diff options
Diffstat (limited to 'npc/quests/quests_nameless.txt')
-rw-r--r-- | npc/quests/quests_nameless.txt | 162 |
1 files changed, 81 insertions, 81 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt index 736cd6d78..2bd49ecfe 100644 --- a/npc/quests/quests_nameless.txt +++ b/npc/quests/quests_nameless.txt @@ -222,7 +222,7 @@ ra_in01,308,59,1 script Waiter#pc 4_M_RACHMAN2,{ mes "not mistaken, you're"; mes "here for something else?"; next; - if (select("I'd like to order.:Yes, I've come for another reason.") == 1) { + if (select("I'd like to order.", "Yes, I've come for another reason.") == 1) { mes "[Waiter]"; mes "Sure, no problem."; mes "Did you come alone?"; @@ -489,7 +489,7 @@ ve_in,78,314,5 script Magistrate#Aru 4_M_DST_GRAND,{ mes "to come in here. Why do"; mes "you keep coming back?"; next; - if (select("I'm sorry.:I want to know about the smugglers.") == 1) { + if (select("I'm sorry.", "I want to know about the smugglers.") == 1) { mes "[Al Hamad]"; mes "It's fine. Just leave,"; mes "and don't come back"; @@ -824,7 +824,7 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{ mes "a chance you might have to"; mes "sail this boat on your own if I'm not here. So, you ready to go?"; next; - switch(select("Yes, I'm ready.:Give me more time.")) { + switch(select("Yes, I'm ready.", "Give me more time.")) { case 1: mes "[Larjes]"; mes "Alright, let's go."; @@ -849,7 +849,7 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{ mes "can take you to the"; mes "monastery.^000000"; next; - switch(select("Go to Monastery:Cancel")) { + switch(select("Go to Monastery", "Cancel")) { case 1: mes "^3355FFYou set sail for"; mes "the monastery...^000000"; @@ -867,7 +867,7 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{ mes "can take you to the"; mes "monastery.^000000"; next; - switch(select("Go to Monastery:Cancel")) { + switch(select("Go to Monastery", "Cancel")) { case 1: mes "^3355FFYou set sail for"; mes "the monastery...^000000"; @@ -892,7 +892,7 @@ ve_fild07,128,130,1 script Secret Agent#Aru 4W_M_01,{ mes "there, I might not be here"; mes "when you come back."; next; - switch(select("Yes, I'm ready.:Give me more time.")) { + switch(select("Yes, I'm ready.", "Give me more time.")) { case 1: mes "[Larjes]"; mes "Alright, let's go."; @@ -979,7 +979,7 @@ nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{ mes "crow^3355FF makes you feel"; mes "uneasy for some reason.^000000"; next; - if (select("Ignore:Investigate") == 1) { + if (select("Ignore", "Investigate") == 1) { mes "^3355FFYou decide not to touch"; mes "the animal's carcass.^000000"; close; @@ -1210,7 +1210,7 @@ nameless_i,259,218,3 script Larjes#Aru 4W_M_01,{ mes "but did you want to leave"; mes "this place for a while?"; next; - if(select("Yes:No")==1) { + if(select("Yes", "No")==1) { mes "[Larjes]"; mes "Alight, let's go."; close2; @@ -1228,7 +1228,7 @@ nameless_i,259,218,3 script Larjes#Aru 4W_M_01,{ mes "Did you still want to"; mes "investigate the island?"; next; - if (select("No:Yes") == 1) { + if (select("No", "Yes") == 1) { mes "[Larjes]"; mes "Alright, let's go."; close2; @@ -1254,7 +1254,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{ mes "but did you want to leave"; mes "this place for a while?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Larjes]"; mes "Alright, let's go."; @@ -1299,7 +1299,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{ mes "Did you still want to"; mes "investigate the island?"; next; - switch(select("No:Yes")) { + switch(select("No", "Yes")) { case 1: mes "[Larjes]"; mes "Alright, let's go."; @@ -1335,7 +1335,7 @@ abbey02,224,70,0 script Books#Mona1 HIDDEN_NPC,{ mes "with blood amongst all"; mes "these old, moldy books.^000000"; next; - if(select("Examine Book:Ignore")==1) { + if(select("Examine Book", "Ignore")==1) { aru_monas = 22; changequest 17014,17015; getitem Research_Note,1; // Reasearch_Note @@ -1376,7 +1376,7 @@ abbey03,232,233,4 script Man#King 4_M_TRISTAN,{ mes "seems that he really is"; mes "still barely alive.^000000"; next; - if (select("Touch Him:Ignore Him") == 1) { + if (select("Touch Him", "Ignore Him") == 1) { mes "["+strcharinfo(0)+"]"; mes "This man..."; mes "He's so familiar"; @@ -1467,7 +1467,7 @@ OnTouch: mes "[" + strcharinfo(0) + "]"; mes "There is a low wall here against the other wall, if I climb it I could reach the resting place of Tristan III..."; next; - switch(select("Stay here:Climb the wall")) { + switch(select("Stay here", "Climb the wall")) { case 1: warp "nameless_n",158,169; end; @@ -1487,7 +1487,7 @@ sec_in02,15,15,4 script boss::boss_aru_monas 1_M_SIGNMONK,{ mes "[Patch]"; mes "Input."; next; - switch(select("Now:How much?:P- How much?:Others")) { + switch(select("Now", "How much?", "P- How much?", "Others")) { case 1: mes " "; mes ""+aru_monas; @@ -1531,7 +1531,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "I can spare a moment or two."; mes "What would you like to ask?"; next; - switch(select("Ask About Veins Smugglers:Ask About Zhed")) { + switch(select("Ask About Veins Smugglers", "Ask About Zhed")) { case 1: if (aru_monas == 12) { mes "[Niren]"; @@ -1563,7 +1563,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{ mes "But first, I'd like to"; mes "ask you for a favor."; next; - select("Accept:Do Not Refuse"); + select("Accept", "Do Not Refuse"); mes "[Niren]"; mes "When we realized the"; mes "kind of hostage the"; @@ -2321,7 +2321,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{ mes "*Pant Pant*"; mes "*Sweat*"; next; - switch(select("Give Fruit Wine:Quietly Watch Him")) { + switch(select("Give Fruit Wine", "Quietly Watch Him")) { case 1: mes "[Foreign Merchant]"; mes "Oh, thank you! This"; @@ -2688,7 +2688,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ mes "need from me, do you?"; emotion e_swt2; next; - switch(select("Give Her Niren's File:Leave Her Alone")) { + switch(select("Give Her Niren's File", "Leave Her Alone")) { case 1: if (countitem(File02) > 0) { mes "["+ strcharinfo(0) +"]"; @@ -2782,7 +2782,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{ mes "I'll be able to forge"; mes "your copy right away."; next; - switch(select("Don't Give It to Her:Give It to Her")) { + switch(select("Don't Give It to Her", "Give It to Her")) { case 1: mes "[Ishmael]"; mes "Huh? I thought you"; @@ -3221,7 +3221,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "scare me like that!"; mes "What is it that you want?"; next; - switch(select("You look troubled.:Nothing. Take care!")) { + switch(select("You look troubled.", "Nothing. Take care!")) { case 1: if (BaseLevel < 61) { mes "[Muff]"; @@ -3265,7 +3265,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "the collateral I gave him"; mes "is really valuable to me."; next; - switch(select("Do you know where you lost it?:I'm sorry to hear that. Bye!")) { + switch(select("Do you know where you lost it?", "I'm sorry to hear that. Bye!")) { case 1: mes "[Muff]"; mes "If I knew where I lost"; @@ -3308,7 +3308,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "my treasure from that"; mes "bastard, no matter what!"; next; - switch(select("I don't understand.:I'm sorry, I was just kidding...")) { + switch(select("I don't understand.", "I'm sorry, I was just kidding...")) { case 1: mes "[Muff]"; mes "You think you can"; @@ -3366,7 +3366,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "the collateral I gave him"; mes "is really valuable to me."; next; - switch(select("Do you know where you lost it?:What was the collateral?:Bye!")) { + switch(select("Do you know where you lost it?", "What was the collateral?", "Bye!")) { case 1: mes "[Muff]"; mes "If I knew where I lost"; @@ -3463,7 +3463,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "It's magic, right? Will you"; mes "ask Dorian to help me out?"; next; - switch(select("Accept His Request:Decline His Request")) { + switch(select("Accept His Request", "Decline His Request")) { case 1: mes "[Muff]"; mes "Thank you so much!"; @@ -3495,7 +3495,7 @@ comodo,224,187,3 script Muff 4_M_04,{ mes "too nice to just leave"; mes "me hanging like that."; next; - switch(select("Accept His Request:Decline His Request")) { + switch(select("Accept His Request", "Decline His Request")) { case 1: mes "[Muff]"; mes "Thank you so much!"; @@ -3596,7 +3596,7 @@ alberta,127,143,3 script Belder 4_M_03,{ mes "the customers by th--Oh!"; mes "Welcome to Belder Loans!"; next; - switch(select("I'll promote your loans!:Uh...")) { + switch(select("I'll promote your loans!", "Uh...")) { case 1: if (Sex == 1) { mes "[Belder]"; @@ -3702,7 +3702,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "dug a hole in the ground,"; mes "and then covered it again.^000000"; next; - switch(select("Dig Up the Spot:Cancel")) { + switch(select("Dig Up the Spot", "Cancel")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "There must be something"; @@ -3796,7 +3796,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "infused with art's essence~"; mes "So... How may I assist you?"; next; - switch(select("I want to use your Magic Dryer.:I want to be your student.:No, thanks.")) { + switch(select("I want to use your Magic Dryer.", "I want to be your student.", "No, thanks.")) { case 1: mes "[Dorian]"; mes "Magic Dryer? No, no, no."; @@ -3806,7 +3806,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "like that. What, pray tell,"; mes "do you need to dry?"; next; - switch(select("This Bond of Debt:My Hair:I'm just curious.")) { + switch(select("This Bond of Debt", "My Hair", "I'm just curious.")) { case 1: mes "[Dorian]"; mes "Mm? My masterpiece is far"; @@ -3856,7 +3856,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "Blah-blah--that's just"; mes "about it in a nutshell."; next; - switch(select("Zzz...:Oh, please!")) { + switch(select("Zzz...", "Oh, please!")) { case 1: mes "[Dorian]"; mes "You... You fell asleep?"; @@ -4150,7 +4150,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{ mes "I can't blame you since"; mes "they're a bit complicated."; next; - switch(select("Instructions:Cancel")) { + switch(select("Instructions", "Cancel")) { case 1: mes "[Dorian]"; mes "First, insert a new rough"; @@ -4292,7 +4292,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ next; while(1) { .@switch_sound = rand(1,4); - switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) { + switch(select("Check the Machine", "Replace the Engine", "Tighten the Screw", "Press a Switch")) { case 1: if (.@hit_status == 0) { mes "^3355FFThere's no power"; @@ -4398,7 +4398,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "Which switch do"; mes "you want to press?^000000"; next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + switch(select("Red Switch", "Blue Switch", "Yellow Switch", "Green Switch")) { default: mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; @@ -4450,7 +4450,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "Which switch will"; mes "you try now?^000000"; next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + switch(select("Red Switch", "Blue Switch", "Yellow Switch", "Green Switch")) { default: mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; @@ -4501,7 +4501,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "are a bit more stable now."; mes "Which switch will you try?^000000"; next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + switch(select("Red Switch", "Blue Switch", "Yellow Switch", "Green Switch")) { default: mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; @@ -4553,7 +4553,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{ mes "fairly strongly now. Which"; mes "switch will you try?^000000"; next; - switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) { + switch(select("Red Switch", "Blue Switch", "Yellow Switch", "Green Switch")) { default: mes "^3355FF*Whiz Whiz*^000000"; mes "^3355FF*Whiz Whiz*^000000"; @@ -4678,7 +4678,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "and there. Heh heh~!"; next; while(1) { - switch(select("How can I help you?:What'd you hear?:Bye!")) { + switch(select("How can I help you?", "What'd you hear?", "Bye!")) { case 1: mes "[Ibrahim]"; mes "I wanted to ask you about"; @@ -4709,7 +4709,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "it back, but I can understand"; mes "if you can't. You up for it?"; next; - switch(select("Sure, I'll help you.:No, sorry.")) { + switch(select("Sure, I'll help you.", "No, sorry.")) { case 1: mes "[Ibrahim]"; mes "Great! I knew it was"; @@ -4978,7 +4978,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "Cursed Jewels. You wouldn't"; mes "mind if I look at it, do you?"; next; - switch(select("No!:Sure, why not?")) { + switch(select("No!", "Sure, why not?")) { case 1: mes "[Ibrahim]"; mes "No? Well, I'm sure you"; @@ -5014,7 +5014,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{ mes "you planning to do with"; mes "the Unlucky Emerald?"; next; - switch(select("I'm going to sell it.:I'm going to study it.")) { + switch(select("I'm going to sell it.", "I'm going to study it.")) { case 1: mes "[Ibrahim]"; mes "Oh, you weren't going"; @@ -5186,7 +5186,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{ mes "a jewel? We only carry"; mes "the best. Hahahaha!"; next; - switch(select("What's the most popular jewel?:Do you know Diamond of Destruction?")) { + switch(select("What's the most popular jewel?", "Do you know Diamond of Destruction?")) { case 1: mes "[Jhonnita]"; mes "Ah, take a look at this"; @@ -5240,7 +5240,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{ mes "come to spend your life"; mes "savings on my jewels?"; next; - switch(select("Show me some jewels...:I have a rare emerald to sell...")) { + switch(select("Show me some jewels...", "I have a rare emerald to sell...")) { case 1: mes "[Jhonnita]"; mes "It couldn't hurt to"; @@ -5346,7 +5346,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{ mes "Go to another jewelry shop,"; mes "I don't feel like opening up."; next; - switch(select("What's wrong?:Diamond of Destruction?")) { + switch(select("What's wrong?", "Diamond of Destruction?")) { case 1: mes "[Kimeunbang]"; mes "I'm just disappointed."; @@ -5403,7 +5403,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{ mes "Oh, hello. Looks like"; mes "I'm back in business~"; next; - switch(select("I have a jewel to sell.:How are you?")) { + switch(select("I have a jewel to sell.", "How are you?")) { case 1: mes "[Kimeunbang]"; mes "Really? Alright, just"; @@ -5487,7 +5487,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{ mes "have to do something for"; mes "me first. We have a deal?"; next; - switch(select("Deal.:No, thanks.")) { + switch(select("Deal.", "No, thanks.")) { case 1: mes "[Leblo]"; mes "I've been suffering back"; @@ -5619,7 +5619,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{ mes "have any business"; mes "with me today?"; next; - switch(select("I have a jewel to sell.:No, not really.")) { + switch(select("I have a jewel to sell.", "No, not really.")) { case 1: mes "[Leblo]"; mes "Oh, yeah? Well then,"; @@ -5842,7 +5842,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ changequest 3112,3113; diamond_edq = 20; next; - switch(select("Will you go out with me?:Leblo's back medicine?")) { + switch(select("Will you go out with me?", "Leblo's back medicine?")) { case 1: if (Sex) { mes "[Wola]"; @@ -5931,7 +5931,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{ mes "earlier. Something about"; mes "needing medicine from me?"; next; - switch(select("Will you go out with me?:Leblo's back medicine?")) { + switch(select("Will you go out with me?", "Leblo's back medicine?")) { case 1: if (Sex == 1) { mes "^666666*Blush*^000000 But it's too"; @@ -6101,7 +6101,7 @@ in_rogue,366,46,3 script Rogue Investigator 4_M_ROGUE,{ mes "much, is it? We Rogues are"; mes "pretty bad... But not that bad."; next; - switch(select("Sounds good!:Never mind, I'll find it myself...")) { + switch(select("Sounds good!", "Never mind, I'll find it myself...")) { case 1: if (Zeny > 9999) { Zeny -= 10000; @@ -6179,7 +6179,7 @@ in_rogue,366,46,3 script Rogue Investigator 4_M_ROGUE,{ mes "we're together on this,"; mes "I'll just ask for 10,000 zeny."; next; - switch(select("Sounds good!:Forget it...")) { + switch(select("Sounds good!", "Forget it...")) { case 1: if (Zeny > 9999) { Zeny -= 10000; @@ -6520,7 +6520,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{ mes "Hello, Rune-Midgartian."; mes "What brings you here?"; next; - switch(select("National Wanted Notice:Z Gang:What crimes did Z Gang commit?")) { + switch(select("National Wanted Notice", "Z Gang", "What crimes did Z Gang commit?")) { case 1: mes "[Chief Officer]"; mes "Ah, were you interested"; @@ -6554,7 +6554,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{ mes "but I can divulge what"; mes "little I've heard."; next; - switch(select("Louis:Martha:Catfoii:Book of Forbidden Mystery?")) { + switch(select("Louis", "Martha", "Catfoii", "Book of Forbidden Mystery?")) { case 1: mes "[Chief Officer]"; mes "Louis Von Silokens was"; @@ -6715,7 +6715,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{ mes "I'm-I'm no good"; mes "to anybody anymore!"; next; - switch(select("Ask About Z Gang:The chief officer is worried about you.:Bye!")) { + switch(select("Ask About Z Gang", "The chief officer is worried about you.", "Bye!")) { case 1: mes "[Valdes]"; mes "That Z Gang..."; @@ -6897,7 +6897,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "then I'll do what I can to"; mes "help. What do you need?"; next; - switch(select("Ask About Z Gang:Valdes says, ''Hi.''")) { + switch(select("Ask About Z Gang", "Valdes says, ''Hi.''")) { case 1: mes "[Marybell]"; mes "The Z Gang again?"; @@ -7018,7 +7018,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{ mes "What did you want to ask me?"; next; while(1) { - switch(select("Z Gang's Goal:Z Gang's Recent Movements:Z Gang's Stronghold:Thanks for the tip!")) { + switch(select("Z Gang's Goal", "Z Gang's Recent Movements", "Z Gang's Stronghold", "Thanks for the tip!")) { case 1: mes "[Marybell]"; mes "Actually, I don't know"; @@ -7284,7 +7284,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "me? You're not here for what"; mes "I think you are... Are you?"; next; - switch(select("Are you the White Meteor?:I'm here to challenge you.")) { + switch(select("Are you the White Meteor?", "I'm here to challenge you.")) { case 1: mes "[Moonho Ahn]"; mes "It's been so long since"; @@ -7376,7 +7376,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "Are you ready to"; mes "play Coin Shake?"; next; - switch(select("Yes, let's play!:How does this game work again?")) { + switch(select("Yes, let's play!", "How does this game work again?")) { case 1: if (Zeny > 500) { Zeny -= 500; @@ -7457,7 +7457,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{ mes "(^666666What should I guess?^000000)"; next; .@amuro = rand(1,2); - if (select("Odd:Even") == 1) { + if (select("Odd", "Even") == 1) { if (.@amuro == 1) { ++.@number_false_2; mes "[Moonho Ahn]"; @@ -9292,7 +9292,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "life if you would just do me"; mes "this favor. Please..."; next; - switch(select("How may I help you?:Ignore Him")) { + switch(select("How may I help you?", "Ignore Him")) { case 1: mes "[" + strcharinfo(0) + "]"; mes "Okay, what can I do to help?"; @@ -9328,7 +9328,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "money, so that I can finally"; mes "go back home to Prontera?"; next; - switch(select("Why don't you just walk?:I can give you some money.")) { + switch(select("Why don't you just walk?", "I can give you some money.")) { case 1: mes "[Ragged Man]"; mes "What? You don't think that"; @@ -9430,7 +9430,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{ mes "to go back home, and I'll"; mes "tell you everything I know."; next; - switch(select("Give Money:Don't Give Money")) { + switch(select("Give Money", "Don't Give Money")) { case 1: mes "[Ragged Man]"; mes "Ah, good choice!"; @@ -9583,7 +9583,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "money, and you want to know"; mes "more, right? Let's cut a deal."; next; - switch(select("No, thanks.:What'd you have in mind?")) { + switch(select("No, thanks.", "What'd you have in mind?")) { case 1: mes "[Man]"; mes "No? Well..."; @@ -9641,7 +9641,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "You're reconsidering that"; mes "deal I had in mind, aren't you?"; next; - switch(select("No, not really.:I guess so.")) { + switch(select("No, not really.", "I guess so.")) { case 1: mes "[Man]"; mes "You sure? No one would"; @@ -9793,7 +9793,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{ mes "my clients gave to me."; next; while (1) { - switch(select("Who was going to help you?:Your clients gave you something?")) { + switch(select("Who was going to help you?", "Your clients gave you something?")) { case 1: mes "[Man]"; mes "Oh, yeah. The guys that"; @@ -10842,7 +10842,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{ mes "I'm guessing you needed"; mes "my help with something?"; next; - switch(select("Ask About the Jewel's Curse:Show Off Jewel")) { + switch(select("Ask About the Jewel's Curse", "Show Off Jewel")) { case 1: emotion e_heh; mes "[Archeologist]"; @@ -11030,7 +11030,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ mes "some reason, but I'll"; mes "admit that it's kind of nice."; next; - switch(select("Ask About Past Battles:Ask About Fallen Warrior")) { + switch(select("Ask About Past Battles", "Ask About Fallen Warrior")) { case 1: mes "[Retired Soldier]"; mes "Don't get me started."; @@ -11105,7 +11105,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ mes "I'm afraid I already told"; mes "you everything I know."; next; - switch(select("Sorry...:I met the warrior's spirit.")) { + switch(select("Sorry...", "I met the warrior's spirit.")) { case 1: mes "[Retired Soldier]"; mes "It's fine."; @@ -11133,7 +11133,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{ mes "this all up to a really good"; mes "learning experience."; next; - switch(select("I feel so sorry for him.:Do you believe the jewel is really cursed?")) { + switch(select("I feel so sorry for him.", "Do you believe the jewel is really cursed?")) { case 1: mes "[Retired Soldier]"; mes "Well..."; @@ -11419,7 +11419,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ jewel_nd = 27; next; while(1) { - if (select("You killed your comrades!:Do you remember your last moment?") == 1) { + if (select("You killed your comrades!", "Do you remember your last moment?") == 1) { mes "[The Wanderer]"; mes "Did I...? Ha. Haha!"; mes "adventurer, but that sounds"; @@ -11501,7 +11501,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{ mes "say to me this time?"; next; while(1) { - if (select("You killed your comrades!:Do you remember your last moment?") == 1) { + if (select("You killed your comrades!", "Do you remember your last moment?") == 1) { mes "[The Wanderer]"; mes "Did I...? Ha. Haha!"; mes "adventurer, but that sounds"; @@ -11682,7 +11682,7 @@ prontera,163,204,3 script Man from Morroc 4W_M_03,{ mes "fountain. It's much cooler"; mes "here than back in Morroc."; next; - switch(select("Nice day today, huh?:How's Morroc lately?")) { + switch(select("Nice day today, huh?", "How's Morroc lately?")) { case 1: mes "[Morroc Traveler]"; mes "Oh, yes. It's a wonderful"; @@ -11798,7 +11798,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{ mes "going on around the kingdom."; mes "How'd you know about that?"; next; - switch(select("I was just...:Can I help?")) { + switch(select("I was just...", "Can I help?")) { case 1: mes "[Guildsman]"; mes "Just what...?"; @@ -12153,7 +12153,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ mes "I hope you brought"; mes "the stuff..."; next; - switch(select("Give Items:I forgot what you need.")) { + switch(select("Give Items", "I forgot what you need.")) { case 1: if ((countitem(Pumpkin_Head) > 0) && (countitem(Horseshoe) > 0) && (countitem(Petite_DiablOfs_Horn) > 0) && (countitem(Golden_Hair) > 0) && (countitem(Transparent_Cloth) > 0)) { delitem Pumpkin_Head,1; @@ -12312,7 +12312,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ mes "locked up inside. You"; mes "bring the stuff?"; next; - switch(select("Give Items:I forgot what you need.")) { + switch(select("Give Items", "I forgot what you need.")) { case 1: if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) { delitem Pumpkin_Head,2; @@ -12373,7 +12373,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{ mes "Tower are safely locked"; mes "up in there. You do that yet?"; next; - switch(select("Give Items:I forgot what you need.")) { + switch(select("Give Items", "I forgot what you need.")) { case 1: if ((countitem(Pumpkin_Head) > 1) && (countitem(Horseshoe) > 2) && (countitem(Petite_DiablOfs_Horn) > 1) && (countitem(Golden_Hair) > 2) && (countitem(Transparent_Cloth) > 0)) { delitem Pumpkin_Head,2; @@ -12531,7 +12531,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "Let's see,"; mes "the note says..."; next; - switch(select("Cooperate with this adventurer.:......")) { + switch(select("Cooperate with this adventurer.", "......")) { case 1: mes "[Agent]"; mes "So... We're partners?"; @@ -12568,7 +12568,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{ mes "Let's see,"; mes "the note says..."; next; - switch(select("Cooperate with this adventurer.:......")) { + switch(select("Cooperate with this adventurer.", "......")) { case 1: mes "[Agent]"; mes "So... We're partners?"; @@ -12981,7 +12981,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "acknowledge my instructions."; mes "You got that! Loud and clear!"; next; - switch(select("Yes, Sir!:...")) { + switch(select("Yes, Sir!", "...")) { case 1: emotion e_dots; mes "[Agent]"; @@ -13042,7 +13042,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "the masks like"; mes "a good little soldier?"; next; - switch(select("Uh huh.:Yes, Sir!")) { + switch(select("Uh huh.", "Yes, Sir!")) { case 1: mes "[Agent]"; mes "Hey, remember our"; @@ -13105,7 +13105,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{ mes "Rogue world if you would."; emotion e_sob; next; - switch(select("Yes, sir!:I won't tell anyone.")) { + switch(select("Yes, sir!", "I won't tell anyone.")) { case 1: mes "[Agent]"; mes "Whoa! Whoa!"; |