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Diffstat (limited to 'npc/quests/quests_moscovia.txt')
-rw-r--r--npc/quests/quests_moscovia.txt172
1 files changed, 86 insertions, 86 deletions
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index 5142d7e41..5dedc1516 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -71,7 +71,7 @@ moscovia,171,71,3 script Berbayeff#npc 4_M_RUSMAN2,{
mes "All the villagers are blockheads,";
mes "so they treat me like an idiot.";
next;
- if(select("I'm not interested in any story.:Tell me.") == 1) {
+ if(select("I'm not interested in any story.", "Tell me.") == 1) {
mes "[Berbayeff]";
mes "Indeed... You are not interested...";
mes "That's ok.";
@@ -297,7 +297,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "Yes. I am Mr. Ibanoff.";
mes "What's up?";
next;
- if(select("Tell me an adventure story.:Lend me your ship.") == 1) {
+ if(select("Tell me an adventure story.", "Lend me your ship.") == 1) {
mes "[Mr. Ibanoff]";
mes "You are an adventurer, right?";
mes "You come from a strange land?";
@@ -352,7 +352,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "Next... Let's talk about";
mes "the haunting of a Goblin mob...!";
next;
- if(select("I'll listen next time...:Interesting. Keep talking.") == 1) {
+ if(select("I'll listen next time...", "Interesting. Keep talking.") == 1) {
mes "[Mr. Ibanoff]";
mes "If not...Ooo, I can just";
mes "keep going and going...";
@@ -537,7 +537,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "[Mr. Ibanoff]";
mes "Will you depart?";
next;
- if(select("I'm not ready.:Let's go.") == 1) {
+ if(select("I'm not ready.", "Let's go.") == 1) {
mes "[Mr. Ibanoff]";
mes "When you are ready to depart, tell me.";
close;
@@ -632,7 +632,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "once more, and I will gladly help";
mes "you find Whale Island!";
next;
- if(select("Try again to find Whale Island.:Give up.") == 1) {
+ if(select("Try again to find Whale Island.", "Give up.") == 1) {
mes "[Mr. Ibanoff]";
mes "That does it! I expected it.";
mes "I knew you weren't the type to give up an adventure!";
@@ -659,7 +659,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "[Mr. Ibanoff]";
mes "Oh! Are you ready to depart?";
next;
- if(select("I'm not ready.:Let's go.") == 1) {
+ if(select("I'm not ready.", "Let's go.") == 1) {
mes "[Mr. Ibanoff]";
mes "When you are ready to depart, tell me.";
close;
@@ -711,7 +711,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 4_M_RUSBALD,{
mes "[Mr. Ibanoff]";
mes "If so, do you want to go now?";
next;
- if(select("Not yet.:Let's go.") == 1) {
+ if(select("Not yet.", "Let's go.") == 1) {
mes "[Mr. Ibanoff]";
mes "I see. I will wait.";
close;
@@ -1134,7 +1134,7 @@ S_Rud1:
mes "Which way?";
next;
setarray .@d$[1],"East","West","South","North";
- .@j = select(implode(.@d$,":")) - 1;
+ .@j = select(implode(.@d$, ":")) - 1;
if (.@j == getarg(0)) {
mes "[Mr. Ibanoff]";
mes "Good. Firstly, we should";
@@ -1342,7 +1342,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "Anyway, are you troubled?";
mes "What are you going to do?";
next;
- if(select("Think more.:Don't you have a way?") == 1) {
+ if(select("Think more.", "Don't you have a way?") == 1) {
mes "[Aged Stranger]";
mes "Do that. Think carefully, the";
mes "answer is to be found...";
@@ -1416,7 +1416,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "[Aged Stranger]";
mes "Okay, are you ready to go back to the mainland?";
next;
- if(select("What are the materials?:I am ready.") == 1) {
+ if(select("What are the materials?", "I am ready.") == 1) {
mes "[Aged Stranger]";
mes "You should bring these materials:";
next;
@@ -1463,7 +1463,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "to the mainland to find the";
mes "materials?";
next;
- if(select("What are the materials?:I am ready.") == 1) {
+ if(select("What are the materials?", "I am ready.") == 1) {
mes "[Aged Stranger]";
mes "You should bring these materials:";
next;
@@ -1599,7 +1599,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "If you want, I can send you back";
mes "to the mainland. What'll it be?";
next;
- switch(select("Look around.:Go back to the mainland.:Venture into the unknown.")) {
+ switch(select("Look around.", "Go back to the mainland.", "Venture into the unknown.")) {
case 1:
mes "[Aged Stranger]";
mes "Well, well... Do as you please.";
@@ -1628,7 +1628,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "[Aged Stranger]";
mes "If you want, I'll send you there. What do you think of that?";
next;
- if(select("Consider it.:Ok, please send me there.") == 1) {
+ if(select("Consider it.", "Ok, please send me there.") == 1) {
mes "[Aged Stranger]";
mes "Well, well... Do as you please.";
mes "If so, I will take a rest.";
@@ -1652,7 +1652,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 4_M_GUSLIMAN,{
mes "Or if you want, I can send you back";
mes "to the mainland. What'll it be?";
next;
- if(select("Look around.:Go back to the mainland.") == 1) {
+ if(select("Look around.", "Go back to the mainland.") == 1) {
mes "[Aged Stranger]";
mes "Well, well... Do as you please.";
mes "If so, I will take a rest.";
@@ -1716,7 +1716,7 @@ S_AS_2:
mes "[Aged Stranger]";
mes "So, what will you do now?";
next;
- switch (select("How would I get back here?:"+((getarg(0))?"I want to learn the Gusli":"")+":Go back to the mainland.")) {
+ switch (select("How would I get back here?", ((getarg(0))?"I want to learn the Gusli":""), "Go back to the mainland.")) {
case 1:
mes "[Aged Stranger]";
mes "You are my friend now,";
@@ -1864,7 +1864,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "sure no one ever doubts you.";
next;
if (countitem(Yaga_Pestle) > 39) {
- if(select("Show the Yaga's Pestles.:Do nothing.") == 1) {
+ if(select("Show the Yaga's Pestles.", "Do nothing.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Yes, Here you are.";
next;
@@ -1905,7 +1905,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "Did you bring some evidence to";
mes "resolve your issue of doubt, traveler?";
next;
- if(select("Yes, I did.:I am confused.") == 1) {
+ if(select("Yes, I did.", "I am confused.") == 1) {
if (countitem(Yaga_Pestle) > 39) {
delitem 7762,40;
mes "[Csar Alexsay III]";
@@ -2154,7 +2154,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 4_M_RUSKING,{
mes "instrument. So mysterious... Hey!";
mes "Can you play it?";
next;
- if(select("I can play.:I can't play it.") == 1) {
+ if(select("I can play.", "I can't play it.") == 1) {
mes "[Csar Alexsay III]";
mes "You can play it!";
mes "Good, play it right away!";
@@ -2403,7 +2403,7 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 4_M_RUSMAN1,{
mes "[Prime Minister Dmitree]";
mes "Traveler, why have you come to the Csar's Palace?";
next;
- if(select("Just to look around.:To see the dear Csar.") == 1) {
+ if(select("Just to look around.", "To see the dear Csar.") == 1) {
mes "[Prime Minister Dmitree]";
mes "If so... look around with caution. Do not bother the Csar.";
next;
@@ -2417,7 +2417,7 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 4_M_RUSMAN1,{
mes "[Prime Minister Dmitree]";
mes "Did you come to see our dear Csar? If so, tell me your business with him in advance.";
next;
- if(select("I'd like to say hello.:I have an adventure story for him.") == 1) {
+ if(select("I'd like to say hello.", "I have an adventure story for him.") == 1) {
mes "[Prime Minister Dmitree]";
mes "I will tell him directly about your business. You don't need to worry yourself with the Csar.";
close;
@@ -2480,7 +2480,7 @@ OnTouch:
mes "["+strcharinfo(0)+"]";
mes "Stop by the whale island?";
next;
- if(select("Go to Whale Island.:Stay put.") == 1) {
+ if(select("Go to Whale Island.", "Stay put.") == 1) {
if (getequipid(EQI_ACC_L) == GUSLI || getequipid(EQI_ACC_R) == GUSLI) {
soundeffect "mos_gusli2.wav",0;
mes "-Slowly, your hands are on the";
@@ -2644,7 +2644,7 @@ function script F_MOS_1 {
mes "[Anna]";
mes "Oh, my................";
next;
- if(select("Talk to her.:Just pass by her") == 2) {
+ if(select("Talk to her.", "Just pass by her") == 2) {
mes "[Gallina]";
mes "I'm worried that he's making trouble somewhere...";
close;
@@ -2687,7 +2687,7 @@ function script F_MOS_1 {
mes "But it's not good that I refuse your kindness";
mes "Will you find Mikhail for me?";
next;
- if(select("I was not serious.:Yes, I will!") == 1) {
+ if(select("I was not serious.", "Yes, I will!") == 1) {
mes "[Gallina]";
mes "You meanie! I'm not in the mood for jokes.";
close;
@@ -2775,7 +2775,7 @@ mosk_in,148,274,1 script Anna#mos 4_F_RUSCHILD,{
mes "Why are you here?";
next;
while(1) {
- switch(select("About where Mikhail might be hiding:About their relationship:About the situation:Ask her about other things:End the conversation")) {
+ switch(select("About where Mikhail might be hiding", "About their relationship", "About the situation", "Ask her about other things", "End the conversation")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "Where is Mikhail?";
@@ -2946,7 +2946,7 @@ mosk_in,136,279,3 script Bed#mos1 HIDDEN_NPC,{
mes "- There are sheets and a pillow which seem so neat and soft that I'll probably fall asleep as soon as I lie down on them. -";
if (mos_swan != 11) close;
next;
- if(select("Check other things:Look it over ") == 1) {
+ if(select("Check other things", "Look it over ") == 1) {
mes "- You'll examine the bed later -";
close;
}
@@ -2983,7 +2983,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
mes "- It's a fire pot that is used when Gallina bakes hotcakes.";
mes "It seems that it was used a long time ago. -";
next;
- if(select("Check other things:Look it over") == 1) {
+ if(select("Check other things", "Look it over") == 1) {
mes "- You decide to check out other things -";
close;
}
@@ -2997,7 +2997,7 @@ mosk_in,205,268,3 script Fire pot#mos HIDDEN_NPC,{
}
mes "- As you look it over very carefully, you find some pieces of bread on the floor around the fire pot! -";
next;
- switch(select("Mikhail is in the fire pot.:Mikhail is around the fire pot.:There's nothing between pieces of bread and Mikhail.")) {
+ switch(select("Mikhail is in the fire pot.", "Mikhail is around the fire pot.", "There's nothing between pieces of bread and Mikhail.")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "I finally found him.";
@@ -3161,7 +3161,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
mes "It is the most comfortable and calmest place in all of Moscovia.";
next;
if (mos_swan == 3) {
- switch(select("Save:Stay the night - 5000z:Ask her about Mikhail.")) {
+ switch(select("Save", "Stay the night - 5000z", "Ask her about Mikhail.")) {
case 1:
mes "[Landlord]";
mes "Your respawn point has been saved.";
@@ -3209,7 +3209,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
mes "[Landlord]";
mes "If you promise me to stay overnight, I'll tell you about what you want to know. Deal?";
next;
- if(select("Refuse.:Stay overnight and get the info. - 5000z") == 1) {
+ if(select("Refuse.", "Stay overnight and get the info. - 5000z") == 1) {
emotion e_ag;
mes "[Landlord]";
mes "Well, get the info by yourself then.";
@@ -3243,7 +3243,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
mes "Hohoho.";
next;
while(1) {
- switch(select("Ask her about the inn:Ask her about Mikhail.:End the conversation")) {
+ switch(select("Ask her about the inn", "Ask her about Mikhail.", "End the conversation")) {
case 1:
mes "[Landlord]";
mes "The name of our inn came from a big apple tree which is outside of the village.";
@@ -3310,7 +3310,7 @@ mosk_in,135,191,5 script Landlord#mos 4_F_RUSWOMAN3,{
}
}
}
- if(select("Save:Stay the night - 5000z") == 1) {
+ if(select("Save", "Stay the night - 5000z") == 1) {
mes "[Landlord]";
mes "Your respawn point has been saved.";
mes "Hope we can see you again next time hoho.";
@@ -3346,7 +3346,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{
mes "Welcome to our pub.";
mes "I'm Alexandre of ^3131FF'Pub Stream'^000000. You can call me 'Sasha'.";
next;
- if(select("Ask him about Mikhail.:Order a drink.") == 1) {
+ if(select("Ask him about Mikhail.", "Order a drink.") == 1) {
mes "["+strcharinfo(0)+"]";
mes "Sasha, has a little boy called 'Mikhail' came here?";
next;
@@ -3381,7 +3381,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{
mes "Although you may be an experienced adventurer, you look so young.";
mes "I recommend you these drinks. Which one will you take?";
next;
- .@j = select("Milk - 1000z:Sticky_Herb juice - 1000z:They are all expensive!") - 1;
+ .@j = select("Milk - 1000z", "Sticky_Herb juice - 1000z", "They are all expensive!") - 1;
if (.@j == 2) {
mes "[Pub Owner]";
mes "Hahaha, too much for you eh cheapskate.";
@@ -3448,7 +3448,7 @@ mosk_in,141,212,3 script Pub Owner#mos 4_M_RUSBALD,{
mes "Well, do you have some stories for me? or you've got something to ask me.";
mes "I recommend you those drinks.";
next;
- switch(select("Milk - 1000z:Apple juice - 1000z:They are all expensive!")) {
+ switch(select("Milk - 1000z", "Apple juice - 1000z", "They are all expensive!")) {
case 1:
if (Zeny > 999) {
Zeny -= 1000;
@@ -3790,7 +3790,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{
mes "Did the pancake taste good?";
mes "Would you like another pancake?";
next;
- if(select("Yes:No") == 1) {
+ if(select("Yes", "No") == 1) {
if (countitem(Old_Frying_Pan) && countitem(Milk) > 1 && countitem(White_Potion) > 1 && countitem(Cheese) && countitem(Wooden_Block) && countitem(Honey)) {
mes "[Larissa]";
mes "Let me check if you have all the ingredients.";
@@ -3805,7 +3805,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{
mes "[Larissa]";
mes "What should I do with the wheat flour?";
next;
- switch(select("Turn it down.:Pass it through a sieve.:Press it with your fist.")) {
+ switch(select("Turn it down.", "Pass it through a sieve.", "Press it with your fist.")) {
case 1:
mes "[Larissa]";
mes "Oh, my! What are you doing now?";
@@ -3829,7 +3829,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{
mes "And then I'm adding an egg, some milk and a white potion.";
mes "What next?";
next;
- if(select("Stir it up with great speed.:Do the same as she said.") == 1) {
+ if(select("Stir it up with great speed.", "Do the same as she said.") == 1) {
mes "[Larissa]";
mes "No, you don't have to do that way. It won't rise properly if you stir it too fast.";
next;
@@ -3846,7 +3846,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{
mes "Cook in low temperature. It'll rise and have bubbles on it.";
mes "When you see the bubbles, you can turn it over.";
next;
- if(select("Cook in high temperature.:Can I turn it over now?") == 1) {
+ if(select("Cook in high temperature.", "Can I turn it over now?") == 1) {
mes "[Larissa]";
mes "No, you don't do that.";
mes "You'll burn it up.";
@@ -3862,7 +3862,7 @@ mosk_in,211,259,5 script Larissa#mos_01 4_F_RUSWOMAN2,{
mes "Ok, turn it over. Oh it looks delicious";
mes "What should I top it with? First I put some cheese but the rest is up to you...";
next;
- switch(select("Caviar:Mushrooms:Honey:Strawberry jam:Sour cream")) {
+ switch(select("Caviar", "Mushrooms", "Honey", "Strawberry jam", "Sour cream")) {
case 1:
mes "[Larissa]";
mes "Ok. you want caviar. Fortunately, I still have a little left.";
@@ -3931,7 +3931,7 @@ moscovia,208,182,7 script Acorn Dealer#mos 4_M_RUSMAN1,{
mes "We have very fresh acorns. Everyone will like them!";
mes "You can buy one acorn for 100zeny!";
next;
- if(select("Buy one.:What can I use them for?") == 2) {
+ if(select("Buy one.", "What can I use them for?") == 2) {
mes "[Acorn Dealer]";
mes "Well uh...";
mes "You can grind them to make";
@@ -4001,7 +4001,7 @@ OnTouch:
mes "- When the animal comes across you, it starts to sniffle and purse up its lips. -";
next;
if (countitem(Acorn) > 19) {
- switch(select("Give acorns to it.:Ignore it.:Ask about the squirrel.")) {
+ switch(select("Give acorns to it.", "Ignore it.", "Ask about the squirrel.")) {
case 1:
mes "- You take one of acorns out and hold it out to the squirrel. -";
next;
@@ -4215,7 +4215,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "Yes, if you let me live, I will compensate you";
mes "with a present, how about that?";
next;
- if(select("A present?:I don't need.") == 1) {
+ if(select("A present?", "I don't need.") == 1) {
mes "[Baba Yaga, the Horrible]";
mes "Yes, if you let me live";
mes "I will give you the Yaga Pestles";
@@ -4250,7 +4250,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "interested... ya?";
mes "What do you think about that?";
next;
- if(select("Good, but I think you're lying.:I am not interested.") == 1) {
+ if(select("Good, but I think you're lying.", "I am not interested.") == 1) {
mes "[Baba Yaga, the Horrible]";
mes "Sure, you can trust me.";
mes "It is so complicated that I cannot";
@@ -4270,7 +4270,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "I can use the magic that";
mes "stops winter from returning. Will you help me?";
next;
- if(select("Ok, I will.:No. I don't like it.") == 1) callsub S_BY_1;
+ if(select("Ok, I will.", "No. I don't like it.") == 1) callsub S_BY_1;
mes "[Baba Yaga, the Horrible]";
mes "Heeeek,";
mes "Just, just I need a little help.. It is really little.";
@@ -4302,7 +4302,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "Isn't that better for you";
mes "than hurting me?";
next;
- if(select("Ok, tell me the story.:Let me think...") == 1) {
+ if(select("Ok, tell me the story.", "Let me think...") == 1) {
mes "[Baba Yaga, the Horrible]";
mes "Certainly, trust me.";
mes "It is so complicated that I cannot";
@@ -4322,7 +4322,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "I can use the magic that";
mes "stops winter from returning. Will you help me?";
next;
- if(select("Ok, I will.:No. I don't like it.") == 1) callsub S_BY_1;
+ if(select("Ok, I will.", "No. I don't like it.") == 1) callsub S_BY_1;
mes "[Baba Yaga, the Horrible]";
mes "Heeeeek,";
mes "Just, just I need a little help.. It is really little.";
@@ -4346,7 +4346,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "[Baba Yaga, the Horrible]";
mes "Well, did you change your mind?";
next;
- if(select("Ok, let's try.:Let me think more...") == 1) callsub S_BY_1;
+ if(select("Ok, let's try.", "Let me think more...") == 1) callsub S_BY_1;
mes "[Baba Yaga, the Horrible]";
mes "You think more...";
mes "What do you want from me...";
@@ -4389,7 +4389,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 4_F_BABAYAGA,{
mes "a glue, no, to cast a spell";
mes "10 Sticky Mucus...";
next;
- if(select("...Are you sure?:A glue? You want me to kill you?!") == 1) {
+ if(select("...Are you sure?", "A glue? You want me to kill you?!") == 1) {
mes "[Baba Yaga, the Horrible]";
mes "Yes, yes, I am certain. Why don't you trust me...";
next;
@@ -5044,7 +5044,7 @@ mosk_in,217,45,0 script #book_russia HIDDEN_NPC,{
mes "know where to read next time.";
close;
} else if (mos_nowinter == 16) {
- if(select("Read from the preface.:Read from the marked page.") == 1) {
+ if(select("Read from the preface.", "Read from the marked page.") == 1) {
mes "...Therefore, this spell is";
mes "particularly good among our mighty ones.";
mes "Usually, the magic is considered";
@@ -5192,9 +5192,9 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{
mes "-Something is still being boiled in the pot.";
mes "What am I going to do?-";
next;
- switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) {
+ switch(select("Put the materials in it.", "Pour water in it.", "Stir it up.", "It is over!")) {
case 1:
- .@m = select (implode(.@m$,":")) - 1;
+ .@m = select(implode(.@m$,":")) - 1;
if ((!.@m && .@bat) || (.@m == 1 && .@mush) || (.@m == 2 && .@locker)) specialeffect EF_POISONHIT;
else {
specialeffect EF_SMOKE;
@@ -5249,9 +5249,9 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{
while(1) {
mes "-Well, What am I going to do?-";
next;
- switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) {
+ switch(select("Put the materials in it.", "Pour water in it.", "Stir it up.", "It is over!")) {
case 1:
- .@m = select (implode(.@m$,":")) - 1;
+ .@m = select(implode(.@m$,":")) - 1;
if (.@m >= 3) {
if (.@nankai == 5 || .@nankai == 6) {
if ((.@m == 3 && .@star) || (.@m == 4 && .@sand)) specialeffect EF_POISONHIT;
@@ -5358,11 +5358,11 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{
while(1) {
mes "-Well, What am I going to do?-";
next;
- switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) {
+ switch(select("Put the materials in it.", "Pour water in it.", "Stir it up.", "It is over!")) {
case 1:
if (.@nankai != 11) {
setarray .@m2$, "Witched Starsand","Fine Grit","Detonator","Red Blood","Burning Heart";
- .@m = select (implode(.@m2$,":")) - 1;
+ .@m = select(implode(.@m2$,":")) - 1;
if ((.@m == 2 && .@nankai == 9) || (.@m == 3 && .@nankai == 8) || (.@m == 4 && .@nankai == 10)) {
specialeffect EF_SMOKE;
++.@maho;
@@ -5376,7 +5376,7 @@ mosk_in,221,43,0 script #bowl HIDDEN_NPC,{
mes (.@m <= 1)?"Its smell slightly changes.-":((.@w)?"The smell gets worse.-":"The smell has been changed a little.-");
} else {
setarray .@m3$, "Witched Starsand","Fine Grit","Detonator","Red Blood","Burning Heart","Piece Of Diamond";
- .@m = select (implode(.@m3$,":")) - 1;
+ .@m = select(implode(.@m3$,":")) - 1;
if (.@m != 5) specialeffect EF_POISONHIT;
else {
++.@maho;
@@ -6318,7 +6318,7 @@ OnTouch:
mes "the dragon came back...";
next;
while(1) {
- if(select("Look for it.:I will try next time.") == 1) {
+ if(select("Look for it.", "I will try next time.") == 1) {
if (BaseJob == Job_Thief) {
mes "["+strcharinfo(0)+"]";
mes "Here it is.";
@@ -6395,7 +6395,7 @@ mosk_in,131,92,3 script #Csar FAKE_NPC,7,7,{
mes "sure no one ever doubts you.";
next;
if (countitem(Yaga_Pestle) > 39) {
- if(select("Show the Yaga's Pestles.:Do nothing.") == 1) {
+ if(select("Show the Yaga's Pestles.", "Do nothing.") == 1) {
mes "[" + strcharinfo(0) + "]";
mes "Yes, Here you are.";
next;
@@ -6464,7 +6464,7 @@ moscovia,211,93,3 script Irina#edq 4_F_RUSCHILD,{
mes "The Shafka has practicality and";
mes "it's spruce! Do you want one?";
next;
- if(select("Learn about the Shafka.:Make a Shafka hat.") == 1) {
+ if(select("Learn about the Shafka.", "Make a Shafka hat.") == 1) {
mes "[Irina]";
mes "When I look at you, you seem to";
mes "want to put on something of a thick";
@@ -6563,7 +6563,7 @@ mosk_fild02,198,252,3 script Sage#rus01 4_M_SAGE_C,{
mes "[Sage]";
mes "I've heard stories of the many adventurers from your lands. But, I haven't been able to talk with them much because they were always busy.";
next;
- if(select("Sorry, but I'm busy.....:Ok, let's talk.") == 1) {
+ if(select("Sorry, but I'm busy.....", "Ok, let's talk.") == 1) {
mes "[Sage]";
mes "Ah, you are...";
mes "I just wanted to hear about news from other lands...";
@@ -6653,7 +6653,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 HIDDEN_NPC,{
mes "["+ strcharinfo(0) +"]";
mes "...Where should I go?";
next;
- switch(select("Right:Left:Middle")) {
+ switch(select("Right", "Left", "Middle")) {
case 1:
mes "["+ strcharinfo(0) +"]";
mes "...What about the right...";
@@ -6813,7 +6813,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 4_RUS_DWOLF,{
mes "[Gray Wolf]";
mes "I need brave adventurers, like you, to help me. Can you help me?";
next;
- if(select("No, how can I trust you?:Ok, I'll help") == 1) {
+ if(select("No, how can I trust you?", "Ok, I'll help") == 1) {
mes "[Gray Wolf]";
mes "Hu.. you won't. But, I ask you again. Can you help me?";
next;
@@ -6946,7 +6946,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "[Girl's Voice]";
mes "What do you think? I can open a portal to the cave Do you want to go there now?";
next;
- if(select("Not yet...:Open the portal!") == 1) {
+ if(select("Not yet...", "Open the portal!") == 1) {
mes "[Girl's Voice]";
mes "... When you're ready, just tell me.";
close;
@@ -7156,7 +7156,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "["+ strcharinfo(0) +"]";
mes "Ok... First...";
next;
- if(select("Death Water:Life Water") == 1) {
+ if(select("Death Water", "Life Water") == 1) {
mes "["+ strcharinfo(0) +"]";
mes "I hope this works...";
next;
@@ -7195,7 +7195,7 @@ mosk_dun01,45,259,0 script Wall#rus04 HIDDEN_NPC,{
mes "["+ strcharinfo(0) +"]";
mes "Ok! Next...";
next;
- if(select("Death Water:Life Water") == 1) {
+ if(select("Death Water", "Life Water") == 1) {
mes "["+ strcharinfo(0) +"]";
mes "Pour the 'Death Water' again...";
next;
@@ -7594,7 +7594,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 1_M_SMITH,{
mes "[The Blacksmith]";
mes "You need ^0000ff2 Cursed Ruby, 3 Gold, 1 Red Ring, 2 Lusalka's Hair, 10 Golden Thread^000000 to make the key.";
next;
- switch(select("Red Ring?:Lusalka's Hair?:Golden Thread?")) {
+ switch(select("Red Ring?", "Lusalka's Hair?", "Golden Thread?")) {
case 1:
mes "[The Blacksmith]";
mes "The Red Ring has powerful enchanting powers. I had one before, but I gave it to my friend, Vassili, as a gift.";
@@ -7694,7 +7694,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 4_M_05,{
mes "[Vassili Grandpapa]";
mes "Hmm, are you an adventurer? So, how do you like it here?";
next;
- if(select("It's so-so:I have something to ask...") == 1) {
+ if(select("It's so-so", "I have something to ask...") == 1) {
mes "[Vassili Grandpapa]";
mes "Hmm, you have traveled so much. I guess if you're tired from your trip then it's only natural, huhu.";
close;
@@ -7966,7 +7966,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "[Ryubaba]";
mes "Mmm, you must be an adventurer? What would you say? Have you seen somebody more beautiful than me? I doubt it. How can you find anyone more beautiful than me?";
next;
- if(select("Are you crazy!:Yes, you are right.") == 1) {
+ if(select("Are you crazy!", "Yes, you are right.") == 1) {
mes "["+ strcharinfo(0) +"]";
mes "Are you crazy!? Don't you know how wide the world is and how many beautiful people there are? You're pretty full of it, country girl!";
next;
@@ -8160,7 +8160,7 @@ moscovia,213,216,3 script Ryubaba#rus08 4_F_RUSWOMAN2,{
mes "["+ strcharinfo(0) +"]";
mes "...Mmmm, what should I do...";
next;
- if(select("Exchange:Not exchange") == 1) {
+ if(select("Exchange", "Not exchange") == 1) {
mes "["+ strcharinfo(0) +"]";
mes "...Mmmm, what should I do...";
mes "Ok, I will do it.";
@@ -8276,7 +8276,7 @@ moscovia,223,210,3 script Little Boy#rus09 4_M_RUSCHILD,{
mes "[Little Boy]";
mes "Ah, do you have candies or cookies?";
next;
- if(select("Give some:Don't give") == 2) {
+ if(select("Give some", "Don't give") == 2) {
mes "[Little Boy]";
mes "Hm! Hmph! Pish! !";
mes "You are the same as Sister Ryubaba!";
@@ -8521,7 +8521,7 @@ moscovia,166,145,1 script Worried Mother#rus19 4_F_RUSWOMAN3,{
mes "[Worried Mother]";
mes "Did you go to the marsh in the Moscovia field? Did you see my daughter? I don't care even if she became Lusalka. I just want to know where she is.";
next;
- if(select("Calm her down.:I will find her.") == 1) {
+ if(select("Calm her down.", "I will find her.") == 1) {
mes "["+ strcharinfo(0) +"]";
mes "She should be ok.";
mes "She will be back soon.";
@@ -8755,7 +8755,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 4_F_RUSGREEN,{
mes "[Lusalka]";
mes "The night when he left, he said that he would go to the capital of Rune Midgarts. I am not sure if he is still there...";
next;
- if(select("Ok, I will do it:I don't think I can do it...") == 2) {
+ if(select("Ok, I will do it", "I don't think I can do it...") == 2) {
mes "["+ strcharinfo(0) +"]";
mes "Rune Midgarts is large! I don't think I can do it.";
next;
@@ -9494,7 +9494,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{
mes "[Marozka]";
mes "...So? Have you decided?";
next;
- if(select("I need more time...:I will take it!") == 1) {
+ if(select("I need more time...", "I will take it!") == 1) {
mes "[Marozka]";
mes "Ok then. Come back when you are ready.";
close;
@@ -9506,27 +9506,27 @@ mosk_fild02,243,270,0 script Marozka#rus31 4_M_LGTGRAND,{
mes "[Marozka]";
mes "What is deaf, dumb, and blind and always tells the truth?";
next;
- .@j = select("A Poring:A Picky:A Mirror:A Tree");
+ .@j = select("A Poring", "A Picky", "A Mirror", "A Tree");
.@rus_quiz01 = (.@j==3)?.@rus_quiz01+1:.@rus_quiz01;
mes "[Marozka]";
mes "If 4 cats can catch 4 mice every 4 minutes, what is the minimum number of cats needed to get 10 mice in 10 minutes?";
next;
- .@j = select("4:5:6:10");
+ .@j = select("4", "5", "6", "10");
.@rus_quiz01 = (.@j==1)?.@rus_quiz01+1:.@rus_quiz01;
mes "[Marozka]";
mes "Which of these gets shorter during winter and longer during summer?";
next;
- .@j = select("Sky:Day:Waves:Wind");
+ .@j = select("Sky", "Day", "Waves", "Wind");
.@rus_quiz01 = (.@j==2)?.@rus_quiz01+1:.@rus_quiz01;
mes "[Marozka]";
mes "Doris Etticoat, wears a petticoat and has a red nose; the longer she stands, the shorter she grows. What is she?";
next;
- .@j = select("A Star:A Candle:A Sword:The Moon");
+ .@j = select("A Star", "A Candle", "A Sword", "The Moon");
.@rus_quiz01 = (.@j==2)?.@rus_quiz01+1:.@rus_quiz01;
mes "[Marozka]";
mes "My top and bottom are twins of a kind. The middle of me makes one body combined. If I stand tall and still, run faster I will. What am I?";
next;
- .@j = select("A Woman:Valkyrie:The Moon:An Hourglass");
+ .@j = select("A Woman", "Valkyrie", "The Moon", "An Hourglass");
.@rus_quiz01 = (.@j==4)?.@rus_quiz01+1:.@rus_quiz01;
mes "[Marozka]";
mes "Now let's see how you did.";
@@ -10081,7 +10081,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 4_F_BABAYAGA,{
mes "[Baba Yaga]";
mes "Oh, you are back. What can I do for you?";
next;
- switch(select("Condensed Red Potion:Condensed Yellow Potion:Cancel")) {
+ switch(select("Condensed Red Potion", "Condensed Yellow Potion", "Cancel")) {
case 1:
if (countitem(Red_Potion) > 0 && countitem(Empty_Cylinder) > 0 && countitem(Medicine_Bowl) > 0 && countitem(Apple) > 4) {
if (Zeny > 19) {
@@ -10605,7 +10605,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 4_NFCOFFIN,{
mes "... How can I silence him...";
next;
while(1) {
- switch(select("Pray:Sing a hymn:Pour Holy Water on him:Kick him")) {
+ switch(select("Pray", "Sing a hymn", "Pour Holy Water on him", "Kick him")) {
case 1:
if (rhea_rus_main == 17) {
mes "["+ strcharinfo(0) +"]";
@@ -10878,7 +10878,7 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{
if (rhea_rus_main == 21) {
mes "- An old bed covered with dust and must -";
next;
- switch(select("On the bed:Under the bed:Bed sheet")) {
+ switch(select("On the bed", "Under the bed", "Bed sheet")) {
case 1:
mes "- Mushrooms grow on the bed -";
next;
@@ -10931,7 +10931,7 @@ treasure01,24,39,0 script Old Bed#rus38 HIDDEN_NPC,{
} else if (rhea_rus_main > 21 && rhea_rus_main < 26) {
mes "- An old bed covered with dust and must -";
next;
- switch(select("On the bed:Under the bed:Bed sheet")) {
+ switch(select("On the bed", "Under the bed", "Bed sheet")) {
case 1:
mes "- Mushrooms grow on the bed -";
next;
@@ -11166,7 +11166,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
mes "[House Ghost]";
mes "I can't even drink my favorite milk... Being a ghost is too inconvenient.";
next;
- if(select("Can I play with you?:So what can I do for you?") == 1) {
+ if(select("Can I play with you?", "So what can I do for you?") == 1) {
mes "[House Ghost]";
mes "Ehhh, are you sure?";
next;
@@ -11220,7 +11220,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 HIDDEN_NPC,{
cutin "sorry.bmp",4;
next;
.@rucard_game01 = rand(1,3);
- switch(select("Poring:Angeling:Ghostring")) {
+ switch(select("Poring", "Angeling", "Ghostring")) {
case 1:
mes "["+ strcharinfo(0) +"]";
mes "Hmmm, I think it is the Poring Card!";
@@ -11478,7 +11478,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 HIDDEN_NPC,{
mes "[Ghost Tree]";
mes "Kuhuhuhu, if you want it, you must give me the correct answers to my questions!";
next;
- if(select("Ok, ask me!:No, just give it to me!") == 2) {
+ if(select("Ok, ask me!", "No, just give it to me!") == 2) {
mes "[Ghost Tree]";
mes "What!? You are rude to ask for what you want by doing nothing!";
next;
@@ -11802,7 +11802,7 @@ mosk_dun01,3,3,3 script Koshei GlobalVar#admin 4_F_RUSCHILD,{
mes "[Koshei GlobalVar]";
mes "What would you like to set the GlobalVar to?";
next;
- switch(select("0:1:Cancel")) {
+ switch(select("0", "1", "Cancel")) {
case 1:
mes "[Koshei GlobalVar]";
mes "GlobalVar $@rus_req02 will now be set to '0'";