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-rw-r--r--npc/quests/quests_nameless.txt578
1 files changed, 289 insertions, 289 deletions
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index 109a97f7e..55d689ec5 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -78,7 +78,7 @@ OnTouch:
mes "your arrival at ^6B8E23Prontera";
mes "Church^000000. Please visit him";
mes "as soon as you can.";
- set aru_monas,1;
+ aru_monas = 1;
setquest 17000;
close2;
hideonnpc "Agent#pc1";
@@ -132,7 +132,7 @@ cmd_in02,174,89,7 script Ordinary Man#pc1 4W_M_01,{
mes "want anyone else to";
mes "overhear us talking.";
close2;
- set aru_monas,3;
+ aru_monas = 3;
warp "cmd_in02",110,53;
end;
}
@@ -193,7 +193,7 @@ cmd_in02,111,52,3 script Ordinary Man#pc2 4W_M_01,{
mes "I'm prohibited from entering";
mes "Arunafeltz so I wasn't able";
mes "to investigate any further.";
- set aru_monas,4;
+ aru_monas = 4;
changequest 17001,17002;
close;
}
@@ -234,7 +234,7 @@ ra_in01,308,59,1 script Waiter#pc 4_M_RACHMAN2,{
mes "[Waiter]";
mes "Right this way.";
close2;
- set aru_monas,7;
+ aru_monas = 7;
switch(rand(1,4)) {
case 1: warp "ra_in01",303,43; end;
case 2: warp "ra_in01",304,43; end;
@@ -434,7 +434,7 @@ OnTouch:
mes "I've never tasted anything";
mes "like it! It's almost like";
mes "a dessert. God, it's good!";
- set aru_monas,8;
+ aru_monas = 8;
changequest 17003,17004;
if (Zeny > 3000) {
Zeny -= 3000;
@@ -471,7 +471,7 @@ ve_in,78,314,5 script Magistrate#Aru 4_M_DST_GRAND,{
mes "concern, but I'm really not";
mes "comfortable talking to complete";
mes "strangers about my problems.";
- set aru_monas,9;
+ aru_monas = 9;
changequest 17004,17005;
close;
}
@@ -515,7 +515,7 @@ ve_in,78,314,5 script Magistrate#Aru 4_M_DST_GRAND,{
mes "from a higher ranking officer.^000000";
mes "Oh, and you're prohibited";
mes "asking anyone else, so behave.";
- set aru_monas,11;
+ aru_monas = 11;
changequest 17006,17007;
close;
}
@@ -611,7 +611,7 @@ ve_in,78,314,5 script Magistrate#Aru 4_M_DST_GRAND,{
mes "we have to capture the";
mes "smugglers again? I don't";
mes "know what's going on...";
- set aru_monas,14;
+ aru_monas = 14;
changequest 17009,17010;
next;
mes "[Al Hamad]";
@@ -681,7 +681,7 @@ ve_in,81,296,3 script Soldier#Aru 4_M_DST_MASTER,{
mes "know if he was able to finish";
mes "interrogating the smugglers.";
mes "I'm not sure if he did since the smugglers were taken away.";
- set aru_monas,10;
+ aru_monas = 10;
changequest 17005,17006;
close;
}
@@ -723,7 +723,7 @@ ve_in,239,115,0 script Drunkard#Aru 4_M_DESERT,{
mes "Hah hah! He--*Hic*";
mes "He thought he saw a ^DBDB70ghost^000000!";
mes "Bwah hah hah! Oooog... Hey...";
- set aru_monas,15;
+ aru_monas = 15;
changequest 17010,17011;
next;
mes "["+strcharinfo(0)+"]";
@@ -834,7 +834,7 @@ ve_fild07,125,128,0 script Boat#Aru HIDDEN_NPC,{
mes "Hold on to something:";
mes "this will probably be";
mes "a pretty rocky ride...";
- set aru_monas,17;
+ aru_monas = 17;
changequest 17012,17013;
close2;
hideonnpc "Secret Agent#Aru";
@@ -902,7 +902,7 @@ ve_fild07,128,130,1 script Secret Agent#Aru 4W_M_01,{
mes "Hold on to something:";
mes "this will probably be";
mes "a pretty rocky ride...";
- set aru_monas,17;
+ aru_monas = 17;
changequest 17012,17013;
close2;
hideonnpc "Secret Agent#Aru";
@@ -1012,7 +1012,7 @@ nameless_i,127,207,0 script Dead Crow#Aru HIDDEN_NPC,{
mes "assails the back of your";
mes "head as you fall into";
mes "unconsciousness...^000000";
- set aru_monas,18;
+ aru_monas = 18;
close2;
warp "nameless_in",15,60;
end;
@@ -1093,7 +1093,7 @@ OnTouch:
mes "[" +strcharinfo(0)+ "]";
mes "I guess you'll have to go";
mes "right up to him and ask.";
- set aru_monas,19;
+ aru_monas = 19;
close;
}
}
@@ -1127,7 +1127,7 @@ OnTouch:
end;
OnMyMobDead:
- set @aru_monas_kill,1;
+ @aru_monas_kill = 1;
enablenpc "Out_from_Monastery";
end;
}
@@ -1137,7 +1137,7 @@ nameless_in,12,37,0 script Out_from_Monastery WARPNPC,1,1,{
OnTouch:
if (aru_monas == 19) {
- set aru_monas,20;
+ aru_monas = 20;
warp "nameless_n",168,252;
end;
}
@@ -1181,7 +1181,7 @@ OnTouch:
mes "like this. I'm going to wait";
mes "for you in the boat. Learn";
mes "what you need to learn, and then come back safe, "+strcharinfo(0)+".";
- set aru_monas,21;
+ aru_monas = 21;
changequest 17013,17014;
close2;
hideonnpc "Larjes#Monastery2";
@@ -1294,7 +1294,7 @@ nameless_n,259,218,3 script Larjes#Boat1 4W_M_01,{
mes "Anyway, we better get";
mes "going... This is huge!";
delitem 7726,1; //Token_Of_King
- set aru_monas,25;
+ aru_monas = 25;
changequest 17016,17017;
getexp (checkre(3))?100000:1000000,0;
close;
@@ -1341,7 +1341,7 @@ abbey02,224,70,0 script Books#Mona1 HIDDEN_NPC,{
mes "these old, moldy books.^000000";
next;
if(select("Examine Book:Ignore")==1) {
- set aru_monas,22;
+ aru_monas = 22;
changequest 17014,17015;
getitem 7755,1; // Reasearch_Note
readbook 7755,1;
@@ -1390,7 +1390,7 @@ abbey03,232,233,4 script Man#King 4_M_TRISTAN,{
mes "^3355FFAs you touch him, the";
mes "man suddenly jumps";
mes "up with a crazed yowl.^000000";
- set aru_monas,23;
+ aru_monas = 23;
monster "abbey03",232,232,"Dead King",1875,1,"Man#King::OnMyMobDead";
initnpctimer;
hideonnpc "Man#King";
@@ -1439,7 +1439,7 @@ abbey03,232,232,4 script Dead Man#King 4_M_TRISTAN,{
mes "This medal...";
mes "This means that";
mes "this man is...!";
- set aru_monas,24;
+ aru_monas = 24;
getitem 7726,1; //Token_of_King
changequest 17015,17016;
hideonnpc "Dead Man#King";
@@ -1499,21 +1499,21 @@ sec_in02,15,15,4 script boss::boss_aru_monas 1_M_SIGNMONK,{
close;
case 2:
input .@input,0,1000;
- set aru_monas, .@input;
+ aru_monas = .@input;
mes " ";
mes ""+aru_monas;
close;
case 3:
input .@input,0,1000;
- set prt_curse, .@input;
+ prt_curse = .@input;
mes " ";
mes ""+prt_curse;
close;
case 4:
- set prt_curse,61;
- set ra_tem_q,12; //TODO: Doesn't match Athena's current script.
- set rachel_camel,25;
- set lost_boy,0;
+ prt_curse = 61;
+ ra_tem_q = 12; //TODO: Doesn't match Athena's current script.
+ rachel_camel = 25;
+ lost_boy = 0;
close;
}
}
@@ -1641,7 +1641,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "position. I'm sorry. Please";
mes "come back and tell me if";
mes "you learn anything there.";
- set aru_monas,13;
+ aru_monas = 13;
changequest 17008,17009;
next;
mes "[Niren]";
@@ -1709,7 +1709,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "to handle it if another threat";
mes "comes from that place.";
delitem 7755,1; //Research_Note
- set aru_monas,26;
+ aru_monas = 26;
completequest 17017;
getexp (checkre(3))?50000:500000,0;
close2;
@@ -1798,7 +1798,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "Priestess Niren's mind.";
mes "For now, you'd better talk";
mes "to High Priest Zhed.^000000";
- set aru_em,11;
+ aru_em = 11;
changequest 2132,2133;
close2;
}
@@ -1863,7 +1863,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "Would you give me some";
mes "time to myself? I'll let you";
mes "know once I've made a decision.";
- set aru_em,14;
+ aru_em = 14;
close2;
}
else if (aru_em == 14) {
@@ -1949,7 +1949,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "Sure thing. You";
mes "can count on me!";
emotion e_no1,1;
- set aru_em,15;
+ aru_em = 15;
changequest 2134,2135;
close2;
}
@@ -2062,7 +2062,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "a girl named Ishmael in a";
mes "village in North Rachel.";
mes "I hope she'll help us...";
- set aru_em,17;
+ aru_em = 17;
getitem 7343,1; //File02
changequest 2136,2137;
close2;
@@ -2132,7 +2132,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "Priest Vildt realizes";
mes "what we are doing.";
delitem 7343,1; //File02
- set aru_em,20;
+ aru_em = 20;
changequest 2139,2140;
close2;
}
@@ -2183,7 +2183,7 @@ ra_temple,165,57,5 script Niren#ss 4_F_MADAME,{
mes "that it's the first time";
mes "that you've seen that";
mes "expression on her face.^000000";
- set aru_em,23;
+ aru_em = 23;
getexp (checkre(3))?100000:1000000,0;
changequest 2141,2142;
close2;
@@ -2304,7 +2304,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{
mes "near the pond in the middle";
mes "of Morroc? Before I leave,";
mes "I want to taste that drink...";
- set aru_em,1;
+ aru_em = 1;
setquest 2129;
close;
}
@@ -2402,7 +2402,7 @@ moc_ruins,77,167,4 script Foreign Merchant#aru1 4_M_MASKMAN,5,5,{
mes "Now why don't you";
mes "speak to him now?";
mes "Good luck!";
- set aru_em,8;
+ aru_em = 8;
changequest 2130,2131;
close;
case 2:
@@ -2449,7 +2449,7 @@ OnTouch:
moc_ruins,86,149,0 script #ForeignMerchant1 -1,3,3,{
OnTouch:
if (aru_em == 4) {
- set aru_em,5;
+ aru_em = 5;
}
end;
}
@@ -2457,15 +2457,15 @@ OnTouch:
moc_ruins,88,136,0 script #ForeignMerchant2 -1,3,3,{
OnTouch:
if (aru_em == 1) {
- set aru_em,2;
+ aru_em = 2;
}
else if (aru_em == 5) {
- set .@nawara,rand(1,10);
+ .@nawara = rand(1,10);
if (.@nawara < 5) {
hideoffnpc "Foreign Merchant#aru2";
}
else {
- set aru_em,2;
+ aru_em = 2;
}
}
end;
@@ -2474,7 +2474,7 @@ OnTouch:
moc_ruins,106,133,0 script #ForeignMerchant3 -1,3,3,{
OnTouch:
if (aru_em == 2) {
- set aru_em,3;
+ aru_em = 3;
}
end;
}
@@ -2482,7 +2482,7 @@ OnTouch:
moc_ruins,115,147,0 script #ForeignMerchant4 -1,3,3,{
OnTouch:
if (aru_em == 3) {
- set aru_em,4;
+ aru_em = 4;
}
end;
}
@@ -2552,7 +2552,7 @@ moc_ruins,101,133,7 script Foreign Merchant#aru2 4_M_MIDDLE,{
mes "of the famous fruit wine";
mes "from the old man. That";
mes "guy's pretty nice!^000000";
- set aru_em,7;
+ aru_em = 7;
hideonnpc "Foreign Merchant#aru2";
changequest 2129,2130;
close;
@@ -2633,7 +2633,7 @@ ra_temin,103,151,7 script Female Follower#em 4_F_MASK,{
mes "be best if you catch her";
mes "before she's surrounded";
mes "by Freya's followers.";
- set aru_em,10;
+ aru_em = 10;
close;
}
else if (aru_em == 10) {
@@ -2743,7 +2743,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
mes "High Priestess Niren...";
mes "I can't let her down after";
mes "she's been so good to us...";
- set aru_em,18;
+ aru_em = 18;
delitem 7343,1; //File02
changequest 2137,2138;
close;
@@ -2831,7 +2831,7 @@ ra_fild03,139,355,5 script Ishmael#em 4_F_CHILD,{
mes "written approval for";
mes "vacation from Ishmael.^000000";
delitem 725,1; //Red_Jewel
- set aru_em,19;
+ aru_em = 19;
getitem 7343,1; //File02
changequest 2138,2139;
close;
@@ -3142,7 +3142,7 @@ OnTouch:
mes "for you, and you feel a strong";
mes "aura of warmth and kindness";
mes "permeate your entire being.^000000";
- set aru_em,22;
+ aru_em = 22;
changequest 2140,2141;
close2;
warp "rachel",142,136;
@@ -3239,7 +3239,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "asking you for help,";
mes "but you don't look like";
mes "you could handle it. Sorry.";
- set diamond_edq,3;
+ diamond_edq = 3;
close;
}
else {
@@ -3297,7 +3297,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "to repay you. Please";
mes "help me if you can!";
setquest 3100;
- set diamond_edq,1;
+ diamond_edq = 1;
close;
case 2:
mes "[Muff]";
@@ -3399,7 +3399,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "of debt to get my collateral";
mes "back from that Belder.";
setquest 3100;
- set diamond_edq,1;
+ diamond_edq = 1;
close;
case 2:
mes "[Muff]";
@@ -3481,7 +3481,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "debt. I'll be waiting for";
mes "you right here, okay?";
changequest 3102,3103;
- set diamond_edq,6;
+ diamond_edq = 6;
close;
case 2:
mes "[Muff]";
@@ -3491,7 +3491,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "I'm sure you've got other";
mes "problems. If you change your";
mes "mind, though, just come back.";
- set diamond_edq,5;
+ diamond_edq = 5;
close;
}
}
@@ -3513,7 +3513,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "debt. I'll be waiting for";
mes "you right here, okay?";
changequest 3102,3103;
- set diamond_edq,6;
+ diamond_edq = 6;
close;
case 2:
mes "[Muff]";
@@ -3551,7 +3551,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "Here, please take these as";
mes "a meager reward for your help.";
completequest 3109;
- set diamond_edq,14;
+ diamond_edq = 14;
getitem 603,1; //Old_Blue_Box
getitem 608,4; //Seed_Of_Yggdrasil
next;
@@ -3571,7 +3571,7 @@ comodo,224,187,3 script Muff 4_M_04,{
mes "You'd better go back";
mes "to Dorian... Hopefully";
mes "you left it with him!";
- set diamond_edq,10;
+ diamond_edq = 10;
close;
}
if (diamond_edq > 13) {
@@ -3731,7 +3731,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "I dropped it! I have to";
mes "try to dig it up again...";
changequest 3100,3101;
- set diamond_edq,2;
+ diamond_edq = 2;
close;
case 2:
mes "[" + strcharinfo(0) + "]";
@@ -3756,7 +3756,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "I can for now. I should";
mes "bring this back to Muff.";
changequest 3101,3102;
- set diamond_edq,4;
+ diamond_edq = 4;
close;
}
if (diamond_edq > 3) {
@@ -3922,7 +3922,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "repair the Mystic";
mes "Dryer de Elegance.";
changequest 3103,3104;
- set diamond_edq,9;
+ diamond_edq = 9;
close;
}
else {
@@ -3942,7 +3942,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "Ah! This wound! It's so...";
mes "Alas! It's too emotional!";
mes "I am seriously hurt!";
- set diamond_edq,7;
+ diamond_edq = 7;
//PushPC 4 3
close;
}
@@ -3955,7 +3955,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "Your comment offends me!";
mes "I'm no mere engineer...";
mes "I'm a true virtuoso!";
- set diamond_edq,7;
+ diamond_edq = 7;
//PushPC 4 3
close;
case 3:
@@ -4053,7 +4053,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "and don't insult my pride";
mes "again. When you are ready,";
mes "please come talk to me.";
- set diamond_edq,6;
+ diamond_edq = 6;
close;
}
if (diamond_edq) == 9 {
@@ -4077,7 +4077,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
delitem 723,2; //Cardinal_Jewel
delitem 716,5; //Red_Gemstone
changequest 3104,3105;
- set diamond_edq,10;
+ diamond_edq = 10;
mes "[Dorian]";
mes "I expect you to fail";
mes "a few times, but the";
@@ -4222,7 +4222,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "I didn't really design it for the^FFFFFF ^000000 common user in mind. Well,";
mes "why don't you try it again?";
erasequest 3106;
- set diamond_edq,10;
+ diamond_edq = 10;
close;
}
if (diamond_edq) == 12 {
@@ -4241,7 +4241,7 @@ cmd_fild01,55,160,0 script Heap of Earth CLEAR_NPC,{
mes "switch. Simple, yes?";
erasequest 3106;
changequest 3105,3108;
- set diamond_edq,13;
+ diamond_edq = 13;
next;
mes "[Dorian]";
mes "Well, I'm afraid my";
@@ -4294,13 +4294,13 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
close;
}
if (diamond_edq) == 10 {
- set .@bolt_rand,rand(2,5);
+ .@bolt_rand = rand(2,5);
mes "^3355FFThis must be Dorian's";
mes "Mystic Dryer de Elegance.";
mes "What do you want to do?^000000";
next;
while(1) {
- set .@switch_sound,rand(1,4);
+ .@switch_sound = rand(1,4);
switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) {
case 1:
if (.@hit_status == 0) {
@@ -4318,7 +4318,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "It clicks into place";
mes "inside the engine core.^000000";
next;
- set .@engine,.@engine+1;
+ ++.@engine;
}
else if (engine > 0) {
mes "^3355FFThe ruby in the";
@@ -4338,14 +4338,14 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "^3355FF*Krrrr-Krrrrr*^000000";
mes "^3355FF*Krrrr-Krrrrr*^000000";
next;
- set .@bolt,.@bolt+1;
+ ++.@bolt;
}
else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) {
mes "^3355FF*Krrrr-Krrrrr*^000000";
mes "^0000FF*Click*^000000";
next;
- set .@bolt,.@bolt+1;
- set .@bolt_suc,.@bolt_suc+1;
+ ++.@bolt;
+ ++.@bolt_suc;
}
else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) {
mes "^3355FF*Krrrr-Krrrrr*^000000";
@@ -4357,7 +4357,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "You should go back";
mes "to Dorian for help.^000000";
setquest 3106;
- set diamond_edq,11;
+ diamond_edq = 11;
close;
}
else {
@@ -4395,7 +4395,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "first so that you can";
mes "use this machine.^000000";
setquest 3107;
- set diamond_edq,12;
+ diamond_edq = 12;
close;
}
else if ((.@engine == 1) && (.@bolt_suc == 1)) {
@@ -4419,7 +4419,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "stop. That was the wrong";
mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
setquest 3106;
- set diamond_edq,11;
+ diamond_edq = 11;
close;
case 1:
if (.@red >= 0) {
@@ -4432,7 +4432,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "It looks like you";
mes "chose the right switch.^000000";
next;
- set .@red,.@red+1;
+ ++.@red;
}
else {
mes "^3355FF*Whiz Whiz*^000000";
@@ -4445,7 +4445,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "stop. That was the wrong";
mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
setquest 3106;
- set diamond_edq,11;
+ diamond_edq = 11;
close;
}
break;
@@ -4471,7 +4471,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "stop. That was the wrong";
mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
setquest 3106;
- set diamond_edq,11;
+ diamond_edq = 11;
close;
case 2:
if (.@blue >= 0) {
@@ -4484,7 +4484,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "It looks like you";
mes "chose the right switch.^000000";
next;
- set .@blue,.@blue+1;
+ ++.@blue;
}
else {
mes "^3355FF*Whiz Whiz*^000000";
@@ -4497,7 +4497,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "stop. That was the wrong";
mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
setquest 3106;
- set diamond_edq,11;
+ diamond_edq = 11;
close;
}
break;
@@ -4522,7 +4522,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "stop. That was the wrong";
mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
setquest 3106;
- set diamond_edq,11;
+ diamond_edq = 11;
close;
case 3:
if (.@yellow >= 0) {
@@ -4535,7 +4535,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "It looks like you";
mes "chose the right switch.^000000";
next;
- set .@yellow,.@yellow+1;
+ ++.@yellow;
}
else {
mes "^3355FF*Whiz Whiz*^000000";
@@ -4548,7 +4548,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "stop. That was the wrong";
mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
setquest 3106;
- set diamond_edq,11;
+ diamond_edq = 11;
close;
}
break;
@@ -4574,7 +4574,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "stop. That was the wrong";
mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
setquest 3106;
- set diamond_edq,11;
+ diamond_edq = 11;
close;
case 4:
if (.@green >= 0) {
@@ -4587,7 +4587,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "It looks like you";
mes "chose the right switch.^000000";
next;
- set .@green,.@green+1;
+ ++.@green;
}
else {
mes "^3355FF*Whiz Whiz*^000000";
@@ -4600,7 +4600,7 @@ izlude_in,113,66,0 script Strange Machine HIDDEN_NPC,{
mes "stop. That was the wrong";
mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
setquest 3106;
- set diamond_edq,11;
+ diamond_edq = 11;
close;
}
break;
@@ -4765,7 +4765,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "here. I hope you come";
mes "back with some good news.";
setquest 3110;
- set diamond_edq,15;
+ diamond_edq = 15;
close;
case 2:
mes "[Ibrahim]";
@@ -4964,7 +4964,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "it's enough for what you";
mes "did, but I hope you like it.";
completequest 3118;
- set diamond_edq,26;
+ diamond_edq = 26;
getitem 732,2; //Crystal_Jewel__
getitem 603,1; //Old_Blue_Box
next;
@@ -5041,7 +5041,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "dimaond. Why don't you ask";
mes "them if they'll buy that";
mes "Unlucky Emerald from you?";
- set jewel_nd,1;
+ jewel_nd = 1;
close;
case 2:
mes "[Ibrahim]";
@@ -5059,7 +5059,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "I highly recommend consulting";
mes "him since he's been invaluable";
mes "in my own jewel research.";
- set jewel_nd,10;
+ jewel_nd = 10;
close;
}
}
@@ -5140,7 +5140,7 @@ moc_ruins,152,147,5 script Ibrahim 4_M_JOB_HUNTER,3,3,{
mes "him a message ahead of";
mes "time so that he'll know to";
mes "expect your arrival, okay?";
- set jewel_nd,9;
+ jewel_nd = 9;
close;
}
else if ((jewel_nd == 9) || (jewel_nd == 10)) {
@@ -5304,7 +5304,7 @@ alberta,102,80,3 script Jhonnita 4_M_04,{
mes "shop! Go... Go to Payon";
mes "and talk to Kimeunbang!";
mes "Y-yeah, and don't come back!";
- set jewel_nd,2;
+ jewel_nd = 2;
close;
}
else {
@@ -5388,7 +5388,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{
mes "jewelers are as greedy";
mes "as you think we are. Heh.";
getitem 722,1; //Scarlet_Jewel
- set diamond_edq,16;
+ diamond_edq = 16;
close;
case 2:
mes "[Kimeunbang]";
@@ -5431,7 +5431,7 @@ payon,69,65,5 script Kimeunbang 4_M_ORIENT02,{
mes "It's... It's too big of";
mes "a risk. The rumors I keep";
mes "hearing, they're just horrible.";
- set jewel_nd,2;
+ jewel_nd = 2;
close;
}
else {
@@ -5522,7 +5522,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{
mes "I hope. Anyway, her name is";
mes "^0000FFWola^000000, and she's in Payon.";
changequest 3110,3111;
- set diamond_edq,17;
+ diamond_edq = 17;
close;
case 2:
mes "[Leblo]";
@@ -5599,7 +5599,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{
mes "Pretty useful info, huh?";
mes "Take care, my friend.";
changequest 3114,3115;
- set diamond_edq,22;
+ diamond_edq = 22;
close;
}
if (diamond_edq == 22) {
@@ -5644,7 +5644,7 @@ geffen,128,153,3 script Leblo 4_M_ALCHE_D,{
mes "break it to you, but I hear";
mes "that thing has an awful curse.";
mes "See what you can do about that!";
- set jewel_nd,2;
+ jewel_nd = 2;
close;
}
else {
@@ -5795,7 +5795,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "["+ strcharinfo(0) +"]";
mes "You... You got it.";
changequest 3111,3112;
- set diamond_edq,19;
+ diamond_edq = 19;
close;
}
if (diamond_edq == 19) {
@@ -5850,7 +5850,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "forgot about that for a while.";
mes "What did you say exactly?";
changequest 3112,3113;
- set diamond_edq,20;
+ diamond_edq = 20;
next;
switch(select("Will you go out with me?:Leblo's back medicine?")) {
case 1:
@@ -5916,7 +5916,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "to get back to work: please";
mes "take care of yourself!";
changequest 3113,3114;
- set diamond_edq,21;
+ diamond_edq = 21;
close;
}
}
@@ -6004,7 +6004,7 @@ payon_in03,167,149,3 script Wola 1_F_ORIENT_01,2,2,{
mes "to get back to work: please";
mes "take care of yourself!";
changequest 3113,3114;
- set diamond_edq,21;
+ diamond_edq = 21;
close;
}
}
@@ -6028,7 +6028,7 @@ OnTouch:
mes "Oh, how can this be";
mes "happening? What ";
mes "should I do?";
- set diamond_edq,18;
+ diamond_edq = 18;
close;
}
end;
@@ -6129,7 +6129,7 @@ in_rogue,366,46,3 script Rogue Investigator 4_M_ROGUE,{
mes "find anything there, but";
mes "you can go check it out. ";
changequest 3115,3116;
- set diamond_edq,23;
+ diamond_edq = 23;
close;
}
else {
@@ -6201,7 +6201,7 @@ in_rogue,366,46,3 script Rogue Investigator 4_M_ROGUE,{
mes "Comodo where I doubt you'll";
mes "find anything. But who knows? ";
changequest 3115,3116;
- set diamond_edq,23;
+ diamond_edq = 23;
close;
}
else {
@@ -6312,7 +6312,7 @@ cmd_in02,69,188,1 script Small Safe CLEAR_NPC,{
mes "return this big diamond";
mes "to Ibrahim as soon as I can.";
changequest 3117,3118;
- set diamond_edq,25;
+ diamond_edq = 25;
close;
}
if ((diamond_edq < 22) && (diamond_edq > 24)) {
@@ -6372,7 +6372,7 @@ cmd_in02,80,189,0 script Odd Switch#Switch2 CLEAR_NPC,{
mes "^3355FF*Click Click*^000000";
next;
changequest 3116,3117;
- set diamond_edq,24;
+ diamond_edq = 24;
mes "[" + strcharinfo(0) + "]";
mes "That sound...!";
mes "Something happened,";
@@ -6418,7 +6418,7 @@ prontera,150,326,0 script Wanted Notice#edq HIDDEN_NPC,{
mes "of Forbidden Mystery, one";
mes "of the kingdom's treasures.";
setquest 3119;
- set zdan_edq,1;
+ zdan_edq = 1;
close;
}
else if (zdan_edq > 18) {
@@ -6512,7 +6512,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{
mes "Martha, and Catfoii a.k.a.";
mes "Catfoii must be captured!";
changequest 3119,3120;
- set zdan_edq,2;
+ zdan_edq = 2;
close;
}
if ((zdan_edq == 1) && (BaseLevel < 70)) {
@@ -6686,7 +6686,7 @@ prontera,148,326,3 script Chief Officer#edq 4_M_JOB_KNIGHT2,{
mes "of Rune-Midgarts history.";
mes "Congratulations! ";
completequest 3134;
- set zdan_edq,19;
+ zdan_edq = 19;
getexp (checkre(3))?100000:1000000,0;
close;
}
@@ -6750,7 +6750,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{
mes "I'll tell you want you really";
mes "wanna know. Heh heh~ ^666666*Hic!*^000000";
changequest 3120,3121;
- set zdan_edq,3;
+ zdan_edq = 3;
close;
case 2:
mes "[Valdes]";
@@ -6840,7 +6840,7 @@ prt_in,168,18,1 script Valdes 1_M_YOUNGKNIGHT,2,2,{
mes "^666666*Sigh*^000000 I think I'll go rest";
mes "a bit now. Good luck!";
changequest 3121,3122;
- set zdan_edq,4;
+ zdan_edq = 4;
close;
}
else {
@@ -6934,7 +6934,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "investigating the Z Gang for";
mes "the Rogue Guild and Valdes.";
changequest 3122,3123;
- set zdan_edq,5;
+ zdan_edq = 5;
break;
case 2:
mes "[Marybell]";
@@ -6997,7 +6997,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "on your arm... You really";
mes "beat him? How the hell--?";
next;
- set zdan_edq,8;
+ zdan_edq = 8;
mes "[Marybell]";
mes "Wait, lemme check";
mes "and make sure. Yeap.";
@@ -7046,7 +7046,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "but I don't think they're";
mes "that... Calculating.";
next;
- set .@a,.@a+1;
+ ++.@a;
break;
case 2:
mes "[Marybell]";
@@ -7057,7 +7057,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "like diamonds, rubies,";
mes "emeralds. Not sure why...";
next;
- set .@b,.@b+1;
+ ++.@b;
break;
case 3:
mes "[Marybell]";
@@ -7084,7 +7084,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "on where the Z Gang is";
mes "hiding. Worth a shot, yeah?";
next;
- set .@c,.@c+1;
+ ++.@c;
break;
case 4:
if ((.@a > 0) && (.@b > 0) && (.@c > 0)) {
@@ -7102,7 +7102,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "luck finding those Z Gang";
mes "guys. And take care!";
changequest 3125,3126;
- set zdan_edq,9;
+ zdan_edq = 9;
close;
}
else {
@@ -7184,7 +7184,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "Would you talk to Gooho";
mes "Ahn and see what he found?";
changequest 3128,3129;
- set zdan_edq,12;
+ zdan_edq = 12;
close;
}
if ((zdan_edq > 11) && (zdan_edq < 14)) {
@@ -7228,7 +7228,7 @@ in_rogue,359,116,3 script Marybell 4_F_ROGUE,{
mes "whoever finds 'em first gets";
mes "dibs on beating them up!";
changequest 3131,3132;
- set zdan_edq,15;
+ zdan_edq = 15;
close;
}
if ((zdan_edq > 14) && (zdan_edq < 18)) {
@@ -7378,7 +7378,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "game? When you return,";
mes "we'll be ready to play~";
changequest 3123,3124;
- set zdan_edq,6;
+ zdan_edq = 6;
close;
}
}
@@ -7400,10 +7400,10 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "Odd or Even?";
next;
while(1) {
- set .@number,rand(1,2);
+ .@number = rand(1,2);
input .@input$;
if (((.@input$ == "Odd") && (.@number == 1)) || ((.@input$ == "Even") && (.@number == 2))) {
- set .@number_right,.@number_right+1;
+ ++.@number_right;
mes "[Moonho Ahn]";
mes "^0000ff"+.@input$+"^000000?";
mes "Okay, you won.";
@@ -7416,7 +7416,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
}
}
else if (((.@input$ == "Odd") && (.@number == 2)) || ((.@input$ == "Even") && (.@number == 1))) {
- set .@number_false,.@number_false+1;
+ ++.@number_false;
mes "[Moonho Ahn]";
mes "Well, it's ^0000FFEven^000000.";
mes "I won.";
@@ -7434,7 +7434,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "However, the game has";
mes "just started. The next";
mes "round will be mine~";
- set .@win,.@win+1;
+ ++.@win;
next;
break;
}
@@ -7444,7 +7444,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "this round. I guess";
mes "my gambling skills";
mes "haven't left me yet~";
- set .@lose,.@lose+1;
+ ++.@lose;
next;
break;
}
@@ -7467,10 +7467,10 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "["+ strcharinfo(0) +"]";
mes "(^666666What should I guess?^000000)";
next;
- set .@amuro,rand(1,2);
+ .@amuro = rand(1,2);
if (select("Odd:Even") == 1) {
if (.@amuro == 1) {
- set .@number_false_2,.@number_false_2+1;
+ ++.@number_false_2;
mes "[Moonho Ahn]";
mes "Let's see...";
mes "It's ^0000FFOdd^000000, isn't it?";
@@ -7481,7 +7481,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
next;
}
else if (.@amuro == 2) {
- set .@number_right_2,.@number_right_2+1;
+ ++.@number_right_2;
mes "[Moonho Ahn]";
mes "Let's see...";
mes "It's Even, isn't it?";
@@ -7492,7 +7492,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
next;
}
if (.@number_right_2 == 2) {
- set .@win,.@win+1;
+ ++.@win;
mes "[Moonho Ahn]";
mes "Nice job. I didn't";
mes "expect for you to";
@@ -7502,7 +7502,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
break;
}
else if (.@number_false_2 == 2) {
- set .@lose,.@lose+1;
+ ++.@lose;
mes "[Moonho Ahn]";
mes "Hahaha! I'm sorry, but";
mes "I won. I guess I still got it!";
@@ -7512,7 +7512,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
}
else {
if (.@amuro == 1) {
- set .@number_right_2,.@number_right_2+1;
+ ++.@number_right_2;
mes "[Moonho Ahn]";
mes "Let's see...";
mes "It's odd, isn't it?";
@@ -7523,7 +7523,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
next;
}
else if (.@amuro == 2) {
- set .@number_false_2,.@number_false_2+1;
+ ++.@number_false_2;
mes "[Moonho Ahn]";
mes "Let's see...";
mes "It's ^0000FFEven^000000, isn't it?";
@@ -7534,7 +7534,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
next;
}
if (.@number_right_2 == 2) {
- set .@win,.@win+1;
+ ++.@win;
mes "[Moonho Ahn]";
mes "Nice job. I didn't";
mes "expect for you to";
@@ -7544,7 +7544,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
break;
}
else if (.@number_false_2 == 2) {
- set .@lose,.@lose+1;
+ ++.@lose;
mes "[Moonho Ahn]";
mes "Hahaha! I'm sorry, but";
mes "I won. I guess I still got it!";
@@ -7601,7 +7601,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "played with a worthy";
mes "opponent. Thank you~";
changequest 3124,3125;
- set zdan_edq,7;
+ zdan_edq = 7;
close;
}
else if (.@lose == 2) {
@@ -7639,10 +7639,10 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "Odd or Even?^000000";
next;
while(1) {
- set .@number,rand(1,2);
+ .@number = rand(1,2);
input .@input$;
if (((.@input$ == "Odd") && (.@number == 1)) || ((.@input$ == "Even") && (.@number == 2))) {
- set .@number_right_3,.@number_right_3+1;
+ ++.@number_right_3;
mes "[Moonho Ahn]";
mes "^0000FF"+.@input$+"^000000?";
mes "Okay, you won.";
@@ -7655,7 +7655,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
}
}
else if (((.@input$ == "Odd") && (.@number == 2)) || ((.@input$ == "Even") && (.@number == 1))) {
- set .@number_false_3,.@number_false_3+1;
+ ++.@number_false_3;
mes "[Moonho Ahn]";
mes "Well, it's ^0000FF"+.@input$+"^000000.";
mes "Looks like I won.";
@@ -7670,7 +7670,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
if (.@number_right_3 == 2) {
mes "[Moonho Ahn]";
mes "Oh... You won...";
- set .@win,.@win+1;
+ ++.@win;
next;
break;
}
@@ -7678,7 +7678,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "[Moonho Ahn]";
mes "Hahaha! I'm sorry, but";
mes "I won. I guess I still got it!";
- set .@lose,.@lose+1;
+ ++.@lose;
next;
break;
}
@@ -7738,7 +7738,7 @@ payon,244,62,3 script Moonho Ahn 4_M_HUGRANFA,{
mes "played with a worthy";
mes "opponent. Thank you~";
changequest 3124,3125;
- set zdan_edq,7;
+ zdan_edq = 7;
close;
}
else if (.@lose == 2) {
@@ -7891,7 +7891,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{
mes "to decrypt the rest of";
mes "this secret Z Gang letter.";
changequest 3129,3130;
- set zdan_edq,13;
+ zdan_edq = 13;
close;
}
}
@@ -7994,7 +7994,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{
mes "^0000ffAynoen hwo sspotp uys^000000";
mes "^0000ffwlil eb kckide on htier ssa!^000000";
changequest 3130,3131;
- set zdan_edq,14;
+ zdan_edq = 14;
close;
}
else {
@@ -8046,7 +8046,7 @@ payon,192,176,3 script Gooho Ahn 4_M_KHKYEL,{
moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
if ((zdan_edq == 9) && ($@zdan == 0)) {
- set $@zdan,1;
+ $@zdan = 1;
initnpctimer;
mes "[????]";
mes "I know you've";
@@ -8063,7 +8063,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "Run awaaaaay!";
hideoffnpc "Suspicious Man#2";
hideonnpc "Suspicious Man#1";
- set $@zdan,0;
+ $@zdan = 0;
stopnpctimer;
next;
mes "[" + strcharinfo(0) + "]";
@@ -8087,7 +8087,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "He can't have gotten too far:";
mes "I have a chance to catch him!";
changequest 3126,3127;
- set zdan_edq,10;
+ zdan_edq = 10;
close;
}
if ((zdan_edq == 9) && ($@zdan > 0)) {
@@ -8114,7 +8114,7 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
close;
}
if ((zdan_edq == 10) && ($@zdan == 0 )) {
- set $@zdan,1;
+ $@zdan = 1;
initnpctimer;
mes "[????]";
mes "Eeek...!";
@@ -8200,8 +8200,8 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
mes "Marybell, and see if she's";
mes "learned any new information.";
changequest 3127,3128;
- set zdan_edq,11;
- set $@zdan,0;
+ zdan_edq = 11;
+ $@zdan = 0;
stopnpctimer;
close;
}
@@ -8238,12 +8238,12 @@ moc_ruins,90,67,3 script Suspicious Man#1 4W_M_03,2,2,{
close;
OnTimer30000:
- set $@zdan,0;
+ $@zdan = 0;
end;
OnTouch:
if ((zdan_edq == 9) && ($@zdan == 0)) {
- set $@zdan,1;
+ $@zdan = 1;
initnpctimer;
mes "[????]";
mes "I know you've";
@@ -8260,7 +8260,7 @@ OnTouch:
mes "Run awaaaaay!";
hideoffnpc "Suspicious Man#2";
hideonnpc "Suspicious Man#1";
- set $@zdan,0;
+ $@zdan = 0;
stopnpctimer;
next;
mes "[" + strcharinfo(0) + "] ";
@@ -8284,7 +8284,7 @@ OnTouch:
mes "He can't have gotten too far:";
mes "I have a chance to catch him!";
changequest 3126,3127;
- set zdan_edq,10;
+ zdan_edq = 10;
close;
}
end;
@@ -8293,7 +8293,7 @@ OnTouch:
//Incorrect position.
moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
if ((zdan_edq == 9) && ($@zdan == 0)) {
- set $@zdan,1;
+ $@zdan = 1;
initnpctimer;
mes "[????]";
mes "I know you've";
@@ -8310,7 +8310,7 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "Run awaaaaay!";
hideoffnpc "Suspicious Man#1";
hideonnpc "Suspicious Man#2";
- set $@zdan,0;
+ $@zdan = 0;
stopnpctimer;
next;
mes "[" + strcharinfo(0) + "] ";
@@ -8334,11 +8334,11 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "He can't have gotten too far:";
mes "I have a chance to catch him!";
changequest 3126,3127;
- set zdan_edq,10;
+ zdan_edq = 10;
close;
}
if ((zdan_edq == 10) && ($@zdan == 0)) {
- set $@zdan,1;
+ $@zdan = 1;
initnpctimer;
mes "[????]";
mes "Eeek...!";
@@ -8424,8 +8424,8 @@ moc_ruins,78,167,3 script Suspicious Man#2 4W_M_03,2,2,{
mes "Marybell, and see if she's";
mes "learned any new information.";
changequest 3127,3128;
- set zdan_edq,11;
- set $@zdan,0;
+ zdan_edq = 11;
+ $@zdan = 0;
stopnpctimer;
close;
}
@@ -8487,12 +8487,12 @@ OnInit:
end;
OnTimer30000:
- set $@zdan,0;
+ $@zdan = 0;
end;
OnTouch:
if ((zdan_edq == 9) && ($@zdan == 0)) {
- set $@zdan,1;
+ $@zdan = 1;
initnpctimer;
mes "[????]";
mes "I know you've";
@@ -8509,7 +8509,7 @@ OnTouch:
mes "Run awaaaaay!";
hideoffnpc "Suspicious Man#1";
hideonnpc "Suspicious Man#2";
- set $@zdan,0;
+ $@zdan = 0;
stopnpctimer;
next;
mes "[" + strcharinfo(0) + "] ";
@@ -8533,7 +8533,7 @@ OnTouch:
mes "He can't have gotten too far:";
mes "I have a chance to catch him!";
changequest 3126,3127;
- set zdan_edq,10;
+ zdan_edq = 10;
close;
}
end;
@@ -8605,7 +8605,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "Um... Now what...?";
next;
if ($@door2 == 0) {
- set $@door2,1;
+ $@door2 = 1;
mes "Waaaah! Waaah!";
next;
mes "[" + strcharinfo(0) + "]";
@@ -8613,7 +8613,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "happening?! I'm being";
mes "sucked away somewhere!";
changequest 3132,3133;
- set zdan_edq,16;
+ zdan_edq = 16;
close2;
warp "z_agit",98,40;
end;
@@ -8646,7 +8646,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "thing isn't working now.";
mes "Hello? What happened to you?";
mes "Hey! Talk to me, will you?";
- set $@door2,0;
+ $@door2 = 0;
close;
}
}
@@ -8659,7 +8659,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "thing isn't working now.";
mes "Hello? What happened to you?";
mes "Hey! Talk to me, will you?";
- set $@door2,0;
+ $@door2 = 0;
close;
}
}
@@ -8672,7 +8672,7 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
mes "thing isn't working now.";
mes "Hello? What happened to you?";
mes "Hey! Talk to me, will you?";
- set $@door2,0;
+ $@door2 = 0;
close;
}
}
@@ -8708,9 +8708,9 @@ moc_fild17,209,235,0 script Odd Slab HIDDEN_NPC,4,4,{
close;
OnInit:
- set $@zdan,0;
- set $@door2,0;
- set $@mosnter,0;
+ $@zdan = 0;
+ $@door2 = 0;
+ $@mosnter = 0;
end;
//OnTouch2:
@@ -8730,7 +8730,7 @@ OnTouch:
z_agit,98,44,0 script EntranceCheck#1 -1,10,10,{
OnTouch:
if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang == 0)) {
- set $@monster_zgang,1;
+ $@monster_zgang = 1;
donpcevent "#zdan_broad::OnEnable";
}
else if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang > 0)) {
@@ -8749,8 +8749,8 @@ OnTouch:
mes "terribly wrong, hasn't";
mes "it? Let me go baaaack~!";
close2;
- set $@monster_zgang,0;
- set $@door2,0;
+ $@monster_zgang = 0;
+ $@door2 = 0;
warp "moc_fild17",209,235;
}
end;
@@ -8759,7 +8759,7 @@ OnTouch:
z_agit,98,92,0 script EntranceCheck#2 -1,10,10,{
OnTouch:
if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang == 0)) {
- set $@monster_zgang,1;
+ $@monster_zgang = 1;
donpcevent "#zdan_broad::OnEnable";
}
else if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang > 0)) {
@@ -8778,8 +8778,8 @@ OnTouch:
mes "terribly wrong, hasn't";
mes "it? Let me go baaaack~! ";
close2;
- set $@monster_zgang,0;
- set $@door2,0;
+ $@monster_zgang = 0;
+ $@door2 = 0;
warp "moc_fild17",209,235;
}
end;
@@ -8844,8 +8844,8 @@ OnTimer21000:
OnTimer300000:
killmonster "z_agit","#ZGuard::OnMyMobDead";
donpcevent "#zdan_broad::OnDisable";
- set $@monster_zgang,0;
- set $@door2,0;
+ $@monster_zgang = 0;
+ $@door2 = 0;
end;
OnTimer350000:
@@ -8853,8 +8853,8 @@ OnTimer350000:
hideonnpc "Louis";
hideonnpc "Martha";
hideonnpc "Catfoii";
- set $@monster_zgang,0;
- set $@door2,0;
+ $@monster_zgang = 0;
+ $@door2 = 0;
end;
}
@@ -8878,7 +8878,7 @@ OnDisable:
OnReset:
killmonster "z_agit","#ZGuard::OnMyMobDead";
- set $@monster_zgang,0;
+ $@monster_zgang = 0;
end;
OnMyMobDead:
@@ -8910,7 +8910,7 @@ OnMyMobDead:
mes "[Louis]";
mes "Huh? Why...?";
next;
- set zdan_edq,17;
+ zdan_edq = 17;
donpcevent "#ZGuard::OnDisable";
hideoffnpc "Louis";
hideoffnpc "Martha";
@@ -8923,8 +8923,8 @@ OnTimer300000:
mapwarp "z_agit","moc_fild17",209,235;
donpcevent "#zdan_broad::OnDisable";
killmonster "z_agit","#ZGuard::OnMyMobDead";
- set $@monster_zgang,0;
- set $@door2,0;
+ $@monster_zgang = 0;
+ $@door2 = 0;
donpcevent "#ZGuard::OnDisable";
stopnpctimer;
end;
@@ -9021,10 +9021,10 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
close2;
getitem 7724,1; //Forbidden_Secret_Art
changequest 3133,3134;
- set zdan_edq,18;
+ zdan_edq = 18;
mapwarp "z_agit","moc_fild17",209,235;
- set $@monster_zgang,0;
- set $@door2,0;
+ $@monster_zgang = 0;
+ $@door2 = 0;
hideonnpc "Louis";
hideonnpc "Martha";
hideonnpc "Catfoii";
@@ -9037,9 +9037,9 @@ z_agit,97,101,3 script Louis 4_M_RACHMAN1,{
mes "Something has gone";
mes "terribly wrong, hasn't";
mes "it? Let me go baaaack~! ";
- set zdan_edq,15;
- set $@monster_zgang,0;
- set $@door2,0;
+ zdan_edq = 15;
+ $@monster_zgang = 0;
+ $@door2 = 0;
close2;
warp "moc_fild17",209,235;
end;
@@ -9144,10 +9144,10 @@ z_agit,99,101,3 script Martha 4W_F_01,{
close2;
getitem 7724,1; //Forbidden_Secret_Art
changequest 3133,3134;
- set zdan_edq,18;
+ zdan_edq = 18;
mapwarp "z_agit","moc_fild17",209,235;
- set $@monster_zgang,0;
- set $@door2,0;
+ $@monster_zgang = 0;
+ $@door2 = 0;
hideonnpc "Louis";
hideonnpc "Martha";
hideonnpc "Catfoii";
@@ -9161,9 +9161,9 @@ z_agit,99,101,3 script Martha 4W_F_01,{
mes "Something has gone";
mes "terribly wrong, hasn't";
mes "it? Let me go baaaack~! ";
- set zdan_edq,15;
- set $@monster_zgang,0;
- set $@door2,0;
+ zdan_edq = 15;
+ $@monster_zgang = 0;
+ $@door2 = 0;
close2;
warp "moc_fild17",209,235;
end;
@@ -9264,10 +9264,10 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
close2;
getitem 7724,1; //Forbidden_Secret_Art
changequest 3133,3134;
- set zdan_edq,18;
+ zdan_edq = 18;
mapwarp "z_agit","moc_fild17",209,235;
- set $@monster_zgang,0;
- set $@door2,0;
+ $@monster_zgang = 0;
+ $@door2 = 0;
hideonnpc "Louis";
hideonnpc "Martha";
hideonnpc "Catfoii";
@@ -9281,9 +9281,9 @@ z_agit,95,101,3 script Catfoii 4_CAT,{
mes "Something has gone";
mes "terribly wrong, hasn't";
mes "it? Let me go baaaack~! ";
- set zdan_edq,15;
- set $@monster_zgang,0;
- set $@door2,0;
+ zdan_edq = 15;
+ $@monster_zgang = 0;
+ $@door2 = 0;
close2;
warp "moc_fild17",209,235;
end;
@@ -9355,7 +9355,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "that I was going to let you";
mes "in on, but if you don't want";
mes "to share, then neither do I!";
- set treasure_nd,1;
+ treasure_nd = 1;
close;
case 2:
mes "[Ragged Man]";
@@ -9376,7 +9376,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "If you had given me 1,200";
mes "zeny, I would have tipped";
mes "you off to something big...";
- set treasure_nd,1;
+ treasure_nd = 1;
close;
}
else {
@@ -9417,7 +9417,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "easily, but who knows? Maybe";
mes "he might slip, and accidentally";
mes "give you some kind of clue.";
- set treasure_nd,2;
+ treasure_nd = 2;
close;
}
}
@@ -9488,7 +9488,7 @@ morocc,143,63,3 script Ragged Man#nd 4_M_MIDDLE,{
mes "easily, but who knows? Maybe";
mes "he might slip, and accidentally";
mes "give you some kind of clue.";
- set treasure_nd,2;
+ treasure_nd = 2;
close;
}
case 2:
@@ -9603,7 +9603,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "you to trust me now,";
mes "I suppose. But what can";
mes "you gain by walking away?";
- set treasure_nd,3;
+ treasure_nd = 3;
close;
case 2:
mes "[Man]";
@@ -9636,7 +9636,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "^FF00002 Pearls^000000, and";
mes "^FF00002 Zargons^000000, we can talk";
mes "business further. Got it?";
- set treasure_nd,4;
+ treasure_nd = 4;
next;
mes "[Man]";
mes "Hey, I might be losing out";
@@ -9701,7 +9701,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "^FF00002 Pearls^000000, and";
mes "^FF00002 Zargons^000000, we can talk";
mes "business further. Got it?";
- set treasure_nd,4;
+ treasure_nd = 4;
next;
mes "[Man]";
mes "Hey, I might be losing out";
@@ -9726,7 +9726,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
delitem 722,2; //Scarlet_Jewel
delitem 912,2; //Zargon
delitem 934,20; //Mementos
- set treasure_nd,5;
+ treasure_nd = 5;
next;
mes "[Man]";
mes "The treasure is buried";
@@ -9821,7 +9821,7 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "a bit from the west. Maybe";
mes "he's over in Comodo?";
next;
- set .@joho1,1;
+ .@joho1 = 1;
break;
case 2:
if (treasure_nd == 7) {
@@ -9851,15 +9851,15 @@ morocc,102,298,3 script Man#zgang 4W_M_02,{
mes "^3355FFThe torn document";
mes "is labeled ''^FF0000[Open^3355FF.''^000000";
next;
- set treasure_nd,7;
- set .@joho2,1;
+ treasure_nd = 7;
+ .@joho2 = 1;
}
else {
mes "^3355FFThe torn document";
mes "is labeled ''^FF0000[Unlock^3355FF.''^000000";
next;
- set treasure_nd,8;
- set .@joho2,1;
+ treasure_nd = 8;
+ .@joho2 = 1;
}
}
}
@@ -9985,14 +9985,14 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{
mes "^3355FFYou received a torn";
mes "document that reads";
mes "''^FF0000Seseame]^000000.''";
- set treasure_nd,10;
+ treasure_nd = 10;
next;
}
else {
mes "^3355FFYou received a torn";
mes "document that reads";
mes "''^FF0000Treasure]^000000.''";
- set treasure_nd,9;
+ treasure_nd = 9;
next;
}
mes "[Man in Hiding]";
@@ -10052,14 +10052,14 @@ comodo,339,224,3 script Man in Hiding#nd 4_M_SITDOWN,{
mes "^3355FFYou received a torn";
mes "document that reads";
mes "''^FF0000Sesame]^000000.''";
- set treasure_nd,10;
+ treasure_nd = 10;
next;
}
else {
mes "^3355FFYou received a torn";
mes "document that reads";
mes "''^FF0000Treasure]^000000.''";
- set treasure_nd,9;
+ treasure_nd = 9;
next;
}
mes "[Man in Hiding]";
@@ -10158,7 +10158,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{
mes "There's some magical";
mes "aura surrounding the chest";
mes "that might be stopping you.^000000";
- set treasure_nd,6;
+ treasure_nd = 6;
close;
}
else if (treasure_nd == 6) {
@@ -10187,7 +10187,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{
next;
input .@input$;
getpartymember(getcharid(1));
- set .@partymembercount,$@partymembercount;
+ .@partymembercount = $@partymembercount;
if (.@partymembercount > 1) {
if (((.@input$ == "OpenSesame") && (treasure_nd == 9)) || ((.@input$ == "UnlockTreasure") && (treasure_nd == 10))) {
mes "^3355FFThe Z Gang must have split";
@@ -10201,10 +10201,10 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{
mes "the chest opens, and";
mes "you grab all the loot inside.^000000";
if (zdan_edq == 0) {
- set treasure_nd,11;
+ treasure_nd = 11;
}
else {
- set treasure_nd,12;
+ treasure_nd = 12;
}
getitem 7725,1; //Unlucky_Emerald
getitem 604,1; //Branch_Of_Dead_Tree
@@ -10242,7 +10242,7 @@ moc_fild18,108,116,0 script #treasure CLEAR_NPC,{
mes "whoever it was left";
mes "telltale signs of";
mes "his presence.^000000";
- set treasure_nd,12;
+ treasure_nd = 12;
close;
}
}
@@ -10273,7 +10273,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{
mes "to just the right person if you";
mes "wanted to learn more about";
mes "the emerald that you found.";
- set jewel_nd,11;
+ jewel_nd = 11;
close;
}
else if (jewel_nd == 10) {
@@ -10303,7 +10303,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{
mes "Would you mind coming";
mes "back later? I'm not sure";
mes "where I misplaced my notes...";
- set jewel_nd,11;
+ jewel_nd = 11;
close;
}
else if (jewel_nd == 11) {
@@ -10376,7 +10376,7 @@ comodo,139,184,3 script Scholar#zgang 2_M_SAGE_B,{
mes "And I'm sure he'll be pretty";
mes "excited to see that you have";
mes "the Unlucky Emerald with you.";
- set jewel_nd,12;
+ jewel_nd = 12;
close;
}
else if (jewel_nd == 12) {
@@ -10468,7 +10468,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "200,000 zeny for the service.";
mes "It's expensive, but I'm saving";
mes "your life and risking mine.";
- set jewel_nd,13;
+ jewel_nd = 13;
close;
}
else {
@@ -10500,7 +10500,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "free of your curse, and I can";
mes "buy some Prontera real estate.";
Zeny -= 200000;
- set jewel_nd,14;
+ jewel_nd = 14;
next;
mes "[Shaman]";
mes "Please come back soon";
@@ -10533,7 +10533,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "200,000 zeny. I think...";
mes "I think I need 100,000 zeny";
mes "more for this to be effective.";
- set jewel_nd,15;
+ jewel_nd = 15;
close;
}
else if (jewel_nd == 15) {
@@ -10551,7 +10551,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "spirits will be more";
mes "cooperative this time.";
Zeny -= 100000;
- set jewel_nd,16;
+ jewel_nd = 16;
next;
mes "[Shaman]";
mes "Yes, the vindictive";
@@ -10615,7 +10615,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "to be kept waiting! Don't";
mes "question this great irony,";
mes "and get those items now!";
- set jewel_nd,17;
+ jewel_nd = 17;
close;
}
else if (jewel_nd == 17) {
@@ -10661,7 +10661,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "might know more about this";
mes "specific jewel. Hopefully,";
mes "he will have the answer.";
- set jewel_nd,18;
+ jewel_nd = 18;
next;
mes "[Shaman]";
mes "For now, the jewel's";
@@ -10724,7 +10724,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "the spirit realm. However,";
mes "I wasn't lying. My honor";
mes "as a shaman is at stake!";
- set jewel_nd,20;
+ jewel_nd = 20;
next;
mes "[Shaman]";
mes "In fact, I'll prove it to you";
@@ -10776,7 +10776,7 @@ alberta_in,70,109,5 script Shaman 4_M_UMOLDMAN,{
mes "Hmpf! That arrogant";
mes "archaeologist! He doesn't";
mes "know what he's talking about!";
- set jewel_nd,21;
+ jewel_nd = 21;
close;
}
else {
@@ -10887,7 +10887,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{
mes "but that happens to be my";
mes "professional opinion,";
mes "based on my research.";
- set jewel_nd,19;
+ jewel_nd = 19;
close;
case 2:
mes "[Archeologist]";
@@ -10949,7 +10949,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{
mes "in the field west of Geffen";
mes "that you were talking about.";
mes "Let me see if I can find them.";
- set jewel_nd,24;
+ jewel_nd = 24;
close;
}
else if (jewel_nd == 24) {
@@ -10984,7 +10984,7 @@ yuno_in04,38,48,3 script Archeologist 1_M_JOBTESTER,{
mes "that lives in Prontera now.";
mes "It might be a good idea to";
mes "see if you can talk to him.";
- set jewel_nd,25;
+ jewel_nd = 25;
close;
}
else if (jewel_nd == 25) {
@@ -11097,7 +11097,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
mes "about this story. There's";
mes "much you can learn from";
mes "other people's experiences.";
- set jewel_nd,26;
+ jewel_nd = 26;
close;
}
}
@@ -11177,7 +11177,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
mes "fight temptation, to keep";
mes "their focus. That guy...";
mes "He wasn't cut out to fight.";
- set jewel_nd,30;
+ jewel_nd = 30;
next;
if (countitem(7725) > 0) {
mes "[Retired Soldier]";
@@ -11196,7 +11196,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
mes "to resist its curse, you know,";
mes "if it actually exists.";
delitem 7725,1; //Unlucky_Emerald
- set jewel_nd,31;
+ jewel_nd = 31;
getitem 603,1; //Old_Blue_Box
if (checkre(3)) {
if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
@@ -11251,7 +11251,7 @@ prontera,140,304,5 script Old Soldier 4_M_HUOLDARMY,{
else if (jewel_nd == 30) {
if (countitem(7725) > 0) {
delitem 7725,1; //Unlucky_Emerald
- set jewel_nd,31;
+ jewel_nd = 31;
getitem 603,1; //Old_Blue_Box
if (checkre(3)) {
if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
@@ -11361,7 +11361,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "And then... We... We...";
mes "I... It hurts too much";
mes "to recall what happened...";
- set jewel_nd,22;
+ jewel_nd = 22;
hideonnpc "The Wanderer";
stopnpctimer;
close;
@@ -11388,7 +11388,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "[The Wanderer]";
mes "Just let me return";
mes "to my slumber.";
- set jewel_nd,23;
+ jewel_nd = 23;
close;
}
else if (jewel_nd == 25) {
@@ -11428,7 +11428,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "adventurer, and don't";
mes "reopen the wounds of";
mes "the past anymore.";
- set jewel_nd,27;
+ jewel_nd = 27;
next;
while(1) {
if (select("You killed your comrades!:Do you remember your last moment?") == 1) {
@@ -11459,7 +11459,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "[The Wanderer]";
mes "No, it can't have been.";
mes "A human soldier like me?";
- set jewel_nd,28;
+ jewel_nd = 28;
next;
break;
}
@@ -11500,7 +11500,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "Stop it! I couldn't...";
mes "Get out of here now!";
mes "You're trying to trick me!";
- set jewel_nd,29;
+ jewel_nd = 29;
hideonnpc "The Wanderer";
stopnpctimer;
close;
@@ -11541,7 +11541,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "[The Wanderer]";
mes "No, it can't have been.";
mes "A human soldier like me?";
- set jewel_nd,28;
+ jewel_nd = 28;
next;
break;
}
@@ -11582,7 +11582,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "Stop it! I couldn't...";
mes "Get out of here now!";
mes "You're trying to trick me!";
- set jewel_nd,29;
+ jewel_nd = 29;
hideonnpc "The Wanderer";
stopnpctimer;
close;
@@ -11619,7 +11619,7 @@ gef_fild08,182,185,0 script The Wanderer 8_DOPPEL,{
mes "Stop it! I couldn't...";
mes "Get out of here now!";
mes "You're trying to trick me!";
- set jewel_nd,29;
+ jewel_nd = 29;
hideonnpc "The Wanderer";
stopnpctimer;
close;
@@ -11721,7 +11721,7 @@ prontera,163,204,3 script Man from Morroc 4W_M_03,{
mes "of the Rogue agents dispatched";
mes "in the other towns? Then you'll";
mes "know what I'm talking about!";
- set rumour_nd,1;
+ rumour_nd = 1;
close;
}
else if (rumour_nd == 1) {
@@ -11826,7 +11826,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{
mes "I need you to go on a bit";
mes "of a trip for me, so get";
mes "some provisions ready, yeah?";
- set rumour_nd,2;
+ rumour_nd = 2;
}
close;
}
@@ -11853,7 +11853,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{
mes "not enough instruction,";
mes "but that's just the first";
mes "step, anyway. Good luck.";
- set rumour_nd,3;
+ rumour_nd = 3;
close;
}
else if (rumour_nd == 3) {
@@ -11888,7 +11888,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{
next;
mes "^3355FFYou received";
mes "another folded note.^000000";
- set rumour_nd,25;
+ rumour_nd = 25;
close;
}
else if (rumour_nd == 25) {
@@ -11918,7 +11918,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{
mes "gift, but maybe you'll";
mes "like it. If not, don't";
mes "lemme know. Got it?";
- set rumour_nd,22;
+ rumour_nd = 22;
getitem 644,1; //Gift_Box
close;
}
@@ -11930,7 +11930,7 @@ in_rogue,355,28,5 script Rogue Agent 2_M_THIEFMASTER,{
mes "gift, but maybe you'll";
mes "like it. If not, don't";
mes "lemme know. Got it?";
- set rumour_nd,22;
+ rumour_nd = 22;
getitem 644,1; //Gift_Box
close;
}
@@ -11992,7 +11992,7 @@ aldebaran,114,56,5 script Rogue Agent#nd0 4_M_ROGUE,{
next;
mes "^3355FFYou received a";
mes "tightly folded note.^000000";
- set rumour_nd,4;
+ rumour_nd = 4;
close;
}
else {
@@ -12025,7 +12025,7 @@ aldebaran,114,56,5 script Rogue Agent#nd0 4_M_ROGUE,{
next;
mes "^3355FFYou received a";
mes "tightly folded note.^000000";
- set rumour_nd,24;
+ rumour_nd = 24;
close;
}
}
@@ -12057,7 +12057,7 @@ aldebaran,114,56,5 script Rogue Agent#nd0 4_M_ROGUE,{
mes "this is for me. You might";
mes "wanna try one of the other";
mes "Rogue agents around, okay?";
- set rumour_nd,17;
+ rumour_nd = 17;
close;
}
else if (rumour_nd > 21) {
@@ -12145,7 +12145,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
mes "calm down, and not panick.";
mes "Hurry it up before a riot";
mes "breaks out or somethin'.";
- set rumour_nd,5;
+ rumour_nd = 5;
close;
}
else {
@@ -12174,7 +12174,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
delitem 1038,1; //Petite_DiablOfs_Horn
delitem 1060,1; //Golden_Hair
delitem 1059,1; //Transparent_Cloth
- set rumour_nd,6;
+ rumour_nd = 6;
mes "[Agent]";
mes "Thanks. This stuff";
mes "should help the people";
@@ -12270,7 +12270,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
mes "calm down, and not panick.";
mes "Hurry it up before a riot";
mes "breaks out or somethin'.";
- set rumour_nd,5;
+ rumour_nd = 5;
close;
}
else {
@@ -12305,7 +12305,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
mes "calm down, and not panick.";
mes "Hurry it up before a riot";
mes "breaks out or somethin'.";
- set rumour_nd,26;
+ rumour_nd = 26;
close;
}
}
@@ -12333,7 +12333,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
delitem 1038,2; //Petite_DiablOfs_Horn
delitem 1060,3; //Golden_Hair
delitem 1059,1; //Transparent_Cloth
- set rumour_nd,6;
+ rumour_nd = 6;
mes "[Agent]";
mes "Thanks. This stuff";
mes "should help the people";
@@ -12394,7 +12394,7 @@ geffen,91,36,5 script Rogue Guild Agent#nd1 4_M_ROGUE,{
delitem 1038,2; //Petite_DiablOfs_Horn
delitem 1060,3; //Golden_Hair
delitem 1059,1; //Transparent_Cloth
- set rumour_nd,6;
+ rumour_nd = 6;
mes "[Agent]";
mes "Thanks. This stuff";
mes "should help the people";
@@ -12538,7 +12538,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "Uh...";
mes "You mind reading";
mes "this note to me?";
- set rumour_nd,7;
+ rumour_nd = 7;
next;
mes "[" + strcharinfo(0) + "]";
mes "Let's see,";
@@ -12552,7 +12552,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "I'm the Payon agent.";
mes "I guess we gotta work";
mes "together from now on.";
- set rumour_nd,8;
+ rumour_nd = 8;
close;
case 2:
mes "[Agent]";
@@ -12566,7 +12566,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "When you're ready to get";
mes "to business, come back";
mes "and we'll talk, okay?";
- set rumour_nd,8;
+ rumour_nd = 8;
close;
}
}
@@ -12589,7 +12589,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "I'm the Payon agent.";
mes "I guess we gotta work";
mes "together from now on.";
- set rumour_nd,8;
+ rumour_nd = 8;
close;
case 2:
mes "[Agent]";
@@ -12603,7 +12603,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "When you're ready to get";
mes "to business, come back";
mes "and we'll talk, okay?";
- set rumour_nd,8;
+ rumour_nd = 8;
close;
}
}
@@ -12636,7 +12636,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "I meant to say ^0000FFGreen";
mes "Herbs^000000. Bring me ^0000FF1 Green";
mes "Herb^000000, okay? *Phew~*";
- set rumour_nd,9;
+ rumour_nd = 9;
close;
}
else {
@@ -12647,7 +12647,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "deadly now. I want you";
mes "to bring me a ^FF0000Red Herb^000000";
mes "so that we can fix this!";
- set rumour_nd,10;
+ rumour_nd = 10;
close;
}
}
@@ -12659,7 +12659,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
next;
if (countitem(511) > 0) {
delitem 511,1; //Green_Herb
- set rumour_nd,11;
+ rumour_nd = 11;
mes "[Agent]";
mes "Alright, it's gonna take";
mes "a while to neutralize all";
@@ -12700,7 +12700,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "some time to draw a report,";
mes "and then come back later, 'kay?";
delitem 511,1; //Green_Herb
- set rumour_nd,11;
+ rumour_nd = 11;
close;
}
else {
@@ -12715,7 +12715,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "biggie. Hey, bring me";
mes "a Green Herb, will you?";
mes "That's the one I wanted.";
- set rumour_nd,9;
+ rumour_nd = 9;
close;
}
}
@@ -12729,7 +12729,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "some time to draw a report,";
mes "and then come back later, 'kay?";
delitem 511,1; //Green_Herb
- set rumour_nd,11;
+ rumour_nd = 11;
close;
}
else {
@@ -12784,7 +12784,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "Don't worry, I got";
mes "that one too! All you";
mes "gotta do is bring Alcohol~";
- set rumour_nd,12;
+ rumour_nd = 12;
close;
}
else {
@@ -12792,7 +12792,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "Alright, just bring";
mes "me an Alcohol, and";
mes "I'll take care of the rest.";
- set rumour_nd,13;
+ rumour_nd = 13;
close;
}
}
@@ -12808,7 +12808,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "have to do is wait.";
mes "Nice work, partner.";
delitem 970,1; //Alchol
- set rumour_nd,15;
+ rumour_nd = 15;
close;
}
else {
@@ -12831,7 +12831,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "have to do is wait.";
mes "Nice work, partner.";
delitem 970,1; //Alchol
- set rumour_nd,14;
+ rumour_nd = 14;
close;
}
else {
@@ -12864,7 +12864,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "I won't screw it up";
mes "this time. We'll";
mes "do this for sure~";
- set rumour_nd,12;
+ rumour_nd = 12;
close;
}
else if (rumour_nd == 15) {
@@ -12892,7 +12892,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "^3355FFYou received a note that";
mes "communicates solely";
mes "through doodles.^000000";
- set rumour_nd,18;
+ rumour_nd = 18;
close;
}
else {
@@ -12904,7 +12904,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "^3355FFYou received a note that";
mes "communicates solely";
mes "through doodles.^000000";
- set rumour_nd,16;
+ rumour_nd = 16;
emotion e_heh;
close;
}
@@ -12924,7 +12924,7 @@ payon,209,44,5 script Rogue Guild Agent#nd2 4_M_ROGUE,{
mes "take it? Oh! That's why!";
mes "I meant Comodo! You gotta";
mes "go to Comodo! Heh, my bad~";
- set rumour_nd,18;
+ rumour_nd = 18;
close;
}
else if (rumour_nd == 18) {
@@ -13036,7 +13036,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{
mes "monster masks^000000.";
mes "Just 2, and make";
mes "sure they're scary.";
- set rumour_nd,19;
+ rumour_nd = 19;
close;
case 2:
mes "[Agent]";
@@ -13142,7 +13142,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{
mes "agent over there, will you?";
mes "Oh, and take this food";
mes "with my apologies, 'kay?";
- set .@sorry_item,rand(1,6);
+ .@sorry_item = rand(1,6);
if (.@sorry_item == 1) {
getitem 12044,1; //Str_Dish04
}
@@ -13177,7 +13177,7 @@ comodo,233,199,5 script Rogue Guild Agent#nd3 1_M_SIGNROGUE,{
mes "Rogue agent over there.";
mes "Oh, and mum's the word";
mes "on my little mistake~";
- set rumour_nd,20;
+ rumour_nd = 20;
close;
}
else {
@@ -13277,7 +13277,7 @@ morocc,116,39,3 script Rogue Guild Agent#nd4 4_M_YOYOROGUE,{
mes "[Agent]";
mes "Heh! Keep up";
mes "the good work~";
- set rumour_nd,21;
+ rumour_nd = 21;
close;
}
else {
@@ -13299,7 +13299,7 @@ morocc,116,39,3 script Rogue Guild Agent#nd4 4_M_YOYOROGUE,{
mes "[Agent]";
mes "Heh! Keep up";
mes "the good work~";
- set rumour_nd,21;
+ rumour_nd = 21;
close;
}
}