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-rw-r--r--npc/quests/quests_prontera.txt214
1 files changed, 116 insertions, 98 deletions
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index fba2043f3..9d207c088 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -1,27 +1,25 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Quest NPCs related to Prontera
-//===== By: ==================================================
+//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
-//===== Current Version: =====================================
-//= 2.8
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
+//===== Current Version: =====================================
+//= 2.9
+//===== Description: =========================================
//= Collection of Prontera-based quests.
//= * Culvert Access
//= * Ph.D Hat Quest
//= * Gaebolg Family Curse
//===== Comments: ============================================
//= Culvert Access:
-//= - [Aegis Conversion]
+//= - [Official Conversion]
//= - Variable in use: MISC_QUEST (bit 8)
//= Ph.D Hat Quest:
-//= - [Aegis Conversion]
+//= - [Official Conversion]
//= - n/a
//= Gaebolg Family Curse:
-//= - [Aegis Conversion]
+//= - [Official Conversion]
//= - Variable in use: prt_curse (max 61)
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= Fixed flower name Dreamy -> Illusion
//= 1.2 Fixed exploit [Lupus]
//= 1.3 Removed Duplicates [Silent]
@@ -47,11 +45,12 @@
//= 2.5a Fixed requirements for PH D. Hat agian lol. [L0ne_W0lf]
//= 2.6 Replaced effect numerics with constants. [L0ne_W0lf]
//= 2.7 Corrected 'IProntera' typo. (bugreport:4522) [L0ne_W0lf]
-//= 2.8 Added renewal checks for exp distribution [Streusel]
-//============================================================
+//= 2.8 Updated RE/Pre-RE EXP. [Euphy]
+//= 2.9 Updated Nameless Island addition and added questlog support. [Euphy]
+//============================================================
-// Prontera Culvert
-//============================================================
+// Prontera Culvert :: prt_npc
+//============================================================
prt_in,88,105,2 script Recruiter 105,{
if (MISC_QUEST & 8) {
mes "[Recruiter]";
@@ -145,7 +144,7 @@ S_Volunteer:
}
prt_fild05,270,212,5 script Culvert Guardian 105,{
- if(MISC_QUEST & 8) {
+ if (MISC_QUEST & 8) {
mes "[Culvert Guardian]";
mes "Ah, you're one of our volunteers. This is the entrance of the Prontera Culvert.";
mes "Do you wish to";
@@ -165,8 +164,8 @@ prt_fild05,270,212,5 script Culvert Guardian 105,{
close;
}
-// Ph.D Hat Quest
-//============================================================
+// Ph.D Hat Quest :: npc_6cript
+//============================================================
prt_in,38,108,4 script Teacher 53,{
if ((countitem(710) > 0) && (countitem(703) > 0) && (countitem(704) > 0) && (countitem(708) > 0)) {
mes "[Teacher]";
@@ -249,8 +248,8 @@ prt_in,38,108,4 script Teacher 53,{
}
}
-// Gaebolg Family Curse
-//============================================================
+// Gaebolg Family Curse :: prt_curse
+//============================================================
prontera,248,212,3 script Busy Boy#prt 706,3,3,{
callsub S_CheckWeight; //Check Player's weight
if (BaseLevel > 59) {
@@ -280,7 +279,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
mes ".........?";
next;
mes "[Busy-Looking Boy]";
- if (sex) {
+ if (Sex) {
mes "Ack! You're that clumsy";
mes "dude who made me drop";
}
@@ -291,7 +290,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
mes "all of those books earlier!";
mes "Wait, you ditched me before,";
mes "so why act all concerned now?";
- Emotion e_gasp;
+ emotion e_gasp;
}
else {
mes "[Busy-Looking Boy]";
@@ -306,7 +305,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
next;
select("Well, I, um...");
mes "[Busy-Looking Boy]";
- if (sex) {
+ if (Sex) {
mes "Yeah... A real";
mes "man wouldn't have";
mes "ditched back then";
@@ -329,10 +328,10 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
mes "it was a natural reflex!^000000";
next;
Specialeffect EF_HITDARK;
- Emotion e_omg;
+ emotion e_omg;
mes "^3355FF*BAM!*^000000";
next;
- Emotion e_omg;
+ emotion e_omg;
mes "[Busy-Looking Boy]";
mes "Ack! Those books...!";
mes "It took me so long to";
@@ -344,13 +343,13 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
mes "arrange these nicely";
mes "out of the bottom of";
mes "my freakin' heart.";
- Emotion e_lv,1;
+ emotion e_lv,1;
next;
mes "[Busy-Looking Boy]";
mes "...";
mes "......";
mes ".........";
- Emotion e_dots;
+ emotion e_dots;
next;
mes "[Busy-Looking Boy]";
mes "Huh...?";
@@ -372,7 +371,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
mes "easily, so it scares me to";
mes "death to ride the Airship";
mes "all the way to Juno.";
- Emotion e_dots;
+ emotion e_dots;
next;
mes "[Busy-Looking Boy]";
mes "Now I'm in trouble!";
@@ -380,7 +379,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
mes "time I just can't help it.";
mes "There's nothing I can do!";
mes "Oh, I'm gonna lose this job!";
- Emotion e_sob;
+ emotion e_sob;
next;
mes "[Busy-Looking Boy]";
mes "Wait... You adventurers";
@@ -396,7 +395,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
mes "It's none of your ";
mes "business, I know, but";
mes "I'm just so desperate...";
- Emotion e_sob;
+ emotion e_sob;
set prt_curse,2;
close;
}
@@ -408,7 +407,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
mes "Summon all my courage...";
mes "and b-board that Airship!";
mes "Argh! No, I can't do it!";
- Emotion e_dots;
+ emotion e_dots;
next;
callsub S_GetBooks;
mes "[Busy-Looking Boy]";
@@ -417,7 +416,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
mes "That guy's been waiting";
mes "for me to deliver his books";
mes "for quite a while now...";
- Emotion e_sob;
+ emotion e_sob;
close;
}
else if (prt_curse == 3) {
@@ -457,7 +456,7 @@ OnTouch:
mes "Hey, look out!";
mes "Can't you be more";
mes "careful?! Geeeeez!";
- Emotion e_ag;
+ emotion e_ag;
next;
mes "["+strcharinfo(0)+"]";
mes "Oops, I'm so sorry.";
@@ -506,7 +505,7 @@ OnTouch:
mes "easily, so it scares me to";
mes "death to ride the Airship";
mes "all the way to Juno.";
- Emotion e_dots;
+ emotion e_dots;
next;
mes "[Busy-Looking Boy]";
mes "Now I'm in trouble!";
@@ -514,7 +513,7 @@ OnTouch:
mes "time I just can't help it.";
mes "There's nothing I can do!";
mes "Oh, I'm gonna lose this job!";
- Emotion e_sob;
+ emotion e_sob;
next;
mes "[Busy-Looking Boy]";
mes "Wait... You adventurers";
@@ -530,7 +529,7 @@ OnTouch:
mes "It's none of your ";
mes "business, I know, but";
mes "I'm just so desperate...";
- Emotion e_sob;
+ emotion e_sob;
set prt_curse,2;
close;
}
@@ -624,7 +623,7 @@ yuno,311,195,3 script Historian#prt01 754,{
mes "[Historian]";
mes "GRRRRRRRRR!";
mes "Where are my books?!";
- Emotion e_ag;
+ emotion e_ag;
next;
select("Are you alright?");
mes "[Historian]";
@@ -655,7 +654,7 @@ yuno,311,195,3 script Historian#prt01 754,{
}
else {
select("Oh, I'm delivering the books for him.");
- Emotion e_what;
+ emotion e_what;
mes "[Historian]";
mes "Ah, really?";
mes "Great, you're here!";
@@ -812,7 +811,7 @@ yuno,311,195,3 script Historian#prt01 754,{
mes "ruling the kingdom, the 7 warriors agreed to hold a contest amongst";
mes "their families each generation to prevent royal corruption.";
next;
- Emotion e_swt2;
+ emotion e_swt2;
mes "[Historian]";
mes "Oh... Not too excited";
mes "about history, huh? Well,";
@@ -957,7 +956,7 @@ morocc_in,45,126,3 script Historian#prt02 702,{
mes "can't be good for my skin...";
mes "Ooh, I wish I were back home";
mes "in the Schwaltzvalt Republic~";
- Emotion e_sob;
+ emotion e_sob;
next;
mes "[Historian Rodafrian]";
mes "Hello there.";
@@ -1208,11 +1207,11 @@ morocc_in,45,126,3 script Historian#prt02 702,{
mes "that you have learned to";
mes "Rodafrian, choosing not";
mes "to withhold any secrets.^000000";
- Emotion e_ic;
+ emotion e_ic;
next;
mes "[Historian Rodafrian]";
mes ".....................!";
- Emotion e_gasp;
+ emotion e_gasp;
next;
mes "[Historian Rodafrian]";
mes "Thank you for sharing that";
@@ -1251,10 +1250,13 @@ morocc_in,45,126,3 script Historian#prt02 702,{
mes "that she might spread around!";
mes "Oh well, I guess I better head";
mes "back to the priests...)^000000";
- if (prt_curse == 30)
+ if (prt_curse == 30) {
set prt_curse,31;
- else
+ changequest 18042,18044;
+ } else {
set prt_curse,60;
+ changequest 18051,18052;
+ }
close;
}
@@ -1279,10 +1281,13 @@ morocc_in,45,126,3 script Historian#prt02 702,{
mes "through Karlomoff's report.";
mes "For now, it would be best";
mes "to return to Father Bamph.^000000";
- if (prt_curse == 30)
+ if (prt_curse == 30) {
set prt_curse,40;
- else
+ changequest 18042,18045;
+ } else {
set prt_curse,56;
+ completequest 18051;
+ }
close;
}
else if (prt_curse == 31 || prt_curse == 40) {
@@ -1294,7 +1299,7 @@ morocc_in,45,126,3 script Historian#prt02 702,{
close;
}
else if (prt_curse == 56) {
- Emotion e_an;
+ emotion e_an;
mes "[Historian Rodafrian]";
mes "I just paid a visit to";
mes "Karlomoff and gave him";
@@ -1305,7 +1310,7 @@ morocc_in,45,126,3 script Historian#prt02 702,{
close;
}
else if (prt_curse == 60) {
- Emotion e_an;
+ emotion e_an;
mes "[Historian Rodafrian]";
mes "I just aid a visit to";
mes "Karlomoff and gave him";
@@ -1357,6 +1362,7 @@ S_GiveName:
mes "for the sake of my research...";
if (getarg(0) == 1) delitem 7342,1; //File01
set prt_curse,8;
+ changequest 18031,18032;
close;
}
@@ -1495,6 +1501,7 @@ mjolnir_01,135,168,3 script Historian#prt03 754,{
mes "for. Good luck in your";
mes "travels, adventurer.";
set prt_curse,11;
+ changequest 18032,18033;
close;
}
else {
@@ -1935,8 +1942,9 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{
mes "I should deliver these";
mes "herbs to Prontera Church";
mes "before I talk to Rodafrian.)^000000";
- getitem 7432,1;
+ getitem 7432,1; //Leather_Pouch
set prt_curse,13;
+ changequest 18033,18034;
close;
}
else if (prt_curse > 12 && prt_curse < 16) {
@@ -1988,7 +1996,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{
mes "with death. But the royal family and the Prontera Church took";
mes "mercy on me, and allowed";
mes "me to live here in exile.";
- Emotion e_dots;
+ emotion e_dots;
next;
mes "[Bonnie Imbullea]";
mes "I began to sing this song";
@@ -2003,7 +2011,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{
mes "a maid found a fragment of a";
mes "Red Gemstone while cleaning";
mes "the secret ceremonial grounds.";
- Emotion e_gasp,1;
+ emotion e_gasp,1;
next;
mes "[Bonnie Imbullea]";
mes "I always thought it";
@@ -2035,6 +2043,7 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{
mes "and let Father Bamph";
mes "know about this information.)^000000";
set prt_curse,17;
+ changequest 18035,18036;
close;
}
else if (prt_curse == 17) {
@@ -2109,14 +2118,19 @@ mjolnir_01,316,268,3 script Exhausted-Looking Woman 879,{
mes "I can finally free myself from";
mes "this burdensome guilt...";
mes "Thank you, kind adventurer~";
- if (prt_curse == 35) set prt_curse,36;
- else if (prt_curse == 44) set prt_curse,45;
- else {
+ if (prt_curse == 35) {
+ set prt_curse,36;
+ completequest 18050;
+ } else if (prt_curse == 44) {
+ set prt_curse,45;
+ completequest 18049;
+ } else {
next;
mes "^3355FFNow, you can return to";
mes "Rodafrian, the historian";
mes "stationed in Morroc.^000000";
set prt_curse,55;
+ changequest 18049,18051;
}
close;
@@ -2246,7 +2260,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "sent this adventurer here";
mes "for a favor, it probably means";
mes "she trusts this person. Besides, we need somebody to carry out";
- if (sex)
+ if (Sex)
mes "this task for us. Why not him?";
else
mes "this task for us. Why not her?";
@@ -2299,7 +2313,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "at a young age^000000. That is";
mes "Jormungand's curse and";
mes "the royal family's secret.";
- Emotion e_omg,1;
+ emotion e_omg,1;
next;
mes "["+strcharinfo(0)+"]";
mes "What...?!";
@@ -2362,7 +2376,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "complicated. Please";
mes "listen to what we have";
mes "to ask from here on...";
- Emotion e_dots;
+ emotion e_dots;
set prt_curse,15;
close;
}
@@ -2374,7 +2388,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "looking marks on their bodies.";
mes "It almost looked as if they";
mes "were growing snake scales.";
- Emotion e_gasp,1;
+ emotion e_gasp,1;
next;
mes "["+strcharinfo(0)+"]";
mes "Wait, they grew snake";
@@ -2443,6 +2457,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "remember anything that happened";
mes "after the exorcism failed...";
set prt_curse,16;
+ changequest 18034,18035;
close;
}
else if (prt_curse == 16) {
@@ -2483,6 +2498,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "within the bookshelf and";
mes "I will meet you there.";
set prt_curse,18;
+ changequest 18036,18037;
close;
}
else if (prt_curse > 17 && prt_curse < 22) {
@@ -2519,6 +2535,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "we can verify whether poison";
mes "was used to kill the princes?";
set prt_curse,23;
+ changequest 18039,18040;
close;
}
else if (prt_curse == 23) {
@@ -2552,6 +2569,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "to the secret ceremonial grounds as soon as you can? I will wait";
mes "over there for you once again.";
set prt_curse,32;
+ changequest 18044,18046;
close;
}
else if (prt_curse == 32 || prt_curse == 33 || prt_curse == 41 || prt_curse == 42 || prt_curse == 51 || prt_curse == 52) {
@@ -2592,6 +2610,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "you for all of your help. I'm very grateful for what you have done,";
mes "adventurer. May safety accompany you on all of your journeys.";
set prt_curse,35;
+ changequest 18047,18050;
close;
}
else if (prt_curse > 34 && prt_curse < 40 && !aru_monas) {
@@ -2624,6 +2643,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "to the secret ceremonial grounds as soon as you can? I will wait";
mes "over there for you once again.";
set prt_curse,41;
+ changequest 18045,18046;
close;
}
else if (prt_curse == 43 || prt_curse == 53) {
@@ -2661,12 +2681,12 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "that I cannot personally thank";
mes "you for all of your help. I'm very grateful for what you have done,";
mes "adventurer. May safety accompany you on all of your journeys.";
- if (prt_curse == 43) set prt_curse,44;
- else set prt_curse,54;
- if(checkre(0))
- getexp 160000,0;
+ if (prt_curse == 43)
+ set prt_curse,44;
else
- getexp 1600000,0;
+ set prt_curse,54;
+ changequest 18047,18049;
+ getexp (checkre(3))?90000:1600000,0;
close;
}
else if (prt_curse > 43 && prt_curse < 50 && !aru_monas) {
@@ -2701,6 +2721,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "to the secret ceremonial grounds as soon as you can? I will wait";
mes "over there for you once again.";
set prt_curse,51;
+ changequest 18043,18046;
close;
}
else if (prt_curse == 60) {
@@ -2755,12 +2776,20 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "secret ceremonial grounds";
mes "from now on. Thanks again for your help, "+strcharinfo(0)+".";
set prt_curse,61;
+ completequest 18052;
close;
}
else {
if (prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) {
// Begin Nameless Island Access Quest Addition
- if (aru_monas == 1) {
+ if (aru_monas == 0) {
+ mes "[Father Bamph]";
+ mes "I'm sorry, but would it";
+ mes "be alright if we talked";
+ mes "later? I have to handle";
+ mes "a very important task now...";
+ close;
+ } else if (aru_monas == 1) {
mes "[Father Bamph]";
mes "Oh, I've been waiting for";
mes "you, adventurer. I'm sorry";
@@ -2791,6 +2820,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "and he will assist you in your";
mes "search for the lost official.";
set aru_monas,2;
+ changequest 17000,17001;
close;
}
else if (aru_monas == 2 || aru_monas == 3) {
@@ -2823,7 +2853,7 @@ prt_church,185,106,3 script Father Bamph 60,{
close;
}
else if (aru_monas == 5) {
- if (rand(1,10) == 10) {
+ if (rand(1,5) == 4) {
mes "[Father Bamph]";
mes "Well, I've considered all";
mes "possible scenarios. I think";
@@ -2863,8 +2893,9 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "Please accept this money";
mes "to cover your Airship fee.";
mes "Thank you, and good luck.";
- set zeny,zeny+1500;
set aru_monas,6;
+ set Zeny, Zeny + (checkre(0)?5000:1500);
+ changequest 17002,17003;
close;
}
else {
@@ -2888,7 +2919,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "Everything is tied to religion.";
close;
}
- else if (aru_monas > 6 && aru_monas < 24) {
+ else if (aru_monas > 6 && aru_monas < 25) {
mes "[Father Bamph]";
mes "Thank you so much for all";
mes "of your hard work. Our agents";
@@ -2898,25 +2929,7 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "know what we've been doing.";
close;
}
- else if (aru_monas == 24) {
- mes "[Father Bamph]";
- mes "Thank you for bring us such";
- mes "important information. With";
- mes "your help, we were able to";
- mes "clear a few unsolved cases.";
- mes "We expected something like";
- mes "this, but not this soon.";
- next;
- mes "[Father Bamph]";
- mes "I fear that the Royal Court";
- mes "has been bickering over their";
- mes "own selfish needs. I pray that";
- mes "it does not grow worse, devolve";
- mes "into chaos. ^666666*Sigh*^000000 We'll see...";
- set aru_monas,25;
- close;
- }
- else if (aru_monas >= 25) {
+ else if (aru_monas == 25 || aru_monas == 26) {
mes "[Father Bamph]";
mes "Thank you for bring us such";
mes "important information. With";
@@ -2933,15 +2946,16 @@ prt_church,185,106,3 script Father Bamph 60,{
mes "into chaos. ^666666*Sigh*^000000 We'll see...";
close;
}
-// End Nameless Island Access Quest Addition
else {
mes "[Father Bamph]";
- mes "I'm sorry, but would it";
- mes "be alright if we talked";
- mes "later? I have to handle";
- mes "a very important task now...";
+ mes "It's upsetting to me that";
+ mes "Arunafeltz has been so quiet";
+ mes "lately. You know the expression";
+ mes "about there being a quiet lull";
+ mes "before a raging storm, right?";
close;
}
+// End Nameless Island Access Quest Addition
}
}
}
@@ -2997,10 +3011,8 @@ prt_church,184,110,3 script Father Biscuss 60,{
mes "Church, I want to thank";
mes "you for all of your help.";
set prt_curse,36;
- if(checkre(0))
- getexp 160000,0;
- else
- getexp 1600000,0;
+ completequest 18048;
+ getexp (checkre(3))?90000:1600000,0;
close;
}
else if (prt_curse == 36) {
@@ -3158,6 +3170,7 @@ prt_church,19,111,5 script #prince1 887,{
mes "note that the mark resembles";
mes "the scales of a serpent.^000000";
set prt_curse,20;
+ changequest 18037,18038;
close;
}
else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
@@ -3193,7 +3206,7 @@ prt_church,21,111,5 script #prince2 887,{
mes "curse, we all failed. Those";
mes "involved have begun to believe";
mes "that Odin may have abandoned us... ";
- Emotion e_omg,1;
+ emotion e_omg,1;
next;
mes "^3355FFYou examine the body of";
mes "the second prince and notice";
@@ -3218,6 +3231,7 @@ prt_church,21,111,5 script #prince2 887,{
mes "involved. Let's go check";
mes "the body of the third prince.";
set prt_curse,21;
+ changequest 18038,18039;
close;
}
else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
@@ -3328,6 +3342,7 @@ prt_church,24,111,5 script #prince3 887,{
if (prt_curse == 32) set prt_curse,33;
else if (prt_curse == 41) set prt_curse,42;
else set prt_curse,52;
+ changequest 18046,18047;
close;
}
mes "^3355FFYou'll need to have";
@@ -3387,6 +3402,7 @@ moc_fild16,201,295,5 script Assassin Guildsman#poiso 884,{
mes "in Morroc. Go find someone";
mes "named ^3131FFMarjana^000000 inside.";
set prt_curse,24;
+ changequest 18040,18041;
close;
}
mes "[Assassin Guildsman]";
@@ -3573,6 +3589,7 @@ OnTouch:
mes "Father Bamph, so I guess";
mes "that I'll go talk to her first.";
set prt_curse,30;
+ changequest 18041,18042;
close;
}
mes "["+strcharinfo(0)+"]";
@@ -3582,6 +3599,7 @@ OnTouch:
mes "bodies. I better head over";
mes "to Prontera right away.";
set prt_curse,50;
+ changequest 18041,18043;
close;
}
}
@@ -3614,14 +3632,14 @@ prt_in,162,99,4 script Librarian#curse 67,{
mes "we will provide you with";
mes "replacement copies.";
next;
- if (zeny > 699) {
+ if (Zeny > 699) {
mes "[Librarian]";
mes "Ah, here you are.";
mes "Please take these";
mes "replacement copies,";
mes "and try not to lose";
mes "them again. Thank you.";
- set zeny,zeny-700;
+ set Zeny, Zeny-700;
getitem 7431,1; //Books
close;
}