summaryrefslogtreecommitdiff
path: root/npc/quests/quests_rachel.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/quests/quests_rachel.txt')
-rw-r--r--npc/quests/quests_rachel.txt574
1 files changed, 191 insertions, 383 deletions
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index ed77ef22d..a7615a9e2 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -1,18 +1,16 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Rachel Quests
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
-//= 3.5
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 3.6
+//===== Description: =========================================
//= Collection of Rachel Quests
//= Lost Child Quest:
//= - End of quest coincides with opening the Sanctuary.
//= - Variable in use: lost_boy (max 13)
//= Bruspetti Quest:
-//= - [Aegis conversion]
+//= - [Official Conversion]
//= - Requires friendship quest as a prerequisite.
//= - Variable in use: rach_vice (max 24)
//= Ice Necklace Quest:
@@ -25,34 +23,7 @@
//= - Variable in use: Once completed MISC_QUEST bit 8192 is set
//= - Variable in use: ra_have_donated (0 no/1 yes)
//= - Variable in use: $rachel_donate (max 10000)
-//===== Additional Comments: =================================
-//= 1.0 First version, needs testing. [L0ne_W0lf]
-//= 1.1 Some slight optimization. [L0ne_W0lf]
-//= 1.2 Fixed Man Stuck in Ice only giving 1 Freezing Snow Powder. [L0ne_W0lf]
-//= 1.3 Added the ability to redeem lottery tickets before donation max is met. [L0ne_W0lf]
-//= 1.4 Removed an erroneous "case". Thanks, Jet. [L0ne_W0lf]
-//= 1.5 Fixed a bug in Bruspetti quest. [SinSloth]
-//= 1.5b Fixed some typos in various quests. [SinSloth]
-//= 1.6 Fixed a couple bugs with the Pope's Office Guards... [L0ne_W0lf]
-//= 1.7 Fixed Maheo, he will revert to his frozen state when clicked. [L0ne_W0lf]
-//= Replaced instances of "+name+", with "+strcharinfo(0)".
-//= 1.8 Various fixes: Hamion will now delete items used for Wind Hammer. [L0ne_W0lf]
-//= Fixed EXP reward in Ice Necklace quest, fixed a typo in an NPC header.
-//= Another minor fix to Hamion. "< 1" -> "< 2". Added a missing close to
-//= the ontouch "key". Thanks to Gepard for pointing them out.
-//= 1.9 Fixed a misorder with variable checkings. [SinSloth]
-//= 2.0 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
-//= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
-//= 2.2 Maheo NPC now uses "setnpcdisplay" instead of two NPCs. [L0ne_W0lf]
-//= 2.2a Corrected a Typo error ";;". [Samuray22]
-//= 2.3 Added Zhed's portion of Thor Volcano Base Quest. (euRO) [L0ne_W0lf]
-//= 2.4 Updated Zhed's Thor Vol. Base addition dialog to iRO's. [L0ne_W0lf]
-//= 2.4a Further updates to Zhed's Veins addition. [L0ne_W0lf]
-//= 2.5 Added Nameless Island quest addition. [L0ne_W0lf]
-//= 2.6 Uncommented ontouchNPC label for Man Stuck in Ice. [L0ne_W0lf]
-//= 2.7 Corrected overlaping warp coordinates. [L0ne_W0lf]
-//= 2.8 Replaced effect numerics with constants. [L0ne_W0lf]
-//= 2.9 Replaced effect numerics with constants. [Samuray22]
+//===== Additional Comments: =================================
//= 3.0 Large reordering of Zhed, and Peace to the Arunafeltz addition. [L0ne_W0lf]
//= Some more numeric conversion, and some other cleanup.
//= 3.1 Updated Ice Necklace quest, added missing checks. [L0ne_W0lf]
@@ -63,11 +34,12 @@
//= 3.4 Added quest log entries for:
//= - Ice Necklace Quest
//= - Thor Volcano Base Quest addition.
-//= 3.5 Added renewal checks for exp distribution [Streusel]
-//============================================================
+//= 3.5 Updated RE/Pre-RE EXP. [Euphy]
+//= 3.6 Added questlog support. [Euphy]
+//============================================================
-// Lost Child Quest (Prerequisite to High Priest quest)
-//============================================================
+// Lost Child Quest (Prerequisite to High Priest quest) :: rachel_wonjumin
+//============================================================
ra_in01,384,246,3 script Vincent#ra_in01 47,{
if (BaseLevel < 60) {
mes "[Vincent]";
@@ -78,7 +50,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
mes "work, brave adventurer.";
close;
}
-
if (lost_boy < 1) {
mes "[Vincent]";
mes "I am Vincert, steward of";
@@ -95,9 +66,7 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
mes "ask you for your help with";
mes "a problem on his behalf.";
next;
-
switch(select("I'm too busy.:Sure, why not?")) {
-
case 1:
mes "[Vincent]";
mes "I understand.";
@@ -107,7 +76,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
mes "later, then I'd like to ask for";
mes "your assistance once again.";
close;
-
case 2:
mes "[Vincent]";
mes "Thank you. You see,";
@@ -139,12 +107,10 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
mes "You might want to question the";
mes "other servants of his whereabouts. Thanks again for your help.";
set lost_boy,1;
+ setquest 8089;
close;
-
}
-
}
-
else if ((lost_boy >= 1) && (lost_boy < 4)) {
mes "[Vincent]";
mes "I suggest looking around";
@@ -153,7 +119,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
mes "Phobe's current location.";
close;
}
-
else if ((lost_boy >= 4) && (lost_boy < 7)) {
mes "[Vincent]";
mes "We're running out";
@@ -162,7 +127,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
mes "as soon as you can.";
close;
}
-
else if (lost_boy == 7) {
mes "[Vincent]";
mes "Ah...!";
@@ -298,9 +262,9 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
mes "just a kid, so he's probably";
mes "hiding somewhere in town.";
set lost_boy,8;
+ changequest 8094,8095;
close;
}
-
else if (lost_boy == 8) {
mes "[Vincent]";
mes "The gem is very special...";
@@ -339,7 +303,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
mes "hiding somewhere in town...";
close;
}
-
else if (lost_boy == 9) {
mes "[Vincent]";
mes "You came back!";
@@ -385,9 +348,9 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
mes "Jenny about Phobe?";
mes "Sure, sure, I'll do that.";
set lost_boy,10;
+ changequest 8097,8097;
close;
}
-
else if (lost_boy == 10) {
mes "[Vincent]";
mes "Oh! While I return this";
@@ -402,7 +365,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
mes "Sure, sure, I'll do that.";
close;
}
-
else if (lost_boy == 11) {
mes "["+strcharinfo(0)+"]";
mes "I told Jenny that";
@@ -446,8 +408,9 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
mes "I don't know what's inside,";
mes "but I know these items are";
mes "quite valuable nowadays...";
- getitem 617,1; //Old_Violet_Box
set lost_boy,12;
+ changequest 8098,8099;
+ getitem 617,1; //Old_Violet_Box
next;
mes "[Vincent]";
mes "Ah, and this note is a";
@@ -462,7 +425,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
mes "from Vincent.^000000";
close;
}
-
else {
mes "[Vincent]";
mes "Thank you for everything";
@@ -472,7 +434,6 @@ ra_in01,384,246,3 script Vincent#ra_in01 47,{
mes "hesitate to ask me, alright?";
close;
}
-
}
rachel,114,232,3 script Logan#ra_in01 869,{
@@ -486,7 +447,6 @@ rachel,114,232,3 script Logan#ra_in01 869,{
mes "don't distract me, please.";
close;
}
-
else if (lost_boy == 1) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me, but do";
@@ -532,9 +492,9 @@ rachel,114,232,3 script Logan#ra_in01 869,{
mes "inside the mansion. He's";
mes "been working here for a while.";
set lost_boy,2;
+ changequest 8089,8090;
close;
}
-
else if (lost_boy == 2) {
mes "[Logan]";
mes "If you want to learn";
@@ -545,7 +505,6 @@ rachel,114,232,3 script Logan#ra_in01 869,{
mes "the mansion is a good bet.";
close;
}
-
}
ra_in01,372,200,3 script Manson#ra_in01 929,{
@@ -559,7 +518,6 @@ ra_in01,372,200,3 script Manson#ra_in01 929,{
mes "cleaning up after visitors.";
close;
}
-
else if (lost_boy == 1) {
mes "[Manson]";
mes "You know, considering";
@@ -570,7 +528,6 @@ ra_in01,372,200,3 script Manson#ra_in01 929,{
mes "Sir Zhed here in the mansion.";
close;
}
-
else if (lost_boy == 2) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me, but do you";
@@ -633,9 +590,9 @@ ra_in01,372,200,3 script Manson#ra_in01 929,{
mes "now, and she'd appreciate";
mes "your help in finding Phobe.";
set lost_boy,3;
+ changequest 8090,8091;
close;
}
-
else if (lost_boy == 3) {
mes "[Manson]";
mes "You know, if you want to";
@@ -646,7 +603,6 @@ ra_in01,372,200,3 script Manson#ra_in01 929,{
mes "your help in finding Phobe.";
close;
}
-
else {
mes "[Manson]";
mes "Nuts, there's so much";
@@ -656,7 +612,6 @@ ra_in01,372,200,3 script Manson#ra_in01 929,{
mes "Ah well, it's a living.";
close;
}
-
}
rachel,48,237,3 script Jenny#ra_in01 894,{
@@ -669,7 +624,6 @@ rachel,48,237,3 script Jenny#ra_in01 894,{
mes "haven't been invited!";
close;
}
-
else if (lost_boy == 3) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me, but are";
@@ -719,9 +673,9 @@ rachel,48,237,3 script Jenny#ra_in01 894,{
mes "Alright, I guess I can go";
mes "to the market and ask around.";
set lost_boy,4;
+ changequest 8091,8092;
close;
}
-
else if ((lost_boy >= 3) && (lost_boy < 6)) {
mes "[Jenny]";
mes "Please find Phobe,";
@@ -737,7 +691,6 @@ rachel,48,237,3 script Jenny#ra_in01 894,{
mes "Phobe was last seen.";
close;
}
-
else if (lost_boy == 6) {
mes "[Jenny]";
mes "Please find Phobe,";
@@ -747,7 +700,6 @@ rachel,48,237,3 script Jenny#ra_in01 894,{
mes "about that boy, you know?";
close;
}
-
else if ((lost_boy > 6) && (lost_boy < 11)) {
mes "[Jenny]";
mes "Oh! You're back!";
@@ -760,7 +712,6 @@ rachel,48,237,3 script Jenny#ra_in01 894,{
mes "important to discuss";
mes "with Vincent first.";
}
-
else if (lost_boy == 8) {
mes "["+strcharinfo(0)+"]";
mes "Actually... Uh...";
@@ -769,7 +720,6 @@ rachel,48,237,3 script Jenny#ra_in01 894,{
mes "lead! Don't worry, I'll";
mes "find him soon, I promise.";
}
-
else if (lost_boy == 9) {
mes "["+strcharinfo(0)+"]";
mes "Actually... Uh...";
@@ -779,7 +729,6 @@ rachel,48,237,3 script Jenny#ra_in01 894,{
mes "some good news soon,";
mes "I promise. Se eyou later~";
}
-
else if (lost_boy == 10) {
mes "["+strcharinfo(0)+"]";
mes "Yes, he's fine, just";
@@ -820,11 +769,10 @@ rachel,48,237,3 script Jenny#ra_in01 894,{
mes "happier. Thank you for";
mes "all of your help, adventurer~";
set lost_boy,11;
+ changequest 8097,8098;
}
-
close;
}
-
else if ((lost_boy > 10) && (lost_boy < 13)) {
mes "[Jenny]";
mes "Thank you so much for";
@@ -835,9 +783,7 @@ rachel,48,237,3 script Jenny#ra_in01 894,{
mes "I am to you as a mother...";
close;
}
-
end;
-
}
rachel,138,73,5 script Idle Merchant#ra_in01 85,{
@@ -851,7 +797,6 @@ rachel,138,73,5 script Idle Merchant#ra_in01 85,{
mes "pack it up and go home.";
close;
}
-
else if (lost_boy == 4) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me?";
@@ -931,7 +876,6 @@ rachel,138,73,5 script Idle Merchant#ra_in01 85,{
set lost_boy,5;
close;
}
-
else if (lost_boy >= 5) {
mes "["+strcharinfo(0)+"]";
mes "(^333333I better ask the other";
@@ -942,7 +886,6 @@ rachel,138,73,5 script Idle Merchant#ra_in01 85,{
mes "ridiculous mock vegetables.^000000)";
close;
}
-
}
rachel,120,47,3 script Idle Merchant#ra_in01_2 85,{
@@ -955,7 +898,6 @@ rachel,120,47,3 script Idle Merchant#ra_in01_2 85,{
mes "make a living like this.";
close;
}
-
else if (lost_boy == 5) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me,";
@@ -1003,9 +945,9 @@ rachel,120,47,3 script Idle Merchant#ra_in01_2 85,{
mes "in that ice cave. That place";
mes "can be plenty dangerous.";
set lost_boy,6;
+ changequest 8092,8093;
close;
}
-
else if (lost_boy == 6) {
mes "[Idle Merchant]";
mes "So yeah, last night,";
@@ -1038,8 +980,6 @@ rachel,120,47,3 script Idle Merchant#ra_in01_2 85,{
mes "can be plenty dangerous.";
close;
}
-
-
}
ra_fild01,245,325,3 script Suspicious Man#ra_in01 934,{
@@ -1052,7 +992,6 @@ ra_fild01,245,325,3 script Suspicious Man#ra_in01 934,{
mes "precious oxygen!";
close;
}
-
if (lost_boy == 6) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me, but do you";
@@ -1133,9 +1072,9 @@ ra_fild01,245,325,3 script Suspicious Man#ra_in01 934,{
mes "to Vincent and make";
mes "him explain everything.";
set lost_boy,7;
+ changequest 8093,8094;
close;
}
-
else if (lost_boy == 7) {
mes "[Mogan]";
mes "It looks like he set";
@@ -1152,7 +1091,6 @@ ra_fild01,245,325,3 script Suspicious Man#ra_in01 934,{
mes "him explain everything.";
close;
}
-
}
rachel,263,32,3 script Kid#ra_in01 931,{
@@ -1161,7 +1099,6 @@ rachel,263,32,3 script Kid#ra_in01 931,{
mes "Leave me alone!";
close;
}
-
else if (lost_boy == 8) {
mes "^3355FFYou catch a shining";
mes "glint from this boy's";
@@ -1246,9 +1183,9 @@ rachel,263,32,3 script Kid#ra_in01 931,{
mes "you should bring this red";
mes "jewel back to Vincent.^000000";
set lost_boy,9;
+ changequest 8095,8096;
close;
}
-
else if (lost_boy == 9) {
mes "[Phobe]";
mes "I... I'm not ready";
@@ -1264,7 +1201,6 @@ rachel,263,32,3 script Kid#ra_in01 931,{
mes "jewel back to Vincent.^000000";
close;
}
-
else {
mes "["+strcharinfo(0)+"]";
mes "You know, you should";
@@ -1288,14 +1224,10 @@ rachel,263,32,3 script Kid#ra_in01 931,{
mes "Gosh... Fine.";
close;
}
-
}
-//End of Lost Child quest
-//============================================================
-
-//Bruspetti Quest (Perequisite: Lighthalzen "Friendship" quest)
-//============================================================
+// Bruspetti Quest (Perequisite: Lighthalzen "Friendship" quest) :: rachel_ryu
+//============================================================
ra_in01,235,194,5 script Katinshuell 931,{
if (rach_vice > 21) {
mes "[Katinshuell]";
@@ -1306,7 +1238,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "could have had a chance...";
close;
}
-
else if ((rach_vice == 21) && (countitem(1201) > 0)) {
mes "[Katinshuell]";
mes "Please... Please just";
@@ -1317,9 +1248,9 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "turn me in, go ahead...";
delitem 1201,1; //Knife
set rach_vice,22;
+ changequest 8121,8122;
close;
}
-
else if (rach_vice == 21) {
mes "[Katinshuell]";
mes "I suppose it's my";
@@ -1329,7 +1260,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "truly happy. Bruspetti...";
close;
}
-
else if ((rach_vice == 20) && (countitem(1201) > 0)) {
mes "[Katinshuell]";
mes "I suppose there's";
@@ -1434,7 +1364,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "God! My life sucks!";
close;
}
-
else if (rach_vice == 21) {
mes "[Katinshuell]";
mes "^333333*Pant pant*^000000";
@@ -1445,7 +1374,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "h-haunt me... Ha ha ha...";
close;
}
-
else if ((rach_vice == 20) && (countitem(1201) > 0)) {
mes "[Katinshuell]";
mes "I...";
@@ -1487,7 +1415,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "Mr. Katinshuell?";
close;
}
-
else if ((rach_vice == 19) || (rach_vice == 20)) {
mes "[Katinshuell]";
mes "I...";
@@ -1507,6 +1434,7 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "I... I don't have";
mes "to tell you anything!";
set rach_vice,20;
+ changequest 8120,8121;
next;
mes "[" + strcharinfo(0) + "]";
mes "(^333333He's still resisting";
@@ -1514,7 +1442,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "him to reveal the truth?^000000)";
close;
}
-
else if (rach_vice == 18) {
mes "[" + strcharinfo(0) + "]";
mes "Let's see...";
@@ -1581,7 +1508,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes ".........";
close;
}
-
else if (rach_vice == 17) {
mes "[Katinshuell]";
mes "Damn it! I don't want to";
@@ -1599,7 +1525,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
set rach_vice,18;
close;
}
-
else if (rach_vice == 16) {
mes "[Katinshuell]";
mes "Ha ha ha...";
@@ -1635,7 +1560,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "I don't know what";
mes "you're talking about!";
close;
-
case 2:
mes "[" + strcharinfo(0) + "]";
mes "You know, I found out";
@@ -1684,7 +1608,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "backfired, so I'm going";
mes "to have to try this again.)^000000";
close;
-
case 2:
mes "[" + strcharinfo(0) + "]";
mes "So while she was away";
@@ -1703,7 +1626,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "backfired, so I'm going";
mes "to have to try this again.)^000000";
close;
-
case 3:
mes "[" + strcharinfo(0) + "]";
mes "Wait a second! Your break-up";
@@ -1739,7 +1661,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "backfired, so I'm going";
mes "to have to try this again.)^000000";
close;
-
case 2:
mes "[" + strcharinfo(0) + "]";
mes "Hmm... Why are you";
@@ -1767,9 +1688,7 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "before I get really angry!";
close;
}
-
}
-
case 3:
mes "[" + strcharinfo(0) + "]";
mes "Freya's Spring.";
@@ -1787,7 +1706,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "That's a pretty";
mes "good reason.";
close;
-
case 4:
mes "[" + strcharinfo(0) + "]";
mes "If Bruspetti is not";
@@ -1808,11 +1726,8 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "to question him again until";
mes "my gut feeling is satisfied!^000000)";
close;
-
}
-
}
-
else if ((rach_vice == 15) && (countitem(7571))) {
mes "[Katinshuell]";
mes "Oh, it's you again.";
@@ -1865,11 +1780,11 @@ ra_in01,235,194,5 script Katinshuell 931,{
next;
mes "[Katinshuell]";
mes "......!";
+ delitem 7571,1; //Diary_Of_Blue
set rach_vice,16;
- delitem 7571,1; //Blue_Diary
+ changequest 8119,8120;
close;
}
-
else if ((rach_vice == 10) || (rach_vice == 11)) {
mes "[Katinshuell]";
mes "Argh! I'm so depressed.";
@@ -1915,6 +1830,7 @@ ra_in01,235,194,5 script Katinshuell 931,{
close;
}
set rach_vice,11;
+ changequest 8114,8115;
mes "[Katinshuell]";
mes "You happy, now?";
mes "Quit trying to pry into";
@@ -1924,7 +1840,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "you came to do, right?";
close;
}
-
else if (rach_vice == 4) {
mes "[Katinshuell]";
mes "Uh... ";
@@ -1934,9 +1849,7 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "be left alone. Go away...";
close;
}
-
else if (rach_vice == 3) {
- set rach_vice,4;
mes "[Katinshuell]";
mes "Eh? Oh, it's one of you";
mes "guys, those do-gooder";
@@ -1951,9 +1864,10 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "can't handle. Me and my";
mes "girlfriend are history now.";
mes "It's over between us.";
+ set rach_vice,4;
+ changequest 8107,8108;
close;
}
-
else if (rach_vice == 2) {
mes "[Katinshuell]";
mes "You're an adventurer,";
@@ -1970,7 +1884,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "of mine never cease to haunt me...";
close;
}
-
else if (rach_vice == 1) {
mes "[Katinshuell]";
mes "You're an adventurer,";
@@ -1986,7 +1899,6 @@ ra_in01,235,194,5 script Katinshuell 931,{
mes "left all alone, these thoughts of mine never cease to haunt me...";
close;
}
-
else if (rach_vice == 0) {
mes "[Katinshuell]";
mes "You're an adventurer,";
@@ -2042,7 +1954,6 @@ ra_in01,250,19,3 script Mr. Shendar 929,{
mes "Thanks, adventurer.";
close;
}
-
else if (rach_vice == 14) {
mes "[Mr. Shendar]";
mes "So you have a pretty";
@@ -2066,7 +1977,6 @@ ra_in01,250,19,3 script Mr. Shendar 929,{
mes "to hate and distrust him!";
close;
}
-
else if (rach_vice == 13) {
mes "[Mr. Shendar]";
mes "Hey! Hey! Are you";
@@ -2117,7 +2027,6 @@ ra_in01,250,19,3 script Mr. Shendar 929,{
mes "around here? I'd better go";
mes "and ask him about this...";
next;
- set rach_vice,14;
mes "[Mr. Shendar]";
mes "Wait, where are";
mes "you going? I... I'm";
@@ -2146,9 +2055,10 @@ ra_in01,250,19,3 script Mr. Shendar 929,{
mes "father. Besides, adventurers";
mes "like you can offer her the";
mes "best protection...";
+ set rach_vice,14;
+ changequest 8117,8118;
close;
}
-
else if (rach_vice == 9) {
mes "[Mr. Shendar]";
mes "Curses! I should have never";
@@ -2158,9 +2068,7 @@ ra_in01,250,19,3 script Mr. Shendar 929,{
mes "is naturally too curious...!";
close;
}
-
else if (rach_vice == 8) {
- set rach_vice,9;
mes "[Mr. Shendar]";
mes "What? My daughter went";
mes "to Lighthalzen? She doesn't";
@@ -2197,11 +2105,11 @@ ra_in01,250,19,3 script Mr. Shendar 929,{
mes "Oh, but how a father";
mes "worries. Will my sweet,";
mes "darling Bruspetti be alright?";
+ set rach_vice,9;
+ changequest 8112,8113;
close;
}
-
else if ((rach_vice == 4) || (rach_vice == 5)) {
- set rach_vice,5;
mes "[Mr. Shendar]";
mes "I miss my daughter. Yes,";
mes "the house smells different";
@@ -2216,9 +2124,10 @@ ra_in01,250,19,3 script Mr. Shendar 929,{
mes "distinctively pleasant";
mes "scent about them. I guess";
mes "it must be pheremonal?";
+ set rach_vice,5;
+ changequest 8108,8109;
close;
}
-
else if (rach_vice == 2) {
mes "[Mr. Shendar]";
mes "Take my advice: never";
@@ -2237,9 +2146,7 @@ ra_in01,250,19,3 script Mr. Shendar 929,{
mes "little neck! At least, I should...";
close;
}
-
else if (rach_vice == 1) {
- set rach_vice,2;
mes "[Mr. Shendar]";
mes "I just found out that";
mes "my precious daughter has";
@@ -2263,9 +2170,10 @@ ra_in01,250,19,3 script Mr. Shendar 929,{
mes "awful long time, but she's";
mes "also an adult now. I... I guess";
mes "she should be just fine.";
+ set rach_vice,2;
+ setquest 8106;
close;
}
-
mes "[Mr. Shendar]";
mes "I just found out that";
mes "my precious daughter has";
@@ -2295,7 +2203,6 @@ rachel,73,244,3 script Lachellen 919,{
mes "I can't wait to see her~";
close;
}
-
else if ((rach_vice == 11) || (rach_vice == 12)) {
mes "[Lachellen]";
mes "Oh, hello again~";
@@ -2317,7 +2224,6 @@ rachel,73,244,3 script Lachellen 919,{
next;
}
else if (.@input$ == "Freya's Spring") {
- set rach_vice,12;
mes "[Lachellen]";
mes "Freya's Spring?";
mes "Oh, I like that place!";
@@ -2340,6 +2246,8 @@ rachel,73,244,3 script Lachellen 919,{
mes "so you look like a real loser";
mes "if you go there alone. That's";
mes "why I want a boyfriend now...";
+ set rach_vice,12;
+ changequest 8115,8116;
next;
}
else {
@@ -2358,7 +2266,6 @@ rachel,73,244,3 script Lachellen 919,{
mes "just a little bit.";
close;
}
-
else if (rach_vice == 7) {
mes "[Lachellen]";
mes "Let's see... Bruspetti";
@@ -2377,9 +2284,7 @@ rachel,73,244,3 script Lachellen 919,{
mes "tell her I said ''hi,'' okay?";
close;
}
-
else if (rach_vice == 6) {
- set rach_vice,7;
mes "[Lachellen]";
mes "Oh, Bruspetti's dad";
mes "was talking about how";
@@ -2411,11 +2316,11 @@ rachel,73,244,3 script Lachellen 919,{
mes "and her boyfriend usually";
mes "went on dates, you might";
mes "be able to find something.";
+ set rach_vice,7;
+ changequest 8110,8111;
close;
}
-
else if ((rach_vice == 2) || (rach_vice == 3)) {
- set rach_vice,3;
mes "[Lachellen]";
mes "Ooh, I'm so jealous";
mes "of Bruspetti! She's been";
@@ -2430,9 +2335,10 @@ rachel,73,244,3 script Lachellen 919,{
mes "she's also admitted that";
mes "she doesn't know much about";
mes "him. Let's see... He grew up in Lighthalzen? That's all she knows.";
+ set rach_vice,3;
+ changequest 8106,8107;
close;
}
-
mes "[Lachellen]";
mes "My friend Bruspetti";
mes "is a really nice girl~";
@@ -2509,7 +2415,6 @@ rachel,266,35,3 script Grandma#rachel 918,{
mes "not particularly special.";
close;
}
-
else if (rach_vice == 13) {
mes "[Grandma]";
mes "When you get to be my";
@@ -2520,9 +2425,7 @@ rachel,266,35,3 script Grandma#rachel 918,{
mes "worry when I could've relaxed.";
close;
}
-
else if (rach_vice == 12) {
- set rach_vice,13;
mes "[Grandma]";
mes "Oh, back again, eh?";
mes "I guess you must really";
@@ -2549,6 +2452,8 @@ rachel,266,35,3 script Grandma#rachel 918,{
mes "to let go of whatever's";
mes "bothering you, and just";
mes "enjoy life as it is now.";
+ set rach_vice,13;
+ changequest 8116,8117;
close;
}
mes "[Grandma]";
@@ -2568,7 +2473,6 @@ rachel,266,35,3 script Grandma#rachel 918,{
lhz_in02,213,207,0 script #ratrace1 111,4,4,{
OnTouch:
if (rach_vice == 5) {
- set rach_vice,6;
mes "[" + strcharinfo(0) + "]";
mes "This...";
mes "This smell...";
@@ -2580,6 +2484,8 @@ OnTouch:
mes "Wait, could this be";
mes "the scent that Bruspetti's";
mes "father mentioned earlier?";
+ set rach_vice,6;
+ changequest 8109,8110;
close;
}
end;
@@ -2621,14 +2527,15 @@ OnTouch:
mes "Who would be to blame?";
next;
set rach_vice,24;
- if(checkre(0)) {
- if (BaseLevel > 90) getexp 130000,0;
- else if (BaseLevel > 75) getexp 85000,0;
- else getexp 45000,0;
+ completequest 8122;
+ if (checkre(3)) {
+ if (BaseLevel > 90) getexp 130000,0;
+ else if (BaseLevel > 75) getexp 85000,0;
+ else getexp 45000,0;
} else {
- if (BaseLevel > 90) getexp 1400000,0;
- else if (BaseLevel > 75) getexp 800000,0;
- else getexp 400000,0;
+ if (BaseLevel > 90) getexp 1300000,0;
+ else if (BaseLevel > 75) getexp 850000,0;
+ else getexp 450000,0;
}
mes "[" + strcharinfo(0) + "]";
mes "Somehow, I wish that";
@@ -2638,7 +2545,6 @@ OnTouch:
mes "forgive himself.";
close;
}
-
else if (rach_vice == 22) {
mes "[" + strcharinfo(0) + "]";
mes "This must be where";
@@ -2670,7 +2576,6 @@ OnTouch:
mes "...What?";
close;
}
-
else if (rach_vice == 8) {
mes "[" + strcharinfo(0) + "]";
mes "That old woman told";
@@ -2680,9 +2585,7 @@ OnTouch:
mes "make sure I tread carefully.";
close;
}
-
else if (rach_vice == 7) {
- set rach_vice,8;
mes "[???]";
mes "Oh, be very careful!";
mes "You don't want to get";
@@ -2700,6 +2603,8 @@ OnTouch:
next;
mes "[" + strcharinfo(0) + "]";
mes "Ah, I see.";
+ set rach_vice,8;
+ changequest 8111,8112;
close;
}
end;
@@ -2714,10 +2619,10 @@ ra_in01,255,25,0 script Book#ra_in 111,{
mes "you talk to Katinshuell.^000000";
close;
}
-
else if (rach_vice == 14) {
set rach_vice,15;
- getitem 7571,1; //Blue_Diary
+ changequest 8118,8119;
+ getitem 7571,1; //Diary_Of_Blue
mes "^3355FFThis must be";
mes "Bruspetti's diary!";
mes "You now have permission";
@@ -2726,25 +2631,22 @@ ra_in01,255,25,0 script Book#ra_in 111,{
mes "Katinshuell are connected...^000000";
close;
}
-
else if ((rach_vice == 9) || (rach_vice == 10)) {
- set rach_vice,10;
mes "^3355FFThis must be";
mes "Bruspetti's diary!";
mes "But... reading it";
mes "would make you feel";
mes "like a real creep.";
mes "So don't touch it.^000000";
+ set rach_vice,10;
+ changequest 8113,8114;
close;
}
}
-//End of Bruspetti quest
-//============================================================
-
-// Ice Necklace/Summon Ktullanux Quest and Glacial Heart buyer
-//============================================================
+// Ice Necklace/Summon Ktullanux Quest and Glacial Heart buyer :: rachel_tre
+//============================================================
//iRO Changed this NPC to avoid "offending" people.
//To enable how it originally looked, uncomment the
//line below (npc header), and comment the line
@@ -2931,12 +2833,9 @@ rachel,157,183,3 script Sincere Follower Urstia 916,{
mes "token of my appreication for";
mes " what you have done for me.";
delitem 7573,1; //Magic_Necklace_
- if(checkre(0))
- getexp 70000,0;
- else
- getexp 700000,0;
- completequest 2113;
+ getexp (checkre(3))?90000:700000,0;
set ice_necklace_q,6;
+ completequest 2113;
next;
mes "["+strcharinfo(0)+"]";
mes "Oh, let's just say it was";
@@ -2997,12 +2896,12 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
mes "this ice off of me!.";
next;
if (getskilllv("MG_FIREBOLT") > 0) {
- misceffect EF_FIREBALL;
+ specialeffect EF_FIREBALL;
mes "^3355FFYou cast Fire Bolt at";
mes "the ice..^000000";
}
else {
- misceffect EF_HIT2;
+ specialeffect EF_HIT2;
mes "^3355FFYou hammer at the";
mes "ice with all your might.^000000";
}
@@ -3163,8 +3062,8 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
mes "this prison of ice. He can";
mes "be found near Freya's Spring:";
mes "beseech him on my behalf!";
- changequest 2109,2110;
set ice_necklace_q,2;
+ changequest 2109,2110;
close2;
cutin "",255;
end;
@@ -3226,9 +3125,9 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
mes "swung it down at the ice";
mes "with all of your strength.^000000";
next;
- misceffect EF_TEIHIT3;
- misceffect EF_FREEZE;
- misceffect EF_ICECRASH;
+ specialeffect EF_TEIHIT3;
+ specialeffect EF_FREEZE;
+ specialeffect EF_ICECRASH;
mes "^3355FF*Pzzzzz*";
mes "*CRASH!*^000000";
next;
@@ -3239,7 +3138,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
mes "After all of this";
mes "time! I'm free!";
next;
- misceffect EF_BEGINSPELL4;
+ specialeffect EF_BEGINSPELL4;
mes "[Maheo]";
mes "Now, all of the monsters";
mes "in this cave will taste the";
@@ -3252,7 +3151,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
monster "ice_dun02",114,112,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
monster "ice_dun02",126,105,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
monster "ice_dun02",121,99,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
- misceffect EF_LORD;
+ specialeffect EF_LORD;
killmonster "ice_dun02","Man Stuck in Ice#cave::OnMyMobDead";
mes "[Maheo]";
mes "Muhahahahahahahaha!";
@@ -3276,7 +3175,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
mes "[Maheo]";
mes "Let's see, now...";
next;
- misceffect EF_FROSTWEAPON;
+ specialeffect EF_FROSTWEAPON;
mes "^3355FF*Ting*^000000";
next;
mes "[Maheo]";
@@ -3286,12 +3185,12 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
mes "And please don't mention";
mes "the fact that I trapped myself";
mes "in ice to anyone else, okay?";
+ set ice_necklace_q,5;
+ changequest 2112,2113;
+ delitem 7569,1; //Hammer_Of_Wind
delitem 7572,1; //Magic_Necklace
- delitem 7569,1; //Wind Of_Hammer
- getitem 7574,4; //Freezing Snow Powder
getitem 7573,1; //Magic_Necklace_
- changequest 2112,2113;
- set ice_necklace_q,5;
+ getitem 7574,4; //Ice_Particle
close2;
cutin "",255;
setnpcdisplay "Man Stuck in Ice#cave",924;
@@ -3396,8 +3295,8 @@ rachel,265,98,3 script Hamion#aru 930,{
mes "not one of those smithing tools.";
mes "I'd help you if I could, but...";
mes "I'm just smart, not strong.";
- changequest 2110,2111;
set ice_necklace_q,3;
+ changequest 2110,2111;
close;
}
else if (ice_necklace_q == 3) {
@@ -3463,12 +3362,12 @@ rachel,265,98,3 script Hamion#aru 930,{
mes "This hammer will only work";
mes "once, so make sure that you";
mes "smash that ice properly!";
+ delitem 1354,1; //Hammer
delitem 996,5; //Rough_Wind
- delitem 1354,1; //Empty_Scroll
- delitem 7433,1; //Hammer
- getitem 7569,1; //Hammer_of_Wind
- changequest 2111,2112;
+ delitem 7433,1; //Scroll
set ice_necklace_q,4;
+ changequest 2111,2112;
+ getitem 7569,1; //Hammer_of_Wind
close;
}
else if (ice_necklace_q >= 4) {
@@ -3579,7 +3478,7 @@ rachel,113,96,5 script Mohadian 929,10,10,{
mes "It's always a pleasure";
mes "doing business with you~";
delitem 7561,.@hearts; //Glacial Hearts
- set zeny,zeny+.@totalprice;
+ set Zeny, Zeny+.@totalprice;
close;
}
@@ -3592,7 +3491,6 @@ OnTouch:
close;
}
end;
-
}
ice_dun03,126,126,3 script Blazing Fire#ice1 802,{
@@ -3602,7 +3500,7 @@ ice_dun03,126,126,3 script Blazing Fire#ice1 802,{
mes "you can put this fire out";
mes "with conventional means.^000000";
if (ice_necklace_q > 4) {
- if ($ktullanux_summon < 4) {
+ if ($@ktullanux_summon < 4) {
if (countitem(7574) > 0) {
next;
select("Use Freezing Snow Powder.");
@@ -3611,8 +3509,8 @@ ice_dun03,126,126,3 script Blazing Fire#ice1 802,{
mes "flickers before extinguising.^000000";
delitem 7574,1; //Freezing Snow Powder
hideonnpc "Blazing Fire#ice1";
- set $ktullanux_summon,$ktullanux_summon+1;
- if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ set $@ktullanux_summon,$@ktullanux_summon+1;
+ if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
}
else if (countitem(7562) > 0) {
next;
@@ -3622,18 +3520,13 @@ ice_dun03,126,126,3 script Blazing Fire#ice1 802,{
mes "extinguising.^000000";
delitem 7562,1; //Ice Scale
hideonnpc "Blazing Fire#ice1";
- set $ktullanux_summon,$ktullanux_summon+1;
- if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ set $@ktullanux_summon,$@ktullanux_summon+1;
+ if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
close;
}
}
}
close;
-
-OnInit:
- set $ktullanux_summon,0;
- end;
-
}
@@ -3644,7 +3537,7 @@ ice_dun03,172,126,0 script Blazing Fire#ice2 802,{
mes "you can put this fire out";
mes "with conventional means.^000000";
if (ice_necklace_q > 4) {
- if ($ktullanux_summon < 4) {
+ if ($@ktullanux_summon < 4) {
if (countitem(7574) > 0) {
next;
select("Use Freezing Snow Powder.");
@@ -3653,8 +3546,8 @@ ice_dun03,172,126,0 script Blazing Fire#ice2 802,{
mes "flickers before extinguising.^000000";
delitem 7574,1; //Freezing Snow Powder
hideonnpc "Blazing Fire#ice2";
- set $ktullanux_summon,$ktullanux_summon+1;
- if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ set $@ktullanux_summon,$@ktullanux_summon+1;
+ if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
}
else if (countitem(7562) > 0) {
next;
@@ -3664,18 +3557,13 @@ ice_dun03,172,126,0 script Blazing Fire#ice2 802,{
mes "extinguising.^000000";
delitem 7562,1; //Ice Scale
hideonnpc "Blazing Fire#ice2";
- set $ktullanux_summon,$ktullanux_summon+1;
- if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ set $@ktullanux_summon,$@ktullanux_summon+1;
+ if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
close;
}
}
}
close;
-
-OnInit:
- set $ktullanux_summon,0;
- end;
-
}
ice_dun03,172,172,0 script Blazing Fire#ice3 802,{
@@ -3685,7 +3573,7 @@ ice_dun03,172,172,0 script Blazing Fire#ice3 802,{
mes "you can put this fire out";
mes "with conventional means.^000000";
if (ice_necklace_q > 4) {
- if ($ktullanux_summon < 4) {
+ if ($@ktullanux_summon < 4) {
if (countitem(7574) > 0) {
next;
select("Use Freezing Snow Powder.");
@@ -3694,8 +3582,8 @@ ice_dun03,172,172,0 script Blazing Fire#ice3 802,{
mes "flickers before extinguising.^000000";
delitem 7574,1; //Freezing Snow Powder
hideonnpc "Blazing Fire#ice3";
- set $ktullanux_summon,$ktullanux_summon+1;
- if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ set $@ktullanux_summon,$@ktullanux_summon+1;
+ if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
}
else if (countitem(7562) > 0) {
next;
@@ -3705,18 +3593,13 @@ ice_dun03,172,172,0 script Blazing Fire#ice3 802,{
mes "extinguising.^000000";
delitem 7562,1; //Ice Scale
hideonnpc "Blazing Fire#ice3";
- set $ktullanux_summon,$ktullanux_summon+1;
- if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ set $@ktullanux_summon,$@ktullanux_summon+1;
+ if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
close;
}
}
}
close;
-
-OnInit:
- set $ktullanux_summon,0;
- end;
-
}
ice_dun03,127,172,0 script Blazing Fire#ice4 802,{
@@ -3726,7 +3609,7 @@ ice_dun03,127,172,0 script Blazing Fire#ice4 802,{
mes "you can put this fire out";
mes "with conventional means.^000000";
if (ice_necklace_q > 4) {
- if ($ktullanux_summon < 4) {
+ if ($@ktullanux_summon < 4) {
if (countitem(7574) > 0) {
next;
select("Use Freezing Snow Powder.");
@@ -3735,8 +3618,8 @@ ice_dun03,127,172,0 script Blazing Fire#ice4 802,{
mes "flickers before extinguising.^000000";
delitem 7574,1; //Freezing Snow Powder
hideonnpc "Blazing Fire#ice4";
- set $ktullanux_summon,$ktullanux_summon+1;
- if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ set $@ktullanux_summon,$@ktullanux_summon+1;
+ if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
}
else if (countitem(7562) > 0) {
next;
@@ -3746,18 +3629,13 @@ ice_dun03,127,172,0 script Blazing Fire#ice4 802,{
mes "extinguising.^000000";
delitem 7562,1; //Ice Scale
hideonnpc "Blazing Fire#ice4";
- set $ktullanux_summon,$ktullanux_summon+1;
- if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ set $@ktullanux_summon,$@ktullanux_summon+1;
+ if ($@ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
close;
}
}
}
close;
-
-OnInit:
- set $ktullanux_summon,0;
- end;
-
}
ice_dun03,1,173,5 script ice_boss#broad -1,{
@@ -3797,7 +3675,6 @@ OnTimer21000:
stopnpctimer;
donpcevent "ice_boss#on::OnStart";
end;
-
}
ice_dun03,1,174,3 script ice_boss#on -1,{
@@ -3822,7 +3699,7 @@ OnMyMobDead:
OnTimer7200000:
stopnpctimer;
- set $ktullanux_summon,0;
+ set $@ktullanux_summon,0;
hideoffnpc "Blazing Fire#ice1";
hideoffnpc "Blazing Fire#ice2";
hideoffnpc "Blazing Fire#ice3";
@@ -3837,10 +3714,10 @@ OnStart:
enablenpc "#ice_4f_2";
enablenpc "#ice_4f_3";
enablenpc "#ice_4f_4";
- donpcevent "#ice_4f_1::OnEnable";
- donpcevent "#ice_4f_2::OnEnable";
- donpcevent "#ice_4f_3::OnEnable";
- donpcevent "#ice_4f_4::OnEnable";
+ specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_1";
+ specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_2";
+ specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_3";
+ specialeffect EF_MAPPILLAR2,AREA,"#ice_4f_4";
end;
OnTimer60000:
@@ -3860,11 +3737,6 @@ OnTouch:
OnInit:
disablenpc "#ice_4f_1";
end;
-
-OnEnable:
- misceffect EF_MAPPILLAR2;
- end;
-
}
ice_dun03,138,148,0 script #ice_4f_2 45,2,2,{
@@ -3875,11 +3747,6 @@ OnTouch:
OnInit:
disablenpc "#ice_4f_2";
end;
-
-OnEnable:
- misceffect EF_MAPPILLAR2;
- end;
-
}
ice_dun03,161,148,0 script #ice_4f_3 45,2,2,{
@@ -3890,11 +3757,6 @@ OnTouch:
OnInit:
disablenpc "#ice_4f_3";
end;
-
-OnEnable:
- misceffect EF_MAPPILLAR2;
- end;
-
}
ice_dun03,151,162,0 script #ice_4f_4 45,2,2,{
@@ -3905,19 +3767,10 @@ OnTouch:
OnInit:
disablenpc "#ice_4f_4";
end;
-
-OnEnable:
- misceffect EF_MAPPILLAR2;
- end;
-
}
-// End of Ice Necklace/Summon Ktullanux Quest
-//============================================================
-
-
-// Donation Lottery Quest/High Priest Quest
-//============================================================
+// Donation Lottery Quest/High Priest Quest :: rachel_oz & rachel_ma1
+//============================================================
ra_temple,119,180,0 script Temple Entrance#ra_tem 45,1,1,{
OnTouch:
if ($rachel_donate >= 10000) {
@@ -3975,7 +3828,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "a contribution. Regardless,";
mes "we invite you to celebrate the";
mes "grace of the goddess with us.";
- Emotion e_ho;
+ emotion e_ho;
next;
mes "[Priestess Nemma]";
mes "There's one High Priest that";
@@ -4019,21 +3872,16 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "of 50,000 zeny, and we can only";
mes "accept up to 150,000 zeny at once. It's a bit complicated, I know...";
next;
-
switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) {
-
case 1:
callsub S_Donate,1,"50,000";
break;
-
case 2:
callsub S_Donate,2,"100,000";
break;
-
case 3:
callsub S_Donate,3,"150,000";
break;
-
case 4:
cutin "ra_nemma02",2;
mes "[Priestess Nemma]";
@@ -4043,13 +3891,9 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "zeny. Even so, Freya is always";
mes "protecting you, wherever you go~";
break;
-
}
-
goto L_End;
-
}
-
else {
cutin "ra_nemma03",2;
mes "[Priestess Nemma]";
@@ -4059,9 +3903,7 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "while ago. So what brings you";
mes "to the temple today, hmm?";
next;
-
switch(select("I've come to donate again.:Just sight-seeing.:I came to attend the service.:I just wanted to see you again.")) {
-
case 1:
mes "[Priestess Nemma]";
mes "You've come to make another";
@@ -4071,21 +3913,16 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "accept donations in increments of";
mes "50,000 zeny up to 150,000 zeny.";
next;
-
switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) {
-
case 1:
callsub S_Donate,1,"50,000";
break;
-
case 2:
callsub S_Donate,2,"100,000";
break;
-
case 3:
callsub S_Donate,3,"150,000";
break;
-
case 4:
cutin "ra_nemma02",2;
mes "[Priestess Nemma]";
@@ -4095,10 +3932,8 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "zeny. Even so, Freya is always";
mes "protecting you, wherever you go~";
break;
-
}
goto L_End;
-
case 2:
mes "[Priestess Nemma]";
mes "Oh! If you'd like some";
@@ -4114,7 +3949,6 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "Well, anyway, she'll help";
mes "you out. See you later!";
break;
-
case 3:
mes "[Priestess Nemma]";
mes "You're here for the";
@@ -4123,20 +3957,14 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "of calm that you can only";
mes "get from goddess Freya~";
break;
-
case 4:
mes "[Priestess Nemma]";
mes "Oh, how sweet of you~";
break;
-
}
-
goto L_End;
-
}
-
}
-
else {
if (MISC_QUEST & 8192) {
cutin "ra_nemma01",2;
@@ -4144,7 +3972,6 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "Welcome to our temple!";
goto L_End;
}
-
if (ra_tem_q < 1) {
mes "[Priestess Nemma]";
mes "Hello, there!";
@@ -4178,7 +4005,6 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
set ra_tem_q,1;
goto L_End;
}
-
else if ((ra_tem_q >= 1) && (ra_tem_q < 10)) {
mes "[Priestess Nemma]";
mes "If the gate's locked, then";
@@ -4194,7 +4020,6 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "Ooh, Panno, help me!";
goto L_End;
}
-
else if (ra_tem_q == 10) {
cutin "ra_nemma04",2;
mes "[Priestess Nemma]";
@@ -4221,7 +4046,6 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "Oooh, what should I do?!";
goto L_End;
}
-
else if (ra_tem_q == 11) {
emotion e_ho;
cutin "ra_nemma03",2;
@@ -4234,7 +4058,6 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "Lottery Tickets inside, okay?";
goto L_End;
}
-
else if (ra_tem_q == 12) {
mes "[Priestess Nemma]";
mes "Mmm... I know what";
@@ -4262,7 +4085,6 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
set ra_tem_q,13;
goto L_End;
}
-
else if (ra_tem_q == 13) {
mes "[Priestess Nemma]";
mes "Hey, did you bring me";
@@ -4275,11 +4097,8 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
next;
if (countitem(12018) >= 20) {
cutin "ra_nemma04",2;
- delitem 12018,20; //FireCracker";
- if(checkre(0))
- getexp 20000,0;
- else
- getexp 200000,0;
+ delitem 12018,20; //Fire_Cracker
+ getexp (checkre(3))?50000:200000,0;
set ra_tem_q,14;
mes "[Priestess Nemma]";
mes "Yay!";
@@ -4310,7 +4129,6 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "but still. How much fun are";
mes "fireworks if there isn't a lot?";
}
-
else {
cutin "ra_nemma01",2;
mes "[Priestess Nemma]";
@@ -4320,16 +4138,13 @@ ra_temple,116,174,3 script Nemma#ra_temple 920,{
mes "back with, anyway~";
}
goto L_End;
-
}
-
else {
cutin "ra_nemma01",2;
mes "[Priestess Nemma]";
mes "Welcome to our temple!";
}
goto L_End;
-
}
L_End:
@@ -4357,7 +4172,7 @@ S_Donate:
mes "generous and rewards the patient!";
return;
}
- if (zeny >= getarg(0)*50000) {
+ if (Zeny >= getarg(0)*50000) {
if (!checkweight(7570,getarg(0))) {
cutin "ra_nemma02",2;
mes "[Priestess Nemma]";
@@ -4379,7 +4194,7 @@ S_Donate:
}
set $rachel_donate,$rachel_donate+getarg(0);
getitem 7570,getarg(0); //Temple_Lottery_Ticket
- set zeny,zeny-getarg(0)*50000;
+ set Zeny, Zeny-getarg(0)*50000;
set ra_have_donated,1;
if ($rachel_donate > 9999) {
cutin "ra_nemma03",2;
@@ -4422,7 +4237,6 @@ S_Donate:
mes "Well, maybe another time, yes?";
return;
}
-
}
rachel,243,37,3 script Kid#Candy Addict 921,{
@@ -4459,22 +4273,17 @@ rachel,243,37,3 script Kid#Candy Addict 921,{
mes "[Kid]";
mes "Oh hey, do";
mes "you like candy?";
-
if (ra_tem_q == 1) {
next;
switch(select("Not at all.:Yeah.:Sure, I love the stuff~:Not much.")) {
-
case 1:
mes "[Kid]";
mes "Hmpf! Okay.";
close;
-
case 2:
break;
-
case 3:
break;
-
case 4:
mes "[Kid]";
mes "Oh. It's 'cause you're";
@@ -4486,10 +4295,7 @@ rachel,243,37,3 script Kid#Candy Addict 921,{
mes "Tell me, tell";
mes "me, how come?";
close;
-
}
-
-
if (rand(1,2) != 2) {
mes "[Kid]";
mes "Oh yeah...?";
@@ -4506,7 +4312,6 @@ rachel,243,37,3 script Kid#Candy Addict 921,{
mes "I tricked you!";
mes "You big big dummy!";
}
-
else {
mes "[Kid]";
mes "Oh, you do?";
@@ -4622,14 +4427,11 @@ rachel,243,37,3 script Kid#Candy Addict 921,{
mes "cool secret, so promise";
mes "that you won't be mad anymore.";
next;
-
switch(select("No, thanks.:What's that?")) {
-
case 1:
mes "[Kid]";
mes "Please~";
break;
-
case 2:
mes "[Kid]";
mes "Did you know that";
@@ -4654,16 +4456,11 @@ rachel,243,37,3 script Kid#Candy Addict 921,{
mes "be madder at you!";
set ra_tem_q,2;
break;
-
}
-
}
-
}
close;
-
}
-
else if (ra_tem_q == 2) {
mes "[Kid]";
mes "You're leaving?";
@@ -4688,7 +4485,6 @@ rachel,243,37,3 script Kid#Candy Addict 921,{
mes "huh? Gosh! Some people!";
close;
}
-
}
ra_temple,67,209,0 script zawa00 -1,3,3,{
@@ -4715,7 +4511,6 @@ OnTouch:
mes "you don't get caught?^000000";
close;
}
-
else if ((ra_tem_q >= 3) && (ra_tem_q < 10)) {
mes "^3355FFWould you like to";
mes "enter the temple";
@@ -4731,12 +4526,11 @@ OnTouch:
mes "that you can enter.^000000";
close;
}
-
end;
}
que_rachel,63,82,0 script Window#ra_temple 111,{
- mes "^3355FFThis window it open^000000";
+ mes "^3355FFThis window is open.^000000";
next;
if(select("Stay:Exit Through Window") == 2) {
close2;
@@ -4754,7 +4548,6 @@ OnTouch:
set ra_tem_q,3;
close;
}
-
end;
}
@@ -4769,9 +4562,7 @@ OnTouch:
set ra_tem_q,4;
close;
}
-
end;
-
}
que_rachel,94,139,0 script zawa03 -1,10,10,{
@@ -4782,9 +4573,7 @@ OnTouch:
set ra_tem_q,5;
close;
}
-
end;
-
}
que_rachel,132,70,0 script zawa04 -1,10,10,{
@@ -4801,9 +4590,7 @@ OnTouch:
set ra_tem_q,6;
close;
}
-
end;
-
}
que_rachel,28,315,0 script Bloody Spot -1,5,5,{
@@ -4827,16 +4614,13 @@ OnTouch:
set ra_tem_q,7;
close;
}
-
else {
mes "^3355FFYou decide that your";
mes "time would be better spent";
mes "investigating something else.^000000";
close;
}
-
}
-
else if (ra_tem_q == 7) {
mes "^3355FFThis dark spot on the";
mes "ground is really creepy,";
@@ -4860,16 +4644,13 @@ OnTouch:
set ra_tem_q,8;
close;
}
-
else {
mes "^3355FFYou decide that your";
mes "time would be better spent";
mes "investigating something else.^000000";
close;
}
-
}
-
else if (ra_tem_q == 8) {
mes "^3355FFThis blood stain on the";
mes "ground is a pretty bad";
@@ -4879,7 +4660,6 @@ OnTouch:
mes "bleeding does the same to you.^000000";
close;
}
-
end;
}
@@ -4909,7 +4689,6 @@ OnTouch:
set ra_tem_q,9;
close;
}
-
end;
}
@@ -4921,9 +4700,7 @@ que_rachel,160,37,0 duplicate(nemma01) nemma05 -1,5,5
que_rachel,169,18,0 script Quest Temple Exit#ra_tem 45,2,2,{
mes "^3355FFThe gate is closed.^000000";
next;
-
switch(select("Push Gate:Examine Gate:Kick Gate:Smash Gate with Weapon")) {
-
case 1:
mes "^3355FFYou push the gate";
mes "with all of your might...";
@@ -4935,7 +4712,6 @@ que_rachel,169,18,0 script Quest Temple Exit#ra_tem 45,2,2,{
}
mes "But it won't even budge.^000000";
break;
-
case 2:
mes "^3355FFThere's some strange";
mes "machinery installed on";
@@ -4944,7 +4720,6 @@ que_rachel,169,18,0 script Quest Temple Exit#ra_tem 45,2,2,{
mes "a card or permit. The lights";
mes "are on, so it must be working.^000000";
break;
-
case 3:
mes "^3355FFYou angrily kick the gate...";
if (ra_tem_q == 9) {
@@ -4958,7 +4733,6 @@ que_rachel,169,18,0 script Quest Temple Exit#ra_tem 45,2,2,{
mes "gate refuses to open for you.";
mes "Oh, and your foot hurts too.^000000.";
break;
-
case 4:
mes "^3355FFWait! That's not";
mes "a good idea. You can't";
@@ -4969,7 +4743,6 @@ que_rachel,169,18,0 script Quest Temple Exit#ra_tem 45,2,2,{
}
close;
-
}
ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
@@ -5064,10 +4837,11 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "you in your travels. Peace";
mes "be with you, "+strcharinfo(0)+".";
close2;
- cutin "ra_gman",255;
+ cutin "",255;
set lost_boy,13;
+ completequest 8099;
specialeffect2 EF_ABSORBSPIRITS;
- getexp 90000,0;
+ getexp (checkre(3))?90000:900000,0;
end;
}
else if ((lost_boy == 13) && (ra_tem_q < 14)) {
@@ -5107,7 +4881,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "someone that I can really";
mes "rely on to do this for me...";
close2;
- cutin "ra_gman",255;
+ cutin "",255;
end;
}
cutin "ra_gman",2;
@@ -5229,8 +5003,12 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
next;
mes "^3355FFYou received a High";
mes "Priest's recommendation.^000000";
+ close2;
+ cutin "",255;
set ra_tem_q,15;
set lost_boy,14;
+ setquest 8100;
+ end;
}
else if ((ra_tem_q == 15) || (ra_tem_q == 16)) {
mes "[High Priest Zhed]";
@@ -5323,6 +5101,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "discussion. Why don't you";
mes "wait and relax in the next room";
mes "over there in the meantime?";
+ changequest 8101,8102;
close2;
cutin "",255;
warp "ra_temin",297,156;
@@ -5380,7 +5159,11 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "the Holy Ground? Regardless...";
mes "If you want to go there, then";
mes "just go there. Who'll stop you?^000000";
+ close2;
+ cutin "",255;
set ra_tem_q,20;
+ changequest 8103,8104;
+ end;
}
else if ((ra_tem_q >= 20) && (ra_tem_q < 22)) {
cutin "ra_gman2",2;
@@ -5481,8 +5264,9 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
set MISC_QUEST,MISC_QUEST | 8192;
set ra_tem_q,0;
cutin "",255;
+ completequest 8105;
specialeffect2 EF_ABSORBSPIRITS;
- if(checkre(0))
+ if (checkre(3))
getexp 90000,60000;
else
getexp 900000,600000;
@@ -5553,6 +5337,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "I'm sure that she can tell you";
mes "more about what happened.";
set aru_monas,12;
+ changequest 17007,17008;
next;
mes "[High Priest Zhed]";
mes "If you do decide to";
@@ -5578,7 +5363,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "me like that! Saying";
mes "it like that is kind of";
mes "overdoing it, isn't it?";
- emotion 54,1;
+ emotion e_sigh,1;
next;
mes "[High Priest Zhed]";
mes "Not at all. In fact, I'm";
@@ -5588,7 +5373,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "by the Valkyries. Now, how";
mes "may I help you, my friend?";
next;
- select("Mysterious Building in the Volcano:");
+ select("Mysterious Building in the Volcano");
mes "["+strcharinfo(0)+"]";
mes "Actually, I was wondering";
mes "if you knew of anything about";
@@ -5791,10 +5576,10 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "of a really good way";
mes "for you to infiltrate";
mes "that place. Hmmmm...";
- setquest 2114;
set aru_vol,1;
+ setquest 2114;
close2;
- cutin "ra_gman",255;
+ cutin "",255;
end;
}
else if ((aru_vol > 0) && (aru_vol < 5)) {
@@ -5883,7 +5668,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
break;
}
close2;
- cutin "ra_gman",255;
+ cutin "",255;
end;
}
else if (aru_vol == 5) {
@@ -5964,8 +5749,8 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "best chance of entering the Thor";
mes "Volcano camp without suspicion.";
delitem 7342,1; //File01
- changequest 2115,2116;
set aru_vol,6;
+ changequest 2115,2116;
}
else {
mes "["+strcharinfo(0)+"]";
@@ -5984,7 +5769,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "best chance of entering the Thor";
mes "Volcano camp without suspicion.";
close2;
- cutin "ra_gman",255;
+ cutin "",255;
end;
}
else if ((aru_vol > 6) && (aru_vol < 26)) {
@@ -5997,7 +5782,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "best chance of entering the Thor";
mes "Volcano camp without suspicion.";
close2;
- cutin "ra_gman",255;
+ cutin "",255;
end;
}
else if (aru_vol == 26) {
@@ -6039,14 +5824,11 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "I will be contacting you again.";
mes "Together, we can protect";
mes "peace between our nations.";
- completequest 60213;
set aru_vol,27;
- if(checkre(0))
- getexp 20000,0;
- else
- getexp 200000,0;
+ completequest 60213;
+ getexp (checkre(3))?20000:200000,0;
close2;
- cutin "ra_gman",255;
+ cutin "",255;
end;
}
else if (aru_vol > 26) {
@@ -6118,7 +5900,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "before the other High";
mes "Priests ruin our nation.";
next;
- Emotion e_omg,1;
+ emotion e_omg,1;
mes "["+strcharinfo(0)+"]";
mes "Y-you're not thinking";
mes "of overthrowing the";
@@ -6126,7 +5908,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "that a bit extreme?";
next;
cutin "ra_gman2",2;
- Emotion e_swt;
+ emotion e_swt;
mes "[High Priest Zhed]";
mes "What? No, no!";
mes "Don't jump to conclusions";
@@ -6245,7 +6027,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "I already have someone in";
mes "mind that might help us.";
next;
- Emotion 52,1;
+ emotion e_flash,1;
mes "["+strcharinfo(0)+"]";
mes "That sounds good.";
mes "Who is he?";
@@ -6258,7 +6040,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "may even think I deserve";
mes "to be excommunicated...";
next;
- Emotion e_no1,1;
+ emotion e_no1,1;
mes "["+strcharinfo(0)+"]";
mes "Come on, it wouldn't";
mes "hurt to try! Besides,";
@@ -6484,7 +6266,7 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
mes "Your place in Valhalla is";
mes "already assured, I'm sure.";
set aru_em,24;
- getexp 150000,0;
+ getexp (checkre(3))?150000:1500000,0;
}
else {
mes "[High Priest Zhed]";
@@ -7171,9 +6953,10 @@ ra_temsky,99,99,5 script Pope#rachel 936,{
mes "learning. Now I have to";
mes "go officiate services, so...";
mes "This is goodbye for now...";
- set ra_tem_q,17;
close2;
cutin "",255;
+ set ra_tem_q,17;
+ changequest 8100,8101;
end;
}
else {
@@ -7275,7 +7058,6 @@ OnTimer120000:
stopnpctimer;
hideonnpc "High Priestess Niren#ra";
end;
-
}
ra_temin,293,144,0 script out1#rachel -1,3,3,{
@@ -7297,7 +7079,6 @@ OnTouch:
end;
}
end;
-
}
ra_temin,288,151,0 script hidden1#rachel -1,1,6,{
@@ -7456,11 +7237,10 @@ OnTouch:
mes "For now, you may as well";
mes "talk to High Priest Zhed.^000000";
set ra_tem_q,19;
+ changequest 8102,8103;
close;
}
-
end;
-
}
ra_temin,272,143,0 script key1#rachel -1,3,3,{
@@ -7485,7 +7265,6 @@ OnTouch:
set ra_tem_q,21;
close;
}
-
end;
}
@@ -7511,10 +7290,8 @@ OnTouch:
}
close;
}
-
mes "^3355FFThe door is locked.^000000";
close;
-
}
que_san04,119,115,0 script imir1#rachel -1,2,2,{
@@ -7601,14 +7378,16 @@ OnTouch:
mes "with Bekento, I'm letting";
mes "you off easy. Remember that.";
next;
- sc_start SC_Blind,600000,0;
+ sc_start SC_BLIND,600000,0;
mes "^3355FFNiren began to chant";
mes "in a low voice, and your";
mes "eyelids grow heavier as you";
mes "grow drowsier and sleepier...^000000";
- set ra_tem_q,22;
close2;
+ cutin "",255;
hideonnpc "High Priestess Niren#r2";
+ set ra_tem_q,22;
+ changequest 8104,8105;
warp "rachel",163,152;
end;
}
@@ -7641,7 +7420,7 @@ OnTouch:
mes "back to Rachel Town. How long";
mes "have you been unconscious?^000000";
next;
- sc_end SC_Blind;
+ sc_end SC_BLIND;
mes "^3355FFIt would be best to";
mes "ask High Priest Zhed";
mes "about what had happened.^000000";
@@ -7686,5 +7465,34 @@ OnTouch:
end;
}
-// End of Donation Lottery/High Priest quest
//============================================================
+// Old changelog
+//============================================================
+//= 1.0 First version, needs testing. [L0ne_W0lf]
+//= 1.1 Some slight optimization. [L0ne_W0lf]
+//= 1.2 Fixed Man Stuck in Ice only giving 1 Freezing Snow Powder. [L0ne_W0lf]
+//= 1.3 Added the ability to redeem lottery tickets before donation max is met. [L0ne_W0lf]
+//= 1.4 Removed an erroneous "case". Thanks, Jet. [L0ne_W0lf]
+//= 1.5 Fixed a bug in Bruspetti quest. [SinSloth]
+//= 1.5b Fixed some typos in various quests. [SinSloth]
+//= 1.6 Fixed a couple bugs with the Pope's Office Guards... [L0ne_W0lf]
+//= 1.7 Fixed Maheo, he will revert to his frozen state when clicked. [L0ne_W0lf]
+//= Replaced instances of "+name+", with "+strcharinfo(0)".
+//= 1.8 Various fixes: Hamion will now delete items used for Wind Hammer. [L0ne_W0lf]
+//= Fixed EXP reward in Ice Necklace quest, fixed a typo in an NPC header.
+//= Another minor fix to Hamion. "< 1" -> "< 2". Added a missing close to
+//= the ontouch "key". Thanks to Gepard for pointing them out.
+//= 1.9 Fixed a misorder with variable checkings. [SinSloth]
+//= 2.0 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
+//= 2.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 2.2 Maheo NPC now uses "setnpcdisplay" instead of two NPCs. [L0ne_W0lf]
+//= 2.2a Corrected a Typo error ";;". [Samuray22]
+//= 2.3 Added Zhed's portion of Thor Volcano Base Quest. (euRO) [L0ne_W0lf]
+//= 2.4 Updated Zhed's Thor Vol. Base addition dialog to iRO's. [L0ne_W0lf]
+//= 2.4a Further updates to Zhed's Veins addition. [L0ne_W0lf]
+//= 2.5 Added Nameless Island quest addition. [L0ne_W0lf]
+//= 2.6 Uncommented ontouchNPC label for Man Stuck in Ice. [L0ne_W0lf]
+//= 2.7 Corrected overlaping warp coordinates. [L0ne_W0lf]
+//= 2.8 Replaced effect numerics with constants. [L0ne_W0lf]
+//= 2.9 Replaced effect numerics with constants. [Samuray22]
+//============================================================ \ No newline at end of file