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Diffstat (limited to 'npc/quests/quests_niflheim.txt')
-rw-r--r--npc/quests/quests_niflheim.txt52
1 files changed, 26 insertions, 26 deletions
diff --git a/npc/quests/quests_niflheim.txt b/npc/quests/quests_niflheim.txt
index b2cda90e8..8020e9db5 100644
--- a/npc/quests/quests_niflheim.txt
+++ b/npc/quests/quests_niflheim.txt
@@ -30,7 +30,7 @@
// Piano Quest :: nif_ryu
//============================================================
niflheim,224,243,3 script Alreg#nif 4_M_NFDEADMAN,{
- if (nif_piano) set nif_piano,0;
+ if (nif_piano) nif_piano = 0;
mes "[Alreg]";
mes "Me like meat, muheh.";
mes "You! Look tempting.";
@@ -51,7 +51,7 @@ niflheim,224,243,3 script Alreg#nif 4_M_NFDEADMAN,{
mes "good. Alreg give you this";
mes "for payback. Present!";
mes "*Burrrp*";
- set nif_esc,rand(1,2);
+ nif_esc = rand(1,2);
getitem 7184,1; //Piano_Keyboard
close;
}
@@ -86,19 +86,19 @@ nif_in,105,81,3 script Crayu#nif 4_M_NFDEADMAN2,{
mes "Okay, wait! Here's a test for you!";
switch(rand(1,4)) {
case 1:
- set .@songline$,"Mountain sunset to the west";
+ .@songline$ = "Mountain sunset to the west";
mes "Write down the first line of the song.";
break;
case 2:
- set .@songline$,"Where the purple dusk falls";
+ .@songline$ = "Where the purple dusk falls";
mes "Write down the second line of the song.";
break;
case 3:
- set .@songline$,"Surrounded by beautiful melody";
+ .@songline$ = "Surrounded by beautiful melody";
mes "Write down the third line of the song.";
break;
case 4:
- set .@songline$,"You become the key that ignores its master";
+ .@songline$ = "You become the key that ignores its master";
mes "Write down the fourth line of the song.";
break;
}
@@ -112,8 +112,8 @@ nif_in,105,81,3 script Crayu#nif 4_M_NFDEADMAN2,{
mes "favorite guests. Here's a";
mes "little reward for you.";
next;
- if (nif_esc == 1) set nif_esc,3;
- else set nif_esc,6;
+ if (nif_esc == 1) nif_esc = 3;
+ else nif_esc = 6;
getitem 7184,1; //Piano_Keyboard
mes "[Crayu]";
mes "Lastly, I hope you will show your";
@@ -153,7 +153,7 @@ nif_in,31,20,3 script Kuzkahina#nif 4_M_NFDEADMAN2,{
mes "[Kuzkahina]";
mes "Hey you! Make yourself useful";
mes "and throw this away when you leave.";
- set nif_esc,nif_esc+2;
+ nif_esc += 2;
getitem 7184,1; //Piano_Keyboard
next;
mes "[Kuzkahina]";
@@ -185,9 +185,9 @@ OnTouch:
mes "^3355FFWould you like to pick it up?^000000";
if (select("Yes:No") == 1) {
if (nif_esc < 10)
- set nif_esc,nif_esc+2;
+ nif_esc += 2;
else if (nif_esc == 10)
- set nif_esc,11;
+ nif_esc = 11;
getitem 7184,1; //Piano_Keyboard
}
close;
@@ -206,7 +206,7 @@ OnTouch:
next;
mes "^3355FFWould you like to pick it up?^000000";
if (select("Yes:No") == 1) {
- set nif_esc,nif_esc+2;
+ nif_esc += 2;
getitem 7184,1; //Piano_Keyboard
}
close;
@@ -232,7 +232,7 @@ OnTouch:
close;
}
if (nif_esc == 11 && countitem(7184) > 5) {
- set nif_esc,12;
+ nif_esc = 12;
delitem 7184,6; //Piano_Keyboard
mes "^3355FFYou took the keys you've found";
mes "and inserted them into";
@@ -259,8 +259,8 @@ OnTouch:
soundeffect "complete.wav",0;
next;
if (nif_esc == 12) {
- set MISC_QUEST,MISC_QUEST | 32;
- set nif_piano, 0;
+ MISC_QUEST |= 32;
+ nif_piano = 0;
}
mes "^3355FFYou begin to feel dizzy and";
mes "your body feels as if it were";
@@ -353,7 +353,7 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{
mes "a month ago was all my fault.";
mes "Thank you for your help,";
mes "and please take care.";
- set nif_revive,1;
+ nif_revive = 1;
setquest 11038;
close;
}
@@ -432,8 +432,8 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{
mes "as a token of my gratitute.";
next;
if (checkweight(610,26)) {
- set MISC_QUEST,MISC_QUEST | 16384;
- set nif_revive,0;
+ MISC_QUEST |= 16384;
+ nif_revive = 0;
completequest 11043;
getitem 607,2; //Yggdrasilberry
getitem 608,2; //Seed_Of_Yggdrasil
@@ -477,8 +477,8 @@ prt_in,161,20,3 script Erious#nif 4_F_03,{
mes "gratitute.";
next;
if (checkweight(610,10)) {
- set MISC_QUEST,MISC_QUEST | 16384;
- set nif_revive,0;
+ MISC_QUEST |= 16384;
+ nif_revive = 0;
completequest 11042;
getitem 610,10; //Leaf_Of_Yggdrasil
mes "[Erious]";
@@ -542,7 +542,7 @@ umbala,215,181,3 script Billik 4_M_JOB_KNIGHT1,{
mes "likes roses a lot, so bring a rose";
mes "for him. That way, he'll know for";
mes "sure that I've sent you.";
- set nif_revive,2;
+ nif_revive = 2;
changequest 11038,11039;
next;
mes "[Billik]";
@@ -602,7 +602,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{
mes "you came here for nothing. I hope";
mes "you go back to where you came";
mes "from before it's too late.";
- set nif_revive,3;
+ nif_revive = 3;
changequest 11039,11040;
close;
}
@@ -626,7 +626,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{
mes "But I surely wouldn't have told";
mes "you. Besides, speaking about";
mes "such things is taboo.";
- set nif_revive,4;
+ nif_revive = 4;
changequest 11040,11041;
close;
}
@@ -671,7 +671,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{
mes "Woombah woombah hoombabah!";
mes "Yeeeeep!";
next;
- set .@nif_revive1,rand(1,100);
+ .@nif_revive1 = rand(1,100);
if (.@nif_revive1 > 0) && (.@nif_revive1 < 88) {
mes "[Feylin]";
mes "...I am sorry.";
@@ -681,7 +681,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{
emotion e_omg;
delitem 748,1; //Witherless_Rose
delitem 610,10; //Leaf_Of_Yggdrasil
- set nif_revive,5;
+ nif_revive = 5;
changequest 11041,11042;
percentheal -99,0;
next;
@@ -725,7 +725,7 @@ niflheim,153,215,3 script Feylin 4_M_NFDEADMAN2,{
mes "live the rest of his life happily";
mes "with someone else. Oh, also let";
mes "him know that I forgive him.";
- set nif_revive,6;
+ nif_revive = 6;
changequest 11040,11043;
getitem 934,1; //Mementos
next;