diff options
Diffstat (limited to 'npc/quests/quests_prontera.txt')
-rw-r--r-- | npc/quests/quests_prontera.txt | 214 |
1 files changed, 116 insertions, 98 deletions
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt index fba2043f3..9d207c088 100644 --- a/npc/quests/quests_prontera.txt +++ b/npc/quests/quests_prontera.txt @@ -1,27 +1,25 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Quest NPCs related to Prontera -//===== By: ================================================== +//===== By: ================================================== //= kobra_k88; L0ne_W0lf -//===== Current Version: ===================================== -//= 2.8 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= +//===== Current Version: ===================================== +//= 2.9 +//===== Description: ========================================= //= Collection of Prontera-based quests. //= * Culvert Access //= * Ph.D Hat Quest //= * Gaebolg Family Curse //===== Comments: ============================================ //= Culvert Access: -//= - [Aegis Conversion] +//= - [Official Conversion] //= - Variable in use: MISC_QUEST (bit 8) //= Ph.D Hat Quest: -//= - [Aegis Conversion] +//= - [Official Conversion] //= - n/a //= Gaebolg Family Curse: -//= - [Aegis Conversion] +//= - [Official Conversion] //= - Variable in use: prt_curse (max 61) -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= Fixed flower name Dreamy -> Illusion //= 1.2 Fixed exploit [Lupus] //= 1.3 Removed Duplicates [Silent] @@ -47,11 +45,12 @@ //= 2.5a Fixed requirements for PH D. Hat agian lol. [L0ne_W0lf] //= 2.6 Replaced effect numerics with constants. [L0ne_W0lf] //= 2.7 Corrected 'IProntera' typo. (bugreport:4522) [L0ne_W0lf] -//= 2.8 Added renewal checks for exp distribution [Streusel] -//============================================================ +//= 2.8 Updated RE/Pre-RE EXP. [Euphy] +//= 2.9 Updated Nameless Island addition and added questlog support. [Euphy] +//============================================================ -// Prontera Culvert -//============================================================ +// Prontera Culvert :: prt_npc +//============================================================ prt_in,88,105,2 script Recruiter 105,{ if (MISC_QUEST & 8) { mes "[Recruiter]"; @@ -145,7 +144,7 @@ S_Volunteer: } prt_fild05,270,212,5 script Culvert Guardian 105,{ - if(MISC_QUEST & 8) { + if (MISC_QUEST & 8) { mes "[Culvert Guardian]"; mes "Ah, you're one of our volunteers. This is the entrance of the Prontera Culvert."; mes "Do you wish to"; @@ -165,8 +164,8 @@ prt_fild05,270,212,5 script Culvert Guardian 105,{ close; } -// Ph.D Hat Quest -//============================================================ +// Ph.D Hat Quest :: npc_6cript +//============================================================ prt_in,38,108,4 script Teacher 53,{ if ((countitem(710) > 0) && (countitem(703) > 0) && (countitem(704) > 0) && (countitem(708) > 0)) { mes "[Teacher]"; @@ -249,8 +248,8 @@ prt_in,38,108,4 script Teacher 53,{ } } -// Gaebolg Family Curse -//============================================================ +// Gaebolg Family Curse :: prt_curse +//============================================================ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ callsub S_CheckWeight; //Check Player's weight if (BaseLevel > 59) { @@ -280,7 +279,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ mes ".........?"; next; mes "[Busy-Looking Boy]"; - if (sex) { + if (Sex) { mes "Ack! You're that clumsy"; mes "dude who made me drop"; } @@ -291,7 +290,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ mes "all of those books earlier!"; mes "Wait, you ditched me before,"; mes "so why act all concerned now?"; - Emotion e_gasp; + emotion e_gasp; } else { mes "[Busy-Looking Boy]"; @@ -306,7 +305,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ next; select("Well, I, um..."); mes "[Busy-Looking Boy]"; - if (sex) { + if (Sex) { mes "Yeah... A real"; mes "man wouldn't have"; mes "ditched back then"; @@ -329,10 +328,10 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ mes "it was a natural reflex!^000000"; next; Specialeffect EF_HITDARK; - Emotion e_omg; + emotion e_omg; mes "^3355FF*BAM!*^000000"; next; - Emotion e_omg; + emotion e_omg; mes "[Busy-Looking Boy]"; mes "Ack! Those books...!"; mes "It took me so long to"; @@ -344,13 +343,13 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ mes "arrange these nicely"; mes "out of the bottom of"; mes "my freakin' heart."; - Emotion e_lv,1; + emotion e_lv,1; next; mes "[Busy-Looking Boy]"; mes "..."; mes "......"; mes "........."; - Emotion e_dots; + emotion e_dots; next; mes "[Busy-Looking Boy]"; mes "Huh...?"; @@ -372,7 +371,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ mes "easily, so it scares me to"; mes "death to ride the Airship"; mes "all the way to Juno."; - Emotion e_dots; + emotion e_dots; next; mes "[Busy-Looking Boy]"; mes "Now I'm in trouble!"; @@ -380,7 +379,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ mes "time I just can't help it."; mes "There's nothing I can do!"; mes "Oh, I'm gonna lose this job!"; - Emotion e_sob; + emotion e_sob; next; mes "[Busy-Looking Boy]"; mes "Wait... You adventurers"; @@ -396,7 +395,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ mes "It's none of your "; mes "business, I know, but"; mes "I'm just so desperate..."; - Emotion e_sob; + emotion e_sob; set prt_curse,2; close; } @@ -408,7 +407,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ mes "Summon all my courage..."; mes "and b-board that Airship!"; mes "Argh! No, I can't do it!"; - Emotion e_dots; + emotion e_dots; next; callsub S_GetBooks; mes "[Busy-Looking Boy]"; @@ -417,7 +416,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ mes "That guy's been waiting"; mes "for me to deliver his books"; mes "for quite a while now..."; - Emotion e_sob; + emotion e_sob; close; } else if (prt_curse == 3) { @@ -457,7 +456,7 @@ OnTouch: mes "Hey, look out!"; mes "Can't you be more"; mes "careful?! Geeeeez!"; - Emotion e_ag; + emotion e_ag; next; mes "["+strcharinfo(0)+"]"; mes "Oops, I'm so sorry."; @@ -506,7 +505,7 @@ OnTouch: mes "easily, so it scares me to"; mes "death to ride the Airship"; mes "all the way to Juno."; - Emotion e_dots; + emotion e_dots; next; mes "[Busy-Looking Boy]"; mes "Now I'm in trouble!"; @@ -514,7 +513,7 @@ OnTouch: mes "time I just can't help it."; mes "There's nothing I can do!"; mes "Oh, I'm gonna lose this job!"; - Emotion e_sob; + emotion e_sob; next; mes "[Busy-Looking Boy]"; mes "Wait... You adventurers"; @@ -530,7 +529,7 @@ OnTouch: mes "It's none of your "; mes "business, I know, but"; mes "I'm just so desperate..."; - Emotion e_sob; + emotion e_sob; set prt_curse,2; close; } @@ -624,7 +623,7 @@ yuno,311,195,3 script Historian#prt01 754,{ mes "[Historian]"; mes "GRRRRRRRRR!"; mes "Where are my books?!"; - Emotion e_ag; + emotion e_ag; next; select("Are you alright?"); mes "[Historian]"; @@ -655,7 +654,7 @@ yuno,311,195,3 script Historian#prt01 754,{ } else { select("Oh, I'm delivering the books for him."); - Emotion e_what; + emotion e_what; mes "[Historian]"; mes "Ah, really?"; mes "Great, you're here!"; @@ -812,7 +811,7 @@ yuno,311,195,3 script Historian#prt01 754,{ mes "ruling the kingdom, the 7 warriors agreed to hold a contest amongst"; mes "their families each generation to prevent royal corruption."; next; - Emotion e_swt2; + emotion e_swt2; mes "[Historian]"; mes "Oh... Not too excited"; mes "about history, huh? Well,"; @@ -957,7 +956,7 @@ morocc_in,45,126,3 script Historian#prt02 702,{ mes "can't be good for my skin..."; mes "Ooh, I wish I were back home"; mes "in the Schwaltzvalt Republic~"; - Emotion e_sob; + emotion e_sob; next; mes "[Historian Rodafrian]"; mes "Hello there."; @@ -1208,11 +1207,11 @@ morocc_in,45,126,3 script Historian#prt02 702,{ mes "that you have learned to"; mes "Rodafrian, choosing not"; mes "to withhold any secrets.^000000"; - Emotion e_ic; + emotion e_ic; next; mes "[Historian Rodafrian]"; mes ".....................!"; - Emotion e_gasp; + emotion e_gasp; next; mes "[Historian Rodafrian]"; mes "Thank you for sharing that"; @@ -1251,10 +1250,13 @@ morocc_in,45,126,3 script Historian#prt02 702,{ mes "that she might spread around!"; mes "Oh well, I guess I better head"; mes "back to the priests...)^000000"; - if (prt_curse == 30) + if (prt_curse == 30) { set prt_curse,31; - else + changequest 18042,18044; + } else { set prt_curse,60; + changequest 18051,18052; + } close; } @@ -1279,10 +1281,13 @@ morocc_in,45,126,3 script Historian#prt02 702,{ mes "through Karlomoff's report."; mes "For now, it would be best"; mes "to return to Father Bamph.^000000"; - if (prt_curse == 30) + if (prt_curse == 30) { set prt_curse,40; - else + changequest 18042,18045; + } else { set prt_curse,56; + completequest 18051; + } close; } else if (prt_curse == 31 || prt_curse == 40) { @@ -1294,7 +1299,7 @@ morocc_in,45,126,3 script Historian#prt02 702,{ close; } else if (prt_curse == 56) { - Emotion e_an; + emotion e_an; mes "[Historian Rodafrian]"; mes "I just paid a visit to"; mes "Karlomoff and gave him"; @@ -1305,7 +1310,7 @@ morocc_in,45,126,3 script Historian#prt02 702,{ close; } else if (prt_curse == 60) { - Emotion e_an; + emotion e_an; mes "[Historian Rodafrian]"; mes "I just aid a visit to"; mes "Karlomoff and gave him"; @@ -1357,6 +1362,7 @@ S_GiveName: mes "for the sake of my research..."; if (getarg(0) == 1) delitem 7342,1; //File01 set prt_curse,8; + changequest 18031,18032; close; } @@ -1495,6 +1501,7 @@ mjolnir_01,135,168,3 script Historian#prt03 754,{ mes "for. Good luck in your"; mes "travels, adventurer."; set prt_curse,11; + changequest 18032,18033; close; } else { @@ -1935,8 +1942,9 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{ mes "I should deliver these"; mes "herbs to Prontera Church"; mes "before I talk to Rodafrian.)^000000"; - getitem 7432,1; + getitem 7432,1; //Leather_Pouch set prt_curse,13; + changequest 18033,18034; close; } else if (prt_curse > 12 && prt_curse < 16) { @@ -1988,7 +1996,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{ mes "with death. But the royal family and the Prontera Church took"; mes "mercy on me, and allowed"; mes "me to live here in exile."; - Emotion e_dots; + emotion e_dots; next; mes "[Bonnie Imbullea]"; mes "I began to sing this song"; @@ -2003,7 +2011,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{ mes "a maid found a fragment of a"; mes "Red Gemstone while cleaning"; mes "the secret ceremonial grounds."; - Emotion e_gasp,1; + emotion e_gasp,1; next; mes "[Bonnie Imbullea]"; mes "I always thought it"; @@ -2035,6 +2043,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{ mes "and let Father Bamph"; mes "know about this information.)^000000"; set prt_curse,17; + changequest 18035,18036; close; } else if (prt_curse == 17) { @@ -2109,14 +2118,19 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{ mes "I can finally free myself from"; mes "this burdensome guilt..."; mes "Thank you, kind adventurer~"; - if (prt_curse == 35) set prt_curse,36; - else if (prt_curse == 44) set prt_curse,45; - else { + if (prt_curse == 35) { + set prt_curse,36; + completequest 18050; + } else if (prt_curse == 44) { + set prt_curse,45; + completequest 18049; + } else { next; mes "^3355FFNow, you can return to"; mes "Rodafrian, the historian"; mes "stationed in Morroc.^000000"; set prt_curse,55; + changequest 18049,18051; } close; @@ -2246,7 +2260,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "sent this adventurer here"; mes "for a favor, it probably means"; mes "she trusts this person. Besides, we need somebody to carry out"; - if (sex) + if (Sex) mes "this task for us. Why not him?"; else mes "this task for us. Why not her?"; @@ -2299,7 +2313,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "at a young age^000000. That is"; mes "Jormungand's curse and"; mes "the royal family's secret."; - Emotion e_omg,1; + emotion e_omg,1; next; mes "["+strcharinfo(0)+"]"; mes "What...?!"; @@ -2362,7 +2376,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "complicated. Please"; mes "listen to what we have"; mes "to ask from here on..."; - Emotion e_dots; + emotion e_dots; set prt_curse,15; close; } @@ -2374,7 +2388,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "looking marks on their bodies."; mes "It almost looked as if they"; mes "were growing snake scales."; - Emotion e_gasp,1; + emotion e_gasp,1; next; mes "["+strcharinfo(0)+"]"; mes "Wait, they grew snake"; @@ -2443,6 +2457,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "remember anything that happened"; mes "after the exorcism failed..."; set prt_curse,16; + changequest 18034,18035; close; } else if (prt_curse == 16) { @@ -2483,6 +2498,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "within the bookshelf and"; mes "I will meet you there."; set prt_curse,18; + changequest 18036,18037; close; } else if (prt_curse > 17 && prt_curse < 22) { @@ -2519,6 +2535,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "we can verify whether poison"; mes "was used to kill the princes?"; set prt_curse,23; + changequest 18039,18040; close; } else if (prt_curse == 23) { @@ -2552,6 +2569,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "to the secret ceremonial grounds as soon as you can? I will wait"; mes "over there for you once again."; set prt_curse,32; + changequest 18044,18046; close; } else if (prt_curse == 32 || prt_curse == 33 || prt_curse == 41 || prt_curse == 42 || prt_curse == 51 || prt_curse == 52) { @@ -2592,6 +2610,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "you for all of your help. I'm very grateful for what you have done,"; mes "adventurer. May safety accompany you on all of your journeys."; set prt_curse,35; + changequest 18047,18050; close; } else if (prt_curse > 34 && prt_curse < 40 && !aru_monas) { @@ -2624,6 +2643,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "to the secret ceremonial grounds as soon as you can? I will wait"; mes "over there for you once again."; set prt_curse,41; + changequest 18045,18046; close; } else if (prt_curse == 43 || prt_curse == 53) { @@ -2661,12 +2681,12 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "that I cannot personally thank"; mes "you for all of your help. I'm very grateful for what you have done,"; mes "adventurer. May safety accompany you on all of your journeys."; - if (prt_curse == 43) set prt_curse,44; - else set prt_curse,54; - if(checkre(0)) - getexp 160000,0; + if (prt_curse == 43) + set prt_curse,44; else - getexp 1600000,0; + set prt_curse,54; + changequest 18047,18049; + getexp (checkre(3))?90000:1600000,0; close; } else if (prt_curse > 43 && prt_curse < 50 && !aru_monas) { @@ -2701,6 +2721,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "to the secret ceremonial grounds as soon as you can? I will wait"; mes "over there for you once again."; set prt_curse,51; + changequest 18043,18046; close; } else if (prt_curse == 60) { @@ -2755,12 +2776,20 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "secret ceremonial grounds"; mes "from now on. Thanks again for your help, "+strcharinfo(0)+"."; set prt_curse,61; + completequest 18052; close; } else { if (prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) { // Begin Nameless Island Access Quest Addition - if (aru_monas == 1) { + if (aru_monas == 0) { + mes "[Father Bamph]"; + mes "I'm sorry, but would it"; + mes "be alright if we talked"; + mes "later? I have to handle"; + mes "a very important task now..."; + close; + } else if (aru_monas == 1) { mes "[Father Bamph]"; mes "Oh, I've been waiting for"; mes "you, adventurer. I'm sorry"; @@ -2791,6 +2820,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "and he will assist you in your"; mes "search for the lost official."; set aru_monas,2; + changequest 17000,17001; close; } else if (aru_monas == 2 || aru_monas == 3) { @@ -2823,7 +2853,7 @@ prt_church,185,106,3 script Father Bamph 60,{ close; } else if (aru_monas == 5) { - if (rand(1,10) == 10) { + if (rand(1,5) == 4) { mes "[Father Bamph]"; mes "Well, I've considered all"; mes "possible scenarios. I think"; @@ -2863,8 +2893,9 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "Please accept this money"; mes "to cover your Airship fee."; mes "Thank you, and good luck."; - set zeny,zeny+1500; set aru_monas,6; + set Zeny, Zeny + (checkre(0)?5000:1500); + changequest 17002,17003; close; } else { @@ -2888,7 +2919,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "Everything is tied to religion."; close; } - else if (aru_monas > 6 && aru_monas < 24) { + else if (aru_monas > 6 && aru_monas < 25) { mes "[Father Bamph]"; mes "Thank you so much for all"; mes "of your hard work. Our agents"; @@ -2898,25 +2929,7 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "know what we've been doing."; close; } - else if (aru_monas == 24) { - mes "[Father Bamph]"; - mes "Thank you for bring us such"; - mes "important information. With"; - mes "your help, we were able to"; - mes "clear a few unsolved cases."; - mes "We expected something like"; - mes "this, but not this soon."; - next; - mes "[Father Bamph]"; - mes "I fear that the Royal Court"; - mes "has been bickering over their"; - mes "own selfish needs. I pray that"; - mes "it does not grow worse, devolve"; - mes "into chaos. ^666666*Sigh*^000000 We'll see..."; - set aru_monas,25; - close; - } - else if (aru_monas >= 25) { + else if (aru_monas == 25 || aru_monas == 26) { mes "[Father Bamph]"; mes "Thank you for bring us such"; mes "important information. With"; @@ -2933,15 +2946,16 @@ prt_church,185,106,3 script Father Bamph 60,{ mes "into chaos. ^666666*Sigh*^000000 We'll see..."; close; } -// End Nameless Island Access Quest Addition else { mes "[Father Bamph]"; - mes "I'm sorry, but would it"; - mes "be alright if we talked"; - mes "later? I have to handle"; - mes "a very important task now..."; + mes "It's upsetting to me that"; + mes "Arunafeltz has been so quiet"; + mes "lately. You know the expression"; + mes "about there being a quiet lull"; + mes "before a raging storm, right?"; close; } +// End Nameless Island Access Quest Addition } } } @@ -2997,10 +3011,8 @@ prt_church,184,110,3 script Father Biscuss 60,{ mes "Church, I want to thank"; mes "you for all of your help."; set prt_curse,36; - if(checkre(0)) - getexp 160000,0; - else - getexp 1600000,0; + completequest 18048; + getexp (checkre(3))?90000:1600000,0; close; } else if (prt_curse == 36) { @@ -3158,6 +3170,7 @@ prt_church,19,111,5 script #prince1 887,{ mes "note that the mark resembles"; mes "the scales of a serpent.^000000"; set prt_curse,20; + changequest 18037,18038; close; } else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) { @@ -3193,7 +3206,7 @@ prt_church,21,111,5 script #prince2 887,{ mes "curse, we all failed. Those"; mes "involved have begun to believe"; mes "that Odin may have abandoned us... "; - Emotion e_omg,1; + emotion e_omg,1; next; mes "^3355FFYou examine the body of"; mes "the second prince and notice"; @@ -3218,6 +3231,7 @@ prt_church,21,111,5 script #prince2 887,{ mes "involved. Let's go check"; mes "the body of the third prince."; set prt_curse,21; + changequest 18038,18039; close; } else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) { @@ -3328,6 +3342,7 @@ prt_church,24,111,5 script #prince3 887,{ if (prt_curse == 32) set prt_curse,33; else if (prt_curse == 41) set prt_curse,42; else set prt_curse,52; + changequest 18046,18047; close; } mes "^3355FFYou'll need to have"; @@ -3387,6 +3402,7 @@ moc_fild16,201,295,5 script Assassin Guildsman#poiso 884,{ mes "in Morroc. Go find someone"; mes "named ^3131FFMarjana^000000 inside."; set prt_curse,24; + changequest 18040,18041; close; } mes "[Assassin Guildsman]"; @@ -3573,6 +3589,7 @@ OnTouch: mes "Father Bamph, so I guess"; mes "that I'll go talk to her first."; set prt_curse,30; + changequest 18041,18042; close; } mes "["+strcharinfo(0)+"]"; @@ -3582,6 +3599,7 @@ OnTouch: mes "bodies. I better head over"; mes "to Prontera right away."; set prt_curse,50; + changequest 18041,18043; close; } } @@ -3614,14 +3632,14 @@ prt_in,162,99,4 script Librarian#curse 67,{ mes "we will provide you with"; mes "replacement copies."; next; - if (zeny > 699) { + if (Zeny > 699) { mes "[Librarian]"; mes "Ah, here you are."; mes "Please take these"; mes "replacement copies,"; mes "and try not to lose"; mes "them again. Thank you."; - set zeny,zeny-700; + set Zeny, Zeny-700; getitem 7431,1; //Books close; } |