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@@ -1,96 +1,6685 @@
//===== eAthena Script =======================================
-//= Quest NPCs related to Rachel
+//= Rachel Quests
//===== By: ==================================================
-//= Playtester
+//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
+//= 1.0
//===== Compatible With: =====================================
-//= eAthena svn
+//= eAthena SVN
//===== Description: =========================================
-//= Rachel Santuary Quest
+//= Collection of Rachel Quests
+//= * Lost Child
+//= * Bruspetti
+//= * Ice Necklace
+//= * Sanctuary/donation
+//===== Comments: ============================================
+//= Lost Child Quest:
+//= - End of quest coincides with opening the Sanctuary.
+//= - Variable in use: lost_boy (max 13)
+//= Bruspetti Quest:
+//= - [Aegis conversion]
+//= - Requires friendship quest as a prerequisite.
+//= - Variable in use: rach_vice (max 24)
+//= Ice Necklace Quest:
+//= - iRO uses a different sprite for Urstia, and no cutins.
+//= - Need command to change NPC sprite
+//= - Need Mosnter triggered "OnTouch" event. (OnTouchNPC)
+//= - Variable in use: ice_necklace_q (max 7)
+//= Sanctuary Quest:
+//= - Actually two quests in one. Donation and dungeon quest.
+//= - Requires 10000 donations before players can start the quest.
+//= - Variable in use: ra_tem_q (max 22) (unset at end)
+//= - Variable in use: Once completed MISC_QUEST bit 8192 is set
+//= - Variable in use: ra_have_donated (0 no/1 yes)
+//= - Variable in use: $rachel_donate (max 10000)
//===== Additional Comments: =================================
-//= 1.0 Added semi-official Rachel Santuary Quest [Playtester]
-//= 1.1 Official donation items, chance guessed [Playtester]
-//============================================================
+//= 1.0 First version, needs testing. [L0ne_W0lf]
+//============================================================
+
+// Lost Child Quest (Prerequisite to High Priest quest)
+//============================================================
+ra_in01,384,246,3 script Vincent#ra_in01 47,{
+ if (BaseLevel < 60) {
+ mes "[Vincent]";
+ mes "You're inside Sir Zhed's";
+ mes "looking for new employees,";
+ mes "I don't think you're suited";
+ mes "for this kind of domestic";
+ mes "work, brave adventurer.";
+ close;
+ }
+
+ if (lost_boy < 1) {
+ mes "[Vincent]";
+ mes "I am Vincert, steward of";
+ mes "this mansion and faithful";
+ mes "servant to its master, Sir";
+ mes "Zhed, the most powerful";
+ mes "man in all of Arunafeltz.";
+ next;
+ mes "[Vincent]";
+ mes "My master is currently out";
+ mes "to attend the High Priest";
+ mes "assembly, and has been gone";
+ mes "for a few days. I would like to";
+ mes "ask you for your help with";
+ mes "a problem on his behalf.";
+ next;
+
+ switch(select("I'm too busy.:Sure, why not?")) {
+
+ case 1:
+ mes "[Vincent]";
+ mes "I understand.";
+ mes "I'm sorry that you're";
+ mes "too busy at the moment...";
+ mes "If you should be available";
+ mes "later, then I'd like to ask for";
+ mes "your assistance once again.";
+ close;
+
+ case 2:
+ mes "[Vincent]";
+ mes "Thank you. You see,";
+ mes "the pope awarded Sir Zhed";
+ mes "for his great contributions to";
+ mes "Arunafeltz with a precious gem.";
+ mes "However, this jewel is missing";
+ mes "and I need your help to find it.";
+ next;
+ mes "[Vincent]";
+ mes "I don't have any proof, but";
+ mes "I suspect it was stolen by";
+ mes "Phobe, a servant that";
+ mes "disappeared about the same";
+ mes "time the gem disappeared.";
+ next;
+ mes "[Vincent]";
+ mes "Please retrieve this gem";
+ mes "and find who stole it before";
+ mes "Sir Zhed returns and finds";
+ mes "out what happened. If you";
+ mes "can keep this secret, I'd";
+ mes "very much appreciate it.";
+ next;
+ mes "[Vincent]";
+ mes "I believe that you'd want";
+ mes "to interrogate Phobe, but";
+ mes "he has run away somewhere.";
+ mes "You might want to question the";
+ mes "other servants of his whereabouts. Thanks again for your help.";
+ set lost_boy,1;
+ close;
+
+ }
+
+ }
+
+ else if ((lost_boy >= 1) && (lost_boy < 4)) {
+ mes "[Vincent]";
+ mes "I suggest looking around";
+ mes "the mansion and asking the";
+ mes "servants for any clues about";
+ mes "Phobe's current location.";
+ close;
+ }
+
+ else if ((lost_boy >= 4) && (lost_boy < 7)) {
+ mes "[Vincent]";
+ mes "We're running out";
+ mes "of time... Please find";
+ mes "the gem and Phobe";
+ mes "as soon as you can.";
+ close;
+ }
+
+ else if (lost_boy == 7) {
+ mes "[Vincent]";
+ mes "Ah...!";
+ mes "H-hello! How are";
+ mes "you still, er... That";
+ mes "look on your face? Did";
+ mes "you happen to find Logan?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No! I actually got";
+ mes "stabbed by Mogan, and";
+ mes "then we had a talk. What's";
+ mes "the big idea? I come to help";
+ mes "you, and you try to have me";
+ mes "killed! I want an explanation!";
+ next;
+ mes "[Vincent]";
+ mes "I... Yes, you deserve";
+ mes "the truth after wh-what";
+ mes "I tried to do to you. First";
+ mes "of all, Phobe is my son, but";
+ mes "please don't tell anybody!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What?";
+ mes "Why, what's";
+ mes "the big deal?";
+ next;
+ mes "[Vincent]";
+ mes "There's something of";
+ mes "a class system here in";
+ mes "Arunafeltz. No one talks";
+ mes "about it, but those that";
+ mes "immigrated here and built this";
+ mes "city are the dominant class.";
+ next;
+ mes "[Vincent]";
+ mes "The native people are";
+ mes "second class citizens that";
+ mes "are looked down upon by the";
+ mes "descendents of the settlers";
+ mes "that developed this city. It";
+ mes "is a sad, undeniable truth.";
+ next;
+ mes "[Vincent]";
+ mes "The native people typically";
+ mes "suffer from lower class status,";
+ mes "and usually do the hard, blue";
+ mes "collar work in the city. Jenny,";
+ mes "Phobe's mother, is one of them.";
+ next;
+ mes "[Vincent]";
+ mes "It's taboo for me to love her,";
+ mes "especially since Sir Zhed has";
+ mes "taken me under his wing and";
+ mes "been like a father to me. If";
+ mes "I married her, it'd greatly";
+ mes "damage his reputation.";
+ next;
+ mes "[Vincent]";
+ mes "I tried to control my";
+ mes "feelings but... Well,";
+ mes "Phobe was born. And there's";
+ mes "no going back now. We did";
+ mes "get secretly married though,";
+ mes "and I don't regret that.";
+ next;
+ mes "[Vincent]";
+ mes "Phobe must resent me...";
+ mes "I've had to treat him and";
+ mes "his mother like slaves";
+ mes "in front of other people.";
+ mes "I know it's horrible... To be";
+ mes "so cold to those you love.";
+ next;
+ mes "[Vincent]";
+ mes "When he ran off with the";
+ mes "jewel, I was actually more";
+ mes "worried about Phobe than";
+ mes "my master's treasure. So...";
+ mes "I did what I could to try to";
+ mes "get him back: I hired you.";
+ next;
+ mes "[Vincent]";
+ mes "However, once you found";
+ mes "Phobe, I planned to have";
+ mes "you killed so that we could";
+ mes "blame you for the theft. I'm";
+ mes "sorry, I know it's wrong, but";
+ mes "I was so worried about my boy!";
+ next;
+ mes "[Vincent]";
+ mes "I hope you forgive me...";
+ mes "I'll do what I should've";
+ mes "done from the beginning...";
+ mes "I'll take full responsibility";
+ mes "for the gem's theft, and Sir";
+ mes "Zhed can do to me what he will.";
+ next;
+ mes "[Vincent]";
+ mes "The gem is very special...";
+ mes "Our pope commanded my";
+ mes "master to keep the jewel";
+ mes "safely, as it has the power";
+ mes "to save Arunafeltz and Rachel";
+ mes "when the time comes.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The gem is really that";
+ mes "important, huh? Well, you";
+ mes "almost had me killed, but";
+ mes "since I'm still alive, I guess";
+ mes "I can overlook it, you know?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You won't get in trouble";
+ mes "if I can find the jewel and";
+ mes "Phobe before Sir Zhed";
+ mes "returns, so I'll try to find";
+ mes "them for you as soon as I can.";
+ next;
+ mes "[Vincent]";
+ mes "You're willing to";
+ mes "do that for me? ^333333*Sob*^000000";
+ mes "Even after what I've put";
+ mes "you through? ^333333*Sniff*^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Eh, I went through all";
+ mes "this trouble already, so";
+ mes "I might as well finish the";
+ mes "job. Besides, Phobe is";
+ mes "just a kid, so he's probably";
+ mes "hiding somewhere in town.";
+ set lost_boy,8;
+ close;
+ }
+
+
+ else if (lost_boy == 8) {
+ mes "[Vincent]";
+ mes "The gem is very special...";
+ mes "Our pope commanded my";
+ mes "master to keep the jewel";
+ mes "safely, as it has the power";
+ mes "to save Arunafeltz and Rachel";
+ mes "when the time comes.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The gem is really that";
+ mes "important, huh? Well, you";
+ mes "almost had me killed, but";
+ mes "since I'm still alive, I guess";
+ mes "I can overlook it, you know?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You won't get in trouble";
+ mes "if I can find the jewel and";
+ mes "Phobe before Sir Zhed";
+ mes "returns, so I'll try to find";
+ mes "them for you as soon as I can.";
+ next;
+ mes "[Vincent]";
+ mes "You're willing to";
+ mes "do that for me? ^333333*Sob*^000000";
+ mes "Even after what I've put";
+ mes "you through? ^333333*Sniff*^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Eh, I went through all";
+ mes "this trouble already, so";
+ mes "I might as well finish the";
+ mes "job. Besides, Phobe is";
+ mes "just a kid, so he's probably";
+ mes "hiding somewhere in town...";
+ close;
+ }
+
+
+ else if (lost_boy == 9) {
+ mes "[Vincent]";
+ mes "You came back!";
+ mes "Were you able to";
+ mes "find Phobe?! H-how";
+ mes "is he? Is he alright?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh? Oh yeah, he's";
+ mes "just fine. I found Phobe";
+ mes "loitering around Freya's";
+ mes "Spring. Er, he's not willing";
+ mes "to come home yet, but he did";
+ mes "give me the gem he stole.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So... I earned my";
+ mes "reward now, right?";
+ mes "And no one has to die?";
+ next;
+ mes "[Vincent]";
+ mes "Yes, yes, thank you so";
+ mes "much! I'll never forget";
+ mes "what you've done for me.";
+ mes "Oh, my boy is alright!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "H-hey! Um, take";
+ mes "this jewel! You need";
+ mes "to return it to wherever";
+ mes "it's supposed to go, right?";
+ next;
+ mes "[Vincent]";
+ mes "Oh, yes, I'd better do";
+ mes "that. While I return this";
+ mes "jewel, would you please";
+ mes "tell my wife Jenny that our";
+ mes "boy is okay? She's been";
+ mes "very worried about him, so...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You want me to tell";
+ mes "Jenny about Phobe?";
+ mes "Sure, sure, I'll do that.";
+ set lost_boy,10;
+ close;
+ }
+
+ else if (lost_boy == 10) {
+ mes "[Vincent]";
+ mes "Oh! While I return this";
+ mes "jewel, would you please";
+ mes "tell my wife Jenny that our";
+ mes "boy is okay? She's been";
+ mes "very worried about him, so...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You want me to tell";
+ mes "Jenny about Phobe?";
+ mes "Sure, sure, I'll do that.";
+ close;
+ }
+
+ else if (lost_boy == 11) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I told Jenny that";
+ mes "about Phobe, and that";
+ mes "the gem was returned...";
+ mes "She seemed pretty relieved...";
+ next;
+ mes "[Vincent]";
+ mes "Thank you so much,";
+ mes "adventurer. She's such";
+ mes "a kind, loving woman, and";
+ mes "I hate to see her go through";
+ mes "all that torment. I don't deserve";
+ mes "such a beautiful woman...";
+ next;
+ mes "[Vincent]";
+ mes "It's very fortunate that";
+ mes "you've come to save us...";
+ mes "Please drop by the next";
+ mes "time that you're in Rachel,";
+ mes "and I'll try to help you if I can.";
+ next;
+ mes "[Vincent]";
+ mes "Ah, actually, I have";
+ mes "one last favor to ask";
+ mes "of you. Would you please";
+ mes "bring this note and package";
+ mes "to my master? He should still";
+ mes "be in the temple right now.";
+ next;
+ mes "[Vincent]";
+ mes "If you ask for High";
+ mes "Priest Zhed and mention";
+ mes "that I sent you, then he";
+ mes "will meet with you.";
+ next;
+ mes "[Vincent]";
+ mes "Now is the time for";
+ mes "me to give you your";
+ mes "reward. How about that?";
+ mes "I don't know what's inside,";
+ mes "but I know these items are";
+ mes "quite valuable nowadays...";
+ getitem 617,1; //Old_Violet_Box
+ set lost_boy,12;
+ next;
+ mes "[Vincent]";
+ mes "Ah, and this note is a";
+ mes "letter of recommendation";
+ mes "that I have written for you.";
+ mes "Please deliver it to Sir Zhed";
+ mes "as soon as possible. Good bye,";
+ mes "and thank you for everything.";
+ next;
+ mes "^3355FFYou received a letter";
+ mes "of recommendation";
+ mes "from Vincent.^000000";
+ close;
+ }
+
+ else {
+ mes "[Vincent]";
+ mes "Thank you for everything";
+ mes "that you've done for me";
+ mes "and my family. If you ever";
+ mes "need help, please don't";
+ mes "hesitate to ask me, alright?";
+ close;
+ }
+
+}
+
+rachel,114,232,3 script Logan#ra_in01 869,{
+ if ((lost_boy < 1) || (lost_boy >= 3)) {
+ mes "[Logan]";
+ mes "I'm just Logan, one";
+ mes "of the many servants";
+ mes "working here in Sir Zhed's";
+ mes "glorious mansion. I've got";
+ mes "a lot of work to do, so don't";
+ mes "don't distract me, please.";
+ close;
+ }
+
+ else if (lost_boy == 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me, but do";
+ mes "you know man named";
+ mes "Phobe by any chance?";
+ mes "I heard that he used";
+ mes "to work around here.";
+ next;
+ mes "[Logan]";
+ mes "Er, may I ask";
+ mes "you are? Why are";
+ mes "you looking for him?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, I've just been";
+ mes "hired to look for him,";
+ mes "and I was told that asking";
+ mes "the servants around here";
+ mes "was a good starting point.";
+ next;
+ mes "[Logan]";
+ mes "Oh, okay. Yeah, Phobe's";
+ mes "been missing ever since";
+ mes "he left to buy stuff from";
+ mes "the market a few days ago.";
+ mes "I hope the kid is alright.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Er, kid? Just";
+ mes "how old is Phobe?";
+ next;
+ mes "[Logan]";
+ mes "He just turned fifteen.";
+ mes "That's all I know about";
+ mes "him. Truth be told, I don't";
+ mes "know much since I just";
+ mes "started working here. Why don't";
+ mes "you ask the senior employees?";
+ next;
+ mes "[Logan]";
+ mes "Let's see...";
+ mes "You could ask Mr. Manson";
+ mes "inside the mansion. He's";
+ mes "been working here for a while.";
+ set lost_boy,2;
+ close;
+ }
+
+ else if (lost_boy == 2) {
+ mes "[Logan]";
+ mes "If you want to learn";
+ mes "more about Phobe, you'd";
+ mes "better ask one of the senior";
+ mes "employees since I just started";
+ mes "working here. Mr. Manson in";
+ mes "the mansion is a good bet.";
+ close;
+ }
+
+}
+
+ra_in01,372,200,3 script Manson#ra_in01 929,{
+ if (lost_boy < 1) {
+ mes "[Manson]";
+ mes "I am Manson, one of the";
+ mes "many servants working here";
+ mes "in Sir Zhed's mansion. Er,";
+ mes "would you be more careful";
+ mes "walking around here? I hate";
+ mes "cleaning up after visitors.";
+ close;
+ }
+
+ else if (lost_boy == 1) {
+ mes "[Manson]";
+ mes "You know, considering";
+ mes "that natives like me are";
+ mes "looked down upon and";
+ mes "are kinda of lower class,";
+ mes "I'm really lucky to work for";
+ mes "Sir Zhed here in the mansion.";
+ close;
+ }
+
+ else if (lost_boy == 2) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me, but do you";
+ mes "know a man named Phobe?";
+ mes "He's gone missing, so I've";
+ mes "been hired to look for him.";
+ next;
+ mes "[Manson]";
+ mes "Ah, so you're the one";
+ mes "that Vincent hired, huh?";
+ mes "That's good, that's good.";
+ mes "I'm pretty sure Phobe is";
+ mes "hiding somewhere and";
+ mes "just goofing around.";
+ next;
+ mes "[Manson]";
+ mes "I'm sure he can take care";
+ mes "of himself, so we won't have";
+ mes "to worry too much. Let's see,";
+ mes "he asked me if I had any";
+ mes "errands to for him to do,";
+ mes "so I sent him to the market.";
+ next;
+ mes "[Manson]";
+ mes "That's the last time I saw";
+ mes "him. I guess he's using the";
+ mes "money I gave him to feed himself";
+ mes "while he's run away. He's young,";
+ mes "so I can't really blame him.";
+ mes "We've all done crazy things~";
+ next;
+ mes "[Manson]";
+ mes "Ah, our gardener Jenny";
+ mes "was the one that introduced";
+ mes "me to him. She's worked for";
+ mes "Sir Zhed for a long time, and";
+ mes "she loves kids. I guess she's";
+ mes "got a soft spot for Phobe.";
+ next;
+ mes "[Manson]";
+ mes "No one knows who his";
+ mes "parents are, so I guess";
+ mes "he's an orphan. That's";
+ mes "probably why she has him.";
+ mes "working with us in the mansion.";
+ next;
+ mes "[Manson]";
+ mes "Jenny has done a lot for";
+ mes "that boy. We skipped our";
+ mes "usual employment process";
+ mes "just for her, you know? And";
+ mes "now Jenny and even Vincent";
+ mes "are worried about him missing.";
+ next;
+ mes "[Manson]";
+ mes "You know, if you want to";
+ mes "know more about that kid,";
+ mes "you should talk to Jenny.";
+ mes "She's working in the garden";
+ mes "now, and she'd appreciate";
+ mes "your help in finding Phobe.";
+ set lost_boy,3;
+ close;
+ }
+
+ else if (lost_boy == 3) {
+ mes "[Manson]";
+ mes "You know, if you want to";
+ mes "know more about that kid,";
+ mes "you should talk to Jenny.";
+ mes "She's working in the garden";
+ mes "now, and she'd appreciate";
+ mes "your help in finding Phobe.";
+ close;
+ }
+
+ else {
+ mes "[Manson]";
+ mes "Nuts, there's so much";
+ mes "work to do! I never seem";
+ mes "to get it all done until";
+ mes "the very end of the day.";
+ mes "Ah well, it's a living.";
+ close;
+ }
+
+}
+
+rachel,48,237,3 script Jenny#ra_in01 894,{
+ if (lost_boy < 3) {
+ mes "[Jenny]";
+ mes "These grounds are owned by";
+ mes "Sir Zhed and are considered";
+ mes "private property. Please";
+ mes "leave immediately if you";
+ mes "haven't been invited!";
+ close;
+ }
+
+ else if (lost_boy == 3) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me, but are";
+ mes "you Jenny? I've been";
+ mes "told by Manson to speak";
+ mes "to you if I wanted to learn";
+ mes "more about Phobe. You see,";
+ mes "Vincent hired me to find him.";
+ next;
+ mes "[Jenny]";
+ mes "Oh! That's wonderful";
+ mes "news! Y-yes, I'm Jenny.";
+ mes "What did you need to know?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Er, anything you could";
+ mes "tell me would be fine.";
+ mes "Things like his favorite";
+ mes "hangouts might also be";
+ mes "helpful for me to investigate.";
+ next;
+ mes "[Jenny]";
+ mes "Phobe is such a good";
+ mes "boy. I don't know what";
+ mes "kind of trouble he's gotten";
+ mes "into this time, but he's";
+ mes "really a great kid if you";
+ mes "just give him a chance.";
+ next;
+ mes "[Jenny]";
+ mes "Oh... Vincent must";
+ mes "also be--I'm-I'm very";
+ mes "glad that he's hired";
+ mes "you. But as for places";
+ mes "he might be found, I'm";
+ mes "not sure if I know.";
+ next;
+ mes "[Jenny]";
+ mes "Have you tried the";
+ mes "market? That's where";
+ mes "he was last seen, wasn't it?";
+ mes "Maybe they have some idea";
+ mes "of where he was going?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh... That's a good idea.";
+ mes "Alright, I guess I can go";
+ mes "to the market and ask around.";
+ set lost_boy,4;
+ close;
+ }
+
+ else if ((lost_boy >= 3) && (lost_boy < 6)) {
+ mes "[Jenny]";
+ mes "Please find Phobe,";
+ mes "and bring him back";
+ mes "safely as soon as you";
+ mes "can! I can't help but worry";
+ mes "about that boy, you know?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'll do my best";
+ mes "First, I guess I should ask";
+ mes "around the market where";
+ mes "Phobe was last seen.";
+ close;
+ }
+
+ else if (lost_boy == 6) {
+ mes "[Jenny]";
+ mes "Please find Phobe,";
+ mes "and bring him back";
+ mes "safely as soon as you";
+ mes "can! I can't help but worry";
+ mes "about that boy, you know?";
+ close;
+ }
+
+ else if ((lost_boy > 6) && (lost_boy < 11)) {
+ mes "[Jenny]";
+ mes "Oh! You're back!";
+ mes "Did you find Phobe?";
+ next;
+ if (lost_boy == 7) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually... Uh...";
+ mes "I have something very";
+ mes "important to discuss";
+ mes "with Vincent first.";
+ }
+
+ else if (lost_boy == 8) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually... Uh...";
+ mes "Not just yet. But I'm";
+ mes "following a really good";
+ mes "lead! Don't worry, I'll";
+ mes "find him soon, I promise.";
+ }
+
+ else if (lost_boy == 9) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually... Uh...";
+ mes "I should report to";
+ mes "Vincent first and return";
+ mes "this jewel, but I'll deliver";
+ mes "some good news soon,";
+ mes "I promise. Se eyou later~";
+ }
+
+ else if (lost_boy == 10) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, he's fine, just";
+ mes "hanging around the south";
+ mes "side of town. He's safe,";
+ mes "but he's not willing to";
+ mes "come home just right now.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The jewel's been returned,";
+ mes "so everything should be fine";
+ mes "now. Also, Vincent explained";
+ mes "everything to me. You know,";
+ mes "how you, him, and Phobe";
+ mes "are all related, so...";
+ next;
+ mes "[Jenny]";
+ mes "Oh! Oh, I see. He told";
+ mes "you our secret? Well,";
+ mes "I guess we can trust you.";
+ mes "Mostly, I'm just relieved";
+ mes "that my son is alright, and";
+ mes "that he won't get in trouble.";
+ next;
+ mes "[Jenny]";
+ mes "Anyway, even though Phobe";
+ mes "is being pretty stubborn,";
+ mes "I'm sure he'll come back";
+ mes "soon. As he grows up, I think";
+ mes "he'll understand his father's";
+ mes "position a little bit better.";
+ next;
+ mes "[Jenny]";
+ mes "I hope so. Although";
+ mes "it's been very hard for";
+ mes "all three of us to live";
+ mes "this way, I couldn't be";
+ mes "happier. Thank you for";
+ mes "all of your help, adventurer~";
+ set lost_boy,11;
+ }
+
+ close;
+ }
+
+ else if ((lost_boy > 10) && (lost_boy < 13)) {
+ mes "[Jenny]";
+ mes "Thank you so much for";
+ mes "finding my son. If there's";
+ mes "anything I can ever do for";
+ mes "you, please let me know.";
+ mes "You don't know how grateful";
+ mes "I am to you as a mother...";
+ close;
+ }
+
+ end;
+
+}
+
+rachel,138,73,5 script Idle Merchant#ra_in01 85,{
+ if ((lost_boy < 4) || (lost_boy >= 6)) {
+ mes "[Idle Merchant]";
+ mes "Man! Business is going";
+ mes "sooo slooow right now!";
+ mes "Well, no point standing";
+ mes "around this dump much";
+ mes "longer. Maybe I should";
+ mes "pack it up and go home.";
+ close;
+ }
+
+ else if (lost_boy == 4) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me?";
+ mes "Hello? Sir?";
+ next;
+ mes "[Idle Merchant]";
+ mes "Finally! A customer!";
+ mes "I knew someone would come";
+ mes "eventually! So whaddya want";
+ mes "to buy? I got all sorts of";
+ mes "handy little knickknacks~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sorry, not interested.";
+ mes "I just wanted to ask if";
+ mes "you've seen a boy around";
+ mes "here that's about fifteen";
+ mes "years old. He supposedly";
+ mes "ran away from home, so.";
+ next;
+ mes "[Idle Merchant]";
+ mes "Fifteen? My own son is";
+ mes "that age... I'm sorry, but";
+ mes "I haven't seen any lads that";
+ mes "age around here in the past";
+ mes "few days. Though, you might";
+ mes "want to ask the other merchants.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Cool. Thanks a lot.";
+ next;
+ mes "[Idle Merchant]";
+ mes "Alright, then!";
+ mes "Good luck bringing that";
+ mes "boy home! Oh, and are you";
+ mes "sure that you don't want";
+ mes "to take a look around?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Er, what exactly do";
+ mes "you sell here? I can't";
+ mes "recognize any of these";
+ mes "goods that you're selling.";
+ next;
+ mes "[Idle Merchant]";
+ mes "You know how some restaurants";
+ mes "offer dishes with mock meat";
+ mes "made out of vegetables and";
+ mes "stuff like wheat gluten, right?";
+ next;
+ mes "[Idle Merchant]";
+ mes "Get this: mock vegetables";
+ mes "made out of pure meat! Now";
+ mes "how's that for the best of both";
+ mes "worlds? Yeah? Yeah? Here,";
+ mes "why don't you try a sample?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What the?!";
+ mes "No way in hell am";
+ mes "I putting that in my";
+ mes "mouth! What the heck";
+ mes "is that supposed to be?";
+ next;
+ mes "[Idle Merchant]";
+ mes "It's the world's";
+ mes "first zucchini...";
+ mes "Made completely out";
+ mes "of Grade A Sirloin Steak!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No no no! I've got to";
+ mes "go and ask those other";
+ mes "merchants about that";
+ mes "missing boy. Er, but";
+ mes "good luck selling that.";
+ set lost_boy,5;
+ close;
+ }
+
+ else if (lost_boy >= 5) {
+ mes "["+strcharinfo(0)+"]";
+ mes "(^333333I better ask the other";
+ mes "merchants around here if";
+ mes "they've seen that boy. I'm";
+ mes "wasting my time talking to";
+ mes "this crazy merchant and his";
+ mes "ridiculous mock vegetables.^000000)";
+ close;
+ }
+
+}
+
+rachel,120,47,3 script Idle Merchant#ra_in01 85,{
+ if ((lost_boy < 5) || (lost_boy > 6)) {
+ mes "[Idle Merchant]";
+ mes "I'm thinking of quitting";
+ mes "this business... No one";
+ mes "to seems to want whatever";
+ mes "I'm selling! I definitely can't";
+ mes "make a living like this.";
+ close;
+ }
+
+ else if (lost_boy == 5) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me,";
+ mes "um... Hello?";
+ next;
+ mes "[Idle Merchant]";
+ mes "Oh! Welcome to my shop!";
+ mes "How can I help you today?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, I'm not";
+ mes "here to buy anything...";
+ mes "I'm looking for a boy";
+ mes "named Phobe that was";
+ mes "here a few days ago.";
+ mes "Have you seen him?";
+ next;
+ mes "[Idle Merchant]";
+ mes "Oh! Yeah, last night,";
+ mes "some guy asked me to tell";
+ mes "anyone looking for this guy";
+ mes "named Phobe to give you";
+ mes "a message. Basically, he wants";
+ mes "you to come to the ''ice cave.''";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Who asked you to tell";
+ mes "me that? How did he know";
+ mes "that I'd come over here?";
+ mes "Does he know where Phobe";
+ mes "is? I-Is Phobe alright?";
+ next;
+ mes "[Idle Merchant]";
+ mes "No clue. I told you all";
+ mes "I know. Let's see, his";
+ mes "name was... Nogan?";
+ mes "Rogan? Something";
+ mes "like that. That's";
+ mes "all I know, honest.";
+ next;
+ mes "[Idle Merchant]";
+ mes "So the kid's missing,";
+ mes "huh? Good luck finding";
+ mes "him. Oh, and be careful";
+ mes "in that ice cave. That place";
+ mes "can be plenty dangerous.";
+ set lost_boy,6;
+ close;
+ }
+
+ else if (lost_boy == 6) {
+ mes "[Idle Merchant]";
+ mes "So yeah, last night,";
+ mes "some guy asked me to tell";
+ mes "anyone looking for this guy";
+ mes "named Phobe to give you";
+ mes "a message. Basically, he wants";
+ mes "you to come to the ''ice cave.''";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Who asked you to tell";
+ mes "me that? How did he know";
+ mes "that I'd come over here?";
+ mes "Does he know where Phobe";
+ mes "is? I-Is Phobe alright?";
+ next;
+ mes "[Idle Merchant]";
+ mes "No clue. I told you all";
+ mes "I know. Let's see, his";
+ mes "name was... Nogan?";
+ mes "Rogan? Something";
+ mes "like that. That's";
+ mes "all I know, honest.";
+ next;
+ mes "[Idle Merchant]";
+ mes "So the kid's missing,";
+ mes "huh? Good luck finding";
+ mes "him. Oh, and be careful";
+ mes "in that ice cave. That place";
+ mes "can be plenty dangerous.";
+ close;
+ }
+
+
+}
+
+ra_fild01,245,325,3 script Suspicious Man#ra_in01 934,{
+ if ((lost_boy < 6) || (lost_boy > 7)) {
+ mes "[Suspicious Man]";
+ mes "Th-there's not enough";
+ mes "air here, it's so stuffy!";
+ mes "Hey, get away! You're";
+ mes "wasting all of my";
+ mes "precious oxygen!";
+ close;
+ }
+
+ if (lost_boy == 6) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me, but do you";
+ mes "know a man named";
+ mes "Rogan? I'm here to--";
+ next;
+ mes "[Suspicious Man]";
+ mes "Hah! I had no idea";
+ mes "it'd be this simple!";
+ mes "Easiest money I've";
+ mes "ever made! Bwahahaha!";
+ mes "Time for you to die, kid!";
+ next;
+ mes "[Suspicious Man]";
+ mes "Hyah!";
+ percentheal -50,0;
+ next;
+ mes "^3355FFThis suspicious man";
+ mes "wounded you with a throwing";
+ mes "dagger, and then threw another";
+ mes "one that you managed to dodge.";
+ mes "You quickly retaliate to keep";
+ mes "him from further harming you.^000000";
+ next;
+ mes "[Suspicious Man]";
+ mes "Argh! I...";
+ mes "I guess I underestimated";
+ mes "you! You're a lot stronger";
+ mes "than when you're taken by";
+ mes "surprise, adventurer!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, who the hell are";
+ mes "you?! Are you Rogan?";
+ mes "Are you the one that";
+ mes "kidnapped Phobe?";
+ next;
+ mes "[Suspicious Man]";
+ mes "What th--? I didn't";
+ mes "kidnap nobody! I don't";
+ mes "know any Phobe! I was";
+ mes "just hired to kill you and";
+ mes "bring your body to my client.";
+ mes "This wasn't what I expected.";
+ next;
+ mes "[Suspicious Man]";
+ mes "Vincent's instructions";
+ mes "were to kill anyone that";
+ mes "asked about Rogan, some";
+ mes "name he made up. My name";
+ mes "is Mogan. Gosh... I thought";
+ mes "you were a really bad guy.";
+ next;
+ mes "[Mogan]";
+ mes "Hey, set me straight";
+ mes "here. Did you steal";
+ mes "something really";
+ mes "valuable, like some";
+ mes "red jewel or something?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Huh? No! Vincent actually";
+ mes "sent me to look for the guy";
+ mes "that stole that jewel, and";
+ mes "to retrieve it for him!";
+ next;
+ mes "[Mogan]";
+ mes "It looks like he set";
+ mes "us up, dude. That's...";
+ mes "That's really low. Sorry,";
+ mes "if I had known, I wouldn't";
+ mes "have done it. Why would";
+ mes "he manipulate us like that?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I don't know...";
+ mes "I'm going to talk";
+ mes "to Vincent and make";
+ mes "him explain everything.";
+ set lost_boy,7;
+ close;
+ }
+
+ else if (lost_boy == 7) {
+ mes "[Mogan]";
+ mes "It looks like he set";
+ mes "us up, dude. That's...";
+ mes "That's really low. Sorry,";
+ mes "if I had known, I wouldn't";
+ mes "have done it. Why would";
+ mes "he manipulate us like that?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I don't know...";
+ mes "I'm going to talk";
+ mes "to Vincent and make";
+ mes "him explain everything.";
+ close;
+ }
+
+}
+
+rachel,263,32,3 script Kid#ra_in01 931,{
+ if (lost_boy < 7) {
+ mes "[Kid]";
+ mes "Leave me alone!";
+ close;
+ }
+
+ else if (lost_boy == 8) {
+ mes "^3355FFYou catch a shining";
+ mes "glint from this boy's";
+ mes "back pocket. Perhaps he";
+ mes "has the jewel that Vincent";
+ mes "wants you to retrieve.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, you.";
+ mes "You must be";
+ mes "Phobe, right?";
+ next;
+ mes "[Kid]";
+ mes "Yeah?";
+ mes "So what?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Your father sent";
+ mes "me here to find you.";
+ next;
+ mes "[Phobe]";
+ mes "No! Don't touch me!";
+ mes "I have no father!";
+ mes "H-he's dead to me!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, in any case, I need";
+ mes "to return the jewel that";
+ mes "you're hiding in your pocket.";
+ mes "I know that it really belongs";
+ mes "to Sir Zhed. If I don't, then";
+ mes "your father will be in trouble.";
+ next;
+ mes "[Phobe]";
+ mes "Hah! You mean ''Mister";
+ mes "Vincent!'' That's fine";
+ mes "by me! That's exactly";
+ mes "why I took this thing!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, yeah? How do you";
+ mes "think Ms. Jenny will";
+ mes "feel? Do you think";
+ mes "that she'll be happy";
+ mes "hearing about this?";
+ next;
+ mes "[Phobe]";
+ mes "..............................";
+ mes "...So you know about";
+ mes "our family secret, huh?";
+ mes "Alright, I'll give this to";
+ mes "you. But I'm doing this for";
+ mes "my mom, and not for him!";
+ next;
+ mes "^3355FFPhobe gingerly pulls";
+ mes "the shining red jewel";
+ mes "from his pocket and";
+ mes "reluctantly hands it to you.^000000";
+ next;
+ mes "[Phobe]";
+ mes "Just so you know,";
+ mes "I don't plan on going";
+ mes "back home! Well, just";
+ mes "not this second anyway.";
+ mes "But let my mom know that";
+ mes "I'm fine and not to worry.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Alright, I'll tell your mom";
+ mes "But you should be getting";
+ mes "back to them soon. Your";
+ mes "father took a really big";
+ mes "risk covering up for you.";
+ next;
+ mes "[Phobe]";
+ mes "Hmpf! I...";
+ mes "I don't care!";
+ next;
+ mes "^3355FFIt doesn't look like";
+ mes "you can force Phobe to";
+ mes "return home for now, so";
+ mes "you should bring this red";
+ mes "jewel back to Vincent.^000000";
+ set lost_boy,9;
+ close;
+ }
+
+ else if (lost_boy == 9) {
+ mes "[Phobe]";
+ mes "I... I'm not ready";
+ mes "to go back home just";
+ mes "fine, and let Mister Vincent";
+ mes "know that I'm not sorry";
+ mes "for what I did, okay?!";
+ next;
+ mes "^3355FFIt doesn't look like";
+ mes "you can force Phobe to";
+ mes "return home for now, so";
+ mes "you should bring this red";
+ mes "jewel back to Vincent.^000000";
+ close;
+ }
+
+ else {
+ mes "["+strcharinfo(0)+"]";
+ mes "You know, you should";
+ mes "quit making trouble and";
+ mes "listen to your parents.";
+ next;
+ mes "[Phobe]";
+ mes "You're not the boss";
+ mes "of me! Mind your own";
+ mes "business! Jeez louise!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I can't mind my own";
+ mes "business if your actions";
+ mes "are causing this much trouble";
+ mes "to so many other people! You";
+ mes "need to act more responsibly!";
+ next;
+ mes "[Phobe]";
+ mes "Mmmrrrr...";
+ mes "Gosh... Fine.";
+ close;
+ }
+
+}
+
+//End of Lost Child quest
+//============================================================
+
+//Bruspetti Quest (Continuation of Lighthalzen "Friendship" quest)
+//============================================================
+ra_in01,235,194,5 script Katinshuell 931,{
+ if (rach_vice > 21) {
+ mes "[Katinshuell]";
+ mes "If I had only turned";
+ mes "myself in... Maybe if I had";
+ mes "made an effort to pay for";
+ mes "my crime, me and Bruspetti";
+ mes "could have had a chance...";
+ close;
+ }
+
+ else if ((rach_vice == 21) && (countitem(1201) > 0)) {
+ mes "[Katinshuell]";
+ mes "Please... Please just";
+ mes "leave me alone. I've lost";
+ mes "the woman I love because";
+ mes "of something stupid I did";
+ mes "in the past. If you want to";
+ mes "turn me in, go ahead...";
+ delitem 1201,1; //Knife
+ set rach_vice,22;
+ close;
+ }
+
+ else if (rach_vice == 21) {
+ mes "[Katinshuell]";
+ mes "I suppose it's my";
+ mes "fate to bear this guilt.";
+ mes "It's already destroyed my";
+ mes "best chance of ever being";
+ mes "truly happy. Bruspetti...";
+ close;
+ }
+
+ else if ((rach_vice == 20) && (countitem(1201) > 0)) {
+ mes "[Katinshuell]";
+ mes "I suppose there's";
+ mes "no reason to hide";
+ mes "anything anymore...";
+ mes "You've probably figured";
+ mes "the important stuff by now...";
+ next;
+ mes "[Katinshuell]";
+ mes "I used to work as one";
+ mes "of the security guards in";
+ mes "Lighthalzen. We basically";
+ mes "watched the border between";
+ mes "the rich area and the slums.";
+ next;
+ mes "[Katinshuell]";
+ mes "I actually was ordered";
+ mes "to kill someone that was";
+ mes "repeatedly moving between";
+ mes "the slums and the rich area.";
+ mes "He was a wealthy kid...";
+ mes "Didn't really deserve it.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Katinshuell]";
+ mes "I was paid a lot of money";
+ mes "to do it. At first, I thought";
+ mes "I was just doing my job. You";
+ mes "know, I mean, the law was on";
+ mes "my side. But the boy's blood";
+ mes "wouldn't wash off my hands...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Katinshuell]";
+ mes "I was scared to kill him,";
+ mes "but once I did it, the guilt";
+ mes "and the torment has been";
+ mes "unbearable! I haven't been";
+ mes "able to sleep... That's why";
+ mes "I had to leave Lighthalzen.";
+ set rach_vice,21;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Katinshuell]";
+ mes "Bruspetti shocked me when";
+ mes "she had learned about what";
+ mes "I did back then. My one true";
+ mes "love... She couldn't bear the";
+ mes "truth. When she heard it from";
+ mes "my own lips, she went mad...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Katinshuell]";
+ mes "I couldn't stop her...";
+ mes "I struggled, and tried to";
+ mes "save her, but she managed";
+ mes "to drown herself in Freya's";
+ mes "Spring. She's gone from my";
+ mes "life. Just like that. Forever.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Katinshuell]";
+ mes "I came here after";
+ mes "killing a man to start";
+ mes "a new life, maybe get";
+ mes "a clean slate, but I end up";
+ mes "indirectly killing the woman";
+ mes "I love. Why God?! Why?!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Katinshuell]";
+ mes "Are you happy now?";
+ mes "Are you happy now that?";
+ mes "I've told you the truth?";
+ mes "Doesn't that make me and";
+ mes "you feel so much better?!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Katinshuell]";
+ mes "...............................";
+ mes "God! My life sucks!";
+ close;
+ }
+
+ else if (rach_vice == 21) {
+ mes "[Katinshuell]";
+ mes "^333333*Pant pant*^000000";
+ mes "After all this";
+ mes "time... I thought";
+ mes "I could run away...";
+ mes "But the voices still";
+ mes "h-haunt me... Ha ha ha...";
+ close;
+ }
+
+ else if ((rach_vice == 20) && (countitem(1201) > 0)) {
+ mes "[Katinshuell]";
+ mes "I...";
+ mes "I don't deserve this!";
+ mes "Why do you keep hounding";
+ mes "me with these questions?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Did... Did something";
+ mes "happen when Bruspetti";
+ mes "confronted you at Freya's";
+ mes "Spring? What did exactly";
+ mes "did she learn about";
+ mes "you in Lighthalzen?";
+ next;
+ mes "[Katinshuell]";
+ mes "I... I don't have";
+ mes "to tell you anything!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "How can you say that?!";
+ mes "I just read in Bruspetti's";
+ mes "diary that she learned";
+ mes "something horrible about";
+ mes "you, and it involved a";
+ mes "Knife... just like this one.";
+ next;
+ mes "[Katinshuell]";
+ mes ".........!";
+ mes ".............";
+ mes "NOoo! I'm sorry, it's";
+ mes "my fault! I was desperate!";
+ mes "You don't understand how";
+ mes "I used to live, you d-don't--!";
+ set rach_vice,21;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "Mr. Katinshuell?";
+ close;
+ }
+
+ else if ((rach_vice == 19) || (rach_vice == 20)) {
+ mes "[Katinshuell]";
+ mes "I...";
+ mes "I don't deserve this!";
+ mes "Why do you keep hounding";
+ mes "me with these questions?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Did... Did something";
+ mes "happen when Bruspetti";
+ mes "confronted you at Freya's";
+ mes "Spring? What did exactly";
+ mes "did she learn about";
+ mes "you in Lighthalzen?";
+ next;
+ mes "[Katinshuell]";
+ mes "I... I don't have";
+ mes "to tell you anything!";
+ set rach_vice,20;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "(^333333He's still resisting";
+ mes "me... How can I get";
+ mes "him to reveal the truth?^000000)";
+ close;
+ }
+
+ else if (rach_vice == 18) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Let's see...";
+ mes "Oh this entry looks";
+ mes "interesting. It's all";
+ mes "about you, Katinshuell.";
+ next;
+ mes "- Date: OOXX -";
+ mes "I'm so in love with him,";
+ mes "but he always changes the";
+ mes "subject whenever I ask him";
+ mes "personal questions about his";
+ mes "past. Could it be that he's";
+ mes "hiding something from me?";
+ next;
+ mes "- Date: OOXX -";
+ mes "Is it another woman?";
+ mes "I can't help but feel";
+ mes "jealous! I need to know.";
+ mes "That's why I've decided to";
+ mes "go to Lighthalzen and see";
+ mes "what I can find out.";
+ next;
+ mes "- Date: OOXO -";
+ mes "Dear Diary,";
+ mes "Today I just learned";
+ mes "the horrible truth... I need";
+ mes "to make him confess it to";
+ mes "me. I hope we can still be";
+ mes "together after all of this...";
+ next;
+ mes "- Date: OOXO -";
+ mes "But I don't know if";
+ mes "I can live with this!";
+ mes "The man I love... It's";
+ mes "unthinkable that he'd";
+ mes "use a Knife t-to... I just";
+ mes "want to throw up.";
+ next;
+ mes "- Date: OOXO -";
+ mes "I'm planning to meet him";
+ mes "tomorrow at Freya's Spring.";
+ mes "I can't help but look at him";
+ mes "differently now, but still...";
+ mes "He's the man I truly love.";
+ next;
+ mes "- Date: OOXO -";
+ mes "I hope that I have";
+ mes "good news the next";
+ mes "time I write in this diary...";
+ mes "Well, here's hoping.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, that was";
+ mes "the very last page...";
+ mes "What happened when";
+ mes "Bruspetti confronted";
+ mes "you at Freya's Spring?";
+ set rach_vice,19;
+ next;
+ mes "[Katinshuell]";
+ mes ".........";
+ mes "I... I...";
+ mes ".........";
+ close;
+ }
+
+ else if (rach_vice == 17) {
+ mes "[Katinshuell]";
+ mes "Damn it! I don't want to";
+ mes "think about her anymore!";
+ mes "Get away from me, and take";
+ mes "Bruspetti's diary with you!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "What?! No way, not after";
+ mes "that little outburst about";
+ mes "killing or not killing Bruspetti!";
+ mes "Fine, if you're not going to";
+ mes "talk, then I'm going to flip";
+ mes "through this diary for answers.";
+ set rach_vice,18;
+ close;
+ }
-//////////////////////////////////////////////////////////////
-// Rachel Sanctuary Quest //
-// //
-//It's all in one NPC for now because I don't know location //
-//and sprite ids of related NPCs. - Playtester //
-//////////////////////////////////////////////////////////////
-ra_temple,119,157,0 script Statue#Rachel 111,{
-
- if($rachel_donate < 10000){
- mes "-A sign on the statue reads-";
- mes "Please donate ^FF000050,000 Zeny^000000 to our holy goddess.";
- mes "There have been "+$rachel_donate+" donations already.";
- next;
- if(select("Don't donate.:Donate.") == 1){
- mes "-You decided not to donate-";
- close;
- }else{
- if(Zeny >= 50000){
- set Zeny,Zeny-50000;
- mes "-You can hear a voice-";
- mes "May the goddess bless you.";
- set .@bonus_donate,rand(1000);
- if(.@bonus_donate < 600) getitem 547,1; //White Condensed Potion 60%
- else if(.@bonus_donate >= 600 && .@bonus_donate < 750) getitem 518,1; //Honey 15%
- else if(.@bonus_donate >= 750 && .@bonus_donate < 850) getitem 505,1; //Blue Potion 10%
- else if(.@bonus_donate >= 850 && .@bonus_donate < 900) getitem 526,1; //Royal Jelly 5%
- else if(.@bonus_donate >= 900 && .@bonus_donate < 930) getitem 608,1; //Yggdrasil Seed 3%
- else if(.@bonus_donate >= 930 && .@bonus_donate < 950) getitem 607,1; //Yggdrasil Berry 2%
- else if(.@bonus_donate >= 950 && .@bonus_donate < 970) getitem 604,1; //Dead Branch 2%
- else if(.@bonus_donate >= 970 && .@bonus_donate < 990) getitem 644,1; //Gift Box 2%
- else if(.@bonus_donate >= 990 && .@bonus_donate < 998) getitem 617,1; //Old Purple Box 0.8%
- else if(.@bonus_donate >= 998 && .@bonus_donate < 1000) getitem 616,1; //Old Card Album 0.2%
- set $rachel_donate,$rachel_donate+1;
+ else if (rach_vice == 16) {
+ mes "[Katinshuell]";
+ mes "Ha ha ha...";
+ mes "Is this some sort";
+ mes "of interrogation?";
+ mes "I-I've done nothing";
+ mes "wrong! Go ahead,";
+ mes "ask me anything!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Alright then, why";
+ mes "don't you explain this?";
+ next;
+ switch(select("Mr. Shendar's House:Lighthalzen:Freya's Spring:Bruspetti")) {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Mr. Shendar, Bruspetti's";
+ mes "father, says that someone";
+ mes "has been sneaking into his";
+ mes "house for some reason.";
+ mes "Now, why would you do that?";
+ next;
+ mes "["+name+"]";
+ mes "You recognized";
+ mes "Bruspetti's diary";
+ mes "pretty quickly...";
+ mes "And you did mention";
+ mes "you were looking for it.";
+ next;
+ mes "[Katinshuell]";
+ mes "Hmpf! S-stop";
+ mes "talking crazy talk!";
+ mes "I don't know what";
+ mes "you're talking about!";
+ close;
+
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "You know, I found out";
+ mes "that Bruspetti was planning";
+ mes "on going to Lighthalzen.";
+ mes "It seems that she needed";
+ mes "to learn something really";
+ mes "important over there...";
+ next;
+ mes "[Katinshuell]";
+ mes "No...!";
+ mes "She couldn't have...!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Alright. It's no use";
+ mes "pretending that you don't";
+ mes "know her. You were her";
+ mes "boyfriend, weren't you?";
+ mes "What would she be trying";
+ mes "to find in Lighthalzen?";
+ next;
+ mes "[Katinshuell]";
+ mes "No! No no no!";
+ mes "Shut up! Shut up!";
+ mes "Please! Just leave";
+ mes "me alone! Get away";
+ mes "from me right now!";
+ next;
+ switch(select("Mr. Shendar's House:Freya's Spring:Recent Break-up")) {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "So while she was away";
+ mes "in Lighthalzen, you snuck";
+ mes "in Mr. Shendar's house and--";
+ next;
+ mes "[Katinshuell]";
+ mes "Y-yes! Yes, that's right!";
+ mes "It's because I was so worried";
+ mes "about her! I had no idea that";
+ mes "she went all the way over to";
+ mes "Lighthalzen! Ha ha! Ha ha!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...............................";
+ mes "(^333333Nuts! I think that";
+ mes "backfired, so I'm going";
+ mes "to have to try this again.)^000000";
close;
- }
- else{
- mes "-You want to donate-";
- mes "-But you don't have enough zeny-";
+
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "So while she was away";
+ mes "in Lighthalzen, you went";
+ mes "to Freya's Spring, all";
+ mes "by yourself, didn't you?!";
+ next;
+ mes "[Katinshuell]";
+ mes "......";
+ mes ".........";
+ mes "Um? ...Yes.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...............................";
+ mes "(^333333Nuts! I think that";
+ mes "backfired, so I'm going";
+ mes "to have to try this again.)^000000";
close;
+
+ case 3:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wait a second! Your break-up";
+ mes "and Bruspetti's sudden need";
+ mes "to investigate something in";
+ mes "Lighthalzen... They're related";
+ mes "somehow, aren't they?";
+ next;
+ mes "[Katinshuell]";
+ mes "......";
+ mes ".........";
+ mes "No! It's not true!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ next;
+ switch(select("Mr. Shendar's house:Freya's Spring")) {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "So while she was away";
+ mes "in Lighthalzen, you snuck";
+ mes "in Mr. Shendar's house and--";
+ next;
+ mes "[Katinshuell]";
+ mes "Y-yes! Yes, that's right!";
+ mes "It's because I was so worried";
+ mes "about her! I had no idea that";
+ mes "she went all the way over to";
+ mes "Lighthalzen! Ha ha! Ha ha!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...............................";
+ mes "(^333333Nuts! I think that";
+ mes "backfired, so I'm going";
+ mes "to have to try this again.)^000000";
+ close;
+
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hmm... Why are you";
+ mes "always hanging out at";
+ mes "Freya's Spring alone?";
+ mes "And why has Bruspetti";
+ mes "not returned home yet?";
+ next;
+ mes "[Katinshuell]";
+ mes "...Will you stop talking nonsense?";
+ mes "What is your evidence to convict me with the crime?";
+ mes "I don't wish to hear you any longer.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Even after you killed Bruspetti,";
+ mes "you became worried about another possibility.";
+ mes "So you were plotting to get rid of the possibility, too.";
+ next;
+ set rach_vice,17;
+ mes "[Katinshuell]";
+ mes "No! Stop it! Stop!";
+ mes "Are you implying that";
+ mes "I killed her?! I didn't!";
+ mes "Quit this nonsense";
+ mes "before I get really angry!";
+ close;
+ }
+
+ }
+
+ case 3:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Freya's Spring.";
+ mes "Why are you always";
+ mes "hanging around there";
+ mes "by yourself, eh?";
+ next;
+ mes "[Katinshuell]";
+ mes "...............................";
+ mes "It's because I really";
+ mes "miss my ex-girlfriend.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh. Right.";
+ mes "That's a pretty";
+ mes "good reason.";
+ close;
+
+ case 4:
+ mes "[" + strcharinfo(0) + "]";
+ mes "If Bruspetti is not";
+ mes "your girlfriend, then...";
+ mes "Who is?! Answer that!";
+ next;
+ mes "[Katinshuell]";
+ mes "...............................";
+ mes "Fine, fine. You win.";
+ mes "She was my ex-girlfriend.";
+ mes "I just don't like talking";
+ mes "about Bruspetti, that's all.";
+ mes "Now will you leave me alone?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "(^333333Nuts! He wasn't supposed";
+ mes "to cave in like that! I need";
+ mes "to question him again until";
+ mes "my gut feeling is satisfied!^000000)";
+ close;
+
+ }
+
+ }
+
+ else if ((rach_vice == 15) && (v[Blue_Diary] > 0)) {
+ mes "[Katinshuell]";
+ mes "Oh, it's you again.";
+ mes "What do you want now?";
+ mes "I just told you that I'm not";
+ mes "in the mood for talking with";
+ mes "anyone. I'm still coping with";
+ mes "breaking up with my girlfriend.";
+ mes "[" + strcharinfo(0) + "]";
+ mes "Katinshuell... I get the";
+ mes "feeling that you're hiding";
+ mes "something. By any chance,";
+ mes "was Bruspetti your girlfriend?";
+ next;
+ mes "[Katinshuell]";
+ mes "Huh?! Er, wh-wh-what?";
+ mes "What makes you think that?";
+ mes "That's none of your business!";
+ mes "Besides, don't you think that";
+ mes "a girl like her is too good";
+ mes "for some guy like me?!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I don't have any real";
+ mes "reason to suspect you of";
+ mes "anything, but my gut feeling";
+ mes "and the way you reacted isn't";
+ mes "very reassuring. Well, I guess";
+ mes "I can flip through this book...";
+ next;
+ mes "[Katinshuell]";
+ mes "Hey! Hey that's...";
+ mes "That's Bruspetti's diary!";
+ mes "I-I've been looking for-- um...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hey! How would you";
+ mes "know about that?!";
+ mes "Tell me the truth!";
+ mes "Actually, you know what?";
+ mes "Why don't we look at the";
+ mes "truth together? How's that?";
+ next;
+ mes "^3355FFYou nonchalantly";
+ mes "toss the diary at";
+ mes "Katinshuell's feet,";
+ mes "and it opens to one of";
+ mes "the pages in the middle.^000000";
+ next;
+ mes "[Katinshuell]";
+ mes "......!";
+ set rach_vice,16;
+ delitem 7571,1; //Blue_Diary
+ close;
+ }
+
+ else if ((rach_vice == 10) || (rach_vice == 11)) {
+ mes "[Katinshuell]";
+ mes "Argh! I'm so depressed.";
+ mes "Honestly, I just want to";
+ mes "be left by myself for a really";
+ mes "long time. What the heck do you";
+ mes "want to ask me about, anyway?";
+ next;
+ input .@input$;
+ if (.@input$ == "Lighthalzen") {
+ mes "[Katinshuell]";
+ mes "Lighthalzen...?";
+ mes "a city in the Schwaltzvalt";
+ mes "Republic. That, and it's";
+ mes "a tough place to live in.";
+ mes "That's all I really know...";
+ next;
+ }
+ else if (.@input$ == "Bruspetti") {
+ mes "[Katinshuell]";
+ mes "...It's been a while";
+ mes "since I heard that name.";
+ mes "Bruspetti... She's pretty";
+ mes "popular around this town...";
+ mes "Everyone liked her. Is that";
+ mes "all you wanted to know?";
+ next;
+ }
+ else if (.@input$ == "Freya's Spring") {
+ mes "[Katinshuell]";
+ mes "Freya's Spring...";
+ mes "That's just a park";
+ mes "where old people and";
+ mes "couples sort of hang out.";
+ mes "I don't like going there,";
+ mes "though. You shouldn't, either.";
+ next;
+ }
+ else {
+ mes "[Katinshuell]";
+ mes "..." + .@input$ + "?";
+ mes "What? I don't understand you...";
+ close;
+ }
+ set rach_vice,11;
+ mes "[Katinshuell]";
+ mes "You happy, now?";
+ mes "Quit trying to pry into";
+ mes "my personal business,";
+ mes "and just enjoy touring this";
+ mes "little town. That's what";
+ mes "you came to do, right?";
+ close;
+ }
+
+ else if (rach_vice == 4) {
+ mes "[Katinshuell]";
+ mes "Uh... ";
+ mes "I just told you that I broke";
+ mes "up with my girlfriend. You";
+ mes "know, I kinda sorta wanna";
+ mes "be left alone. Go away...";
+ close;
+ }
+
+ else if (rach_vice == 3) {
+ set rach_vice,4;
+ mes "[Katinshuell]";
+ mes "Eh? Oh, it's one of you";
+ mes "guys, those do-gooder";
+ mes "adventurers. You must not";
+ mes "have anything else to do...";
+ mes "Otherwise, why talk to me?";
+ next;
+ mes "[Katinshuell]";
+ mes "Geez... I know you guys go";
+ mes "around solving problems,";
+ mes "but this is one thing you";
+ mes "can't handle. Me and my";
+ mes "girlfriend are history now.";
+ mes "It's over between us.";
+ close;
+ }
+
+ else if (rach_vice == 2) {
+ mes "[Katinshuell]";
+ mes "You're an adventurer,";
+ mes "so I don't think you'd ";
+ mes "understand how difficult";
+ mes "it is to live a quiet, peaceful";
+ mes "life. When you've lived through";
+ mes "certain things, it's tough.";
+ next;
+ mes "[Katinshuell]";
+ mes "When you're busy, you're";
+ mes "distracted. But even if I'm";
+ mes "left all alone, these thoughts";
+ mes "of mine never cease to haunt me...";
+ close;
+ }
+
+ else if (rach_vice == 1) {
+ mes "[Katinshuell]";
+ mes "You're an adventurer,";
+ mes "so I don't think you'd ";
+ mes "understand how difficult";
+ mes "it is to live a quiet, peaceful";
+ mes "life. When you've lived through";
+ mes "certain things, it's tough.";
+ next;
+ mes "[Katinshuell]";
+ mes "When you're busy, you're";
+ mes "distracted. But even if I'm";
+ mes "left all alone, these thoughts of mine never cease to haunt me...";
+ close;
+ }
+
+ else if (rach_vice == 0) {
+ mes "[Katinshuell]";
+ mes "You're an adventurer,";
+ mes "so I don't think you'd ";
+ mes "understand how difficult";
+ mes "it is to live a quiet, peaceful";
+ mes "life. When you've lived through";
+ mes "certain things, it's tough.";
+ next;
+ mes "[Katinshuell]";
+ mes "I don't need any more";
+ mes "excitement in my life.";
+ mes "I just want to live quietly,";
+ mes "away from other people,";
+ mes "and to be left all alone for";
+ mes "some semblance of peace.";
+ if (friendship > 10) set rach_vice,1;
+ close;
+ }
+ mes "[Katinshuell]";
+ mes "Do you believe in karma?";
+ mes "I do... No matter what you";
+ mes "do, even if you don't get";
+ mes "caught, somehow it just";
+ mes "catches up to you.";
+ next;
+ mes "[Katinshuell]";
+ mes "Have you ever felt";
+ mes "guilty about something,";
+ mes "but hid from the truth?";
+ mes "Let me tell you that it must";
+ mes "be a painful experience. It's";
+ mes "better to confess when you can.";
+ close;
+}
+
+ra_in01,250,19,3 script Mr. Shendar 929,{
+ if (rach_vice > 21) {
+ mes "[Mr. Shendar]";
+ mes "When will my precious";
+ mes "daughter Bruspetti be";
+ mes "coming home? I'm sure that";
+ mes "she can take care of herself,";
+ mes "but a father can't help but";
+ mes "worry himself to death.";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Ah, if you happen to";
+ mes "see my daughter in your";
+ mes "travels, please tell her";
+ mes "that her daddy is waiting";
+ mes "for her to come home.";
+ mes "Thanks, adventurer.";
+ close;
+ }
+
+ else if (rach_vice == 14) {
+ mes "[Mr. Shendar]";
+ mes "So you have a pretty";
+ mes "good idea of who was";
+ mes "sneaking around my house?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, I suspect this guy";
+ mes "named Katinshuell because";
+ mes "he might have been Bruspetti's";
+ mes "boyfriend and he's been acting";
+ mes "funny. Still, I don't have any";
+ mes "real evidence of that.";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Bruspetti's boyfriend?!";
+ mes "Hmpf! I don't like that";
+ mes "boy already. I haven't";
+ mes "met him yet, but its my";
+ mes "solemn duty as a father";
+ mes "to hate and distrust him!";
+ close;
+ }
+
+ else if (rach_vice == 13) {
+ mes "[Mr. Shendar]";
+ mes "Hey! Hey! Are you";
+ mes "the pervert that's been";
+ mes "sneaking into my house";
+ mes "to prey on my daughter?!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wha--?";
+ mes "No, I'm just a--";
+ next;
+ percentheal -50,0;
+ mes "^3355FF*BAM!*^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Ow! What did";
+ mes "you do that for?";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Still alive, eh? Hmpf!";
+ mes "I'll finish you off! I'll...";
+ mes "Er, huh?! Wait, I think";
+ mes "AI know you. You're that";
+ mes "adventurer that's been";
+ mes "here before, right?";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Oh... I think I've made";
+ mes "a mistake. I thought you";
+ mes "were that person that's";
+ mes "been prowling around my";
+ mes "house. I don't know who he,";
+ mes "but I'm sure it's not you...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wait, wait...";
+ mes "So someone has been";
+ mes "sneaking around here?";
+ mes "That's weird. Wait, that";
+ mes "guy, the one that might";
+ mes "be Bruspetti's boyfriend...";
+ next;
+ mes "["+name+"]";
+ mes "Right, his name was";
+ mes "Katinshuell. That guy's";
+ mes "been acting really funny.";
+ mes "Maybe he was the one sneaking";
+ mes "around here? I'd better go";
+ mes "and ask him about this...";
+ next;
+ set rach_vice,14;
+ mes "[Mr. Shendar]";
+ mes "Wait, where are";
+ mes "you going? I... I'm";
+ mes "sorry for hitting you?";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Curses! If that guy is my";
+ mes "daughter's boyfriend, and he's";
+ mes "trespassing into my home, then";
+ mes "he could be really dangerous.";
+ mes "It's too bad that I can't ask";
+ mes "Bruspetti anything about him...";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Hm... Alright, adventurer.";
+ mes "If you can find it, I'll allow";
+ mes "you to take and read my";
+ mes "daughter's diary. We need";
+ mes "to learn more about this guy";
+ mes "Katinshuell. If he's dangerous...";
+ next;
+ mes "[Mr. Shendar]";
+ mes "I'm sorry... I'm asking you";
+ mes "for your help... But there's";
+ mes "nothing else I can do as her";
+ mes "father. Besides, adventurers";
+ mes "like you can offer her the";
+ mes "best protection...";
+ close;
+ }
+
+ else if (rach_vice == 9) {
+ mes "[Mr. Shendar]";
+ mes "Curses! I should have never";
+ mes "mentioned my daughter's";
+ mes "diary to an adventurer like";
+ mes "you! I know that your kind";
+ mes "is naturally too curious...!";
+ close;
+ }
+
+ else if (rach_vice == 8) {
+ set rach_vice,9;
+ mes "[Mr. Shendar]";
+ mes "What? My daughter went";
+ mes "to Lighthalzen? She doesn't";
+ mes "know anyone there. Hmm, maybe";
+ mes "that's the place where she was";
+ mes "planning to go to learn more";
+ mes "about what was bothering her.";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Yes, she was very generic:";
+ mes "''Dad, I need to go somewhere.''";
+ mes "and ''There's something I need";
+ mes "to make sure of.'' Leaving out";
+ mes "all the details does not put";
+ mes "a doting father at ease!";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Well, thank you for letting";
+ mes "me know where she might be.";
+ mes "Now, I wish I knew what she";
+ mes "was planning on doing. Maybe";
+ mes "she wrote something about it";
+ mes "in her diary? Yes, perhaps...";
+ next;
+ mes "[Mr. Shendar]";
+ mes "No! I can't do it!";
+ mes "As a loving father, I can't";
+ mes "allow myself to invade my";
+ mes "precious daughter's privacy.";
+ mes "Even if she did carelessly leave";
+ mes "her diary on top of her drawer.";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Oh, but how a father";
+ mes "worries. Will my sweet,";
+ mes "darling Bruspetti be alright?";
+ close;
+ }
+
+ else if ((rach_vice == 4) || (rach_vice == 5)) {
+ set rach_vice,5;
+ mes "[Mr. Shendar]";
+ mes "I miss my daughter. Yes,";
+ mes "the house smells different";
+ mes "without her around. It's a little";
+ mes "weird to be talking about this,";
+ mes "but Bruspetti always did smell";
+ mes "nice, just like her mother.";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Even if they didn't wear";
+ mes "perfume, they had this";
+ mes "distinctively pleasant";
+ mes "scent about them. I guess";
+ mes "it must be pheremonal?";
+ close;
+ }
+
+ else if (rach_vice == 2) {
+ mes "[Mr. Shendar]";
+ mes "Take my advice: never";
+ mes "have a daughter! You worry";
+ mes "too much about them, and they";
+ mes "neglect their parents once";
+ mes "they grow up! I bet she's";
+ mes "having a grand old time...";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Confound it...!";
+ mes "Whoever that guy is,";
+ mes "he better not try any funny";
+ mes "business! As her father, I have";
+ mes "the legal right to wring his";
+ mes "little neck! At least, I should...";
+ close;
+ }
+
+ else if (rach_vice == 1) {
+ set rach_vice,2;
+ mes "[Mr. Shendar]";
+ mes "I just found out that";
+ mes "my precious daughter has";
+ mes "been going out with someone.";
+ mes "She went to some other town";
+ mes "for this boy, and I haven't";
+ mes "heard a word from her since!";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Take my advice: never";
+ mes "have a daughter! You worry";
+ mes "too much about them, and they";
+ mes "neglect their parents once";
+ mes "they grow up! I bet she's";
+ mes "having a grand old time...";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Probably on some lovey";
+ mes "dovey trip with whoever that";
+ mes "boy is. She's been gone an";
+ mes "awful long time, but she's";
+ mes "also an adult now. I... I guess";
+ mes "she should be just fine.";
+ close;
+ }
+
+ mes "[Mr. Shendar]";
+ mes "I just found out that";
+ mes "my precious daughter has";
+ mes "been going out with someone.";
+ mes "She went to some other town";
+ mes "to see this boy, and I haven't";
+ mes "heard a word from her since!";
+ next;
+ mes "[Mr. Shendar]";
+ mes "Take my advice: never";
+ mes "have a daughter! You worry";
+ mes "too much about them, and they";
+ mes "neglect their parents once";
+ mes "they grow up! I bet she's";
+ mes "having a grand old time...";
+ close;
+}
+
+rachel,73,244,3 script Lachellen 919,{
+ if (rach_vice > 21) {
+ mes "[Lachellen]";
+ mes "If you happen to see";
+ mes "Bruspetti, tell her to";
+ mes "come talk to me. I need";
+ mes "to know whether I figured";
+ mes "out who her boyfriend is!";
+ mes "I can't wait to see her~";
+ close;
+ }
+
+ else if ((rach_vice == 11) || (rach_vice == 12)) {
+ mes "[Lachellen]";
+ mes "Oh, hello again~";
+ mes "Is there any way I can";
+ mes "help you this time? I know";
+ mes "you're looking for Bruspetti,";
+ mes "so I'll help you if you have";
+ mes "any questions for me~";
+ next;
+ input .@input$;
+ if (.@input$ == "Lighthalzen") {
+ mes "[Lachellen]";
+ mes "Lighthalzen? Oh, that's";
+ mes "right! Bruspetti did ask";
+ mes "me about Lighthalzen a while";
+ mes "ago. Yes, she seemed really";
+ mes "interested in learning more";
+ mes "about that place recently.";
+ next;
+ }
+ else if (.@input$ == "Freya's Spring") {
+ set rach_vice,12;
+ mes "[Lachellen]";
+ mes "Freya's Spring?";
+ mes "Oh, I like that place!";
+ mes "Speaking of which, I know";
+ mes "someone named Katinshuell";
+ mes "that went there pretty often.";
+ mes "Usually men don't go alone...";
+ next;
+ mes "[Lachellen]";
+ mes "Wait, that's the place";
+ mes "I told you about, where";
+ mes "Bruspetti and her boyfriend";
+ mes "usually met. Do you think";
+ mes "she and Katinshuell...?";
+ mes "Ooh, maybe I figured it out!";
+ next;
+ mes "[Lachellen]";
+ mes "But yeah, that place is";
+ mes "usually filled with couples,";
+ mes "so you look like a real loser";
+ mes "if you go there alone. That's";
+ mes "why I want a boyfriend now...";
+ next;
+ }
+ else {
+ mes "[Lachellen]";
+ mes "Oh, I'm sorry...";
+ mes "I don't know anything";
+ mes "about "+.@input$+".";
+ close;
+ }
+ mes "[Lachellen]";
+ mes "Well, I don't know if";
+ mes "you learned anything";
+ mes "important from me,";
+ mes "but I hope I helped";
+ mes "you, even if it was";
+ mes "just a little bit.";
+ close;
+ }
+
+ else if (rach_vice == 7) {
+ mes "[Lachellen]";
+ mes "Let's see... Bruspetti";
+ mes "and her guy would usually";
+ mes "meet at... Um, I know where";
+ mes "it is by feel, but I can't really";
+ mes "give you good directions";
+ mes "to get there. Er, sorry!";
+ next;
+ mes "[Lachellen]";
+ mes "Luckily, this town";
+ mes "isn't that big, so I'm";
+ mes "sure you'll find something";
+ mes "if you just keep looking.";
+ mes "Oh, and if you find her,";
+ mes "tell her I said ''hi,'' okay?";
+ close;
+ }
+
+ else if (rach_vice == 6) {
+ set rach_vice,7;
+ mes "[Lachellen]";
+ mes "Oh, Bruspetti's dad";
+ mes "was talking about how";
+ mes "good she smells? Yeah,";
+ mes "she's kinda famous for";
+ mes "that around here, so he's";
+ mes "not creepy or anything.";
+ next;
+ mes "[Lachellen]";
+ mes "I see, so you think you";
+ mes "caught wind of her in some";
+ mes "other town. Yeah, I heard";
+ mes "that she went traveling to see";
+ mes "if she could learn something,";
+ mes "and she hasn't returned yet.";
+ next;
+ mes "[Lachellen]";
+ mes "Oh, you know what?";
+ mes "If she's in Lighthalzen,";
+ mes "she's probably gone there to";
+ mes "learn more about her boyfriend.";
+ mes "Bruspetti mentioned something";
+ mes "about that when I last saw her.";
+ next;
+ mes "[Lachellen]";
+ mes "I don't know anything";
+ mes "else. Hmm, maybe if you";
+ mes "check the place where she";
+ mes "and her boyfriend usually";
+ mes "went on dates, you might";
+ mes "be able to find something.";
+ close;
+ }
+
+ else if ((rach_vice == 2) || (rach_vice == 3)) {
+ set rach_vice,3;
+ mes "[Lachellen]";
+ mes "Ooh, I'm so jealous";
+ mes "of Bruspetti! She's been";
+ mes "spending so much time with";
+ mes "her new boyfriend recently...";
+ mes "But she still refuses to tell";
+ mes "me what his name is.";
+ next;
+ mes "[Lachellen]";
+ mes "She told me that she's";
+ mes "serious about him, but";
+ mes "she's also admitted that";
+ mes "she doesn't know much about";
+ mes "him. Let's see... He grew up in Lighthalzen? That's all she knows.";
+ close;
+ }
+
+ mes "[Lachellen]";
+ mes "My friend Bruspetti";
+ mes "is a really nice girl~";
+ mes "Everyone loves her, and";
+ mes "she's sooo beautiful. All";
+ mes "the guys are jealous of";
+ mes "her new boyfriend!";
+ next;
+ mes "[Lachellen]";
+ mes "Still, she's really";
+ mes "shy, and won't tell me";
+ mes "who he is. There's a lot";
+ mes "I don't know about him, but";
+ mes "I'm sure they're happy together.";
+ close;
+}
+
+rachel,196,77,3 script Kid#1rachel 921,{
+ mes "[Kid]";
+ mes "Hey, have you seen";
+ mes "Bruspetti? She's really";
+ mes "nice and always buys me";
+ mes "lots and lots of cookies!";
+ next;
+ mes "[Kid]";
+ mes "Hmm, I haven't seen";
+ mes "her in a while, though.";
+ mes "I heard she went traveling";
+ mes "somewhere. How long do";
+ mes "you think she'll be gone, huh?";
+ close;
+}
+
+rachel,151,155,3 script Kid#2rachel 921,{
+ mes "[Kid]";
+ mes "Oh wow! I wanna be an";
+ mes "adventurer like you when";
+ mes "I grow up! Go to all sorts";
+ mes "of places, visit different";
+ mes "towns. It sounds so fun!";
+ next;
+ mes "[Kid]";
+ mes "Maybe if I find a really";
+ mes "nice place, maybe I'll just";
+ mes "stay and then move there.";
+ mes "There's somewhere here";
+ mes "that did that, and moved";
+ mes "from Lighthalzen to here~";
+ next;
+ mes "[Kid]";
+ mes "Yeah, as soon as I get";
+ mes "a chance, I'm gonna ditch";
+ mes "this town and see as much";
+ mes "of the world as I can! I need";
+ mes "to grow up faster than this!";
+ close;
+}
+
+rachel,266,35,3 script Grandma#rachel 918,{
+ if (rach_vice > 21) {
+ mes "[Grandma]";
+ mes "When you get to be my";
+ mes "age, you'll cherish all";
+ mes "of your memories, even if";
+ mes "the experience was hurtful";
+ mes "when it actually happened.";
+ next;
+ mes "[Grandma]";
+ mes "Your memories are part";
+ mes "of who you are and what";
+ mes "makes you unique. I can";
+ mes "appreciate living the life";
+ mes "that I have, even if it's";
+ mes "not particularly special.";
+ close;
+ }
+
+ else if (rach_vice == 13) {
+ mes "[Grandma]";
+ mes "When you get to be my";
+ mes "age, you appreciate life";
+ mes "more and can release your";
+ mes "regrets more easily. I wasted";
+ mes "much of my youth in needless";
+ mes "worry when I could've relaxed.";
+ close;
+ }
+
+ else if (rach_vice == 12) {
+ set rach_vice,13;
+ mes "[Grandma]";
+ mes "Oh, back again, eh?";
+ mes "I guess you must really";
+ mes "like coming to this place";
+ mes "too. Hm, that reminds me...";
+ next;
+ mes "[Grandma]";
+ mes "See the edge of the spring?";
+ mes "The same young man frequently";
+ mes "comes to that spot, and stares";
+ mes "into the water, just dripping with sadness. Someone so young";
+ mes "shouldn't be feeling like that.";
+ next;
+ mes "[Grandma]";
+ mes "You're supposed to come";
+ mes "here to relax and enjoy";
+ mes "the surrounding beauty,";
+ mes "not wallow in your sorrow.";
+ mes "I guess that boy doesn't";
+ mes "agree with me on that.";
+ next;
+ mes "[Grandma]";
+ mes "You should be able";
+ mes "to let go of whatever's";
+ mes "bothering you, and just";
+ mes "enjoy life as it is now.";
+ close;
+ }
+ mes "[Grandma]";
+ mes "I love this place,";
+ mes "its beautiful scenary";
+ mes "and serene atmosphere.";
+ mes "It's so heavenly peaceful.";
+ next;
+ mes "[Grandma]";
+ mes "It brings my heart joy to see";
+ mes "young couples can coming";
+ mes "here and relaxing together.";
+ mes "Isn't love a grand thing?";
+ close;
+}
+
+lhz_in02,213,207,0 script #ratrace1 111,4,4.{
+OnTouch:
+ if (rach_vice == 5) {
+ set rach_vice,6;
+ mes "[" + strcharinfo(0) + "]";
+ mes "This...";
+ mes "This smell...";
+ mes "It smells so nice!";
+ mes "Like rose petals riding";
+ mes "on a gentle breeze...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wait, could this be";
+ mes "the scent that Bruspetti's";
+ mes "father mentioned earlier?";
+ close;
+ }
+ end;
+}
+
+rachel,265,47,0 script #raevent1 111,2,2,{
+OnTouch:
+ if (rach_vice == 23) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "Just looking at this";
+ mes "spring makes me think";
+ mes "of Bruspetti. What really";
+ mes "happened to her? I get";
+ mes "the feeling that she";
+ mes "caved in to despair.";
+ next;
+ mes "["+name+"]";
+ mes "The water's not that";
+ mes "cold, or very deep...";
+ mes "And Katinshuell mentioned";
+ mes "that her body went limp...";
+ mes "But she was still looking";
+ mes "at him. It's haunting...";
+ next;
+ mes "["+name+"]";
+ mes "I suppose she was torn...";
+ mes "She loved him, but couldn't";
+ mes "bear to live with his secret.";
+ mes "In the end, it's all so very";
+ mes "tragic. Katinshuell isn't";
+ mes "really a bad person...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "He was forced to";
+ mes "commit a heinous crime,";
+ mes "and kept making mistakes,";
+ mes "running from his guilt. Is";
+ mes "anyone accountable for this?";
+ mes "Who would be to blame?";
+ next;
+ set rach_vice,24;
+ if (BaseLevel > 90) set BaseExp,BaseExp+1300000;
+ else if (BaseLevel > 75) set BaseExp,BaseExp+850000;
+ else set BaseExp,BaseExp+450000;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Somehow, I wish that";
+ mes "Katinshuell had the";
+ mes "strength to face his";
+ mes "guilt, and then to";
+ mes "forgive himself.";
+ close;
+ }
+
+ else if (rach_vice == 22) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "This must be where";
+ mes "Bruspetti drowned...";
+ next;
+ mes "[Grandma]";
+ mes "Oh! Excuse me,";
+ mes "young adventurer,";
+ mes "but you mustn't stand";
+ mes "there! It's very slippery.";
+ mes "What if you fall into the";
+ mes "spring? It's dangerous.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh... Er, thank you.";
+ mes "Yes, I wouldn't want";
+ mes "to get myself drowned.";
+ next;
+ set rach_vice,23;
+ mes "[Grandma]";
+ mes "Drowned...? I just";
+ mes "wouldn't want you to";
+ mes "get your clothes wet.";
+ mes "The water isn't that deep...";
+ mes "Even if you can't swim, you";
+ mes "can climb out, you know.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...What?";
+ close;
+ }
+
+ else if (rach_vice == 8) {
+ mes "[" + strcharinfo(0) + "]";
+ mes "That old woman told";
+ mes "be to be careful not to";
+ mes "slip and fall into the water";
+ mes "around here, so I'd better";
+ mes "make sure I tread carefully.";
+ close;
+ }
+
+ else if (rach_vice == 7) {
+ set rach_vice,8;
+ mes "[???]";
+ mes "Oh, be very careful!";
+ mes "You don't want to get";
+ mes "too close to the water.";
+ mes "What if you slip and fall?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh?";
+ next;
+ mes "[Grandma]";
+ mes "Oh, I'm sorry if";
+ mes "I startled you, but the";
+ mes "ground that you're standing";
+ mes "on is very slippery, you know.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Ah, I see.";
+ close;
+ }
+ end;
+}
+
+ra_in01,255,25,0 script Book#ra_in 111,{
+ if (rach_vice == 15) {
+ mes "^3355FFThis is where you";
+ mes "found Bruspetti's diary.";
+ mes "Perhaps you should take";
+ mes "it with you the next time";
+ mes "you talk to Katinshuell.^000000";
+ close;
+ }
+
+ else if (rach_vice == 14) {
+ set rach_vice,15;
+ getitem 7571,1; //Blue_Diary
+ mes "^3355FFThis must be";
+ mes "Bruspetti's diary!";
+ mes "You now have permission";
+ mes "to take it with you so that";
+ mes "you can figure out if she and";
+ mes "Katinshuell are connected...^000000";
+ close;
+ }
+
+ else if ((rach_vice == 9) || (rach_vice == 10)) {
+ set rach_vice,10;
+ mes "^3355FFThis must be";
+ mes "Bruspetti's diary!";
+ mes "But... reading it";
+ mes "would make you feel";
+ mes "like a real creep.";
+ mes "So don't touch it.^000000";
+ close;
+ }
+
+}
+
+//End of Bruspetti quest
+//============================================================
+
+// Ice Necklace/Summon Ktullanux Quest and Glaial Heart buyer
+//============================================================
+//iRO Changed this NPC to avoid "offending" people.
+//To enable how it originally looked, uncomment the
+//line below (npc header), and comment the line
+//under it, and then uncomment the cutin lines.
+
+//rachel,157,183,3 script Sincere Follower Urstia 916,{
+rachel,157,183,3 script Sincere Follower Urstia 917,{
+ //cutin "ra_usti1",2;
+ if (ice_necklace_q < 1) {
+ mes "[Urstialla]";
+ mes "Oh, are you an adventurer";
+ mes "from the outside? Praise be";
+ mes "to Freya! Her love and grace";
+ mes "reaches all over the world,";
+ mes "touching even the hearts of";
+ mes "foreigners, leading them here!";
+ next;
+ if (select("Freya? I'd like to know more.:That's crazy talk!") == 1) {
+ emotion e_ok;
+ mes "[Urstialla]";
+ mes "The day is coming when";
+ mes "Freya will resurrect and";
+ mes "lead all of her faithful to";
+ mes "Valhalla. Now she is in a";
+ mes "deep sleep, but even then,";
+ mes "she watches over all of us.";
+ next;
+ mes "[Urstialla]";
+ mes "You see, Freya used up";
+ mes "all of her power fighting the";
+ mes "most fearsome of demons";
+ mes "in the Thousand Year War.";
+ mes "Now she rests and recovers";
+ mes "in a pure and sacred place.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait...";
+ mes "How do you";
+ mes "know that all of";
+ mes "this happened?";
+ next;
+ mes "[Urstialla]";
+ mes "These are truths that all";
+ mes "of Freya's worshippers know.";
+ mes "Freya delivers her messages to";
+ mes "us through her mortal vessel,";
+ mes "our beautiful pope that shines";
+ mes "with brilliant white light.";
+ next;
+ mes "[Urstialla]";
+ mes "Unfortunately, even the most";
+ mes "faithful experience lapses in";
+ mes "judgment. It shames me to";
+ mes "admit that my son Egapeo";
+ mes "is... is guilty of sin.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sin? What did he";
+ mes "do, if you don't";
+ mes "mind me asking?";
+ next;
+ mes "[Urstialla]";
+ mes "I don't know, but Egapeo";
+ mes "has been sick for a while";
+ mes "now. I'm convinced that he";
+ mes "did something to anger Freya";
+ mes "Although he may deserve it,";
+ mes "I'm doing my best to help him.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...Wait. What?!";
+ next;
+ mes "[Urstialla]";
+ mes "I know that if I pray hard";
+ mes "enough and please Freya,";
+ mes "she will forgive my son and";
+ mes "heal him of his illness.";
+ mes "But sometimes prayer isn't";
+ mes "enough... I need to pay tribute.";
+ next;
+ mes "[Urstialla]";
+ mes "I managed to acquire a";
+ mes "necklace of incomparable";
+ mes "beauty from the dwarves";
+ mes "However, the gems have dulled";
+ mes "with age and need to be shined";
+ mes "before I can offer them to Freya.";
+ next;
+ mes "[Urstialla]";
+ mes "However, not just anyone can";
+ mes "shine this special necklace";
+ mes "forged by the Dwarves. I need";
+ mes "someone that knows arcane magic";
+ mes "to help me. I think there's only";
+ mes "one mage that can polish this...";
+ next;
+ mes "[Urstialla]";
+ mes "Maheo, the renown mage with";
+ mes "access to the most powerful";
+ mes "magic spells in the world,";
+ mes "must be able to clean this";
+ mes "necklace's gems! However";
+ mes "There's no way I can reach him.";
+ next;
+ mes "[Urstialla]";
+ mes "You see, Maheo left on a";
+ mes "journey to subjugate the";
+ mes "ice monsters in the ice cave";
+ mes "to the north, and he hasn't";
+ mes "returned yet. That place is too";
+ mes "dangerous for people like me.";
+ next;
+ mes "[Urstialla]";
+ mes "I know that you adventurers";
+ mes "regularly travel through those";
+ mes "kinds of areas, so would you";
+ mes "please look for Maheo and ask";
+ mes "him to clean this necklace on";
+ mes "my behalf? Please, for my son...";
+ next;
+ if (select("But that's none of my business!:Alright, I'll do it.") == 1) {
+ mes "[Urstialla]";
+ mes "I... I see.";
+ mes "I thought that Freya";
+ mes "had led you to me, but";
+ mes "maybe my prayers haven't";
+ mes "been answered yet. Perhaps";
+ mes "I need to pray more fervently?.";
+ goto L_End;
}
+ mes "[Urstialla]";
+ mes "Thank you so much!";
+ mes "Please, take care of this";
+ mes "necklace and ask Maheo";
+ mes "to restore its luster. Then,";
+ mes "it'll be a fitting tribute to";
+ mes "our loving goddess Freya.";
+ getitem 7572,1; //Ashy_Necklace
+ set ice_necklace_q,1;
+ goto L_End;
+ }
+ cutin "ra_usti2",2;
+ mes "[Urstialla]";
+ mes "...............................";
+ mes "Are you telling me";
+ mes "that you don't believe?";
+ mes "Repent, and may your";
+ mes "heart be opened to Freya!";
+ goto L_End;
+ }
+
+ else if ((ice_necklace_q >= 1) && (ice_necklace_q < 5)) {
+ mes "[Urstialla]";
+ mes "Please find Maheo the";
+ mes "Mage and ask him to restore";
+ mes "the beauty of the necklace";
+
+ mes "I gave you. He should be";
+ mes "fighting monsters in the";
+ mes "ice cave to the north.";
+ goto L_End;
+ }
+
+ else if (ice_necklace_q == 5) {
+ mes "[Urstialla]";
+ mes "Oh! My necklace! Thank you!";
+ mes "It's so beautiful! It will";
+ mes "make a wonderful tribute to";
+ mes "Freya! I am certain with this,";
+ mes "my son will get better!";
+ next;
+ mes "[Urstialla]";
+ mes "Here, I know it's not much,";
+ mes "but please accept this as a";
+ mes "token of my appreication for";
+ mes " what you have done for me.";
+ delitem 7573,1; //Sparkling Necklace
+ set BaseExp,BaseExp+70000;
+ set ice_necklace_q,6;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, let's just say it was";
+ mes "a worthwhile experience";
+ mes "for me.";
+ next;
+ mes "[Urstialla]";
+ mes ".........";
+ mes "............";
+ mes "May Freya always protect and";
+ mes "guide you and forgive you for";
+ mes "that horrible joke.";
+ goto L_End;
+ }
+
+ mes "[Urstialla]";
+ mes "May Freya always";
+ mes "protect and guide you";
+ mes "with her everflowing";
+ mes "grace and wisdom..";
+ goto L_End;
+
+L_End:
+ close2;
+ //cutin "",255;
+ end;
+
+}
+
+ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
+ if (ice_necklace_q == 1) {
+ cutin "ra_magic3",2;
+ emotion e_omg;
+ mes "[Man Stuck in Ice]";
+ mes "H-hello?";
+ mes "Hey! Hey, you!";
+ mes "Help me break this";
+ mes "ice! I need to get";
+ mes "out of here!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "How did you get";
+ mes "stuck in there?";
+ next;
+ mes "[Man Stuck in Ice]";
+ mes "I'll explain everything";
+ mes "later! Just... Just get";
+ mes "this ice off of me!.";
+ next;
+ if (getskilllv(19) > 0) {
+ misceffect 24; //EF_FIREBALL
+ mes "^3355FFYou cast Fire Bolt at";
+ mes "the ice..^000000";
+ }
+ else {
+ misceffect 1; //EF_HIT2
+ mes "^3355FFYou hammer at the";
+ mes "ice with all your might.^000000";
+ }
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ mes "........";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I can't...";
+ mes "I can't even scratch it";
+ mes "Do you have any ideas?";
+ next;
+ emotion e_sob;
+ mes "[Man Stuck in Ice]";
+ mes "This is so humiliating...";
+ mes "Me, the greatest mage";
+ mes "of our age, Maheo, stuck";
+ mes "in this pillar of ice.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait...";
+ mes "You're Maheo?";
+ next;
+ cutin "ra_magic1",2;
+ emotion e_gg;
+ mes "[Maheo]";
+ mes "It's true. You're speaking to";
+ mes "Maheo, the greatest mage,";
+ mes "and master of arcane spells.";
+ mes "I know magic that even High";
+ mes "Wizards can never hope to";
+ mes "learn in their lifetimes!";
+ next;
+ cutin "ra_magic4",2;
+ mes "[Maheo]";
+ mes "Despite my greatness,";
+ mes "I'm a humble man. See?";
+ mes "That's why I always wear";
+ mes "this Mage uniform...";
+ mes "To remind myself of";
+ mes "the value of humility.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So how did you get";
+ mes "stuck in all of this ice?";
+ next;
+ cutin "ra_magic3",2;
+ mes "[Maheo]";
+ mes "Actually, this happened";
+ mes "because I was too humble";
+ mes "You see, I underestimated";
+ mes "myself, and the devastating";
+ mes "force of my own magic.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...Huh?";
+ next;
+ mes "[Maheo]";
+ mes "Yes, this wouldn't have";
+ mes "happened if I wasn't so";
+ mes "humble... Humble and kind.";
+ mes "It all started when I thought";
+ mes "of this cave and how people";
+ mes "sometimes come here to get ice.";
+ next;
+ mes "[Maheo]";
+ mes "I then decided that";
+ mes "I would exterminate these";
+ mes "evil monsters for the good";
+ mes "of the people! The citizens";
+ mes "would feel protected, and";
+ mes "I'd be recognized as a hero!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Okay... I suppose";
+ mes "that sounds normal";
+ mes "enough. Go on.";
+ next;
+ mes "[Maheo]";
+ mes "I valiantly battled";
+ mes "the Snowiers. They were";
+ mes "no match for my magic!";
+ mes "And so, I decided to just";
+ mes "destroy all of them with";
+ mes "one cast of a magic spell.";
+ next;
+ mes "[Maheo]";
+ mes "You know Meteor Storm?";
+ mes "I know another spell like";
+ mes "that... But it's two hundred";
+ mes "times more powerful! Yes...";
+ mes "It has the power of a million";
+ mes "exploding suns! But then...";
+ next;
+ emotion e_sob;
+ mes "[Maheo]";
+ mes "It was too powerful!";
+ mes "There were tremors, and";
+ mes "flying shards of ice, and";
+ mes "all the flame caused my";
+ mes "clothes to catch on fire!";
+ next;
+ emotion e_flash,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "You...";
+ mes "you set fire";
+ mes "to your clothes";
+ next;
+ cutin "ra_magic2",2;
+ mes "[Maheo]";
+ mes "Yes, but not to worry.";
+ mes "I quickly extinguished";
+ mes "those flames with my";
+ mes "powerful Frost Diver spell!";
+ next;
+ cutin "ra_magic3",2;
+ mes "[Maheo]";
+ mes "In hindsight...";
+ mes "That may have";
+ mes "been a mistake...";
+ next;
+ cutin "ra_magic3",2;
+ mes "[Maheo]";
+ mes "Enough about myself.";
+ mes "What noble pursuit brings";
+ mes "you to this place, adventurer?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I heard that you can";
+ mes "polish the gems on this";
+ mes "necklace with your magic,";
+ mes "so I came here to find you.";
+ next;
+ mes "[Maheo]";
+ mes "Verily, I can shine";
+ mes "those gems so that they";
+ mes "shine as brightly as a";
+ mes "million exploding suns!";
+ next;
+ mes "[Maheo]";
+ mes "That is, as soon";
+ mes "as I can get out";
+ mes "of this ice. Hmm...";
+ mes "But I doubt normal";
+ mes "magic will be able";
+ mes "to melt all of this.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Then how are we";
+ mes "supposed to get";
+ mes "you out of there?";
+ next;
+ mes "[Maheo]";
+ mes "Fear not. I'm sure";
+ mes "that my master will know";
+ mes "of a way to free me from";
+ mes "this prison of ice. He can";
+ mes "be found near Freya's Spring:";
+ mes "beseech him on my behalf!";
+ set ice_necklace_q,2;
+ cutin "",255;
+ close;
+ }
+
+ else if ((ice_necklace_q == 2) || (ice_necklace_q == 3)) {
+ mes "[Maheo]";
+ mes "My master may not have";
+ mes "my sheer talent, but he";
+ mes "is very knowledgable in";
+ mes "the ways of magic. Please...";
+ mes "Ask him for help. He should";
+ mes "be reading near Freya's Spring.";
+ close;
+ }
+
+ else if (ice_necklace_q == 4) {
+ mes "[Maheo]";
+ mes "Oh, you're back!";
+ mes "So did my master have";
+ mes "any ideas on breaking";
+ mes "this cold prison of ice?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, he made this";
+ mes "magic hammer which is";
+ mes "supposed to be able to";
+ mes "break this magic ice.";
+ next;
+ mes "[Maheo]";
+ mes "Of course!";
+ mes "Why didn't I think of";
+ mes "that? Great, now get";
+ mes "me out of here please!";
+ next;
+ mes "^3355FFYou tightly gripped";
+ mes "the Wind Hammer, and";
+ mes "swung it down at the ice";
+ mes "with all of your strength.^000000";
+ next;
+ misceffect 276; //EF_TEIHIT3
+ misceffect 133; //EF_FREEZE
+ misceffect 135; //EF_ICECRASH
+ mes "^3355FF*Pzzzzz*";
+ mes "*CRASH!*^000000";
+ next;
+ enablenpc "Maheo#cave";
+ disablenpc "Man Stuck in Ice#cave";
+ emotion e_gasp;
+ mes "[Maheo]";
+ mes "Finally...!";
+ mes "After all of this";
+ mes "time! I'm free!";
+ next;
+ misceffect 56; //EF_BEGINSPELL4
+ mes "[Maheo]";
+ mes "Now, all of the monsters";
+ mes "in this cave will taste the";
+ mes "wrath of the greatest mage in";
+ mes "the world! I'll have my revenge,";
+ mes "and give those beasts double";
+ mes "the pain that they gave me!";
+ next;
+ monster "ice_dun02",108,109,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
+ monster "ice_dun02",114,112,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
+ monster "ice_dun02",126,105,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
+ monster "ice_dun02",121,99,"Snowier",1775,1,"Man Stuck in Ice#cave::OnMyMobDead";
+ misceffect 90; //EF_LORD
+ killmonster "ice_dun02","Man Stuck in Ice#cave::OnMyMobDead";
+ mes "[Maheo]";
+ mes "Muhahahahahahahaha!";
+ next;
+ mes "[Maheo]";
+ mes "Er, but first, I need to";
+ mes "use my magic to clean";
+ mes "that necklace of yours.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Here...";
+ next;
+ mes "[Maheo]";
+ mes "Oh! This was made by";
+ mes "the Dwarves, wasn't it?";
+ mes "It looks like they've made";
+ mes "yet another masterpiece.";
+ mes "Shame that this is so";
+ mes "tarnished, though.";
+ next;
+ mes "[Maheo]";
+ mes "Let's see, now...";
+ next;
+ misceffect 256; //EF_FROSTWEAPON
+ mes "^3355FF*Ting*^000000";
+ next;
+ mes "[Maheo]";
+ mes "Well, I suppose this";
+ mes "is where we part ways.";
+ mes "Here, take this as a gift...";
+ mes "And please don't mention";
+ mes "the fact that I trapped myself";
+ mes "in ice to anyone else, okay?";
+ getitem 7574,1; //Freezing Snow Powder
+ getitem 7573,1; //Sparkling Necklace
+ delitem 7572,1; //Ashy_Necklace
+ delitem 7569,1; //Wind Hammer
+ set ice_necklace_q,5;
+ enablenpc "Man Stuck in Ice#cave";
+ disablenpc "Maheo#cave";
+ cutin "",255;
+ close;
+ }
+
+OnTouch:
+ end;
+
+//OnTouchNPC:
+// emotion e_ang;
+// emotion e_gg,2; //Emote on monster
+// end;
+
+OnMyMobDead:
+ end;
+
+}
+
+ice_dun02,120,3,0 script #cave_vos -1,{
+OnInit:
+ initnpctimer;
+ end;
+
+OnTimer3600000:
+ mapannounce "ice_dun02","Go away, you animals! I'll burn you to death once I get free!",bc_map,0xFFCE00;
+ end;
+
+OnTimer7200000:
+ mapannounce "ice_dun02","Hello? Can anyone hear me? I'm... I'm kind of stuck!",bc_map,0xFFCE00;
+ end;
+
+OnTimer10800000:
+ stopnpctimer;
+ mapannounce "ice_dun02","Please! I can't move! Hello? I think I might need help!",bc_map,0xFFCE00;
+ initnpctimer;
+ end;
+}
+
+rachel,265,98,3 script Hamion#aru 930,{
+ if (ice_necklace_q < 1) {
+ mes "[Hamion]";
+ mes "Hm? Did you need";
+ mes "something? If it's not too";
+ mes "important, then I'd like to";
+ mes "get back to reading my book.";
+ close;
+ }
+
+ else if (ice_necklace_q == 2) {
+ mes "[Hamion]";
+ mes "Hm? Did you need";
+ mes "something? If it's not too";
+ mes "important, then I'd like to";
+ mes "get back to reading my book.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Um, would you know";
+ mes "a mage by the name";
+ mes "of Maheo? I'm supposed";
+ mes "to go look for his master";
+ mes "around this area.";
+ next;
+ mes "[Hamion]";
+ mes "Well, you've found him";
+ mes "because that would be me.";
+ mes "What happened to Maheo?";
+ next;
+ mes "[Hamion]";
+ mes "He froze himself?!";
+ mes "Hahahaha! Some genius!";
+ mes "Oh, well, I suppose he still";
+ mes "has plenty to learn about";
+ mes "character, if not magic.";
+ next;
+ mes "[Hamion]";
+ mes "Let's see, let's see...";
+ mes "This book ought to have";
+ mes "the answer. Mmm... Ah!";
+ mes "Page 42! I need to construct";
+ mes "an artifact in order to break";
+ mes "that mystical ice. Mmm.";
+ next;
+ mes "[Hamion]";
+ mes "Would you help";
+ mes "me? I need to get";
+ mes "^4D4DFF5 Rough Winds^000000,";
+ mes "^4D4DFF1 Hammer^000000, and";
+ mes "^4D4DFF1 Blank Scroll^000000";
+ next;
+ mes "[Hamion]";
+ mes "You can get Blank Scrolls";
+ mes "in the Sage Academy in Juno.";
+ mes "Ah, and the Hammer is a weapon,";
+ mes "not one of those smithing tools.";
+ mes "I'd help you if I could, but...";
+ mes "I'm just smart, not strong.";
+ set ice_necklace_q,3;
+ close;
+ }
+
+ else if (ice_necklace_q == 3) {
+ if ((countitem(996) < 5) || (countitem(1354) < 1) || (countitem(7433) < 1)) {
+ mes "[Hamion]";
+ mes "I need to create";
+ mes "a magical artifact";
+ mes "to break the ice that's";
+ mes "trapping Maheo. Would you";
+ mes "please help me? There's no";
+ mes "way I can get the items myself!";
+ next;
+ mes "[Hamion]";
+ mes "I need to get";
+ mes "^4D4DFF5 Rough Winds^000000,";
+ mes "^4D4DFF1 Hammer^000000, and";
+ mes "^4D4DFF1 Blank Scroll^000000";
+ next;
+ mes "[Hamion]";
+ mes "You can get Blank Scrolls";
+ mes "in the Sage Academy in Juno.";
+ mes "Ah, and the Hammer is a weapon,";
+ mes "not one of those smithing tools.";
+ mes "I'd help you if I could, but...";
+ mes "I'm just smart, not strong.";
+ close;
+ }
+
+ mes "[Hamion]";
+ mes "Great, you have everything";
+ mes "I need! But first, would you";
+ mes "make sure that you only have";
+ mes "1 Hammer in your inventory?";
+ mes "If you have more than one,";
+ mes "I might take the wrong Hammer.";
+ next;
+ if (select("Let me check.:Don't worry, I checked.") == 1) {
+ mes "[Hamion]";
+ mes "Alright, it's always";
+ mes "better to be safe than";
+ mes "sorry! If only Maheo was";
+ mes "a little more careful, more";
+ mes "like you are, then maybe this";
+ mes "wouldn't have happened.";
+ close;
+ }
+ mes "[Hamion]";
+ mes "Okay, I'll take your";
+ mes "word for it. Now, let's";
+ mes "bring the artifact forging";
+ mes "process. Hmmm... Let me";
+ mes "review it here on page 45.";
+ next;
+ mes "[Hamion]";
+ mes "Here we go...!";
+ next;
+ specialeffect2 71; //EF_CONE
+ mes "^3355FF*Pzzzz*^000000";
+ next;
+ mes "[Hamion]";
+ mes "...Aaaand now it's done.";
+ mes "Here, take this Wind Hammer";
+ mes "and use it to free Maheo.";
+ mes "This hammer will only work";
+ mes "once, so make sure that you";
+ mes "smash that ice properly!";
+ getitem 7569,1; //Wind Hammer
+ set ice_necklace_q,4;
+ close;
+ }
+
+ else if (ice_necklace_q >= 4) {
+ mes "[Hamion]";
+ mes "There are always";
+ mes "singing birds and";
+ mes "flitting butterflies";
+ mes "all over this place";
+ mes "It's so relaxing, and";
+ mes "such a great place to read.";
+ close;
+ }
+
+}
+
+ice_dun02,120,105,3 script Maheo#cave 937,{
+ end;
+OnInit:
+ disablenpc "Maheo#cave";
+ end;
+}
+
+rachel,113,96,5 script Mohadian 929,10,10,{
+ if (ice_necklace_q == 6) {
+ mes "[Mohadian]";
+ mes "I work at the bar around";
+ mes "here, and I've heard good";
+ mes "things about you. Some of";
+ mes "the customers've heard that";
+ mes "you helped Urstialla by going";
+ mes "into that dangerous Ice Cave.";
+ next;
+ mes "[Mohadian]";
+ mes "Now, are you really capable";
+ mes "of regularly defeating the";
+ mes "snow monsters inside there?";
+ mes "If you are, I've got a bit of a";
+ mes "business proposition for you.";
+ next;
+ emotion e_ic;
+ mes "[Mohadian]";
+ mes "The weather around here";
+ mes "is naturally hot and humid,";
+ mes "so we need ice to make cold,";
+ mes "refreshing drinks at the pub.";
+ mes "And the Ice Cave is the best";
+ mes "place to get that ice, right?";
+ next;
+ mes "[Mohadian]";
+ mes "If you bring me Ice Pieces";
+ mes "from the Ice Cave, I'll buy";
+ mes "them from you at 375 zeny";
+ mes "each. Think of it as kind of a";
+ mes "freelance job. I mean, if you";
+ mes "can bring me ice, I'll buy it!.";
+ next;
+ mes "[Mohadian]";
+ mes "You can make some good";
+ mes "money, my customers can";
+ mes "enjoy ice cold drinks, and";
+ mes "my business will definitely";
+ mes "benefit. We'd kill three birds";
+ mes "with one stone! What do you say?";
+ next;
+ if (select("No, thanks.:Sure.") == 1) {
+ mes "[Mohadian]";
+ mes "Aww, how disappointing.";
+ mes "I was really sure that this";
+ mes "would be a great deal for";
+ mes "both of us. Well, if you're";
+ mes "willing to change your mind";
+ mes "then we can be partners!";
+ close;
}
+ mes "[Mohadian]";
+ mes "Great! Now, the ice that";
+ mes "I need comes from Glacial";
+ mes "Hearts. You can obtain those";
+ mes "by hunting the snow monsters";
+ mes "in the Ice Cave. Remember, I'll";
+ mes "pay you 375 zeny for each one!";
+ set ice_necklace_q,7;
+ close;
}
- if(!(MISC_QUEST & 8192)){
- mes "[Voice]";
- mes "The gates to Rachel Sanctuary have opened.";
- mes "Bring me ^0000FF40 Ice Hearts^000000, ^FF00001 Candy^000000 and ^FF000020 Firecrackers^000000 and I'll allow you to enter.";
+
+ else if (ice_necklace_q == 7) {
+ if (countitem(7561) < 1) {
+ mes "[Mohadian]";
+ mes "Bring me some Glacial";
+ mes "Hearts from the Ice Cave,";
+ mes "and I'll be sure to compensate";
+ mes "you with some zeny. This is a";
+ mes "really good deal for the two";
+ mes "of us when you think about it.";
+ close;
+ }
+ mes "[Mohadian]";
+ mes "Perfect, you brought me";
+ mes "some Glacial Hearts! I can";
+ mes "never get used to the beauty";
+ mes "and purity of these ice crystals.";
+ next;
+ mes "[Mohadian]";
+ mes "Yes, I think I might";
+ mes "even be able to use these";
+ mes "to make Arunafeltz Glacial";
+ mes "Wine. Anyway, let me see";
+ mes "how many you've brought me.";
next;
- if(select("Do nothing.:Hand over the items.") == 1){
- mes "[Voice]";
- mes "I won't grant you access to Rachel Sanctuary.";
+ set .@hearts,countitem(7561);
+ set .@totalprice,375*.@hearts;
+ mes "[Mohadian]";
+ mes .@hearts +" Glacial Hearts";
+ mes "at 375 zeny each...";
+ mes "Looks like I owe you";
+ mes .@totalprice +" zeny. Here you are!";
+ mes "It's always a pleasure";
+ mes "doing business with you~";
+ delitem 7561,.@hearts; //Glacial Hearts
+ set zeny,zeny+.@totalprice;
+ close;
+ }
+
+OnTouch:
+ if (ice_necklace_q == 6) {
+ mes "[Mohadian]";
+ mes "Welcome to--";
+ mes "Er? Hello?";
+ mes "Excuse me?";
+ close;
+ }
+ end;
+
+}
+
+ice_dun03,126,126,3 script Blazing Fire#ice1 802,{
+ mes "^3355FFThe flames in this fire";
+ mes "barrier crackle with magic";
+ mes "power. There's no way that";
+ mes "you can put this fire out";
+ mes "with conventional means.^000000";
+ if (ice_necklace_q > 4) {
+ if ($ktullanux_summon < 4) {
+ if (countitem(7574) > 0) {
+ next;
+ select("Use Freezing Snow Powder.");
+ mes "^3355FFYou sprinkle the Freezing Snow";
+ mes "Powder onto the flame. It";
+ mes "flickers before extinguising.^000000";
+ delitem 7574,1; //Freezing Snow Powder
+ disablenpc "Blazing Fire#ice1";
+ set $ktullanux_summon,$ktullanux_summon+1;
+ if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ }
+
+ else if (countitem(7562) > 0) {
+ next;
+ select("Use Ice Scale.");
+ mes "^3355FFYou throw the Ice Scale into";
+ mes "the flame, it crackles before";
+ mes "extinguising.^000000";
+ delitem 7562,1; //Ice Scale
+ disablenpc "Blazing Fire#ice1";
+ set $ktullanux_summon,$ktullanux_summon+1;
+ if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ close;
+ }
+
+ }
+
+ }
+ close;
+
+OnInit:
+ set $ktullanux_summon,0;
+ end;
+
+}
+
+
+ice_dun03,172,126,0 script Blazing Fire#ice2 802,{
+ mes "^3355FFThe flames in this fire";
+ mes "barrier crackle with magic";
+ mes "power. There's no way that";
+ mes "you can put this fire out";
+ mes "with conventional means.^000000";
+ if (ice_necklace_q > 4) {
+ if ($ktullanux_summon < 4) {
+ if (countitem(7574) > 0) {
+ next;
+ select("Use Freezing Snow Powder.");
+ mes "^3355FFYou sprinkle the Freezing Snow";
+ mes "Powder onto the flame. It";
+ mes "flickers before extinguising.^000000";
+ delitem 7574,1; //Freezing Snow Powder
+ disablenpc "Blazing Fire#ice2";
+ set $ktullanux_summon,$ktullanux_summon+1;
+ if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ }
+
+ else if (countitem(7562) > 0) {
+ next;
+ select("Use Ice Scale.");
+ mes "^3355FFYou throw the Ice Scale into";
+ mes "the flame, it crackles before";
+ mes "extinguising.^000000";
+ delitem 7562,1; //Ice Scale
+ disablenpc "Blazing Fire#ice2";
+ set $ktullanux_summon,$ktullanux_summon+1;
+ if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ close;
+ }
+
+ }
+
+ }
+ close;
+
+OnInit:
+ set $ktullanux_summon,0;
+ end;
+
+}
+
+ice_dun03,172,172,0 script Blazing Fire#ice3 802,{
+ mes "^3355FFThe flames in this fire";
+ mes "barrier crackle with magic";
+ mes "power. There's no way that";
+ mes "you can put this fire out";
+ mes "with conventional means.^000000";
+ if (ice_necklace_q > 4) {
+ if ($ktullanux_summon < 4) {
+ if (countitem(7574) > 0) {
+ next;
+ select("Use Freezing Snow Powder.");
+ mes "^3355FFYou sprinkle the Freezing Snow";
+ mes "Powder onto the flame. It";
+ mes "flickers before extinguising.^000000";
+ delitem 7574,1; //Freezing Snow Powder
+ disablenpc "Blazing Fire#ice3";
+ set $ktullanux_summon,$ktullanux_summon+1;
+ if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ }
+
+ else if (countitem(7562) > 0) {
+ next;
+ select("Use Ice Scale.");
+ mes "^3355FFYou throw the Ice Scale into";
+ mes "the flame, it crackles before";
+ mes "extinguising.^000000";
+ delitem 7562,1; //Ice Scale
+ disablenpc "Blazing Fire#ice3";
+ set $ktullanux_summon,$ktullanux_summon+1;
+ if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ close;
+ }
+
+ }
+
+ }
+ close;
+
+OnInit:
+ set $ktullanux_summon,0;
+ end;
+
+}
+
+ice_dun03,127,172,0 script Blazing Fire#ice4 802,{
+ mes "^3355FFThe flames in this fire";
+ mes "barrier crackle with magic";
+ mes "power. There's no way that";
+ mes "you can put this fire out";
+ mes "with conventional means.^000000";
+ if (ice_necklace_q > 4) {
+ if ($ktullanux_summon < 4) {
+ if (countitem(7574) > 0) {
+ next;
+ select("Use Freezing Snow Powder.");
+ mes "^3355FFYou sprinkle the Freezing Snow";
+ mes "Powder onto the flame. It";
+ mes "flickers before extinguising.^000000";
+ delitem 7574,1; //Freezing Snow Powder
+ disablenpc "Blazing Fire#ice4";
+ set $ktullanux_summon,$ktullanux_summon+1;
+ if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ }
+
+ else if (countitem(7562) > 0) {
+ next;
+ select("Use Ice Scale.");
+ mes "^3355FFYou throw the Ice Scale into";
+ mes "the flame, it crackles before";
+ mes "extinguising.^000000";
+ delitem 7562,1; //Ice Scale
+ disablenpc "Blazing Fire#ice4";
+ set $ktullanux_summon,$ktullanux_summon+1;
+ if ($ktullanux_summon == 4) donpcevent "ice_boss#broad::OnStart";
+ close;
+ }
+
+ }
+
+ }
+ close;
+
+OnInit:
+ set $ktullanux_summon,0;
+ end;
+
+}
+
+ice_dun03,1,173,5 script ice_boss#broad -1,{
+OnStop:
+ stopnpctimer;
+ end;
+
+OnStart:
+ initnpctimer;
+ end;
+
+OnTimer2000:
+ mapannounce "ice_dun03","Who dares to extinguish the flames of Thor!?",bc_map,0xFF6633;
+ end;
+
+OnTimer8000:
+ mapannounce "ice_dun03","I, Ktullanux shall keep everything from Thor's fierce flame,",bc_map,0xFF6633;
+ end;
+
+OnTimer10000:
+ mapannounce "ice_dun03","for I am the master of this cave of ice!",bc_map,0xFF6633;
+ end;
+
+OnTimer13000:
+ mapannounce "ice_dun03","You foolish adventurer, who cares not for the gift of life.",bc_map,0xFF6633;
+ end;
+
+OnTimer16000:
+ mapannounce "ice_dun03","Because of your dangerous curiosity,",bc_map,0xFF6633;
+ end;
+
+OnTimer19000:
+ mapannounce "ice_dun03","you will taste inconceivable pain, a cold which can freeze even Mother Nature's breath!",bc_map,0xFF6633;
+ end;
+
+OnTimer21000:
+ stopnpctimer;
+ donpcevent "ice_boss#on::OnStart";
+ end;
+
+}
+
+ice_dun03,1,174,3 script ice_boss#on -1,{
+OnStart:
+ monster "ice_dun03",150,135,"Ktullanux",1779,1,"ice_boss#on::OnMyMobDead";
+ end;
+
+OnStartTimer:
+ Initnpctimer;
+ end;
+
+OnStopTimer:
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ mapannounce "ice_dun03","Odin! Odin I beg you! Please protect this haven from Thor's fiere fire!",bc_map,0xFF6633;
+ mapannounce "ice_dun03","Hisssss.... Hisssss...",bc_map,0x33FFFF;
+ donpcevent "ice_boss#on::OnStartTimer";
+ donpcevent "#ice_sec::OnStart";
+ end;
+
+OnTimer7200000:
+ stopnpctimer;
+ set $ktullanux_summon,0;
+ enablenpc "Blazing Fire#ice1";
+ enablenpc "Blazing Fire#ice2";
+ enablenpc "Blazing Fire#ice3";
+ enablenpc "Blazing Fire#ice4";
+ end;
+}
+
+ice_dun03,1,175,3 script #ice_sec -1,{
+OnStart:
+ initnpctimer;
+ enablenpc "#ice_4f_1";
+ enablenpc "#ice_4f_2";
+ enablenpc "#ice_4f_3";
+ enablenpc "#ice_4f_4";
+ donpcevent "#ice_4f_1::OnEnable";
+ donpcevent "#ice_4f_2::OnEnable";
+ donpcevent "#ice_4f_3::OnEnable";
+ donpcevent "#ice_4f_4::OnEnable";
+ end;
+
+OnTimer60000:
+ stopnpctimer;
+ disablenpc "#ice_4f_1";
+ disablenpc "#ice_4f_2";
+ disablenpc "#ice_4f_3";
+ disablenpc "#ice_4f_4";
+ end;
+}
+
+ice_dun03,150,132,0 script #ice_4f_1 45,2,2,{
+OnTouch:
+ warp "ice_dun04",33,144;
+ end;
+
+OnInit:
+ disablenpc "#ice_4f_1";
+ end;
+
+OnEnable:
+ misceffect 247; //EF_MAPPILLAR2
+ end;
+
+}
+
+ice_dun03,138,148,0 script #ice_4f_2 45,2,2,{
+OnTouch:
+ warp "ice_dun04",33,144;
+ end;
+
+OnInit:
+ disablenpc "#ice_4f_2";
+ end;
+
+OnEnable:
+ misceffect 247; //EF_MAPPILLAR2
+ end;
+
+}
+
+ice_dun03,161,148,0 script #ice_4f_3 45,2,2,{
+OnTouch:
+ warp "ice_dun04",33,144;
+ end;
+
+OnInit:
+ disablenpc "#ice_4f_3";
+ end;
+
+OnEnable:
+ misceffect 247; //EF_MAPPILLAR2
+ end;
+
+}
+
+ice_dun03,151,162,0 script #ice_4f_4 45,2,2,{
+OnTouch:
+ warp "ice_dun04",33,144;
+ end;
+
+OnInit:
+ disablenpc "#ice_4f_4";
+ end;
+
+OnEnable:
+ misceffect 247; //EF_MAPPILLAR2
+ end;
+
+}
+
+// End of Ice Necklace/Summon Ktullanux Quest
+//============================================================
+
+
+// Donation Lottery Quest/High Priest Quest
+//============================================================
+ra_temple,119,180,0 script Temple Entrance#ra_temple 45,1,1,{
+OnTouch:
+ if ($rachel_donate >= 10000) {
+ if (MISC_QUEST & 8192) { warp "ra_temin",169,23; end; }
+
+ if (ra_tem_q < 10) {
+ mes "^3355FFThe temple's";
+ mes "entrance is locked.^000000";
+ next;
+ select("Kick Door.:Smash Door with Weapon.");
+ donpcevent "Nemma#ra_temple::OnEmotion";
+ mes "[Priestess Nemma]";
+ mes "Please don't do that!";
close;
- }else{
- if(countitem(7561) < 40 || countitem(529) < 1 || countitem(12018) < 20){
- mes "[Voice]";
- mes "You don't have enough items.";
- mes "I won't grant you access to Rachel Sanctuary.";
+ }
+
+ warp "ra_temin",169,23;
+ end;
+ }
+}
+
+ra_temple,116,174,3 script Nemma#ra_temple 920,{
+ cutin "ra_nemma02",2;
+ if ($rachel_donate < 10000) {
+ if (ra_have_donated == 0) {
+ cutin "ra_nemma03",2;
+ mes "[Priestess Nemma]";
+ mes "Good day, adventurer.";
+ mes "May I ask what brings";
+ mes "you to the temple today?";
+ next;
+ if (select("Just sight-seeing.:I came to pray.") == 1) {
+ cutin "ra_nemma01",2;
+ mes "[Priestess Nemma]";
+ mes "I guess most foreigners";
+ mes "aren't familiar with our";
+ mes "faith, so I suppose they";
+ mes "wouldn't come here to pray...";
+ mes "Well, I hope you enjoy your";
+ mes "time here, adventurer.";
+ goto L_End;
+ }
+ mes "[Priestess Nemma]";
+ mes "Oh! I'm glad to see that";
+ mes "our kind of spirituality is";
+ mes "practiced in other countries~";
+ mes "You know, we at the Temple of";
+ mes "Cheshrumnir will be hosting a";
+ mes "festival here at the temple.";
+ next;
+ cutin "ra_nemma01",2;
+ mes "[Priestess Nemma]";
+ mes "We're accepting donations";
+ mes "for the festival, so we'd be";
+ mes "grateful if you could make";
+ mes "a contribution. Regardless,";
+ mes "we invite you to celebrate the";
+ mes "grace of the goddess with us.";
+ Emotion e_ho;
+ next;
+ mes "[Priestess Nemma]";
+ mes "There's one High Priest that";
+ mes "disagrees with collecting money";
+ mes "from the temple's patrons, but";
+ mes "it's up to you if you want to";
+ mes "give or not. If you donate, you";
+ mes "might be able to win a prize!";
+ next;
+ mes "[Priestess Nemma]";
+ mes "You can use our Lottery Tickets";
+ mes "to win something nice from our";
+ mes "Temple Storage. However, you";
+ mes "donate the 50,000 zeny for each";
+ mes "Lottery Ticket, which also happens to be the minimum donation amount.";
+ next;
+ cutin "ra_nemma03",2;
+ mes "[Priestess Nemma]";
+ mes "The prizes that are given to";
+ mes "donators are also randomly";
+ mes "chosen, so I have no way of";
+ mes "telling you what you'd get.";
+ mes "Would you be interested";
+ mes "in making a donation?";
+ next;
+ if (select("No, thanks.:Sure.") == 1) {
+ cutin "ra_nemma01",2;
+ mes "[Priestess Nemma]";
+ mes "I understand. Well,";
+ mes "maybe some other time.";
+ mes "May Freya bless you on";
+ mes "all your journeys. May the";
+ mes "grace of the goddess always";
+ mes "support us in all that we do~";
+ goto L_End;
+ }
+ mes "[Priestess Nemma]";
+ mes "Great! How much would you";
+ mes "like to donate? We can only";
+ mes "accept donations in increments";
+ mes "of 50,000 zeny, and we can only";
+ mes "accept up to 150,000 zeny at once. It's a bit complicated, I know...";
+ next;
+
+ switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) {
+
+ case 1:
+ cutin "ra_nemma01",2;
+ mes "[Priestess Nemma]";
+ mes "So, " + strcharinfo(0) + "...";
+ mes "I just want to make sure:";
+ mes "you want to donate 50,000 ";
+ mes "zeny, and receive 1 Lottery ";
+ mes "Ticket. Is that correct?";
+ next;
+ if (select("No:Yes") == 1) goto L_DoNotDonate;
+ if (zeny >= 50000) {
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 10) {
+ goto L_OverWeight;
+ }
+ set $rachel_donate,$rachel_donate+1;
+ getitem 7570,1; //Temple_Lottery_Ticket
+ set zeny,zeny-50000;
+ set ra_have_donated,1;
+ if ($rachel_donate > 9999) goto L_ProgressReport1;
+ else goto L_ProgressReport2;
+ }
+ else {
+ set .@Donate$,"50,000";
+ goto L_NotEnoughZeny;
+ }
+ break;
+
+ case 2:
+ mes "[Priestess Nemma]";
+ mes "So, " + strcharinfo(0) + "...";
+ mes "I just want to make sure:";
+ mes "you want to donate 100,000 ";
+ mes "zeny, and receive 2 Lottery ";
+ mes "Ticket. Is that correct?";
+ next;
+ if (select("No:Yes") == 1) goto L_DoNotDonate;
+ if (zeny >= 100000) {
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 20) {
+ goto L_OverWeight;
+ }
+ set $rachel_donate,$rachel_donate+2;
+ getitem 7570,2; //Temple_Lottery_Ticket
+ set zeny,zeny-100000;
+ set ra_have_donated,1;
+ if ($rachel_donate > 9999) goto L_ProgressReport1;
+ else goto L_ProgressReport2;
+ }
+ else {
+ set .@Donate$,"100,000";
+ goto L_NotEnoughZeny;
+ }
+ break;
+
+ case 3:
+ mes "[Priestess Nemma]";
+ mes "So, " + strcharinfo(0) + "...";
+ mes "I just want to make sure:";
+ mes "you want to donate 150,000 ";
+ mes "zeny, and receive 3 Lottery ";
+ mes "Ticket. Is that correct?";
+ next;
+ if (select("No:Yes") == 1) goto L_DoNotDonate;
+ if (zeny >= 150000) {
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 30) {
+ goto L_OverWeight;
+ }
+ set $rachel_donate,$rachel_donate+3;
+ getitem 7570,3; //Temple_Lottery_Ticket
+ set zeny,zeny-150000;
+ set ra_have_donated,1;
+ if ($rachel_donate > 9999) goto L_ProgressReport1;
+ else goto L_ProgressReport2;
+ }
+ else {
+ set .@Donate$,"150,000";
+ goto L_NotEnoughZeny;
+ }
+ break;
+
+ case 4:
+ cutin "ra_nemma02",2;
+ mes "[Priestess Nemma]";
+ mes "I understand that it takes";
+ mes "some thought to part with an";
+ mes "amount of money like 50,000";
+ mes "zeny. Even so, Freya is always";
+ mes "protecting you, wherever you go~";
+ break;
+
+ }
+
+ goto L_End;
+
+ }
+
+ else {
+ cutin "ra_nemma03",2;
+ mes "[Priestess Nemma]";
+ mes "Oh, you're " + strcharinfo(0) + "!";
+ mes "Welcome back! I remember";
+ mes "that you donated just a little";
+ mes "while ago. So what brings you";
+ mes "to the temple today, hmm?";
+ next;
+
+ switch(select("I've come to donate again.:Just sight-seeing.:I came to attend the service.:I just wanted to see you again.")) {
+
+ case 1:
+ mes "[Priestess Nemma]";
+ mes "You've come to make another";
+ mes "donation? Splendid! How much";
+ mes "would you like to donate this";
+ mes "time? Remember that we can only";
+ mes "accept donations in inrements of";
+ mes "50,000 zeny up to 150,000 zeny.";
+ next;
+
+ switch(select("50,000z - 1 Lottery Ticket:100,000z - 2 Lottery Ticket:150,000z - 3 Lottery Ticket:Cancel")) {
+
+ case 1:
+ cutin "ra_nemma01",2;
+ mes "[Priestess Nemma]";
+ mes "So, " + strcharinfo(0) + "...";
+ mes "I just want to make sure:";
+ mes "you want to donate 50,000 ";
+ mes "zeny, and receive 1 Lottery ";
+ mes "Ticket. Is that correct?";
+ next;
+ if (select("No:Yes") == 1) goto L_DoNOtDonate;
+ if (zeny >= 50000) {
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 10) {
+ goto L_OverWeight;
+ }
+ set $rachel_donate,$rachel_donate+1;
+ getitem 7570,1; //Temple_Lottery_Ticket
+ set zeny,zeny-50000;
+ if ($rachel_donate > 9999) goto L_ProgressReport1;
+ else goto L_ProgressReport2;
+ }
+ else {
+ set .@Donate$,"50,000";
+ goto L_NotEnoughZeny;
+ }
+ break;
+
+ case 2:
+ mes "[Priestess Nemma]";
+ mes "So, " + strcharinfo(0) + "...";
+ mes "I just want to make sure:";
+ mes "you want to donate 100,000 ";
+ mes "zeny, and receive 2 Lottery ";
+ mes "Ticket. Is that correct?";
+ next;
+ if (select("No:Yes") == 1) goto L_DoNotDonate;
+ if (zeny >= 100000) {
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 20) {
+ goto L_OverWeight;
+ }
+ set $rachel_donate,$rachel_donate+2;
+ getitem 7570,2; //Temple_Lottery_Ticket
+ set zeny,zeny-100000;
+ if ($rachel_donate > 9999) goto L_ProgressReport1;
+ else goto L_ProgressReport2;
+ }
+ else {
+ set .@Donate$,"100,000";
+ goto L_NotEnoughZeny;
+ }
+ break;
+
+ case 3:
+ mes "[Priestess Nemma]";
+ mes "So, " + strcharinfo(0) + "...";
+ mes "I just want to make sure:";
+ mes "you want to donate 150,000 ";
+ mes "zeny, and receive 3 Lottery ";
+ mes "Ticket. Is that correct?";
+ next;
+ if (select("No:Yes") == 1) goto L_DoNotDonate;
+ if (zeny >= 150000) {
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 30) {
+ goto L_OverWeight;
+ }
+ set $rachel_donate,$rachel_donate+3;
+ getitem 7570,3; //Temple_Lottery_Ticket
+ set zeny,zeny-150000;
+ if ($rachel_donate > 9999) goto L_ProgressReport1;
+ else goto L_ProgressReport2;
+ }
+ else {
+ set .@Donate$,"150,000";
+ goto L_NotEnoughZeny;
+ }
+ break;
+
+ case 4:
+ cutin "ra_nemma02",2;
+ mes "[Priestess Nemma]";
+ mes "I understand that it takes";
+ mes "some thought to part with an";
+ mes "amount of money like 50,000";
+ mes "zeny. Even so, Freya is always";
+ mes "protecting you, wherever you go~";
+ break;
+
+ }
+ goto L_End;
+
+ case 2:
+ mes "[Priestess Nemma]";
+ mes "Oh! If you'd like some";
+ mes "information about our temple,";
+ mes "why don't you ask Priestess";
+ mes "Pano at the Help Desk inside?";
+ next;
+ mes "[Priestess Nemma]";
+ mes "Penno will also redeem";
+ mes "your Lottery Tickets for";
+ mes "prizes, although she doesn't";
+ mes "really seem to enjoy that job.";
+ mes "Well, anyway, she'll help";
+ mes "you out. See you later!";
+ break;
+
+ case 3:
+ mes "[Priestess Nemma]";
+ mes "You're here for the";
+ mes "service? That's great~";
+ mes "I hope you find the sense";
+ mes "of calm that you can only";
+ mes "get from goddess Freya~";
+ break;
+
+ case 4:
+ mes "[Priestess Nemma]";
+ mes "Oh, how sweet of you~";
+ break;
+
+ }
+
+ goto L_End;
+
+ }
+
+ }
+
+ else {
+ if (MISC_QUEST & 8192) {
+ cutin "ra_nemma01",2;
+ mes "[Priestess Nemma]";
+ mes "Welcome to our temple!";
+ goto L_End;
+ }
+
+ if (ra_tem_q < 1) {
+ mes "[Priestess Nemma]";
+ mes "Hello, there!";
+ mes "...............................";
+ mes "Um, for some reason, the";
+ mes "temple gate hasn't opened yet";
+ mes "But it should be open now. Well";
+ mes "this happens sometimes so...";
+ next;
+ mes "[Priestess Nemma]";
+ mes "See, there's this auto locking";
+ mes "system that was added to the";
+ mes "gate when this temple was";
+ mes "built, but now it's more of";
+ mes "an annoyance than security.";
+ next;
+ mes "[Priestess Nemma]";
+ mes "Every time someone messes";
+ mes "with the lock, or if it breaks,";
+ mes "we have to wait until it auto";
+ mes "resets itself before it works";
+ mes "again. No one can fix it";
+ mes "really quickly, you know...";
+ next;
+ mes "[Priestess Nemma]";
+ mes "^333333*Sniff*^000000 What should I do?";
+ mes "The auto reset never takes";
+ mes "this long, and I really need";
+ mes "to go inside. ^333333*Sob*^000000 P-Panno!";
+ mes "Panno, I neeeed heeeeelp~!";
+ set ra_tem_q,1;
+ goto L_End;
+ }
+
+ else if ((ra_tem_q >= 1) && (ra_tem_q < 10)) {
+ mes "[Priestess Nemma]";
+ mes "If the gate's locked, then";
+ mes "I've just got to find that";
+ mes "secret entrance. Some kids";
+ mes "supposedly use it to enter";
+ mes "and play pranks in the temple,";
+ mes "but I don't know who they are...";
+ next;
+ mes "[Priestess Nemma]";
+ mes "Panno would know";
+ mes "what to do... I think.";
+ mes "Ooh, Panno, help me!";
+ goto L_End;
+ }
+
+ else if (ra_tem_q == 10) {
+ cutin "ra_nemma04",2;
+ mes "[Priestess Nemma]";
+ mes "Oh, "+strcharinfo(0)+"!";
+ mes "The gate just opened and";
+ mes "I was able to get inside";
+ mes "the temple! ^333333*Whew*^000000 I was";
+ mes "getting really worried";
+ mes "about it for awhile.";
+ next;
+ mes "[Priestess Nemma]";
+ mes "This is the first time that the";
+ mes "gate locked up since Panno";
+ mes "was assigned to her post in";
+ mes "the temple. I thought maybe";
+ mes "something happened and";
+ mes "she got in trouble, you know?";
+ next;
+ cutin "ra_nemma02",2;
+ mes "[Priestess Nemma]";
+ mes "Wait, wait...";
+ mes "I'm outside. What if";
+ mes "the gate locks up again?";
+ mes "Oooh, what should I do?!";
+ goto L_End;
+ }
+
+ else if (ra_tem_q == 11) {
+ emotion e_ho;
+ cutin "ra_nemma03",2;
+ mes "[Priestess Nemma]";
+ mes "Hey, "+strcharinfo(0)+"~!";
+ mes "We reached our target!";
+ mes "Isn't that great? We're no";
+ mes "longer asking for donations,";
+ mes "but you can still redeem your";
+ mes "Lottery Tickets inside, okay?";
+ goto L_End;
+ }
+
+ else if (ra_tem_q == 12) {
+ mes "[Priestess Nemma]";
+ mes "Mmm... I know what";
+ mes "I can do! I can ask for";
+ mes "Firecrackers! Yes, that'll";
+ mes "be fun for the festival.";
+ mes "Hey, do you know where";
+ mes "those things are sold?";
+ next;
+ cutin "ra_nemma01",2;
+ mes "[Priestess Nemma]";
+ mes "I, uh, can't give you";
+ mes "much... But if you would";
+ mes "bring me some Firecrackers,";
+ mes "then I'll pray for your good";
+ mes "fortune. Sorry, but that's";
+ mes "all I can really offer.";
+ next;
+ cutin "ra_nemma04",2;
+ mes "[Priestess Nemma]";
+ mes "Hey, bring me";
+ mes "a lot of Firecrackers,";
+ mes "like, ^FF000020 of them^000000! Thank";
+ mes "you thank you thank you!";
+ set ra_tem_q,13;
+ goto L_End;
+ }
+
+ else if (ra_tem_q == 13) {
+ mes "[Priestess Nemma]";
+ mes "Hey, did you bring me";
+ mes "^FF000020 Firecrackers^000000? Mmm?";
+ next;
+ if(select("Yes.:No, not yet.") == 1) {
+ cutin "ra_nemma01",2;
+ mes "[Priestess Nemma]";
+ mes "Let's see...";
+ next;
+ if (countitem(12018) >= 20) {
+ cutin "ra_nemma04",2;
+ delitem 12018,20; //FireCracker";
+ set BaseExp,BaseExp+200000;
+ set ra_tem_q,14;
+ mes "[Priestess Nemma]";
+ mes "Yay!";
+ mes "Firecrackers!";
+ mes "Oh, let me pray";
+ mes "for your good fortune!";
+ next;
+ mes "^3355FFPriestess Nemma prayed";
+ mes "fervently for your good";
+ mes "fortune. It feels like";
+ mes "it's actually working...^000000";
+ next;
+ cutin "ra_nemma04",2;
+ mes "[Priestess Nemma]";
+ mes "I'm done!";
+ mes "Now it's time";
+ mes "to play! Hm, maybe";
+ mes "our pope would like";
+ mes "to see these too?";
+ goto L_End;
+ }
+ cutin "ra_nemma02",2;
+ mes "[Priestess Nemma]";
+ mes "Awww...";
+ mes "This isn't enough";
+ mes "Firecrackers. I mean,";
+ mes "I know it's like a donation,";
+ mes "but still. How much fun are";
+ mes "fireworks if there isn't a lot?";
+ }
+
+ else {
+ cutin "ra_nemma01",2;
+ mes "[Priestess Nemma]";
+ mes "Awww...";
+ mes "Well, I don't really";
+ mes "have much to pay you";
+ mes "back with, anyway~";
+ }
+ goto L_End;
+
+ }
+
+ else {
+ cutin "ra_nemma01",2;
+ mes "[Priestess Nemma]";
+ mes "Welcome to our temple!";
+ }
+ goto L_End;
+
+ }
+
+L_DoNotDonate:
+ mes "[Priestess Nemma]";
+ mes "Oh, I see. Well, if you";
+ mes "don't have enough zeny with";
+ mes "you, then you can just come";
+ mes "back and donate later. Our";
+ mes "goddess Freya smiles on the";
+ mes "generous and rewards the patient!";
+ goto L_End;
+
+L_NotEnoughZeny:
+ mes "[Priestess Nemma]";
+ mes "I'm sorry, but you have";
+ mes "less than "+@Donate$+" zeny...";
+ mes "I know it's asking a lot,";
+ mes "but those are the rules that";
+ mes "I've been told to follow, so...";
+ mes "Well, maybe another time, yes?";
+ goto L_End;
+
+
+L_OverWeight:
+ cutin "ra_nemma02",2;
+ mes "[Priestess Nemma]";
+ mes "I can scarcely believe it...";
+ mes "You're carrying so much stuff,";
+ mes "you don't even have enough";
+ mes "room for a Lottery Ticket.";
+ mes "You'd better put some of";
+ mes "your things in Storage, yes?";
+ next;
+ cutin "ra_nemma01",2;
+ mes "[Priestess Nemma]";
+ mes "Don't worry, I'll still be";
+ mes "here after you make more";
+ mes "space available in your";
+ mes "Inventory. Hurry back, and";
+ mes "donate if you can, okay?";
+ goto L_End;
+
+L_ProgressReport1:
+ cutin "ra_nemma03",2;
+ mes "[Priestess Nemma]";
+ mes "There you are~";
+ mes "Thanks so much for";
+ mes "your donation! I'm sure";
+ mes "that Freya is smiling down";
+ mes "upon you, and will reward";
+ mes "you for your generosity~";
+ goto L_End;
+
+L_ProgressReport2:
+ set .@Remaining,10000-$rachel_donate;
+ cutin "ra_nemma03",2;
+ mes "[Priestess Nemma]";
+ mes "Thank you so much! We'll be";
+ mes "continuing to accept donations";
+ mes "until we reach our target. Once";
+ mes "we receive "+.@Remaining+" more donations";
+ mes "in increments of 50,000 zeny,";
+ mes "our fundraiser will finish.";
+ next;
+ mes "[Priestess Nemma]";
+ mes "If you're feeling so";
+ mes "inclined, come back later";
+ mes "and make another contribution.";
+ mes "Thanks again, and may Freya";
+ mes "always watch over you.";
+ goto L_End;
+
+L_End:
+ close2;
+ cutin "",255;
+ end;
+
+OnEmotion:
+ emotion e_omg;
+ end;
+
+}
+
+rachel,243,37,3 script Kid#Candy Addict 921,{
+ if ((ra_tem_q < 2) || (ra_tem_q > 9) || (MISC_QUEST & 8192)) {
+ mes "[Kid]";
+ mes "Hey! What's that";
+ mes "smile for? You're not";
+ mes "gonna come pat my head,";
+ mes "are you? No! I hate that!";
+ next;
+ mes "[Kid]";
+ mes "Don't come here!";
+ mes "I don't want you to";
+ mes "pat my head! Grrr...";
+ mes "I-I'm warning you!";
+ next;
+ mes "[Kid]";
+ mes "Hey, look at your";
+ mes "clothes! Where did";
+ mes "you come from, huh?";
+ next;
+ mes "[Kid]";
+ mes "Are you from a";
+ mes "different country?";
+ next;
+ mes "[Kid]";
+ mes "Huh, huh?";
+ mes "What country";
+ mes "are you from?";
+ next;
+ mes "[Kid]";
+ mes "Eh, whatever.";
+ next;
+ mes "[Kid]";
+ mes "Oh hey, do";
+ mes "you like candy?";
+
+ if (ra_tem_q == 1) {
+ next;
+ switch(select("Not at all.:Yeah.:Sure, I love the stuff~:Not much.")) {
+
+ case 1:
+ mes "[Kid]";
+ mes "Hmpf! Okay.";
close;
+
+ case 2:
+ break;
+
+ case 3:
+ break;
+
+ case 4:
+ mes "[Kid]";
+ mes "Oh. It's 'cause you're";
+ mes "a grown-up. Why don't";
+ mes "you like candies, anyway?";
+ next;
+ mes "[Kid]";
+ mes "Why, huh?";
+ mes "Tell me, tell";
+ mes "me, how come?";
+ close;
+
}
- delitem 7561,40; //Ice Hearts
- delitem 529,1; //Candy
- delitem 12018,20; //Firecrackers
- mes "[Voice]";
- mes "Very well. I shall grant you access to Rachel Sanctuary.";
- set MISC_QUEST,MISC_QUEST | 8192;
+
+
+ if (rand(1,2) != 2) {
+ mes "[Kid]";
+ mes "Oh yeah...?";
+ next;
+ mes "[Kid]";
+ mes "But you're a grown-up,";
+ mes "aren't you? Heh heh heh!";
+ next;
+ mes "[Kid]";
+ mes "Candy is only for";
+ mes "kids! Hahahahaah!";
+ next;
+ mes "[Kid]";
+ mes "I tricked you!";
+ mes "You big big dummy!";
+ }
+
+ else {
+ mes "[Kid]";
+ mes "Oh, you do?";
+ mes "Does that mean";
+ mes "that you have";
+ mes "any candy, then?";
+ next;
+ mes "[Kid]";
+ mes "I want one!";
+ next;
+ mes "[Kid]";
+ mes "Hurry, give me one!";
+ mes "Gimmie gimmie~!";
+ next;
+ if (countitem(529) > 0) {
+ mes "[Kid]";
+ mes "Mmm...";
+ mes "If you give me";
+ mes "some Candy, then I'll";
+ mes "tell you something";
+ mes "really cool, yeah?";
+ next;
+ if (select("Sure.:No.") == 1) {
+ mes "[Kid]";
+ mes "Yay~";
+ next;
+ mes "[Kid]";
+ mes "Hah! Got you!";
+ mes "I didn't want any";
+ mes "candy anyway! Nyeh!";
+ mes "But I like you, so";
+ mes "I can tell you a secret!";
+ next;
+ mes "[Kid]";
+ mes "Did you know that";
+ mes "they always leave one";
+ mes "of the windows to the temple";
+ mes "unlocked? You spy on the";
+ mes "priests inside. They're always";
+ mes "fighting! Isn't that bad?";
+ next;
+ mes "[Kid]";
+ mes "Oh well, they're adults,";
+ mes "so I dunno. Maybe they...";
+ mes "Mm. Well, I remember that";
+ mes "fighting is supposed to be bad.";
+ next;
+ mes "[Kid]";
+ mes "Awww, nuts!";
+ mes "I just remembered!";
+ mes "If you have candy, it";
+ mes "must be from another";
+ mes "country! I should have";
+ mes "taken it from you. Dang it!";
+ next;
+ mes "[Kid]";
+ mes "Oooh, I hate you";
+ mes "now! Leave me alone!";
+ set ra_tem_q,2;
+ close;
+ }
+ mes "[Kid]";
+ mes "You don't wanna";
+ mes "share your candy?";
+ mes "Hmpf! I guess you";
+ mes "must really love it.";
+ mes "...You big greedy.";
+ close;
+ }
+ mes "[Kid]";
+ mes "Wait, you don't have";
+ mes "any Candy, huh? How can";
+ mes "you tell me you like Candy";
+ mes "when you don't carry any?";
+ mes "Look at this! My pockets";
+ mes "are full of candy!";
+ next;
+ mes "[Kid]";
+ mes "See?";
+ mes "Look at all";
+ mes "this candy!";
+ next;
+ mes "[Kid]";
+ mes "Yeah, you have to";
+ mes "have at least this";
+ mes "much candy to say";
+ mes "that you like them.";
+ mes "Hee hee hee hee!";
+ next;
+ mes "[Kid]";
+ mes "Oh hey...";
+ mes "Would you like to";
+ mes "have some candy?";
+ next;
+ mes "[Kid]";
+ mes "Haha! I tricked you!";
+ mes "I'm not gonna share";
+ mes "all this candy with you!";
+ mes "All of it is for me!";
+ next;
+ mes "[Kid]";
+ mes "...............................";
+ mes "Um... Are you mad?";
+ next;
+ mes "[Kid]";
+ mes "Oh...";
+ mes "You are mad";
+ mes "at me, aren't you?";
+ next;
+ mes "[Kid]";
+ mes "Okay, okay.";
+ mes "I'll tell you a really";
+ mes "cool secret, so promise";
+ mes "that you won't be mad anymore.";
+ next;
+
+ switch(select("No, thanks.:What's that?")) {
+
+ case 1:
+ mes "[Kid]";
+ mes "Please~";
+ break;
+
+ case 2:
+ mes "[Kid]";
+ mes "Did you know that";
+ mes "they always leave one";
+ mes "of the windows to the temple";
+ mes "unlocked? You spy on the";
+ mes "priests inside. They're always";
+ mes "fighting! Isn't that bad?";
+ next;
+ mes "[Kid]";
+ mes "Oh well, they're adults,";
+ mes "so I dunno. Maybe they...";
+ mes "Mm. Well, I remember that";
+ mes "fighting is supposed to be bad...";
+ next;
+ mes "[Kid]";
+ mes "Now, I hope you";
+ mes "won't be mad at";
+ mes "me anymore...";
+ mes "If you're not,";
+ mes "then I'm gonna";
+ mes "be madder at you!";
+ set ra_tem_q,2;
+ break;
+
+ }
+
+ }
+
+ }
+ close;
+
+ }
+
+ else if (ra_tem_q == 2) {
+ mes "[Kid]";
+ mes "You're leaving?";
+ mes "Don't you want to";
+ mes "watch me play Rock,";
+ mes "Paper, Scissors?";
+ next;
+ mes "[Kid]";
+ mes "Hey! I don't like";
+ mes "the way you're looking";
+ mes "at me. I don't like you";
+ mes "watching me like that!";
+ mes "Why don't you go away?";
+ next;
+ mes "[Kid]";
+ mes "Gosh, I said, go away!";
+ next;
+ mes "[Kid]";
+ mes "If you're that bored,";
+ mes "why don't you peep through";
+ mes "the windows in the temple,";
+ mes "huh? Gosh! Some people!";
+ close;
+ }
+
+}
+
+ra_temple,67,209,0 script zawa00 -1,3,3,{
+OnTouch:
+ if (ra_tem_q == 2) {
+ mes "^3355FFYou notice a slightly";
+ mes "open window that";
+ mes "you can easily enter.^000000";
+ next;
+ if(select("Stay:Enter Through Window") == 2) {
+ mes "^3355FFYou pull the window,";
+ mes "and it smoothly opens.";
+ mes "This is probably what";
+ mes "those mischevious hits";
+ mes "have been using to enter";
+ mes "unnoticed into this temple.^000000";
+ close2;
+ warp "que_rachel",62,82;
+ end;
+ }
+ mes "^3355FFYou decide that it's";
+ mes "wrong to sneak into";
+ mes "a place. But what if";
+ mes "you don't get caught?^000000";
+ close;
+ }
+
+ else if ((ra_tem_q >= 3) && (ra_tem_q < 10)) {
+ mes "^3355FFWould you like to";
+ mes "enter the temple";
+ mes "through this window?^000000";
+ next;
+ if(select("Enter:Cancel") == 1) {
+ close2;
+ warp "que_rachel",62,82;
+ end;
+ }
+ mes "^3355FFUsing this window is";
+ mes "probably the only way";
+ mes "that you can enter.^000000";
+ close;
+ }
+
+ end;
+}
+
+que_rachel,63,82,0 script Window#ra_temple 111,{
+ mes "^3355FFThis window it open^000000";
+ next;
+ if(select("Stay:Exit Through Window") == 2) {
+ close2;
+ warp "ra_temple",73,208;
+ end;
+ }
+ close;
+}
+
+que_rachel,60,80,0 script zawa01 -1,5,5,{
+OnTouch:
+ if (ra_tem_q == 2) {
+ mes "^3355FFIt's strangely";
+ mes "dark in here.^000000";
+ set ra_tem_q,3;
+ close;
+ }
+
+ end;
+}
+
+que_rachel,59,112,0 script zawa02 -1,10,10,{
+OnTouch:
+ if (ra_tem_q == 3) {
+ mes "^3355FFYou hear some";
+ mes "noise from the hallway";
+ mes "towards the chapel. It";
+ mes "sounds like there are";
+ mes "several other people here.^000000";
+ set ra_tem_q,4;
+ close;
+ }
+
+ end;
+
+}
+
+que_rachel,94,139,0 script zawa03 -1,10,10,{
+OnTouch:
+ if (ra_tem_q == 4) {
+ mes "^3355FFYou hear noises of some";
+ mes "commotion from the stairs.^000000";
+ set ra_tem_q,5;
+ close;
+ }
+
+ end;
+
+}
+
+que_rachel,132,70,0 script zawa04 -1,10,10,{
+OnTouch:
+ if (ra_tem_q == 5) {
+ mes " ";
+ mes " ";
+ mes "^ff0000Crash!^000000";
+ next;
+ mes "^3355FFYou hear something";
+ mes "fall from the stairs,";
+ mes "followed by noises that";
+ mes "sound like a scuffle.^000000";
+ set ra_tem_q,6;
+ close;
+ }
+
+ end;
+
+}
+
+que_rachel,28,315,0 script Bloody Spot -1,5,5,{
+OnTouch:
+ if (ra_tem_q == 6) {
+ mes "^3355FFThere's a spot on the";
+ mes "ground that's darker than";
+ mes "the rest of the floor...^000000";
+ next;
+ if (select("Investigate:Ignore") == 1) {
+ mes "^3355FFIt's too dark to";
+ mes "really see the spot^000000";
+ next;
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "^3355FFIt smells a little bit";
+ mes "like copper or iron. Blood";
+ mes "has probably been spilled here.^000000";
+ set ra_tem_q,7;
+ close;
+ }
+
+ else {
+ mes "^3355FFYou decide that your";
+ mes "time would be better spent";
+ mes "investigating something else.^000000";
+ close;
+ }
+
+ }
+
+ else if (ra_tem_q == 7) {
+ mes "^3355FFThis dark spot on the";
+ mes "ground is really creepy,";
+ mes "no matter how many";
+ mes "times you look at it.^000000.";
+ next;
+ if (select("Investigate Again:Ignore") == 1) {
+ mes "^3355FFThe blood on the ground";
+ mes "hasn't dried up yet, but";
+ mes "it's probably cold by now.^000000";
+ next;
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "^3355FFThe amount of blood";
+ mes "on the ground is more";
+ mes "than can be contained in just";
+ mes "one person. You'd better get";
+ mes "out of here before it's too late.^000000";
+ set ra_tem_q,8;
close;
}
+
+ else {
+ mes "^3355FFYou decide that your";
+ mes "time would be better spent";
+ mes "investigating something else.^000000";
+ close;
+ }
+
}
- mes "[Voice]";
- mes "Oh it's you my blessed child.";
- mes "Do you want to enter Rachel Sanctuary?";
+
+ else if (ra_tem_q == 8) {
+ mes "^3355FFThis blood stain on the";
+ mes "ground is a pretty bad";
+ mes "sign. You might have to";
+ mes "escape this place before";
+ mes "whatever caused this much";
+ mes "bleeding does the same to you.^000000";
+ close;
+ }
+
+ end;
+}
+
+que_rachel,170,37,0 script nemma01::nemma01 -1,5,5,{
+OnTouch:
+ if (ra_tem_q == 8) {
+ mes "[???]";
+ mes "Only the goddess exists.";
+ next;
+ mes "[???]";
+ mes "Everyone must be";
+ mes "ready for her coming.";
+ next;
+ mes "[???]";
+ mes "Izlude, my hometown,";
+ mes "I have come to this";
+ mes "place to build.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Th-that's Priestess";
+ mes "Panno's voice! But isn't";
+ mes "she just outside the door?";
+ mes "What exactly was she saying?";
+ set ra_tem_q,9;
+ close;
+ }
+
+ end;
+}
+
+que_rachel,175,37,0 duplicate(nemma01) nemma02 -1,5,5
+que_rachel,180,37,0 duplicate(nemma01) nemma03 -1,5,5
+que_rachel,165,37,0 duplicate(nemma01) nemma04 -1,5,5
+que_rachel,160,37,0 duplicate(nemma01) nemma05 -1,5,5
+
+que_rachel,169,18,0 script Quest Temple Exit#ra_temple 45,2,2,{
+ mes "^3355FFThe gate is closed.^000000";
next;
- if(select("No.", "Yes.") == 2){
- mes "-The door to Rachel Sanctuary opens-";
+
+ switch(select("Push Gate:Examine Gate:Kick Gate:Smash Gate with Weapon")) {
+
+ case 1:
+ mes "^3355FFYou push the gate";
+ mes "with all of your might...";
+ if (ra_tem_q == 9) {
+ close2;
+ set ra_tem_q,10;
+ warp "ra_temple",119,175;
+ end;
+ }
+ mes "But it won't even budge.^000000";
+ break;
+
+ case 2:
+ mes "^3355FFThere's some strange";
+ mes "machinery installed on";
+ mes "the gate, and a slot where";
+ mes "it looks you you can insert";
+ mes "a card or permit. The lights";
+ mes "are on, so it must be working.^000000";
+ break;
+
+ case 3:
+ mes "^3355FFYou angrily kick the gate...";
+ if (ra_tem_q == 9) {
+ close2;
+ set ra_tem_q,10;
+ warp "ra_temple",119,175;
+ end;
+ }
+ mes "But no matter how much rage";
+ mes "you put into your kick, the";
+ mes "gate refuses to open for you.";
+ mes "Oh, and your foot hurts too.^000000.";
+ break;
+
+ case 4:
+ mes "^3355FFWait! That's not";
+ mes "a good idea. You can't";
+ mes "smash down the gate to";
+ mes "a holy place: heroes don't";
+ mes "specialize in desecration.^000000";
+ break;
+
+ }
+ close;
+
+}
+
+ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
+ cutin "ra_gman",2;
+ if (MISC_QUEST & 8192) {
+ mes "[High Priest Zhed]";
+ mes "I need to rest now";
+ mes "But I thank you for";
+ mes "stopping by to check";
+ mes "up on me, "+strcharinfo(0)+".";
+ goto L_End;
+ }
+
+ if (lost_boy == 12) {
+ mes "[High Priest Zhed]";
+ mes "For some reason, you look";
+ mes "familiar to me. Are you supposed";
+ mes "to be here? Otherwise, you should";
+ mes "leave this place if you don't have";
+ mes "the proper authorization.";
+ next;
+ select("I'm here on Vincent's behalf");
+ mes "[High Priest Zhed]";
+ mes "Vincent sent you? I see.";
+ mes "You must have been looking";
+ mes "for me. I am High Priest Zhed,";
+ mes "and I understand that you";
+ mes "have a package for me.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Usually, Vincent doesn't";
+ mes "trust strangers to deliver";
+ mes "these packages, but perhaps";
+ mes "this was necessitated by some";
+ mes "strange circumstance. Anyway,";
+ mes "let's see what he sent me.";
+ next;
+ cutin "ra_gman2",2;
+ mes "[High Priest Zhed]";
+ mes "Hm? What's this?";
+ mes "Vincent sent a note?";
+ mes "I suppose this must be";
+ mes "important. Give me just a";
+ mes "moment to read this, please.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "..................................";
+ mes "Hrrrmm. Vincent. Now";
+ mes "I understand. So he was being";
+ mes "intentionally cold towards Jenny";
+ mes "and Phoebe so other people";
+ mes "wouldn't get suspicious.";
+ next;
+ cutin "ra_gman",2;
+ mes "[High Priest Zhed]";
+ mes "Still, I don't think he";
+ mes "had to do that--it might";
+ mes "have been a little too";
+ mes "much. Well, I really";
+ mes "appreciate your help";
+ mes "in this matter, adventurer.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "But tell me, did you only";
+ mes "help Vincent and risk your";
+ mes "life because you were being";
+ mes "paid? Were you only being";
+ mes "motivated by the money?";
+ next;
+ select("Actually... I was just curious.");
+ mes "[High Priest Zhed]";
+ mes "You were doing this just to";
+ mes "satisfy your curiosity? Heh";
+ mes "heh, that's very interesting";
+ mes "That's also the best attitude";
+ mes "for a brave adventurer. I like";
+ mes "that. May I have your name?";
+ next;
+ select("Tell him your name.");
+ mes "[High Priest Zhed]";
+ mes ""+strcharinfo(0)+"...";
+ mes "Yes, that's a fine name.";
+ mes "It suits you well. I'll be sure";
+ mes "to remember that. Again, let";
+ mes "me thank you for risking your";
+ mes "life to retrive my belongings.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "I shall be praying for";
+ mes "Freya to guide and protect";
+ mes "you in your travels. Peace";
+ mes "be with you, "+strcharinfo(0)+".";
+ set lost_boy,13;
+ specialeffect2 253;
+ set BaseExp,BaseExp+900000;
+ goto L_End;
+ }
+
+ else if ((lost_boy == 13) && (ra_tem_q < 14)) {
+ mes "[High Priest Zhed]";
+ mes "Ah, "+strcharinfo(0)+"...";
+ mes "I appreciate that you've";
+ mes "managed to retrieve my";
+ mes "belongings for me. You are";
+ mes "a truly talented adventurer.";
+ mes "May Freya protect you.";
+ goto L_End;
+ }
+
+ else {
+ if (lost_boy < 13) {
+ mes "[High Priest Zhed]";
+ mes "May Freya be with you.";
+ }
+ else {
+ if (ra_tem_q == 14) {
+ mes "[High Priest Zhed]";
+ mes "Ah, good, I was hoping you'd";
+ mes "show up here sooner or later";
+ mes "I have a favor to ask of you";
+ mes "since I'm too busy to do it";
+ mes "myself, and I trust you more";
+ mes "than any other adventurer.";
+ next;
+ cutin "ra_gman2",2;
+ mes "[High Priest Zhed]";
+ mes "However, before I give you";
+ mes "the details, you must know";
+ mes "that this favor must be kept";
+ mes "secret. In other words, once";
+ mes "I explain the task, you must";
+ mes "accept my request.";
+ next;
+ if (select("Let me think about it.:Yes, sure.") == 1) {
+ cutin "ra_gman",2;
+ mes "[High Priest Zhed]";
+ mes "Ah, I'm relieved to see";
+ mes "that you accept. Don't worry,";
+ mes "this task isn't complicated,";
+ mes "nor will it require much";
+ mes "in the way of sacrifice.";
+ next;
+ cutin "ra_gman2",2;
+ mes "[High Priest Zhed]";
+ mes "As you may already know,";
+ mes "our country of Arunafeltz";
+ mes "worships the goddess Freya";
+ mes "There's almost no separation";
+ mes "between politics, society";
+ mes "and our religion, really.";
+ next;
+ cutin "ra_gman",2;
+ mes "[High Priest Zhed]";
+ mes "Now, the leader of our";
+ mes "national religion, our pope,";
+ mes "is a direct servant of Freya";
+ mes "and delivers her messages";
+ mes "to us. As such, she must live";
+ mes "by very strict guidelines.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Our pope is curious about";
+ mes "the outside world and wishes";
+ mes "to learn more about what lies";
+ mes "beyond Arunafeltz, but she";
+ mes "cannot come easily by this";
+ mes "sort of knowledge.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Firstly, she cannot leave";
+ mes "Rachel, the place where the";
+ mes "spirit of goddess Freya dwells";
+ mes "Secondly, all citizens and priests are forbidden to leave the city in";
+ mes "order to preserve our sanctity.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "These are implicit rules that";
+ mes "normally aren't discussed openly,";
+ mes "but everyone follows them to";
+ mes "prevent from being stigmatized.";
+ mes "Frankly, I think it's somewhat shameful, but we're working on it.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Furthermore, our pope must";
+ mes "maintain her image of aloof";
+ mes "piety, so it'd be inappropriate of her to openly question outside";
+ mes "world affairs. Although, such";
+ mes "knowledge would benefit her.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "That is why the high priests";
+ mes "decided to enlist a trustworthy";
+ mes "adventurer to inform our pope";
+ mes "about the outside world. Now";
+ mes "you understand why I've asked";
+ mes "you to keep all of this secret.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "You won't need to divulge";
+ mes "outrageous secrets or anything";
+ mes "like that. I presume mundane";
+ mes "details would be enough to";
+ mes "please her. Just let her be";
+ mes "able to envision your homeland.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Personally, I think it would";
+ mes "be refreshing for our pope to";
+ mes "hear a few of your stories as";
+ mes "she is always worshipping";
+ mes "our goddess on the behalf of";
+ mes "everyone in our glorious city.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Unfortunately, I cannot escort";
+ mes "you to the priestess, but I will";
+ mes "relate the means to which you";
+ mes "can gain an audience with her";
+ mes "First, you will need a ^FF0000High";
+ mes "Priest's Recommendation^000000";
+ next;
+ mes "[High Priest Zhed]";
+ mes "I will write that for you, so";
+ mes "there's no need to concern";
+ mes "yourself with that. Next, you";
+ mes "will need to gather ^FF000040 Glacial";
+ mes "Hearts^000000 as symbolic proof of";
+ mes "your strength and purity.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "While I finish writing this";
+ mes "recommendation, let me tell";
+ mes "you how to get to the pope's";
+ mes "office where you must go once";
+ mes "you gather 40 Glacial Hearts.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Head west from the chapel";
+ mes "in the center of the temple,";
+ mes "and then enter a door guarded";
+ mes "by two soldiers. Show them your";
+ mes "recommendation and Glacial Hearts, and they should grant you passage.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Ah, here you are";
+ mes "I've finished writing";
+ mes "your recommendation.";
+ mes "Well then, I guess I'll";
+ mes "see you after you've";
+ mes "completed this task.";
+ next;
+ mes "^3355FFYou received a High";
+ mes "Priest's recommendation.^000000";
+ set ra_tem_q,15;
+ goto L_End;
+
+ }
+ mes "[High Priest Zhed]";
+ mes "I understand, but if you";
+ mes "change your mind, please";
+ mes "come back and let me know";
+ mes "It's very hard for me to find";
+ mes "someone that I can really";
+ mes "rely on to do this for me.";
+ goto L_End;
+ }
+
+ else if ((ra_tem_q == 15) || (ra_tem_q == 16)) {
+ mes "[High Priest Zhed]";
+ mes "Once you gather";
+ mes "^FF000040 Glacial Hearts^000000,";
+ mes "you can show them, along";
+ mes "with the recommendation I've";
+ mes "written for you, to the soldiers";
+ mes "guarding the pope's office.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "When you're ready to go";
+ mes "to the pope's office, just";
+ mes "head west from the chapel";
+ mes "to the center of the temple:";
+ mes "this is where the entrance is.";
+ goto L_End;
+
+ }
+
+ else if (ra_tem_q == 17) {
+ mes "[High Priest Zhed]";
+ mes "Ah, thank you so much";
+ mes "for spending some time";
+ mes "with the pope for me";
+ mes "I can tell that she really";
+ mes "enjoyed speaking to you.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "I am curious, though...";
+ mes "Our pope is unaccustomed";
+ mes "to speaking with outsiders,";
+ mes "so I assume that you have";
+ mes "your own questions after";
+ mes "your conversation with her.";
+ next;
+ select("Well, she did mention some Holy Ground...");
+ cutin "ra_gman2",2;
+ mes "[High Priest Zhed]";
+ mes "What...?!";
+ mes "She mentioned";
+ mes "the Holy Ground...?!";
+ next;
+ cutin "ra_gman",2;
+ mes "[High Priest Zhed]";
+ mes "The Holy Ground is a place";
+ mes "where all humans, including";
+ mes "the pope, have been forbidden.";
+ mes "We used to allow people to";
+ mes "visit in the past, but...";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Only the gods can access";
+ mes "that place now. Listen, if";
+ mes "the other priests ask about";
+ mes "your conversation with the";
+ mes "pope, please do not make any";
+ mes "mention of the Holy Ground.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Please don't ask me";
+ mes "why, but believe me that";
+ mes "it's very important that";
+ mes "you feign ignorance of the";
+ mes "Holy Ground's existence!";
+ next;
+ mes "[????]";
+ mes "Excuse me, Zhed?";
+ mes "May I speak with you";
+ mes "for a moment? I need";
+ mes "to talk to you about";
+ mes "a private matter.";
+ next;
+ cutin "ra_gman2",2;
+ mes "[High Priest Zhed]";
+ mes "Er, yes, of course!";
+ mes "Excuse me for a moment...";
+ mes "While you're waiting for me,";
+ mes "why don't you relax in the";
+ mes "next room? Don't forget:";
+ mes "there is no Holy Ground.";
+ close2;
+ cutin "",255;
+ select("Okay.");
+ warp "ra_temin",297,156;
+ set ra_tem_q,18;
+ end;
+
+ }
+
+ else if (ra_tem_q == 18) {
+ mes "[High Priest Zhed]";
+ mes "Er, I thought I asked you";
+ mes "to wait in the next room?";
+ close2;
+ cutin "",255;
+ warp "ra_temin",297,156;
+ end;
+ }
+
+
+ else if (ra_tem_q == 19) {
+ mes "[High Priest Zhed]";
+ mes "I apologize for making";
+ mes "you wait for so long: I had";
+ mes "some crucial matters to";
+ mes "discuss. Now, that look";
+ mes "on your face tells me that";
+ mes "you have a pressing question.";
+ next;
+ select("Ask about Bekento");
+ cutin "ra_gman2",2;
+ mes "[High Priest Zhed]";
+ mes "Bekento? Ah, you must";
+ mes "have been speaking to";
+ mes "High Priestess Niren.";
+ mes "She's the only one that";
+ mes "calls me that. You see, my";
+ mes "full name is Zhed Bekento.";
+ next;
+ cutin "ra_gman",2;
+ mes "[High Priest Zhed]";
+ mes "Speaking of which...";
+ mes "Did Niren ask you anything";
+ mes "or tell you something that";
+ mes "was out of the ordinary?";
+ next;
+ mes "^3355FFAfter a little hesitation,";
+ mes "you tell High Priest Zhed";
+ mes "about your conversation";
+ mes "with High Priestess Niren.^000000";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Hmm, I see.";
+ mes "Yes. That sounds";
+ mes "like something she'd do.";
+ mes "I'll explain it all later, but";
+ mes "right now, I need to rest.";
+ mes "I'm getting old, you know.";
+ next;
+ cutin "ra_gman2",2;
+ mes "[High Priest Zhed]";
+ mes "Ah, but before you go, let";
+ mes "me warn you not to ^FF0000go near";
+ mes "the Holy Ground^000000. I repeat,";
+ mes "stay away from the Holy Ground.";
+ next;
+ mes "^3355FFThe Holy Ground...";
+ mes "Why is High Priest Zhed";
+ mes "so adamant about protecting";
+ mes "the Holy Ground? Regardless...";
+ mes "If you want to go there, then";
+ mes "just go there. Who'll stop you?^000000";
+ set ra_tem_q,20;
+ goto L_end;
+ }
+
+ else if ((ra_tem_q >= 20) && (ra_tem_q < 22)) {
+ cutin "ra_gman2",2;
+ mes "[High Priest Zhed]";
+ mes "Whatever you do, whatever";
+ mes "journeys you take, please";
+ mes "make sure that you stay";
+ mes "away from the Holy Ground!";
+ next;
+ mes "^3355FFNow, more than ever,";
+ mes "you feel compelled to";
+ mes "enter the Holy Ground.^000000";
+ goto L_End;
+
+ }
+
+ else if (ra_tem_q == 23) {
+ cutin "ra_gman2",2;
+ mes "[High Priest Zhed]";
+ mes "Oh, it's you.";
+ mes "Let me guess...";
+ mes "After everything I said,";
+ mes "you still went ahead and";
+ mes "visited the Holy Ground,";
+ mes "didn't you? Oh, well...";
+ next;
+ select("Did something happen?");
+ cutin "ra_gman",2;
+ mes "[High Priest Zhed]";
+ mes "Well, honestly, I've been";
+ mes "temporarily suspended from";
+ mes "work, but no need to worry.";
+ mes "It's not your fault. I've been";
+ mes "in conflict with the other High";
+ mes "Priests for a while, anyway.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Please don't worry about it.";
+ mes "If not this, they would have";
+ mes "found some other way to attack";
+ mes "me. It would only be a matter";
+ mes "of time. They're exaggerating";
+ mes "your intrusion for their benefit.";
+ next;
+ cutin "ra_gman2",2;
+ mes "[High Priest Zhed]";
+ mes "All I want is for";
+ mes "Arunafeltz to be safe";
+ mes "and at peace. I hope this";
+ mes "land is not twisted by the";
+ mes "greedy humans. I hope all will";
+ mes "work according to Freya's will.";
+ next;
+ cutin "ra_gman",2;
+ mes "[High Priest Zhed]";
+ mes "Ah, and please do not";
+ mes "blame Niren. She must have";
+ mes "her own reasons for her own";
+ mes "actions. She has changed";
+ mes "much but in the end, I think";
+ mes "that we are still friends.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "One last thing:";
+ mes "try not to let the";
+ mes "other priests catch you";
+ mes "doing anything forbidden.";
+ mes "It'd be a little embarassing";
+ mes "for me, you understand.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Still, you were secretly";
+ mes "invited here, so I'm sure";
+ mes "that only a very few of them";
+ mes "would be able to recognize";
+ mes "you. In the end, you'll do";
+ mes "what you will, right?";
+ next;
+ cutin "ra_gman2",2;
+ mes "[High Priest Zhed]";
+ mes "...I think I know what";
+ mes "you saw in the Holy Ground.";
+ mes "I'm sure that you have much";
+ mes "to ask, but now isn't the time";
+ mes "to seek for answers. Please,";
+ mes "you must be patient.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Until the right time";
+ mes "comes, I want you not";
+ mes "to tell anyone else what";
+ mes "you saw in the Holy Ground.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Well then, adventurer,";
+ mes "thank you for coming by.";
+ mes "I need to go lay down now,";
+ mes "so if you'll let me rest...";
+ close2;
+ set MISC_QUEST,MISC_QUEST | 8192;
+ set ra_tem_q,0;
+ cutin "",255;
+ specialeffect2 253;
+ set BaseExp,BaseExp+900000;
+ set JobExp,JobExp+600000;
+ end;
+
+ }
+
+ }
+
+ }
+
+L_End:
+ close2;
+ cutin "",255;
+ end;
+}
+
+ra_temin,170,46,3 script Panno#rachel 920,{
+ cutin "ra_fano03",2;
+ if (MISC_QUEST & 8192) goto L_Redeem_Tickets;
+
+ if (ra_tem_q == 10) {
+ mes "[Priestess Panno]";
+ mes "Good day.";
+ next;
+
+ switch(select("Redeem Lottery Tickets:Temple Information:Hey, did you open the gate?")) {
+
+ case 1:
+ cutin "ra_fano01",2;
+ mes "[Priestess Panno]";
+ mes "You... still have";
+ mes "Lottery Tickets from";
+ mes "making donations for";
+ mes "the festival? Look up the";
+ mes "word ''punctuality'' in the";
+ mes "dictionary. It might help you.";
+ next;
+ mes "[Priestess Panno]";
+ mes "Fine. You really";
+ mes "want to exchange your";
+ mes "Lottery Tickets? It's my job";
+ mes "to ask and make sure, you";
+ mes "know, in case you were saving";
+ mes "them for some weird reason.";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Priestess Panno]";
+ mes "Here we go";
+ mes "Excited? Mm";
+ mes "I can redeem only";
+ mes "1 Lottery Ticket at";
+ mes "a time. Your reward";
+ mes "for this ticket is...";
+ next;
+ cutin "ra_fano02",2;
+ if (countitem(7570) > 0) {
+ mes "[Priestess Panno]";
+ mes "^FF0000This^000000. It's been in our";
+ mes "storage for a while, but";
+ mes "I hope this is acceptable";
+ mes "as a token of the temple's";
+ mes "gratitude. May Freya smile";
+ mes "upon you for your generosity...";
+ delitem 7570,1;
+ set .@bonus_donate,rand(100);
+ if (.@bonus_donate == 99) {
+ set .@bonus_donate2,rand(100);
+ if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album - 0.1%
+ else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old_Violet_Box - 0.2%
+ else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old_Blue_Box - 0.3%
+ else
+ getitem 607,1; //Yggdrasilberry - +0.4%
+ }
+ else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box
+ else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry
+ else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion
+ else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch
+ else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed
+ else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey
+ else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly
+ else getitem 547,1; //White Condensed Potion 39%
+ goto L_End;
+ }
+
+ mes "[Priestess Panno]";
+ mes "You...";
+ mes "Don't have any Lottery";
+ mes "Tickets to redeem";
+ mes "We're not distributing";
+ mes "them now, but maybe you";
+ mes "can ask your friends for one.";
+ next;
+ cutin "ra_fano03",2;
+ mes "[Priestess Panno]";
+ mes "May Freya be with you.";
+ goto L_End;
+ }
+
+ else {
+ mes "[Priestess Panno]";
+ mes "You can redeem your";
+ mes "Lottery Tickets at any";
+ mes "time, so please visit";
+ mes "me at your leisure.";
+ mes "Go with Freya.";
+ goto L_End;
+ }
+ goto L_End;
+
+ case 2:
+ cutin "ra_fano01",2;
+ mes "[Priestess Panno]";
+ mes "The Chapel is located";
+ mes "over the wall behind me";
+ mes "Our pope's office and chambers";
+ mes "are upstairs. You can only go";
+ mes "there if you have special";
+ mes "authorization.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Priestess Panno]";
+ mes "............";
+ mes ".........";
+ mes "......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...?";
+ next;
+ cutin "ra_fano02",2;
+ mes "[Priestess Panno]";
+ mes "You come to a temple";
+ mes "to pray, not to look";
+ mes "around. Or chit-chat";
+ mes "with the priestesses";
+ mes "like me. Don't forget it.";
+ next;
+ cutin "ra_fano02",2;
+ mes "[Priestess Panno]";
+ mes "The offices for the High";
+ mes "Priests are located on each";
+ mes "side of the hallway. However,";
+ mes "you can only enter if you've";
+ mes "been permitted beforehand.";
+ goto L_End;
+
+ case 3:
+ cutin "ra_fano02",2;
+ mes "[Priestess Panno]";
+ mes "Gate...?";
+ next;
+ select("The locked gate to the temple!");
+ mes "[Priestess Panno]";
+ mes "I don't know";
+ mes "what you mean.";
+ next;
+ select("Explain");
+ mes "["+strcharinfo(0)+"]";
+ mes "I think that Priestess Nemma";
+ mes "has been worried about the";
+ mes "gate being broken, though";
+ mes "it hasn't been like that since";
+ mes "you've started your position";
+ mes "here at the temple.";
+ next;
+ mes "[Priestess Panno]";
+ mes "Worried...?";
+ mes "Yes, my twin sister";
+ mes "has been known to";
+ mes "do a lot of that, and cry";
+ mes "for my help. Am I right?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It's weird";
+ mes "...She said that the gate";
+ mes "should automatically fix";
+ mes "itself, but it hasn't been";
+ mes "doing it lately. She was";
+ mes "acting really funny..";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "She was talking about";
+ mes "the temple's history and";
+ mes "how the security system was";
+ mes "built. Then she mentioned you,";
+ mes "so I get the feeling you might";
+ mes "know something about this.";
+ next;
+ mes "[Priestess Panno]";
+ mes ".........";
+ set ra_tem_q,11;
+ goto L_End;
+
+ }
+
+ }
+
+ else if (ra_tem_q == 11) {
+ mes "["+strcharinfo(0)+"]";
+ mes "I remember now...!";
+ mes "I was there when the gate";
+ mes "closed, and I heard someone";
+ mes "with your exact voice whisper";
+ mes "something to magically open";
+ mes "the gate! What's that all about?";
+ next;
+ mes "[Priestess Panno]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Priestess Panno]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ mes "We... I mean....";
+ next;
+ cutin "ra_fano01",2;
+ mes "[Priestess Panno]";
+ mes "Nemma and I are descended";
+ mes "from a family of great alchemists.";
+ mes "They went on a long, religious";
+ mes "pilgrimage and ended up here.";
+ mes "They are the ones that built";
+ mes "this temple and security system.";
+ next;
+ mes "[Priestess Panno]";
+ mes "In a sense, this temple";
+ mes "is the tomb of our ancestors,";
+ mes "who left Rune-Midgarts and";
+ mes "built this city of Rachel about";
+ mes "a thousand years ago.";
+ next;
+ mes "[Priestess Panno]";
+ mes "Over the generations, many";
+ mes "Alchemists left Rune-Midgarts";
+ mes "and settled here, converting";
+ mes "the desert into green fields.";
+ mes "This temple was supposed";
+ mes "be a shelter from intruders.";
+ next;
+ mes "[Priestess Panno]";
+ mes "My ancester designed the";
+ mes "temple security system to";
+ mes "require a special permit in";
+ mes "order to access the temple";
+ mes "But the invaders never came,";
+ mes "and we didn't need the permits.";
+ next;
+ mes "[Priestess Panno]";
+ mes "The special permits were";
+ mes "disposed, but the automatic";
+ mes "security system was left on";
+ mes "the gate, just in case. Now,";
+ mes "I've heard that the security";
+ mes "system has been malfunctioning.";
+ next;
+ cutin "ra_fano03",2;
+ mes "[Priestess Panno]";
+ mes "However, that's not possible.";
+ mes "Even by today's standards, the";
+ mes "system is perfectly designed.";
+ mes "While I was praying in the";
+ mes "Chapel some time ago, I found";
+ mes "what is causing the gate problems.";
+ next;
+ mes "[Priestess Panno]";
+ mes "Suddenly, the lights went";
+ mes "out, and I could only barely";
+ mes "see distinguish my surroundings.";
+ mes "I was about to go outside when";
+ mes "I heard a noise from the stairs.";
+ next;
+ cutin "ra_fano02",2;
+ mes "[Priestess Panno]";
+ mes "From what I can tell,";
+ mes "someone is transporting";
+ mes "something out of the Holy";
+ mes "Grounds. I don't know what";
+ mes "they keep there, though.";
+ mes "I'm not a high rank Priestess.";
+ next;
+ mes "[Priestess Panno]";
+ mes "I'm not sure if I want";
+ mes "to find out what's there";
+ mes "I heard something that";
+ mes "sounded like a horrible";
+ mes "monster's howl. It was";
+ mes "incredibly frightening.";
+ next;
+ mes "[Priestess Panno]";
+ mes "I panicked, ran to";
+ mes "my desk at the front,";
+ mes "and just recited the secret";
+ mes "password passed down from my";
+ mes "ancestors to open the gate.";
+ next;
+ cutin "ra_fano01",2;
+ mes "[Priestess Panno]";
+ mes "You see, my ancestors";
+ mes "included the secret password";
+ mes "and voice recognition feature";
+ mes "into the gate in case something";
+ mes "after they disposed of the";
+ mes "temple permits--just in case.";
+ next;
+ mes "[Priestess Panno]";
+ mes "The real reason why the gate";
+ mes "is acting strangely is not";
+ mes "because the gate is broken,";
+ mes "but because someone is sneaking";
+ mes "in and out of the Holy Ground.";
+ next;
+ mes "[Priestess Panno]";
+ mes "Whoever they are, they";
+ mes "must be using one of the";
+ mes "old temple permits in order";
+ mes "to cover their tracks. Now,";
+ mes "you know everything.";
+ next;
+ cutin "ra_fano01",2;
+ mes "[Priestess Panno]";
+ mes "You'd better not";
+ mes "reveal what you learned";
+ mes "from me. Otherwise, I'm";
+ mes "sure we'll end up dead.";
+ mes "Excuse me now, I need";
+ mes "to get back to work.";
+ set ra_tem_q,12;
+ goto L_End;
+ }
+
+ else if (ra_tem_q >= 12) {
+ L_Redeem_Tickets:
+ cutin "ra_fano03",2;
+ mes "[Priestess Panno]";
+ mes "Good day.";
+ mes "Have you come to";
+ mes "redeem Lottery Tickets?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Priestess Panno]";
+ mes "Here we go";
+ mes "Excited? Mm";
+ mes "I can redeem only";
+ mes "1 Lottery Ticket at";
+ mes "a time. Your reward";
+ mes "for this ticket is...";
+ next;
+ cutin "ra_fano02",2;
+ if (countitem(7570) > 0) {
+ mes "[Priestess Panno]";
+ mes "^FF0000This^000000. It's been in our";
+ mes "storage for a while, but";
+ mes "I hope this is acceptable";
+ mes "as a token of the temple's";
+ mes "gratitude. May Freya smile";
+ mes "upon you for your generosity...";
+ delitem 7570,1;
+ set .@bonus_donate,rand(100);
+ if (.@bonus_donate == 99) {
+ set .@bonus_donate2,rand(100);
+ if (.@bonus_donate2 > 0 && .@bonus_donate2 < 11) getitem 616,1; //Old Card Album - 0.1%
+ else if (.@bonus_donate2 > 10 && .@bonus_donate2 < 31) getitem 617,1; //Old_Violet_Box - 0.2%
+ else if (.@bonus_donate2 > 30 && .@bonus_donate2 < 61) getitem 603,1; //Old_Blue_Box - 0.3%
+ else
+ getitem 607,1; //Yggdrasilberry - +0.4%
+ }
+ else if (.@bonus_donate > 88 && .@bonus_donate < 96) getitem 644,1; //Gift Box
+ else if (.@bonus_donate > 76 && .@bonus_donate < 89) getitem 607,1; //Yggdrasil Berry
+ else if (.@bonus_donate > 65 && .@bonus_donate < 77) getitem 505,1; //Blue Potion
+ else if (.@bonus_donate > 57 && .@bonus_donate < 66) getitem 604,1; //Dead Branch
+ else if (.@bonus_donate > 45 && .@bonus_donate < 58) getitem 608,1; //Yggdrasil Seed
+ else if (.@bonus_donate > 5 && .@bonus_donate < 11) getitem 518,1; //Honey
+ else if (.@bonus_donate > 0 && .@bonus_donate < 6) getitem 526,1; //Royal Jelly
+ else getitem 547,1; //White Condensed Potion 39%
+ goto L_End;
+ }
+
+ mes "[Priestess Panno]";
+ mes "You...";
+ mes "Don't have any Lottery";
+ mes "Tickets to redeem";
+ mes "We're not distributing";
+ mes "them now, but maybe you";
+ mes "can ask your friends for one.";
+ next;
+ cutin "ra_fano03",2;
+ mes "[Priestess Panno]";
+ mes "May Freya be with you.";
+ goto L_End;
+ }
+
+ else {
+ if (ra_tem_q == 12) {
+ cutin "ra_fano01",2;
+ mes "[Priestess Panno]";
+ mes "I already told you";
+ mes "everything I know.";
+ mes "Remember to keep";
+ mes "quiet about what I said.";
+ }
+
+ else {
+ cutin "ra_fano02",2;
+ mes "[Priestess Panno]";
+ mes "This is a holy place";
+ mes "Behave yourself, and";
+ mes "respect those who have";
+ mes "come here just to worship.";
+ }
+
+ }
+
+ }
+
+ else {
+ cutin "ra_fano02",2;
+ mes "[Priestess Panno]";
+ mes "This is a holy place";
+ mes "Behave yourself, and";
+ mes "respect those who have";
+ mes "come here just to worship.";
+ }
+L_End:
+ close2;
+ cutin "",255;
+ end;
+}
+
+ra_temin,134,128,3 script Pope's Office Guard#rac::raofficeguard 927,{
+ if (MISC_QUEST & 8192) {
+ mes "[Pope's Office Guard]";
+ mes "I'm sorry, but the pope";
+ mes "is officiating a service";
+ mes "now. Please come back";
+ mes "after the service is ended.";
+ close;
+ }
+
+ if ((ra_tem_q < 15) || (ra_tem_q == 15) && (countitem(7561) > 40)) {
+ mes "[Pope's Office Guard]";
+ mes "I'm sorry, but outsiders";
+ mes "typically aren't allowed";
+ mes "to visit the pope without";
+ mes "special authorization.";
+ close;
+ }
+
+
+ else {
+ if (ra_tem_q == 15) {
+ mes "[Pope's Office Guard]";
+ mes "Hm? What's that you have";
+ mes "there? Oh, you've gathered";
+ mes "40 Glacial Hearts and brought";
+ mes "a recommendation letter from";
+ mes "a High Priest? Most impressive.";
+ next;
+ mes "[Pope's Office Guard]";
+ mes "I think I know why you're";
+ mes "here. Thanks for bringing";
+ mes "those to me, and I'll let you";
+ mes "enter and see the pope";
+ mes "Welcome, brave "+strcharinfo(0)+".";
+ set ra_tem_q,16;
+ close;
+ }
+
+ if (ra_tem_q == 16) {
+ mes "[Pope's Office Guard]";
+ mes "The pope is inside";
+ mes "expecting you, so please";
+ mes "don't keep her waiting long.";
+ close;
+ }
+
+ else {
+ mes "[Pope's Office Guard]";
+ mes "I'm sorry, but the pope";
+ mes "is officiating a service";
+ mes "now. Please come back";
+ mes "after the service is ended.";
+ close;
+ }
+
+ }
+
+}
+
+ra_temin,134,134,3 duplicate(raofficeguard) Pope's Office Guard#2ra 927
+
+ra_temin,134,131,0 script gyoin1#rachel 45,1,1,{
+OnTouch:
+ if ((ra_tem_q > 16) || (MISC_QUEST & 8192)){
+ mes "[Pope's Office Guard]";
+ mes "I'm sorry, but the pope";
+ mes "is officiating a service";
+ mes "now. Please come back";
+ mes "after the service is ended.";
+ close;
+ }
+
+ if (ra_tem_q < 16) {
+ mes "^3355FFThe door is locked.^000000";
+ close;
+ }
+ else if (ra_tem_q == 16) {
+ warp "ra_temin",276,239;
+ }
+
+ end;
+}
+
+ra_temsky,95,99,6 script Priest#1rachel 935,{
+ mes "[Priest]";
+ mes "May Freya be with you.";
+ close;
+}
+
+ra_temsky,93,97,6 script Male Follower#1rachel::ramale 927,{
+ mes "[Male Follower]";
+ mes "May Freya be with you.";
+ close;
+}
+
+ra_temsky,90,95,6 duplicate(ramale) Male Follower#2rachel 927
+ra_temsky,98,59,6 duplicate(ramale) Male Follower#3rachel 927
+
+ra_temsky,104,99,4 script Priestess#1rachel 920,{
+ mes "[Priestess]";
+ mes "May Freya be with you.";
+ close;
+}
+
+ra_temsky,106,97,4 script Female Follower#1rachel::rafemale 917,{
+ mes "[Female Follower]";
+ mes "May Freya be with you.";
+ close;
+}
+
+ra_temsky,108,95,4 duplicate(rafemale) Female Follower#2rachel 917
+ra_temsky,101,59,4 duplicate(rafemale) Female Follower#3rachel 917
+
+ra_temsky,99,99,5 script Pope#rachel 936,{
+ if (ra_tem_q == 16) {
+ cutin "ra_bishop",2;
+ mes "^3355FFTh-this little";
+ mes "girl is the pope...?!^000000";
+ next;
+ mes "[Pope]";
+ mes "...............................";
+ mes "..........................Um...";
+ mes "W-welcome. Is something";
+ mes "wrong? Oh, I know, it's my";
+ mes "eyes. I'm sorry if they";
+ mes "scare you a little bit.";
+ next;
+ select("No, not at all...!");
+ mes "[Pope]";
+ mes "......";
+ mes "......";
+ mes "......You know, my appearance...";
+ next;
+ mes "[Pope]";
+ mes "It's alright. Actually,";
+ mes "I'm used to it. People";
+ mes "are usually a little shocked";
+ mes "the first time they see me.";
+ mes "So... Um... Where do you";
+ mes "come from, "+strcharinfo(0)+"?";
+ next;
+ input @input$;
+ mes "[Pope]";
+ mes @input$ +"...?";
+ mes "I think I might have heard";
+ mes "about that place before.";
+ mes "Wow... What did you do";
+ mes "when you lived there?";
+ next;
+ input @input$;
+ mes "[Pope]";
+ mes @input$ +"...?";
+ mes "Wow, that sounds quite";
+ mes "extraordinary. Ooh, ooh!";
+ mes "Tell me, how have you come";
+ mes "here to Rachel? I'm interested";
+ mes "in knowing more about you~";
+ next;
+ mes "^3355FFYou and the pope";
+ mes "continued to comfortably";
+ mes "converse. As she spoke, she";
+ mes "seemed more like a young,";
+ mes "lonely girl than a solemn";
+ mes "religious figure for a nation.^000000";
+ next;
+ mes "[Pope]";
+ mes "...Wow, sometimes, I really";
+ mes "wish I could live like you.";
+ mes "You'd think being pope would";
+ mes "be great, but they make me work";
+ mes "all the time. And there are all";
+ mes "sorts of things I can't do.";
+ next;
+ mes "[Pope]";
+ mes "You know what's weird?";
+ mes "I think I'm the head of this";
+ mes "religion, but there's a sacred";
+ mes "place that even I'm not allowed";
+ mes "to visit. Isn't that so weird?";
+ select("R-really...?");
+ mes "[Pope]";
+ mes "...Yeah. I don't know";
+ mes "much about, and I'm not";
+ mes "really supposed to talk";
+ mes "about it. We just call this";
+ mes "place the ''Holy Ground...''";
+ next;
+ select("Holy Ground?");
+ mes "[Pope]";
+ mes "I'm sorry... I want";
+ mes "to tell you more, but...";
+ mes "That's all I know. I wonder...";
+ mes "I wonder what they could";
+ mes "be hiding over there...";
+ next;
+ mes "[Priest]";
+ mes "I'm sorry to interrupt";
+ mes "your Excellency, but it's";
+ mes "time to officiate services.";
+ mes "Pardon me.";
+ next;
+ mes "[Pope]";
+ mes "Already?! Hmpf...";
+ mes "Oh, before I forget,";
+ mes "I needed to tell you that";
+ mes "High Priest Zhed wanted";
+ mes "to talk to you, "+strcharinfo(0)+".";
+ next;
+ mes "[Pope]";
+ mes "I really want to thank";
+ mes "you for coming to speak";
+ mes "to me. I had a great time";
+ mes "learning. Now I have to";
+ mes "go officiate services, so...";
+ mes "This is goodbye for now...";
+ set ra_tem_q,17;
close2;
- warp "ra_san01",139,139;
- end;
+ cutin "",255;
+ end;
+ }
+
+ else if (ra_tem_q == 17) {
+ mes "[Pope]";
+ mes "Oh, that's right...";
+ mes "Zhed... Er, High Priest";
+ mes "Zhed wanted to speak to you!";
+ close2;
+ cutin "",255;
+ end;
+ }
+
+ mes "[Pope]";
+ mes "...";
+ mes "...";
+ close2;
+ cutin "",255;
+ end;
+}
+
+ra_temin,294,149,0 script High Priestess Niren#ra 915,{
+ end;
+
+OnInit:
+ disablenpc "High Priestess Niren#ra";
+ end;
+
+OnEnable:
+ initnpctimer;
+ misceffect 16;
+ end;
+
+OnDisable:
+ misceffect 16;
+ end;
+
+OnTimer120000:
+ stopnpctimer;
+ disablenpc "High Priestess Niren#ra";
+ end;
+
+}
+
+ra_temin,293,144,0 script out1#rachel -1,3,3,{
+OnTouch:
+ if (ra_tem_q == 18) {
+ mes "^3355FFIt sounds like they're";
+ mes "still talking. It'd be";
+ mes "best to patient and wait";
+ mes "just a little while longer.";
+ mes "Still... It's awfully boring.^000000";
+ next;
+ mes "^3355FFA little eavesdropping";
+ mes "never hurt anyone. Maybe";
+ mes "you can hear them a little";
+ mes "better if you listen from";
+ mes "the left side of the wall.^000000";
+ close2;
+ warp "ra_temin",300,153;
+ end;
+ }
+
+ end;
+
+}
+
+ra_temin,288,151,0 script hidden1#rachel -1,1,6,{
+OnTouch:
+ if (ra_tem_q == 18) {
+ mes "^3355FFAt this distance you";
+ mes "can cleartly hear the";
+ mes "voices from the other";
+ mes "side of the wall...^000000";
+ next;
+ mes "[????]";
+ mes "...Was it really";
+ mes "necessary to involve";
+ mes "an outsider in this";
+ mes "situation? Answer me!";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Is this about the";
+ mes "accident? You know that";
+ mes "I've disagreed with the";
+ mes "actions that have led to";
+ mes "the mana leakage.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Even though I thought";
+ mes "it was a reckless decision,";
+ mes "I've closed the shrine and";
+ mes "did my best to cover up this";
+ mes "unfortunate accident.";
+ next;
+ mes "[????]";
+ mes "I'm not blaming you. In";
+ mes "fact, I'll admit it: that was";
+ mes "our mistake. We caused";
+ mes "the monster infestation by";
+ mes "letting the mana leak.";
+ next;
+ mes "[????]";
+ mes "But that's not related";
+ mes "to what I'm asking you!";
+ mes "Do you really think it's";
+ mes "alright to allow an outsider";
+ mes "to speak to our pope during";
+ mes "such a tumultuous time?!";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Why not? I thought it'd";
+ mes "bring her great comfort.";
+ mes "She is very confused as to";
+ mes "why the Holy Ground has been";
+ mes "closed, and she cannot know";
+ mes "what is happening there.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Again... I strongly";
+ mes "disagree with what is";
+ mes "secretly going on over";
+ mes "there. I know that I can't";
+ mes "officially oppose this";
+ mes "course of action, but...";
+ next;
+ mes "[????]";
+ mes "There's nothing to worry";
+ mes "about! It'll all be over before";
+ mes "you know it. Besides, it's";
+ mes "too late to turn back now,";
+ mes "so I warn you: don't you";
+ mes "dare do anything foolish.";
+ next;
+ mes "^3355FFSomeone's coming!";
+ mes "You'd better step away";
+ mes "from the wall and feign";
+ mes "ignorance as best you can!^000000";
+ next;
+ enablenpc "High Priestess Niren#ra";
+ cutin "ra_gwoman",2;
+ mes "[High Priestess Niren]";
+ mes "Oh! You must be the one";
+ mes "High Priest Be- er, Zhed,";
+ mes "told me about. It's very nice";
+ mes "to meet you. High Priestess";
+ mes "Niren, at your service.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "I hear that you had the";
+ mes "privilege of speaking with";
+ mes "our pope, and that she had";
+ mes "a wonderful time. What did";
+ mes "you think of her, hm?";
+ next;
+ select("She's different than what I expected...");
+ cutin "ra_gwoman2",2;
+ mes "[High Priestess Niren]";
+ mes "Ah, I know what you mean...";
+ mes "Usually, most outsiders tell";
+ mes "me that they expect our pope";
+ mes "to be a wizened old man.";
+ mes "But that's not the case";
+ mes "here in Arunafeltz.";
+ next;
+ cutin "ra_gwoman",2;
+ mes "[High Priestess Niren]";
+ mes "Usually, our pope is chosen";
+ mes "by her resemblance to our";
+ mes "goddess Freya. She must";
+ mes "have silvery blond hair, snowy";
+ mes "skin, and divinely colored";
+ mes "eyes. You saw, didn't you?";
+ next;
+ mes "[High Priestess Niren]";
+ mes "I'm curious: what kinds";
+ mes "of things did you and the";
+ mes "pope talk about? As you know,";
+ mes "we priests are forbidden from";
+ mes "leaving Arunafeltz, so...";
+ next;
+ mes "^3355FFYou relate the details of";
+ mes "your talk with the pope, but";
+ mes "you make sure not to mention";
+ mes "anything about the Holy Ground";
+ mes "as High Priest Zhed had asked.^000000";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Ah, that's fairly";
+ mes "interesting, your land.";
+ mes "Tell me, how did you come";
+ mes "to know Bekento, er, I mean,";
+ mes "High Priest Zhed?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(^666666Bekento?^000000)";
+ next;
+ select("Explain how You Met High Priest Zhed");
+ cutin "ra_gwoman2",2;
+ mes "[High Priestess Niren]";
+ mes ".........................";
+ mes "That's all? Hm? That's";
+ mes "pretty funny. ^333333*Sigh*^000000 I believe";
+ mes "he trusts people too much...";
+ mes "But that's only my opinion.";
+ next;
+ cutin "ra_gwoman",2;
+ mes "[High Priestess Niren]";
+ mes "If you don't mind...";
+ mes "I want to give you a bit of";
+ mes "advice. Don't get too close";
+ mes "to High Priest Zhed. If you";
+ mes "do, you might end up getting";
+ mes "yourself in trouble.";
+ next;
+ cutin "",255;
+ disablenpc "High Priestess Niren#ra";
+ mes "^3355FFHigh Priestess Niren left";
+ mes "as soon as she said those words.";
+ mes "What could she possibly mean?";
+ mes "For now, you may as well";
+ mes "talk to High Priest Zhed.^000000";
+ set ra_tem_q,19;
+ close;
+ }
+
+ end;
+
+}
+
+ra_temin,272,143,0 script key1#rachel -1,3,3,{
+OnTouch:
+ if (ra_tem_q == 20) {
+ mes "^3355FFYou find a small";
+ mes "shining object laid";
+ mes "on the floor.^000000";
+ next;
+ if (select("Ignore:Pick It Up") == 1) {
+ mes "^3355FFYou decided to ignore";
+ mes "the small shining object,";
+ mes "no matter how important it";
+ mes "may be to you in the future.^000000";
+ }
+
+ mes "^3355FFUpon picking up the";
+ mes "object, you are able to";
+ mes "identify it as a small key.";
+ mes "Perhaps you can use it to";
+ mes "open some kind of lock.";
+ set ra_tem_q,21;
+ close;
}
- mes "[Voice]";
- mes "I see, come back when you need my help.";
+
+ end;
+}
+
+ra_temin,28,319,0 script saint1#rachel 45,4,2,{
+OnTouch:
+ if ((ra_tem_q > 21) || (MISC_QUEST & 8192)) { warp "ra_san01",140,135; end; }
+
+ if (ra_tem_q == 21) {
+ mes "^3355FFThis must be the";
+ mes "entrance to the Holy";
+ mes "Ground. However, the";
+ mes "door in your way is locked.^000000.";
+ next;
+ if (select("Quit:Use Small Key") == 2) {
+ mes "^3355FFYou insert the Small";
+ mes "Key that you found in";
+ mes "High Priest Zhed's room,";
+ mes "and find that it is able";
+ mes "to unlock this door.^000000";
+ close2;
+ warp "ra_san01",140,135;
+ end;
+ }
+ close;
+ }
+
+ mes "^3355FFThe door is locked.^000000";
close;
+
}
+
+que_san04,119,115,0 script imir1#rachel -1,2,2,{
+OnTouch:
+ if (ra_tem_q == 21) {
+ mes "^3355FFThis large area looks";
+ mes "like it was artificially build";
+ mes "for some reason-- it doesn't";
+ mes "seem like an area naturally";
+ mes "infested by monsters.^000000";
+ next;
+ mes "^3355FFPerhaps if you explore";
+ mes "this place, you'll be able";
+ mes "to find something interesting.^000000";
+ close;
+ }
+ end;
+}
+
+que_san04,119,133,0 script imir2#rachel -1,20,5,{
+OnTouch:
+ if (ra_tem_q == 21) {
+ mes "^3355FFThere's something here";
+ mes "beneaththe water. This";
+ mes "may warrant a closer look.^000000";
+ close;
+ }
+ end;
+}
+
+que_san04,119,203,0 script imir3#rachel -1,7,7,{
+ OnTouch:
+ if (ra_tem_q == 21) {
+ mes "^3355FFNo wonder this object";
+ mes "in the water seems so";
+ mes "familiar: it's a Ymir's";
+ mes "Heart Piece! In fact, there's";
+ mes "dozens of them just lying here.^000000";
+ next;
+ mes "^3355FFWhy would so many of these";
+ mes "powerful artifacts be here";
+ mes "in the Holy Ground? Perhaps";
+ mes "this is the secret that the";
+ mes "priests are trying to keep.^000000";
+ next;
+ enablenpc "High Priestess Niren#r2";
+ cutin "ra_gwoman",2;
+ mes "[High Priestess Niren]";
+ mes "How dare you intrude";
+ mes "the Holy Ground! Identify";
+ mes "yourself! I'll have you tried!";
+ next;
+ cutin "ra_gwoman2",2;
+ mes "[High Priestess Niren]";
+ mes "O-oh! It's you, the";
+ mes "adventurer recommended";
+ mes "by Bekento. Hm. I apologize";
+ mes "for snapping at you like";
+ mes "that. Didn't you know that";
+ mes "no one's allowed here?";
+ next;
+ cutin "ra_gwoman",2;
+ mes "[High Priestess Niren]";
+ mes "Hmm. Well, you Rune-Midgarts";
+ mes "adventurers are famous for your";
+ mes "skills and abilities, but this";
+ mes "was not expected. I mean, we";
+ mes "made sure this place was";
+ mes "absolutely secure.";
+ next;
+ cutin "ra_gwoman2",2;
+ mes "[High Priestess Niren]";
+ mes "What's done is done...";
+ mes "I warned Bekento that he";
+ mes "might cause trouble for you,";
+ mes "but it seems that you've";
+ mes "caused trouble for him.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Understand this:";
+ mes "most intruders are";
+ mes "severely punished, but";
+ mes "because of my friendship";
+ mes "with Bekento, I'm letting";
+ mes "you off easy. Remember that.";
+ next;
+ sc_start SC_Blind,600000,0;
+ mes "^3355FFNiren began to chant";
+ mes "in a low voice, and your";
+ mes "eyelids grow heavier as you";
+ mes "grow drowsier and sleepier...^000000";
+ set ra_tem_q,22;
+ close2;
+ disablenpc "High Priestess Niren#r2";
+ warp "rachel",163,152;
+ end;
+ }
+ end;
+}
+
+que_san04,122,200,4 script High Priestess Niren#r2 915,{
+ end;
+
+OnInit:
+ disablenpc "High Priestess Niren#r2";
+ end;
+
+OnEnable:
+ initnpctimer;
+ misceffect 16;
+ end;
+
+OnDisable:
+ misceffect 16;
+ end;
+
+OnTimer120000:
+ stopnpctimer;
+ disablenpc "High Priestess Niren#r2";
+ end;
+
+}
+
+rachel,163,152,0 script imir3#rachel -1,3,3,{
+OnTouch:
+ if (ra_tem_q == 22) {
+ mes "^3355FFYou feel a slight headache";
+ mes "after you recollect your senses.";
+ mes "Somehow, you're been brought";
+ mes "back to Rachel Town. How long";
+ mes "have you been unconscious?^000000";
+ next;
+ sc_end SC_Blind;
+ mes "^3355FFIt would be best to";
+ mes "ask High Priest Zhed";
+ mes "about what had happened.^000000";
+ set ra_tem_q,23;
+ close;
+ }
+
+ end;
+}
+
+//rachel,142,167,5 script Seeking Follower#rachel 916,6,6,{
+rachel,142,167,5 script Seeking Follower#rachel 917,6,6,{
+ if ((lost_boy == 13) && (ra_tem_q == 20)) {
+ mes "[Arunafeltz Follower]";
+ mes "Excuse me, but";
+ mes "are you "+strcharinfo(0)+"?";
+ next;
+ select("Yes.");
+ mes "[Arunafeltz Follower]";
+ mes "High Priest Zhed";
+ mes "would like to see";
+ mes "you right away, "+strcharinfo(0)+".";
+ next;
+ select("May ask why?");
+ mes "[Arunafeltz Follower]";
+ mes "Well, I actually have no";
+ mes "idea. I'm only supposed to";
+ mes "inform you that he's looking";
+ mes "for you. Please visit High";
+ mes "Priest Zhed in the second";
+ mes "right room of the temple.";
+ close;
+ }
+
+ else {
+ mes "[Arunafeltz Follower]";
+ mes "May Freya bless you";
+ mes "on your journeys...";
+ close;
+ }
+
+OnTouch:
+ if ((lost_boy == 13) && (ra_tem_q == 20)) {
+ mes "[Arunafeltz Follower]";
+ mes "Excuse me, but";
+ mes "are you "+strcharinfo(0)+"?";
+ next;
+ select("Yes.");
+ mes "[Arunafeltz Follower]";
+ mes "High Priest Zhed";
+ mes "would like to see";
+ mes "you right away, "+strcharinfo(0)+".";
+ next;
+ select("May ask why?");
+ mes "[Arunafeltz Follower]";
+ mes "Well, I actually have no";
+ mes "idea. I'm only supposed to";
+ mes "inform you that he's looking";
+ mes "for you. Please visit High";
+ mes "Priest Zhed in the second";
+ mes "right room of the temple.";
+ close;
+ }
+
+}
+
+// End of Donation Lottery/High Priest quest
+//============================================================