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-rw-r--r--npc/quests/quests_veins.txt192
1 files changed, 96 insertions, 96 deletions
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index cd57c9945..b4416da15 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -187,7 +187,7 @@
mes "in the Tool Shop, then";
mes "you might want to stop";
mes "by the Tavern. A-auuugh!";
- set veins_stone,1;
+ veins_stone = 1;
close;
}
}
@@ -262,7 +262,7 @@
mes "to the factory in town? It's";
mes "near the airport or airship or";
mes "something. It won't take long.";
- set veins_stone,5;
+ veins_stone = 5;
close;
}
else if (veins_stone > 4 && veins_stone < 7) {
@@ -290,7 +290,7 @@
mes "I was told that adventurers";
mes "find these useful. Anyway,";
mes "I hope you like these rocks...";
- set veins_stone,8;
+ veins_stone = 8;
getexp (checkre(3))?30000:300000,0;
getitem 985,3; //Elunium
close;
@@ -399,7 +399,7 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{
mes "come back soon, then";
mes "I won't help you. I've got";
mes "projects I'm working on!";
- set veins_stone,2;
+ veins_stone = 2;
close;
}
else if (veins_stone == 2) {
@@ -419,7 +419,7 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{
delitem 999,5; //Steel
delitem 1033,5; //Root_Of_Maneater
delitem 7561,2; //Ice_Heart
- set veins_stone,3;
+ veins_stone = 3;
close2;
specialeffect EF_FIRESPLASHHIT;
end;
@@ -456,7 +456,7 @@ ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{
mes "that he doesn't owe me";
mes "anything anymore. He'll...";
mes "He'll know what I mean...";
- set veins_stone,4;
+ veins_stone = 4;
close;
}
mes "[Absar]";
@@ -513,7 +513,7 @@ ve_in02,37,28,4 script Factory Manager 4_M_HUMAN_01,{
mes "Bring those rocks over";
mes "to Bahed over there.";
mes "He'll take care of them.";
- set veins_stone,6;
+ veins_stone = 6;
close;
}
mes "[Mirhen]";
@@ -622,7 +622,7 @@ ve_in02,54,49,2 script Factory Worker#ve1 4_M_DESERT,{
mes "to those hearts. That's";
mes "all I know. Anyway, please";
mes "leave the stones over there~";
- set veins_stone,7;
+ veins_stone = 7;
close;
}
mes "[Bahed]";
@@ -690,7 +690,7 @@ prontera,202,122,0 script Kid#sch 4_F_KID2,{
mes "looks like a Bard, but I'm";
mes "not having any luck. If you";
mes "find him, would you tell me?";
- set que_sch,1;
+ que_sch = 1;
close;
}
else if (que_sch == 1) {
@@ -723,7 +723,7 @@ prontera,202,122,0 script Kid#sch 4_F_KID2,{
mes "Hey, alright! Thanks";
mes "for the cash! Heh heh~";
Zeny -= 100;
- set que_sch,3;
+ que_sch = 3;
close;
}
mes "[Rooney]";
@@ -817,7 +817,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{
mes "this money to that";
mes "kid that was supposed";
mes "to come find me here.";
- set que_sch,2;
+ que_sch = 2;
Zeny += 100;
next;
mes "[Lasda]";
@@ -865,7 +865,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{
mes "my friend in a prison in";
mes "^FF0000Morroc^000000, and see what";
mes "you can do to help him..";
- set que_sch,4;
+ que_sch = 4;
close;
}
mes "[Lasda]";
@@ -905,7 +905,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{
mes "you a letter or recommendation.";
mes "Hopefully, it'll be enough to";
mes "let you enter the prison.";
- set que_sch,9;
+ que_sch = 9;
close;
}
else if (que_sch == 9) {
@@ -973,7 +973,7 @@ prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{
mes "couldn't have done it without";
mes "your help. Please take this";
mes "reward with our sincere thanks.";
- set que_sch,26;
+ que_sch = 26;
getitem 12106,1; //Accessory_Box
getexp (checkre(3))?60000:600000,0;
close;
@@ -1008,7 +1008,7 @@ morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{
mes "see anyone since he was";
mes "arrested on suspicion";
mes "of espionage.";
- set que_sch,5;
+ que_sch = 5;
close;
}
else if (que_sch == 5) {
@@ -1025,7 +1025,7 @@ morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{
mes "actually let you meet the";
mes "prisoner is another matter.";
mes "So do we have a deal?";
- set que_sch,6;
+ que_sch = 6;
close;
}
else if (que_sch == 6) {
@@ -1038,7 +1038,7 @@ morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{
mes "Morroc Castle. Get his";
mes "approval, and I'll let you in.";
delitem 12066,1; //Luk_Dish01
- set que_sch,7;
+ que_sch = 7;
close;
}
mes "[Jesse]";
@@ -1142,7 +1142,7 @@ morocc_in,79,163,0 script Public Security Officer 4_M_ALCHE_A,{
mes "reconsider letting you";
mes "meet Vitre. Otherwise,";
mes "I just can't do it.";
- set que_sch,8;
+ que_sch = 8;
close;
}
else if (que_sch == 8) {
@@ -1172,7 +1172,7 @@ morocc_in,79,163,0 script Public Security Officer 4_M_ALCHE_A,{
mes "Vitre. I'll send a message";
mes "to the prison ward so that";
mes "he'll let you talk to him.";
- set que_sch,10;
+ que_sch = 10;
close;
}
else if (que_sch < 26) {
@@ -1271,7 +1271,7 @@ ra_in01,50,387,4 script Upset Looking Bard#sch 1_M_BARD,{
mes "I wonder how the lady";
mes "in the Dancer Job Change";
mes "place is doing by now...";
- set que_sch,11;
+ que_sch = 11;
close;
}
}
@@ -1343,7 +1343,7 @@ ra_in01,50,387,4 script Upset Looking Bard#sch 1_M_BARD,{
next;
delitem 1901,1; //Violin
delitem 7040,1; //Megaphone
- set que_sch,19;
+ que_sch = 19;
close2;
disablenpc "Jesse#sch";
warp "morocc",294,153;
@@ -1535,7 +1535,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{
mes "so bring them over to the";
mes "Schwaltzvalt Republic as";
mes "soon as you're ready.";
- set que_sch,12;
+ que_sch = 12;
close;
}
mes "[Hianna]";
@@ -1582,7 +1582,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{
mes "for everything, and I'll see";
mes "you around, adventurer~";
Zeny -= 500000;
- set que_sch,18;
+ que_sch = 18;
getitem 7040,1; //Megaphone
close;
}
@@ -1670,7 +1670,7 @@ job_duncer,85,49,0 script Young Dancer#sch1 4_F_07,{
mes "[Dancer]";
mes "Alright, then.";
mes "Here we go~";
- set que_sch,13;
+ que_sch = 13;
close2;
warp "airplane",75,55;
end;
@@ -1708,7 +1708,7 @@ job_duncer,83,52,6 script Cheerful Dancer#sch1 4_F_07,{
mes "[Dancer]";
mes "Alright, then.";
mes "Here we go~";
- set que_sch,13;
+ que_sch = 13;
close2;
warp "airplane",75,55;
end;
@@ -1745,7 +1745,7 @@ job_duncer,87,50,2 script Mature Looking Dancer#s1 4_F_07,{
mes "[Dancer]";
mes "Alright, then.";
mes "Here we go~";
- set que_sch,13;
+ que_sch = 13;
close2;
warp "airplane",75,55;
end;
@@ -1841,7 +1841,7 @@ airplane,79,55,2 script Mature Looking Dancer#s2 4_F_07,{
mes "Alright, I'll give this next";
mes "performance my all!";
close2;
- set que_sch,14;
+ que_sch = 14;
warp "ein_in01",278,223;
end;
}
@@ -1960,7 +1960,7 @@ ein_in01,279,221,0 script Hotel Manager#sch 4_M_KHKYEL,5,5,{
mes "have one of my employees";
mes "send you your payment";
mes "Have a safe trip back~";
- set que_sch,17;
+ que_sch = 17;
close;
}
end;
@@ -1974,7 +1974,7 @@ OnTouch:
mes "safely. The dinner party";
mes "will start shortly, so";
mes "please get ready~";
- set que_sch,15;
+ que_sch = 15;
close;
}
end;
@@ -2089,7 +2089,7 @@ OnTouch:
mes "Please follow me,";
mes "I already have";
mes "a place prepared.";
- set que_sch,16;
+ que_sch = 16;
close2;
disablenpc "Corporate Figure";
disablenpc "Arunafeltz Figure";
@@ -2189,7 +2189,7 @@ morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{
mes "songs when you come back.";
mes "Thanks, you have no idea how";
mes "much I appreciate your help.";
- set que_sch,20;
+ que_sch = 20;
close;
}
else if (que_sch == 20) {
@@ -2232,7 +2232,7 @@ morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{
mes "Perfect~ Here's a little";
mes "something to show my";
mes "gratitude. Hope you like it.";
- set que_sch,24;
+ que_sch = 24;
getitem 603,1; //Old_Blue_Box
next;
mes "[Vitre]";
@@ -2298,7 +2298,7 @@ morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{
mes "but I better dispose of";
mes "this trash with the rest of";
mes "his scum buddies... in jail!";
- set que_sch,25;
+ que_sch = 25;
close2;
disablenpc "????#sch1";
disablenpc "????#sch2";
@@ -2376,7 +2376,7 @@ morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{
mes "but I better dispose of";
mes "this trash with the rest of";
mes "his scum buddies... in jail!";
- set que_sch,25;
+ que_sch = 25;
close2;
disablenpc "????#sch1";
disablenpc "????#sch2";
@@ -2453,7 +2453,7 @@ prontera,109,161,6 script Young Man#sch 4_M_01,{
mes "such a wonderful song?";
mes "Let Vitre know each and";
mes "every word to it, okay?";
- set que_sch,21;
+ que_sch = 21;
close;
}
else if (que_sch < 30) {
@@ -2520,7 +2520,7 @@ geffen,196,167,4 script Young Woman#sch 4W_F_01,{
mes "Wasn't that poetic?";
mes "Now sing that song exactly";
mes "as you heard it to Vitre.";
- set que_sch,22;
+ que_sch = 22;
close;
}
else if (que_sch < 30) {
@@ -2604,7 +2604,7 @@ comodo,135,299,0 script Young Man#sch2 1_M_SIGNMONK,{
mes "artistic quirk I guess.";
mes "Oh, please sing that song";
mes "to Vitre for me, okay?";
- set que_sch,23;
+ que_sch = 23;
close;
}
else if (que_sch < 30) {
@@ -2655,7 +2655,7 @@ sec_in02,10,43,4 script Extra Story Patch 1_M_SIGNMONK,{
next;
if(select("Now:How many?") == 2) {
input .@input,0,1000;
- set que_sch, .@input;
+ que_sch = .@input;
}
mes " ";
mes ""+que_sch;
@@ -2801,7 +2801,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "Volcano to find your";
mes "little sister Curdie.";
setquest 3060;
- set rachel_camel,1;
+ rachel_camel = 1;
close;
}
}
@@ -2841,7 +2841,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "street! You can ask him";
mes "to help free Curdie!";
changequest 3061,3062;
- set rachel_camel,3;
+ rachel_camel = 3;
close;
}
else if (rachel_camel == 3) {
@@ -3056,7 +3056,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "It's a promise, then.";
mes "I'll see you later~";
completequest 3083;
- set rachel_camel,25;
+ rachel_camel = 25;
specialeffect2 EF_ABSORBSPIRITS;
if (checkre(3))
getexp 100000,50000;
@@ -3144,7 +3144,7 @@ veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{
mes "Heh heh! Thanks!";
mes "I'm happy that";
mes "I can help you too!";
- set aru_monas,16;
+ aru_monas = 16;
changequest 17011,17012;
close;
}
@@ -3257,7 +3257,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "to unlock your shackles.";
mes "I'll be back as soon as I can!";
changequest 3060,3061;
- set rachel_camel,2;
+ rachel_camel = 2;
close;
}
else if (rachel_camel == 2) {
@@ -3440,7 +3440,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "the mold back to town";
mes "to Mr. Lockenlock.^000000";
changequest 3079,3080;
- set rachel_camel,21;
+ rachel_camel = 21;
close;
}
else if (rachel_camel == 21) {
@@ -3505,7 +3505,7 @@ que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{
mes "dangerous... Something";
mes "related to the Rachel Army...";
changequest 3082,3083;
- set rachel_camel,24;
+ rachel_camel = 24;
close;
}
else {
@@ -3656,7 +3656,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "...........";
delitem 503,1; //Yellow_Potion
changequest 3063,3064;
- set rachel_camel,5;
+ rachel_camel = 5;
close;
}
else {
@@ -3839,7 +3839,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "["+strcharinfo(0)+"]";
mes "Alright.";
changequest 3078,3079;
- set rachel_camel,20;
+ rachel_camel = 20;
close;
}
else if (rachel_camel == 20) {
@@ -3886,7 +3886,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "as soon as you can bring";
mes "me the Steel. I'll be waiting.";
changequest 3080,3081;
- set rachel_camel,22;
+ rachel_camel = 22;
close;
}
else if (rachel_camel == 22) {
@@ -3980,7 +3980,7 @@ veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{
mes "bring that child back";
mes "safe to her family!";
changequest 3081,3082;
- set rachel_camel,23;
+ rachel_camel = 23;
close;
}
else {
@@ -4160,7 +4160,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
mes "Then we can move";
mes "on to the hard part.";
changequest 3064,3065;
- set rachel_camel,6;
+ rachel_camel = 6;
close;
}
else if (rachel_camel == 6) {
@@ -4206,7 +4206,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
mes "him if I really need you";
mes "to make the soap...";
changequest 3065,3066;
- set rachel_camel,7;
+ rachel_camel = 7;
close;
}
else {
@@ -4367,7 +4367,7 @@ veins,227,127,5 script Ivory 4_F_DESERT,{
mes "you should bring it";
mes "to Mr. Lockenlock.^000000";
changequest 3077,3078;
- set rachel_camel,19;
+ rachel_camel = 19;
close;
}
else if (rachel_camel == 19) {
@@ -4513,7 +4513,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
mes "^4D4DFF1 Empty Bottle^000000, and";
mes "^4D4DFF1 Yellow Potion^000000.";
changequest 3066,3067;
- set rachel_camel,8;
+ rachel_camel = 8;
close;
}
else if (rachel_camel == 8) {
@@ -4558,7 +4558,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
delitem 619,1; //Unripe_Apple
delitem 713,1; //Empty_Bottle
changequest 3067,3068;
- set rachel_camel,9;
+ rachel_camel = 9;
close;
}
else {
@@ -4641,7 +4641,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
mes "here. Please find my camel";
mes "Soony as soon as you can!";
changequest 3069,3070;
- set rachel_camel,11;
+ rachel_camel = 11;
close;
}
else if (rachel_camel == 11) {
@@ -4712,7 +4712,7 @@ veins,115,59,5 script Saraman 4_M_EINOLD,{
mes "that soap you want made.";
changequest 3076,3077;
getitem 617,1; //Old_Violet_Box
- set rachel_camel,18;
+ rachel_camel = 18;
close;
}
else if (rachel_camel == 18) {
@@ -4750,7 +4750,7 @@ veins,78,226,5 script Camel#camelcc1::VeinsCamel 4_DST_CAMEL,{
mes "brusquely turned its";
mes "nose away from it.^000000";
changequest 3068,3069;
- set rachel_camel,10;
+ rachel_camel = 10;
close;
}
else if (rachel_camel == 10) {
@@ -4802,7 +4802,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
mes "do is collect some of";
mes "that precious camel dung.";
changequest 3070,3071;
- set rachel_camel,12;
+ rachel_camel = 12;
close;
}
else if (rachel_camel > 11 && rachel_camel < 17) {
@@ -4854,14 +4854,14 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
mes "Now all I need is";
mes "just 4 more lumps";
mes "of this nasty old dung.";
- set rachel_camel, 13;
+ rachel_camel = 13;
changequest 3071,3072;
}
else if (rachel_camel == 13) {
mes "Awesome! I got";
mes "2 glorious camel dung";
mes "lumps! Only 3 more to go!";
- set rachel_camel, 14;
+ rachel_camel = 14;
changequest 3072,3073;
}
else if (rachel_camel == 14) {
@@ -4869,7 +4869,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
mes "3 camel dung lumps.";
mes "Just 2 more... I'm more";
mes "than halfway done!";
- set rachel_camel, 15;
+ rachel_camel = 15;
changequest 3073,3074;
}
else if (rachel_camel == 15) {
@@ -4877,7 +4877,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
mes "Heh heh! This is going";
mes "better than I thought!";
mes "Only 1 more to go!";
- set rachel_camel, 16;
+ rachel_camel = 16;
changequest 3074,3075;
}
else if (rachel_camel == 16) {
@@ -4904,7 +4904,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{
next;
mes "^3355FFIt's time for you to";
mes "return to Mr. Saraman.^000000";
- set rachel_camel, 17;
+ rachel_camel = 17;
changequest 3075,3076;
}
delitem 519,2; //Milk
@@ -5035,7 +5035,7 @@ veins,221,120,5 script Young Town Native 4_M_DESERT,{
mes "in the market street, and";
mes "bring him a Yellow Potion.^000000";
changequest 3062,3063;
- set rachel_camel,4;
+ rachel_camel = 4;
close;
}
else if (rachel_camel == 4) {
@@ -5164,7 +5164,7 @@ ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{
mes "I've made my choice, and";
mes "I choose true love! I can't";
mes "keep Lamir waiting any longer!";
- set aru_vol,3;
+ aru_vol = 3;
donpcevent "vol_time::OnEnable";
close2;
disablenpc "Rachel Guard#vol1";
@@ -5250,7 +5250,7 @@ ra_temin,115,140,1 script Flower Vase#vol HIDDEN_NPC,{
disablenpc "Rachel Guard#vol2";
enablenpc "Rachel Guard#vol2_1";
donpcevent "vol_time2::OnEnable";
- set aru_vol,4;
+ aru_vol = 4;
disablenpc "Flower Vase#vol";
close;
}
@@ -5329,7 +5329,7 @@ ra_temin,40,124,3 script Female Follower#vol 4_F_TRAINEE,{
mes "office, but come on! Why can't";
mes "he bother another girl?";
if (aru_vol == 1) {
- set aru_vol,2;
+ aru_vol = 2;
}
close;
}
@@ -5475,7 +5475,7 @@ ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{
mes "the cover, and then you";
mes "close the drawer.^000000";
changequest 2114,2115;
- set aru_vol,5;
+ aru_vol = 5;
getitem 7342,1; //File01
close;
}
@@ -5565,7 +5565,7 @@ OnTouch:
mes "I can guess who wrote it. ";
mes "Speaking of which...";
mes "Where's the geologist?";
- set aru_vol,7;
+ aru_vol = 7;
close;
}
else if (aru_vol < 6) {
@@ -5835,7 +5835,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "all turn out in your favor.";
mes "You know that feeling, right?^000000";
changequest 2116,2117;
- set aru_vol,8;
+ aru_vol = 8;
getitem 7705,1; //Note_Of_Geologist
close;
}
@@ -5958,7 +5958,7 @@ ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{
mes "I expected nothing less";
mes "from my star pupil!";
changequest 60211,60212;
- set aru_vol,25;
+ aru_vol = 25;
delitem 7342,1; //File01
delitem 7704,1; //Broken_Thermometer
delitem 7705,1; //Note_Of_Geologist
@@ -6086,8 +6086,8 @@ ve_in,281,214,3 script Bookshelf#vol HIDDEN_NPC,{
mes "Gio's purple box of goodies.^000000";
next;
changequest 60212,60213;
- set aru_vol,26;
- set .@box_box,rand(1,20);
+ aru_vol = 26;
+ .@box_box = rand(1,20);
if (.@box_box < 7) {
getitem 12104,1; //Random_Quiver
}
@@ -6130,7 +6130,7 @@ thor_v01,37,234,3 script Hot Land Surface#1 HIDDEN_NPC,{
mes "temperature in";
mes "your report.^000000";
changequest 2117,2118;
- set aru_vol,9;
+ aru_vol = 9;
next;
mes "["+strcharinfo(0)+"]";
mes "I should take a few more";
@@ -6168,7 +6168,7 @@ thor_v02,165,37,3 script Hot Land Surface#2 HIDDEN_NPC,{
mes "temperature in";
mes "your report.^000000";
changequest 2118,2119;
- set aru_vol,10;
+ aru_vol = 10;
close;
}
mes "^3355FFYou need both the";
@@ -6206,7 +6206,7 @@ thor_v02,170,100,3 script Hot Land Surface#3 HIDDEN_NPC,{
mes "submit this report to the";
mes "geological camp now~";
changequest 2119,2120;
- set aru_vol,11;
+ aru_vol = 11;
close;
}
mes "^3355FFYou need both the";
@@ -6253,7 +6253,7 @@ que_thor,145,66,3 script Guard#vol::VeinsGuard 4_DST_SOLDIER,{
mes "He's at the airship just";
mes "south of the train station.";
changequest 2120,2121;
- set aru_vol,12;
+ aru_vol = 12;
close2;
warp "thor_camp",248,190;
end;
@@ -6366,7 +6366,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
mes "see if this camp will be";
mes "safe from any disaster.";
changequest 2121,2122;
- set aru_vol,13;
+ aru_vol = 13;
delitem 7342,1; //File01
close;
}
@@ -6481,7 +6481,7 @@ thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{
mes "advice for what we can";
mes "do about this disaster...";
changequest 2128,60211;
- set aru_vol,24;
+ aru_vol = 24;
getitem 7342,1; //File01
close;
}
@@ -6526,7 +6526,7 @@ OnTouch:
mes "you into a true warrior for";
mes "Freya! Now follow me!";
changequest 2122,2123;
- set aru_vol,14;
+ aru_vol = 14;
close2;
disablenpc "Colonel Vito#1";
warp "thor_camp",156,68;
@@ -6581,7 +6581,7 @@ OnTouch:
mes "you into a true warrior for";
mes "Freya! Now follow me!";
changequest 2122,2123;
- set aru_vol,14;
+ aru_vol = 14;
disablenpc "Colonel Vito#2";
close2;
warp "thor_camp",156,68;
@@ -6642,7 +6642,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "Take a break first, and";
mes "prepare yourself. We will";
mes "begin as soon as you're ready.";
- set aru_vol,15;
+ aru_vol = 15;
close;
}
else if (aru_vol == 15) {
@@ -6726,7 +6726,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "of Goddess Freya";
next;
input .@input$;
- set .@answer$,"as a devoted servant of Goddess Freya";
+ .@answer$ = "as a devoted servant of Goddess Freya";
if (.@input$ == .@answer$) {
mes "["+strcharinfo(0)+"]";
mes "as a devoted servant";
@@ -6748,7 +6748,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "overthrow our mortal enemy";
next;
input .@input$;
- set .@answer$,"I pledge my honor to overthrow our mortal enemy";
+ .@answer$ = "I pledge my honor to overthrow our mortal enemy";
if (.@input$ == .@answer$) {
mes "["+strcharinfo(0)+"]";
mes "I pledge my honor to";
@@ -6768,7 +6768,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "^FF0000I will show no mercy^000000";
next;
input .@input$;
- set .@answer$,"I will show no mercy";
+ .@answer$ = "I will show no mercy";
if (.@input$ == .@answer$) {
mes "["+strcharinfo(0)+"]";
mes "I will show no mercy.";
@@ -6788,7 +6788,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "my entire life^000000";
next;
input .@input$;
- set .@answer$,"I shall devote my entire life";
+ .@answer$ = "I shall devote my entire life";
if (.@input$ == .@answer$) {
mes "["+strcharinfo(0)+"]";
mes "I shall devote my";
@@ -6810,7 +6810,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "Rune-Midgarts Kingdom!^000000";
next;
input .@input$;
- set .@answer$,"Down with the Rune-Midgarts Kingdom!";
+ .@answer$ = "Down with the Rune-Midgarts Kingdom!";
if (.@input$ == .@answer$) {
mes "["+strcharinfo(0)+"]";
mes "Down with the";
@@ -6832,7 +6832,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "is all for the first exercise,";
mes "but there's one more left.";
changequest 2123,2124;
- set aru_vol,16;
+ aru_vol = 16;
close;
}
else if (aru_vol == 16) {
@@ -6843,7 +6843,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "you. Find the huge pipe zone";
mes "to the north of this building";
mes "and find any broken machines.";
- set aru_vol,17;
+ aru_vol = 17;
close;
}
else if (aru_vol == 17) {
@@ -6874,7 +6874,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "front of you? Practice by";
mes "chopping it 10 times. Go!";
changequest 2125,2126;
- set aru_vol,19;
+ aru_vol = 19;
next;
if (select("Yes, sir!:What do you mean by chop?") == 1) {
mes "[Colonel Vito]";
@@ -6925,7 +6925,7 @@ thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{
mes "a geological researcher";
mes "instead of as a soldier.^000000)";
changequest 2126,2127;
- set aru_vol,21;
+ aru_vol = 21;
close;
}
mes "[Colonel Vito]";
@@ -6959,7 +6959,7 @@ OnTouch:
mes "sound of hammering, as if";
mes "iron was being manufactured";
mes "from deep underground.^000000";
- set aru_vol,22;
+ aru_vol = 22;
close;
}
end;
@@ -6979,7 +6979,7 @@ OnTouch:
mes "I should go back";
mes "to Sahedi now.";
changequest 2127,2128;
- set aru_vol,23;
+ aru_vol = 23;
close;
}
end;
@@ -7035,7 +7035,7 @@ thor_camp,109,167,3 script Control Panel#vol HIDDEN_NPC,{
mes "I guess I can go";
mes "back to that colonel.";
changequest 2124,2125;
- set aru_vol,18;
+ aru_vol = 18;
close;
}
end;
@@ -7105,7 +7105,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{
specialeffect EF_HIT2;
mes "["+strcharinfo(0)+"]";
mes "Ten!";
- set aru_vol,20;
+ aru_vol = 20;
close;
}
else if (aru_vol == 20) {
@@ -7135,7 +7135,7 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{
mes "Listen to your orders";
mes "this time, and do it";
mes "again properly!";
- set aru_vol,19;
+ aru_vol = 19;
close;
}
}