the Tool Shop. You";
+ mes "can't miss him... Just";
+ mes "look for the man with";
+ mes "the crazy eyes!";
+ next;
+ break;
+ case 3:
+ mes "[Zabaroo]";
+ mes "Thanks for your help.";
+ mes "If you can't find Absar";
+ mes "in the Tool Shop, then";
+ mes "you might want to stop";
+ mes "by the Tavern. A-auuugh!";
+ set veins_stone,1;
+ close;
+ }
+ }
+ }
+ }
+ else if (veins_stone == 1) {
+ mes "[Zabaroo]";
+ mes "Thanks for your help.";
+ mes "If you can't find Absar";
+ mes "in the Tool Shop, then";
+ mes "you might want to stop";
+ mes "by the Tavern. A-auuugh!";
+ close;
+ }
+ else if ((veins_stone > 1) && (veins_stone < 4)) {
+ mes "[Zabaroo]";
+ mes "Geez, Absar sure can";
+ mes "be fussy. Still, do your";
+ mes "best to get what he wants.";
+ mes "He won't help me otherwise!";
+ mes "Other than that, he's not";
+ mes "really that bad a guy...";
+ close;
+ }
+ else if (veins_stone == 4) {
+ mes "[Zabaroo]";
+ mes "Oh good, you're back!";
+ mes "Did you bring what";
+ mes "Absar made for me?";
+ next;
+ select("Yes, here...");
+ mes "[Zabaroo]";
+ mes "So this is what he";
+ mes "was talking about?";
+ mes "How does it... Ah!";
+ mes "Here we go! If I pull";
+ mes "the handle, that end of";
+ mes "the stick will pick stuff up!";
+ next;
+ mes "[Zabaroo]";
+ mes "This is great! I won't";
+ mes "have to bend over to pick";
+ mes "up stones anymore! Heh,";
+ mes "he must be awfully proud";
+ mes "of this useful invention~";
+ mes "I can imagine him strutting.";
+ next;
+ mes "[Zabaroo]";
+ mes "Um, did he have anything";
+ mes "to say after he gave this";
+ mes "to you? I'm just curious.";
+ next;
+ select("This message...");
+ mes "[Zabaroo]";
+ mes "Oh... I thought he";
+ mes "would forget all about";
+ mes "that. Well, it's a relief";
+ mes "to know that now. That's";
+ mes "really very nice of him.";
+ next;
+ mes "[Zabaroo]";
+ mes "I hate to ask you...";
+ mes "But would you mind";
+ mes "helping me out one";
+ mes "more time?";
+ next;
+ select("Huh? What is it?");
+ mes "[Zabaroo]";
+ mes "Don't worry, it's not";
+ mes "too hard. Would you just";
+ mes "deliver the stones I gathered";
+ mes "to the factory in town? It's";
+ mes "near the airport or airship or";
+ mes "something. It won't take long.";
+ set veins_stone,5;
+ close;
+ }
+ else if (veins_stone > 4 && veins_stone < 7) {
+ mes "[Zabaroo]";
+ mes "Thanks again for your help!";
+ mes "What did Absar call this";
+ mes "thing again? A Tactile...";
+ mes "Extendable... Damn it...";
+ mes "Why's the name so long?";
+ mes "Anyway, it's usefull~";
+ close;
+ }
+ else if (veins_stone == 7) {
+ mes "[Zabaroo]";
+ mes "Oh, you're back!";
+ mes "I really appreciate all";
+ mes "of your help. I don't have";
+ mes "much, and I know you weren't";
+ mes "expecting a reward, but I'd";
+ mes "like to give you something.";
+ next;
+ mes "[Zabaroo]";
+ mes "Ah, here we are. I found";
+ mes "these while harvesting stones";
+ mes "I was told that adventurers";
+ mes "find these useful. Anyway,";
+ mes "I hope you like these rocks...";
+ set veins_stone,8;
+ getexp 30000,0;
+ getitem 985,3; //Elunium
+ close;
+ }
+ else if (veins_stone > 7) {
+ mes "[Zabaroo]";
+ mes "Thanks to you and Absar,";
+ mes "my poor back hasn't been";
+ mes "bothering me at all lately.";
+ mes "I should be taking better";
+ mes "care of myself at my age...";
+ close;
+ }
+}
+
+ve_in,169,310,6 script Strange Old Man#ve 121,{
+ if (veins_stone == 0) {
+ mes "[Absar]";
+ mes "Bwahahaha!";
+ mes "Once... Once this is completed, I'll...";
+ mes "Mwahahahahahahahah!";
+ close;
+ }
+ else if (veins_stone == 1) {
+ mes "[Absar]";
+ mes "I'm so close to";
+ mes "completion. Now, if";
+ mes "I just turn this here...";
+ next;
+ if (select("Excuse me...:........") == 1) {
+ mes "[Absar]";
+ mes "What?! Who dares";
+ mes "disturb me?! N-no!";
+ mes "Look! Look what you did!";
+ mes "You made me screw up!";
+ next;
+ specialeffect EF_LORD;
+ percentheal -30,0;
+ next;
+ mes "[Absar]";
+ mes "!@#$%#@#$!*~";
+ mes "F$#@#%^^^&&!";
+ close2;
+ warp "ve_in",262,309;
+ end;
+ }
+ mes "[Absar]";
+ mes "Oh, no...";
+ next;
+ specialeffect EF_ASPERSIO;
+ next;
+ mes "[Absar]";
+ mes "How...?!";
+ mes "No! I failed again!";
+ mes "D-DAAAAAAAAAAAMN IIIII--";
+ next;
+ mes "[Absar]";
+ mes "Huh? What are you...";
+ mes "What do you want?";
+ next;
+ select("Oh, I-I'm...");
+ mes "[Absar]";
+ mes "Spit it out. Tell me";
+ mes "what you want, not your";
+ mes "name. Hurry, can't you";
+ mes "see that I'm busy?";
+ next;
+ if (select("I... I'm sorry.:I'm here for Mr. Zabaroo...") == 1) {
+ mes "[Absar]";
+ mes "If only you didn't";
+ mes "interrupt me! Then";
+ mes "I'd already have...";
+ mes "Ugh! Back to work!";
+ close;
+ }
+ mes "[Absar]";
+ mes "Zabaroo? What does...";
+ mes "Oh. Never mind. I think";
+ mes "I remember what he asked";
+ mes "me to make him. So did";
+ mes "you bring all the materials?";
+ next;
+ if (select("Yes:What materials...?") == 1) {
+ mes "[Absar]";
+ mes "Great, we can get";
+ mes "started and m--";
+ mes "Liar. You don't even know";
+ mes "what you're supposed to";
+ mes "bring me, do you?!";
+ mes "Get out of here!";
+ close2;
+ warp "ve_in",262,309;
+ end;
+ }
+ mes "[Absar]";
+ mes "Of course. I didn't tell him";
+ mes "what materials I needed";
+ mes "anyway. Heh heh! Now, this";
+ mes "is what I need you to bring.";
+ mes "Listen up, okay? And hurry.";
+ next;
+ mes "[Absar]";
+ mes "^4D4DFF5 Maneater Roots^000000,";
+ mes "^4D4DFF2 Glacial Hearts^000000, and";
+ mes "^4D4DFF5 Steel^000000. If you don't";
+ mes "come back soon, then";
+ mes "I won't help you. I've got";
+ mes "projects I'm working on!";
+ set veins_stone,2;
+ close;
+ }
+ else if (veins_stone == 2) {
+ if (countitem(999) > 4 && countitem(1033) > 4 && countitem(7561) > 1) {
+ mes "[Absar]";
+ mes "Good, you finally";
+ mes "brought everthing.";
+ mes "I was just about to";
+ mes "give up on you, so";
+ mes "consider yourself lucky!";
+ next;
+ mes "[Absar]";
+ mes "Give me a second.";
+ mes "You won't have to";
+ mes "wait long to see";
+ mes "my great invention!";
+ delitem 999,5; //Steel
+ delitem 1033,5; //Root_Of_Maneater
+ delitem 7561,2; //Ice_Heart
+ set veins_stone,3;
+ close2;
+ specialeffect EF_FIRESPLASHHIT;
+ end;
+ }
+ mes "[Absar]";
+ mes "What the hell?";
+ mes "Hurry and bring";
+ mes "^4D4DFF5 Maneater Roots^000000,";
+ mes "^4D4DFF2 Glacial Hearts^000000, and";
+ mes "^4D4DFF5 Steel^000000! Do you think";
+ mes "I'm doing this for fun?!";
+ close;
+ }
+ else if (veins_stone == 3) {
+ mes "[Absar]";
+ mes "Here you are...";
+ mes "Well, I don't know";
+ mes "if you appreciate";
+ mes "inventions, but this";
+ mes "is a Tactile Extendable";
+ mes "Clamp-Release Mechanism!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Tack... What...?";
+ next;
+ mes "[Absar]";
+ mes "...............................";
+ mes "You can use this to pick";
+ mes "things up. From a distance.";
+ next;
+ mes "[Absar]";
+ mes "Anyway, when you get back";
+ mes "to Zabaroo, let me him know";
+ mes "that he doesn't owe me";
+ mes "anything anymore. He'll...";
+ mes "He'll know what I mean...";
+ set veins_stone,4;
+ close;
+ }
+ mes "[Absar]";
+ mes "It's a ''Tactile Extendable";
+ mes "Clamp-Release Mechanism.''";
+ mes "What's so hard to understand";
+ mes "about that? Hmpf! I know!";
+ mes "It must be the educational";
+ mes "system! They're to blame!";
+ close;
+}
+
+ve_in02,37,28,4 script Factory Manager 898,{
+ if (veins_stone && veins_stone < 5) {
+ mes "[Mirhen]";
+ mes "Hey, employees only beyond this point!";
+ mes "Geez, don't we have a sigh that says that?";
+ mes "We should get one...";
+ mes "Anyway, get out of here.";
+ close2;
+ warp "veins",269,221;
+ end;
+ }
+ else if (veins_stone == 5) {
+ mes "[Mirhen]";
+ mes "Hey, employees only";
+ mes "beyond this point!";
+ mes "Geez, don't we have";
+ mes "a sign that says that?";
+ mes "We should get one...";
+ mes "Anyway, get out of here.";
+ next;
+ if (select("I'm sorry.:I've brought these...") == 1) {
+ mes "[Mirhen]";
+ mes "You're sorry,";
+ mes "I get it. Ummm...";
+ mes "Aren't you leaving?";
+ close;
+ }
+ mes "[Mirhen]";
+ mes "Huh? What's this name";
+ mes "tag? Zabaroo? Wait a sec...";
+ mes "You're definitely not him!";
+ next;
+ select("I'm here on his behalf.");
+ mes "[Mirhen]";
+ mes "Ah, I get it. Zabaroo's";
+ mes "back has really been";
+ mes "bothering him lately.";
+ mes "Okay, we can bend the";
+ mes "rules a bit in this situation.";
+ next;
+ mes "[Mirhen]";
+ mes "Bring those rocks over";
+ mes "to Bahed over there.";
+ mes "He'll take care of them.";
+ set veins_stone,6;
+ close;
+ }
+ mes "[Mirhen]";
+ mes "Hetarium ...";
+ mes "What's so special about";
+ mes "it? I mean, it looks just like";
+ mes "Iron Ore. Why the hell is";
+ mes "it like classified info?";
+ next;
+ mes "[Mirhen]";
+ mes "I wish I could return to";
+ mes "Rekenber Headquarters...";
+ mes "I hate being stuck here";
+ mes "gathering silly rocks in";
+ mes "the middle of nowhere.";
+ close;
+}
+
+ve_in02,54,49,2 script Factory Worker#ve1 943,{
+ if (veins_stone < 6) {
+ mes "[Bahed]";
+ mes "lately, I've been feeling so weak...";
+ mes "I heard the guy before me had to quit because he also started feeling weak.";
+ next;
+ mes "[Bahed]";
+ mes "It couldn't be...";
+ mes "It couldn't be because of this 'Hetarium'...";
+ mes "That's just plain crazy...";
+ close;
+ }
+ else if (veins_stone == 6) {
+ mes "[Bahed]";
+ mes "Oh, you got the rocks?";
+ mes "You brought them for Zabaroo?";
+ mes "Oh, how is he doing? I hear";
+ mes "he threw out his back.";
+ next;
+ select("He still hurts.");
+ mes "[Bahed]";
+ mes "Oh no... I'm so sorry";
+ mes "to hear that. I hope he";
+ mes "feels better soon. Anyway,";
+ mes "why don't you bring the";
+ mes "rocks over here?";
+ next;
+ mes "[Bahed]";
+ mes "Let me confirm Zabaroo's";
+ mes "quota for today. Ah, and";
+ mes "don't worry, we pay him";
+ mes "for his quotas regularly.";
+ next;
+ select("I have a question...");
+ mes "[Bahed]";
+ mes "Hm? What'd you want";
+ mes "to know? I can't say that";
+ mes "I know everything, but";
+ mes "I'll try my best to tell you";
+ mes "what I know. I mean,";
+ mes "you helped Zabaroo, so...";
+ next;
+ select("What's this Hetarium??");
+ mes "[Bahed]";
+ mes "Well, it hasn't been that";
+ mes "long since these rocks";
+ mes "attracted attention outside";
+ mes "of town. Before all this,";
+ mes "the townspeople just";
+ mes "made carvings out of them.";
+ next;
+ mes "[Bahed]";
+ mes "Then, all of a sudden,";
+ mes "these people from--I guess";
+ mes "it was Schwaltzvalt--came";
+ mes "and bought a lot of these";
+ mes "stones. Later, they even built";
+ mes "this factory to process them!";
+ next;
+ mes "[Bahed]";
+ mes "Oh, they tried using machines";
+ mes "to harvest these stones, but";
+ mes "they all broke down too soon.";
+ mes "That's why they hired people";
+ mes "in Veins to collect them.";
+ next;
+ mes "[Bahed]";
+ mes "I'm not sure many people";
+ mes "know who owns this factory.";
+ mes "Maybe it's Rekenber? Yes,";
+ mes "I saw one of their corporate";
+ mes "airships come to town, so";
+ mes "I think it might be them.";
+ next;
+ select("How do they use Hetarium??");
+ mes "[Bahed]";
+ mes "I'm not really sure. I just";
+ mes "happened to overhear some";
+ mes "of the higher ups mention";
+ mes "something about hearts?";
+ mes "Pieces of hearts? Doesn't";
+ mes "make any sense to me.";
+ next;
+ mes "[Bahed]";
+ mes "All I gathered was that";
+ mes "they were using the stones";
+ mes "to build a machine related";
+ mes "to those hearts. That's";
+ mes "all I know. Anyway, please";
+ mes "leave the stones over there~";
+ set veins_stone,7;
+ close;
+ }
+ mes "[Bahed]";
+ mes "Everyday I feel";
+ mes "weaker and weaker...";
+ mes "Could this be chronic";
+ mes "fatigue syndrome? Ugh...";
+ close;
+}
+
+ve_in02,68,39,7 script Factory Worker#ve2 943,{
+ mes "[Worker]";
+ mes "What the heck are these rocks?";
+ mes "They're ordinary stones, aren't they?";
+ mes "They don't pay me enough here...";
+ close;
+}
+
+// Spy Quest
+//============================================================
+prontera,202,122,0 script Kid#sch 703,{
+ if (que_sch == 0) {
+ mes "[Rooney]";
+ mes "Where the heck";
+ mes "is it? I don't... Where...?";
+ mes "He's got to be around here";
+ mes "somewhere, I think...";
+ next;
+ select("What's wrong?:...");
+ mes "[Rooney]";
+ mes "Oh, it's just...";
+ mes "Some guy sent me on a";
+ mes "delivery errand, but I can't";
+ mes "find the recipient. He said";
+ mes "that I can't miss him, but";
+ mes "I still can't figure it out.";
+ next;
+ mes "[Rooney]";
+ mes "I should have asked for";
+ mes "the exact location. I mean,";
+ mes "if I don't find him, then I'll";
+ mes "never get paid for doing";
+ mes "this delivery. ^333333*Sigh*^000000";
+ next;
+ if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
+ mes "[Rooney]";
+ mes "Thanks. I think";
+ mes "I just might need it.";
+ mes "Where could this guy";
+ mes "be? If he's expecting";
+ mes "a delivery, he should";
+ mes "make himself easy to find...";
+ close;
+ }
+ mes "[Rooney]";
+ mes "Yeah, sure, it'd be great";
+ mes "if you could help me. Let's";
+ mes "see, I need to deliver this";
+ mes "letter to a bard named...";
+ mes "It was... Ah, ^FF0000Lasda Midar^000000!";
+ next;
+ mes "[Rooney]";
+ mes "I've looked everywhere";
+ mes "in town for someone that";
+ mes "looks like a Bard, but I'm";
+ mes "not having any luck. If you";
+ mes "find him, would you tell me?";
+ set que_sch,1;
+ close;
+ }
+ else if (que_sch == 1) {
+ mes "[Rooney]";
+ mes "I still haven't";
+ mes "found Lasda Midar.";
+ mes "Would you let me know";
+ mes "if you find him so that";
+ mes "I can deliver his letter?";
+ close;
+ }
+ else if (que_sch == 2) {
+ if (Zeny < 100) {
+ mes "[Rooney]";
+ mes "Lasda Midar...";
+ mes "Where the heck";
+ mes "could that guy be?";
+ close;
+ }
+ mes "[Rooney]";
+ mes "Wow, did you really";
+ mes "find Lasda Midar?";
+ mes "Why couldn't I find him?";
+ mes "Anyway, thank you so much";
+ mes "for your help. I thought I was";
+ mes "going to fail my delivery!";
+ next;
+ select("He asked me to give you this.");
+ mes "[Rooney]";
+ mes "Hey, alright! Thanks";
+ mes "for the cash! Heh heh~";
+ set zeny,zeny-100;
+ set que_sch,3;
+ close;
+ }
+ mes "[Rooney]";
+ mes "Nice day out, isn't it?";
+ close;
+}
+
+prt_church,89,108,6 script Bard#sch 741,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+
+ if (que_sch < 1) {
+ mes "[Lasda]";
+ mes "Hello there, isn't today";
+ mes "such a wonderful day?";
+ mes "Nice weather always";
+ mes "inspires the poet in me,";
+ mes "and I can't seem to stop";
+ mes "singing my heart out~";
+ close;
+ }
+ else if (que_sch == 1) {
+ mes "[Lasda]";
+ mes "Why, what a glorious";
+ mes "day! I should sing a song";
+ mes "in praise of its wonder!";
+ mes "Ooooh... La la la-la~";
+ mes "Girls, girls, giiiirls...";
+ next;
+ if(select("Excuse me...:......") == 1) {
+ mes "[Lasda]";
+ mes "Why, what a glorious";
+ mes "day! I should sing a song";
+ mes "in praise of its wonder!";
+ mes "Ooooh... La la la-la~";
+ mes "Girls, girls, giiiirls...";
+ close;
+ }
+ mes "[Lasda]";
+ mes "Girls, girls, giiiirls...";
+ mes "Making my heart";
+ mes "beat like... Like it's";
+ mes "going too fast. My heart's";
+ mes "racing... And you're at the";
+ mes "finish line--Love Champion!";
+ next;
+ mes "[Lasda]";
+ mes "Oh? Don't stare at me";
+ mes "like that, you're making";
+ mes "me blush. Did you need to";
+ mes "talk to me or something?.";
+ next;
+ if(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?") == 1) {
+ mes "[Lasda]";
+ mes "Oh, that's alright.";
+ mes "...............................";
+ mes "Girl, I'll laugh at all your";
+ mes "jokes, and agree with yourv";
+ mes "politics~ You're hot! But";
+ mes "baby, you're dumb as bricks~";
+ close;
+ }
+ mes "[Lasda]";
+ mes "Oh? Oh, yes, that's me.";
+ mes "How can I help you?";
+ next;
+ select("I'm here to deliver this to you.");
+ mes "[Lasda]";
+ mes "Ah! He must have finally";
+ mes "sent it. Would you please";
+ mes "give me a second? Let's see...";
+ next;
+ mes "^3355FFLasda opened the letter";
+ mes "and started reading it.^000000";
+ next;
+ mes "[Lasda]";
+ mes "Umm...";
+ mes "Oh, no...";
+ next;
+ mes "[Lasda]";
+ mes "Ah, I'm sorry for";
+ mes "making you wait.";
+ mes "Here, please give";
+ mes "this money to that";
+ mes "kid that was supposed";
+ mes "to come find me here.";
+ set que_sch,2;
+ set zeny,zeny+100;
+ next;
+ mes "[Lasda]";
+ mes "I'd like you to come";
+ mes "talk to me again later";
+ mes "if you have the time";
+ mes "See you around~";
+ close;
+ }
+ else if (que_sch == 2) {
+ mes "^3355FFLasda seems to be";
+ mes "lost in deep thought.^000000";
+ close;
+ }
+ else if (que_sch == 3) {
+ mes "[Lasda]";
+ mes "Oh good, you came back!";
+ mes "Thanks for delivering that";
+ mes "letter for me. Listen, you";
+ mes "mind listening to me for";
+ mes "a bit? I want to ask you";
+ mes "for your help with something.";
+ next;
+ if (select("Sure.:No.") == 1) {
+ mes "[Lasda]";
+ mes "You see, the letter you";
+ mes "brought me was from my old";
+ mes "best friend. I haven't heard";
+ mes "from him for a while, so";
+ mes "I was pretty worried...";
+ next;
+ mes "[Lasda]";
+ mes "Vitre said in his letter";
+ mes "that he's in jail under";
+ mes "false charges so he wants";
+ mes "me to help him out. However,";
+ mes "there isn't much I can do.";
+ mes "Do you think you can help him?";
+ next;
+ if (select("Sure.:No.") == 1) {
+ mes "[Lasda]";
+ mes "Thank you so much!";
+ mes "I guess the best thing";
+ mes "to do for now is to find";
+ mes "my friend in a prison in";
+ mes "^FF0000Morroc^000000, and see what";
+ mes "you can do to help him..";
+ set que_sch,4;
+ close;
+ }
+ mes "[Lasda]";
+ mes "I... I guess...";
+ mes "You must not be";
+ mes "able to help him too...";
+ close;
+ }
+ mes "[Lasda]";
+ mes "I suppose that you";
+ mes "must already be busy";
+ mes "doing something else.";
+ mes "Well, I understand...";
+ close;
+ }
+ else if (que_sch < 8) {
+ mes "[Lasda]";
+ mes "I still can't believe";
+ mes "Vitre is being held";
+ mes "in prison in Morroc. I mean,";
+ mes "what could have happened?";
+ mes "I hope you can help him...";
+ close;
+ }
+ else if (que_sch == 8) {
+ mes "[Lasda]";
+ mes "He was arrested because";
+ mes "he's suspected of espionage?";
+ mes "That doesn't make any sense.";
+ mes "What could be going on?";
+ next;
+ select("^ff0000Krieg^000000 told me that.");
+ mes "[Lasda]";
+ mes "Krieg? Do you mean Krieg";
+ mes "Laje Mandi? I know him quite";
+ mes "well, actually. Let me write";
+ mes "you a letter or recommendation.";
+ mes "Hopefully, it'll be enough to";
+ mes "let you enter the prison.";
+ set que_sch,9;
+ close;
+ }
+ else if (que_sch == 9) {
+ mes "[Lasda]";
+ mes "Hurry and go bring";
+ mes "my letter to Krieg.";
+ mes "I wonder what happened...";
+ mes "There must be some kind";
+ mes "of weird misunderstanding.";
+ close;
+ }
+ else if (que_sch < 19) {
+ mes "[Lasda]";
+ mes "He really asked you";
+ mes "to break him out of jail?";
+ mes "Well, I know that's a morally";
+ mes "hazy area, but I hope that";
+ mes "you do your best to help Vitre.";
+ close;
+ }
+ else if (que_sch < 25) {
+ mes "[Lasda]";
+ mes "Thanks for offering";
+ mes "to help me out. I still";
+ mes "can't believe Vitre had";
+ mes "the gall to just break";
+ mes "out of prison, though...";
+ next;
+ mes "[Lasda]";
+ mes "I still can't do";
+ mes "anything to help him,";
+ mes "so please do what you";
+ mes "can to take care of him";
+ mes "for me. I really appreciate it.";
+ close;
+ }
+ else if (que_sch == 25) {
+ mes "[Lasda]";
+ mes "Ah, you're back. I'm sure";
+ mes "you have a lot to ask me";
+ mes "right now. You deserve to";
+ mes "know that everything I asked";
+ mes "you to do was part of a plan";
+ mes "to confirm Vitre's guilt.";
+ next;
+ mes "[Lasda]";
+ mes "We arrested him once";
+ mes "we learned that he was";
+ mes "an Arunafeltz spy, but we";
+ mes "couldn't punish him since";
+ mes "we lacked concrete proof.";
+ next;
+ mes "[Lasda]";
+ mes "That's why we allowed";
+ mes "him to escape: we planned";
+ mes "on following him to get the";
+ mes "proof that we needed. Our";
+ mes "sting was even able to round";
+ mes "up all of his compatriots!";
+ next;
+ mes "[Lasda]";
+ mes "I'm sorry for keeping";
+ mes "you in the dark, but it was";
+ mes "essential to the plan. We";
+ mes "couldn't have done it without";
+ mes "your help. Please take this";
+ mes "reward with our sincere thanks.";
+ set que_sch,26;
+ getitem 12106,1; //Accessory_Box
+ getexp 60000,0;
+ close;
+ }
+ else {
+ mes "[Lasda]";
+ mes "We're having too many";
+ mes "cases involving spies";
+ mes "like Vitre lately. This";
+ mes "might be a sign that";
+ mes "Arunafeltz is planning";
+ mes "to move against us...";
+ close;
+ }
+}
+
+morocc,53,87,7 script Prison Ward#sch 707,{
+ if (que_sch < 4) {
+ mes "[Jesse]";
+ mes "Only authorized";
+ mes "personnel can enter";
+ mes "this prison. You need";
+ mes "a permit if you want";
+ mes "to be able to enter.";
+ close;
+ }
+ else if (que_sch == 4) {
+ mes "[Jesse]";
+ mes "What? You want to meet";
+ mes "the prisoner? I'm sorry,";
+ mes "but he's not allowed to";
+ mes "see anyone since he was";
+ mes "arrested on suspicion";
+ mes "of espionage.";
+ set que_sch,5;
+ close;
+ }
+ else if (que_sch == 5) {
+ mes "[Jesse]";
+ mes "Huh. You're awfully";
+ mes "persistent. Alright,";
+ mes "if you can do me a favor,";
+ mes "I'll let you in. Bring me";
+ mes "1 dish of ^FF0000Fried Monkey Tails^000000";
+ next;
+ mes "[Jesse]";
+ mes "Of course, I can only let";
+ mes "you inside. Whether they'll";
+ mes "actually let you meet the";
+ mes "prisoner is another matter.";
+ mes "So do we have a deal?";
+ set que_sch,6;
+ close;
+ }
+ else if (que_sch == 6) {
+ if (countitem(12066) > 0) {
+ mes "[Jesse]";
+ mes "Ah, that's the stuff!";
+ mes "Thanks for the Fried";
+ mes "Monkey Tails~ Alright,";
+ mes "go talk to ^FF0000Sir Krieg^000000 in";
+ mes "Morroc Castle. Get his";
+ mes "approval, and I'll let you in.";
+ delitem 12066,1; //Luk_Dish01
+ set que_sch,7;
+ close;
+ }
+ mes "[Jesse]";
+ mes "Bring me a plate of";
+ mes "^FF0000Fried Monkey Tails^000000.";
+ mes "Do it, or I won't help";
+ mes "you out. I mean, I know";
+ mes "you mean well, but I'm";
+ mes "risking my job here...";
+ close;
+ }
+ else if (que_sch < 10) {
+ mes "[Jesse]";
+ mes "You didn't get approval";
+ mes "from Sir Krieg yet? You'd";
+ mes "better do it, or there's no";
+ mes "point in entering this prison.";
+ mes "You can't just sneak around";
+ mes "inside this place, you know?";
+ close;
+ }
+ else if (que_sch == 10) {
+ mes "[Jesse]";
+ mes "Did you really get";
+ mes "Sir Krieg's approval?";
+ mes "Alright, you may enter now.";
+ close2;
+ warp "ra_in01",48,355;
+ end;
+ }
+ else if (que_sch < 19) {
+ mes "[Jesse]";
+ mes "Do you want to enter?";
+ next;
+ if (select("Yes.:No") == 1) {
+ mes "[Jesse]";
+ mes "Be careful when you talk";
+ mes "to that guy: he's a smooth";
+ mes "talker, and almost charmed";
+ mes "a lot of the guards into";
+ mes "letting him go free.";
+ close2;
+ warp "ra_in01",48,355;
+ end;
+ }
+ mes "[Jesse]";
+ mes "Take your time.";
+ mes "If you're not mentally";
+ mes "prepared, then it's not";
+ mes "a good idea to talk";
+ mes "to the prisoner.";
+ close;
+ }
+ else if (que_sch < 19) {
+ mes "[Jesse]";
+ mes "Argh, I'm in trouble.";
+ mes "The prisoner escaped.";
+ mes "How could I let this...";
+ mes "happen?! Damn, I need to";
+ mes "report this to Mr. Krieg";
+ close;
+ }
+ mes "[Jesse]";
+ mes "What a relief! They";
+ mes "really set it up so that";
+ mes "the prisoner could escape?";
+ mes "Well, I thought I was going";
+ mes "to get fired for all that.";
+ close;
+}
+
+morocc_in,79,163,0 script Public Security Officer 748,{
+ if (que_sch < 7) {
+ mes "[Krieg]";
+ mes "I'm in charge of public";
+ mes "security here in Morroc.";
+ mes "Lately, there have been";
+ mes "more incidents disturbing";
+ mes "the public peace and";
+ mes "many unsettling rumors...";
+ close;
+ }
+ else if (que_sch == 7) {
+ mes "[Krieg]";
+ mes "Hello, adventurer.";
+ mes "How may I help you?";
+ next;
+ select("I'd like to see a prisoner, Mr. Vitre.");
+ mes "[Krieg]";
+ mes "Vitre? I'm sorry, but";
+ mes "I can't approve of that.";
+ mes "I'd allow visitors for normal";
+ mes "prisoners, but not for people";
+ mes "suspected of espionage.";
+ mes "That's why he's in jail.";
+ next;
+ mes "[Krieg]";
+ mes "If I knew you personally,";
+ mes "or if someone I trust can";
+ mes "vouch for you, then I'd";
+ mes "reconsider letting you";
+ mes "meet Vitre. Otherwise,";
+ mes "I just can't do it.";
+ set que_sch,8;
+ close;
+ }
+ else if (que_sch == 8) {
+ mes "[Krieg]";
+ mes "I can't let you meet";
+ mes "Vitre until I'm absolutely";
+ mes "sure that you're not involved";
+ mes "with any espionage activities.";
+ close;
+ }
+ else if (que_sch == 9) {
+ mes "[Krieg]";
+ mes "I can't let you meet";
+ mes "Vitre until I'm absolutely";
+ mes "sure that you're not involved";
+ mes "with any espionage activities.";
+ next;
+ select("Here's a letter from Lasda.");
+ mes "[Krieg]";
+ mes "Lasda? Now there's a";
+ mes "man I hold in high regard.";
+ mes "Please let me read what";
+ mes "he has to say. Hmmm...";
+ next;
+ mes "[Krieg]";
+ mes "Alright, I'll let you visit";
+ mes "Vitre. I'll send a message";
+ mes "to the prison ward so that";
+ mes "he'll let you talk to him.";
+ set que_sch,10;
+ close;
+ }
+ else if (que_sch < 26) {
+ mes "[Krieg]";
+ mes "Hmm... This is almost too";
+ mes "difficult for me to handle.";
+ mes "What should I do?";
+ close;
+ }
+ mes "[Krieg]";
+ mes "I understand that you were";
+ mes "instrumental in solving a";
+ mes "problem regarding public";
+ mes "safety. I'd just like to thank";
+ mes "you, and apologize for any";
+ mes "trouble I might have caused.";
+ close;
+}
+
+ra_in01,48,352,0 warp que_sch_jail 1,1,morocc,56,89
+
+ra_in01,50,387,4 script Upset Looking Bard#sch 51,{
+ if (que_sch < 10) {
+ mes "[Vitre]";
+ mes ".............";
+ close;
+ }
+ else if (que_sch == 10) {
+ mes "[Vitre]";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ mes "Damn, what should I do?";
+ next;
+ select("Excuse me...");
+ mes "[Vitre]";
+ mes "Hm? I'm Vitre Bizlita.";
+ mes "As you can see, I'm not in";
+ mes "any real position to help";
+ mes "you. Still, did you want";
+ mes "to ask me something?";
+ next;
+ switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
+ case 1:
+ mes "[Vitre]";
+ mes "Well...";
+ mes "It's nice to";
+ mes "receive visitors.";
+ mes "Jail can be lonely....";
+ close;
+ case 2:
+ mes "[Vitre]";
+ mes "Oh, good. Lasda finally";
+ mes "got my letter, eh? I don't";
+ mes "know what the hell's going";
+ mes "on. I mean, all I remember";
+ mes "is that these strange men";
+ mes "came and brought me here.";
+ next;
+ mes "[Vitre]";
+ mes "I... I don't think";
+ mes "they'll let me out";
+ mes "of here. I mean, they";
+ mes "jailed me and there's no";
+ mes "proof I did anything wrong.";
+ next;
+ mes "[Vitre]";
+ mes "My life is in danger as";
+ mes "long as I'm here, so I have";
+ mes "to get out as soon as I can.";
+ mes "Luckily, I figured out that";
+ mes "I can open these doors if";
+ mes "I just had 2 things.";
+ next;
+ mes "[Vitre]";
+ mes "I just need a ^FF0000Megaphone^000000";
+ mes "and a ^FF0000Violin^000000. Luckily, they're";
+ mes "pretty mundane objects, so no";
+ mes "one would suspect anything if";
+ mes "you brought them here. Um...";
+ mes "You will help me, won't you?";
+ next;
+ mes "[Vitre]";
+ mes "I understand if you have any";
+ mes "doubts about my innocence.";
+ mes "But think about it: wouldn't";
+ mes "you want to see what I do";
+ mes "with a Megaphone and Violin?";
+ mes "Sounds pretty cool, huh?";
+ next;
+ mes "^3355FFYou can hear someone";
+ mes "mumbling from the cell";
+ mes "next to Vitre's.^000000";
+ next;
+ mes "[????]";
+ mes "I wonder how the lady";
+ mes "in the Dancer Job Change";
+ mes "place is doing by now...";
+ set que_sch,11;
+ close;
+ }
+ }
+ else if (que_sch < 18) {
+ mes "[Vitre]";
+ mes "Didn't you bring the";
+ mes "Megaphone and Violin?";
+ mes "The longer I sit here,";
+ mes "the more likely it is";
+ mes "that they'll kill me!";
+ close;
+ }
+ else if (que_sch == 18) {
+ if (countitem(7040) > 0 && countitem(1901) > 0) {
+ mes "[Vitre]";
+ mes "You brought me a";
+ mes "Megaphone and Violin?";
+ mes "Perfect! Now, step aside";
+ mes "Can't have you getting hurt.";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ mes "^3355FFVitre drew in a deep";
+ mes "breath, and then smashed";
+ mes "the steel bars of his cell";
+ mes "with the Violin. Surprisingly,";
+ mes "the door swings open with";
+ mes "a very loud noise.^000000";
+ next;
+ mes "[Vitre]";
+ mes "Heh! That was a little";
+ mes "harder than I thought,";
+ mes "but it looks like I'm free~";
+ mes "Alright, let's get a move on.";
+ next;
+ mes "[Jesse]";
+ mes "What?! What's this noise?!";
+ next;
+ enablenpc "Jesse#sch";
+ mes "[Jesse]";
+ mes "Hey! How did you";
+ mes "get out of your cell?!";
+ mes "Get back in there, NOW!";
+ next;
+ mes "[Vitre]";
+ mes "If you were me, would";
+ mes "you go back in your cell";
+ mes "just because someone's";
+ mes "yelling at you? Forget it~";
+ next;
+ mes "^3355FFVitre raised the Megaphone";
+ mes "to his mouth, and drew in";
+ mes "another deep breath.^000000";
+ next;
+ mes "[Vitre]";
+ mes "Wah!";
+ next;
+ mes "[Jesse]";
+ mes "Arg...";
+ mes "Oh Lord...!";
+ mes "M-my ears...";
+ next;
+ mes "[Vitre]";
+ mes "Heh! I love it when";
+ mes "a plan comes together~";
+ mes "Let's get out of here!";
+ next;
+ delitem 1901,1; //Violin
+ delitem 7040,1; //Megaphone
+ set que_sch,19;
+ close2;
+ disablenpc "Jesse#sch";
+ warp "morocc",294,153;
+ end;
+ }
+ mes "[Vitre]";
+ mes "Didn't you bring";
+ mes "a Megaphone and";
+ mes "a Violin? Please";
+ mes "hurry, I don't have";
+ mes "much time left!";
+ close;
+ }
+ else {
+ mes "[Vitre]";
+ mes "Heh! I love it when";
+ mes "a plan comes together~";
+ mes "Let's get out of here!";
+ close2;
+ warp "morocc",294,153;
+ end;
+ }
+}
+
+ra_in01,58,389,0 script Jesse#sch 707,{
+ end;
+
+OnInit:
+ disablenpc "Jesse#sch";
+ end;
+}
+
+ra_in01,58,389,0 script Guant Prisoner#sch 929,{
+ if (que_sch < 11) {
+ mes "[Ruan]";
+ mes "This stinks. Why am";
+ mes "I locked up in here?";
+ mes "I didn't do anything";
+ mes "to deserve this!";
+ next;
+ mes "[Ruan]";
+ mes "It's getting to be so";
+ mes "bad that I even miss the";
+ mes "sound of Hianna's voice.";
+ mes "It's freakishly loud.";
+ mes "You couldn't outyell her";
+ mes "even with a Megaphone.";
+ close;
+ }
+ else if (que_sch == 11) {
+ mes "[Ruan]";
+ mes "This stinks. Why am";
+ mes "I locked up in here?";
+ mes "I didn't do anything";
+ mes "to deserve this!";
+ next;
+ mes "[Ruan]";
+ mes "It's getting to be so";
+ mes "bad that I even miss the";
+ mes "sound of Hianna's voice.";
+ mes "It's freakishly loud.";
+ mes "You couldn't outyell her";
+ mes "even with a Megaphone.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What...?!";
+ next;
+ select("Where I can find that Megaphone?");
+ mes "[Ruan]";
+ mes "Huh? Why would you";
+ mes "want to know that?";
+ next;
+ select("I really need one!");
+ mes "[Ruan]";
+ mes "Uh, you can get one from";
+ mes "that Dancer Job Change";
+ mes "place in Comodo. They're";
+ mes "really hard to get, though,";
+ mes "if not impossible. Knock";
+ mes "yourself out, buddy.";
+ close;
+ }
+ else if (que_sch < 20) {
+ mes "[Ruan]";
+ mes "Nobody knows what";
+ mes "will happen tomorrow.";
+ mes "I mean, this is a world of";
+ mes "miracles and tragedies.";
+ mes "Death, or real love...";
+ mes "You will never know what will happen.";
+ close;
+ }
+ mes "[Ruan]";
+ mes "........";
+ close;
+}
+
+// Escort Dancers to Schwaltzvalt Republic
+job_duncer,93,106,6 script Dance Instructor#sch 892,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+
+ if (que_sch < 11) {
+ mes "[Hianna]";
+ mes "Keep up the good work,";
+ mes "everyone! There's only";
+ mes "a few days left until the";
+ mes "big performance! Hey...";
+ mes "You! Can't you do it right?";
+ mes "Turn your waist quicker!";
+ close;
+ }
+ else if (que_sch == 11) {
+ mes "[Hianna]";
+ mes "Hey, who are you?";
+ mes "We already have enough";
+ mes "problems with too many";
+ mes "pervs ogling the Dancers.";
+ mes "I'd prefer it if you didn't";
+ mes "come to watch us practice.";
+ next;
+ if (select("I want a Megaphone.:Eeek...") == 2) {
+ mes "[Hianna]";
+ mes "If you really want to";
+ mes "watch us dance, come to";
+ mes "the show and buy a ticket.";
+ mes "Watching for free isn't";
+ mes "exactly supporting the arts.";
+ close;
+ }
+ mes "[Hianna]";
+ mes "You want a Megaphone?";
+ mes "Well, I'm sorry, but it's";
+ mes "not just something I can";
+ mes "lend to anybody. Then again";
+ mes "it's not like you can find one";
+ mes "anywhere else, either.";
+ next;
+ if (select("Please! I'll do anything!:Later.") == 2) {
+ mes "[Hianna]";
+ mes "Alright, then.";
+ mes "I'm sorry that";
+ mes "I can't help you.";
+ close;
+ }
+ mes "[Hianna]";
+ mes "Anything, huh?";
+ mes "Well, you just said";
+ mes "the magic word. Listen";
+ mes "carefully to what I want";
+ mes "you to do for me.";
+ next;
+ if (select("Listen:Reconsider") == 1) {
+ mes "[Hianna]";
+ mes "First, I want a little";
+ mes "cash. Consider it a rental";
+ mes "fee. 500,000 zeny should be";
+ mes "just about enough. Then,";
+ mes "I want you to do me a favor.";
+ next;
+ mes "[Hianna]";
+ mes "The Schwaltzvalt Republic";
+ mes "requested me to send some";
+ mes "Dancers for some party, but";
+ mes "I don't have enough guards";
+ mes "to protect them on their";
+ mes "way over there.";
+ next;
+ mes "[Hianna]";
+ mes "If you act as bodyguard";
+ mes "to my Dancers on the way";
+ mes "to the Schwaltzvalt Republic,";
+ mes "I'll lend you my Megaphone";
+ mes "once you come back. So...";
+ mes "How does that sound?";
+ next;
+ if (select("Sounds good.:Like a ripoff.") == 1) {
+ mes "[Hianna]";
+ mes "I'm glad you agree~";
+ mes "Okay, the Dancers are";
+ mes "waiting are the entrance,";
+ mes "so bring them over to the";
+ mes "Schwaltzvalt Republic as";
+ mes "soon as you're ready.";
+ set que_sch,12;
+ close;
+ }
+ mes "[Hianna]";
+ mes "So... I guess you";
+ mes "didn't need that";
+ mes "Megaphone as";
+ mes "badly as I thought.";
+ close;
+ }
+ mes "[Hianna]";
+ mes "Alright, take your";
+ mes "time. I'm in no rush.";
+ close;
+ }
+ else if (que_sch < 17) {
+ mes "[Hianna]";
+ mes "What are you still doing";
+ mes "here? Shouldn't you be";
+ mes "escorting the Dancers to";
+ mes "the Schwaltvalt Republic";
+ mes "already? Get a move on~";
+ close;
+ }
+ else if (que_sch == 17) {
+ mes "[Hianna]";
+ mes "Thanks for all your";
+ mes "hard work. The Dancers";
+ mes "told me that you did a good";
+ mes "job escorting them. Now...";
+ mes "Do you have the money?";
+ next;
+ if (select("Yes:No") == 1) {
+ if (Zeny < 500000) {
+ mes "[Hianna]";
+ mes "What's this? Hmm...";
+ mes "I think you made a mistake.";
+ mes "This isn't enough money.";
+ mes "Remember, 500,000 zeny~";
+ close;
+ }
+ mes "[Hianna]";
+ mes "Perfect. Well, here's";
+ mes "your Megaphone. Thanks";
+ mes "for everything, and I'll see";
+ mes "you around, adventurer~";
+ set zeny,zeny-500000;
+ set que_sch,18;
+ getitem 7040,1; //Megaphone
+ close;
+ }
+ mes "[Hianna]";
+ mes "I can't have you breaking";
+ mes "your promises, so I won't";
+ mes "give you the Megaphone";
+ mes "until you pay me the";
+ mes "500,000 zeny that you";
+ mes "said that you would.";
+ close;
+ }
+ else if (que_sch == 18) {
+ mes "[Hianna]";
+ mes "Thanks for escorting";
+ mes "my Dancers over to the";
+ mes "Schwaltzvalt Republic.";
+ mes "Anything I can help";
+ mes "you with today?";
+ next;
+ if (select("I'd like another Megaphone.:No thanks.") == 1) {
+ mes "[Hianna]";
+ mes "Well, I guess I can let";
+ mes "you have another one if";
+ mes "you pay me 500,000 zeny.";
+ mes "You sure you want to pay";
+ mes "the money for a Megaphone?";
+ next;
+ if (select("Yes:No") == 1) {
+ if (Zeny < 500000) {
+ mes "[Hianna]";
+ mes "I'm sorry, but this";
+ mes "isn't enough money for";
+ mes "a Megaphone. Be sure";
+ mes "to bring me 500,000 zeny.";
+ close;
+ }
+ mes "[Hianna]";
+ mes "Here you are. The fact is...";
+ mes "These Megaphones are";
+ mes "considered guild property,";
+ mes "so I'm not supposed to let";
+ mes "you have this. Don't let";
+ mes "anyone know I gave you this!";
+ set zeny,zeny-500000;
+ getitem 7040,1; //Megaphone
+ close;
+ }
+ mes "[Hianna]";
+ mes "Alright~";
+ mes "Take care, and";
+ mes "travel safely~";
+ close;
+ }
+ mes "[Hianna]";
+ mes "Alright~";
+ mes "Take care, and";
+ mes "travel safely~";
+ close;
+ }
+ mes "[Hianna]";
+ mes "Trust me, we've made";
+ mes "good use of the money";
+ mes "that you've ''donated.''";
+ mes "Thanks for taking good";
+ mes "care of my Dancers~";
+ close;
+}
+
+job_duncer,85,49,0 script Young Dancer#sch1 724,{
+ if (que_sch < 12) {
+ mes "[Dancer]";
+ mes "Hi there~";
+ mes "Are you enjoying";
+ mes "yourself? I hope so!";
+ close;
+ }
+ else if (que_sch == 12) {
+ mes "[Dancer]";
+ mes "Ah, you must be the";
+ mes "bodyguard. So are you";
+ mes "ready to go now?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Dancer]";
+ mes "Alright, then.";
+ mes "Here we go~";
+ set que_sch,13;
+ close2;
+ warp "airplane",75,55;
+ end;
+ }
+ mes "[Dancer]";
+ mes "We need to depart soon,";
+ mes "so please hurry. I'll be";
+ mes "waiting for you here~";
+ close;
+ }
+ mes "[Dancer]";
+ mes "Oh, that was such a fun";
+ mes "performance. I can still";
+ mes "see the dazzling decorations";
+ mes "in the ballroom where we got";
+ mes "to dance. It was so wonderful!";
+ close;
+}
+
+job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{
+ if (que_sch < 12) {
+ mes "[Dancer]";
+ mes "Hi there~";
+ mes "Are you enjoying";
+ mes "yourself? I hope so!";
+ close;
+ }
+ else if (que_sch == 12) {
+ mes "[Dancer]";
+ mes "Ah, you must be the";
+ mes "bodyguard. So are you";
+ mes "ready to go now?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Dancer]";
+ mes "Alright, then.";
+ mes "Here we go~";
+ set que_sch,13;
+ close2;
+ warp "airplane",75,55;
+ end;
+ }
+ mes "[Dancer]";
+ mes "We need to depart soon,";
+ mes "so please hurry. I'll be";
+ mes "waiting for you here~";
+ close;
+ }
+ mes "[Dancer]";
+ mes "I guess it's pretty";
+ mes "fun to perform on stage~";
+ mes "But I still need to practice";
+ mes "more for the next performance.";
+ close;
+}
+
+job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{
+ if (que_sch < 12) {
+ mes "[Dancer]";
+ mes "Hi there~";
+ mes "Are you enjoying";
+ mes "yourself? I hope so!";
+ close;
+ }
+ else if (que_sch == 12) {
+ mes "[Dancer]";
+ mes "Ah, you must be the";
+ mes "bodyguard. So are you";
+ mes "ready to go now?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Dancer]";
+ mes "Alright, then.";
+ mes "Here we go~";
+ set que_sch,13;
+ close2;
+ warp "airplane",75,55;
+ end;
+ }
+ mes "[Dancer]";
+ mes "We need to depart soon,";
+ mes "so please hurry. I'll be";
+ mes "waiting for you here~";
+ close;
+ }
+ mes "[Dancer]";
+ mes "I sure learned a lot from";
+ mes "that trip. I hope that the new";
+ mes "girls also gained something";
+ mes "from their experiences.";
+ close;
+}
+
+airplane,76,56,4 script Young Dancer#sch2 724,{
+ if (que_sch < 13) {
+ mes "[Dancer]";
+ mes "Hi there~";
+ mes "Are you enjoying";
+ mes "yourself? I hope so!";
+ close;
+ }
+ else if (que_sch == 13) {
+ mes "[Dancer]";
+ mes "This will be my";
+ mes "first performance...";
+ mes "I guess that's why";
+ mes "I have butterflies";
+ mes "in my stomach...";
+ close;
+ }
+ mes "[Dancer]";
+ mes "I wonder which beautiful";
+ mes "place we'll get to perform in";
+ mes "next time! Ooh, I can't wait!";
+ close;
+}
+
+airplane,75,53,0 script Cheerful Dancer#sch2 724,{
+ if (que_sch < 13) {
+ mes "[Dancer]";
+ mes "Hi there~";
+ mes "Are you enjoying";
+ mes "yourself? I hope so!";
+ close;
+ }
+ else if (que_sch == 13) {
+ mes "[Dancer]";
+ mes "I've performed at many";
+ mes "venues, but this is the";
+ mes "frist time I'll be dancing";
+ mes "in the Schwaltzvalt Republic.";
+ mes "This is also my first time on";
+ mes "an airship. How exciting!";
+ close;
+ }
+ mes "[Dancer]";
+ mes "Traveling is really";
+ mes "thrilling... It's almost as";
+ mes "fun as dancing on stage~";
+ close;
+}
+
+airplane,79,55,2 script Mature Looking Dancer#s2 724,{
+ if (que_sch < 13) {
+ mes "[Dancer]";
+ mes "Hi there~";
+ mes "Are you enjoying";
+ mes "yourself? I hope so!";
+ close;
+ }
+ else if (que_sch == 13) {
+ mes "[Dancer]";
+ mes "This is the first time that";
+ mes "the Schwaltzvalt Republic";
+ mes "requested a performance";
+ mes "from us. Isn't that amazing?";
+ mes "I guess we earned a reputation";
+ mes "overseas. I'll do my best!";
+ next;
+ mes "[Airship Announcement]";
+ mes "We will be arriving";
+ mes "in Einbroch shortly.";
+ mes "Passengers to Einbroch,";
+ mes "please get ready to land.";
+ next;
+ mes "[Dancer]";
+ mes "Oh! We're finally here!";
+ mes "Alright, I'll give this next";
+ mes "performance my all!";
+ close2;
+ set que_sch,14;
+ warp "ein_in01",278,223;
+ end;
+ }
+ mes "[Dancer]";
+ mes "I've been dancing on";
+ mes "stage for a long time, but";
+ mes "I always feel so nervous";
+ mes "right beforehand. I wonder";
+ mes "why that happens to me.";
+ close;
+}
+
+ein_in01,174,266,0 script Young Dancer#sch3 724,{
+ if (que_sch < 17) {
+ mes "[Dancer]";
+ mes "Oh, the dinner";
+ mes "party isn't finished yet.";
+ mes "It'll be over before";
+ mes "you even know it~";
+ close;
+ }
+ else if (que_sch == 17) {
+ mes "[Dancer]";
+ mes "Hooray! My first";
+ mes "onstage performance";
+ mes "was a success! Oh";
+ mes "I was so nervous...";
+ mes "But I'm so proud";
+ mes "of myself now!";
+ close;
+ }
+ mes "[Dancer]";
+ mes "Without dance,";
+ mes "my life has no";
+ mes "meaning at all.";
+ close;
+}
+
+ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{
+ if (que_sch < 17) {
+ mes "[Dancer]";
+ mes "The dinner party isn't";
+ mes "even finished yet, but";
+ mes "I'm already exhausted~";
+ close;
+ }
+ else if (que_sch == 17) {
+ mes "[Dancer]";
+ mes "^333333*Whew*^000000 We gave a good";
+ mes "performance this time.";
+ mes "I was worried since that";
+ mes "airship trip really drained me.";
+ close;
+ }
+ mes "[Dancer]";
+ mes "Dancing is really";
+ mes "hard work, and all that";
+ mes "practicing wears you out,";
+ mes "but it's worth it once you";
+ mes "get up on that stage.";
+ close;
+}
+
+ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{
+ if (que_sch < 17) {
+ mes "[Dancer]";
+ mes "Oh, the dinner";
+ mes "party isn't finished yet.";
+ mes "It'll be over before";
+ mes "you even know it~";
+ close;
+ }
+ else if (que_sch == 17) {
+ mes "[Dancer]";
+ mes "Well well, it looks like our";
+ mes "performance was a success.";
+ mes "The new girls did a really";
+ mes "great job. So let's head";
+ mes "back home, shall we?";
+ close2;
+ warp "comodo",191,146;
+ end;
+ }
+ mes "[Dancer]";
+ mes "Dancing is so fun, but";
+ mes "sometimes it's hard to";
+ mes "keep up with the audience's";
+ mes "expectations, you know?";
+ close;
+}
+
+ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{
+ if (que_sch < 15) {
+ mes "[Manager]";
+ mes "It'd be a really great";
+ mes "party if our customers";
+ mes "were a little less rowdy";
+ mes "Recently, they've been";
+ mes "more than a handful...";
+ close;
+ }
+ else if (que_sch == 15) {
+ mes "[Manager]";
+ mes "I'm glad our customers";
+ mes "enjoyed the performance";
+ mes "I was a little worried about";
+ mes "what they were going to think,";
+ mes "but I guess I was just being";
+ mes "overly anxious about it all.";
+ close;
+ }
+ else if (que_sch == 16) {
+ mes "[Manager]";
+ mes "Thank you so much for";
+ mes "your services. I'll be sure to";
+ mes "have one of my employees";
+ mes "send you your payment";
+ mes "Have a safe trip back~";
+ set que_sch,17;
+ close;
+ }
+ end;
+
+OnTouch:
+ if (que_sch == 14) {
+ mes "[Manager]";
+ mes "Oh, did you enjoy";
+ mes "your trip? I'm glad to";
+ mes "see that everyone arrived";
+ mes "safely. The dinner party";
+ mes "will start shortly, so";
+ mes "please get ready~";
+ set que_sch,15;
+ close;
+ }
+ end;
+}
+
+ein_in01,166,282,4 script Employee#sch 904,{
+ if (que_sch < 15) {
+ mes "[Employee]";
+ mes "We've been so busy lately!";
+ mes "It's just one party reservation";
+ mes "after another! When will I be";
+ mes "able to just take a break?";
+ close;
+ }
+ else if (que_sch < 17) {
+ if (rand(1,3) == 2) {
+ mes "[Employee]";
+ mes "Hi, how may I help you?";
+ mes "Tonight, most of customers";
+ mes "are high ranking government";
+ mes "officials or public figures.";
+ mes "That man over there is the";
+ mes "Rekenber P.R. executive.";
+ next;
+ mes "[Employee]";
+ mes "That priest over there is";
+ mes "actually a diplomat from";
+ mes "Arunafeltz on business.";
+ mes "These are some very";
+ mes "important people!";
+ close;
+ }
+ mes "[Employee]";
+ mes "How can I help you?";
+ mes "Oh, would you like another";
+ mes "drink? There you go! Please";
+ mes "enjoy the dinner party~";
+ close;
+ }
+ mes "[Employee]";
+ mes "Oh, the mess left after";
+ mes "a banquet is the biggest";
+ mes "part of my job. It's tough";
+ mes "work, but it needs to get done.";
+ close;
+}
+
+ein_in01,176,285,0 script Bard Trigger#sch -1,1,1,{
+OnTouch:
+ if (que_sch == 15) {
+ disablenpc "Corporate Figure#sch";
+ disablenpc "Arunafeltz Figure#sch";
+ enablenpc "Corporate Figure";
+ enablenpc "Arunafeltz Figure";
+ mes "[????]";
+ mes "I guess the party";
+ mes "will soon be over.";
+ mes "Did you enjoy yourself?";
+ next;
+ mes "[??????]";
+ mes "Yes, thank you, I had";
+ mes "a great time. I'm sorry";
+ mes "I gave you such short";
+ mes "notice of my arrival, but";
+ mes "you held this party anyway.";
+ next;
+ mes "[????]";
+ mes "Don't mention it.";
+ mes "You're a valued guest.";
+ mes "It would shame me if I'd";
+ mes "failed to entertain you.";
+ next;
+ mes "[??????]";
+ mes "Ho ho, you certainly know";
+ mes "how to be a good host~";
+ next;
+ mes "[????]";
+ mes "Your words honor me.";
+ next;
+ mes "^3355FFThe man took a quick";
+ mes "look around the room.^000000";
+ next;
+ mes "[????]";
+ mes "No one's around.";
+ mes "I have something to";
+ mes "discuss with you before";
+ mes "we get down to business.";
+ next;
+ mes "[??????]";
+ mes "What kind of...?";
+ next;
+ mes "[????]";
+ mes "I'll explain in detail";
+ mes "someplace safer. The gist";
+ mes "is that some rogues over in";
+ mes "Arunafeltz are plotting to harm";
+ mes "relations between Arunafeltz";
+ mes "and the Rekenber Corporation.";
+ next;
+ mes "[??????]";
+ mes "Oh... I see. Yes,";
+ mes "we can't talk about";
+ mes "that here. To tell the";
+ mes "truth, I've suspected that";
+ mes "something like that was";
+ mes "going on... Yes, makes sense.";
+ next;
+ mes "[????]";
+ mes "We should relocate";
+ mes "so that we can talk";
+ mes "a bit more freely.";
+ mes "Please follow me,";
+ mes "I already have";
+ mes "a place prepared.";
+ set que_sch,16;
+ close2;
+ disablenpc "Corporate Figure";
+ disablenpc "Arunafeltz Figure";
+ enablenpc "Corporate Figure#sch";
+ enablenpc "Arunafeltz Figure#sch";
+ }
+ end;
+}
+
+ein_in01,181,284,0 script Corporate Figure 109,{
+ end;
+
+OnInit:
+ disablenpc "Corporate Figure";
+ end;
+}
+
+ein_in01,181,285,0 script Arunafeltz Figure 920,{
+ end;
+
+OnInit:
+ disablenpc "Arunafeltz Figure";
+ end;
+}
+
+ein_in01,168,274,0 script Corporate Figure#sch 109,{
+ mes "[????]";
+ mes "Hmm... Good.";
+ mes "Everything looks";
+ mes "ready to me.";
+ close;
+}
+
+ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{
+ mes "[??????]";
+ mes "I've got to say, only";
+ mes "Rekenber can host such";
+ mes "a magnificent party in";
+ mes "a city this polluted.";
+ mes "What's going on...?";
+ close;
+}
+
+morocc,297,154,0 script Thin-Faced Bard#sch 51,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+
+ if (que_sch < 19) {
+ mes "[????]";
+ mes "............";
+ close;
+ }
+ else if (que_sch == 19) {
+ mes "[Vitre]";
+ mes "Thanks for your help.";
+ mes "This country's government";
+ mes "should know better than to";
+ mes "put a good man like me in jail.";
+ mes "Listen, I'm a fugitive now.";
+ mes "Do you think you can help me?";
+ next;
+ select("Sure.:I may as well...");
+ mes "[Vitre]";
+ mes "I just need you to talk";
+ mes "to a few people, and let";
+ mes "me know what they said.";
+ mes "I'd do it myself, but you";
+ mes "understand that I've got";
+ mes "to keep a low profile.";
+ next;
+ mes "[Vitre]";
+ mes "Please meet these people";
+ mes "in the order that I tell you.";
+ mes "I've sent messengers to let";
+ mes "them know of your arrival,";
+ mes "but I had to send them out";
+ mes "at different times... Anyway...";
+ next;
+ mes "[Vitre]";
+ mes "First, go to Prontera";
+ mes "and talk to Chada. Second,";
+ mes "go to Geffen and speak to";
+ mes "Ghez. Lastly, please go to";
+ mes "Comodo and meet Nosdan.";
+ next;
+ mes "[Vitre]";
+ mes "Each one of them will";
+ mes "sing you a song. Listen";
+ mes "carefully, and sing me their";
+ mes "songs when you come back.";
+ mes "Thanks, you have no idea how";
+ mes "much I appreciate your help.";
+ set que_sch,20;
+ close;
+ }
+ else if (que_sch == 20) {
+ mes "[Vitre]";
+ mes "Chada is probably near";
+ mes "the middle of Prontera.";
+ mes "The messenger I sent to";
+ mes "him should have reached";
+ mes "him by now, so he should";
+ mes "be expecting your arrival.";
+ close;
+ }
+ else if (que_sch == 21) {
+ mes "[Vitre]";
+ mes "Ah, now you've got to";
+ mes "talk to Ghez. He should";
+ mes "be in Northeast Geffen";
+ mes "somewhere. Hopefully";
+ mes "you won't have too much";
+ mes "trouble finding him.";
+ close;
+ }
+ else if (que_sch == 22) {
+ mes "[Vitre]";
+ mes "Trying to find Nosdan?";
+ mes "I think he's probably in the";
+ mes "Northern Cave in Comodo.";
+ mes "Please talk to him, and let";
+ mes "me know about his song.";
+ close;
+ }
+ else if (que_sch == 23) {
+ mes "[Vitre]";
+ mes "Welcome back.";
+ mes "So did you listen";
+ mes "to all of their songs?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Vitre]";
+ mes "Perfect~ Here's a little";
+ mes "something to show my";
+ mes "gratitude. Hope you like it.";
+ set que_sch,24;
+ getitem 603,1; //Old_Blue_Box
+ next;
+ mes "[Vitre]";
+ mes "Now, tell me, what";
+ mes "exactly did they si--";
+ next;
+ mes "[????]";
+ mes "Hold it!";
+ next;
+ enablenpc "????#sch1";
+ enablenpc "????#sch2";
+ enablenpc "????#sch3";
+ mes "[Vitre]";
+ mes "What? Wh-who the";
+ mes "hell are you guys?!";
+ next;
+ mes "[????]";
+ mes "Rune-Midgarts";
+ mes "Secret Service!";
+ mes "Vitre Bizlleta--";
+ mes "you're under arrest";
+ mes "for espionage!";
+ next;
+ mes "[Vitre]";
+ mes "Again? Didn't you just";
+ mes "arrest me just for being";
+ mes "suspected of espionage?";
+ mes "I think it's a little unfair";
+ mes "to just capture me when";
+ mes "you don't have any proof.";
+ next;
+ mes "[????]";
+ mes "We just seized concrete";
+ mes "evidence of your illegal";
+ mes "activities. It's probably";
+ mes "enough to imprison you";
+ mes "for life. Happy now?";
+ next;
+ mes "[Vitre]";
+ mes "You're bluffing.";
+ next;
+ mes "[????]";
+ mes "You shouldn't have sent";
+ mes "that unsuspecting adventurer";
+ mes "to your news sources. We've";
+ mes "taken them into custody";
+ mes "Chada, Ghez, Nosdan.";
+ mes "That's them, right?";
+ next;
+ mes "[Vitre]";
+ mes "Nooooooooo!";
+ next;
+ mes "[Suden]";
+ mes "Adventurer, thank you for";
+ mes "your cooperation. I am";
+ mes "Suden Griea, Secret Service";
+ mes "agent. I'm sure you have";
+ mes "a lot of questions, but ^FF0000Lasda";
+ mes "Midar^000000 will answer them.";
+ next;
+ mes "[Suden]";
+ mes "I'd explain here and now,";
+ mes "but I better dispose of";
+ mes "this trash with the rest of";
+ mes "his scum buddies... in jail!";
+ set que_sch,25;
+ close2;
+ disablenpc "????#sch1";
+ disablenpc "????#sch2";
+ disablenpc "????#sch3";
+ end;
+ }
+ mes "[Vitre]";
+ mes "Would you please hurry?";
+ mes "Staying in one place like";
+ mes "this makes me nervous...";
+ mes "I should be on the move...";
+ close;
+ }
+ else if (que_sch == 24) {
+ mes "[Vitre]";
+ mes "Now, tell me, what";
+ mes "exactly did they si--";
+ next;
+ mes "[????]";
+ mes "Hold it!";
+ next;
+ enablenpc "????#sch1";
+ enablenpc "????#sch2";
+ enablenpc "????#sch3";
+ mes "[Vitre]";
+ mes "What? Wh-who the";
+ mes "hell are you guys?!";
+ next;
+ mes "[????]";
+ mes "Rune-Midgarts";
+ mes "Secret Service!";
+ mes "Vitre Bizlleta--";
+ mes "you're under arrest";
+ mes "for espionage!";
+ next;
+ mes "[Vitre]";
+ mes "Again? Didn't you just";
+ mes "arrest me just for being";
+ mes "suspected of espionage?";
+ mes "I think it's a little unfair";
+ mes "to just capture me when";
+ mes "you don't have any proof.";
+ next;
+ mes "[????]";
+ mes "We just seized concrete";
+ mes "evidence of your illegal";
+ mes "activities. It's probably";
+ mes "enough to imprison you";
+ mes "for life. Happy now?";
+ next;
+ mes "[Vitre]";
+ mes "You're bluffing.";
+ next;
+ mes "[????]";
+ mes "You shouldn't have sent";
+ mes "that unsuspecting adventurer";
+ mes "to your news sources. We've";
+ mes "taken them into custody";
+ mes "Chada, Ghez, Nosdan.";
+ mes "That's them, right?";
+ next;
+ mes "[Vitre]";
+ mes "Nooooooooo!";
+ next;
+ mes "[Suden]";
+ mes "Adventurer, thank you for";
+ mes "your cooperation. I am";
+ mes "Suden Griea, Secret Service";
+ mes "agent. I'm sure you have";
+ mes "a lot of questions, but ^FF0000Lasda";
+ mes "Midar^000000 will answer them.";
+ next;
+ mes "[Suden]";
+ mes "I'd explain here and now,";
+ mes "but I better dispose of";
+ mes "this trash with the rest of";
+ mes "his scum buddies... in jail!";
+ set que_sch,25;
+ close2;
+ disablenpc "????#sch1";
+ disablenpc "????#sch2";
+ disablenpc "????#sch3";
+ end;
+ }
+ mes "[Bard]";
+ mes "Oh, uh...";
+ mes "I'm not really Vitre.";
+ mes "I'm just a lookalike that's";
+ mes "been planted here in case";
+ mes "his hoodlum buddies come";
+ mes "here to find him. You know?";
+ next;
+ mes "[Bard]";
+ mes "Yeah... This is a pretty";
+ mes "dumb job. I mean, all I do";
+ mes "is stand here, waiting for";
+ mes "his spy friends. What are";
+ mes "the odds of that happening?";
+ close;
+}
+
+morocc,294,152,0 script ????#sch1 899,{
+ end;
+
+OnInit:
+ disablenpc "????#sch1";
+ end;
+}
+
+morocc,293,155,6 script ????#sch2 899,{
+ end;
+
+OnInit:
+ disablenpc "????#sch2";
+ end;
+}
+
+morocc,298,150,1 script ????#sch3 899,{
+ end;
+
+OnInit:
+ disablenpc "????#sch3";
+ end;
+}
+
+prontera,109,161,6 script Young Man#sch 83,{
+ if (que_sch < 20) {
+ mes "[Chada]";
+ mes "What a boring day...";
+ mes "Perhaps I'll stave the";
+ mes "dreariness with song~";
+ close;
+ }
+ else if (que_sch == 20) {
+ mes "[Chada]";
+ mes "Are you the one that";
+ mes "Vitre sent? Good, good.";
+ mes "Let me treat you to my";
+ mes "wonderful song. Listen...";
+ mes "And learn... And love...";
+ next;
+ mes "[Chada]";
+ mes "La la la la la la la la~";
+ mes "A curse plagues the";
+ mes "royal family, and it's";
+ mes "been passed down to their";
+ mes "second child... la la la...";
+ mes "No one can cure it... Oooh~";
+ next;
+ mes "[Chada]";
+ mes "Hahaha! Isn't that";
+ mes "such a wonderful song?";
+ mes "Let Vitre know each and";
+ mes "every word to it, okay?";
+ set que_sch,21;
+ close;
+ }
+ else if (que_sch < 30) {
+ mes "[Chada]";
+ mes "Did you need to hear";
+ mes "the song again? Alright,";
+ mes "listen carefully this time~";
+ next;
+ mes "[Chada]";
+ mes "La la la la la la la la~";
+ mes "A curse plagues the";
+ mes "royal family, and it's";
+ mes "been passed down to their";
+ mes "second child... la la la...";
+ mes "No one can cure it... Oooh~";
+ next;
+ mes "[Chada]";
+ mes "Hahaha! Isn't that";
+ mes "such a wonderful song?";
+ mes "Let Vitre know each and";
+ mes "every word to it, okay?";
+ close;
+ }
+ else {
+ mes "[Chada]";
+ mes "...........";
+ mes "I have nothing to say to you.";
+ close;
+ }
+}
+
+geffen,196,167,4 script Young Woman#sch 101,{
+ if (que_sch < 21) {
+ mes "[Ghez]";
+ mes "When is he going";
+ mes "to send someone to";
+ mes "listen to my song?";
+ close;
+ }
+ else if (que_sch == 21) {
+ mes "[Ghez]";
+ mes "Oh, Vitre send you?";
+ mes "Great, I've been waiting";
+ mes "for you. Check out this";
+ mes "new song I wrote. It's great.";
+ next;
+ mes "[Ghez]";
+ mes "Sha la la la la la";
+ mes "Prontera Knights gotta";
+ mes "protect the palace~";
+ mes "Sha hoo hoo haaaaa";
+ mes "Geffen Knights gotta";
+ mes "protect the magic tower~";
+ next;
+ mes "[Ghez]";
+ mes "Na na na nan nan naaa";
+ mes "Prontera! Geffen! Knights";
+ mes "together! Protect the palace!";
+ mes "Ooooooooooooh yeah!";
+ mes "And crush their foes to the west!";
+ mes "That's the secret plan! La la la~";
+ next;
+ mes "[Ghez]";
+ mes "Wasn't that poetic?";
+ mes "Now sing that song exactly";
+ mes "as you heard it to Vitre.";
+ set que_sch,22;
+ close;
+ }
+ else if (que_sch < 30) {
+ mes "[Ghez]";
+ mes "You want to hear my song";
+ mes "again? Fine, but make sure";
+ mes "to memorize it all this time.";
+ next;
+ mes "[Ghez]";
+ mes "Sha la la la la la";
+ mes "Prontera Knights gotta";
+ mes "protect the palace~";
+ mes "Sha hoo hoo haaaaa";
+ mes "Geffen Knights gotta";
+ mes "protect the magic tower~";
+ next;
+ mes "[Ghez]";
+ mes "Na na na nan nan naaa";
+ mes "Prontera! Geffen! Knights";
+ mes "together! Protect the palace!";
+ mes "Ooooooooooooh yeah!";
+ mes "And crush their foes to the west!";
+ mes "That's the secret plan! La la la~";
+ next;
+ mes "[Ghez]";
+ mes "Wasn't that poetic?";
+ mes "Now sing that song exactly";
+ mes "as you heard it to Vitre.";
+ close;
+ }
+ else {
+ mes "[Ghez]";
+ mes "I'm doomed...";
+ mes ".......";
+ close;
+ }
+}
+
+comodo,135,299,0 script Young Man#sch2 809,{
+ if (que_sch < 22) {
+ mes "[Nosdan]";
+ mes "Have you come to hear";
+ mes "my song? Ah, it's good";
+ mes "that you've come to enjoy";
+ mes "my melodious vo--wait,";
+ mes "wait, where are you going?";
+ close;
+ }
+ else if (que_sch == 22) {
+ mes "[Nosdan]";
+ mes "Ah, are you the one";
+ mes "that Vitre mentioned";
+ mes "in his message? Okay,";
+ mes "please give me a moment.";
+ next;
+ mes "[Nosdan]";
+ mes "^333333*Ahem ahem*^000000";
+ mes "I'm ready. Now";
+ mes "please listen..";
+ next;
+ mes "[Nosdan]";
+ mes "Who dares stop the fearless";
+ mes "warrior? Baphomet? Drake?";
+ mes "No, they're too weak! His";
+ mes "steps now head to the group";
+ mes "of evil men trying to revive";
+ mes "Satan Morroc. I mean, come on!";
+ next;
+ mes "[Nosdan]";
+ mes "Sad news from an old comrade,";
+ mes "the evil group discovered...";
+ mes "Time to stop Satan Morroc's";
+ mes "revival~ La la la la la la la";
+ mes "la la la la la la la la la la";
+ mes "la la la la la la la la la la";
+ next;
+ mes "[Nosdan]";
+ mes "What'd you think?";
+ mes "Um, don't ask me about";
+ mes "the lyrics. Just a weird";
+ mes "artistic quirk I guess.";
+ mes "Oh, please sing that song";
+ mes "to Vitre for me, okay?";
+ set que_sch,23;
+ close;
+ }
+ else if (que_sch < 30) {
+ mes "[Nosdan]";
+ mes "Oh, you need to";
+ mes "hear my song again?";
+ mes "No problem! I guess";
+ mes "you really like it~";
+ next;
+ mes "[Nosdan]";
+ mes "Who dares stop the fearless";
+ mes "warrior? Baphomet? Drake?";
+ mes "No, they're too weak! His";
+ mes "steps now head to the group";
+ mes "of evil men trying to revive";
+ mes "Satan Morroc. I mean, come on!";
+ next;
+ mes "[Nosdan]";
+ mes "Sad news from an old comrade,";
+ mes "the evil group discovered...";
+ mes "Time to stop Satan Morroc's";
+ mes "revival~ La la la la la la la";
+ mes "la la la la la la la la la la";
+ mes "la la la la la la la la la la";
+ next;
+ mes "[Nosdan]";
+ mes "What'd you think?";
+ mes "Um, don't ask me about";
+ mes "the lyrics. Just a weird";
+ mes "artistic quirk I guess.";
+ mes "Oh, please sing that song";
+ mes "to Vitre for me, okay?";
+ close;
+ }
+ else {
+ mes "[Nosdan]";
+ mes "Oh, no! I didn't!";
+ mes "do anything wrong.";
+ mes "I swear!";
+ close;
+ }
+}
+
+// Siblings Quest
+//============================================================
+veins,327,185,3 script Kid#camelcamel 944,{
+ if (MISC_QUEST & 8192) {
+ if (rachel_camel == 0) {
+ mes "[Kid Karyn]";
+ mes "*Sob*";
+ next;
+ mes "^3355FFThis sobbing child";
+ mes "looks really upset...^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, why are you";
+ mes "crying? Are you lost?";
+ mes "Where's your mommy?";
+ next;
+ mes "[Kid Karyn]";
+ mes "My... Mom's";
+ mes "at home...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ mes ".........";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I see. So...";
+ mes "Are you having";
+ mes "trouble finding";
+ mes "your way back home?";
+ next;
+ mes "[Kid Karyn]";
+ mes "No! I'm ten years old!";
+ mes "I can find my way home,";
+ mes "even with my eyes closed!";
+ mes "^333333*Sniff sniff*^000000 Uuuuuuweeeh~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Can you tell me";
+ mes "why you're crying?";
+ next;
+ mes "[Kid Karyn]";
+ mes "I... ^333333*Sniff*^000000";
+ mes "I-I went to... Th-...";
+ mes "Volcan.... w-w-with";
+ mes "my sist-- Waaaaaaah!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Poor kid... Come on,";
+ mes "take a deep breath so";
+ mes "you can tell me about what";
+ mes "happened a little more slowly.";
+ next;
+ mes "[Kid Karyn]";
+ mes "*^333333Sob*^000000 ...It's just...";
+ mes "I went to Thor Volcano";
+ mes "with my little sister to see";
+ mes "which one of us was braver...";
+ mes "But then, we met some...";
+ mes "Scary people there... and...";
+ next;
+ mes "[Kid Karyn]";
+ mes "I got scared, so... So...";
+ mes "My sister... Wah~! *Sob*";
+ next;
+ mes "[Kid Karyn]";
+ mes "*Sob*";
+ next;
+ mes "[Kid Karyn]";
+ mes "I-I ran away from them...";
+ mes "But I left my sister over";
+ mes "there with those weird men...";
+ next;
+ mes "[Kid Karyn]";
+ mes "Mom's sick, and dad's";
+ mes "always at work... He's";
+ mes "the captain of a ship, so...";
+ mes "I don't think they can help.";
+ next;
+ mes "[Kid Karyn]";
+ mes "Can you help me please,";
+ mes "and bring my sister back?";
+ mes "*Sniff* Please? I promise";
+ mes "that I can pay you as soon";
+ mes "as my dad comes back!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait... I have a question.";
+ mes "You said that someone took";
+ mes "away your sister at Thor";
+ mes "Volcano? What did they look";
+ mes "like? Are you sure that there";
+ mes "were people there?";
+ next;
+ mes "[Kid Karyn]";
+ mes "I... I don't know!";
+ mes "I got so scared, I just";
+ mes "ran away! I... I didn't";
+ mes "mean to leave my sister!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmmm...";
+ mes "Maybe your sister was";
+ mes "kidnapped by bandits...";
+ next;
+ switch(select("Decline Request:Accept Request")) {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "Sorry kid, but I've got";
+ mes "things to do. I'm sure";
+ mes "someone else will come";
+ mes "along to save your sister.";
+ next;
+ mes "[Kid Karyn]";
+ mes "Wah~";
+ close;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Okay, I'll see what";
+ mes "I can do. I'll try my best";
+ mes "to find your sister.";
+ next;
+ mes "[Kid Karyn]";
+ mes "Thank you so much!";
+ mes "Please find my sister";
+ mes "Curdie soon! Oh, I hope";
+ mes "she's okay! If she's not...";
+ mes "^333333*Sob*^000000 I don't know what";
+ mes "I'll do! Waaaaaaaah~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Alright...";
+ mes "Wish me luck.";
+ mes "I'll go search Thor";
+ mes "Volcano to find your";
+ mes "little sister Curdie.";
+ setquest 3060;
+ set rachel_camel,1;
+ close;
+ }
+ }
+ else if (rachel_camel == 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I'd better search";
+ mes "Thor Volcano for Curdie,";
+ mes "Karyn's little sister.";
+ close;
+ }
+ else if (rachel_camel == 2) {
+ mes "[Kid Karyn]";
+ mes "W-were you able";
+ mes "to find my sister?";
+ mes "Is she alright?";
+ mes "What happened?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I found her,";
+ mes "she's alright but...";
+ next;
+ mes "[Kid Karyn]";
+ mes "What? Why isn't";
+ mes "she with you?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Curdie is... Well, she's";
+ mes "been shackled down. We";
+ mes "need to find a way to free her.";
+ mes "Do you know where there's";
+ mes "a forge or a locksmith that";
+ mes "might be able to help her?";
+ next;
+ mes "[Kid Karyn]";
+ mes "Oh! Oh, there's a";
+ mes "locksmith in the market";
+ mes "street! You can ask him";
+ mes "to help free Curdie!";
+ changequest 3061,3062;
+ set rachel_camel,3;
+ close;
+ }
+ else if (rachel_camel == 3) {
+ mes "[Kid Karyn]";
+ mes "Let's see...";
+ mes "I'd better find the";
+ mes "locksmith in the market";
+ mes "street, and ask him to help";
+ mes "me unlock Curdie's shackles.";
+ close;
+ }
+ else if (rachel_camel == 4) {
+ mes "[Kid Karyn]";
+ mes "Huh... I'd better talk";
+ mes "to Mr. Lockenlock first, the";
+ mes "locksmith in the market street.";
+ close;
+ }
+ else if (rachel_camel == 5) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm... I'd better talk";
+ mes "to Ms. Ivory, the organic";
+ mes "soap maker if I want to help";
+ mes "Karyn free his sister Curdie.";
+ close;
+ }
+ else if (rachel_camel == 6) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait... I should be";
+ mes "bringing Ms. Ivory all";
+ mes "of the soap ingredients.";
+ mes "What were they again...?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^4D4DFF10 Milk^000000,";
+ mes "^4D4DFF100 Green Herbs^000000,";
+ mes "^4D4DFF50 Jellopies^000000, and";
+ mes "^4D4DFF5 Empty Bottles^000000.";
+ mes "I better get those...";
+ close;
+ }
+ else if (rachel_camel == 7) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I need to talk to";
+ mes "someone named Saraman";
+ mes "to get the soap ingredients...";
+ close;
+ }
+ else if (rachel_camel == 8) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Let's see...";
+ mes "I need to bring";
+ mes "Mr. Saruman all the";
+ mes "things he needs to";
+ mes "stimulate a camel's ";
+ mes "appetite. I need to get...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^4D4DFF1 Unripe Apple^000000,";
+ mes "^4D4DFF5 Monster's Feed^000000,";
+ mes "^4D4DFF1 Empty Bottle^000000, and";
+ mes "^4D4DFF1 Yellow Potion^000000.";
+ close;
+ }
+ else if (rachel_camel == 9) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I have everything I need";
+ mes "to stimulate a camel's";
+ mes "appetite. Now I need to";
+ mes "feed the camel so that I can";
+ mes "get the soap ingredients and";
+ mes "5 lumps of camel dung.";
+ close;
+ }
+ else if (rachel_camel == 10) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Right now, my time";
+ mes "would be better spent";
+ mes "looking for the Silk Sand";
+ mes "Camel for the ingredients.";
+ close;
+ }
+ else if (rachel_camel == 11) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I'd better find Mr. Saraman's";
+ mes "lost camel, feed it camel";
+ mes "appetite stimulants, and";
+ mes "then get the soap ingredient";
+ mes "and 5 lumps of camel dung";
+ mes "if I want to free Curdie.";
+ close;
+ }
+ else if (rachel_camel > 11 && rachel_camel < 17) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Well... I found the";
+ mes "camel. Now I need to get";
+ mes "all the soap ingredients.";
+ mes "The sooner I do that, the";
+ mes "sooner I can help Curdie.";
+ close;
+ }
+ else if (rachel_camel == 17) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I managed to get the soap";
+ mes "ingredient and 5 of those";
+ mes "camel dung lumps. I should";
+ mes "head back to Mr. Saraman to";
+ mes "tell him where his camel is,";
+ mes "and then go to Ms. Ivory.";
+ close;
+ }
+ else if (rachel_camel == 18) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Let's see...";
+ mes "Shouldn't I be going";
+ mes "to see Ms. Ivory now?";
+ close;
+ }
+ else if (rachel_camel == 19) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I have the Silk Sand Camel";
+ mes "Soap now, so I should go";
+ mes "bring it to Mr. Lockenlock.";
+ close;
+ }
+ else if (rachel_camel == 20) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I'd better use the soap to";
+ mes "make a key mold that I can";
+ mes "bring over to Mr. Lockenlock.";
+ close;
+ }
+ else if (rachel_camel == 21) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Making the key is more";
+ mes "important that telling Karyn";
+ mes "about what's happened.";
+ close;
+ }
+ else if (rachel_camel == 22) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I need to bring";
+ mes "1 Steel to Mr. Lockenlock";
+ mes "so that he can make a key";
+ mes "that will finally free Curdie.";
+ close;
+ }
+ else if (rachel_camel == 23) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I finally got the";
+ mes "key that I can use";
+ mes "to free Curdie. I'm";
+ mes "gonna go save her now.";
+ next;
+ mes "[Kid Karyn]";
+ mes "Thank you so much!";
+ mes "Please bring back Curdie";
+ mes "as soon as you can! ^333333*Sob*^000000";
+ close;
+ }
+ else if (rachel_camel == 24) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, Karyn! I sent";
+ mes "your sister back to town";
+ mes "with a Butterfly Wing.";
+ mes "Did she come back safe?";
+ next;
+ mes "[Kid Karyn]";
+ mes "Yes, Curdie's back";
+ mes "and she's resting in";
+ mes "the hospital right now.";
+ mes "Thank you so much for";
+ mes "all of your help!";
+ next;
+ mes "[Kid Karyn]";
+ mes "I'm not sure what's wrong";
+ mes "with Curdie, though. Ever";
+ mes "since she got back, she gets";
+ mes "frightened whenever she";
+ mes "sees the soldiers in town.";
+ next;
+ mes "[Kid Karyn]";
+ mes "I promise to tell my dad";
+ mes "about what you did after he";
+ mes "comes back from overseas.";
+ mes "Thank you for everything";
+ mes "that you did for us!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Umm... I see...";
+ mes "I'll come by later";
+ mes "when Curdie's released";
+ mes "from the hospital.";
+ next;
+ mes "[Kid Karyn]";
+ mes "Yes, please do.";
+ mes "I promise to help you";
+ mes "whenever you need me!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hahahaha!";
+ mes "Well... I guess that's";
+ mes "pretty reassuring. Until then,";
+ mes "take good care of your mother";
+ mes "and sister. You got that?";
+ next;
+ mes "[Kid Karyn]";
+ mes "Got it!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Good, good...";
+ mes "It's a promise, then.";
+ mes "I'll see you later~";
+ completequest 3083;
+ set rachel_camel,25;
+ specialeffect2 EF_ABSORBSPIRITS;
+ getexp 100000,70000;
+ close;
+ }
+ else {
+// Start Nameless Island Access Quest Addition
+ if (aru_monas < 15) {
+ mes "[Kid Karyn]";
+ mes "Oh, hello! Thank you";
+ mes "so much for helping me";
+ mes "last time! When I get";
+ mes "older, I'm gonna do my";
+ mes "best to help you the same";
+ mes "way that you helped me!";
+ close;
+ }
+ else if (aru_monas == 15) {
+ mes "[Kid Karyn]";
+ mes "Hi! It's good to see";
+ mes "you again! Kurdi just came";
+ mes "back home from the hospital,";
+ mes "and is getting better everyday!";
+ mes "Ah, and I've been taking care";
+ mes "of her, just like I promised~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Really? That's good";
+ mes "You should be proud~";
+ next;
+ mes "[Kid Karyn]";
+ mes "^666666*Blush*^000000 Heh heh!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Anyway, I was wondering";
+ mes "if you could help me.";
+ mes "Your dad's a fisherman,";
+ mes "right? Would you mind";
+ mes "asking him if I could";
+ mes "borrow his boat?";
+ next;
+ mes "[Kid Karyn]";
+ mes "Well... Actually...";
+ mes "The pope said that my";
+ mes "dad isn't allowed to use";
+ mes "his boat for a while...";
+ mes "I'm not sure why...";
+ next;
+ mes "[Kid Karyn]";
+ mes "So yeah. Dad's not allowed";
+ mes "to go out to sea right now.";
+ mes "But it should be okay if it's";
+ mes "you, right? Hey, you helped";
+ mes "me, so I hafta help you, right?";
+ next;
+ mes "[Kid Karyn]";
+ mes "My dad is really mad that";
+ mes "he can't use his boat so";
+ mes "maybe we better not tell";
+ mes "him you want to use it. Let's";
+ mes "keep it our secret, okay?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "S-sure thing!";
+ next;
+ mes "[Kid Karyn]";
+ mes "Anyway, his boat is the";
+ mes "only one on the south beach";
+ mes "since all the other fishermen";
+ mes "dock theirs boats in other";
+ mes "places. Also, my dad's boat";
+ mes "will rust if no one uses it.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Great! Thanks so much";
+ mes "for your help, Karyn~";
+ mes "I'll be sure to take";
+ mes "good care of your dad's";
+ mes "boat. I only need it for";
+ mes "a little while, anyway.";
+ next;
+ mes "[Kid Karyn]";
+ mes "Heh heh! Thanks!";
+ mes "I'm happy that";
+ mes "I can help you too!";
+ set aru_monas,16;
+ close;
+ }
+ else if (aru_monas < 26) {
+ mes "[Kid Karyn]";
+ mes "Hi! How do you like";
+ mes "fishing on my dad's boat?";
+ mes "Oh, and Kurdi says hi!";
+ close;
+ }
+ else {
+ mes "[Kid Karyn]";
+ mes "Dad says that he'll";
+ mes "be able to go fishing";
+ mes "again soon! I hope that";
+ mes "he'll catch a lot of fish!";
+ close;
+ }
+// End Nameless Island Access Quest Addition.
+ }
+ }
+ else {
+ mes "[Kid Karyn]";
+ mes "^333333*Sob*^000000...";
+ mes "^333333*Sob*^000000...";
+ close;
+ }
+}
+
+que_thor,36,66,5 script Little Curdie 941,{
+ if (rachel_camel == 1) {
+ mes "^3355FFYou come across";
+ mes "a little girl lying on the";
+ mes "ground unconscious.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, kid! Wake up!";
+ mes "Can you hear me?";
+ next;
+ mes "^3355FFShe has a pulse, but";
+ mes "despite your verbal";
+ mes "entreaties, she won't";
+ mes "open her eyes. You";
+ mes "lightly slap her cheek";
+ mes "to wake her up.^000000";
+ next;
+ mes "[Little Curdie]";
+ mes "Huh?!";
+ mes "...Ah, owwww~";
+ mes "W-waaaaaaaah!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sorry! I didn't mean";
+ mes "to make you cry! Are...";
+ mes "Are you alright?";
+ next;
+ mes "[Little Curdie]";
+ mes "Huh? Wh-who are you?";
+ mes "Oh no, you have to get";
+ mes "out of here! You'll be in";
+ mes "trouble if they catch you!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Are you Curdie?";
+ mes "Your brother Karyn";
+ mes "asked me to rescue you.";
+ mes "Come on, we've got to";
+ mes "get you out of here.";
+ next;
+ mes "[Little Curdie]";
+ mes "Karyn...?";
+ mes "Oh, oh no! I... They";
+ mes "locked me in these";
+ mes "shackles and I can't move!";
+ mes "You have to leave before";
+ mes "those scary men come back!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What...?!";
+ mes "Those bastards!";
+ mes "Tying up a little";
+ mes "girl like this...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Argh! And I can't just";
+ mes "use brute force to shatter";
+ mes "these shackles! I might";
+ mes "end up hurting you...!";
+ next;
+ mes "[Little Curdie]";
+ mes "Don't worry about me...";
+ mes "Just hurry and leave!";
+ mes "I... I'll be alright! Now";
+ mes "hurry! Someone's coming!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Okay, I'll go...";
+ mes "But sit tight, and";
+ mes "wait for me to come";
+ mes "back. I'll figure out";
+ mes "some way to free you.";
+ next;
+ mes "[Little Curdie]";
+ mes "^333333*Sob*^000000 R-really...?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I promise.";
+ mes "I'm sure that someone";
+ mes "in town will know of a way";
+ mes "to unlock your shackles.";
+ mes "I'll be back as soon as I can!";
+ changequest 3060,3061;
+ set rachel_camel,2;
+ close;
+ }
+ else if (rachel_camel == 2) {
+ mes "^3355FFSomeone in town";
+ mes "must have the";
+ mes "expertise to unlock";
+ mes "these shackles. It's your";
+ mes "only hope to free Curdie";
+ mes "from these chains.^000000";
+ close;
+ }
+ else if (rachel_camel == 3 || rachel_camel == 6 || rachel_camel == 8 || rachel_camel == 22) {
+ mes "^3355FFCurdie is lying";
+ mes "feebly on the ground.^000000";
+ close;
+ }
+ else if (rachel_camel == 4) {
+ mes "[Little Curdie]";
+ mes "I hate the metal";
+ mes "clanging sounds...";
+ mes "Th-the sparks,";
+ mes "they're... They're...";
+ next;
+ mes "^3355FFCurdie is curled up on";
+ mes "the ground, eyes tightly";
+ mes "shut, her entire body";
+ mes "trembling with fear.^000000";
+ close;
+ }
+ else if (rachel_camel == 5) {
+ mes "^3355FFOn the ground, you see";
+ mes "some equipment that looks";
+ mes "similarly to that used by";
+ mes "the Rachel soldiers.^000000";
+ close;
+ }
+ else if (rachel_camel == 7) {
+ mes "^3355FFIt seems that someone";
+ mes "has come by to give";
+ mes "Curdie food and water.^000000";
+ close;
+ }
+ else if (rachel_camel == 9) {
+ mes "^3355FFCurdie squints at you";
+ mes "as you walk by. It seems";
+ mes "that her vision gets worse";
+ mes "the longer she's locked";
+ mes "up in this cave.";
+ close;
+ }
+ else if (rachel_camel == 10) {
+ mes "^3355FFYou'd better find the";
+ mes "Silk Sand Camel and get";
+ mes "the soap ingredients if";
+ mes "you really want to free";
+ mes "Curdie from her shackles.^000000";
+ close;
+ }
+ else if (rachel_camel == 11) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I'd better find Mr. Saraman's";
+ mes "lost camel, feed it camel";
+ mes "appetite stimulants, and";
+ mes "then get the soap ingredient";
+ mes "and 5 lumps of camel dung";
+ mes "if I want to free Curdie.";
+ close;
+ }
+ else if (rachel_camel > 11 && rachel_camel < 17) {
+ mes "^3355FFYou already found the";
+ mes "camel, so you need to collect";
+ mes "the soap ingredients if you";
+ mes "want to free Curdie.^000000";
+ close;
+ }
+ else if (rachel_camel == 17) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I managed to get the soap";
+ mes "ingredients: 5 of those";
+ mes "camel dung lumps. I should";
+ mes "head back to Mr. Saraman to";
+ mes "tell him where his camel is,";
+ mes "and then go to Ms. Ivory.";
+ close;
+ }
+ else if (rachel_camel == 18) {
+ mes "^3355FFYou should be leaving";
+ mes "to see Ms. Ivory now if";
+ mes "you really want to free";
+ mes "Curdie from her shackles.^000000";
+ close;
+ }
+ else if (rachel_camel == 19) {
+ mes "^3355FFNow that you have the";
+ mes "Silk Sand Camel Soap,";
+ mes "you should bring it";
+ mes "over to Mr. Lockenlock.^000000";
+ close;
+ }
+ else if (rachel_camel == 20) {
+ mes "^3355FFCurdie is exactly";
+ mes "where you left her.";
+ mes "There's a bowl of cold";
+ mes "soup next to her, so it's";
+ mes "clear that someone has";
+ mes "been feeding her.^000000";
+ next;
+ mes "^3355FFYou pour the soap into";
+ mes "the shackle's lock to create";
+ mes "a mold that Mr. Lockenlock";
+ mes "can use to make a key.^000000";
+ next;
+ mes "[Little Curdie]";
+ mes "Will...";
+ mes "Will I always";
+ mes "be stuck here?";
+ mes "I... I want my mommy...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh... You're awake?";
+ mes "Don't worry, Curdie,";
+ mes "I'm sure that I'll be";
+ mes "able to get you free soon.";
+ mes "Try to hold on a bit longer.";
+ next;
+ mes "[Little Curdie]";
+ mes "When the door is open,";
+ mes "I see blazing flames...";
+ mes "And I hear... the sound";
+ mes "of machines? These men";
+ mes "wearing the same clothes";
+ mes "keep marching past me...";
+ next;
+ mes "[Little Curdie]";
+ mes "I... They scare me so much!";
+ mes "Th-the man that brings me";
+ mes "food says that they won't";
+ mes "let me go because of what";
+ mes "I saw inside there. They...";
+ mes "They won't let be go home...";
+ next;
+ mes "^3355FFCurdie's eyes are";
+ mes "disfocused and are";
+ mes "pointed above your head.";
+ mes "She might not survive if";
+ mes "she's forced to remain";
+ mes "here for much longer.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Don't worry.";
+ mes "I'll come rescue";
+ mes "you as soon as I make";
+ mes "the key to unlock these";
+ mes "awful shackles. Don't worry...";
+ next;
+ mes "[Little Curdie]";
+ mes "If I'm not here the";
+ mes "next time you come,";
+ mes "then just run away.";
+ mes "Don't even tell my brother.";
+ mes "Get far away before they";
+ mes "can catch you. I-I'm serious...";
+ next;
+ mes "[Little Curdie]";
+ mes "Even if I don't see you";
+ mes "again... I just... I just";
+ mes "want to thank you for doing";
+ mes "your best to help me.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Everything will be";
+ mes "alright. I just have";
+ mes "to hurry a little bit.";
+ mes "Alright, it's time to go.";
+ next;
+ mes "^3355FFYou extract the soap";
+ mes "from the lock, and";
+ mes "carefully wrap it.";
+ mes "Now you need to take";
+ mes "the mold back to town";
+ mes "to Mr. Lockenlock.^000000";
+ changequest 3079,3080;
+ set rachel_camel,21;
+ close;
+ }
+ else if (rachel_camel == 21) {
+ mes "^3355FFYou have to hurry back";
+ mes "to town and bring the";
+ mes "key mold to Mr. Lockenlock";
+ mes "so that he can make a key";
+ mes "to unlock Curdie's shackles.^000000";
+ close;
+ }
+ else if (rachel_camel == 23) {
+ mes "[Little Curdie]";
+ mes "Y-you...";
+ mes "Is it really you?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hang on, Curdie!";
+ mes "I hope this key works...";
+ next;
+ mes "^3355FFYou unlock the";
+ mes "shackles with";
+ mes "Mr. Lockenlock's key.^000000";
+ next;
+ mes "^333333*Crack*^000000";
+ next;
+ mes "[Little Curdie]";
+ mes "Aaaah!";
+ mes "M-my... My...!";
+ next;
+ mes "^3355FFCurdie's legs are";
+ mes "swollen from the";
+ mes "weight and pressure";
+ mes "of wearing the shackles";
+ mes "for such a long time.^000000";
+ next;
+ mes "[Little Curdie]";
+ mes "I can't move my legs!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, there's no other";
+ mes "choice. Curdie, I'm";
+ mes "going to send you back to";
+ mes "town with a Butterfly Wing.";
+ mes "Try not to move, alright?";
+ next;
+ mes "[Little Curdie]";
+ mes "Oh! Thank you...";
+ mes "I... I can go home...";
+ mes "Thank you s-so much...";
+ next;
+ mes "^3355FFYou use the power";
+ mes "of a Butterfly Wing to";
+ mes "send Curdie back to";
+ mes "town. Hopefully, she'll";
+ mes "arrive safely and see";
+ mes "her brother Karyn again.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What did she see behind";
+ mes "the steel door in this old";
+ mes "volcano? It must have been";
+ mes "dangerous... Something";
+ mes "related to the Rachel Army...";
+ changequest 3082,3083;
+ set rachel_camel,24;
+ close;
+ }
+ else {
+ mes "[Little Curdie]";
+ mes " ...Wah....";
+ close;
+ }
+}
+
+veins,181,166,3 script Lockenlock 900,{
+ if (rachel_camel && rachel_camel < 4) {
+ mes "^3355FFIt's a drunkard...";
+ mes "The scent of pure";
+ mes "alcohol wafts around him.";
+ mes "There's a certain beauty";
+ mes "to his disheveled misery.^000000";
+ close;
+ }
+ else if (rachel_camel == 4) {
+ if (countitem(503) > 0) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me...?";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Huh? Arrrgh...";
+ mes "My head... What";
+ mes "do you want?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, I'd like";
+ mes "to make a key.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Keys? Yeah, yeah...";
+ mes "That's what I do.";
+ mes "If you've got the lock,";
+ mes "it'll be a piece of cake.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Ugh, but I'm so thirsty";
+ mes "and this headache is";
+ mes "killing me. You mind";
+ mes "bringing me a Yellow";
+ mes "Potion first?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sure, I guess.";
+ mes "I can part with just";
+ mes "1 Yellow Potion.";
+ mes "Here you go.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Ah, that hit the spot!";
+ mes "Wait, wait... Now I feel";
+ mes "dizzy... What's going...";
+ mes "What's going on...?";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Okay, okay...";
+ mes "I'm alright now.";
+ mes "So what'd you say you";
+ mes "needed? A key? Did you";
+ mes "bring the lock with you?";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "I'm an expert in crafting";
+ mes "keys and locks. Hell, my locks";
+ mes "are strong enough to hold down";
+ mes "a dragon, you know that? I'll";
+ mes "have you know that the Rachel";
+ mes "Army's a regular customer~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(^333333This guy made locks for";
+ mes "the Rachel army?! It might";
+ mes "not be a good idea to let him";
+ mes "know that I'm trying to free";
+ mes "one of their prisoners. Who";
+ mes "knows if he's loyal to them?^000000)";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So what happened was...";
+ mes "I lost my key, but I can't";
+ mes "bring the lock here with me.";
+ mes "I think I'd end up breaking";
+ mes "it if I brought it with me.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Oh, yeah? No problem.";
+ mes "Just take me to the lock.";
+ mes "I'll charge you extra, though,";
+ mes "especially since my knees";
+ mes "are going bad. So where";
+ mes "are we going exactly?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait!";
+ mes "We can't do that!";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "What do you mean?";
+ mes "You're not trying to";
+ mes "open up a bank safe";
+ mes "or something, are you?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No, it's nothing like";
+ mes "that! It's just that the lock";
+ mes "is in a dangerous place.";
+ mes "This is really important...";
+ mes "Please, you have to help me!";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Huh. Well, bottom line,";
+ mes "I can't make a key without";
+ mes "looking at the lock. Let me";
+ mes "think of a way I can help you.";
+ mes "Give me a second, will you?";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "...............................";
+ mes "Well, I guess you can try";
+ mes "to make a mold of the lock.";
+ mes "It'll have to be perfect, so";
+ mes "this'll get pretty expensive.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Go to the market and";
+ mes "find a lady selling organic";
+ mes "soap. You need to get a bottle";
+ mes "of Chamelepu Soap. You will";
+ mes "need that exact type of soap:";
+ mes "nothing else will do.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Chamelpu Soap?";
+ mes "What is th--";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "No time to explain.";
+ mes "You'd better hurry and";
+ mes "find her before she closes";
+ mes "shop for the day. The shop";
+ mes "owner's a beauty, so it'll";
+ mes "be tough for you to miss her.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...........";
+ delitem 503,1; //Yellow_Potion
+ changequest 3063,3064;
+ set rachel_camel,5;
+ close;
+ }
+ else {
+ mes "^3355FFIt's a drunkard...";
+ mes "This man must be the";
+ mes "Mr. Lockenlock that you seek.";
+ mes "You'd better follow Toby's";
+ mes "advice and bring this man";
+ mes "a Yellow Potion first.^000000";
+ close;
+ }
+ }
+ else if (rachel_camel == 5) {
+ mes "[Locksmith Lockenlock]";
+ mes "Go to the market and";
+ mes "find a lady selling organic";
+ mes "soap, and get a bottle of";
+ mes "Chamelepu Soap. You will";
+ mes "need that exact type of soap:";
+ mes "nothing else will do.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Chamelpu Soap?";
+ mes "What is th--";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "No time to explain.";
+ mes "You'd better hurry and";
+ mes "find her before she closes";
+ mes "shop for the day. The shop";
+ mes "owner's a beauty, so it'll";
+ mes "be tough for you to miss her.";
+ close;
+ }
+ else if (rachel_camel == 6) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait... I should be";
+ mes "bringing Ms. Ivory all";
+ mes "of the soap ingredients.";
+ mes "What were they again...?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^4D4DFF10 Milk^000000,";
+ mes "^4D4DFF100 Green Herbs^000000,";
+ mes "^4D4DFF50 Jellopies^000000, and";
+ mes "^4D4DFF5 Empty Bottles^000000.";
+ mes "I better get those...";
+ close;
+ }
+ else if (rachel_camel == 7) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I need to talk to";
+ mes "someone named Saraman";
+ mes "to get the soap ingredients...";
+ close;
+ }
+ else if (rachel_camel == 8) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Let's see...";
+ mes "I need to bring";
+ mes "Mr. Saruman all the";
+ mes "things he needs to";
+ mes "stimulate a camel's ";
+ mes "appetite. I need to get...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^4D4DFF1 Unripe Apple^000000,";
+ mes "^4D4DFF5 Monster's Feed^000000,";
+ mes "^4D4DFF1 Empty Bottle^000000, and";
+ mes "^4D4DFF1 Yellow Potion^000000.";
+ close;
+ }
+ else if (rachel_camel == 9) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I have everything I need";
+ mes "to stimulate a camel's";
+ mes "appetite. Now I need to";
+ mes "feed the camel so that I can";
+ mes "get the soap ingredients and";
+ mes "5 lumps of camel dung.";
+ close;
+ }
+ else if (rachel_camel == 10) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Right now, my time";
+ mes "would be better spent";
+ mes "looking for the Silk Sand";
+ mes "Camel for the ingredients.";
+ close;
+ }
+ else if (rachel_camel == 11) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I'd better find Mr. Saraman's";
+ mes "lost camel, feed it camel";
+ mes "appetite stimulants, and";
+ mes "then get the soap ingredient";
+ mes "and 5 lumps of camel dung";
+ mes "if I want to free Curdie.";
+ close;
+ }
+ else if (rachel_camel == 12) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Well... I found the";
+ mes "camel. Now I need to get";
+ mes "all the soap ingredients.";
+ mes "The sooner I do that, the";
+ mes "sooner I can help Curdie.";
+ close;
+ }
+ else if (rachel_camel > 12 && rachel_camel < 17) {
+ mes "^3355FFYou already found the";
+ mes "camel, so you need to collect";
+ mes "the soap ingredients if you";
+ mes "want to free Curdie.^000000";
+ close;
+ }
+ else if (rachel_camel == 17) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I managed to get the soap";
+ mes "ingredients: 5 of those";
+ mes "camel dung lumps. I should";
+ mes "head back to Mr. Saraman to";
+ mes "tell him where his camel is,";
+ mes "and then go to Ms. Ivory.";
+ close;
+ }
+ else if (rachel_camel == 18) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Let's see...";
+ mes "Shouldn't I be going";
+ mes "to see Ms. Ivory now?";
+ close;
+ }
+ else if (rachel_camel == 19) {
+ mes "[Locksmith Lockenlock]";
+ mes "Oh, so you're finally";
+ mes "back with the Chamelpu";
+ mes "Soap. What took so long?";
+ mes "All you had to do was go";
+ mes "to the market and buy it.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Uh, anyway, did Ms. Ivory";
+ mes "tell you how to use the soap?";
+ mes "You just pour it into the";
+ mes "keyhole, and then pour the";
+ mes "soap back into the bottle.";
+ mes "Do it carefully and quickly.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Make sure you close the";
+ mes "bottle tightly when you're";
+ mes "done so no air gets into it.";
+ mes "If you take more than thirty";
+ mes "seconds, the soap won't retain";
+ mes "the lock's shape very well.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Pour the liquid soap to the key hole in the lock,";
+ mes "pour the soap back to the bottle.";
+ mes "and close the lid so tightly that the air wouldn't go inside the bottle.";
+ mes "Remember, you can't take longer than 30 seconds to finish the procedures.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Finally, bring the bottle";
+ mes "back here for me so that";
+ mes "I can make the key. But when";
+ mes "you come back, I need to make";
+ mes "sure that the key you're making";
+ mes "isn't for anything illegal...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Alright.";
+ changequest 3078,3079;
+ set rachel_camel,20;
+ close;
+ }
+ else if (rachel_camel == 20) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I'd better use the soap to";
+ mes "make a key mold that I can";
+ mes "bring over to Mr. Lockenlock.";
+ close;
+ }
+ else if (rachel_camel == 21) {
+ mes "[Locksmith Lockenlock]";
+ mes "Oh, you're back...";
+ mes "So did you manage";
+ mes "to make the key mold?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, I did. Would you";
+ mes "please hurry? This is an";
+ mes "emergency, and it could";
+ mes "get really bad if I don't";
+ mes "get this key made soon...";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Let me see... Well,";
+ mes "it's not really perfect, but";
+ mes "I should be able to fashion";
+ mes "a key for this lock. Ooh...";
+ mes "But you know what? I don't";
+ mes "have any materials on me.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "I've already made all";
+ mes "the keys and locks for this";
+ mes "town, so no one's really had";
+ mes "to send in any orders lately.";
+ mes "That's why I didn't have any";
+ mes "materials onhand. Sorry.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "All I need is ^4D4DFF1 Steel^000000.";
+ mes "It won't take me more";
+ mes "than five minutes to make";
+ mes "the key, so I can get it done";
+ mes "as soon as you can bring";
+ mes "me the Steel. I'll be waiting.";
+ changequest 3080,3081;
+ set rachel_camel,22;
+ close;
+ }
+ else if (rachel_camel == 22) {
+ if (countitem(999) > 0) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Here's the Steel that";
+ mes "you need. Would you";
+ mes "please make the key now?";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "...............................";
+ mes "I've been studying";
+ mes "this key mold, and";
+ mes "I just realized something...";
+ mes "Tell me right now: what";
+ mes "are you using this key for?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh...?";
+ mes "What are you...?";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "I asked you first.";
+ mes "Tell me what you intend";
+ mes "to do with this key! If you";
+ mes "don't, I can't help you.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Don't lie to me.";
+ mes "This mold... This is";
+ mes "the lock for the shackles";
+ mes "that I've made under the";
+ mes "orders of the Rachel Army.";
+ mes "I have the master key for that.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "These shackles are only";
+ mes "supposed to be used for";
+ mes "prisoners! If I release one";
+ mes "of them, they will hunt you";
+ mes "down and hold me accountable.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The truth is... I really";
+ mes "am trying to free somebody";
+ mes "the Rachel Army imprisoned...";
+ mes "She's Curdie, a young girl";
+ mes "that they locked up in";
+ mes "Thor Volcano...";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "What...?!";
+ mes "Are you serious?";
+ mes "Y-you're... No way.";
+ mes "You're not lying. This...";
+ mes "I'm sorry. You shouldn't";
+ mes "have gotten involved, but...";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Oh God!";
+ mes "They... They";
+ mes "really imprisoned";
+ mes "an innocent child?!";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Here. Take it.";
+ mes "Take the master key.";
+ mes "Bring it to Thor Volcano";
+ mes "and rescue that poor kid.";
+ mes "We could get in a lot of";
+ mes "trouble for doing this, but...";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "My conscience won't allow";
+ mes "them to do something like";
+ mes "this. Rescue that kid, and";
+ mes "then throw the key away";
+ mes "somewhere when you're done.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "That way, if the army";
+ mes "comes to interrogate me,";
+ mes "I'll just say that it was";
+ mes "stolen from my shop by";
+ mes "some thief. I should get";
+ mes "rid of all my keys too...";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Hurry up and go!";
+ mes "Make sure that you";
+ mes "bring that child back";
+ mes "safe to her family!";
+ changequest 3081,3082;
+ set rachel_camel,23;
+ close;
+ }
+ else {
+ mes "[Locksmith Lockenlock]";
+ mes "All I need is ^4D4DFF1 Steel^000000.";
+ mes "It won't take me more";
+ mes "than five minutes to make";
+ mes "the key, so I can get it done";
+ mes "as soon as you can bring";
+ mes "me the Steel. I'll be waiting.";
+ close;
+ }
+ }
+ else if (rachel_camel == 23) {
+ mes "[Locksmith Lockenlock]";
+ mes "Here. Take it.";
+ mes "Take the master key.";
+ mes "Bring it to Thor Volcano";
+ mes "and rescue that poor kid.";
+ mes "We could get in a lot of";
+ mes "trouble for doing this, but...";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Hurry up and go!";
+ mes "Make sure that you";
+ mes "bring that child back";
+ mes "safe to her family!";
+ close;
+ }
+ else if (rachel_camel == 24) {
+ mes "[Locksmith Lockenlock]";
+ mes "Hey, that kid you saved...";
+ mes "Curdie. She's safely back";
+ mes "in town. I feel so responsible";
+ mes "about what happened. I mean,";
+ mes "she was locked up in shackles";
+ mes "that I designed for the army.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Anyway, I'm packing my";
+ mes "things. I'm thinking of";
+ mes "leaving this town for good.";
+ mes "The army's rotten to the core";
+ mes "for doing something like this.";
+ next;
+ mes " [Locksmith Lockenlock]";
+ mes "You're a real good person,";
+ mes "and I'm glad I got to know";
+ mes "you. I don't know if we'll";
+ mes "ever meet again, but it's";
+ mes "good that there are people";
+ mes "like you in this world.";
+ close;
+ }
+ else if (rachel_camel == 25) {
+ mes "[Locksmith Lockenlock]";
+ mes "Hey, that kid you saved...";
+ mes "Curdie. She's safely back";
+ mes "in town. I feel so responsible";
+ mes "about what happened. I mean,";
+ mes "she was locked up in shackles";
+ mes "that I designed for the army.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "Anyway, I'm packing my";
+ mes "things. I'm thinking of";
+ mes "leaving this town for good.";
+ mes "The army's rotten to the core";
+ mes "for doing something like this.";
+ next;
+ mes "[Locksmith Lockenlock]";
+ mes "You're a real good person,";
+ mes "and I'm glad I got to know";
+ mes "you. I don't know if we'll";
+ mes "ever meet again, but it's";
+ mes "good that there are people";
+ mes "like you in this world.";
+ close;
+ }
+ else {
+ mes "[Lockenlock]";
+ mes "Zzzz...";
+ mes "Zzzz... Argh!";
+ mes "...Zzz...";
+ next;
+ mes "^3355FFHe's drunk and";
+ mes "fast asleep.^000000";
+ close;
+ }
+}
+
+veins,227,127,5 script Ivory 940,{
+ if (rachel_camel && rachel_camel < 5) {
+ mes "[Organic Soap Maker Ivory]";
+ mes "I need to make more of";
+ mes "my soap, but I've run out";
+ mes "of ingredients. Well, there's";
+ mes "not much I can do without them,";
+ mes "so maybe it'd be better if";
+ mes "I just close up shop today...";
+ close;
+ }
+ else if (rachel_camel == 5) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me...?";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "Oh, I'm sorry, but I'm";
+ mes "closing shop right now";
+ mes "because I just ran out of";
+ mes "soap ingredients. If you";
+ mes "ordered something, then you";
+ mes "could just come back tomorrow.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Um, this is an emergency!";
+ mes "Mr. Lockenlock told me to";
+ mes "come here to get some kind";
+ mes "of special soap. I need it";
+ mes "to make a mold for him";
+ mes "to make a key for me...";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "Oh? You locked yourself";
+ mes "out? Ah, Mr. Lockenlock";
+ mes "must have been talking";
+ mes "about my organic Chamelepu";
+ mes "soap. It's an artistic soap";
+ mes "that you can shape easily~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, that's right!";
+ mes "Chamelepu Soap!";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "My Chamelepu Soap";
+ mes "is pretty popular. It's";
+ mes "a liquid soap that you can";
+ mes "pour into anything, and it'll";
+ mes "harden into any shape that";
+ mes "you want. Neat, huh?";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "Well, as I told you earlier,";
+ mes "I ran out of every soap ingredient,";
+ mes "so I cannot make any more soap today.";
+ mes "You should come back tomorrow evening";
+ mes "if you want to buy the soap.";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "If you really need it";
+ mes "right away, I can still";
+ mes "make it for you if can";
+ mes "bring all the ingredients.";
+ mes "They might be a bit hard";
+ mes "to obtain, though...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "That's fine. The";
+ mes "important thing for me";
+ mes "is to get this soap as";
+ mes "soon as I possibly can!";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "Alright, first I want";
+ mes "you to bring me the basic";
+ mes "stuff. Bring these items";
+ mes "in the exact amounts I ask";
+ mes "for, alright? Ratios are pretty";
+ mes "important in making soap.";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "^4D4DFF10 Milk^000000,";
+ mes "^4D4DFF100 Green Herbs^000000,";
+ mes "^4D4DFF50 Jellopies^000000, and";
+ mes "^4D4DFF5 Empty Bottles^000000.";
+ mes "Then we can move";
+ mes "on to the hard part.";
+ changequest 3064,3065;
+ set rachel_camel,6;
+ close;
+ }
+ else if (rachel_camel == 6) {
+ if ((countitem(511) > 99) && (countitem(909) > 49) && (countitem(519) > 9) && (countitem(713) > 4)) {
+ mes "[Organic Soap Maker Ivory]";
+ mes "Oh, great! You brought";
+ mes "everything! Now... It's";
+ mes "time for you to do the,";
+ mes "um, hard part.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "Please tell the";
+ mes "Silk Sand Camel farm";
+ mes "owner in town that I sent";
+ mes "you, and show him the";
+ mes "ingredients that you've";
+ mes "gathered for me so far.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait...";
+ mes "Why would I want";
+ mes "to see the guy that";
+ mes "takes care of Silk Sand";
+ mes "Camels? What does he";
+ mes "have to do with soap?";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "Don't sweat it for now...";
+ mes "Just go visit Mr. Saraman,";
+ mes "the Camel Farm owner.";
+ mes "I can't wait for you that long,";
+ mes "so please come back here";
+ mes "as soon as possible.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mr. Saraman...?";
+ mes "Okay, so I need to visit";
+ mes "him if I really need you";
+ mes "to make the soap...";
+ changequest 3065,3066;
+ set rachel_camel,7;
+ close;
+ }
+ else {
+ mes "[Organic Soap Maker Ivory]";
+ mes "Alright, first I want";
+ mes "you to bring me the basic";
+ mes "stuff. Bring these items";
+ mes "in the exact amounts I ask";
+ mes "for, alright? Ratios are pretty";
+ mes "important in making soap.";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "^4D4DFF10 Milk^000000,";
+ mes "^4D4DFF100 Green Herbs^000000,";
+ mes "^4D4DFF50 Jellopies^000000, and";
+ mes "^4D4DFF5 Empty Bottles^000000.";
+ mes "Then we can move";
+ mes "on to the hard part.";
+ close;
+ }
+ }
+ else if (rachel_camel == 7) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I need to talk to";
+ mes "someone named Saraman";
+ mes "to get the soap ingredients...";
+ close;
+ }
+ else if (rachel_camel == 8) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Let's see...";
+ mes "I need to bring";
+ mes "Mr. Saruman all the";
+ mes "things he needs to";
+ mes "stimulate a camel's ";
+ mes "appetite. I need to get...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^4D4DFF1 Unripe Apple^000000,";
+ mes "^4D4DFF5 Monster's Feed^000000,";
+ mes "^4D4DFF1 Empty Bottle^000000, and";
+ mes "^4D4DFF1 Yellow Potion^000000.";
+ close;
+ }
+ else if (rachel_camel == 9) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I have everything I need";
+ mes "to stimulate a camel's";
+ mes "appetite. Now I need to";
+ mes "feed the camel so that I can";
+ mes "get the soap ingredients and";
+ mes "5 lumps of camel dung.";
+ close;
+ }
+ else if (rachel_camel == 10) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Right now, my time";
+ mes "would be better spent";
+ mes "looking for the Silk Sand";
+ mes "Camel for the ingredients.";
+ close;
+ }
+ else if (rachel_camel == 11) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I'd better find Mr. Saraman's";
+ mes "lost camel, feed it camel";
+ mes "appetite stimulants, and";
+ mes "then get the soap ingredient";
+ mes "and 5 lumps of camel dung";
+ mes "if I want to free Curdie.";
+ close;
+ }
+ else if (rachel_camel == 12) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Well... I found the";
+ mes "camel. Now I need to get";
+ mes "all the soap ingredients.";
+ mes "The sooner I do that, the";
+ mes "sooner I can help Curdie.";
+ close;
+ }
+ else if (rachel_camel > 12 && rachel_camel < 17) {
+ mes "^3355FFYou already found the";
+ mes "camel, so you need to collect";
+ mes "the soap ingredients if you";
+ mes "want to free Curdie.^000000";
+ close;
+ }
+ else if (rachel_camel == 17) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I managed to get the soap";
+ mes "ingredients: 5 of those";
+ mes "camel dung lumps. I should";
+ mes "head back to Mr. Saraman to";
+ mes "tell him where his camel is,";
+ mes "and then go to Ms. Ivory.";
+ close;
+ }
+ else if (rachel_camel == 18) {
+ mes "[Organic Soap Maker Ivory]";
+ mes "Hm, did Soony give you";
+ mes "any trouble? I'm guessing";
+ mes "that's why it's been taking";
+ mes "you so long to get all that";
+ mes "camel dung over here.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It was a pretty big";
+ mes "hassle... But hopefully,";
+ mes "this will all be worth it.";
+ mes "Anyway, take this camel";
+ mes "dung. I don't want to";
+ mes "handle it for much longer.";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "Yes, I can understand that.";
+ mes "Even though it's in bottles,";
+ mes "it's pretty gross that these";
+ mes "bottles are still warm...";
+ mes "Anyway, we're good to go.";
+ mes "Let me make you some soap~";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "You spent a lot of";
+ mes "time and energy to get";
+ mes "these, so I won't charge";
+ mes "you for my service. Besides,";
+ mes "you brought enough materials";
+ mes "that I'll have some left over.";
+ next;
+ mes "^3355FFMs. Ivory put on a pair";
+ mes "of long gloves, and mixed";
+ mes "the ingredients. She then";
+ mes "placed them in a clean bottle.^000000";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "Here's your soap! After";
+ mes "you pour the soap into";
+ mes "something, don't forget";
+ mes "to put it into a larger bottle";
+ mes "after about twenty seconds.";
+ next;
+ mes "[Organic Soap Maker Ivory]";
+ mes "And um... Don't let";
+ mes "anyone else know what";
+ mes "I use to make this soap.";
+ mes "People won't buy it if they";
+ mes "knew they were washing their";
+ mes "faces with... You know...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Don't worry, I won't";
+ mes "tell anyone. Thanks";
+ mes "for making the soap! ";
+ next;
+ mes "^3355FFNow that you have the";
+ mes "Silk Sand Camel Soap.";
+ mes "you should bring it";
+ mes "to Mr. Lockenlock.^000000";
+ changequest 3077,3078;
+ set rachel_camel,19;
+ close;
+ }
+ else if (rachel_camel == 19) {
+ mes "^3355FFNow that you have the";
+ mes "Silk Sand Camel Soap.";
+ mes "you should bring it";
+ mes "to Mr. Lockenlock.^000000";
+ close;
+ }
+ else if (rachel_camel > 19 && rachel_camel < 26) {
+ mes "[Organic Soap Maker Ivory]";
+ mes "^333333*Phew!*^000000 It's been";
+ mes "a long day. I think";
+ mes "I'll close up shop now~";
+ close;
+ }
+ else {
+ mes "[Beautiful Lady]";
+ mes "Hm? Did you need";
+ mes "something? I'm still";
+ mes "setting up shop now";
+ mes "so I'm not really ready";
+ mes "to sell anything yet.";
+ close;
+ }
+}
+
+veins,115,59,5 script Saraman 847,{
+ if (rachel_camel && rachel_camel < 7) {
+ mes "[Saraman]";
+ mes "Zzzzz...";
+ mes "Zzz... Zzzzzz...";
+ close;
+ }
+ else if (rachel_camel == 7) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me. Hello~";
+ mes "Ms. Ivory sent me";
+ mes "here with these soap";
+ mes "ingredients? She said";
+ mes "I had to come to you if";
+ mes "I wanted her to make it.";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Soap, eh? Oh, I see.";
+ mes "You must be here to get";
+ mes "some fresh camel dung.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wh-what?";
+ mes "My God!";
+ mes "A-are you sure?";
+ mes "Tell me you're joking!";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Sure as sin, and";
+ mes "honest to God.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Yeah, those ingredients";
+ mes "you brought me? They're for";
+ mes "making soap alright. ^FF0000That's";
+ mes "what we feed the camels^000000 so";
+ mes "that they make a whole lotta";
+ mes "dung. Dung to make soap.";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Oh, don't worry. Camel";
+ mes "dung is sterile, completely";
+ mes "safe. In fact, it smells nice,";
+ mes "has medicinal properties, and";
+ mes "it's considered a delicacy";
+ mes "in certain countries.";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Sadly, Silk Sand Camels";
+ mes "are almost extinct, so I only";
+ mes "have one on this farm. That's";
+ mes "why we have a special contract^FFFFFF ^000000 with Ms. Ivory to make her soap.";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Say... I wasn't expecting";
+ mes "her to send a deliveryman";
+ mes "until tomorrow. Why are";
+ mes "you here so early anyway?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, this is kind";
+ mes "of an emergency. You see,";
+ mes "I need the soap to make a";
+ mes "key mold because I lost--";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Never mind, never mind.";
+ mes "I'm sorry I asked! So this";
+ mes "is a personal favor for you,";
+ mes "huh? Well, there's a bit of";
+ mes "a problem that we need to";
+ mes "solve first. Listen up...";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "We can only get camel";
+ mes "dung after a camel eats,";
+ mes "right? Well, my camel isn't";
+ mes "used to eating so late in the";
+ mes "day. Even if we put food in";
+ mes "front of her, she won't eat it.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What? Isn't there";
+ mes "something we can do?";
+ mes "I mean, I'm talking about";
+ mes "a life or death matter!";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "*Sigh* ...This isn't good... Okay then, let's do this.";
+ mes "Sometimes I make an appetite stimulant for the camel";
+ mes "when she's sick and wouldn't eat anything.";
+ mes "We can try feeding her the stimulant, and make it poop.";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Well, we can't forcefeed";
+ mes "her, but we can get her to";
+ mes "munch a bit on some appetite";
+ mes "stimulant. I usually use that";
+ mes "if she's sick, but if you say";
+ mes "that this is an emergency...";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Alright, I guess we";
+ mes "can try it. But I want you";
+ mes "to bring me the ingredients.";
+ mes "Get me... Let's see now...";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "^4D4DFF1 Unripe Apple^000000,";
+ mes "^4D4DFF5 Monster's Feed^000000,";
+ mes "^4D4DFF1 Empty Bottle^000000, and";
+ mes "^4D4DFF1 Yellow Potion^000000.";
+ changequest 3066,3067;
+ set rachel_camel,8;
+ close;
+ }
+ else if (rachel_camel == 8) {
+ if ((countitem(528) > 4) && (countitem(503) > 0) && (countitem(619) > 0) && (countitem(713) > 0)) {
+ mes "[Camel Farm Owner Saraman]";
+ mes "Oh good, you're back.";
+ mes "Did you bring everything?";
+ mes "Here, I need to mix it all";
+ mes "together first before you";
+ mes "can feed it to my camel.";
+ mes "Just a minute now...";
+ next;
+ mes "^3355FFSaraman mixed all";
+ mes "of the ingredients,";
+ mes "and gingerly poured";
+ mes "them into a bottle.^000000";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Alright, now bring";
+ mes "this to the camels over";
+ mes "there. Only my Silk Sand";
+ mes "Camel will know to eat it,";
+ mes "so she'll come after you.";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Once she nibbles this";
+ mes "appetite stimulant, she'll";
+ mes "eat her feed like crazy.";
+ mes "Then the dung will flow";
+ mes "like a faucet. Come on,";
+ mes "why don't you give it a try?";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Oh, right. You should";
+ mes "be able to get 5 lumps";
+ mes "of camel dung with those";
+ mes "ingredients. That's a good";
+ mes "amount to collect since that's";
+ mes "what Ms. Ivory usually orders.";
+ delitem 528,5; //Monster's_Feed
+ delitem 503,1; //Yellow_Potion
+ delitem 619,1; //Unripe_Apple
+ delitem 713,1; //Empty_Bottle
+ changequest 3067,3068;
+ set rachel_camel,9;
+ close;
+ }
+ else {
+ mes "[Camel Farm Owner Saraman]";
+ mes "Well, we can't forcefeed";
+ mes "her, but we can get her to";
+ mes "munch a bit on some appetite";
+ mes "stimulant. I usually use that";
+ mes "if she's sick, but if you say";
+ mes "that this is an emergency...";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Alright, I guess we";
+ mes "can try it. But I want you";
+ mes "to bring me the ingredients.";
+ mes "Get me... Let's see now...";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "^4D4DFF1 Unripe Apple^000000,";
+ mes "^4D4DFF5 Monster's Feed^000000,";
+ mes "^4D4DFF1 Empty Bottle^000000, and";
+ mes "^4D4DFF1 Yellow Potion^000000.";
+ close;
+ }
+ }
+ else if (rachel_camel == 9) {
+ mes "[Camel Farm Owner Saraman]";
+ mes "Once she nibbles this";
+ mes "appetite stimulant, she'll";
+ mes "eat her feed like crazy.";
+ mes "Then the dung will flow";
+ mes "like a faucet. Come on,";
+ mes "why don't you give it a try?";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Oh, right. You should";
+ mes "be able to get 5 lumps";
+ mes "of camel dung with those";
+ mes "ingredients. That's a good";
+ mes "amount to collect since that's";
+ mes "what Ms. Ivory usually orders.";
+ close;
+ }
+ else if (rachel_camel == 10) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Mr. Saraman, none";
+ mes "of the camels will eat";
+ mes "this appetite stimulant...";
+ mes "Am I doing something wrong?";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Oh, yes, well...";
+ mes "One of my workers";
+ mes "just came by, and told me";
+ mes "that my Silk Sand Camel";
+ mes "disappeared somewhere...";
+ mes "This is terrible news!";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "My precious Silk Sand";
+ mes "Camel... It's my biggest";
+ mes "business investment! I'm";
+ mes "ruined without it! Please...";
+ mes "I'll reward you if you can";
+ mes "find my camel for me!";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Damn it! My stupid worker";
+ mes "forgot to tie her up, so";
+ mes "she ended up running away!";
+ mes "Ugh! Please help me find her!";
+ mes "Without her, you won't be able";
+ mes "to get your special camel dung.";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Wait, don't panic...";
+ mes "It'll all be alright.";
+ mes "This camel moves very slowly";
+ mes "so she shouldn't be far from";
+ mes "here. Please find my camel";
+ mes "Soony as soon as you can!";
+ changequest 3069,3070;
+ set rachel_camel,11;
+ close;
+ }
+ else if (rachel_camel == 11) {
+ mes "[Camel Farm Owner Saraman]";
+ mes "Soony! Soony...!";
+ mes "Wh-where are you?!";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Please, help me find";
+ mes "my Soony, my Silk Sand";
+ mes "Camel. You won't be able to";
+ mes "make your soap without her!";
+ mes "And my business is really";
+ mes "dependent on my Soony!";
+ close;
+ }
+ else if (rachel_camel == 12) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Well... I found the";
+ mes "camel. Now I need to get";
+ mes "all the soap ingredients.";
+ mes "The sooner I do that, the";
+ mes "sooner I can help Curdie.";
+ close;
+ }
+ else if (rachel_camel > 12 && rachel_camel < 17) {
+ mes "^3355FFYou already found the";
+ mes "camel, so you need to collect";
+ mes "the soap ingredients if you";
+ mes "want to free Curdie.^000000";
+ close;
+ }
+ else if (rachel_camel == 17) {
+ mes "[Camel Farm Owner Saraman]";
+ mes "Oh, it's you!";
+ mes "Did you find my";
+ mes "Soony? Where is she?";
+ mes "What happened to her?";
+ mes "Oh God, I don't know what";
+ mes "I'll do without that camel!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Don't worry, Mr. Saraman,";
+ mes "I found Soony at the outskirts";
+ mes "of town. She hurt her leg so";
+ mes "I think it'd be a good idea if";
+ mes "you sent some people to";
+ mes "help bring her back.";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Thank god! Thank you, thank you so much!";
+ mes "I'll send my workers over there immediately.";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Thank goodness, you have";
+ mes "no idea how valuable that";
+ mes "camel is! I'll send some of";
+ mes "my men to bring her home";
+ mes "immediately! Thank you,";
+ mes "you just saved my business!";
+ next;
+ mes "[Camel Farm Owner Saraman]";
+ mes "Here, I want you to";
+ mes "have this. Consider it";
+ mes "a little thank you gift for";
+ mes "what you've done for me.";
+ mes "Good luck with getting";
+ mes "that soap you want made.";
+ changequest 3076,3077;
+ getitem 617,1; //Old_Violet_Box
+ set rachel_camel,18;
+ close;
+ }
+ else if (rachel_camel == 18) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Let's see...";
+ mes "Shouldn't I be going";
+ mes "to see Ms. Ivory now?";
+ close;
+ }
+ else if (rachel_camel > 18 && rachel_camel < 24) {
+ mes "[Camel Farm Owner Saraman]";
+ mes "Thank you for finding my";
+ mes "precious Silk Sand Camel";
+ mes "Soony. Come again sometime,";
+ mes "and maybe we can special my";
+ mes "special camel yogurt together.";
+ close;
+ }
+ else {
+ mes "[Saraman]";
+ mes "Zzz... Zzz~";
+ mes "Zzz...";
+ next;
+ mes "^3355FFWatching this man";
+ mes "snore also makes you";
+ mes "want to take a snooze.^000000";
+ close;
+ }
+}
+
+veins,78,226,5 script Camel#camelcc1::VeinsCamel 938,{
+ if (rachel_camel == 9) {
+ mes "^3355FFThe camel sniffed the";
+ mes "appetite stimulant, but";
+ mes "brusquely turned its";
+ mes "nose away from it.^000000";
+ changequest 3068,3069;
+ set rachel_camel,10;
+ close;
+ }
+ else if (rachel_camel == 10) {
+ mes "^3355FFThe camel sniffed the";
+ mes "appetite stimulant, but";
+ mes "brusquely turned its";
+ mes "nose away from it.";
+ mes "This probably isn't the";
+ mes "camel you're looking for.^000000";
+ close;
+ }
+ else {
+ mes "[Camel]";
+ mes "*Neigh* ~";
+ mes "*Chew Chew*";
+ close;
+ }
+}
+
+veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 938
+veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 938
+veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 938
+veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 938
+veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 938
+
+ve_fild07,235,42,3 script Silk Sand Camel 938,{
+ if (rachel_camel == 11) {
+ mes "^3355FFThis camel's leg is";
+ mes "wounded. Although it";
+ mes "seems hurt, its nostrils";
+ mes "flared as soon as it saw";
+ mes "the camel appetite stimulant,";
+ mes "and it smacked its lips.^000000";
+ next;
+ mes "[Camel]";
+ mes "^333333*Chew Chew~*^000000";
+ mes "^333333*Smacks lips*^000000";
+ next;
+ mes "^3355FFThe camel started nibbling";
+ mes "the stimulant, but its eating";
+ mes "became quicker as it ate";
+ mes "more of the feed until it";
+ mes "was completely consumed.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "This must be the";
+ mes "Silk Sand Camel...";
+ mes "I guess all I need to";
+ mes "do is collect some of";
+ mes "that precious camel dung.";
+ changequest 3070,3071;
+ set rachel_camel,12;
+ close;
+ }
+ else if (rachel_camel > 11 && rachel_camel < 17) {
+ if (countitem(511) > 19 && countitem(909) > 9 && countitem(519) > 1 && countitem(713) > 0) {
+ mes "^3355FFThe camel can smell";
+ mes "that you have food for";
+ mes "it, and started salivating.";
+ mes "You may as well just feed it.^000000";
+ next;
+ switch(rand(3)) {
+ case 1:
+ if (rachel_camel == 12) {
+ mes "[Silk Sand Camel]";
+ mes "^333333*Chew Chew~*^000000";
+ mes "^333333*Smacks lips*^000000";
+ next;
+ mes "^3355FFThe camel ate everything,";
+ mes "but it doesn't seem like";
+ mes "it'll go through any bowel";
+ mes "movements anytime soon.^000000";
+ }
+ else {
+ mes "^3355FFThe camel grimaced";
+ mes "as if it were suffering";
+ mes "from a stomachache...";
+ mes "And... Out pops 2 Sweet";
+ mes "Potatoes. They're probably";
+ mes "safe to eat... Hopefully.^000000";
+ getitem 516,2; //Sweet_Potato
+ }
+ delitem 519,2; //Milk
+ delitem 511,20; //Green_Herb
+ delitem 909,10; //Jellopy
+ close;
+ case 2:
+ mes "[Silk Sand Camel]";
+ mes "^333333*Chew Chew~*^000000";
+ mes "^333333*Smacks lips*^000000";
+ next;
+ mes "^3355FFThe camel grimaced";
+ mes "as if it were suffering";
+ mes "from a stomachache...";
+ mes "Huzzah! You got a lump";
+ mes "of steaming camel dung!";
+ mes "This is cause for celebration!^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ if (rachel_camel == 12) {
+ mes "Now all I need is";
+ mes "just 4 more lumps";
+ mes "of this nasty old dung.";
+ set rachel_camel, 13;
+ changequest 3071,3072;
+ }
+ else if (rachel_camel == 13) {
+ mes "Awesome! I got";
+ mes "2 glorious camel dung";
+ mes "lumps! Only 3 more to go!";
+ set rachel_camel, 14;
+ changequest 3072,3073;
+ }
+ else if (rachel_camel == 14) {
+ mes "Yes! Now I have";
+ mes "3 camel dung lumps.";
+ mes "Just 2 more... I'm more";
+ mes "than halfway done!";
+ set rachel_camel, 15;
+ changequest 3073,3074;
+ }
+ else if (rachel_camel == 15) {
+ mes "4 lumps of camel dung...";
+ mes "Heh heh! This is going";
+ mes "better than I thought!";
+ mes "Only 1 more to go!";
+ set rachel_camel, 16;
+ changequest 3074,3075;
+ }
+ else if (rachel_camel == 16) {
+ mes "In my hands...";
+ mes "I am holding";
+ mes "5 lumps of camel dung.";
+ mes "This is my finest moment.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Never, in all my years";
+ mes "of adventuring, saving the";
+ mes "oppressed, protecting the";
+ mes "innocent, did I dare dream";
+ mes "that I'd accomplish such";
+ mes "a magnificent feat.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I am so happy--nay--";
+ mes "^4D4DFFproud^000000 that my strength, my";
+ mes "valor, and my determination";
+ mes "was up to this task. May the";
+ mes "annals of history never forget";
+ mes "this day! Long live "+strcharinfo(0)+"!";
+ next;
+ mes "^3355FFIt's time for you to";
+ mes "return to Mr. Saraman.^000000";
+ set rachel_camel, 17;
+ changequest 3075,3076;
+ }
+ delitem 519,2; //Milk
+ delitem 511,20; //Green_Herb
+ delitem 909,10; //Jellopy
+ delitem 713,1; //Empty_Bottle
+ close;
+ default:
+ mes "[Silk Sand Camel]";
+ mes "^333333*Chew Chew~*^000000";
+ mes "^333333*Smacks lips*^000000";
+ next;
+ mes "^3355FFThe camel grimaced";
+ mes "as if it were suffering";
+ mes "from a stomachache...";
+ mes "And... Out pops a Sweet";
+ mes "Potato. It's probably";
+ mes "safe to eat... Maybe.^000000";
+ delitem 519,2; //Milk
+ delitem 511,20; //Green_Herb
+ delitem 909,10; //Jellopy
+ getitem 516,1; //Sweet_Potato
+ close;
+ }
+ }
+ else {
+ mes "["+strcharinfo(0)+"]";
+ if (rachel_camel == 12) {
+ mes "I need to feed this camel if";
+ mes "I ever want to get any dung";
+ mes "from it. Let's see, Mr. Saraman";
+ mes "mentioned that the items I got";
+ mes "for Ms. Ivory were actually";
+ mes "camel feed. I need to have...";
+ }
+ else {
+ mes "Did I run out of feed";
+ mes "already? Nuts, if I want";
+ mes "to feed this camel again,";
+ mes "then I need to bring it...";
+ }
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^4D4DFF2 Milk^000000,";
+ mes "^4D4DFF20 Green Herbs^000000,";
+ mes "^4D4DFF10 Jellopies^000000, and";
+ mes "^4D4DFF1 Empty Bottles^000000.";
+ next;
+ mes "[Silk Sand Camel]";
+ mes "*Chew Chew*";
+ mes "*Neigh Neigh*~";
+ close;
+ }
+ }
+ else if (rachel_camel == 17) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I managed to get the soap";
+ mes "ingredients: 5 of those";
+ mes "camel dung lumps. I should";
+ mes "head back to Mr. Saraman to";
+ mes "tell him where his camel is,";
+ mes "and then go to Ms. Ivory.";
+ close;
+ }
+ else {
+ mes "[Silk Sand Camel]";
+ mes "*Neigh Neigh*~";
+ next;
+ mes "^3355FFSilly camel.^000000";
+ close;
+ }
+}
+
+veins,221,120,5 script Young Town Native 943,{
+ if (rachel_camel == 3) {
+ mes "[Native Young Man]";
+ mes "My name is Toby.";
+ mes "I was born and raised here,";
+ mes "and no one knows more about";
+ mes "this town than me. Feel free";
+ mes "to ask if you need to find";
+ mes "your way around here.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me, but do";
+ mes "you know where I can";
+ mes "find a locksmith?";
+ next;
+ mes "[Toby]";
+ mes "Of course, I do!";
+ mes "Mr. Lockenlock is a famous";
+ mes "locksmith, and he makes almost";
+ mes "all the keys and locks in Veins";
+ mes "and even in Rachel.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mr. Lockenlock, eh?";
+ mes "So where can I find him?";
+ next;
+ mes "[Toby]";
+ mes "Oh, he's always sitting";
+ mes "somewhere in the market";
+ mes "street. He drinks a lot,";
+ mes "though, so he doesn't really";
+ mes "work when he's hung over.";
+ next;
+ mes "[Toby]";
+ mes "Ah, but you know what'll";
+ mes "shock him back to sobriety?";
+ mes "A Yellow Potion! It never";
+ mes "fails with that guy!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I see.";
+ mes "Thanks for";
+ mes "the advice.";
+ next;
+ mes "[Toby]";
+ mes "You're so very";
+ mes "welcome! It's just...";
+ mes "After all these years...";
+ mes "I'm finally useful to someone!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...Ha...?";
+ next;
+ mes "^3355FFFind Mr. Lockenlock";
+ mes "in the market street, and";
+ mes "bring him a Yellow Potion.^000000";
+ changequest 3062,3063;
+ set rachel_camel,4;
+ close;
+ }
+ else if (rachel_camel == 4) {
+ mes "[Toby]";
+ mes "After all these years...";
+ mes "I'm finally useful to someone!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...Ha...?";
+ next;
+ mes "^3355FFFind Mr. Lockenlock";
+ mes "in the market street, and";
+ mes "bring him a Yellow Potion.^000000";
+ close;
+ }
+ else {
+ mes "[Native Young Man]";
+ mes "My name is Toby.";
+ mes "I was born and raised here,";
+ mes "and no one knows more about";
+ mes "this town than me. Feel free";
+ mes "to ask if you need to find";
+ mes "your way around here.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No, thanks.";
+ next;
+ mes "[Native Young Man]";
+ mes "You don't...";
+ mes "^333333*Sob*^000000 You don't";
+ mes "need me at all?";
+ close;
+ }
+}
+
+// Thor Volcano Base Quest
+//============================================================
+
+ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{
+ if (aru_vol == 2) {
+ mes "[Guard Karlum]";
+ mes "High Priest Vildt isn't";
+ mes "here right now. Please";
+ mes "come back later if you";
+ mes "wish to see him.";
+ next;
+ select("Think of a Distraction");
+ mes "["+strcharinfo(0)+"]";
+ mes "This guy's not going to";
+ mes "let me pass. Let's see...";
+ mes "Is there some way I could";
+ mes "get him to leave? What, or";
+ mes "even ^FF0000who^000000, could distract him?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait a second...";
+ mes "Of course! I should";
+ mes "talk to him about...";
+ next;
+ input .@input$;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait a second...";
+ mes "Of course! I should";
+ mes "talk to him about ^FF0000"+.@input$+"^000000 !!";
+ next;
+ if (.@input$ != "Lamir") {
+ mes "["+strcharinfo(0)+"]";
+ mes "What the...?";
+ mes "Where did I think of that?";
+ mes "That doesn't make any sense...";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "That's right! I talked";
+ mes "to Lamir a while ago.";
+ mes "If she's right, then this";
+ mes "guy must be Karlum, the guy";
+ mes "who's totally in love with her.";
+ mes "Hmm... I know what I'll say...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^333333*Ahem*^000000 Excuse me,";
+ mes "but are you Karlum?";
+ mes "I've got a message for you.";
+ next;
+ mes "[Guard Karlum]";
+ mes "A message for me?";
+ mes "Is that why you're still";
+ mes "loitering around? Well,";
+ mes "spit it out. I can't waste";
+ mes "too much time on the job...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You know ^3131FFLamir^000000, right?";
+ next;
+ emotion e_omg;
+ mes "[Guard Karlum]";
+ mes "Lamir? Oh... My.";
+ mes "Oh no! Did something";
+ mes "bad happen to her?";
+ mes "Quick, tell me!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No, nothing like that.";
+ mes "She just told me that she";
+ mes "had something important to";
+ mes "tell you, and that you had to";
+ mes "come see her when you're free.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I tried to ask her";
+ mes "more, but she just kept";
+ mes "blushing and turning away.";
+ mes "Is there something going";
+ mes "on between you too?";
+ next;
+ mes "[Guard Karlum]";
+ mes "...I don't believe it.";
+ mes "Finally. After all these";
+ mes "years. She feels the same";
+ mes "way I feel for her! My midnight";
+ mes "serenade a few days ago";
+ mes "must've touched her heart.";
+ next;
+ mes "[Guard Karlum]";
+ mes "Screw this stupid job!";
+ mes "I've made my choice, and";
+ mes "I choose true love! I can't";
+ mes "keep Lamir waiting any longer!";
+ set aru_vol,3;
+ donpcevent "vol_time::OnEnable";
+ close2;
+ disablenpc "Rachel Guard#vol1";
+ end;
+ }
+ else if ((aru_vol > 2) && (aru_vol < 5)) {
+ mes "[Guard Karlum]";
+ mes "Hey! Lamir told me that";
+ mes "she didn't want to see";
+ mes "me at all! What's your";
+ mes "game, huh? Do you think";
+ mes "I'm that easy to trick?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What? Is that what";
+ mes "happened? I could've";
+ mes "sworn th--Oooh. I get it now.";
+ mes "She must be playing hard to";
+ mes "get. That must mean that";
+ mes "she's reeeeally into you.";
+ next;
+ mes "[Guard Karlum]";
+ mes "Ah! That makes perfect";
+ mes "sense! No wonder she treated";
+ mes "me that way! Hahaha! I should";
+ mes "have figured it out sooner!";
+ mes "Well then, I should go see";
+ mes "her and play hard to get too!";
+ donpcevent "vol_time::OnEnable";
+ close2;
+ disablenpc "Rachel Guard#vol1";
+ end;
+ }
+ else {
+ mes "[Guard Karlum]";
+ mes "High Priest Vildt isn't";
+ mes "here right now. Please";
+ mes "come back later if you";
+ mes "wish to see him.";
+ close;
+ }
+
+OnInit:
+ enablenpc "Rachel Guard#vol1";
+ end;
+
+OnTouch:
+ warp "ra_temin",85,137;
+ close;
+}
+
+ra_temin,82,133,7 script Rachel Guard#vol2 934,5,2,{
+ mes "[Guard Krodger]";
+ mes "High Priest Vildt isn't";
+ mes "here right now. Please";
+ mes "come back later if you";
+ mes "wish to see him.";
+ close;
+
+OnInit:
+ enablenpc "Rachel Guard#vol2";
+ end;
+
+OnTouch:
+ warp "ra_temin",85,137;
+ close;
+}
+
+ra_temin,115,140,1 script Flower Vase#vol 111,{
+ if ((aru_vol > 2) && (aru_vol < 5)) {
+ mes "^3355FFYou find a giant";
+ mes "vase full of beautiful";
+ mes "flowers that look freshly";
+ mes "picked from a garden.^000000";
+ next;
+ if (select("Destroy Vase:Don't Destroy Vase") == 1) {
+ mes "^3355FFYou grasp the flower";
+ mes "vase with both hands, and";
+ mes "then hurl it to the ground.^000000";
+ next;
+ mes "^3355FF*Crash!*^000000";
+ next;
+ mes "[Guard Krodger]";
+ mes "Who's there?!";
+ disablenpc "Rachel Guard#vol2";
+ enablenpc "Rachel Guard#vol2_1";
+ donpcevent "vol_time2::OnEnable";
+ set aru_vol,4;
+ disablenpc "Flower Vase#vol";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "A lot of loving care";
+ mes "was put into arranging";
+ mes "these flowers.. I can't";
+ mes "bear to disturb their beauty.";
+ next;
+ mes "^3355FFAnd so you just";
+ mes "stood there, looking";
+ mes "a bit pitiable, but not";
+ mes "really all that pathetic.^000000";
+ close;
+ }
+ mes "^3355FFYou find a giant";
+ mes "vase full of beautiful";
+ mes "flowers that look freshly";
+ mes "picked from a garden.^000000";
+ close;
+}
+
+ra_temin,85,131,0 script path_vol1 -1,5,0,{
+OnTouch:
+ if ((aru_vol != 3) && (aru_vol != 4)) {
+ warp "ra_temin",85,137;
+ }
+ end;
+}
+
+ra_temin,82,131,0 script path_vol1#2 -1,5,0,{
+OnTouch:
+ if (aru_vol != 4) {
+ warp "ra_temin",85,137;
+ }
+ end;
+}
+
+ra_temin,82,127,0 script path_vol1#3 -1,5,1,{
+OnTouch:
+ if (aru_vol == 5) {
+ warp "ra_temin",84,124;
+ }
+ end;
+}
+
+ra_temin,40,124,3 script Female Follower#vol 920,{
+ mes "[Lamir]";
+ mes "^333333*Sigh*^000000 High Priest Vildt";
+ mes "left over so much food after";
+ mes "eating. Didn't he learn to";
+ mes "finish all of his food?";
+ next;
+ mes "[Lamir]";
+ mes "You know, my mother used";
+ mes "to threaten that she'd force";
+ mes "me to marry Karlum if I didn't";
+ mes "finish all my food when I was";
+ mes "a kid. I learned never to";
+ mes "leave any leftovers that way~";
+ next;
+ select("Who's Karlum?");
+ mes "[Lamir]";
+ mes "Karlum? Oh, he's been";
+ mes "chasing me ever since we";
+ mes "were kids, declaring his";
+ mes "love and all that. Even";
+ mes "after we grew up, he's still";
+ mes "stubborn about that point.";
+ next;
+ mes "[Lamir]";
+ mes "Ugh! Even today, he";
+ mes "still gets on my nerves!";
+ mes "I mean, it's great that he's";
+ mes "a guard at High Priest Vildt's";
+ mes "office, but come on! Why can't";
+ mes "he bother another girl?";
+ if (aru_vol == 1) {
+ set aru_vol,2;
+ }
+ close;
+}
+
+ra_temin,42,124,3 script Rachel Guard#vol1_1 934,{
+ end;
+
+OnInit:
+ disablenpc "Rachel Guard#vol1_1";
+ end;
+}
+
+ra_temin,5,5,3 script vol_time 844,{
+OnInit:
+ stopnpctimer;
+ end;
+
+OnEnable:
+ initnpctimer;
+ enablenpc "Rachel Guard#vol1_1";
+ end;
+
+OnTimer10000:
+ mapannounce "ra_temin","Guard Karlum: Lamir! It's Karlum! Your love is here!",bc_map,"0xFFCE00";
+ end;
+
+OnTimer15000:
+ mapannounce "ra_temin","Lamir: Karlum? What are you doing here?",bc_map,"0xFFCE00";
+ end;
+
+OnTimer20000:
+ mapannounce "ra_temin","Guard Karlum: Lamir, you can stop pretending now. I've come to realize that your coldness masks your love~",bc_map,"0xFFCE00";
+ end;
+
+OnTimer30000:
+ mapannounce "ra_temin","Lamir: What are you talking about? Sorry, Karlum, but I don't have any special feelings for you.",bc_map,"0xFFCE00";
+ end;
+
+OnTimer35000:
+ mapannounce "ra_temin","Guard Karlum: I know, it's embarrassing to confess your true feelings~",bc_map,"0xFFCE00";
+ end;
+
+OnTimer40000:
+ mapannounce "ra_temin","Guard Karlum: However, I can't deny that your shyness is breaking my heart.",bc_map,"0xFFCE00";
+ end;
+
+OnTimer45000:
+ mapannounce "ra_temin","Lamir: Karlum, when will you realize that I haven't, and won't ever fall in love with you?",bc_map,"0xFFCE00";
+ end;
+
+OnTimer50000:
+ mapannounce "ra_temin","Guard Karlum: .............",bc_map,"0xFFCE00";
+ end;
+
+OnTimer55000:
+ mapannounce "ra_temin","Guard Karlum: Wha--? But I thought...? Huh, sorry. I should get going...",bc_map,"0xFFCE00";
+ stopnpctimer;
+ disablenpc "Rachel Guard#vol1_1";
+ enablenpc "Rachel Guard#vol1";
+ end;
+}
+
+ra_temin,113,140,1 script Rachel Guard#vol2_1 934,{
+ mes "[Guard Krodger]";
+ mes "What's with this vase?";
+ mes "They always send me out";
+ mes "here to clean up this mess!";
+ mes "I mean, it happens so often,";
+ mes "I don't think it's accidental.";
+ mes "You think it's vandals?";
+ close;
+
+OnInit:
+ disablenpc "Rachel Guard#vol2_1";
+ end;
+}
+
+ra_temin,5,5,1 script vol_time2 844,{
+OnInit:
+ stopnpctimer;
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+OnTimer30000:
+ mapannounce "ra_temin","Guard Krodger: Phew~, now I'm done cleaning up this mess.",bc_map,"0xFFCE00";
+ stopnpctimer;
+ disablenpc "Rachel Guard#vol2_1";
+ enablenpc "Rachel Guard#vol2";
+ enablenpc "Flower Vase#vol";
+ end;
+}
+
+ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer 111,{
+ mes "^3355FFThere are some neatly";
+ mes "printed and organized";
+ mes "documents inside";
+ mes "these drawers.^000000";
+ close;
+}
+
+ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 111
+
+ra_temin,85,118,3 script Drawer#vol3 111,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (aru_vol == 4) {
+ mes "^3355FFYou find a thick pile";
+ mes "of reports submitted";
+ mes "to the high priest";
+ mes "inside this drawer.^000000";
+ next;
+ if (select("Check the Reports:Cancel") == 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, it might not to";
+ mes "the most moral thing,";
+ mes "but I get the feeling";
+ mes "that I should at least";
+ mes "check some of these out.";
+ next;
+ mes "^3355FFYou started shuffling";
+ mes "through the documents,";
+ mes "glancing at a few that";
+ mes "catch your interest.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ooh...";
+ mes "This might be";
+ mes "what I'm looking for.";
+ next;
+ mes "^3355FFYou take the thick report";
+ mes "labeled ''Veins Geological";
+ mes "Research Institute'' on";
+ mes "the cover, and then you";
+ mes "close the drawer.^000000";
+ changequest 2114,2115;
+ set aru_vol,5;
+ getitem 7342,1; //File01
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Forget it.";
+ mes "I didn't get permission";
+ mes "to look through these files.";
+ close;
+ }
+ else if (aru_vol == 5) {
+ if (countitem(7342) < 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh! Here's another";
+ mes "copy of that report";
+ mes "I wanted! Pretty lucky~";
+ getitem 7342,1; //File01
+ close;
+ }
+ mes "^3355FFYou find a thick pile";
+ mes "of reports submitted";
+ mes "to the high priest";
+ mes "inside this drawer.^000000";
+ close;
+ }
+ mes "^3355FFYou find a thick pile";
+ mes "of reports submitted";
+ mes "to the high priest";
+ mes "inside this drawer.^000000";
+ close;
+}
+
+ra_temin,88,117,3 script Goddess Statue#vol1 111,{
+ mes "^3355FFIt's a statue of Freya,";
+ mes "a goddess revered for her";
+ mes "clemency and wisdom.^000000";
+ close;
+}
+
+ra_temin,73,126,1 script Ladder#vol1 111,{
+ if (aru_vol == 5) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait, I can use this";
+ mes "ladder to sneak out of";
+ mes "here! I snuck inside so";
+ mes "I'd get caught if I just";
+ mes "passed the guards...";
+ next;
+ if (select("Climb Ladder:Cancel") == 1) {
+ mes "^3355FFYou climbed the";
+ mes "ladder over the";
+ mes "wall and snuck out.^000000";
+ close2;
+ warp "ra_temin",74,136;
+ end;
+ }
+ mes "^3355FFYou decided not to climb";
+ mes "up the ladder for now.^000000";
+ close;
+ }
+ end;
+}
+
+ve_in,280,223,0 script #volroom -1,2,2,{
+OnTouch:
+ if (aru_vol == 6) {
+ mes "^3355FFThis house looks like";
+ mes "it's been abandoned for";
+ mes "a while: the floor is thickly";
+ mes "covered with dust and many";
+ mes "pieces of discarded paper.^000000";
+ next;
+ mes "^3355FFOne particular piece";
+ mes "of paper catches your";
+ mes "attention. You pick it";
+ mes "up and give it a read.^000000";
+ next;
+ mes "[Paper]";
+ mes "''^333333The regularly scheduled";
+ mes "geological survey had been";
+ mes "postponed for over a week.";
+ mes "Please submit your report";
+ mes "to us as soon as possible.^000000''";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Although the sender's";
+ mes "name isn't on this letter,";
+ mes "I can guess who wrote it. ";
+ mes "Speaking of which...";
+ mes "Where's the geologist?";
+ set aru_vol,7;
+ close;
+ }
+ else if (aru_vol < 6) {
+ mes "^3355FFThis house looks like";
+ mes "it's been abandoned for";
+ mes "a while: the floor is thickly";
+ mes "covered with dust and many";
+ mes "pieces of discarded paper.^000000";
+ close;
+ }
+ end;
+}
+
+veins,159,171,3 script Towner#vol 945,{
+ mes "[Towner]";
+ mes "The small office on the";
+ mes "2nd floor of this weapon";
+ mes "shop is occupied by a";
+ mes "geologist. At least, he's";
+ mes "supposed to be one...";
+ next;
+ mes "[Towner]";
+ mes "The guy might be a quack:";
+ mes "all he does is drink and";
+ mes "flirt with skanky women";
+ mes "all day. I thought scholars";
+ mes "are supposed to read and study";
+ mes "and discover things, you know?";
+ close;
+}
+
+ve_in,233,116,3 script Drunken Man#vol 901,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (aru_vol < 7) {
+ mes "[Drunken Man]";
+ mes "So... ^333333*Urp*^000000";
+ mes "So then I said...";
+ next;
+ mes "[Drunken Man]";
+ mes "''^3131FFHey, buddy! A man";
+ mes "uses his back to talk,";
+ mes "not his fists! You wanna";
+ mes "piece of me? Bring it on!^000000''";
+ next;
+ mes "[Drunken Man]";
+ mes "Then he got all";
+ mes "scared, and ran away!";
+ mes "Hahahaha! Guess I look";
+ mes "pretty tough, don't I?";
+ next;
+ emotion e_lv,0,"Drunken Lady#1";
+ emotion e_lv,0,"Drunken Lady#2";
+ mes "[Ladies]";
+ mes "Oh, my God!";
+ mes "You're so cool~!";
+ next;
+ mes "[Drunken Man]";
+ mes "Well... Anyone would";
+ mes "have done it. I was just";
+ mes "being a gentleman.";
+ mes "Hahahah, that's right!";
+ close;
+ }
+ else if (aru_vol == 7) {
+ mes "[Drunken Man]";
+ mes "So... ^333333*Urp*^000000";
+ mes "So then I said...";
+ next;
+ mes "[Drunken Man]";
+ mes "''^3131FFHey, buddy! A man";
+ mes "uses his back to talk,";
+ mes "not his fists! You wanna";
+ mes "piece of me? Bring it on!^000000''";
+ next;
+ mes "[Drunken Man]";
+ mes "Then he got all";
+ mes "scared, and ran away!";
+ mes "Hahahaha! Guess I look";
+ mes "pretty tough, don't I?";
+ next;
+ emotion e_lv,0,"Drunken Lady#1";
+ emotion e_lv,0,"Drunken Lady#2";
+ mes "[Ladies]";
+ mes "Oh, my God!";
+ mes "You're so cool~!";
+ next;
+ mes "[Drunken Man]";
+ mes "Well... Anyone would";
+ mes "have done it. I was just";
+ mes "being a gentleman.";
+ mes "Hahahah, that's right!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me, but are";
+ mes "you the executive director";
+ mes "of the Veins Geological Team?";
+ next;
+ mes "[Drunken Man]";
+ mes "Yeah, sure! Executive";
+ mes "director, deputy director,";
+ mes "director, researcher, CEO,";
+ mes "no... No, wait, that last one";
+ mes "doesn't sound right. Hah!";
+ mes "I'm all of those~";
+ next;
+ mes "[Drunken Man]";
+ mes "I'm the executive director...";
+ mes "I'm the only one that works";
+ mes "at the institute, really.";
+ mes "Why, what do you want?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Uhh... There are some";
+ mes "official notices for you";
+ mes "at your office. I guess you";
+ mes "need to get some surveys";
+ mes "done? They sound like";
+ mes "they're pretty important.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Maybe...";
+ mes "Maybe even ^FF0000urgent^000000.";
+ next;
+ mes "[Drunken Man]";
+ mes "Wha--? Hey, what day";
+ mes "is it today? Damn it!";
+ mes "Fine, fine, time to get";
+ mes "to work. Just when I was";
+ mes "really enjoying myself too!";
+ mes "Argh, I never wanna be sober!";
+ next;
+ mes "[Drunken Man]";
+ mes "But... Working is the";
+ mes "only way for me to afford";
+ mes "all this drinking... Such";
+ mes "is life. Such is life.";
+ next;
+ mes "[Ladies]";
+ mes "Where are you going?";
+ mes "Can't you stay a bit";
+ mes "longer and talk with";
+ mes "us? Pleeeeeease?";
+ next;
+ mes "[Drunken Man]";
+ mes "Sorry, ladies,";
+ mes "but duty calls.";
+ mes "Hahahahahahha~";
+ next;
+ emotion e_lv,0,"Drunken Lady#1";
+ emotion e_lv,0,"Drunken Lady#2";
+ mes "[Ladies]";
+ mes "Please don't go~";
+ next;
+ mes "[Drunken Man]";
+ mes "Ahem!";
+ mes "Let's see now.";
+ mes "What'd be best...?";
+ mes "..............................";
+ mes "..............................";
+ mes "..............................";
+ next;
+ mes "[Drunken Man]";
+ mes "..............................";
+ mes "..............................";
+ mes "........................Right!";
+ next;
+ mes "[Drunken Man]";
+ mes "Hey, you.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes?";
+ next;
+ emotion e_no1;
+ mes "[Drunken Man]";
+ mes "I hereby promote you as";
+ mes "chief researcher of the";
+ mes "Veins Geological Research";
+ mes "Institute. Congratulations!";
+ mes "Welcome to the team, friend!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh...?";
+ mes "I don't understand";
+ mes "what you're talking about!";
+ next;
+ mes "[Drunken Man]";
+ mes "Heh! You should be grateful";
+ mes "that I'm accepting you as my";
+ mes "student! Everyone'd be proud";
+ mes "to study under me, Gio, the";
+ mes "world's greatest geologist!";
+ mes "(Well, maybe.)";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, I never--";
+ next;
+ mes "[Geologist Gio]";
+ mes "Ah-ah! Now that you're";
+ mes "my student, I expect you";
+ mes "to work hard if you're going";
+ mes "to learn anything. First thing";
+ mes "first--go to my office and";
+ mes "clear up my belated business.";
+ next;
+ mes "[Geologist Gio]";
+ mes "Here, take this ^FF0000reference";
+ mes "guide^000000 with you to my office.";
+ mes "When you check my desk, you'll";
+ mes "find a ^FF0000pyrometer^000000 and a ^FF0000report";
+ mes "form^000000. You'll need to bring all";
+ mes "that stuff to Thor Volcano.";
+ next;
+ mes "[Geologist Gio]";
+ mes "When you get to Thor Volcano,";
+ mes "use the pryometer to check the";
+ mes "volcano's temperature, and";
+ mes "fill out the report form.";
+ next;
+ mes "[Geologist Gio]";
+ mes "Take the filled report";
+ mes "form to the geology camp";
+ mes "that's deep inside the volcano";
+ mes "so that they can stamp their";
+ mes "confirmation on it. That's";
+ mes "not so hard now, is it?";
+ next;
+ mes "[Geologist Gio]";
+ mes "Ahh, I've also decided";
+ mes "to take these lovely ladies";
+ mes "on as my students as well~";
+ mes "I should stay here and";
+ mes "entreat them to a lecture.";
+ next;
+ emotion e_lv,0,"Drunken Lady#1";
+ emotion e_lv,0,"Drunken Lady#2";
+ mes "[Ladies]";
+ mes "Oh~! You'll really";
+ mes "teach us geology?";
+ next;
+ mes "[Geologist Gio]";
+ mes "Oh, right! When they";
+ mes "ask you about the volcano's";
+ mes "temperature when you submit";
+ mes "the report at the geological";
+ mes "camp, make something up.";
+ mes "Make sure it sounds bad!";
+ next;
+ mes "[Geologist Gio]";
+ mes "Words like ''explosion,''";
+ mes "''disaster,'' and ''collatoral";
+ mes "damage'' would be perfect.";
+ mes "Just do your part, and I'll";
+ mes "take care of the rest. Okay~";
+ mes "Come back soon, my pupil!";
+ next;
+ mes "^3355FFWell, this isn't what";
+ mes "you expected, but you get";
+ mes "the feeling that this will";
+ mes "all turn out in your favor.";
+ mes "You know that feeling, right?^000000";
+ changequest 2116,2117;
+ set aru_vol,8;
+ getitem 7705,1; //Note_Of_Geologist
+ close;
+ }
+ else if ((aru_vol > 7) && (aru_vol < 24)) {
+ mes "[Geologist Gio]";
+ mes "Hey, you'd better hurry";
+ mes "it up. I mean, you're the";
+ mes "one that found that notice";
+ mes "in my office, didn't you?";
+ mes "You know how important";
+ mes "this work is to us!";
+ next;
+ mes "[Geologist Gio]";
+ mes "Get the pyrometer,";
+ mes "and go to Thor Volcano";
+ mes "to fill out the report";
+ mes "form and submit it to";
+ mes "the geological camp!";
+ close;
+ }
+ else if (aru_vol == 24) {
+ mes "[Geologist Gio]";
+ mes "Well, those are";
+ mes "nice legs, but they're";
+ mes "not the best pair I've see--";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm back.";
+ next;
+ mes "[Geologist Gio]";
+ mes "*Ahem* And that's how";
+ mes "erosion... Works. Tomorrow,";
+ mes "I'll teach you ladies all";
+ mes "about rocks. All of them.";
+ next;
+ mes "[Geologist Gio]";
+ mes "Welcome back! So,";
+ mes "how was the volcanic";
+ mes "temperature report?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, I did what you";
+ mes "told me. Hey, are you";
+ mes "sure you wanted me to";
+ mes "exaggerate the temperature?";
+ mes "What about the camp?";
+ next;
+ mes "[Geologist Gio]";
+ mes "Oh, don't worry about";
+ mes "the temperature. It's";
+ mes "supposed to go up.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What are you...?";
+ mes "Actually, I thought that";
+ mes "maybe the pryometer";
+ mes "might be broken.";
+ next;
+ mes "[Geologist Gio]";
+ mes "Heh! You're right~";
+ mes "I broke it on purpose.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What?!";
+ next;
+ mes "[Geologist Gio]";
+ mes "You know, it's hard for";
+ mes "scholars like me to make";
+ mes "a decent living. Hell, I was";
+ mes "lucky enough to get that";
+ mes "temperature measuring job";
+ mes "from the geological camp.";
+ next;
+ mes "[Geologist Gio]";
+ mes "Those guys've been trying";
+ mes "to fire me ever since they";
+ mes "realized the volcano became";
+ mes "dormant. But... They can't";
+ mes "fire me if there's proof that";
+ mes "it might go off anytime!";
+ next;
+ mes "[Geologist Gio]";
+ mes "Then, when they're all";
+ mes "panicked, I calmly and";
+ mes "suavely offer a solution";
+ mes "that looks like it works.";
+ mes "Of course, there's never";
+ mes "a problem to begin with...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So...";
+ mes "You're a con man.";
+ next;
+ mes "[Geologist Gio]";
+ mes "Awww, don't look at";
+ mes "me like that. I'm a real";
+ mes "scientist. Come on...";
+ mes "Oh, come on...";
+ next;
+ mes "[Geologist Gio]";
+ mes "Look, why don't you head";
+ mes "back to my institute and";
+ mes "check out my bookshelf?";
+ mes "I keep a small box there";
+ mes "where I keep all sorts";
+ mes "of nifty little goodies.";
+ next;
+ mes "[Geologist Gio]";
+ mes "You can have the very";
+ mes "first thing that pops out";
+ mes "of that box. I wonder if the";
+ mes "goddess will grace you";
+ mes "with good fortune. You";
+ mes "might get something good~";
+ next;
+ mes "[Geologist Gio]";
+ mes "Consider it your";
+ mes "payment for a job";
+ mes "well done. Good work!";
+ mes "I expected nothing less";
+ mes "from my star pupil!";
+ changequest 60211,60212;
+ set aru_vol,25;
+ delitem 7342,1; //File01
+ delitem 7704,1; //Broken_Thermometer
+ delitem 7705,1; //Note_Of_Geologist
+ close;
+ }
+ mes "[Drunken Man]";
+ mes "So... ^333333*Urp*^000000";
+ mes "So then I said...";
+ next;
+ mes "[Drunken Man]";
+ mes "''^3131FFHey, buddy! A man";
+ mes "uses his back to talk,";
+ mes "not his fists! You wanna";
+ mes "piece of me? Bring it on!^000000''";
+ next;
+ mes "[Drunken Man]";
+ mes "Then he got all";
+ mes "scared, and ran away!";
+ mes "Hahahaha! Guess I look";
+ mes "pretty tough, don't I?";
+ next;
+ emotion e_lv,0,"Drunken Lady#1";
+ emotion e_lv,0,"Drunken Lady#2";
+ mes "[Ladies]";
+ mes "Oh, my God!";
+ mes "You're so cool~!";
+ next;
+ mes "[Drunken Man]";
+ mes "Well... Anyone would";
+ mes "have done it. I was just";
+ mes "being a gentleman.";
+ mes "Hahahah, that's right!";
+ close;
+}
+
+ve_in,232,117,5 script Drunken Lady#1 940,{
+ mes "[Drunken Lady]";
+ mes "This guys' actually";
+ mes "pretty boring, but...";
+ mes "I get free drinks if";
+ mes "I can put up with him~";
+ close;
+}
+
+ve_in,234,115,3 script Drunken Lady#2 940,{
+ mes "[Drunken Lady]";
+ mes "This tavern might look";
+ mes "luxurious and gorgeous,";
+ mes "but the drinks here stink!";
+ mes "I can mix better drinks";
+ mes "at home, no sweat at all~";
+ close;
+}
+
+ve_in,277,229,3 script Wall Closet#vol 111,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (aru_vol == 8) {
+ if (countitem(7704) == 0) {
+ mes "^3355FFYou found the";
+ mes "pyrometer inside";
+ mes "the closet.^000000";
+ getitem 7704,1; //Broken_Thermometer
+ close;
+ }
+ mes "^3355FFThere's so much junk";
+ mes "crammed in here!^000000";
+ close;
+ }
+ mes "^3355FFThere's so much junk";
+ mes "crammed in here!^000000";
+ close;
+}
+
+ve_in,281,214,3 script Bookshelf#vol 111,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (aru_vol == 8) {
+ if (countitem(7342) == 0) {
+ mes "^3355FFYou find a bundle";
+ mes "of reports carelessly";
+ mes "stuck between some";
+ mes "books on this bookshelf.^000000";
+ getitem 7342,1; //File01
+ close;
+ }
+ mes "^3355FFThere's a lot of";
+ mes "scattered books and";
+ mes "notebooks lying on";
+ mes "this bookshelf.^000000";
+ close;
+ }
+ else if ((aru_vol > 8) && (aru_vol < 25)) {
+ mes "^3355FFThere's a lot of";
+ mes "scattered books and";
+ mes "notebooks lying on";
+ mes "this bookshelf.^000000";
+ close;
+ }
+ else if (aru_vol == 25) {
+ mes "^3355FFThere's a lot of";
+ mes "scattered books and";
+ mes "notebooks lying on";
+ mes "this bookshelf.^000000";
+ next;
+ mes "^3355FFAfter a quick look,";
+ mes "you notice the grayish";
+ mes "purple box that Gio was";
+ mes "talking about it. You close";
+ mes "your eyes, and reach inside";
+ mes "Gio's purple box of goodies.^000000";
+ next;
+ changequest 60212,60213;
+ set aru_vol,26;
+ set .@box_box,rand(1,20);
+ if (.@box_box < 7) {
+ getitem 12104,1; //Random_Quiver
+ }
+ else if ((.@box_box > 6) && (.@box_box < 9)) {
+ getitem 661,1; //Sway_Apron
+ }
+ else if ((.@box_box > 8) && (.@box_box < 20)) {
+ getitem 12027,5; //Giggling_Box
+ }
+ else {
+ getitem 12103,1; //Bloody_Dead_Branch
+ }
+ getexp 80000,0;
+ mes "^3355FFWell, you've done all";
+ mes "that you could here.";
+ mes "Now would be a good time";
+ mes "to return to High Priest Zhed.^000000";
+ close;
+ }
+ mes "^3355FFThere's a lot of";
+ mes "scattered books and";
+ mes "notebooks lying on";
+ mes "this bookshelf.^000000";
+ close;
+}
+
+thor_v01,37,234,3 script Hot Land Surface#1 111,{
+ if (aru_vol == 8) {
+ if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
+ mes "^3355FFYou use the pyrometer";
+ mes "to check the surface";
+ mes "temperature of the ground";
+ mes "here in the volcano.^000000";
+ next;
+ mes "^3131FFBeep-- Beep-- Bee-^000000";
+ next;
+ mes "^3131FFCurrent Temperature: 2300 ThT^000000";
+ next;
+ mes "^3355FFYou record the";
+ mes "temperature in";
+ mes "your report.^000000";
+ changequest 2117,2118;
+ set aru_vol,9;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I should take a few more";
+ mes "temperature measurements";
+ mes "before I submit this report,";
+ mes "just to be absolutely sure.";
+ close;
+ }
+ mes "^3355FFYou need both the";
+ mes "pyrometer and the";
+ mes "report form to measure";
+ mes "and record the temperature";
+ mes "of the ground's surface here.^000000";
+ close;
+ }
+ mes "^3355FFThis patch of ground";
+ mes "emits an intense heat";
+ mes "that stings your face.^000000";
+ close;
+}
+
+thor_v02,165,37,3 script Hot Land Surface#2 111,{
+ if (aru_vol == 9) {
+ if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
+ mes "^3355FFYou use the pyrometer";
+ mes "to check the surface";
+ mes "temperature of the ground";
+ mes "here in the volcano.^000000";
+ next;
+ mes "^3131FFBeep-- Beep-- Bee-^000000";
+ next;
+ mes "^3131FFCurrent Temperature: 2270 ThT^000000";
+ next;
+ mes "^3355FFYou record the";
+ mes "temperature in";
+ mes "your report.^000000";
+ changequest 2118,2119;
+ set aru_vol,10;
+ close;
+ }
+ mes "^3355FFYou need both the";
+ mes "pyrometer and the";
+ mes "report form to measure";
+ mes "and record the temperature";
+ mes "of the ground's surface here.^000000";
+ close;
+ }
+ mes "^3355FFThis patch of ground";
+ mes "emits an intense heat";
+ mes "that stings your face.^000000";
+ close;
+}
+
+thor_v02,170,100,3 script Hot Land Surface#3 111,{
+ if (aru_vol == 10) {
+ if ((countitem(7704) > 0) && (countitem(7342) > 0)) {
+ mes "^3355FFYou use the pyrometer";
+ mes "to check the surface";
+ mes "temperature of the ground";
+ mes "here in the volcano.^000000";
+ next;
+ mes "^3131FFBeep-- Beep-- Bee-^000000";
+ next;
+ mes "^3131FFCurrent Temperature: 2500 ThT^000000";
+ next;
+ mes "^3355FFYou record the";
+ mes "temperature in";
+ mes "your report.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I've taken enough";
+ mes "measurements. I should";
+ mes "submit this report to the";
+ mes "geological camp now~";
+ changequest 2119,2120;
+ set aru_vol,11;
+ close;
+ }
+ mes "^3355FFYou need both the";
+ mes "pyrometer and the";
+ mes "report form to measure";
+ mes "and record the temperature";
+ mes "of the ground's surface here.^000000";
+ close;
+ }
+ else if (aru_vol == 11) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I've taken enough";
+ mes "measurements. I should";
+ mes "submit this report to the";
+ mes "geological camp now~";
+ close;
+ }
+ mes "^3355FFThis patch of ground";
+ mes "emits an intense heat";
+ mes "that stings your face.^000000";
+ close;
+}
+
+que_thor,145,66,3 script Guard#vol::VeinsGuard 939,{
+ if (aru_vol == 11) {
+ mes "[Guard]";
+ mes "Only authorized";
+ mes "personnel can enter this";
+ mes "area. Identify yourself!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm a research student working";
+ mes "under Director Gio for the";
+ mes "Veins Geological Research";
+ mes "Institute. Would you please";
+ mes "stamp this temperature";
+ mes "report for me?";
+ next;
+ mes "[Guard]";
+ mes "Oh, I see. Well, I'm";
+ mes "not the one that stamps";
+ mes "reports. Go inside and";
+ mes "ask Sahedi to help you.";
+ mes "He's at the airship just";
+ mes "south of the train station.";
+ changequest 2120,2121;
+ set aru_vol,12;
+ close2;
+ warp "thor_camp",248,190;
+ end;
+ }
+ else if ((aru_vol > 11) && (aru_vol < 24)) {
+ mes "[Guard]";
+ mes "Oh, you're that student";
+ mes "from the institute. I don't";
+ mes "think we're expecting";
+ mes "any reports soon.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, we just found out";
+ mes "that the instruments we";
+ mes "used were faulty, so we";
+ mes "had to revise our report.";
+ next;
+ mes "[Guard]";
+ mes "Your tools were broken";
+ mes "the first time? Okay, okay,";
+ mes "I can understand that.";
+ mes "Alright, you can pass.";
+ close2;
+ warp "thor_camp",248,190;
+ end;
+ }
+ mes "[Guard]";
+ mes "Who are you?!";
+ close;
+}
+
+que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 939
+que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 939
+
+thor_camp,250,104,3 script Sahedi#vol 934,{
+ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (aru_vol == 12) {
+ mes "[Sahedi]";
+ mes "I'm sorry, but I don't";
+ mes "think I know you. Only";
+ mes "authorized personnel is";
+ mes "allowed in this area, so";
+ mes "if you don't have any";
+ mes "reason to be here...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm a research student working";
+ mes "under Director Gio for the";
+ mes "Veins Geological Research";
+ mes "Institute. Would you please";
+ mes "stamp this temperature";
+ mes "report for me?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Um, Gio is sick right";
+ mes "now, so that's why he";
+ mes "had me fill out this report";
+ mes "form and submit it for him.";
+ next;
+ mes "[Sahedi]";
+ mes "Ah, so that's why his";
+ mes "report's late this time.";
+ mes "I'm sorry to hear that.";
+ mes "And here I thought he was";
+ mes "just wasting his time on";
+ mes "women and alcohol...";
+ next;
+ mes "[Sahedi]";
+ mes "Let's see...";
+ next;
+ emotion e_omg;
+ mes "[Sahedi]";
+ mes "Oh God! Why is the";
+ mes "temperature so high?!";
+ mes "We've had a few reports";
+ mes "like this in the past, but...";
+ mes "Is this... How bad is this?";
+ next;
+ emotion 19,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh... Oh, no!";
+ mes "Yikes! I guess if it's";
+ mes "higher than normal...";
+ mes "It might be bad?";
+ next;
+ mes "[Sahedi]";
+ mes "What should I do?";
+ mes "Should I activate";
+ mes "the alarm? I don't...";
+ mes "I don't wanna die!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You might want to calm";
+ mes "down first. I'll take a look";
+ mes "around the camp, so please";
+ mes "don't say anything that will";
+ mes "make anyone else panic for now.";
+ next;
+ mes "[Sahedi]";
+ mes "Okay...";
+ mes "Please go ahead, and";
+ mes "see if this camp will be";
+ mes "safe from any disaster.";
+ changequest 2121,2122;
+ set aru_vol,13;
+ delitem 7342,1; //File01
+ close;
+ }
+ else if ((aru_vol > 12) && (aru_vol < 23)) {
+ mes "[Sahedi]";
+ mes "So, are we in any";
+ mes "danger? Does it look";
+ mes "like this volcano will";
+ mes "erupt anytime soon?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, I'm not finished";
+ mes "investigating yet. Would";
+ mes "you please wait a bit longer?";
+ next;
+ mes "[Sahedi]";
+ mes "Sure, sure. Just make";
+ mes "sure that you do a real";
+ mes "thorough check of everything";
+ mes "in the volcano for me, yeah?";
+ close;
+ }
+ else if (aru_vol == 23) {
+ mes "[Sahedi]";
+ mes "So, are we in any";
+ mes "danger? Does it look";
+ mes "like this volcano will";
+ mes "erupt anytime soon?";
+ next;
+ while(1) {
+ if (select("Yes:No") == 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I guess I can't hide it";
+ mes "from you... The recent";
+ mes "activity of this volcano";
+ mes "has recently been fairly...";
+ mes "disconcerting.";
+ next;
+ break;
+ }
+ else {
+ mes "^3355FFWait... You should take";
+ mes "advantage of this situation.";
+ mes "This could be your chance to";
+ mes "intervene in the conflict";
+ mes "between two contries!^000000";
+ next;
+ mes "^3355FFYou might not be able";
+ mes "to stop their war, but";
+ mes "maybe you can distract";
+ mes "them with the threat";
+ mes "of natural disaster...^000000";
+ next;
+ }
+ }
+ emotion e_omg;
+ mes "[Sahedi]";
+ mes "Huh? Are you serious?";
+ mes "Thor Volcano's gonna";
+ mes "erupt?! We-we have to";
+ mes "get the hell out of here!";
+ mes "It'll be a disaster, just";
+ mes "like it happened in the past!";
+ next;
+ emotion 52,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, I agree. There's";
+ mes "a good chance of an...";
+ mes "explosion that'll cause";
+ mes "a lot of collateral damage.";
+ next;
+ mes "[Sahedi]";
+ mes "What are our chances?";
+ mes "How much time do we";
+ mes "have to evacuate?";
+ next;
+ emotion 52,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well... Uh...";
+ mes "According to my data...";
+ mes "Analysis... There's a 75%";
+ mes "chance of eruption within";
+ mes "the next thirty days.";
+ next;
+ mes "[Sahedi]";
+ mes "What?! We must report";
+ mes "this to the high priest";
+ mes "immediately! Aitra!";
+ next;
+ enablenpc "Aitra#vol";
+ mes "[Aitra]";
+ mes "Yes, sir!";
+ next;
+ mes "[Sahedi]";
+ mes "This is an emergency.";
+ mes "Bring this message to";
+ mes "the high priest as soon";
+ mes "as possible. And don't";
+ mes "forget to pack all your";
+ mes "things before you leave.";
+ next;
+ mes "[Aitra]";
+ mes "Huh?";
+ mes " ...Yes, sir.";
+ next;
+ disablenpc "Aitra#vol";
+ mes "[Sahedi]";
+ mes "Oh, this is a nightmare...";
+ mes "Will you please take your";
+ mes "report to your director, Gio?";
+ mes "Hopefully he'll have some";
+ mes "advice for what we can";
+ mes "do about this disaster...";
+ changequest 2128,60211;
+ set aru_vol,24;
+ getitem 7342,1; //File01
+ close;
+ }
+ mes "[Sahedi]";
+ mes "Argh, I'm so busy!";
+ close;
+}
+
+
+thor_camp,194,220,0 script #Colonel1 -1,5,5,{
+OnTouch:
+ if (aru_vol == 13) {
+ enablenpc "Colonel Vito#1";
+ mes "[????]";
+ mes "You...!";
+ mes "What are you doing";
+ mes "just standing around?!";
+ mes "Aren't you supposed to";
+ mes "be transporting cargo? ";
+ mes "Attention to orders!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Are you talking to me?";
+ mes "No, I'm from the Veins Geo--";
+ next;
+ mes "[Colonel Vito]";
+ mes "Look at you. You don't";
+ mes "even have your uniform";
+ mes "yet. Still a rookie, eh?";
+ mes "Looks like I'll have to";
+ mes "personally train you as";
+ mes "one of our holy knights!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But I'm not--";
+ next;
+ mes "[Colonel Vito]";
+ mes "You should be honored to";
+ mes "have the rare opportunity";
+ mes "to be trained by me, the";
+ mes "great Colonel Vito. I'll mold";
+ mes "you into a true warrior for";
+ mes "Freya! Now follow me!";
+ changequest 2122,2123;
+ set aru_vol,14;
+ close2;
+ disablenpc "Colonel Vito#1";
+ warp "thor_camp",156,68;
+ end;
+ }
+ else if (aru_vol == 14) {
+ enablenpc "Colonel Vito#1";
+ mes "[Colonel Vito]";
+ mes "What are you still";
+ mes "doing standing there?";
+ mes "Don't slack off! Come!";
+ close2;
+ disablenpc "Colonel Vito#1";
+ warp "thor_camp",156,68;
+ end;
+ }
+ end;
+}
+
+thor_camp,162,182,0 script #Colonel2 -1,7,7,{
+OnTouch:
+ if (aru_vol == 13) {
+ enablenpc "Colonel Vito#2";
+ mes "[????]";
+ mes "You...!";
+ mes "What are you doing";
+ mes "just standing around?!";
+ mes "Aren't you supposed to";
+ mes "be transporting cargo? ";
+ mes "Attention to orders!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Are you talking to me?";
+ mes "No, I'm from the Veins Geo--";
+ next;
+ mes "[Colonel Vito]";
+ mes "Look at you. You don't";
+ mes "even have your uniform";
+ mes "yet. Still a rookie, eh?";
+ mes "Looks like I'll have to";
+ mes "personally train you as";
+ mes "one of our holy knights!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But I'm not--";
+ next;
+ mes "[Colonel Vito]";
+ mes "You should be honored to";
+ mes "have the rare opportunity";
+ mes "to be trained by me, the";
+ mes "great Colonel Vito. I'll mold";
+ mes "you into a true warrior for";
+ mes "Freya! Now follow me!";
+ changequest 2122,2123;
+ set aru_vol,14;
+ disablenpc "Colonel Vito#2";
+ close2;
+ warp "thor_camp",156,68;
+ end;
+ }
+ else if (aru_vol == 14) {
+ enablenpc "Colonel Vito#1";
+ mes "[Colonel Vito]";
+ mes "What are you still";
+ mes "doing standing there?";
+ mes "Don't slack off! Come!";
+ close2;
+ disablenpc "Colonel Vito#2";
+ warp "thor_camp",156,68;
+ end;
+ }
+ end;
+}
+
+thor_camp,187,228,5 script Colonel Vito#1 946,{
+ end;
+
+OnInit:
+ disablenpc "Colonel Vito#1";
+ end;
+}
+
+thor_camp,155,175,7 script Colonel Vito#2 946,{
+ end;
+
+OnInit:
+ disablenpc "Colonel Vito#2";
+ end;
+}
+
+thor_camp,159,74,3 script Colonel Vito#3 946,{
+ if (aru_vol == 14) {
+ mes "[Colonel Vito]";
+ mes "I am Colonel Vito,";
+ mes "and I'm in charge of";
+ mes "the Arunafeltz camp";
+ mes "here in Thor Volcano.";
+ mes "What's your name, soldier?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes ""+strcharinfo(0)+", sir.";
+ next;
+ mes "[Colonel Vito]";
+ mes "Hmpf! That's a weakling's";
+ mes "name! I can tell that your";
+ mes "mind and body are too weak!";
+ mes "That won't do. How will you";
+ mes "be worthy of serving the";
+ mes "beautiful, graceful Freya?";
+ next;
+ mes "[Colonel Vito]";
+ mes "You need more training.";
+ mes "Take a break first, and";
+ mes "prepare yourself. We will";
+ mes "begin as soon as you're ready.";
+ set aru_vol,15;
+ close;
+ }
+ else if (aru_vol == 15) {
+ mes "[Colonel Vito]";
+ mes "First, we need to take";
+ mes "care of that weak mind";
+ mes "of yours. This first";
+ mes "training exercise will";
+ mes "be verbal based.";
+ next;
+ while(1) {
+ mes "[Colonel Vito]";
+ mes "Question one!";
+ mes "Who do we fight for?";
+ mes "Who do we live for?";
+ next;
+ if (select("Odin:Freya:Thor") == 2) {
+ break;
+ }
+ mes "[Colonel Vito]";
+ mes "You idiot!";
+ percentheal -10,0;
+ specialeffect2 EF_HIT2;
+ next;
+ }
+ mes "[Colonel Vito]";
+ mes "Right! Freya is not only";
+ mes "a goddess of love, but she's";
+ mes "also a goddess of war.";
+ mes "We are on a sacred mission";
+ mes "to recover the pieces of";
+ mes "Ymir's Heart for her sake.";
+ next;
+ mes "[Colonel Vito]";
+ mes "Freya was greatly wounded";
+ mes "in the war among gods,";
+ mes "humans, and demons.";
+ mes "Odin, the leader of the";
+ mes "gods, tried to help her, but";
+ mes "even his power wasn't enough.";
+ next;
+ mes "[Colonel Vito]";
+ mes "Odin did advise her to";
+ mes "obtain Ymir's Heart, as";
+ mes "it would fully recover her";
+ mes "powers. That is why we are";
+ mes "preparing for war: we must";
+ mes "obtain Ymir's Heart for Freya!";
+ next;
+ mes "[Colonel Vito]";
+ mes "DO YOU UNDERSTAND?!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, sir!";
+ next;
+ mes "[Colonel Vito]";
+ mes "Now, there's a country";
+ mes "called the Rune-Midgarts";
+ mes "Kingdom that's full of fools.";
+ mes "Their ancestors branded us";
+ mes "as heretics and drove us";
+ mes "to this deserted land.";
+ next;
+ mes "[Colonel Vito]";
+ mes "We cannot forgive how they";
+ mes "denied us our freedom to";
+ mes "worship Freya. Our people";
+ mes "will have revenge on them.";
+ mes "Mark my word, soldier.";
+ mes "Now, repeat after me.";
+ next;
+ mes "[Colonel Vito]";
+ mes "I, "+strcharinfo(0)+",";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I, "+strcharinfo(0)+",";
+ next;
+ while(1) {
+ mes "[Colonel Vito]";
+ mes "^FF0000as a devoted servant";
+ mes "of Goddess Freya";
+ next;
+ input .@input$;
+ set .@answer$,"as a devoted servant of Goddess Freya";
+ if (.@input$ == .@answer$) {
+ mes "["+strcharinfo(0)+"]";
+ mes "as a devoted servant";
+ mes "of Goddess Freya, the";
+ mes "patron saint of the";
+ mes "great Arunafeltz,^000000";
+ next;
+ break;
+ }
+ else {
+ mes "[Colonel Vito]";
+ mes "Wrong! Try again!";
+ next;
+ }
+ }
+ while(1) {
+ mes "[Colonel Vito]";
+ mes "^FF0000I pledge my honor to";
+ mes "overthrow our mortal enemy";
+ next;
+ input .@input$;
+ set .@answer$,"I pledge my honor to overthrow our mortal enemy";
+ if (.@input$ == .@answer$) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I pledge my honor to";
+ mes "overthrow our mortal enemy,";
+ mes "the Rune-Midgarts Kingdom.";
+ next;
+ break;
+ }
+ else {
+ mes "[Colonel Vito]";
+ mes "Wrong! Try again!";
+ next;
+ }
+ }
+ while(1) {
+ mes "[Colonel Vito]";
+ mes "^FF0000I will show no mercy^000000";
+ next;
+ input .@input$;
+ set .@answer$,"I will show no mercy";
+ if (.@input$ == .@answer$) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I will show no mercy.";
+ mes "Nothing will stay my hand.^000000";
+ next;
+ break;
+ }
+ else {
+ mes "[Colonel Vito]";
+ mes "Wrong! Try again!";
+ next;
+ }
+ }
+ while(1) {
+ mes "[Colonel Vito]";
+ mes "^FF0000I shall devote";
+ mes "my entire life^000000";
+ next;
+ input .@input$;
+ set .@answer$,"I shall devote my entire life";
+ if (.@input$ == .@answer$) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I shall devote my";
+ mes "entire life to the";
+ mes "full recovery of";
+ mes "Goddess Freya.^000000";
+ next;
+ break;
+ }
+ else {
+ mes "[Colonel Vito]";
+ mes "Wrong! Try again!";
+ next;
+ }
+ }
+ while(1) {
+ mes "[Colonel Vito]";
+ mes "^FF0000Down with the";
+ mes "Rune-Midgarts Kingdom!^000000";
+ next;
+ input .@input$;
+ set .@answer$,"Down with the Rune-Midgarts Kingdom!";
+ if (.@input$ == .@answer$) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Down with the";
+ mes "Rune-Midgarts Kingdom!^000000";
+ next;
+ break;
+ }
+ else {
+ mes "[Colonel Vito]";
+ mes "Wrong! Try again!";
+ next;
+ }
+ }
+ mes "[Colonel Vito]";
+ mes "Good. Now you know the";
+ mes "kind of attitude that you";
+ mes "must have as a holy warrior";
+ mes "in Freya's service. That";
+ mes "is all for the first exercise,";
+ mes "but there's one more left.";
+ changequest 2123,2124;
+ set aru_vol,16;
+ close;
+ }
+ else if (aru_vol == 16) {
+ mes "[Colonel Vito]";
+ mes "Before we actually do";
+ mes "the 2nd training exercise,";
+ mes "I have a duty to assign to";
+ mes "you. Find the huge pipe zone";
+ mes "to the north of this building";
+ mes "and find any broken machines.";
+ set aru_vol,17;
+ close;
+ }
+ else if (aru_vol == 17) {
+ mes "[Colonel Vito]";
+ mes "Inspect the machines";
+ mes "in the pipe zone to the";
+ mes "north of this building.";
+ mes "Don't dawdle: move out!";
+ close;
+ }
+ else if (aru_vol == 18) {
+ mes "[Colonel Vito]";
+ mes "Good work. Remember";
+ mes "that your first priority is to";
+ mes "check the control panel.";
+ mes "It needs to be regularly";
+ mes "inspected since it controls";
+ mes "the camp's energy resources.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, sir!";
+ next;
+ mes "[Colonel Vito]";
+ mes "Now it's time for the";
+ mes "second training exercise";
+ mes "which will strengthen your";
+ mes "body. See the dummy in";
+ mes "front of you? Practice by";
+ mes "chopping it 10 times. Go!";
+ changequest 2125,2126;
+ set aru_vol,19;
+ next;
+ if (select("Yes, sir!:What do you mean by chop?") == 1) {
+ mes "[Colonel Vito]";
+ mes "Focus your energy in";
+ mes "your yell when you strike!";
+ mes "Chop! 10 Times! Do it!";
+ close;
+ }
+ mes "[Colonel Vito]";
+ mes "Chop...? It's a hand chop.";
+ mes "You strike the enemy with";
+ mes "the bottom of your hand";
+ mes "like a knife blade. How";
+ mes "did you join the army";
+ mes "without knowing that?";
+ next;
+ mes "[Colonel Vito]";
+ mes "Focus your energy in";
+ mes "your yell when you strike!";
+ mes "Chop! 10 Times! Do it!";
+ close;
+ }
+ else if (aru_vol == 20) {
+ mes "[Colonel Vito]";
+ mes "The more you train,";
+ mes "the stronger you become.";
+ mes "As you grow stronger, so";
+ mes "does Freya's holy troops.";
+ mes "Train everyday, and don't";
+ mes "you ever slack off!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, sir!";
+ next;
+ mes "[Colonel Vito]";
+ mes "That is all for your";
+ mes "training. If you have";
+ mes "any questions about camp";
+ mes "life, go ask Sahedi right";
+ mes "outside this building.";
+ mes "You are dismissed.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(^333333Well... I think";
+ mes "I will go back to";
+ mes "Sahedi. Hopefully,";
+ mes "he'll think of me as";
+ mes "a geological researcher";
+ mes "instead of as a soldier.^000000)";
+ changequest 2126,2127;
+ set aru_vol,21;
+ close;
+ }
+ mes "[Colonel Vito]";
+ mes "We must be ever";
+ mes "vigilant in our training.";
+ mes "You can never know when";
+ mes "Freya will call on us to fight!";
+ close;
+}
+
+thor_camp,141,62,0 script #vol_study1::VeinsWarp -1,3,3,{
+OnTouch:
+ if ((aru_vol > 13 && aru_vol < 17) || (aru_vol == 19)) {
+ warp "thor_camp",156,67;
+ }
+ end;
+}
+
+thor_camp,172,72,0 duplicate(VeinsWarp) #vol_study2 -1,3,3
+thor_camp,172,38,0 duplicate(VeinsWarp) #vol_study3 -1,3,3
+
+thor_camp,172,132,0 script #sita_vol -1,3,3,{
+OnTouch:
+ if (aru_vol == 21) {
+ mes "^3355FFThere's a stream of";
+ mes "magma running down";
+ mes "through a path under";
+ mes "the barbed wires.^000000";
+ next;
+ mes "^3355FFYou can hear the faint";
+ mes "sound of hammering, as if";
+ mes "iron was being manufactured";
+ mes "from deep underground.^000000";
+ set aru_vol,22;
+ close;
+ }
+ end;
+}
+
+thor_camp,148,310,0 script #buki_vol -1,5,5,{
+OnTouch:
+ if (aru_vol == 22) {
+ mes "^3355FFPeople are carrying";
+ mes "many heavy wooden boxes";
+ mes "imprinted with the stamp";
+ mes "of the Schwaltzvalt Republic.";
+ mes "These must contain military";
+ mes "supplies for the camp.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I should go back";
+ mes "to Sahedi now.";
+ changequest 2127,2128;
+ set aru_vol,23;
+ close;
+ }
+ end;
+}
+
+thor_camp,124,314,1 script Soldier#vol1 939,{
+ mes "[Thor Volcano Camp Soldier]";
+ mes "Freya, I'm so exhausted!";
+ mes "I'm starving to death too!";
+ mes "When will we get more rations?";
+ close;
+}
+
+thor_camp,134,309,5 script Soldier#vol2 939,{
+ mes "[Thor Volcano Camp Soldier]";
+ mes "I hear we'll be eating";
+ mes "chicken salad, fried chicken,";
+ mes "and Kunlun style chicken for";
+ mes "dinner tonight! I wonder who";
+ mes "was rich enough to donate";
+ mes "so much chicken to us?";
+ next;
+ mes "[Thor Volcano Camp Soldier]";
+ mes "Heheh...";
+ mes "I can't wait for dinner!";
+ close;
+}
+
+thor_camp,109,167,3 script Control Panel#vol 111,{
+ if (aru_vol == 17) {
+ mes "^3355FFThis control panel";
+ mes "controls the main power";
+ mes "resources for the Thor";
+ mes "Volcano camp, helping it";
+ mes "run its operations smoothly";
+ mes "under the ground.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "All these pipes with molten";
+ mes "rock flowing through them...";
+ mes "I guess their heat is what";
+ mes "powers this camp. That's";
+ mes "actually a smart idea~";
+ next;
+ mes "^3355FFThe control panel emits";
+ mes "faint mechanical noises";
+ mes "and seems to be running";
+ mes "pretty smoothly. Everything";
+ mes "looks to be in working order.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No problems here.";
+ mes "I guess I can go";
+ mes "back to that colonel.";
+ changequest 2124,2125;
+ set aru_vol,18;
+ close;
+ }
+ end;
+}
+
+thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{
+ if (aru_vol == 19) {
+ mes "^3355FFIt's a training dummy";
+ mes "that looks like it can";
+ mes "take a beating. Its chest";
+ mes "is marked with the emblem";
+ mes "of the Rune-Midgarts Kingdom.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wow...";
+ mes "They really hate the";
+ mes "Rune-Midgarts Kingdom...";
+ mes "(^333333Technically, I shouldn't";
+ mes "be doing this. Isn't this";
+ mes "considered treason?^000000)";
+ next;
+ mes "[Colonel Vito]";
+ mes "I can't hear you,";
+ mes "soldier! Make your";
+ mes "voice loud and clear!";
+ mes "Now... Execute attack!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, sir!";
+ next;
+ specialeffect EF_HIT2;
+ mes "["+strcharinfo(0)+"]";
+ mes "One!";
+ next;
+ specialeffect EF_HIT2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Two!";
+ next;
+ specialeffect EF_HIT2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Three!!";
+ next;
+ specialeffect EF_HIT2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Four!";
+ next;
+ specialeffect EF_HIT2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Five!!";
+ next;
+ specialeffect EF_HIT2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Six!!";
+ next;
+ specialeffect EF_HIT2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Seven!!";
+ next;
+ specialeffect EF_HIT2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Eight!!";
+ next;
+ specialeffect EF_HIT2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Nine!";
+ next;
+ specialeffect EF_HIT2;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ten!";
+ set aru_vol,20;
+ close;
+ }
+ else if (aru_vol == 20) {
+ mes "^3355FF*THUD*^000000";
+ specialeffect EF_HIT2;
+ emotion e_omg,1;
+ next;
+ mes "[Colonel Vito]";
+ mes "Soldier...";
+ mes "How many times";
+ mes "did I order you to";
+ mes "chop the dummy?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "10 times, sir!";
+ next;
+ mes "[Colonel Vito]";
+ mes "And how many times";
+ mes "did you actually";
+ mes "chop the dummy?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "11 times, sir!";
+ next;
+ mes "[Colonel Vito]";
+ mes "Unacceptable!";
+ mes "Listen to your orders";
+ mes "this time, and do it";
+ mes "again properly!";
+ set aru_vol,19;
+ close;
+ }
+}
+
+thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 111
+thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 111
+thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 111
+thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 111
+thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 111
+
+thor_camp,248,104,5 script Aitra#vol 939,{
+OnInit:
+ disablenpc "Aitra#vol";
+ end;
+}
+
+thor_camp,49,97,3 script High Priest#vol 933,{
+ mes "^3355FFYou'd better not";
+ mes "do anything too";
+ mes "conspicuous in";
+ mes "front of him.^000000";
+ close;
+}
+
+thor_camp,49,122,1 script Thor Volcano Soldier#vo1 939,{
+ mes "^3355FFYou'd better not";
+ mes "do anything too";
+ mes "conspicuous in";
+ mes "front of him.^000000";
+ close;
+}
+
+thor_camp,31,93,1 script Thor Volcano Soldier#vo2 939,{
+ mes "^3355FFYou'd better not";
+ mes "do anything too";
+ mes "conspicuous in";
+ mes "front of him.^000000";
+ close;
+}
+
+thor_camp,59,79,1 script Thor Volcano Soldier#vo3 939,{
+ mes "^3355FFYou'd better not";
+ mes "do anything too";
+ mes "conspicuous in";
+ mes "front of him.^000000";
+ close;
+}
+
+thor_camp,143,114,1 script Thor Volcano Soldier#vo4 939,{
+ emotion e_sob;
+ mes "[Soldier]";
+ mes "Oh Freya...";
+ mes "Bless this Old Blue Box";
+ mes "so that I don't get anything";
+ mes "lame again. I am so tired";
+ mes "of getting arrows from these...";
+ close;
+}
+
+thor_camp,206,92,3 script Thor Volcano Soldier#vo5 939,{
+ mes "[Soldier]";
+ mes "Ah, time to";
+ mes "go to work.";
+ next;
+ mes "[Soldier]";
+ mes "What th-?!";
+ mes "Something smells";
+ mes "like sweaty socks that";
+ mes "haven't been washed!";
+ close;
+}
+
+thor_camp,201,321,1 script Thor Volcano Soldier#vo6 939,{
+ mes "[Soldier]";
+ mes "Yo-ho! Yo-ho!";
+ close;
+}
+
+thor_camp,196,315,7 script Thor Volcano Soldier#vo7 939,{
+ mes "[Soldier]";
+ mes "I guess I need to go";
+ mes "on Guardian polishing";
+ mes "duty. Those things are";
+ mes "so huge, and I gotta";
+ mes "clean up about twenty...";
+ close;
+}
+
+thor_camp,181,231,0 script Guardian#vol_7 111,{
+ mes "^3355FFThere are many guardians";
+ mes "here in different stages";
+ mes "of disassembly. It looks";
+ mes "like they're all in the";
+ mes "middle of being repaired.^000000";
+ close;
+}
+
+thor_camp,98,213,5 script Thor Volcano Soldier#vo8 939,{
+ mes "[Soldier]";
+ mes "Aren't you the one from";
+ mes "the geological research";
+ mes "center? There's nothing";
+ mes "for you here, we're just";
+ mes "performing maintenance";
+ mes "on these guardians.";
+ close;
+}
+
+thor_camp,98,209,5 script Thor Volcano Soldier#vo9 939,{
+ mes "[Soldier]";
+ mes "Why am I always";
+ mes "stationed here?!";
+ mes "No one ever comes";
+ mes "here! Nobody!";
+ close;
+}
+
+thor_v02,143,78,0 script #totcamp 45,2,2,{
+OnTouch_:
+ if (rachel_camel < 24) {
+ warp "que_thor",65,55;
+ end;
+ }
+ warp "que_thor",182,55;
+ end;
+}
+
+que_thor,69,56,0 script #tov_1 45,2,2,{
+OnTouch_:
+ warp "thor_v02",146,84;
+ end;
+}
+
+que_thor,187,56,0 script #tov_2 45,2,2,{
+OnTouch_:
+ warp "thor_v02",146,84;
+ end;
+}
+
+thor_camp,62,98,0 script #volbq -1,5,5,{
+OnTouch:
+ mes "^3355FFThere is an old man";
+ mes "in high priest robes";
+ mes "in front of you.^000000";
+ next;
+ mes "^3355FFYou'd better not";
+ mes "do anything too";
+ mes "conspicuous in";
+ mes "front of him.^000000";
+ close;
+}
+
+thor_camp,246,191,3 script Guard#goto 939,{
+ mes "[Guard]";
+ mes "What now?";
+ mes "Can't you see I'm busy?";
+ next;
+ if (select("Let me go out.:I'm sorry.") == 1) {
+ mes "[Guard]";
+ mes "Hurry up, and get out!";
+ close2;
+ warp "que_thor",145,60;
+ end;
+ }
+ mes "[Guard]";
+ mes "If you're sorry,";
+ mes "stop bugging me!";
+ close;
+}
+
+veins,302,166,0 script #whoau -1,2,2,{
+OnTouch_:
+ mes "[House Owner]";
+ mes "Wh-who the hell";
+ mes "are you? Honey!";
+ mes "There's this...";
+ mes "person in our home!";
+ next;
+ mes "^3355FFHubbie never came.";
+ mes "Nobody messes with";
+ mes ""+strcharinfo(0)+". Nobody.^000000";
+ close;
+}
+
+ve_in,235,135,5 script Bartender#ve 947,{
+ mes "[Bartender]";
+ mes "Welcome to our tavern.";
+ mes "Please, have a seat.";
+ mes "Let me bring you a";
+ mes "glass of ice water first.";
+ close;
+}
+
+ve_in,237,131,1 script Female Customer#ve1 940,{
+ mes "[Female Customer]";
+ mes "Bartender, aren't any of";
+ mes "your regulars nice young";
+ mes "men? You know, I've been";
+ mes "pretty lonely lately...";
+ next;
+ if (Sex == 0) {
+ mes "[Bartender]";
+ mes "Haha, well,";
+ mes "I'm not so sure..";
+ next;
+ mes "[Bartender]";
+ mes "How about... me?";
+ next;
+ mes "[Female Customer]";
+ mes "Hmpf...";
+ next;
+ mes "[Bartender]";
+ mes "Oh, come on!";
+ mes "I was kidding~";
+ emotion e_sob;
+ close;
+ }
+ mes "[Bartender]";
+ mes "Haha, well,";
+ mes "I'm not so sure..";
+ mes "What about this nice";
+ mes "young adventurer here?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Meee?";
+ emotion 19,1;
+ next;
+ mes "[Female Customer]";
+ mes "Mmm...";
+ mes "Not my style.";
+ emotion e_dots,1;
+ close;
+}
+
+ve_in,239,107,1 script Male Customer#ve2 943,{
+ mes "[Male Customer]";
+ mes "How can that ugly old";
+ mes "man have girls hanging";
+ mes "off his arms when I just";
+ mes "got dumped by my girlfriend";
+ mes "and ditched by all my friends?!";
+ next;
+ mes "[Male Customer]";
+ mes "Oh, alcohol...";
+ mes "Right now, you're";
+ mes "my only friend in";
+ mes "all the world...";
+ mes "A toast... To drinking!";
+ specialeffect EF_ASPERSIO;
+ close;
+}