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-rw-r--r--npc/quests/quests_prontera.txt19
1 files changed, 10 insertions, 9 deletions
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 4834a9f01..77365cae5 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 2.5a
+//= 2.6
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -45,6 +45,7 @@
//= 2.4 Updated Headgear Quest. [L0ne_W0lf]
//= 2.5 Fixed requirements for PH D. Hat. [L0ne_W0lf]
//= 2.5a Fixed requirements for PH D. Hat agian lol. [L0ne_W0lf]
+//= 2.6 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
// Prontera Culvert
@@ -325,7 +326,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{
mes "You couldn't help it:";
mes "it was a natural reflex!^000000";
next;
- Specialeffect 180; //EF_HITDARK
+ Specialeffect EF_HITDARK;
Emotion e_omg;
mes "^3355FF*BAM!*^000000";
next;
@@ -447,7 +448,7 @@ OnTouch:
callsub S_CheckWeight; //Check Player's weight
if (BaseLevel > 59) {
if (prt_curse == 0) {
- Specialeffect 180; //EF_HITDARK
+ Specialeffect EF_HITDARK;
mes "^3355FF*BAM!*^000000";
next;
mes "[Busy Looking Boy]";
@@ -3212,9 +3213,9 @@ prt_church,21,111,5 script #prince2 887,{
close;
}
else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) {
- specialeffect 192; //EF_POISONATTACK
- specialeffect 53; //EF_POISONHIT
- specialeffect 109; //EF_BUBBLE
+ specialeffect EF_POISONATTACK;
+ specialeffect EF_POISONHIT;
+ specialeffect EF_BUBBLE;
mes "^3355FFYou poured a little of the";
mes "solution made from Green";
mes "Potion and Yellow Gemstone";
@@ -3304,9 +3305,9 @@ prt_church,24,111,5 script #prince3 887,{
mes "forming a solution to test for the presense of poison. You pour";
mes "it on the prince's scale marks.^000000";
next;
- specialeffect 192; //EF_POISONATTACK
- specialeffect 53; //EF_POISONHIT
- specialeffect 109; //EF_BUBBLE
+ specialeffect EF_POISONATTACK;
+ specialeffect EF_POISONHIT;
+ specialeffect EF_BUBBLE;
mes "^3355FF*Pssssssssh*^000000";
next;
mes "^3355FFThe solution bubbles";