diff options
Diffstat (limited to 'npc/quests/quests_moscovia.txt')
-rw-r--r-- | npc/quests/quests_moscovia.txt | 172 |
1 files changed, 86 insertions, 86 deletions
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt index 5142d7e41..5dedc1516 100644 --- a/npc/quests/quests_moscovia.txt +++ b/npc/quests/quests_moscovia.txt @@ -71,7 +71,7 @@ moscovia,171,71,3 script Berbayeff#npc 4_M_RUSMAN2,{ mes "All the villagers are blockheads,"; mes "so they treat me like an idiot."; next; - if(select("I'm not interested in any story.:Tell me.") == 1) { + if(select("I'm not interested in any story.", "Tell me.") == 1) { mes "[Berbayeff]"; mes "Indeed... You are not interested..."; mes "That's ok."; @@ -297,7 +297,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "Yes. I am Mr. Ibanoff."; mes "What's up?"; next; - if(select("Tell me an adventure story.:Lend me your ship.") == 1) { + if(select("Tell me an adventure story.", "Lend me your ship.") == 1) { mes "[Mr. Ibanoff]"; mes "You are an adventurer, right?"; mes "You come from a strange land?"; @@ -352,7 +352,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "Next... Let's talk about"; mes "the haunting of a Goblin mob...!"; next; - if(select("I'll listen next time...:Interesting. Keep talking.") == 1) { + if(select("I'll listen next time...", "Interesting. Keep talking.") == 1) { mes "[Mr. Ibanoff]"; mes "If not...Ooo, I can just"; mes "keep going and going..."; @@ -537,7 +537,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "[Mr. Ibanoff]"; mes "Will you depart?"; next; - if(select("I'm not ready.:Let's go.") == 1) { + if(select("I'm not ready.", "Let's go.") == 1) { mes "[Mr. Ibanoff]"; mes "When you are ready to depart, tell me."; close; @@ -632,7 +632,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "once more, and I will gladly help"; mes "you find Whale Island!"; next; - if(select("Try again to find Whale Island.:Give up.") == 1) { + if(select("Try again to find Whale Island.", "Give up.") == 1) { mes "[Mr. Ibanoff]"; mes "That does it! I expected it."; mes "I knew you weren't the type to give up an adventure!"; @@ -659,7 +659,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "[Mr. Ibanoff]"; mes "Oh! Are you ready to depart?"; next; - if(select("I'm not ready.:Let's go.") == 1) { + if(select("I'm not ready.", "Let's go.") == 1) { mes "[Mr. Ibanoff]"; mes "When you are ready to depart, tell me."; close; @@ -711,7 +711,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{ mes "[Mr. Ibanoff]"; mes "If so, do you want to go now?"; next; - if(select("Not yet.:Let's go.") == 1) { + if(select("Not yet.", "Let's go.") == 1) { mes "[Mr. Ibanoff]"; mes "I see. I will wait."; close; @@ -1134,7 +1134,7 @@ S_Rud1: mes "Which way?"; next; setarray .@d$[1],"East","West","South","North"; - .@j = select(implode(.@d$,":")) - 1; + .@j = select(implode(.@d$, ":")) - 1; if (.@j == getarg(0)) { mes "[Mr. Ibanoff]"; mes "Good. Firstly, we should"; @@ -1342,7 +1342,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "Anyway, are you troubled?"; mes "What are you going to do?"; next; - if(select("Think more.:Don't you have a way?") == 1) { + if(select("Think more.", "Don't you have a way?") == 1) { mes "[Aged Stranger]"; mes "Do that. Think carefully, the"; mes "answer is to be found..."; @@ -1416,7 +1416,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "[Aged Stranger]"; mes "Okay, are you ready to go back to the mainland?"; next; - if(select("What are the materials?:I am ready.") == 1) { + if(select("What are the materials?", "I am ready.") == 1) { mes "[Aged Stranger]"; mes "You should bring these materials:"; next; @@ -1463,7 +1463,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "to the mainland to find the"; mes "materials?"; next; - if(select("What are the materials?:I am ready.") == 1) { + if(select("What are the materials?", "I am ready.") == 1) { mes "[Aged Stranger]"; mes "You should bring these materials:"; next; @@ -1599,7 +1599,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "If you want, I can send you back"; mes "to the mainland. What'll it be?"; next; - switch(select("Look around.:Go back to the mainland.:Venture into the unknown.")) { + switch(select("Look around.", "Go back to the mainland.", "Venture into the unknown.")) { case 1: mes "[Aged Stranger]"; mes "Well, well... Do as you please."; @@ -1628,7 +1628,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "[Aged Stranger]"; mes "If you want, I'll send you there. What do you think of that?"; next; - if(select("Consider it.:Ok, please send me there.") == 1) { + if(select("Consider it.", "Ok, please send me there.") == 1) { mes "[Aged Stranger]"; mes "Well, well... Do as you please."; mes "If so, I will take a rest."; @@ -1652,7 +1652,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{ mes "Or if you want, I can send you back"; mes "to the mainland. What'll it be?"; next; - if(select("Look around.:Go back to the mainland.") == 1) { + if(select("Look around.", "Go back to the mainland.") == 1) { mes "[Aged Stranger]"; mes "Well, well... Do as you please."; mes "If so, I will take a rest."; @@ -1716,7 +1716,7 @@ S_AS_2: mes "[Aged Stranger]"; mes "So, what will you do now?"; next; - switch (select("How would I get back here?:"+((getarg(0))?"I want to learn the Gusli":"")+":Go back to the mainland.")) { + switch (select("How would I get back here?", ((getarg(0))?"I want to learn the Gusli":""), "Go back to the mainland.")) { case 1: mes "[Aged Stranger]"; mes "You are my friend now,"; @@ -1864,7 +1864,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "sure no one ever doubts you."; next; if (countitem(Yaga_Pestle) > 39) { - if(select("Show the Yaga's Pestles.:Do nothing.") == 1) { + if(select("Show the Yaga's Pestles.", "Do nothing.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Yes, Here you are."; next; @@ -1905,7 +1905,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "Did you bring some evidence to"; mes "resolve your issue of doubt, traveler?"; next; - if(select("Yes, I did.:I am confused.") == 1) { + if(select("Yes, I did.", "I am confused.") == 1) { if (countitem(Yaga_Pestle) > 39) { delitem 7762,40; mes "[Csar Alexsay III]"; @@ -2154,7 +2154,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{ mes "instrument. So mysterious... Hey!"; mes "Can you play it?"; next; - if(select("I can play.:I can't play it.") == 1) { + if(select("I can play.", "I can't play it.") == 1) { mes "[Csar Alexsay III]"; mes "You can play it!"; mes "Good, play it right away!"; @@ -2403,7 +2403,7 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 4_M_RUSMAN1,{ mes "[Prime Minister Dmitree]"; mes "Traveler, why have you come to the Csar's Palace?"; next; - if(select("Just to look around.:To see the dear Csar.") == 1) { + if(select("Just to look around.", "To see the dear Csar.") == 1) { mes "[Prime Minister Dmitree]"; mes "If so... look around with caution. Do not bother the Csar."; next; @@ -2417,7 +2417,7 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 4_M_RUSMAN1,{ mes "[Prime Minister Dmitree]"; mes "Did you come to see our dear Csar? If so, tell me your business with him in advance."; next; - if(select("I'd like to say hello.:I have an adventure story for him.") == 1) { + if(select("I'd like to say hello.", "I have an adventure story for him.") == 1) { mes "[Prime Minister Dmitree]"; mes "I will tell him directly about your business. You don't need to worry yourself with the Csar."; close; @@ -2480,7 +2480,7 @@ OnTouch: mes "["+strcharinfo(0)+"]"; mes "Stop by the whale island?"; next; - if(select("Go to Whale Island.:Stay put.") == 1) { + if(select("Go to Whale Island.", "Stay put.") == 1) { if (getequipid(EQI_ACC_L) == GUSLI || getequipid(EQI_ACC_R) == GUSLI) { soundeffect "mos_gusli2.wav",0; mes "-Slowly, your hands are on the"; @@ -2644,7 +2644,7 @@ function script F_MOS_1 { mes "[Anna]"; mes "Oh, my................"; next; - if(select("Talk to her.:Just pass by her") == 2) { + if(select("Talk to her.", "Just pass by her") == 2) { mes "[Gallina]"; mes "I'm worried that he's making trouble somewhere..."; close; @@ -2687,7 +2687,7 @@ function script F_MOS_1 { mes "But it's not good that I refuse your kindness"; mes "Will you find Mikhail for me?"; next; - if(select("I was not serious.:Yes, I will!") == 1) { + if(select("I was not serious.", "Yes, I will!") == 1) { mes "[Gallina]"; mes "You meanie! I'm not in the mood for jokes."; close; @@ -2775,7 +2775,7 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{ mes "Why are you here?"; next; while(1) { - switch(select("About where Mikhail might be hiding:About their relationship:About the situation:Ask her about other things:End the conversation")) { + switch(select("About where Mikhail might be hiding", "About their relationship", "About the situation", "Ask her about other things", "End the conversation")) { case 1: mes "["+strcharinfo(0)+"]"; mes "Where is Mikhail?"; @@ -2946,7 +2946,7 @@ mosk_in,136,279,3 script Bed#mos1 HIDDEN_NPC,{ mes "- There are sheets and a pillow which seem so neat and soft that I'll probably fall asleep as soon as I lie down on them. -"; if (mos_swan != 11) close; next; - if(select("Check other things:Look it over ") == 1) { + if(select("Check other things", "Look it over ") == 1) { mes "- You'll examine the bed later -"; close; } @@ -2983,7 +2983,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ mes "- It's a fire pot that is used when Gallina bakes hotcakes."; mes "It seems that it was used a long time ago. -"; next; - if(select("Check other things:Look it over") == 1) { + if(select("Check other things", "Look it over") == 1) { mes "- You decide to check out other things -"; close; } @@ -2997,7 +2997,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{ } mes "- As you look it over very carefully, you find some pieces of bread on the floor around the fire pot! -"; next; - switch(select("Mikhail is in the fire pot.:Mikhail is around the fire pot.:There's nothing between pieces of bread and Mikhail.")) { + switch(select("Mikhail is in the fire pot.", "Mikhail is around the fire pot.", "There's nothing between pieces of bread and Mikhail.")) { case 1: mes "["+strcharinfo(0)+"]"; mes "I finally found him."; @@ -3161,7 +3161,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ mes "It is the most comfortable and calmest place in all of Moscovia."; next; if (mos_swan == 3) { - switch(select("Save:Stay the night - 5000z:Ask her about Mikhail.")) { + switch(select("Save", "Stay the night - 5000z", "Ask her about Mikhail.")) { case 1: mes "[Landlord]"; mes "Your respawn point has been saved."; @@ -3209,7 +3209,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ mes "[Landlord]"; mes "If you promise me to stay overnight, I'll tell you about what you want to know. Deal?"; next; - if(select("Refuse.:Stay overnight and get the info. - 5000z") == 1) { + if(select("Refuse.", "Stay overnight and get the info. - 5000z") == 1) { emotion e_ag; mes "[Landlord]"; mes "Well, get the info by yourself then."; @@ -3243,7 +3243,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ mes "Hohoho."; next; while(1) { - switch(select("Ask her about the inn:Ask her about Mikhail.:End the conversation")) { + switch(select("Ask her about the inn", "Ask her about Mikhail.", "End the conversation")) { case 1: mes "[Landlord]"; mes "The name of our inn came from a big apple tree which is outside of the village."; @@ -3310,7 +3310,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{ } } } - if(select("Save:Stay the night - 5000z") == 1) { + if(select("Save", "Stay the night - 5000z") == 1) { mes "[Landlord]"; mes "Your respawn point has been saved."; mes "Hope we can see you again next time hoho."; @@ -3346,7 +3346,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ mes "Welcome to our pub."; mes "I'm Alexandre of ^3131FF'Pub Stream'^000000. You can call me 'Sasha'."; next; - if(select("Ask him about Mikhail.:Order a drink.") == 1) { + if(select("Ask him about Mikhail.", "Order a drink.") == 1) { mes "["+strcharinfo(0)+"]"; mes "Sasha, has a little boy called 'Mikhail' came here?"; next; @@ -3381,7 +3381,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ mes "Although you may be an experienced adventurer, you look so young."; mes "I recommend you these drinks. Which one will you take?"; next; - .@j = select("Milk - 1000z:Sticky_Herb juice - 1000z:They are all expensive!") - 1; + .@j = select("Milk - 1000z", "Sticky_Herb juice - 1000z", "They are all expensive!") - 1; if (.@j == 2) { mes "[Pub Owner]"; mes "Hahaha, too much for you eh cheapskate."; @@ -3448,7 +3448,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{ mes "Well, do you have some stories for me? or you've got something to ask me."; mes "I recommend you those drinks."; next; - switch(select("Milk - 1000z:Apple juice - 1000z:They are all expensive!")) { + switch(select("Milk - 1000z", "Apple juice - 1000z", "They are all expensive!")) { case 1: if (Zeny > 999) { Zeny -= 1000; @@ -3790,7 +3790,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{ mes "Did the pancake taste good?"; mes "Would you like another pancake?"; next; - if(select("Yes:No") == 1) { + if(select("Yes", "No") == 1) { if (countitem(Old_Frying_Pan) && countitem(Milk) > 1 && countitem(White_Potion) > 1 && countitem(Cheese) && countitem(Wooden_Block) && countitem(Honey)) { mes "[Larissa]"; mes "Let me check if you have all the ingredients."; @@ -3805,7 +3805,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{ mes "[Larissa]"; mes "What should I do with the wheat flour?"; next; - switch(select("Turn it down.:Pass it through a sieve.:Press it with your fist.")) { + switch(select("Turn it down.", "Pass it through a sieve.", "Press it with your fist.")) { case 1: mes "[Larissa]"; mes "Oh, my! What are you doing now?"; @@ -3829,7 +3829,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{ mes "And then I'm adding an egg, some milk and a white potion."; mes "What next?"; next; - if(select("Stir it up with great speed.:Do the same as she said.") == 1) { + if(select("Stir it up with great speed.", "Do the same as she said.") == 1) { mes "[Larissa]"; mes "No, you don't have to do that way. It won't rise properly if you stir it too fast."; next; @@ -3846,7 +3846,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{ mes "Cook in low temperature. It'll rise and have bubbles on it."; mes "When you see the bubbles, you can turn it over."; next; - if(select("Cook in high temperature.:Can I turn it over now?") == 1) { + if(select("Cook in high temperature.", "Can I turn it over now?") == 1) { mes "[Larissa]"; mes "No, you don't do that."; mes "You'll burn it up."; @@ -3862,7 +3862,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{ mes "Ok, turn it over. Oh it looks delicious"; mes "What should I top it with? First I put some cheese but the rest is up to you..."; next; - switch(select("Caviar:Mushrooms:Honey:Strawberry jam:Sour cream")) { + switch(select("Caviar", "Mushrooms", "Honey", "Strawberry jam", "Sour cream")) { case 1: mes "[Larissa]"; mes "Ok. you want caviar. Fortunately, I still have a little left."; @@ -3931,7 +3931,7 @@ moscovia,208,182,7 script Acorn Dealer#mos 4_M_RUSMAN1,{ mes "We have very fresh acorns. Everyone will like them!"; mes "You can buy one acorn for 100zeny!"; next; - if(select("Buy one.:What can I use them for?") == 2) { + if(select("Buy one.", "What can I use them for?") == 2) { mes "[Acorn Dealer]"; mes "Well uh..."; mes "You can grind them to make"; @@ -4001,7 +4001,7 @@ OnTouch: mes "- When the animal comes across you, it starts to sniffle and purse up its lips. -"; next; if (countitem(Acorn) > 19) { - switch(select("Give acorns to it.:Ignore it.:Ask about the squirrel.")) { + switch(select("Give acorns to it.", "Ignore it.", "Ask about the squirrel.")) { case 1: mes "- You take one of acorns out and hold it out to the squirrel. -"; next; @@ -4215,7 +4215,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "Yes, if you let me live, I will compensate you"; mes "with a present, how about that?"; next; - if(select("A present?:I don't need.") == 1) { + if(select("A present?", "I don't need.") == 1) { mes "[Baba Yaga, the Horrible]"; mes "Yes, if you let me live"; mes "I will give you the Yaga Pestles"; @@ -4250,7 +4250,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "interested... ya?"; mes "What do you think about that?"; next; - if(select("Good, but I think you're lying.:I am not interested.") == 1) { + if(select("Good, but I think you're lying.", "I am not interested.") == 1) { mes "[Baba Yaga, the Horrible]"; mes "Sure, you can trust me."; mes "It is so complicated that I cannot"; @@ -4270,7 +4270,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "I can use the magic that"; mes "stops winter from returning. Will you help me?"; next; - if(select("Ok, I will.:No. I don't like it.") == 1) callsub S_BY_1; + if(select("Ok, I will.", "No. I don't like it.") == 1) callsub S_BY_1; mes "[Baba Yaga, the Horrible]"; mes "Heeeek,"; mes "Just, just I need a little help.. It is really little."; @@ -4302,7 +4302,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "Isn't that better for you"; mes "than hurting me?"; next; - if(select("Ok, tell me the story.:Let me think...") == 1) { + if(select("Ok, tell me the story.", "Let me think...") == 1) { mes "[Baba Yaga, the Horrible]"; mes "Certainly, trust me."; mes "It is so complicated that I cannot"; @@ -4322,7 +4322,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "I can use the magic that"; mes "stops winter from returning. Will you help me?"; next; - if(select("Ok, I will.:No. I don't like it.") == 1) callsub S_BY_1; + if(select("Ok, I will.", "No. I don't like it.") == 1) callsub S_BY_1; mes "[Baba Yaga, the Horrible]"; mes "Heeeeek,"; mes "Just, just I need a little help.. It is really little."; @@ -4346,7 +4346,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "[Baba Yaga, the Horrible]"; mes "Well, did you change your mind?"; next; - if(select("Ok, let's try.:Let me think more...") == 1) callsub S_BY_1; + if(select("Ok, let's try.", "Let me think more...") == 1) callsub S_BY_1; mes "[Baba Yaga, the Horrible]"; mes "You think more..."; mes "What do you want from me..."; @@ -4389,7 +4389,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{ mes "a glue, no, to cast a spell"; mes "10 Sticky Mucus..."; next; - if(select("...Are you sure?:A glue? You want me to kill you?!") == 1) { + if(select("...Are you sure?", "A glue? You want me to kill you?!") == 1) { mes "[Baba Yaga, the Horrible]"; mes "Yes, yes, I am certain. Why don't you trust me..."; next; @@ -5044,7 +5044,7 @@ mosk_in,217,45,0 script #book_russia HIDDEN_NPC,{ mes "know where to read next time."; close; } else if (mos_nowinter == 16) { - if(select("Read from the preface.:Read from the marked page.") == 1) { + if(select("Read from the preface.", "Read from the marked page.") == 1) { mes "...Therefore, this spell is"; mes "particularly good among our mighty ones."; mes "Usually, the magic is considered"; @@ -5192,9 +5192,9 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ mes "-Something is still being boiled in the pot."; mes "What am I going to do?-"; next; - switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) { + switch(select("Put the materials in it.", "Pour water in it.", "Stir it up.", "It is over!")) { case 1: - .@m = select (implode(.@m$,":")) - 1; + .@m = select(implode(.@m$,":")) - 1; if ((!.@m && .@bat) || (.@m == 1 && .@mush) || (.@m == 2 && .@locker)) specialeffect EF_POISONHIT; else { specialeffect EF_SMOKE; @@ -5249,9 +5249,9 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ while(1) { mes "-Well, What am I going to do?-"; next; - switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) { + switch(select("Put the materials in it.", "Pour water in it.", "Stir it up.", "It is over!")) { case 1: - .@m = select (implode(.@m$,":")) - 1; + .@m = select(implode(.@m$,":")) - 1; if (.@m >= 3) { if (.@nankai == 5 || .@nankai == 6) { if ((.@m == 3 && .@star) || (.@m == 4 && .@sand)) specialeffect EF_POISONHIT; @@ -5358,11 +5358,11 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ while(1) { mes "-Well, What am I going to do?-"; next; - switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) { + switch(select("Put the materials in it.", "Pour water in it.", "Stir it up.", "It is over!")) { case 1: if (.@nankai != 11) { setarray .@m2$, "Witched Starsand","Fine Grit","Detonator","Red Blood","Burning Heart"; - .@m = select (implode(.@m2$,":")) - 1; + .@m = select(implode(.@m2$,":")) - 1; if ((.@m == 2 && .@nankai == 9) || (.@m == 3 && .@nankai == 8) || (.@m == 4 && .@nankai == 10)) { specialeffect EF_SMOKE; ++.@maho; @@ -5376,7 +5376,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{ mes (.@m <= 1)?"Its smell slightly changes.-":((.@w)?"The smell gets worse.-":"The smell has been changed a little.-"); } else { setarray .@m3$, "Witched Starsand","Fine Grit","Detonator","Red Blood","Burning Heart","Piece Of Diamond"; - .@m = select (implode(.@m3$,":")) - 1; + .@m = select(implode(.@m3$,":")) - 1; if (.@m != 5) specialeffect EF_POISONHIT; else { ++.@maho; @@ -6318,7 +6318,7 @@ OnTouch: mes "the dragon came back..."; next; while(1) { - if(select("Look for it.:I will try next time.") == 1) { + if(select("Look for it.", "I will try next time.") == 1) { if (BaseJob == Job_Thief) { mes "["+strcharinfo(0)+"]"; mes "Here it is."; @@ -6395,7 +6395,7 @@ mosk_in,131,92,3 script #Csar FAKE_NPC,7,7,{ mes "sure no one ever doubts you."; next; if (countitem(Yaga_Pestle) > 39) { - if(select("Show the Yaga's Pestles.:Do nothing.") == 1) { + if(select("Show the Yaga's Pestles.", "Do nothing.") == 1) { mes "[" + strcharinfo(0) + "]"; mes "Yes, Here you are."; next; @@ -6464,7 +6464,7 @@ moscovia,211,93,3 script Irina#edq 4_F_RUSCHILD,{ mes "The Shafka has practicality and"; mes "it's spruce! Do you want one?"; next; - if(select("Learn about the Shafka.:Make a Shafka hat.") == 1) { + if(select("Learn about the Shafka.", "Make a Shafka hat.") == 1) { mes "[Irina]"; mes "When I look at you, you seem to"; mes "want to put on something of a thick"; @@ -6563,7 +6563,7 @@ mosk_fild02,198,252,3 script Sage#rus01 4_M_SAGE_C,{ mes "[Sage]"; mes "I've heard stories of the many adventurers from your lands. But, I haven't been able to talk with them much because they were always busy."; next; - if(select("Sorry, but I'm busy.....:Ok, let's talk.") == 1) { + if(select("Sorry, but I'm busy.....", "Ok, let's talk.") == 1) { mes "[Sage]"; mes "Ah, you are..."; mes "I just wanted to hear about news from other lands..."; @@ -6653,7 +6653,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 HIDDEN_NPC,{ mes "["+ strcharinfo(0) +"]"; mes "...Where should I go?"; next; - switch(select("Right:Left:Middle")) { + switch(select("Right", "Left", "Middle")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "...What about the right..."; @@ -6813,7 +6813,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{ mes "[Gray Wolf]"; mes "I need brave adventurers, like you, to help me. Can you help me?"; next; - if(select("No, how can I trust you?:Ok, I'll help") == 1) { + if(select("No, how can I trust you?", "Ok, I'll help") == 1) { mes "[Gray Wolf]"; mes "Hu.. you won't. But, I ask you again. Can you help me?"; next; @@ -6946,7 +6946,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "[Girl's Voice]"; mes "What do you think? I can open a portal to the cave Do you want to go there now?"; next; - if(select("Not yet...:Open the portal!") == 1) { + if(select("Not yet...", "Open the portal!") == 1) { mes "[Girl's Voice]"; mes "... When you're ready, just tell me."; close; @@ -7156,7 +7156,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "["+ strcharinfo(0) +"]"; mes "Ok... First..."; next; - if(select("Death Water:Life Water") == 1) { + if(select("Death Water", "Life Water") == 1) { mes "["+ strcharinfo(0) +"]"; mes "I hope this works..."; next; @@ -7195,7 +7195,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{ mes "["+ strcharinfo(0) +"]"; mes "Ok! Next..."; next; - if(select("Death Water:Life Water") == 1) { + if(select("Death Water", "Life Water") == 1) { mes "["+ strcharinfo(0) +"]"; mes "Pour the 'Death Water' again..."; next; @@ -7594,7 +7594,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{ mes "[The Blacksmith]"; mes "You need ^0000ff2 Cursed Ruby, 3 Gold, 1 Red Ring, 2 Lusalka's Hair, 10 Golden Thread^000000 to make the key."; next; - switch(select("Red Ring?:Lusalka's Hair?:Golden Thread?")) { + switch(select("Red Ring?", "Lusalka's Hair?", "Golden Thread?")) { case 1: mes "[The Blacksmith]"; mes "The Red Ring has powerful enchanting powers. I had one before, but I gave it to my friend, Vassili, as a gift."; @@ -7694,7 +7694,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{ mes "[Vassili Grandpapa]"; mes "Hmm, are you an adventurer? So, how do you like it here?"; next; - if(select("It's so-so:I have something to ask...") == 1) { + if(select("It's so-so", "I have something to ask...") == 1) { mes "[Vassili Grandpapa]"; mes "Hmm, you have traveled so much. I guess if you're tired from your trip then it's only natural, huhu."; close; @@ -7966,7 +7966,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "[Ryubaba]"; mes "Mmm, you must be an adventurer? What would you say? Have you seen somebody more beautiful than me? I doubt it. How can you find anyone more beautiful than me?"; next; - if(select("Are you crazy!:Yes, you are right.") == 1) { + if(select("Are you crazy!", "Yes, you are right.") == 1) { mes "["+ strcharinfo(0) +"]"; mes "Are you crazy!? Don't you know how wide the world is and how many beautiful people there are? You're pretty full of it, country girl!"; next; @@ -8160,7 +8160,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{ mes "["+ strcharinfo(0) +"]"; mes "...Mmmm, what should I do..."; next; - if(select("Exchange:Not exchange") == 1) { + if(select("Exchange", "Not exchange") == 1) { mes "["+ strcharinfo(0) +"]"; mes "...Mmmm, what should I do..."; mes "Ok, I will do it."; @@ -8276,7 +8276,7 @@ moscovia,223,210,3 script Little Boy#rus09 4_M_RUSCHILD,{ mes "[Little Boy]"; mes "Ah, do you have candies or cookies?"; next; - if(select("Give some:Don't give") == 2) { + if(select("Give some", "Don't give") == 2) { mes "[Little Boy]"; mes "Hm! Hmph! Pish! !"; mes "You are the same as Sister Ryubaba!"; @@ -8521,7 +8521,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{ mes "[Worried Mother]"; mes "Did you go to the marsh in the Moscovia field? Did you see my daughter? I don't care even if she became Lusalka. I just want to know where she is."; next; - if(select("Calm her down.:I will find her.") == 1) { + if(select("Calm her down.", "I will find her.") == 1) { mes "["+ strcharinfo(0) +"]"; mes "She should be ok."; mes "She will be back soon."; @@ -8755,7 +8755,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{ mes "[Lusalka]"; mes "The night when he left, he said that he would go to the capital of Rune Midgarts. I am not sure if he is still there..."; next; - if(select("Ok, I will do it:I don't think I can do it...") == 2) { + if(select("Ok, I will do it", "I don't think I can do it...") == 2) { mes "["+ strcharinfo(0) +"]"; mes "Rune Midgarts is large! I don't think I can do it."; next; @@ -9494,7 +9494,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ mes "[Marozka]"; mes "...So? Have you decided?"; next; - if(select("I need more time...:I will take it!") == 1) { + if(select("I need more time...", "I will take it!") == 1) { mes "[Marozka]"; mes "Ok then. Come back when you are ready."; close; @@ -9506,27 +9506,27 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{ mes "[Marozka]"; mes "What is deaf, dumb, and blind and always tells the truth?"; next; - .@j = select("A Poring:A Picky:A Mirror:A Tree"); + .@j = select("A Poring", "A Picky", "A Mirror", "A Tree"); .@rus_quiz01 = (.@j==3)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "If 4 cats can catch 4 mice every 4 minutes, what is the minimum number of cats needed to get 10 mice in 10 minutes?"; next; - .@j = select("4:5:6:10"); + .@j = select("4", "5", "6", "10"); .@rus_quiz01 = (.@j==1)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "Which of these gets shorter during winter and longer during summer?"; next; - .@j = select("Sky:Day:Waves:Wind"); + .@j = select("Sky", "Day", "Waves", "Wind"); .@rus_quiz01 = (.@j==2)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "Doris Etticoat, wears a petticoat and has a red nose; the longer she stands, the shorter she grows. What is she?"; next; - .@j = select("A Star:A Candle:A Sword:The Moon"); + .@j = select("A Star", "A Candle", "A Sword", "The Moon"); .@rus_quiz01 = (.@j==2)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "My top and bottom are twins of a kind. The middle of me makes one body combined. If I stand tall and still, run faster I will. What am I?"; next; - .@j = select("A Woman:Valkyrie:The Moon:An Hourglass"); + .@j = select("A Woman", "Valkyrie", "The Moon", "An Hourglass"); .@rus_quiz01 = (.@j==4)?.@rus_quiz01+1:.@rus_quiz01; mes "[Marozka]"; mes "Now let's see how you did."; @@ -10081,7 +10081,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{ mes "[Baba Yaga]"; mes "Oh, you are back. What can I do for you?"; next; - switch(select("Condensed Red Potion:Condensed Yellow Potion:Cancel")) { + switch(select("Condensed Red Potion", "Condensed Yellow Potion", "Cancel")) { case 1: if (countitem(Red_Potion) > 0 && countitem(Empty_Cylinder) > 0 && countitem(Medicine_Bowl) > 0 && countitem(Apple) > 4) { if (Zeny > 19) { @@ -10605,7 +10605,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{ mes "... How can I silence him..."; next; while(1) { - switch(select("Pray:Sing a hymn:Pour Holy Water on him:Kick him")) { + switch(select("Pray", "Sing a hymn", "Pour Holy Water on him", "Kick him")) { case 1: if (rhea_rus_main == 17) { mes "["+ strcharinfo(0) +"]"; @@ -10878,7 +10878,7 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{ if (rhea_rus_main == 21) { mes "- An old bed covered with dust and must -"; next; - switch(select("On the bed:Under the bed:Bed sheet")) { + switch(select("On the bed", "Under the bed", "Bed sheet")) { case 1: mes "- Mushrooms grow on the bed -"; next; @@ -10931,7 +10931,7 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{ } else if (rhea_rus_main > 21 && rhea_rus_main < 26) { mes "- An old bed covered with dust and must -"; next; - switch(select("On the bed:Under the bed:Bed sheet")) { + switch(select("On the bed", "Under the bed", "Bed sheet")) { case 1: mes "- Mushrooms grow on the bed -"; next; @@ -11166,7 +11166,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ mes "[House Ghost]"; mes "I can't even drink my favorite milk... Being a ghost is too inconvenient."; next; - if(select("Can I play with you?:So what can I do for you?") == 1) { + if(select("Can I play with you?", "So what can I do for you?") == 1) { mes "[House Ghost]"; mes "Ehhh, are you sure?"; next; @@ -11220,7 +11220,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{ cutin "sorry.bmp",4; next; .@rucard_game01 = rand(1,3); - switch(select("Poring:Angeling:Ghostring")) { + switch(select("Poring", "Angeling", "Ghostring")) { case 1: mes "["+ strcharinfo(0) +"]"; mes "Hmmm, I think it is the Poring Card!"; @@ -11478,7 +11478,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{ mes "[Ghost Tree]"; mes "Kuhuhuhu, if you want it, you must give me the correct answers to my questions!"; next; - if(select("Ok, ask me!:No, just give it to me!") == 2) { + if(select("Ok, ask me!", "No, just give it to me!") == 2) { mes "[Ghost Tree]"; mes "What!? You are rude to ask for what you want by doing nothing!"; next; @@ -11802,7 +11802,7 @@ mosk_dun01,3,3,3 script Koshei GlobalVar#admin 4_F_RUSCHILD,{ mes "[Koshei GlobalVar]"; mes "What would you like to set the GlobalVar to?"; next; - switch(select("0:1:Cancel")) { + switch(select("0", "1", "Cancel")) { case 1: mes "[Koshei GlobalVar]"; mes "GlobalVar $@rus_req02 will now be set to '0'"; |