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-rw-r--r--npc/quests/quests_nameless.txt294
1 files changed, 147 insertions, 147 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index 893476e87..9ff387238 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -289,7 +289,7 @@ ra_in01,301,43,0 script MealConversation Trigger -1,3,3,{
end;
OnTouch:
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -435,7 +435,7 @@ OnTouch:
changequest 17003,17004;
if (Zeny > 3000) {
Zeny -= 3000;
- getitem 12052,4; //Vit_Dish02
+ getitem Vit_Dish02,4;
}
close;
}
@@ -1245,7 +1245,7 @@ nameless_i,259,218,3 script Larjes#Aru 4W_M_01,{
nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{
if (aru_monas == 24) {
- if (countitem(7726) < 1) {
+ if (countitem(Token_Of_King) < 1) {
mes "[Larjes]";
mes "Good, you're back.";
mes "I know that there's still";
@@ -1288,7 +1288,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{
mes "[Larjes]";
mes "Anyway, we better get";
mes "going... This is huge!";
- delitem 7726,1; //Token_Of_King
+ delitem Token_Of_King,1;
aru_monas = 25;
changequest 17016,17017;
getexp RENEWAL_EXP?100000:1000000,0;
@@ -1316,7 +1316,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{
}
abbey02,224,70,0 script Books#Mona1 HIDDEN_NPC,{
- if (checkweight(7766,1) == 0) {
+ if (checkweight(Bok_Choy,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -1338,7 +1338,7 @@ abbey02,224,70,0 script Books#Mona1 HIDDEN_NPC,{
if(select("Examine Book:Ignore")==1) {
aru_monas = 22;
changequest 17014,17015;
- getitem 7755,1; // Reasearch_Note
+ getitem Research_Note,1; // Reasearch_Note
readbook 7755,1;
close;
}
@@ -1414,7 +1414,7 @@ OnTimer300000:
}
abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{
- if (checkweight(7766,1) == 0) {
+ if (checkweight(Bok_Choy,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -1435,7 +1435,7 @@ abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{
mes "This means that";
mes "this man is...!";
aru_monas = 24;
- getitem 7726,1; //Token_of_King
+ getitem Token_Of_King,1; //Token_of_King
changequest 17015,17016;
hideonnpc "Dead Man#King";
hideoffnpc "Man#King";
@@ -1515,7 +1515,7 @@ sec_in02,15,15,4 script boss::boss_aru_monas 1_M_SIGNMONK,{
//== Rachel Addition :: aruna_nir ==========================
ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -1671,7 +1671,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
close2;
}
else if (aru_monas == 25) {
- if (countitem(7755) < 1) {
+ if (countitem(Research_Note) < 1) {
mes "[Niren]";
mes "Still investigating the";
mes "monastery? Perhaps if";
@@ -1702,7 +1702,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "top priority. We won't be able";
mes "to handle it if another threat";
mes "comes from that place.";
- delitem 7755,1; //Research_Note
+ delitem Research_Note,1;
aru_monas = 26;
completequest 17017;
getexp RENEWAL_EXP?50000:500000,0;
@@ -2057,7 +2057,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "village in North Rachel.";
mes "I hope she'll help us...";
aru_em = 17;
- getitem 7343,1; //File02
+ getitem File02,1;
changequest 2136,2137;
close2;
}
@@ -2071,7 +2071,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
close2;
}
else if (aru_em == 19) {
- if (countitem(7343) > 0) {
+ if (countitem(File02) > 0) {
mes "[High Priestess Niren]";
mes "Have you met with Ishmael?";
next;
@@ -2125,7 +2125,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "do this before High";
mes "Priest Vildt realizes";
mes "what we are doing.";
- delitem 7343,1; //File02
+ delitem File02,1;
aru_em = 20;
changequest 2139,2140;
close2;
@@ -2660,7 +2660,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{
}
ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -2690,7 +2690,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
next;
switch(select("Give Her Niren's File:Leave Her Alone")) {
case 1:
- if (countitem(7343) > 0) {
+ if (countitem(File02) > 0) {
mes "["+ strcharinfo(0) +"]";
mes "You know High Priestess";
mes "Niren, right? This is from her.";
@@ -2737,7 +2737,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
mes "I can't let her down after";
mes "she's been so good to us...";
aru_em = 18;
- delitem 7343,1; //File02
+ delitem File02,1;
changequest 2137,2138;
close;
}
@@ -2755,7 +2755,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
}
}
else if (aru_em == 18) {
- if (countitem(725) > 0) {
+ if (countitem(Red_Jewel) > 0) {
mes "["+ strcharinfo(0) +"]";
mes "Would you be able to forge";
mes "a copy of High Priestess";
@@ -2823,9 +2823,9 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
mes "containing a forged";
mes "written approval for";
mes "vacation from Ishmael.^000000";
- delitem 725,1; //Red_Jewel
+ delitem Red_Jewel,1;
aru_em = 19;
- getitem 7343,1; //File02
+ getitem File02,1;
changequest 2138,2139;
close;
}
@@ -3206,7 +3206,7 @@ que_temsky,99,7,0 warp quetemskyout 1,1,ra_temin,276,231
//== Muff's Loan :: zdan_total_edq =========================
comodo,224,187,3 script Muff 4_M_04,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Muff]";
mes "You're carrying way too";
mes "much stuff right now.";
@@ -3527,14 +3527,14 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "my bond of debt?";
close;
}
- if ((diamond_edq == 13) && (countitem(7722) > 0)) {
+ if ((diamond_edq == 13) && (countitem(Debt_Note) > 0)) {
mes "[Muff]";
mes "You're back! So how";
mes "did it go? I was getting";
mes "pretty anxious... So did";
mes "Dorian's Magic Dryer work?";
next;
- delitem 7722,1; //Debt_Note
+ delitem Debt_Note,1;
mes "[Muff]";
mes "Oh! It worked much better";
mes "than I expected! Belder";
@@ -3544,8 +3544,8 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "a meager reward for your help.";
completequest 3109;
diamond_edq = 14;
- getitem 603,1; //Old_Blue_Box
- getitem 608,4; //Seed_Of_Yggdrasil
+ getitem Old_Blue_Box,1;
+ getitem Seed_Of_Yggdrasil,4;
next;
mes "[Muff]";
mes "Now that I have my bond";
@@ -3555,7 +3555,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "to keep my treasure now!";
close;
}
- else if ((diamond_edq == 13) && (countitem(7722) < 1)) {
+ else if ((diamond_edq == 13) && (countitem(Debt_Note) < 1)) {
mes "[Muff]";
mes "H-hey! Where's my";
mes "bond of debt?! Don't";
@@ -3769,7 +3769,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
}
- script ::Dorian_izlude -1,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Dorian]";
mes "Ugh, just like a member";
mes "of the working class:";
@@ -4056,18 +4056,18 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "de Elegance? Let me take";
mes "a glance at what you brought...";
next;
- if ((countitem(7317) > 19) && (countitem(1002) > 9) && (countitem(999) > 4) && (countitem(723) > 1) && (countitem(716) > 4)) {
+ if ((countitem(Screw) > 19) && (countitem(Iron_Ore) > 9) && (countitem(Steel) > 4) && (countitem(Cardinal_Jewel) > 1) && (countitem(Red_Gemstone) > 4)) {
mes "[Dorian]";
mes "Ah, well done. Now";
mes "that the materials are";
mes "ready, I can instruct you on";
mes "how to repair the machine.";
next;
- delitem 7317,20; //Screw
- delitem 1002,10; //Iron_Ore
- delitem 999,5; //Steel
- delitem 723,2; //Cardinal_Jewel
- delitem 716,5; //Red_Gemstone
+ delitem Screw,20;
+ delitem Iron_Ore,10;
+ delitem Steel,5;
+ delitem Cardinal_Jewel,2;
+ delitem Red_Gemstone,5;
changequest 3104,3105;
diamond_edq = 10;
mes "[Dorian]";
@@ -4274,7 +4274,7 @@ OnTouch:
}
izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Dorian]";
mes "Ugh, just like a member";
mes "of the working class:";
@@ -4611,7 +4611,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "how you can use it?";
close;
}
- if ((diamond_edq == 13) && (countitem(7722) < 1)) {
+ if ((diamond_edq == 13) && (countitem(Debt_Note) < 1)) {
mes "^3355FFYou lift the main";
mes "operational switch,";
mes "turning on a light and";
@@ -4630,10 +4630,10 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "bond of debt that Muff";
mes "lost? It looks... Perfect!";
changequest 3108,3109;
- getitem 7722,1; //Debt_Note
+ getitem Debt_Note,1;
close;
}
- else if ((diamond_edq == 13) && (countitem(7722) > 0)) {
+ else if ((diamond_edq == 13) && (countitem(Debt_Note) > 0)) {
mes "You already used this";
mes "machine to restore the";
mes "bond of debt. There's no";
@@ -4651,7 +4651,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
//== Broken Diamond ========================================
moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Ibrahim]";
mes "You're carrying too much";
mes "stuff with you. Dump it";
@@ -4945,7 +4945,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "much about you, you still";
mes "exceeded my expectations!";
next;
- delitem 7723,1; //Diamond_Of_Ruin
+ delitem Diamond_Of_Ruin,1;
mes "[Ibrahim]";
mes "Thank God, I finally";
mes "have this back! Ah, and";
@@ -4955,8 +4955,8 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "did, but I hope you like it.";
completequest 3118;
diamond_edq = 26;
- getitem 732,2; //Crystal_Jewel__
- getitem 603,1; //Old_Blue_Box
+ getitem Crystal_Jewel__,2;
+ getitem Old_Blue_Box,1;
next;
mes "[Ibrahim]";
mes "Now that I have the";
@@ -4992,7 +4992,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "Ah, I appreciate it!";
mes "Now, let's see here...";
next;
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Ibrahim]";
mes "Yes, judging from its";
mes "characteristic shape, this";
@@ -5266,7 +5266,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{
close;
}
case 2:
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Jhonnita]";
mes "Rare emerald, eh?";
mes "It better not be something";
@@ -5377,7 +5377,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{
mes "a little gift. Not all of us";
mes "jewelers are as greedy";
mes "as you think we are. Heh.";
- getitem 722,1; //Scarlet_Jewel
+ getitem Scarlet_Jewel,1;
diamond_edq = 16;
close;
case 2:
@@ -5410,7 +5410,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{
mes "give me a minute to";
mes "appraise your gem.";
next;
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Kimeunbang]";
mes "...........";
mes "...........";
@@ -5626,7 +5626,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{
mes "I'm curious now. You";
mes "mind if I take a look?";
next;
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Leblo]";
mes "Now, what do we ha--";
mes "Oh. I'm sorry, but I just";
@@ -5683,7 +5683,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{
}
payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
- if (checkweight(907,1) == 0) {
+ if (checkweight(Resin,1) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -5795,7 +5795,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "I need to glue my pot";
mes "back together again?";
next;
- if ((countitem(7043) > 19) && (countitem(7054) > 9) && (countitem(7194) > 9) && (countitem(713) > 4)) {
+ if ((countitem(Fine_Sand) > 19) && (countitem(Brigan) > 9) && (countitem(Soft_Leaf) > 9) && (countitem(Empty_Bottle) > 4)) {
mes "[Wola]";
mes "Great. Give them here.";
mes "I should grind this, mix";
@@ -5803,10 +5803,10 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "What were these for again?";
mes "Argh, I'm acting stupid again!";
mes "You mind not watching me?";
- delitem 7043,20; //Fine_Sand
- delitem 7054,10; //Brigan
- delitem 7194,10; //Soft_Leaf
- delitem 713,5; //Empty_Bottle
+ delitem Fine_Sand,20;
+ delitem Brigan,10;
+ delitem Soft_Leaf,10;
+ delitem Empty_Bottle,5;
next;
mes "[Wola]";
mes "Just... Just sit in";
@@ -6291,7 +6291,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{
mes "Ibrahim's Diamond";
mes "of Destruction?";
next;
- getitem 7723,1; //Diamond_Of_Ruin
+ getitem Diamond_Of_Ruin,1;
mes "[Investigator]";
mes "Zzz... Zzz...";
next;
@@ -6468,7 +6468,7 @@ OnDisable:
}
prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Chief Officer]";
mes "You're carrying far too";
mes "much right now. Please";
@@ -6659,7 +6659,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{
mes "captured them, and retrieved";
mes "the forbidden book?";
next;
- delitem 7724,1; //Forbidden_Secret_Art
+ delitem Forbidden_Secret_Art,1;
mes "[Chief Officer]";
mes "Splendid! Just splendid!";
mes "On behalf of the king,";
@@ -6689,7 +6689,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{
}
prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{
- if (checkweight(907,100) == 0) {
+ if (checkweight(Resin,100) == 0) {
mes "^3355FFWait a second!";
mes "Right now, you're carrying";
mes "too many things with you.";
@@ -6763,8 +6763,8 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{
mes "Heeeey yoooou~";
mes "You bring me wine?";
next;
- if (countitem(12049) > 4) {
- delitem 12049,5; //Int_Dish04
+ if (countitem(Int_Dish04) > 4) {
+ delitem Int_Dish04,5;
mes "[Valdes]";
mes "^666666*Sniff*^000000 Yeeesh, that";
mes "smeells good. This must";
@@ -7892,7 +7892,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{
mes "I need to reveal the rest";
mes "of this secret Z Gang letter?";
next;
- if ((countitem(7098) > 19) && (countitem(970) > 1) && (countitem(7035) > 0) && (countitem(7097) > 9)) {
+ if ((countitem(Live_Coal) > 19) && (countitem(Alchol) > 1) && (countitem(Matchstick) > 0) && (countitem(Burning_Heart) > 9)) {
mes "[Gooho Ahn]";
mes "Oh, good. Thanks a lot.";
mes "Now I should do my part,";
@@ -7901,10 +7901,10 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{
mes "give me a second to";
mes "make some adjustments...";
next;
- delitem 7098,20; //Live_Coal
- delitem 970,2; //Alchol
- delitem 7035,1; //Matchstick
- delitem 7097,10; //Burning_Heart
+ delitem Live_Coal,20;
+ delitem Alchol,2;
+ delitem Matchstick,1;
+ delitem Burning_Heart,10;
emotion e_ic;
mes "[Gooho Ahn]";
mes "Oh, what? This language...";
@@ -8920,7 +8920,7 @@ OnTimer300000:
}
z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Louis]";
mes "You mess with the";
mes "Z Gang, you--wait.";
@@ -9008,7 +9008,7 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
mes "I understand.";
mes "But how did we lose?!";
close2;
- getitem 7724,1; //Forbidden_Secret_Art
+ getitem Forbidden_Secret_Art,1;
changequest 3133,3134;
zdan_edq = 18;
mapwarp "z_agit","moc_fild17",209,235;
@@ -9040,7 +9040,7 @@ OnInit:
}
z_agit,99,101,3 script Martha 4W_F_01,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Martha]";
mes "Hey, you're carrying";
mes "too much stuff. You'd";
@@ -9131,7 +9131,7 @@ z_agit,99,101,3 script Martha 4W_F_01,{
mes "I understand.";
mes "But how did we lose?!";
close2;
- getitem 7724,1; //Forbidden_Secret_Art
+ getitem Forbidden_Secret_Art,1;
changequest 3133,3134;
zdan_edq = 18;
mapwarp "z_agit","moc_fild17",209,235;
@@ -9164,7 +9164,7 @@ OnInit:
}
z_agit,95,101,3 script Catfoii 4_CAT,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Catfoii]";
mes "You're carrying too";
mes "many items: get rid of";
@@ -9251,7 +9251,7 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
mes "I understand.";
mes "But how did we lose?!";
close2;
- getitem 7724,1; //Forbidden_Secret_Art
+ getitem Forbidden_Secret_Art,1;
changequest 3133,3134;
zdan_edq = 18;
mapwarp "z_agit","moc_fild17",209,235;
@@ -9705,15 +9705,15 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "So did you bring";
mes "the stuff I asked?";
next;
- if ((countitem(722) > 1) && (countitem(912) > 1) && (countitem(934) > 19)) {
+ if ((countitem(Scarlet_Jewel) > 1) && (countitem(Zargon) > 1) && (countitem(Mementos) > 19)) {
mes "[Man]";
mes "Nice. You did your part.";
mes "And now it's time that";
mes "I fulfilled my part of";
mes "this bargain. Listen up.";
- delitem 722,2; //Scarlet_Jewel
- delitem 912,2; //Zargon
- delitem 934,20; //Mementos
+ delitem Scarlet_Jewel,2;
+ delitem Zargon,2;
+ delitem Mementos,20;
treasure_nd = 5;
next;
mes "[Man]";
@@ -10125,7 +10125,7 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{
}
moc_fild18,108,116,0 script #treasure CLEAR_NPC,{
- if (checkweight(907,300) == 0) {
+ if (checkweight(Resin,300) == 0) {
mes "^3355FFYou're carrying too many";
mes "items: there's no way you";
mes "can carry the Treasure";
@@ -10194,9 +10194,9 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{
else {
treasure_nd = 12;
}
- getitem 7725,1; //Unlucky_Emerald
- getitem 604,1; //Branch_Of_Dead_Tree
- getitem 1157,1; //Two_Hand_Sword
+ getitem Unlucky_Emerald,1;
+ getitem Branch_Of_Dead_Tree,1;
+ getitem Two_Hand_Sword,1;
sc_start SC_CURSE,10000,0,10000;
next;
mes "[" + strcharinfo(0) + "]";
@@ -10439,7 +10439,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "My mistake! Say, do you";
mes "mind if I take a look at it?";
next;
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
emotion e_dots;
mes "[Shaman]";
mes "So this bauble's the";
@@ -10613,7 +10613,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "my hands! We can't afford";
mes "to waste any more time!";
next;
- if (countitem(990) > 0) && (countitem(991) > 0) && (countitem(992) > 0) && (countitem(748) > 0) && (countitem(523) > 0) {
+ if (countitem(Boody_Red) > 0) && (countitem(Crystal_Blue) > 0) && (countitem(Wind_Of_Verdure) > 0) && (countitem(Witherless_Rose) > 0) && (countitem(Holy_Water) > 0) {
mes "[Shaman]";
mes "Thank goodness.";
mes "Now... Let me begin...";
@@ -10621,11 +10621,11 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "I... I see someone...";
mes "Covered in blood? Yes...";
mes "He's staring at something.";
- delitem 990,1; //Boody_Red
- delitem 991,1; //Crystal_Blue
- delitem 992,1; //Wind_Of_Verdure
- delitem 748,1; //Witherless_Rose
- delitem 523,1; //Holy_Water
+ delitem Boody_Red,1;
+ delitem Crystal_Blue,1;
+ delitem Wind_Of_Verdure,1;
+ delitem Witherless_Rose,1;
+ delitem Holy_Water,1;
next;
mes "[Shaman]";
mes "There's a sword behind it.";
@@ -10724,7 +10724,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
close;
}
else if (jewel_nd == 20) {
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Shaman]";
mes "Alright. By my pride";
mes "as a shaman, I'll provide";
@@ -10833,7 +10833,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{
mes "Emerald, right? Would";
mes "you mind if I take a look?";
next;
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Archeologist]";
mes "Ah, it's no wonder so";
mes "many people want it.";
@@ -11014,7 +11014,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{
}
prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Retired Soldier]";
mes "Why are you carrying";
mes "so much stuff with you?";
@@ -11167,7 +11167,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
mes "He wasn't cut out to fight.";
jewel_nd = 30;
next;
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[Retired Soldier]";
mes "You know what?";
mes "If you're so worried";
@@ -11183,27 +11183,27 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
mes "I know my will's tough enough";
mes "to resist its curse, you know,";
mes "if it actually exists.";
- delitem 7725,1; //Unlucky_Emerald
+ delitem Unlucky_Emerald,1;
jewel_nd = 31;
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
if (RENEWAL_EXP) {
- if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
+ if (BaseLevel < 66) getitem Yggdrasilberry,1;
else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0;
else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 18000,0;
else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 36000,0;
else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 50000,0;
else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 80000,0;
else if ((BaseLevel > 95) && (BaseLevel < 160)) getexp 100000,0;
- else getitem 617,1; //Old_Violet_Box
+ else getitem Old_Violet_Box,1;
} else {
- if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
+ if (BaseLevel < 66) getitem Yggdrasilberry,1;
else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 50000,0;
else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 180000,0;
else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 360000,0;
else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 500000,0;
else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 800000,0;
else if ((BaseLevel > 95) && (BaseLevel < 99)) getexp 1000000,0;
- else getitem 617,1; //Old_Violet_Box
+ else getitem Old_Violet_Box,1;
}
next;
mes "[Retired Soldier]";
@@ -11237,28 +11237,28 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
}
}
else if (jewel_nd == 30) {
- if (countitem(7725) > 0) {
- delitem 7725,1; //Unlucky_Emerald
+ if (countitem(Unlucky_Emerald) > 0) {
+ delitem Unlucky_Emerald,1;
jewel_nd = 31;
- getitem 603,1; //Old_Blue_Box
+ getitem Old_Blue_Box,1;
if (RENEWAL_EXP) {
- if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
+ if (BaseLevel < 66) getitem Yggdrasilberry,1;
else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0;
else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 8000,0;
else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 15000,0;
else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 20000,0;
else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 40000,0;
else if ((BaseLevel > 95) && (BaseLevel < 160)) getexp 50000,0;
- else getitem 617,1; //Old_Violet_Box
+ else getitem Old_Violet_Box,1;
} else {
- if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
+ if (BaseLevel < 66) getitem Yggdrasilberry,1;
else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 50000,0;
else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 80000,0;
else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 150000,0;
else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 200000,0;
else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 400000,0;
else if ((BaseLevel > 95) && (BaseLevel < 99)) getexp 500000,0;
- else getitem 617,1; //Old_Violet_Box
+ else getitem Old_Violet_Box,1;
}
next;
mes "[Retired Soldier]";
@@ -11320,7 +11320,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
close;
}
else if (jewel_nd == 21) {
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[The Wanderer]";
mes "That... That looks";
mes "just like the emerald";
@@ -11650,7 +11650,7 @@ gef_fild08,182,182,0 script #CallGhost -1,2,2,{
//OnTouch2:
OnTouch:
if (jewel_nd == 21) {
- if (countitem(7725) > 0) {
+ if (countitem(Unlucky_Emerald) > 0) {
mes "[" + strcharinfo(0) + "]";
mes "This must be the place";
mes "that shaman was talking";
@@ -11741,7 +11741,7 @@ prontera,163,204,3 script Man from Morroc 4W_M_03,{
}
in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Guildsman]";
mes "You're carrying too";
mes "much stuff on you.";
@@ -11906,7 +11906,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{
mes "like it. If not, don't";
mes "lemme know. Got it?";
rumour_nd = 22;
- getitem 644,1; //Gift_Box
+ getitem Gift_Box,1;
close;
}
else {
@@ -11918,7 +11918,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{
mes "like it. If not, don't";
mes "lemme know. Got it?";
rumour_nd = 22;
- getitem 644,1; //Gift_Box
+ getitem Gift_Box,1;
close;
}
}
@@ -12155,12 +12155,12 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
next;
switch(select("Give Items:I forgot what you need.")) {
case 1:
- if ((countitem(1062) > 0) && (countitem(944) > 0) && (countitem(1038) > 0) && (countitem(1060) > 0) && (countitem(1059) > 0)) {
- delitem 1062,1; //Pumpkin_Head
- delitem 944,1; //Horseshoe
- delitem 1038,1; //Petite_DiablOfs_Horn
- delitem 1060,1; //Golden_Hair
- delitem 1059,1; //Transparent_Cloth
+ if ((countitem(Pumpkin_Head) > 0) && (countitem(Horseshoe) > 0) && (countitem(Petite_DiablOfs_Horn) > 0) && (countitem(Golden_Hair) > 0) && (countitem(Transparent_Cloth) > 0)) {
+ delitem Pumpkin_Head,1;
+ delitem Horseshoe,1;
+ delitem Petite_DiablOfs_Horn,1;
+ delitem Golden_Hair,1;
+ delitem Transparent_Cloth,1;
rumour_nd = 6;
mes "[Agent]";
mes "Thanks. This stuff";
@@ -12314,12 +12314,12 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
next;
switch(select("Give Items:I forgot what you need.")) {
case 1:
- if ((countitem(1062) > 1) && (countitem(944) > 2) && (countitem(1038) > 1) && (countitem(1060) > 2) && (countitem(1059) > 0)) {
- delitem 1062,2; //Pumpkin_Head
- delitem 944,3; //Horseshoe
- delitem 1038,2; //Petite_DiablOfs_Horn
- delitem 1060,3; //Golden_Hair
- delitem 1059,1; //Transparent_Cloth
+ if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) {
+ delitem Pumpkin_Head,2;
+ delitem Horseshoe,3;
+ delitem Petite_DiablOfs_Horn,2;
+ delitem Golden_Hair,3;
+ delitem Transparent_Cloth,1;
rumour_nd = 6;
mes "[Agent]";
mes "Thanks. This stuff";
@@ -12375,12 +12375,12 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
next;
switch(select("Give Items:I forgot what you need.")) {
case 1:
- if ((countitem(1062) > 1) && (countitem(944) > 2) && (countitem(1038) > 1) && (countitem(1060) > 2) && (countitem(1059) > 0)) {
- delitem 1062,2; //Pumpkin_Head
- delitem 944,3; //Horseshoe
- delitem 1038,2; //Petite_DiablOfs_Horn
- delitem 1060,3; //Golden_Hair
- delitem 1059,1; //Transparent_Cloth
+ if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) {
+ delitem Pumpkin_Head,2;
+ delitem Horseshoe,3;
+ delitem Petite_DiablOfs_Horn,2;
+ delitem Golden_Hair,3;
+ delitem Transparent_Cloth,1;
rumour_nd = 6;
mes "[Agent]";
mes "Thanks. This stuff";
@@ -12644,8 +12644,8 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "You're much quicker";
mes "that I thought you'd be~";
next;
- if (countitem(511) > 0) {
- delitem 511,1; //Green_Herb
+ if (countitem(Green_Herb) > 0) {
+ delitem Green_Herb,1;
rumour_nd = 11;
mes "[Agent]";
mes "Alright, it's gonna take";
@@ -12670,8 +12670,8 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "You're much quicker";
mes "that I thought you'd be~";
next;
- if (countitem(507) > 0) {
- if (countitem(511) > 0) {
+ if (countitem(Red_Herb) > 0) {
+ if (countitem(Green_Herb) > 0) {
mes "[Agent]";
mes "Ah, a Green Herb!";
mes "Is that what I told";
@@ -12686,7 +12686,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "we did it. Hey, gimmie";
mes "some time to draw a report,";
mes "and then come back later, 'kay?";
- delitem 511,1; //Green_Herb
+ delitem Green_Herb,1;
rumour_nd = 11;
close;
}
@@ -12707,7 +12707,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
}
}
else {
- if (countitem(511) > 0) {
+ if (countitem(Green_Herb) > 0) {
mes "[Agent]";
mes "Alright, it's gonna take";
mes "a while to neutralize all";
@@ -12715,7 +12715,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "we did it. Hey, gimmie";
mes "some time to draw a report,";
mes "and then come back later, 'kay?";
- delitem 511,1; //Green_Herb
+ delitem Green_Herb,1;
rumour_nd = 11;
close;
}
@@ -12789,12 +12789,12 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "except for the Alcohol.";
mes "Did you bring it?";
next;
- if (countitem(970) > 0) {
+ if (countitem(Alchol) > 0) {
mes "[Agent]";
mes "Great, now all we";
mes "have to do is wait.";
mes "Nice work, partner.";
- delitem 970,1; //Alchol
+ delitem Alchol,1;
rumour_nd = 15;
close;
}
@@ -12812,12 +12812,12 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "except for the Alcohol.";
mes "Did you bring it?";
next;
- if (countitem(970) > 0) {
+ if (countitem(Alchol) > 0) {
mes "[Agent]";
mes "Great, now all we";
mes "have to do is wait.";
mes "Nice work, partner.";
- delitem 970,1; //Alchol
+ delitem Alchol,1;
rumour_nd = 14;
close;
}
@@ -12935,7 +12935,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
}
comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{
- if (checkweight(907,200) == 0) {
+ if (checkweight(Resin,200) == 0) {
mes "[Agent]";
mes "You've got too many";
mes "things on you. Why";
@@ -13054,11 +13054,11 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{
mes "[Agent]";
mes "Okay, let me check.";
next;
- if ((countitem(2278) > 0) || (countitem(2281) > 0) || (countitem(5043) > 0) || (countitem(2288) > 0) ||
- (countitem(2292) > 0) || (countitem(2297) > 0) || (countitem(5005) > 0) || (countitem(5086) > 0) ||
- (countitem(5087) > 0) || (countitem(5088) > 0) || (countitem(5089) > 0) || (countitem(5090) > 0) ||
- (countitem(5176) > 0) || (countitem(5203) > 0) || (countitem(5098) > 0) || (countitem(5121) > 0) ||
- (countitem(5130) > 0) || (countitem(5177) > 0) || (countitem(5169) > 0) || (countitem(5143) > 0)) {
+ if ((countitem(Mr_Smile) > 0) || (countitem(Phantom_Of_Opera) > 0) || (countitem(Opera_Ghost_Mask) > 0) || (countitem(Mr_Scream) > 0) ||
+ (countitem(Welding_Mask) > 0) || (countitem(Goblini_Mask) > 0) || (countitem(Gas_Mask) > 0) || (countitem(Alarm_Mask) > 0) ||
+ (countitem(Goblin_Mask_01) > 0) || (countitem(Goblin_Mask_02) > 0) || (countitem(Goblin_Mask_03) > 0) || (countitem(Goblin_Mask_04) > 0) ||
+ (countitem(Hahoe_Mask) > 0) || (countitem(Tongue_Mask) > 0) || (countitem(Tiger_Mask) > 0) || (countitem(Zherlthsh_Mask) > 0) ||
+ (countitem(Lion_Mask) > 0) || (countitem(Guardian_Lion_Mask) > 0) || (countitem(Bride_Mask) > 0) || (countitem(Kabuki_Mask) > 0)) {
mes "[Agent]";
mes "Excellent!";
next;
@@ -13131,22 +13131,22 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{
mes "with my apologies, 'kay?";
.@sorry_item = rand(1,6);
if (.@sorry_item == 1) {
- getitem 12044,1; //Str_Dish04
+ getitem Str_Dish04,1;
}
else if (.@sorry_item == 2) {
- getitem 12059,1; //Agi_Dish04
+ getitem Agi_Dish04,1;
}
else if (.@sorry_item == 3) {
- getitem 12064,1; //Dex_Dish04
+ getitem Dex_Dish04,1;
}
else if (.@sorry_item == 4) {
- getitem 12049,1; //Int_Dish04
+ getitem Int_Dish04,1;
}
else if (.@sorry_item == 5) {
- getitem 12054,1; //Vit_Dish04
+ getitem Vit_Dish04,1;
}
else if (.@sorry_item == 6) {
- getitem 12069,1; //Luk_Dish04
+ getitem Luk_Dish04,1;
}
else {
mes "[Agent]";