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-rw-r--r--npc/quests/quests_moscovia.txt12152
1 files changed, 3721 insertions, 8431 deletions
diff --git a/npc/quests/quests_moscovia.txt b/npc/quests/quests_moscovia.txt
index bcf1f5491..a55f944f0 100644
--- a/npc/quests/quests_moscovia.txt
+++ b/npc/quests/quests_moscovia.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Kisuka
//===== Current Version: =====================================
-//= 1.9
+//= 2.0
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -21,6 +21,7 @@
//= 1.7 Fixes on donpcevents and fixed some left over aegis stuff. [Kisuka]
//= 1.8 Fixed some condition checks. [Gepard]
//= 1.9 Corrected NPC counting mobs for the wrong NPC. (bugreport:4736) [L0ne_W0lf]
+//= 2.0 Optimized. [Joseph]
//============================================================
//============================================================================
@@ -31,7 +32,7 @@
// Berbayeff - Starting Point
//----------------------------------------------------------------------------
moscovia,171,71,3 script Berbayeff#npc 968,{
- if (mos_whale_edq < 1) {
+ if (!mos_whale_edq) {
emotion e_an;
mes "[Berbayeff]";
mes "This..and..that...";
@@ -39,142 +40,141 @@ moscovia,171,71,3 script Berbayeff#npc 968,{
mes "Makes me a braggart.";
next;
select("Do you have a problem?");
+ mes "[Berbayeff]";
+ mes "I haven't seen you before.";
+ mes "Are you a traveler?";
+ mes "If so, then you may have";
+ mes "seen many marvelous things";
+ mes "from near and far.";
+ next;
+ mes "[Berbayeff]";
+ mes "I'm sure you'll probably";
+ mes "be interested in my story.";
+ mes "All the villagers are blockheads,";
+ mes "so they treat me like an idiot.";
+ next;
+ if(select("I'm not interested in any story.:Tell me.") == 1) {
mes "[Berbayeff]";
- mes "I haven't seen you before.";
- mes "Are you a traveler?";
- mes "If so, then you may have";
- mes "seen many marvelous things";
- mes "from near and far.";
- next;
- mes "[Berbayeff]";
- mes "I'm sure you'll probably";
- mes "be interested in my story.";
- mes "All the villagers are blockheads,";
- mes "so they treat me like an idiot.";
- next;
- if(select("I'm not interested in any story.:Tell me.") == 1) {
- mes "[Berbayeff]";
- mes "Indeed... You are not interested...";
- mes "That's ok.";
- next;
- mes "[Berbayeff]";
- mes "If you change your mind,";
- mes "you can talk to me whenever.";
- close;
- }
- emotion e_no1;
- mes "[Berbayeff]";
- mes "Good, I have been thinking that";
- mes "I would tell you this story from the start.";
- next;
- mes "[Berbayeff]";
- mes "You seem to have spent";
- mes "only a few days here.";
- mes "Have you ever heard";
- mes "about The Moving Island?";
- next;
- mes "[Berbayeff]";
- mes "In Moscovia,";
- mes "a story is handed down";
- mes "from the ancients, like legends.";
- next;
- mes "[Berbayeff]";
- mes "It is said that";
- mes "there is an island";
- mes "which sometimes moves,";
- mes "not far out at sea.";
- next;
- mes "[Berbayeff]";
- mes "But, nobody has seen";
- mes "the island before.";
- mes "So, few people have";
- mes "believed the legend.";
- next;
- mes "[Berbayeff]";
- mes "Actually, I thought that";
- mes "it might be a kind of";
- mes "old story... nothing more.";
- mes "But then... I saw...";
- next;
- mes "[Berbayeff]";
- mes "Actually, I thought that";
- mes "it might be a kind of";
- mes "old story... nothing more.";
- mes "But then... I saw...";
- mes "The Moving Island!!!";
- next;
- mes "[Berbayeff]";
- mes "Surprised? Right...";
- mes "It is so surprising.";
- mes "Frankly, you don't believe";
- mes "any of this story either.";
- next;
- mes "[Berbayeff]";
- mes "I saw the island";
- mes "from the middle of";
- mes "the village's south shore.";
- next;
- mes "[Berbayeff]";
- mes "At first, I doubted my eyes.";
- mes "I have never heard that that island";
- mes "really existed here, even though I";
- mes "have lived here all my life!";
+ mes "Indeed... You are not interested...";
+ mes "That's ok.";
next;
mes "[Berbayeff]";
- mes "I tried to go up";
- mes "to look at it from";
- mes "higher ground, but";
- mes "the island receded";
- mes "and disappeared...";
- mes "back to the sea.";
- next;
- select("The island doesn't appear anymore?");
- mes "[Berbayeff]";
- mes "If it does,";
- mes "one might just think";
- mes "that they've looked";
- mes "at an apparition.";
- next;
- mes "[Berbayeff]";
- mes "But a few nights ago...";
- mes "Finally, the island appeared";
- mes "in front of me again,";
- mes "while I was driving my ship to go home.";
- next;
- mes "[Berbayeff]";
- mes "At that time, I tried to";
- mes "get near the island again,";
- mes "slowly, but it disappeared...";
- mes "beyond the sea once more.";
- next;
- mes "[Berbayeff]";
- mes "It was then, I couldn't help";
- mes "to finally believe";
- mes "in the existence of";
- mes "The Moving Island!";
- next;
- mes "[Berbayeff]";
- mes "Surely, this must be";
- mes "a great discovery!";
- mes "Don't you think??";
- mes "Doesn't your heart shout out in";
- mes "hopes of adventuring out to the island?";
- next;
- mes "[Berbayeff]";
- mes "I haven't given up yet!";
- mes "Certainly, it'll appear again";
- mes "right in front of us!";
- next;
- mes "[Berbayeff]";
- mes "And on that day,";
- mes "I'll definitely go up to that";
- mes "island... and verify it with my own eyes!";
- set mos_whale_edq,1;
- close;
- }
- else if (mos_whale_edq == 1) {
+ mes "If you change your mind,";
+ mes "you can talk to me whenever.";
+ close;
+ }
+ emotion e_no1;
+ mes "[Berbayeff]";
+ mes "Good, I have been thinking that";
+ mes "I would tell you this story from the start.";
+ next;
+ mes "[Berbayeff]";
+ mes "You seem to have spent";
+ mes "only a few days here.";
+ mes "Have you ever heard";
+ mes "about The Moving Island?";
+ next;
+ mes "[Berbayeff]";
+ mes "In Moscovia,";
+ mes "a story is handed down";
+ mes "from the ancients, like legends.";
+ next;
+ mes "[Berbayeff]";
+ mes "It is said that";
+ mes "there is an island";
+ mes "which sometimes moves,";
+ mes "not far out at sea.";
+ next;
+ mes "[Berbayeff]";
+ mes "But, nobody has seen";
+ mes "the island before.";
+ mes "So, few people have";
+ mes "believed the legend.";
+ next;
+ mes "[Berbayeff]";
+ mes "Actually, I thought that";
+ mes "it might be a kind of";
+ mes "old story... nothing more.";
+ mes "But then... I saw...";
+ next;
+ mes "[Berbayeff]";
+ mes "Actually, I thought that";
+ mes "it might be a kind of";
+ mes "old story... nothing more.";
+ mes "But then... I saw...";
+ mes "The Moving Island!!!";
+ next;
+ mes "[Berbayeff]";
+ mes "Surprised? Right...";
+ mes "It is so surprising.";
+ mes "Frankly, you don't believe";
+ mes "any of this story either.";
+ next;
+ mes "[Berbayeff]";
+ mes "I saw the island";
+ mes "from the middle of";
+ mes "the village's south shore.";
+ next;
+ mes "[Berbayeff]";
+ mes "At first, I doubted my eyes.";
+ mes "I have never heard that that island";
+ mes "really existed here, even though I";
+ mes "have lived here all my life!";
+ next;
+ mes "[Berbayeff]";
+ mes "I tried to go up";
+ mes "to look at it from";
+ mes "higher ground, but";
+ mes "the island receded";
+ mes "and disappeared...";
+ mes "back to the sea.";
+ next;
+ select("The island doesn't appear anymore?");
+ mes "[Berbayeff]";
+ mes "If it does,";
+ mes "one might just think";
+ mes "that they've looked";
+ mes "at an apparition.";
+ next;
+ mes "[Berbayeff]";
+ mes "But a few nights ago...";
+ mes "Finally, the island appeared";
+ mes "in front of me again,";
+ mes "while I was driving my ship to go home.";
+ next;
+ mes "[Berbayeff]";
+ mes "At that time, I tried to";
+ mes "get near the island again,";
+ mes "slowly, but it disappeared...";
+ mes "beyond the sea once more.";
+ next;
+ mes "[Berbayeff]";
+ mes "It was then, I couldn't help";
+ mes "to finally believe";
+ mes "in the existence of";
+ mes "The Moving Island!";
+ next;
+ mes "[Berbayeff]";
+ mes "Surely, this must be";
+ mes "a great discovery!";
+ mes "Don't you think??";
+ mes "Doesn't your heart shout out in";
+ mes "hopes of adventuring out to the island?";
+ next;
+ mes "[Berbayeff]";
+ mes "I haven't given up yet!";
+ mes "Certainly, it'll appear again";
+ mes "right in front of us!";
+ next;
+ mes "[Berbayeff]";
+ mes "And on that day,";
+ mes "I'll definitely go up to that";
+ mes "island... and verify it with my own eyes!";
+ set mos_whale_edq,1;
+ close;
+ } else if (mos_whale_edq == 1) {
set .@speak,rand(1,5);
- if (.@speak > 0 || .@speak < 3) {
+ if (.@speak < 3) {
mes "[Berbayeff]";
mes "Clearly, I want to prove";
mes "the existence of that island to everyone...";
@@ -185,48 +185,40 @@ moscovia,171,71,3 script Berbayeff#npc 968,{
mes "Would you like to try it?";
close;
}
- else if (.@speak > 2 || .@speak < 6) {
- mes "[Berbayeff]";
- mes "The best way to find the";
- mes "island is by direct contact";
- mes "with a ship in the sea.";
- next;
- mes "[Berbayeff]";
- mes "Me?";
- mes "Of course I have a ship.";
- mes "I am a fisherman after all...";
- next;
- mes "[Berbayeff]";
- mes "Ah, you do? You need...";
- mes "a ship? Hm...too bad.";
- mes "I can't lend my ship to you...";
- next;
- mes "[Berbayeff]";
- mes "But maybe Mr. Ibanoff";
- mes "can lend his ship to you";
- mes "He likes going around";
- mes "adventuring like me.";
- mes "He seems to enjoy his youth...";
- next;
- mes "[Berbayeff]";
- mes "Mr. Ibanoff also traveled and";
- mes "adventured all over the world";
- mes "like you, so he might understand";
- mes "your sentiments well.";
- next;
- mes "[Berbayeff]";
- mes "If you want to find the island";
- mes "by ship, go to Mr. Ibanoff";
- mes "and ask for a favor.";
- close;
- }
- else {
- mes "um...What a beautiful day?";
- mes "Hahahahahaha...";
- close;
- }
- }
- else if (mos_whale_edq > 12 && mos_whale_edq < 42) {
+ mes "[Berbayeff]";
+ mes "The best way to find the";
+ mes "island is by direct contact";
+ mes "with a ship in the sea.";
+ next;
+ mes "[Berbayeff]";
+ mes "Me?";
+ mes "Of course I have a ship.";
+ mes "I am a fisherman after all...";
+ next;
+ mes "[Berbayeff]";
+ mes "Ah, you do? You need...";
+ mes "a ship? Hm...too bad.";
+ mes "I can't lend my ship to you...";
+ next;
+ mes "[Berbayeff]";
+ mes "But maybe Mr. Ibanoff";
+ mes "can lend his ship to you";
+ mes "He likes going around";
+ mes "adventuring like me.";
+ mes "He seems to enjoy his youth...";
+ next;
+ mes "[Berbayeff]";
+ mes "Mr. Ibanoff also traveled and";
+ mes "adventured all over the world";
+ mes "like you, so he might understand";
+ mes "your sentiments well.";
+ next;
+ mes "[Berbayeff]";
+ mes "If you want to find the island";
+ mes "by ship, go to Mr. Ibanoff";
+ mes "and ask for a favor.";
+ close;
+ } else if (mos_whale_edq > 12 && mos_whale_edq < 42) {
emotion e_omg;
mes "[Berbayeff]";
mes "Are you serious? Did you say";
@@ -238,19 +230,18 @@ moscovia,171,71,3 script Berbayeff#npc 968,{
mes "I was right, wasn't I?";
mes "You must be a great adventurer.";
close;
- }else{
- mes "[Berbayeff]";
- mes "Welcome to Moscovia.";
- mes "What's your impression thus far?";
- mes "Looks gorgeous, huh?";
- next;
- mes "[Berbayeff]";
- mes "Most travelers and strangers";
- mes "like our village.";
- mes "I want you to visit places here and";
- mes "there. You'll probably love this town.";
- close;
}
+ mes "[Berbayeff]";
+ mes "Welcome to Moscovia.";
+ mes "What's your impression thus far?";
+ mes "Looks gorgeous, huh?";
+ next;
+ mes "[Berbayeff]";
+ mes "Most travelers and strangers";
+ mes "like our village.";
+ mes "I want you to visit places here and";
+ mes "there. You'll probably love this town.";
+ close;
}
//----------------------------------------------------------------------------
@@ -441,23 +432,21 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
mes "repair the ship.";
set mos_whale_edq,3;
close;
- }else{
- emotion e_ag;
- mes "[Mr. Ibanoff]";
- mes "You want to borrow";
- mes "my ship so spontaneously??";
- mes "I don't even know you!!";
- mes "You are more rude than you look.";
- next;
- mes "[Mr. Ibanoff]";
- mes "I don't know, how you know";
- mes "that I have a ship...";
- mes "Anyway, I can't lend my ship";
- mes "willingly to strangers.";
- close;
}
- }
- else if (mos_whale_edq == 3) {
+ emotion e_ag;
+ mes "[Mr. Ibanoff]";
+ mes "You want to borrow";
+ mes "my ship so spontaneously??";
+ mes "I don't even know you!!";
+ mes "You are more rude than you look.";
+ next;
+ mes "[Mr. Ibanoff]";
+ mes "I don't know, how you know";
+ mes "that I have a ship...";
+ mes "Anyway, I can't lend my ship";
+ mes "willingly to strangers.";
+ close;
+ } else if (mos_whale_edq == 3) {
mes "[Mr. Ibanoff]";
mes "Did you bring all the materials?";
mes "If we have all the materials,";
@@ -497,85 +486,21 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
mes "If you are ready to depart, talk to";
mes "me before the sun sets.";
close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "These materials are insufficient.";
- mes "Perhaps you forgot some of them?";
- next;
- mes "[Mr. Ibanoff]";
- mes "The materials needed are:";
- mes "^0000FFStrange Steel Piece 10, Rusty Screw 10, Flexible Tube 5, Jubilee 10^000000.";
- close;
}
- }
- else if (mos_whale_edq == 4) {
+ mes "[Mr. Ibanoff]";
+ mes "These materials are insufficient.";
+ mes "Perhaps you forgot some of them?";
+ next;
+ mes "[Mr. Ibanoff]";
+ mes "The materials needed are:";
+ mes "^0000FFStrange Steel Piece 10, Rusty Screw 10, Flexible Tube 5, Jubilee 10^000000.";
+ close;
+ } else if (mos_whale_edq == 4) {
mes "[Mr. Ibanoff]";
mes "Oh. Are you ready to depart?";
mes "Good, let's see...";
next;
- if (gettime(3) >= 0 && gettime(3) < 3) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else if (gettime(3) >= 6 && gettime(3) < 9) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else if (gettime(3) >= 12 && gettime(3) < 15) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else if (gettime(3) >= 18 && gettime(3) < 21) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else {
- mes "[Mr. Ibanoff]";
- mes "Gee. The tide is too high.";
- mes "It's too dangerous to depart";
- mes "right now because of the waves";
- mes "getting too rugged.";
- next;
- mes "[Mr. Ibanoff]";
- mes "When the sea calmes down a bit,";
- mes "you can come back. We can't depart";
- mes "right now.";
- close;
- }
- }
- else if (mos_whale_edq > 4 && mos_whale_edq < 15) {
+ } else if (mos_whale_edq < 15) {
mes "[Mr. Ibanoff]";
mes "That last sailing was tough...";
mes "But, all adventures";
@@ -596,69 +521,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
mes "When you are ready to depart, tell me.";
close;
}
- if (gettime(3) >= 0 && gettime(3) < 3) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else if (gettime(3) >= 6 && gettime(3) < 9) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else if (gettime(3) >= 12 && gettime(3) < 15) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else if (gettime(3) >= 18 && gettime(3) < 21) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else {
- mes "[Mr. Ibanoff]";
- mes "Gee. The tide is too high.";
- mes "It's too dangerous to depart";
- mes "right now because of the waves";
- mes "getting too rugged.";
- next;
- mes "[Mr. Ibanoff]";
- mes "When the sea calmes down a bit,";
- mes "you can come back. We can't depart";
- mes "right now.";
- close;
- }
- }
- else if (mos_whale_edq == 15) {
+ } else if (mos_whale_edq == 15) {
mes "[Mr. Ibanoff]";
mes "Hey you... You are alive!";
mes "When you were swept away by the";
@@ -720,8 +583,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
mes "together with you! Eh? Hahaha!";
set mos_whale_edq,16;
close;
- }
- else if (mos_whale_edq > 15 && mos_whale_edq < 18) {
+ } else if (mos_whale_edq < 18) {
mes "[Mr. Ibanoff]";
mes "If our dear Csar listens to this";
mes "kind of story, he would find it a";
@@ -730,8 +592,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
mes "[Mr. Ibanoff]";
mes "He might even give you a prize...";
close;
- }
- else if (mos_whale_edq == 18) {
+ } else if (mos_whale_edq == 18) {
mes "[Mr. Ibanoff]";
mes "Hm. Our dear Csar requested";
mes "evidence of the whale island?...";
@@ -773,8 +634,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
mes "prove the existence of Whale Island";
mes "to our dear Csar.";
close;
- }
- else if (mos_whale_edq == 19) {
+ } else if (mos_whale_edq == 19) {
mes "[Mr. Ibanoff]";
mes "Oh! Are you ready to depart?";
next;
@@ -783,69 +643,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
mes "When you are ready to depart, tell me.";
close;
}
- if (gettime(3) >= 0 && gettime(3) < 3) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else if (gettime(3) >= 6 && gettime(3) < 9) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else if (gettime(3) >= 12 && gettime(3) < 15) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else if (gettime(3) >= 18 && gettime(3) < 21) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else {
- mes "[Mr. Ibanoff]";
- mes "Gee. The tide is too high.";
- mes "It's too dangerous to depart";
- mes "right now because of the waves";
- mes "getting too rugged.";
- next;
- mes "[Mr. Ibanoff]";
- mes "When the sea calmes down a bit,";
- mes "you can come back. We can't depart";
- mes "right now.";
- close;
- }
- }
- else if (mos_whale_edq > 19 && mos_whale_edq < 32) {
+ } else if (mos_whale_edq < 32) {
mes "[Mr. Ibanoff]";
mes "What a surprise!!";
mes "Where have you been??";
@@ -862,69 +660,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
mes "I can guess you'd like to go to";
mes "Whale Island once again...";
next;
- if (gettime(3) >= 0 && gettime(3) < 3) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else if (gettime(3) >= 6 && gettime(3) < 9) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else if (gettime(3) >= 12 && gettime(3) < 15) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else if (gettime(3) >= 18 && gettime(3) < 21) {
- mes "[Mr. Ibanoff]";
- mes "Hmm. It's not a bad time.";
- mes "We should hurry up";
- mes "while the tides are low.";
- mes "The ship is prepared already";
- mes "at a dock nearby, so we can depart";
- mes "right away.";
- close2;
- warp "mosk_ship",94,110;
- end;
- }
- else {
- mes "[Mr. Ibanoff]";
- mes "Gee. The tide is too high.";
- mes "It's too dangerous to depart";
- mes "right now because of the waves";
- mes "getting too rugged.";
- next;
- mes "[Mr. Ibanoff]";
- mes "When the sea calmes down a bit,";
- mes "you can come back. We can't depart";
- mes "right now.";
- close;
- }
- }
- else if (mos_whale_edq == 32) {
+ } else if (mos_whale_edq == 32) {
mes "[Mr. Ibanoff]";
mes "Oh. You came back!";
mes "So, how did you do?";
@@ -946,8 +682,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
mes "ready.";
set mos_whale_edq,33;
close;
- }
- else if (mos_whale_edq > 32 && mos_whale_edq < 39) {
+ } else if (mos_whale_edq < 39) {
mes "[Mr. Ibanoff]";
mes "Oh. Did you get all the";
mes "materials you needed?";
@@ -965,8 +700,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
close2;
warp "mosk_fild01",93,94;
end;
- }
- else if (mos_whale_edq > 38 && mos_whale_edq < 41) {
+ } else if (mos_whale_edq < 41) {
mes "[Mr. Ibanoff]";
mes "Finally, everything has ended";
mes "successfully. With this, I add 1";
@@ -977,8 +711,7 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
mes "chance to have another fantastic";
mes "adventure with a person like you!";
close;
- }
- else if (mos_whale_edq == 41) {
+ } else if (mos_whale_edq == 41) {
mes "[Mr. Ibanoff]";
mes "I heard that you played a great";
mes "performance, with the instrument";
@@ -995,22 +728,19 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
mes "chance to have another fantastic";
mes "adventure with a person like you!";
close;
- }
- else if (mos_whale_edq > 90 && mos_whale_edq < 100) {
+ } else if (mos_whale_edq > 90 && mos_whale_edq < 100) {
mes "[Mr. Ibanoff]";
mes "What's going on?";
mes "You should ride a ship now? Let's ready to leave hurry up.";
set mos_whale_edq,4;
close;
- }
- else if (mos_whale_edq > 200 && mos_whale_edq < 300) {
+ } else if (mos_whale_edq > 200 && mos_whale_edq < 300) {
mes "[Mr. Ibanoff]";
mes "What's going on?";
mes "You should ride a ship now? Let's ready to leave hurry up.";
set mos_whale_edq,19;
close;
- }
- else{
+ } else {
mes "[Mr. Ibanoff]";
mes "You are also an adventurer from another province. I also was a great adventurer.";
next;
@@ -1018,6 +748,29 @@ moscovia,135,49,5 script Mr. Ibanoff#npc 964,{
mes "Uf...I just want to be 20 years younger, so I can travel here and there with invigorating youth such as you... Time is an enemy. Hahahahaha!";
close;
}
+ if ((gettime(3) >= 0 && gettime(3) < 3) || (gettime(3) >= 6 && gettime(3) < 9) || (gettime(3) >= 12 && gettime(3) < 15) || (gettime(3) >= 18 && gettime(3) < 21)) {
+ mes "[Mr. Ibanoff]";
+ mes "Hmm. It's not a bad time.";
+ mes "We should hurry up";
+ mes "while the tides are low.";
+ mes "The ship is prepared already";
+ mes "at a dock nearby, so we can depart";
+ mes "right away.";
+ close2;
+ warp "mosk_ship",94,110;
+ end;
+ }
+ mes "[Mr. Ibanoff]";
+ mes "Gee. The tide is too high.";
+ mes "It's too dangerous to depart";
+ mes "right now because of the waves";
+ mes "getting too rugged.";
+ next;
+ mes "[Mr. Ibanoff]";
+ mes "When the sea calmes down a bit,";
+ mes "you can come back. We can't depart";
+ mes "right now.";
+ close;
}
//----------------------------------------------------------------------------
@@ -1054,121 +807,37 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 964,{
mes "forward, to the east.";
set mos_whale_edq,5;
close;
- }
- else if (mos_whale_edq == 5) {
+ } else if (mos_whale_edq == 5) {
mes "[Mr. Ibanoff]";
mes "Keep the direction by holding the";
mes "rudder to move forward to the";
mes "East.";
close;
- }
- else if (mos_whale_edq == 6) {
- set .@ship1,rand(1,4);
- if (.@ship1 == 3) {
+ } else if (mos_whale_edq == 6 || mos_whale_edq == 21) {
+ set .@r,(mos_whale_edq == 21)?3:4;
+ if (rand(1,.@r) == 3) {
mes "[Mr. Ibanoff]";
mes "Hm. The sea currents have changed.";
mes "Adjust the rudder forward to the";
mes "North, to follow the currents.";
- set mos_whale_edq,7;
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "Nothing yet... Nothing has changed";
- mes "in the flow of water. There is";
- mes "nothing to note...";
- next;
- mes "[Mr. Ibanoff]";
- mes "We had better keep sailing on this";
- mes "heading for now.";
+ set mos_whale_edq,mos_whale_edq+1;
close;
}
- }
- else if ($@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We must first repulse the";
- mes "monsters!";
- close;
- }
- else if (mos_whale_edq == 7 && $@mos1_edq == 0) {
mes "[Mr. Ibanoff]";
- mes "Hey!";
- mes "Did you not hear me?";
- mes "Change the rudder forward to the";
- mes "North, and follow the currents!";
- close;
- }
- else if (mos_whale_edq == 8 && $@mos1_edq == 0) {
- set .@ship1,rand(1,3);
- if (.@ship1 == 3) {
- set .@ship2,rand(1,4);
- if (.@ship2 == 1) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "East, to follow the currents.";
- set mos_whale_edq,91;
- close;
- }
- else if (.@ship2 == 2) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "West, to follow the currents.";
- set mos_whale_edq,92;
- close;
- }
- else if (.@ship2 == 3) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "South, to follow the currents.";
- set mos_whale_edq,93;
- close;
- }
- else if (.@ship2 == 4) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "North, to follow the currents.";
- set mos_whale_edq,94;
- close;
- }
- }else{
- mes "[Mr. Ibanoff]";
- mes "Nothing yet... Nothing has changed";
- mes "in the flow of water. There is";
- mes "nothing to note...";
- next;
- mes "[Mr. Ibanoff]";
- mes "We had better keep sailing on this heading for now.";
- close;
- }
- }
- else if (mos_whale_edq == 91 && $@mos1_edq == 0) {
- mes "[Mr. Ibanoff]";
- mes "Hey!";
- mes "Did you not hear me?";
- mes "Change the rudder forward to the";
- mes "East, and follow the currents!";
- close;
- }
- else if (mos_whale_edq == 92 && $@mos1_edq == 0) {
+ mes "Nothing yet... Nothing has changed";
+ mes "in the flow of water. There is";
+ mes "nothing to note...";
+ next;
mes "[Mr. Ibanoff]";
- mes "Hey!";
- mes "Did you not hear me?";
- mes "Change the rudder forward to the";
- mes "West, and follow the currents!";
+ mes "We had better keep sailing on this";
+ mes "heading for now.";
close;
- }
- else if (mos_whale_edq == 93 && $@mos1_edq == 0) {
+ } else if ($@mos1_edq) {
mes "[Mr. Ibanoff]";
- mes "Hey!";
- mes "Did you not hear me?";
- mes "Change the rudder forward to the";
- mes "South, and follow the currents!";
+ mes "We must first repulse the";
+ mes "monsters!";
close;
- }
- else if (mos_whale_edq == 94 && $@mos1_edq == 0) {
+ } else if (mos_whale_edq == 7 || mos_whale_edq == 22) {
mes "[Mr. Ibanoff]";
mes "Hey!";
mes "Did you not hear me?";
@@ -1176,59 +845,8 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 964,{
mes "North, and follow the currents!";
close;
}
- else if (mos_whale_edq == 10 && $@mos1_edq == 0) {
- set .@ship1,rand(1,3);
- if (.@ship1 == 2) {
- set .@ship2,rand(1,4);
- if (.@ship2 == 1) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "East, to follow the currents.";
- set mos_whale_edq,91;
- close;
- }
- else if (.@ship2 == 2) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "West, to follow the currents.";
- set mos_whale_edq,92;
- close;
- }
- else if (.@ship2 == 3) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "South, to follow the currents.";
- set mos_whale_edq,93;
- close;
- }
- else if (.@ship2 == 4) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "North, to follow the currents.";
- set mos_whale_edq,94;
- close;
- }
- }else{
- mes "[Mr. Ibanoff]";
- mes "Nothing yet... Nothing has changed";
- mes "in the flow of water. There is";
- mes "nothing to note...";
- next;
- mes "[Mr. Ibanoff]";
- mes "We had better keep sailing on this heading for now.";
- close;
- }
- }
- else if (mos_whale_edq == 10 && $@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We must first repulse the";
- mes "monsters!";
- close;
- }
+ else if (mos_whale_edq == 8 || mos_whale_edq == 10) callsub S_D_1,3,91,92,93,94;
+ else if (mos_whale_edq >= 91 && mos_whale_edq <= 94) callsub S_D_2,91,0;
else if (mos_whale_edq == 11) {
mes "[Mr. Ibanoff]";
mes "Look... Beyond the sea!";
@@ -1243,17 +861,14 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 964,{
set mos_whale_edq,12;
donpcevent "#findship::OnEnable";
close;
- }
- else if (mos_whale_edq == 12) {
+ } else if (mos_whale_edq == 12) {
mes "[Mr. Ibanoff]";
mes "What are you doing...? Go around";
mes "the deck to look more carefully!";
mes "Go!";
donpcevent "#findship::OnEnable";
close;
- return;
- }
- else if (mos_whale_edq == 19) {
+ } else if (mos_whale_edq == 19) {
mes "[Mr. Ibanoff]";
mes "This time, I hope to find that";
mes "whale island again without any";
@@ -1275,174 +890,16 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 964,{
mes "forward, to the east.";
set mos_whale_edq,20;
close;
- }
- else if (mos_whale_edq == 20) {
+ } else if (mos_whale_edq == 20) {
mes "[Mr. Ibanoff]";
mes "Keep the direction by holding the";
mes "rudder to move forward to the";
mes "East.";
close;
}
- else if (mos_whale_edq == 21) {
- set .@ship1,rand(1,3);
- if (.@ship1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "North, to follow the currents.";
- set mos_whale_edq,22;
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "Nothing yet... Nothing has changed";
- mes "in the flow of water. There is";
- mes "nothing to note...";
- next;
- mes "[Mr. Ibanoff]";
- mes "We had better keep sailing on this heading for now.";
- close;
- }
- }
- else if ($@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We must first repulse the";
- mes "monsters!";
- close;
- }
- else if (mos_whale_edq == 22 && $@mos1_edq == 0) {
- mes "[Mr. Ibanoff]";
- mes "Hey!";
- mes "Did you not hear me?";
- mes "Change the rudder forward to the";
- mes "North, and follow the currents!";
- close;
- }
- else if (mos_whale_edq == 23 && $@mos1_edq == 0) {
- set .@ship1,rand(1,5);
- if (.@ship1 == 3) {
- set .@ship2,rand(1,4);
- if (.@ship2 == 1) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "East, to follow the currents.";
- set mos_whale_edq,241;
- close;
- }
- else if (.@ship2 == 2) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "West, to follow the currents.";
- set mos_whale_edq,242;
- close;
- }
- else if (.@ship2 == 3) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "South, to follow the currents.";
- set mos_whale_edq,243;
- close;
- }
- else if (.@ship2 == 4) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "North, to follow the currents.";
- set mos_whale_edq,244;
- close;
- }
- }else{
- mes "[Mr. Ibanoff]";
- mes "Nothing yet... Nothing has changed";
- mes "in the flow of water. There is";
- mes "nothing to note...";
- next;
- mes "[Mr. Ibanoff]";
- mes "We had better keep sailing on this heading for now.";
- close;
- }
- }
- else if (mos_whale_edq == 241 && $@mos1_edq == 0) {
- mes "[Mr. Ibanoff]";
- mes "Hey!";
- mes "Did you not hear me?";
- mes "Change the rudder forward to the";
- mes "East, and follow the currents!";
- close;
- }
- else if (mos_whale_edq == 242 && $@mos1_edq == 0) {
- mes "[Mr. Ibanoff]";
- mes "Hey!";
- mes "Did you not hear me?";
- mes "Change the rudder forward to the";
- mes "West, and follow the currents!";
- close;
- }
- else if (mos_whale_edq == 243 && $@mos1_edq == 0) {
- mes "[Mr. Ibanoff]";
- mes "Hey!";
- mes "Did you not hear me?";
- mes "Change the rudder forward to the";
- mes "East, and follow the currents!";
- close;
- }
- else if (mos_whale_edq == 244 && $@mos1_edq == 0) {
- mes "[Mr. Ibanoff]";
- mes "Hey!";
- mes "Did you not hear me?";
- mes "Change the rudder forward to the";
- mes "East, and follow the currents!";
- close;
- }
- else if (mos_whale_edq == 25 && $@mos1_edq == 0) {
- set .@ship1,rand(1,4);
- if (.@ship1 == 3) {
- set .@ship2,rand(1,4);
- if (.@ship2 == 1) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "East, to follow the currents.";
- set mos_whale_edq,241;
- close;
- }
- else if (.@ship2 == 2) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "West, to follow the currents.";
- set mos_whale_edq,242;
- close;
- }
- else if (.@ship2 == 3) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "South, to follow the currents.";
- set mos_whale_edq,243;
- close;
- }
- else if (.@ship2 == 4) {
- mes "[Mr. Ibanoff]";
- mes "Hm. The sea currents have changed.";
- mes "Adjust the rudder forward to the";
- mes "North, to follow the currents.";
- set mos_whale_edq,244;
- close;
- }
- }else{
- mes "[Mr. Ibanoff]";
- mes "Nothing yet... Nothing has changed";
- mes "in the flow of water. There is";
- mes "nothing to note...";
- next;
- mes "[Mr. Ibanoff]";
- mes "We had better keep sailing on this heading for now.";
- close;
- }
- }
+ else if (mos_whale_edq == 23 || mos_whale_edq == 25) callsub S_D_1,5,241,242,243,244;
+ else if (mos_whale_edq == 241 || mos_whale_edq == 243 || mos_whale_edq == 244) callsub S_D_2,1,1;
+ else if (mos_whale_edq == 242) callsub S_D_2,1,2;
else if (mos_whale_edq == 26) {
mes "[Mr. Ibanoff]";
mes "Look there!";
@@ -1480,88 +937,44 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 964,{
warp "mosk_fild01",93,94;
end;
}
- else if (mos_whale_edq == 7 && $@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We must first repulse the";
- mes "monsters!";
- close;
- }
- else if (mos_whale_edq == 8 && $@mos1_edq == 0) {
- mes "[Mr. Ibanoff]";
- mes "Don't adjust wheels now.";
- mes "You can do that under my direction.";
- close;
- }
- else if (mos_whale_edq == 8 && $@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We must first repulse the";
- mes "monsters!";
- close;
- }
- else if (mos_whale_edq == 7 && $@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We must first repulse the";
- mes "monsters!";
- close;
- }
- else if (mos_whale_edq == 8 && $@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We must first repulse the";
- mes "monsters!";
- close;
- }
- else if (mos_whale_edq == 10 && $@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We must first repulse the";
- mes "monsters!";
- close;
- }
- else if (mos_whale_edq > 89 && mos_whale_edq < 100 && $@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We must first repulse the";
- mes "monsters!";
- close;
- }
- else if (mos_whale_edq == 22 && $@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We must first repulse the";
- mes "monsters!";
- close;
- }
- else if (mos_whale_edq == 23 && $@mos1_edq == 0) {
- mes "[Mr. Ibanoff]";
- mes "Don't adjust wheels now.";
- mes "You can do that under my direction.";
- close;
- }
- else if (mos_whale_edq == 23 && $@mos1_edq > 0) {
- mes "[Mr. Ibanoff]";
- mes "We must first repulse the";
- mes "monsters!";
- close;
- }
- else if (mos_whale_edq == 25 && $@mos1_edq > 0) {
+ mes "[Mr. Ibanoff]";
+ mes "What? How did you get on";
+ mes "this ship?? You... No.";
+ mes "I'll forgive you this once, but go";
+ mes "back now.";
+ close2;
+ warp "moscovia",163,55;
+ end;
+
+S_D_1:
+ if (rand(1,4) == 3) {
+ set .@ship2,rand(4);
+ setarray .@d$,"East","West","South","North";
mes "[Mr. Ibanoff]";
- mes "We must first repulse the";
- mes "monsters!";
+ mes "Hm. The sea currents have changed.";
+ mes "Adjust the rudder forward to the";
+ mes .@d$[.@ship2]+", to follow the currents.";
+ set mos_whale_edq,getarg(.@ship2);
close;
}
- else if (mos_whale_edq > 239 && mos_whale_edq < 250 && $@mos1_edq > 0) {
+ mes "[Mr. Ibanoff]";
+ mes "Nothing yet... Nothing has changed";
+ mes "in the flow of water. There is";
+ mes "nothing to note...";
+ next;
+ mes "[Mr. Ibanoff]";
+ mes "We had better keep sailing on this heading for now.";
+ close;
+
+S_D_2:
+ setarray .@d$[getarg(0)],"East","West","South","North";
mes "[Mr. Ibanoff]";
- mes "We must first repulse the";
- mes "monsters!";
+ mes "Hey!";
+ mes "Did you not hear me?";
+ mes "Change the rudder forward to the";
+ if (getarg(1)) mes .@d$[getarg(1)]+", and follow the currents!";
+ else mes .@d$[mos_whale_edq]+", and follow the currents!";
close;
- }
- else{
- mes "[Mr. Ibanoff]";
- mes "What? How did you get on";
- mes "this ship?? You... No.";
- mes "I'll forgive you this once, but go";
- mes "back now.";
- close2;
- warp "moscovia",163,55;
- end;
- }
}
//----------------------------------------------------------------------------
@@ -1569,803 +982,65 @@ mosk_ship,98,110,3 script Mr. Ibanoff#npc2 964,{
//----------------------------------------------------------------------------
mosk_ship,101,111,4 script rudder#ship 111,{
if (mos_whale_edq == 5) {
- mes "Which way?";
- next;
- switch(select("East:West:South:North")) {
- case 1:
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "keep heading east this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- set mos_whale_edq,6;
- close;
- break;
- case 2:
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- close;
- break;
- case 3:
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- close;
- break;
- case 4:
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- close;
- }
- }
- else if (mos_whale_edq == 4) {
+ callsub S_Rud1,1,0;
+ } else if (mos_whale_edq == 4) {
mes "[Mr. Ibanoff]";
mes "You don't have to adjust the rudder for now.";
mes "Wait for my direction.";
close;
- }
- else if (mos_whale_edq == 6) {
+ } else if (mos_whale_edq == 6) {
mes "[Mr. Ibanoff]";
mes "Do not yet adjust the rudder.";
mes "Only when I order you to,";
mes "you adjust the rudder.";
close;
- }
- else if (mos_whale_edq == 7 && $@mos1_edq == 0) {
- mes "Which way?";
- next;
- switch(select("East:West:South:North")) {
- case 1:
- set .@ship_mon1,rand(1,5);
- if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,5);
- }
- else if (.@ship_mon1 == 4) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- close;
- }
- break;
- case 2:
- set .@ship_mon1,rand(1,5);
- if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,5);
- }
- else if (.@ship_mon1 == 4) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- close;
- }
- break;
- case 3:
- set .@ship_mon1,rand(1,5);
- if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,5);
- }
- else if (.@ship_mon1 == 4) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- close;
- }
- break;
- case 4:
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading north this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- set mos_whale_edq,8;
- close;
- }
- }
- else if (mos_whale_edq == 7 && $@mos1_edq > 0) {
+ } else if (mos_whale_edq == 7 && $@mos1_edq == 0) {
+ callsub S_Rud1,4,1;
+ } else if (mos_whale_edq == 7 && $@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq == 8 && $@mos1_edq == 0) {
+ } else if (mos_whale_edq == 8 && $@mos1_edq == 0) {
mes "[Mr. Ibanoff]";
mes "Do not yet adjust the rudder.";
mes "Only when I order you to,";
mes "you adjust the rudder.";
close;
- }
- else if (mos_whale_edq == 8 && $@mos1_edq > 0) {
+ } else if (mos_whale_edq == 8 && $@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq == 91 && $@mos1_edq == 0) {
- mes "Which way?";
- next;
- switch(select("East:West:South:North")) {
- case 1:
- set .@ship_mon2,rand(1,4);
- if (.@ship_mon2 == 3) {
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading east this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- next;
- mes "[Mr. Ibanoff]";
- mes "Wait! Something has appeared in front of us...";
- next;
- mes "[Mr. Ibanoff]";
- mes "Monsters!!!";
- next;
- mes "[Mr. Ibanoff]";
- mes "These monsters are like none I have";
- mes "ever encountered! Be careful! We";
- mes "must repulse these monsters!";
- set $@mos1_edq,$@mos1_edq+1;
- set mos_whale_edq,11;
- donpcevent "Baehideun3#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading east this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- set mos_whale_edq,10;
- close;
- }
- break;
- case 2:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- close;
- }
- break;
- case 3:
- set .@ship_mon1,rand(1,4);
- if (.@sship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- close;
- }
- break;
- case 4:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- close;
- }
- }
- }
- else if (mos_whale_edq == 92 && $@mos1_edq == 0) {
- mes "Which way?";
- next;
- switch(select("East:West:South:North")) {
- case 1:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- close;
- }
- break;
- case 2:
- set .@ship_mon2,rand(1,4);
- if (.@ship_mon2 == 3) {
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading west this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- next;
- mes "[Mr. Ibanoff]";
- mes "Wait! Something has appeared in front of us...";
- next;
- mes "[Mr. Ibanoff]";
- mes "Monsters!!!";
- next;
- mes "[Mr. Ibanoff]";
- mes "These monsters are like none I have";
- mes "ever encountered! Be careful! We";
- mes "must repulse these monsters!";
- set $@mos1_edq,$@mos1_edq+1;
- set mos_whale_edq,11;
- donpcevent "Baehideun3#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading west this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- set mos_whale_edq,10;
- close;
- }
- break;
- case 3:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- close;
- }
- break;
- case 4:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- close;
- }
- }
- }
- else if (mos_whale_edq == 93 && $@mos1_edq == 0) {
- mes "Which way?";
- next;
- switch(select("East:West:South:North")) {
- case 1:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- close;
- }
- break;
- case 2:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- close;
- }
- break;
- case 3:
- set .@ship_mon2,rand(1,4);
- if (.@ship_mon2 == 3) {
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading south this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- next;
- mes "[Mr. Ibanoff]";
- mes "Wait! Something has appeared in front of us...";
- next;
- mes "[Mr. Ibanoff]";
- mes "Monsters!!!";
- next;
- mes "[Mr. Ibanoff]";
- mes "These monsters are like none I have";
- mes "ever encountered! Be careful! We";
- mes "must repulse these monsters!";
- set $@mos1_edq,$@mos1_edq+1;
- set mos_whale_edq,11;
- donpcevent "Baehideun3#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading south this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- set mos_whale_edq,10;
- close;
- }
- break;
- case 4:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- close;
- }
- }
- }
- else if (mos_whale_edq == 94 && $@mos1_edq == 0) {
- mes "Which way?";
- next;
- switch(select("East:West:South:North")) {
- case 1:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- close;
- }
- break;
- case 2:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- close;
- }
- break;
- case 3:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- close;
- }
- break;
- case 4:
- set .@ship_mon2,rand(1,4);
- if (.@ship_mon2 == 3) {
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading north this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- next;
- mes "[Mr. Ibanoff]";
- mes "Wait! Something has appeared in front of us...";
- next;
- mes "[Mr. Ibanoff]";
- mes "Monsters!!!";
- next;
- mes "[Mr. Ibanoff]";
- mes "These monsters are like none I have";
- mes "ever encountered! Be careful! We";
- mes "must repulse these monsters!";
- set $@mos1_edq,$@mos1_edq+1;
- set mos_whale_edq,11;
- donpcevent "Baehideun3#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading north this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- set mos_whale_edq,10;
- close;
- }
- }
- }
- else if (mos_whale_edq == 7 && $@mos1_edq > 0) {
+ } else if (mos_whale_edq == 91 && $@mos1_edq == 0) {
+ callsub S_Rud1,1,2;
+ } else if (mos_whale_edq == 92 && $@mos1_edq == 0) {
+ callsub S_Rud1,2,2;
+ } else if (mos_whale_edq == 93 && $@mos1_edq == 0) {
+ callsub S_Rud1,3,2;
+ } else if (mos_whale_edq == 94 && $@mos1_edq == 0) {
+ callsub S_Rud1,4,2;
+ } else if (mos_whale_edq == 7 && $@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq == 8 && $@mos1_edq > 0) {
+ } else if (mos_whale_edq == 8 && $@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq == 10 && $@mos1_edq > 0) {
+ } else if (mos_whale_edq == 10 && $@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq == 11 && $@mos1_edq > 0) {
+ } else if (mos_whale_edq == 11 && $@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq > 10 && mos_whale_edq < 13) {
+ } else if (mos_whale_edq > 10 && mos_whale_edq < 13) {
mes "[Mr. Ibanoff]";
mes "Look... Beyond the sea!";
mes "Do you see something moving";
@@ -2377,846 +1052,144 @@ mosk_ship,101,111,4 script rudder#ship 111,{
mes "Go around the deck to look more";
mes "carefully! Go!";
close;
- }
- else if (mos_whale_edq > 89 && mos_whale_edq < 100 && $@mos1_edq > 0) {
+ } else if (mos_whale_edq > 89 && mos_whale_edq < 100 && $@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq == 20) {
- mes "Which way?";
- next;
- switch(select("East:West:South:North")) {
- case 1:
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading east this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- set mos_whale_edq,21;
- close;
- break;
- case 2:
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- close;
- break;
- case 3:
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- close;
- break;
- case 4:
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- close;
- }
- }
- else if (mos_whale_edq == 21) {
+ } else if (mos_whale_edq == 20) {
+ callsub S_Rud1,1,0;
+ } else if (mos_whale_edq == 21) {
mes "[Mr. Ibanoff]";
mes "Do not yet adjust the rudder.";
mes "Only when I order you to,";
mes "you adjust the rudder.";
close;
- }
- else if (mos_whale_edq == 22 && $@mos1_edq == 0) {
- mes "Which way?";
- next;
- switch(select("East:West:South:North")) {
- case 1:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 4) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- close;
- }
- break;
- case 2:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 4) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- close;
- }
- break;
- case 3:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 4) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- close;
- }
- break;
- case 4:
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading north this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- set mos_whale_edq,23;
- close;
- }
- }
- else if (mos_whale_edq == 22 && $@mos1_edq > 0) {
+ } else if (mos_whale_edq == 22 && $@mos1_edq == 0) {
+ callsub S_Rud1,4,1;
+ } else if (mos_whale_edq == 22 && $@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq == 23 && $@mos1_edq == 0) {
+ } else if (mos_whale_edq == 23 && $@mos1_edq == 0) {
mes "[Mr. Ibanoff]";
mes "Do not yet adjust the rudder.";
mes "Only when I order you to,";
mes "you adjust the rudder.";
close;
- }
- else if (mos_whale_edq == 23 && $@mos1_edq > 0) {
+ } else if (mos_whale_edq == 23 && $@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq == 241 && $@mos1_edq == 0) {
- mes "Which way?";
- next;
- switch(select("East:West:South:North")) {
- case 1:
- set .@ship_mon2,rand(1,5);
- if (.@ship_mon2 == 3) {
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading east this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- next;
- mes "[Mr. Ibanoff]";
- mes "Wait! Something has appeared in front of us...";
- next;
- mes "[Mr. Ibanoff]";
- mes "Monsters!!!";
- next;
- mes "[Mr. Ibanoff]";
- mes "These monsters are like none I have";
- mes "ever encountered! Be careful! We";
- mes "must repulse these monsters!";
- set $@mos1_edq,$@mos1_edq+1;
- set mos_whale_edq,26;
- donpcevent "Baehideun4#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading east this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- set mos_whale_edq,25;
- close;
- }
- break;
- case 2:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- close;
- }
- break;
- case 3:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- close;
- }
- break;
- case 4:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go East!";
- mes "You should sail in the right";
- mes "direction! To the east!";
- close;
- }
- }
- }
- else if (mos_whale_edq == 242 && $@mos1_edq == 0) {
- mes "Which way?";
- next;
- switch(select("East:West:South:North")) {
- case 1:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- close;
- }
- break;
- case 2:
- set .@ship_mon2,rand(1,5);
- if (.@ship_mon2 == 3) {
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading west this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- next;
- mes "[Mr. Ibanoff]";
- mes "Wait! Something has appeared in front of us...";
- next;
- mes "[Mr. Ibanoff]";
- mes "Monsters!!!";
- next;
- mes "[Mr. Ibanoff]";
- mes "These monsters are like none I have";
- mes "ever encountered! Be careful! We";
- mes "must repulse these monsters!";
- set $@mos1_edq,$@mos1_edq+1;
- set mos_whale_edq,26;
- donpcevent "Baehideun4#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading west this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- set mos_whale_edq,25;
- close;
- }
- break;
- case 3:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- close;
- }
- break;
- case 4:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go West!";
- mes "You should sail in the right";
- mes "direction! To the west!";
- close;
- }
- }
- }
- else if (mos_whale_edq == 243 && $@mos1_edq == 0) {
- mes "Which way?";
- next;
- switch(select("East:West:South:North")) {
- case 1:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- close;
- }
- break;
- case 2:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- close;
- }
- break;
- case 3:
- set .@ship_mon2,rand(1,5);
- if (.@ship_mon2 == 3) {
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading south this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- next;
- mes "[Mr. Ibanoff]";
- mes "Wait! Something has appeared in front of us...";
- next;
- mes "[Mr. Ibanoff]";
- mes "Monsters!!!";
- next;
- mes "[Mr. Ibanoff]";
- mes "These monsters are like none I have";
- mes "ever encountered! Be careful! We";
- mes "must repulse these monsters!";
- set $@mos1_edq,$@mos1_edq+1;
- set mos_whale_edq,26;
- donpcevent "Baehideun4#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading south this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- set mos_whale_edq,25;
- close;
- }
- break;
- case 4:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go South!";
- mes "You should sail in the right";
- mes "direction! To the south!";
- close;
- }
- }
- }
- else if (mos_whale_edq == 244 && $@mos1_edq == 0) {
- mes "Which way?";
- next;
- switch(select("East:West:South:North")) {
- case 1:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- close;
- }
- break;
- case 2:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- close;
- }
- break;
- case 3:
- set .@ship_mon1,rand(1,4);
- if (.@ship_mon1 == 1) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun1#ship::OnEnable";
- close;
- set .@ship_mon1,rand(1,4);
- }
- else if (.@ship_mon1 == 2) {
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- next;
- mes "[Mr. Ibanoff]";
- mes "Oh no! Monsters have appeared!";
- mes "Let's get ready to fight! Hurry!";
- set $@mos1_edq,$@mos1_edq+1;
- donpcevent "Baehideun2#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "I said that we should go North!";
- mes "You should sail in the right";
- mes "direction! To the north!";
- close;
- }
- break;
- case 4:
- set .@ship_mon2,rand(1,5);
- if (.@ship_mon2 == 3) {
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading north this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- next;
- mes "[Mr. Ibanoff]";
- mes "Wait! Something has appeared in front of us...";
- next;
- mes "[Mr. Ibanoff]";
- mes "Monsters!!!";
- next;
- mes "[Mr. Ibanoff]";
- mes "These monsters are like none I have";
- mes "ever encountered! Be careful! We";
- mes "must repulse these monsters!";
- set $@mos1_edq,$@mos1_edq+1;
- set mos_whale_edq,26;
- donpcevent "Baehideun4#ship::OnEnable";
- close;
- }else{
- mes "[Mr. Ibanoff]";
- mes "Good. Firstly, we should";
- mes "Keep heading north this way.";
- mes "When I give the order,";
- mes "please adjust the rudder again.";
- set mos_whale_edq,25;
- close;
- }
- }
- }
- else if ($@mos1_edq > 0) {
+ } else if (mos_whale_edq == 241 && $@mos1_edq == 0) {
+ callsub S_Rud1,1,2;
+ } else if (mos_whale_edq == 242 && $@mos1_edq == 0) {
+ callsub S_Rud1,2,2;
+ } else if (mos_whale_edq == 243 && $@mos1_edq == 0) {
+ callsub S_Rud1,3,2;
+ } else if (mos_whale_edq == 244 && $@mos1_edq == 0) {
+ callsub S_Rud1,4,1;
+ } else if ($@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq == 22 && $@mos1_edq > 0) {
+ } else if (mos_whale_edq == 22 && $@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq == 23 && $@mos1_edq > 0) {
+ } else if (mos_whale_edq == 23 && $@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq == 25 && $@mos1_edq > 0) {
+ } else if (mos_whale_edq == 25 && $@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq == 25 && $@mos1_edq == 0) {
+ } else if (mos_whale_edq == 25 && $@mos1_edq == 0) {
mes "[Mr. Ibanoff]";
mes "You can adjust the rudder,";
mes "under my direction.";
close;
- }
- else if (mos_whale_edq > 239 && mos_whale_edq < 250 && $@mos1_edq > 0) {
+ } else if (mos_whale_edq > 239 && mos_whale_edq < 250 && $@mos1_edq > 0) {
mes "[Mr. Ibanoff]";
mes "We should make sure to kill any";
mes "monsters onboard.";
close;
- }
- else if (mos_whale_edq == 26) {
+ } else if (mos_whale_edq == 26) {
mes "[Mr. Ibanoff]";
mes "Hey! Listen to what I am saying.";
mes "How come you go there without my";
mes "permission...";
next;
}
- else{
+ mes "[Mr. Ibanoff]";
+ mes "What? How did you get on";
+ mes "this ship?? You... No.";
+ mes "I'll forgive you this once, but go";
+ mes "back now.";
+ close2;
+ //set mos_whale_edq,4; lol, why is this here?
+ warp "moscovia",162,56;
+ end;
+
+S_Rud1:
+ mes "Which way?";
+ next;
+ setarray .@d$[1],"East","West","South","North";
+ set .@j, select(implode(.@d$,":")) - 1;
+ if (.@j == getarg(0)) {
mes "[Mr. Ibanoff]";
- mes "What? How did you get on";
- mes "this ship?? You... No.";
- mes "I'll forgive you this once, but go";
- mes "back now.";
- close2;
- //set mos_whale_edq,4; lol, why is this here?
- warp "moscovia",162,56;
- end;
+ mes "Good. Firstly, we should";
+ mes "keep heading "+strtolower(.@d$[getarg(0)])+" this way.";
+ mes "When I give the order,";
+ mes "please adjust the rudder again.";
+ if (getarg(1) == 2) set .@r,rand(1,4);
+ if (getarg(1) == 2 && .@r == 3) {
+ next;
+ mes "[Mr. Ibanoff]";
+ mes "Wait! Something has appeared in front of us...";
+ next;
+ mes "[Mr. Ibanoff]";
+ mes "Monsters!!!";
+ next;
+ mes "[Mr. Ibanoff]";
+ mes "These monsters are like none I have";
+ mes "ever encountered! Be careful! We";
+ mes "must repulse these monsters!";
+ set $@mos1_edq,$@mos1_edq+1;
+ donpcevent "Baehideun3#ship::OnEnable";
+ }
+ set mos_whale_edq,(getarg(1) == 2)?((mos_whale_edq >= 241)?((.@r != 3)?26:25):((.@r != 3)?10:11)):mos_whale_edq + 1;
+ close;
+ }
+ mes "[Mr. Ibanoff]";
+ mes "I said that we should go "+.@d$[getarg(0)]+"!";
+ mes "You should sail in the right";
+ mes "direction! To the "+strtolower(.@d$[getarg(0)])+"!";
+ if (getarg(1) >= 1) {
+ set .@r,(getarg(1) == 1)?5:4;
+ if (rand(1,.@r) <= 2) {
+ next;
+ mes "[Mr. Ibanoff]";
+ mes "Oh no! Monsters have appeared!";
+ mes "Let's get ready to fight! Hurry!";
+ set $@mos1_edq,$@mos1_edq+1;
+ donpcevent "Baehideun1#ship::OnEnable";
+ }
}
+ close;
}
//----------------------------------------------------------------------------
// Aged Stranger - Whale Island
//----------------------------------------------------------------------------
mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
- if (checkweight(1201,1) == 0 ) {
- mes "[Aged Stranger]";
- mes "You're carrying too many items.";
- mes "Please come after using kafra service.";
- close;
- }
if ((MaxWeight-Weight) < 2000) {
mes "[Aged Stranger]";
mes "You're carrying too many items.";
@@ -3304,28 +1277,17 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
mes "to the land from whence you came.";
mes "You can relax.";
next;
- mes "-The old man starts to play";
- mes "his instrument, with eyes closed.";
- mes "He is unresponsive...";
- mes "like having fallen into a world";
- mes "only his own.-";
+ callsub S_AS_3;
set mos_whale_edq,14;
close2;
sleep2 20000;
set mos_whale_edq,15;
end;
- }
- else if (mos_whale_edq == 14) {
- soundeffect "mos_gusli1.wav",0;
- mes "-The old man starts to play";
- mes "his instrument, with eyes closed.";
- mes "He is unresponsive...";
- mes "like having fallen into a world";
- mes "only his own.-";
+ } else if (mos_whale_edq == 14) {
+ callsub S_AS_3;
set mos_whale_edq,15;
close;
- }
- else if (mos_whale_edq == 15) {
+ } else if (mos_whale_edq == 15) {
mes "[Aged Stranger]";
mes "Hm... Almost there...";
mes "Young man, you will arrive back on";
@@ -3355,114 +1317,112 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
close2;
warp "moscovia",163,54;
end;
- }
- else if (mos_whale_edq == 30) {
+ } else if (mos_whale_edq == 30) {
mes "[Aged Stranger]";
mes "Hahaha... I didn't know that I";
mes "would meet you again! How did you";
mes "return?";
next;
select("Explain the whole story.");
+ mes "[Aged Stranger]";
+ mes "Hm... just like that?";
+ mes "Whoever hasn't come here directly";
+ mes "would expect you to return like";
+ mes "that. Well.";
+ next;
+ mes "[Aged Stranger]";
+ mes "I just wanted to spend the rest of";
+ mes "my life here, leisurely... I'm";
+ mes "interested in the world... but I'm";
+ mes "no match for it...";
+ next;
+ mes "[Aged Stranger]";
+ mes "Do not look sorry for me.";
+ mes "When you went back I didn't ask you";
+ mes "not to say anything about this";
+ mes "island to others.";
+ next;
+ mes "[Aged Stranger]";
+ mes "If I had decided to hide where";
+ mes "nobody can find... Well, you";
+ mes "needn't worry too much about that";
+ mes "now.";
+ next;
+ mes "[Aged Stranger]";
+ mes "Anyway, are you troubled?";
+ mes "What are you going to do?";
+ next;
+ if(select("Think more.:Don't you have a way?") == 1) {
mes "[Aged Stranger]";
- mes "Hm... just like that?";
- mes "Whoever hasn't come here directly";
- mes "would expect you to return like";
- mes "that. Well.";
- next;
- mes "[Aged Stranger]";
- mes "I just wanted to spend the rest of";
- mes "my life here, leisurely... I'm";
- mes "interested in the world... but I'm";
- mes "no match for it...";
- next;
- mes "[Aged Stranger]";
- mes "Do not look sorry for me.";
- mes "When you went back I didn't ask you";
- mes "not to say anything about this";
- mes "island to others.";
- next;
- mes "[Aged Stranger]";
- mes "If I had decided to hide where";
- mes "nobody can find... Well, you";
- mes "needn't worry too much about that";
- mes "now.";
- next;
- mes "[Aged Stranger]";
- mes "Anyway, are you troubled?";
- mes "What are you going to do?";
- next;
- if(select("Think more.:Don't you have a way?") == 1) {
- mes "[Aged Stranger]";
- mes "Do that. Think carefully, the";
- mes "answer is to be found...";
- mes "Hoohoohoo!";
- close;
- }
- mes "[Aged Stranger]";
- mes "To bring the Csar here and show him";
- mes "everything?!? It's difficult...";
- next;
- mes "[Aged Stranger]";
- mes "An evidence of whale island...";
- mes "That's all you need if only it";
- mes "existed in this island...";
- next;
- soundeffect "mos_gusli1.wav",0;
- mes "-The aged man closes his eyes and";
- mes "starts to play his instrument, as";
- mes "he falls in thought.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Old man, could you make one of";
- mes "those instruments for me? That is a";
- mes "marvelous thing that I've seen only";
- mes "here.";
- next;
- mes "[Aged Stranger]";
- mes "Oh... That's a good idea.";
- mes "There isn't an instrument like this";
- mes "in all Moscovia! Absolutely...";
- next;
- mes "[Aged Stranger]";
- mes "Hm... If you grant my request, I";
- mes "will make this instrument for you.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What is your request?";
- next;
- mes "[Aged Stranger]";
- mes "Just in time. I have always used";
- mes "this instrument which is already";
- mes "over 50 years old. The body is so";
- mes "worn. It's not surprising that it's";
- mes "falling apart...";
- next;
- mes "[Aged Stranger]";
- mes "It is made with strings that only";
- mes "exist in this place, but you can";
- mes "get the other materials for it in";
- mes "the mainland.";
- next;
- mes "[Aged Stranger]";
- mes "If you bring the materials, I can";
- mes "make a new one.";
- next;
- mes "[Aged Stranger]";
- mes "The materials are ^0000FFLog 30, Tough Vines 20, Antelope Horn 20, Sea-otter Fur 10^000000.";
- next;
- mes "[Aged Stranger]";
- mes "I won't move the island, so you can";
- mes "find it when you come back with the";
- mes "materials.";
- next;
- mes "[Aged Stranger]";
- mes "Tell me whenever you're ready, and";
- mes "I'll send you back to the";
- mes "mainland.";
- set mos_whale_edq,31;
+ mes "Do that. Think carefully, the";
+ mes "answer is to be found...";
+ mes "Hoohoohoo!";
close;
- }
- else if (mos_whale_edq == 31) {
+ }
+ mes "[Aged Stranger]";
+ mes "To bring the Csar here and show him";
+ mes "everything?!? It's difficult...";
+ next;
+ mes "[Aged Stranger]";
+ mes "An evidence of whale island...";
+ mes "That's all you need if only it";
+ mes "existed in this island...";
+ next;
+ soundeffect "mos_gusli1.wav",0;
+ mes "-The aged man closes his eyes and";
+ mes "starts to play his instrument, as";
+ mes "he falls in thought.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Old man, could you make one of";
+ mes "those instruments for me? That is a";
+ mes "marvelous thing that I've seen only";
+ mes "here.";
+ next;
+ mes "[Aged Stranger]";
+ mes "Oh... That's a good idea.";
+ mes "There isn't an instrument like this";
+ mes "in all Moscovia! Absolutely...";
+ next;
+ mes "[Aged Stranger]";
+ mes "Hm... If you grant my request, I";
+ mes "will make this instrument for you.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What is your request?";
+ next;
+ mes "[Aged Stranger]";
+ mes "Just in time. I have always used";
+ mes "this instrument which is already";
+ mes "over 50 years old. The body is so";
+ mes "worn. It's not surprising that it's";
+ mes "falling apart...";
+ next;
+ mes "[Aged Stranger]";
+ mes "It is made with strings that only";
+ mes "exist in this place, but you can";
+ mes "get the other materials for it in";
+ mes "the mainland.";
+ next;
+ mes "[Aged Stranger]";
+ mes "If you bring the materials, I can";
+ mes "make a new one.";
+ next;
+ mes "[Aged Stranger]";
+ mes "The materials are ^0000FFLog 30, Tough Vines 20, Antelope Horn 20, Sea-otter Fur 10^000000.";
+ next;
+ mes "[Aged Stranger]";
+ mes "I won't move the island, so you can";
+ mes "find it when you come back with the";
+ mes "materials.";
+ next;
+ mes "[Aged Stranger]";
+ mes "Tell me whenever you're ready, and";
+ mes "I'll send you back to the";
+ mes "mainland.";
+ set mos_whale_edq,31;
+ close;
+ } else if (mos_whale_edq == 31) {
mes "[Aged Stranger]";
mes "Okay, are you ready to go back to the mainland?";
next;
@@ -3478,17 +1438,12 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
mes "[Aged Stranger]";
mes "I see. If so, let's go.";
next;
- mes "-The old man starts to play";
- mes "his instrument, with eyes closed.";
- mes "He is unresponsive...";
- mes "like having fallen into a world";
- mes "only his own.-";
set mos_whale_edq,32;
+ callsub S_AS_3;
close2;
warp "moscovia",162,56;
end;
- }
- else if (mos_whale_edq == 33) {
+ } else if (mos_whale_edq == 33) {
mes "[Aged Stranger]";
mes "Oh... Did you get all the";
mes "materials?";
@@ -3508,43 +1463,40 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
mes "Wait for a moment until I make the";
mes "instrument successfully.";
close;
- }else{
+ }
+ mes "[Aged Stranger]";
+ mes "Ugh... We need more materials...";
+ mes "We need ^0000FFLog 30, Tough Vines 20, Antelope Horn 20, Sea-otter Fur 10^000000.";
+ next;
+ mes "[Aged Stranger]";
+ mes "What will you do? Will you go back";
+ mes "to the mainland to find the";
+ mes "materials?";
+ next;
+ if(select("What are the materials?:I am ready.") == 1) {
mes "[Aged Stranger]";
- mes "Ugh... We need more materials...";
- mes "We need ^0000FFLog 30, Tough Vines 20, Antelope Horn 20, Sea-otter Fur 10^000000.";
+ mes "You should bring these materials:";
next;
mes "[Aged Stranger]";
- mes "What will you do? Will you go back";
- mes "to the mainland to find the";
- mes "materials?";
- next;
- if(select("What are the materials?:I am ready.") == 1) {
- mes "[Aged Stranger]";
- mes "You should bring these materials:";
- next;
+ mes "You should bring these materials:";
+ mes "^0000FFLog 30, Tough Vines 20, Antelope Horn 20, Sea-otter Fur 10^000000.";
+ close;
+ }
+ mes "[Aged Stranger]";
+ mes "I see. If so, let's go.";
+ next;
+ callsub S_AS_3;
+ close2;
+ warp "moscovia",162,56;
+ end;
+ } else if (mos_whale_edq == 34 || mos_whale_edq == 35) {
+ if (mos_whale_edq == 34) {
+ if (rand(1,3) != 2) {
mes "[Aged Stranger]";
- mes "You should bring these materials:";
- mes "^0000FFLog 30, Tough Vines 20, Antelope Horn 20, Sea-otter Fur 10^000000.";
+ mes "It's not completed yet. Please wait a little longer.";
close;
}
mes "[Aged Stranger]";
- mes "I see. If so, let's go.";
- next;
- soundeffect "mos_gusli1.wav",0;
- mes "-The old man starts to play";
- mes "his instrument, with eyes closed.";
- mes "He is unresponsive...";
- mes "like having fallen into a world";
- mes "only his own.-";
- close2;
- warp "moscovia",162,56;
- end;
- }
- }
- else if (mos_whale_edq == 34) {
- set .@comple,rand(1,3);
- if (.@comple == 2) {
- mes "[Aged Stranger]";
mes "I have succeeded in making the";
mes "instrument! Here you are. It's yours.";
mes "This instrument is called a Gusli.";
@@ -3569,194 +1521,9 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
mes "island. Everything is going to be";
mes "well.";
next;
- mes "So, what will you do now?";
- next;
- switch(select("How would I get back here?:I want to learn the Gusli.:Go back to the mainland.")) {
- case 1:
- mes "[Aged Stranger]";
- mes "You are my friend now,";
- mes "and you have this instrument.";
- mes "Whenever you want to come back";
- mes "here again, just play the Gusli";
- mes "at the docks of Moscovia.";
- next;
- mes "[Aged Stranger]";
- mes "Even if it's difficult to play it";
- mes "well, because you may not yet know";
- mes "how to play it, it's not a problem.";
- mes "Just make a sound.";
- next;
- mes "[Aged Stranger]";
- mes "This island... this whale... can";
- mes "perceive the sound of a Gusli from";
- mes "an endless distance away.";
- next;
- mes "[Aged Stranger]";
- mes "If you play this instrument,";
- mes "wherever you are, I'll go to you";
- mes "with this island. Only if you are a";
- mes "friend... heheh.";
- close;
- break;
- case 2:
- mes "[Aged Stranger]";
- mes "You really want to...";
- mes "learn this instrument...";
- mes "don't you?";
- mes "Well... it's hard to learn";
- mes "in such a short time...";
- next;
- mes "[Aged Stranger]";
- mes "It's okay if you can't play this";
- mes "instrument. I already made it for you.";
- next;
- mes "[Aged Stranger]";
- mes "But I can teach you how";
- mes "to play it anyway.";
- mes "I can't be too sure, though";
- mes "because I have never taught others.";
- next;
- mes "[Aged Stranger]";
- mes "Okay. If you are ready to play the";
- mes "Gusli, let me know.";
- set mos_whale_edq,36;
- close;
- break;
- case 3:
- mes "[Aged Stranger]";
- mes "I see. Okay, let's go.";
- next;
- mes "[Aged Stranger]";
- mes "Whenever you want to come back here";
- mes "again, play the Gusli at the docks";
- mes "of Moscovia.";
- next;
- mes "[Aged Stranger]";
- mes "Even if it's difficult to play it";
- mes "well, because you may not yet know";
- mes "how to play it, it's not a problem.";
- mes "Just make a sound.";
- next;
- mes "[Aged Stranger]";
- mes "This island... this whale... can";
- mes "perceive the sound of a Gusli from";
- mes "an endless distance away.";
- next;
- mes "[Aged Stranger]";
- mes "If you play this instrument,";
- mes "wherever you are, I'll go to you";
- mes "with this island. Only if you are a";
- mes "friend... heheh.";
- next;
- soundeffect "mos_gusli1.wav",0;
- mes "-The old man starts to play";
- mes "his instrument, with eyes closed.";
- mes "He is unresponsive...";
- mes "like having fallen into a world";
- mes "only his own.-";
- close2;
- warp "moscovia",162,56;
- end;
- }
- }else{
- mes "[Aged Stranger]";
- mes "It's not completed yet. Please wait a little longer.";
- close;
- }
- }
- else if (mos_whale_edq == 35) {
- mes "[Aged Stranger]";
- mes "So, what will you do now?";
- next;
- switch(select("How would I get back here?:I want to learn the Gusli.:Go back to the mainland.")) {
- case 1:
- mes "[Aged Stranger]";
- mes "You are my friend now,";
- mes "and you have this instrument.";
- mes "Whenever you want to come back";
- mes "here again, just play the Gusli";
- mes "at the docks of Moscovia.";
- next;
- mes "[Aged Stranger]";
- mes "Even if it's difficult to play it";
- mes "well, because you may not yet know";
- mes "how to play it, it's not a problem.";
- mes "Just make a sound.";
- next;
- mes "[Aged Stranger]";
- mes "This island... this whale... can";
- mes "perceive the sound of a Gusli from";
- mes "an endless distance away.";
- next;
- mes "[Aged Stranger]";
- mes "If you play this instrument,";
- mes "wherever you are, I'll go to you";
- mes "with this island. Only if you are a";
- mes "friend... heheh.";
- close;
- break;
- case 2:
- mes "[Aged Stranger]";
- mes "You really want to...";
- mes "learn this instrument...";
- mes "don't you?";
- mes "Well... it's hard to learn";
- mes "in such a short time...";
- next;
- mes "[Aged Stranger]";
- mes "It's okay if you can't play this";
- mes "instrument. I already made it for you.";
- next;
- mes "[Aged Stranger]";
- mes "But I can teach you how";
- mes "to play it anyway.";
- mes "I can't be too sure, though";
- mes "because I have never taught others.";
- next;
- mes "[Aged Stranger]";
- mes "Okay. If you are ready to play the";
- mes "Gusli, let me know.";
- set mos_whale_edq,36;
- close;
- break;
- case 3:
- mes "[Aged Stranger]";
- mes "I see. Okay, let's go.";
- next;
- mes "[Aged Stranger]";
- mes "Whenever you want to come back here";
- mes "again, play the Gusli at the docks";
- mes "of Moscovia.";
- next;
- mes "[Aged Stranger]";
- mes "Even if it's difficult to play it";
- mes "well, because you may not yet know";
- mes "how to play it, it's not a problem.";
- mes "Just make a sound.";
- next;
- mes "[Aged Stranger]";
- mes "This island... this whale... can";
- mes "perceive the sound of a Gusli from";
- mes "an endless distance away.";
- next;
- mes "[Aged Stranger]";
- mes "If you play this instrument,";
- mes "wherever you are, I'll go to you";
- mes "with this island. Only if you are a";
- mes "friend... heheh.";
- next;
- soundeffect "mos_gusli1.wav",0;
- mes "-The old man starts to play";
- mes "his instrument, with eyes closed.";
- mes "He is unresponsive...";
- mes "like having fallen into a world";
- mes "only his own.-";
- close2;
- warp "moscovia",162,56;
- end;
}
- }
- else if (mos_whale_edq == 36) {
+ callsub S_AS_2,1;
+ } else if (mos_whale_edq == 36) {
mes "[Aged Stranger]";
mes "Are you ready to learn the Gusli?";
mes "Please equip the Gusli.";
@@ -3784,108 +1551,23 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
mes "[Aged Stranger]";
mes "This may go faster than I expected.";
next;
- mes "[Aged Stranger]";
- mes "Okay, it's time for your turn. Play it. Play the song that I played.";
- next;
- set .@music_bard,rand(1,3);
- if (.@music_bard == 2) {
- soundeffect "mos_gusli1.wav",0;
- emotion e_no1;
- specialeffect2 EF_EXIT;
- mes "[Aged Stranger]";
- mes "Oh! You are good at playing the";
- mes "Gusli! In such a short time... you";
- mes "are great!";
- next;
- mes "[Aged Stranger]";
- mes "You've done well. I don't need to";
- mes "teach you anymore. Your ability";
- mes "will be improved with more practice.";
- next;
- mes "[Aged Stranger]";
- mes "Now go back to the mainland and";
- mes "play the Gusli for our dear Csar.";
- next;
- mes "[Aged Stranger]";
- mes "With your ability to play, surely";
- mes "you can win the admiration of all.";
- set mos_whale_edq,38;
- close;
- }else{
- mes "[Aged Stranger]";
- mes "Um, a little bit greenhorn...";
- mes "Do not play that way.";
- mes "Take more time to concentrate while";
- mes "you play.";
- next;
- mes "[Aged Stranger]";
- mes "Practice more on your own.";
- mes "I will check on you again.";
- mes "If you practice, you will be good";
- mes "at it in no time.";
- set mos_whale_edq,37;
- close;
- }
- }else{
- mes "[Aged Stranger]";
- mes "Okay, it's time for your turn. Play";
- mes "it. Play the song that I played.";
- next;
- set .@music_etc,rand(1,6);
- if (.@music_etc == 3) {
- soundeffect "mos_gusli1.wav",0;
- emotion e_no1;
- specialeffect2 EF_EXIT;
- mes "[Aged Stranger]";
- mes "Oh! You are good at playing the";
- mes "Gusli! In such a short time... you";
- mes "are great!";
- next;
- mes "[Aged Stranger]";
- mes "You've done well. I don't need to";
- mes "teach you anymore. Your ability";
- mes "will be improved with more practice.";
- next;
- mes "[Aged Stranger]";
- mes "Now go back to the mainland and";
- mes "play the Gusli for our dear Csar.";
- next;
- mes "[Aged Stranger]";
- mes "With your ability to play, surely";
- mes "you can win the admiration of all.";
- set mos_whale_edq,38;
- close;
- }else{
- soundeffect "mos_gusli2.wav",0;
- mes "[Aged Stranger]";
- mes "Um, a little bit greenhorn...";
- mes "Do not play that way.";
- mes "Take more time to concentrate while";
- mes "you play.";
- next;
- mes "[Aged Stranger]";
- mes "Practice more on your own.";
- mes "I will check on you again.";
- mes "If you practice, you will be good";
- mes "at it in no time.";
- set mos_whale_edq,37;
- close;
- }
}
- }else{
mes "[Aged Stranger]";
- mes "Um... Your preparations are not";
- mes "good. You're not holding the";
- mes "instrument correctly. Equip it";
- mes "properly, and then you can learn.";
+ mes "Okay, it's time for your turn. Play it. Play the song that I played.";
next;
- mes "[Aged Stranger]";
- mes "Tell me again when you are prepared";
- mes "to play the Gusli correctly.";
- close;
+ callsub S_AS_1;
}
- }
- else if (mos_whale_edq == 37) {
+ mes "[Aged Stranger]";
+ mes "Um... Your preparations are not";
+ mes "good. You're not holding the";
+ mes "instrument correctly. Equip it";
+ mes "properly, and then you can learn.";
+ next;
+ mes "[Aged Stranger]";
+ mes "Tell me again when you are prepared";
+ mes "to play the Gusli correctly.";
+ close;
+ } else if (mos_whale_edq == 37) {
mes "[Aged Stranger]";
mes "Are you ready to learn the Gusli?";
next;
@@ -3899,173 +1581,26 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
mes "absolutely play it wonderfully.";
mes "Cheer up.";
next;
+ }
mes "[Aged Stranger]";
mes "Good. Let's play again. Play the";
mes "song that I played.";
next;
- set .@music_bard,rand(1,3);
- if (.@music_bard == 2) {
- soundeffect "mos_gusli1.wav",0;
- emotion e_no1;
- specialeffect2 EF_EXIT;
- mes "[Aged Stranger]";
- mes "Oh! You are good at playing the";
- mes "Gusli! In such a short time... you";
- mes "are great!";
- next;
- mes "[Aged Stranger]";
- mes "You've done well. I don't need to";
- mes "teach you anymore. Your ability";
- mes "will be improved with more practice.";
- next;
- mes "[Aged Stranger]";
- mes "Now go back to the mainland and";
- mes "play the Gusli for our dear Csar.";
- next;
- mes "[Aged Stranger]";
- mes "With your ability to play, surely";
- mes "you can win the admiration of all.";
- set mos_whale_edq,38;
- close;
- }else{
- mes "[Aged Stranger]";
- mes "Um, a little bit greenhorn...";
- mes "Do not play that way.";
- mes "Take more time to concentrate while";
- mes "you play.";
- next;
- mes "[Aged Stranger]";
- mes "Practice more on your own.";
- mes "I will check on you again.";
- mes "If you practice, you will be good";
- mes "at it in no time.";
- set mos_whale_edq,37;
- close;
- }
- }else{
- mes "[Aged Stranger]";
- mes "Good. Let's play again. Play the";
- mes "song that I played.";
- next;
- set .@music_etc,rand(1,6);
- if (.@music_etc == 3) {
- soundeffect "mos_gusli1.wav",0;
- emotion e_no1;
- specialeffect2 EF_EXIT;
- mes "[Aged Stranger]";
- mes "Oh! You are good at playing the";
- mes "Gusli! In such a short time... you";
- mes "are great!";
- next;
- mes "[Aged Stranger]";
- mes "You've done well. I don't need to";
- mes "teach you anymore. Your ability";
- mes "will be improved with more practice.";
- next;
- mes "[Aged Stranger]";
- mes "Now go back to the mainland and";
- mes "play the Gusli for our dear Csar.";
- next;
- mes "[Aged Stranger]";
- mes "With your ability to play, surely";
- mes "you can win the admiration of all.";
- set mos_whale_edq,38;
- close;
- }else{
- mes "[Aged Stranger]";
- mes "Um, a little bit greenhorn...";
- mes "Do not play that way.";
- mes "Take more time to concentrate while";
- mes "you play.";
- next;
- mes "[Aged Stranger]";
- mes "Practice more on your own.";
- mes "I will check on you again.";
- mes "If you practice, you will be good";
- mes "at it in no time.";
- set mos_whale_edq,37;
- close;
- }
- }
- }else{
- mes "[Aged Stranger]";
- mes "Um... Your preparations are not";
- mes "good. You're not holding the";
- mes "instrument correctly. Equip it";
- mes "properly, and then you can learn.";
- next;
- mes "[Aged Stranger]";
- mes "Tell me again when you are prepared";
- mes "to play the Gusli correctly.";
- close;
+ callsub S_AS_1;
}
- }
- else if (mos_whale_edq == 38) {
mes "[Aged Stranger]";
- mes "So, what will you do now?";
- next;
- if(select("How would I get back here?:Go back to the mainland.") == 1) {
- mes "[Aged Stranger]";
- mes "You are my friend now,";
- mes "and you have this instrument.";
- mes "Whenever you want to come back";
- mes "here again, just play the Gusli";
- mes "at the docks of Moscovia.";
- next;
- mes "[Aged Stranger]";
- mes "Even if it's difficult to play it";
- mes "well, because you may not yet know";
- mes "how to play it, it's not a problem.";
- mes "Just make a sound.";
- next;
- mes "[Aged Stranger]";
- mes "This island... this whale... can";
- mes "perceive the sound of a Gusli from";
- mes "an endless distance away.";
- next;
- mes "[Aged Stranger]";
- mes "If you play this instrument,";
- mes "wherever you are, I'll go to you";
- mes "with this island. Only if you are a";
- mes "friend... heheh.";
- close;
- }
- mes "[Aged Stranger]";
- mes "I see. Okay, let's go.";
- next;
- mes "[Aged Stranger]";
- mes "Whenever you want to come back here";
- mes "again, play the Gusli at the docks";
- mes "of Moscovia.";
- next;
- mes "[Aged Stranger]";
- mes "Even if it's difficult to play it";
- mes "well, because you may not yet know";
- mes "how to play it, it's not a problem.";
- mes "Just make a sound.";
- next;
- mes "[Aged Stranger]";
- mes "This island... this whale... can";
- mes "perceive the sound of a Gusli from";
- mes "an endless distance away.";
+ mes "Um... Your preparations are not";
+ mes "good. You're not holding the";
+ mes "instrument correctly. Equip it";
+ mes "properly, and then you can learn.";
next;
mes "[Aged Stranger]";
- mes "If you play this instrument,";
- mes "wherever you are, I'll go to you";
- mes "with this island. Only if you are a";
- mes "friend... heheh.";
- next;
- soundeffect "mos_gusli1.wav",0;
- mes "-The old man starts to play";
- mes "his instrument, with eyes closed.";
- mes "He is unresponsive...";
- mes "like having fallen into a world";
- mes "only his own.-";
- close2;
- warp "moscovia",162,56;
- end;
- }
- else if (mos_whale_edq > 38) {
+ mes "Tell me again when you are prepared";
+ mes "to play the Gusli correctly.";
+ close;
+ } else if (mos_whale_edq == 38) {
+ callsub S_AS_2,0;
+ } else if (mos_whale_edq > 38) {
mes "[Aged Stranger]";
mes "This is the Whale Island.";
mes "I don't know how you came here.";
@@ -4085,12 +1620,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
mes "[Aged Stranger]";
mes "I see. If so, let's go.";
next;
- soundeffect "mos_gusli1.wav",0;
- mes "-The old man starts to play";
- mes "his instrument, with eyes closed.";
- mes "He is unresponsive...";
- mes "like having fallen into a world";
- mes "only his own.-";
+ callsub S_AS_3;
close2;
warp "moscovia",162,56;
end;
@@ -4117,12 +1647,7 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
mes "[Aged Stranger]";
mes "I see. If so, let's go.";
next;
- soundeffect "mos_gusli1.wav",0;
- mes "-The old man starts to play";
- mes "his instrument, with eyes closed.";
- mes "He is unresponsive...";
- mes "like having fallen into a world";
- mes "only his own.-";
+ callsub S_AS_3;
close2;
warp "mosk_fild02",204,54;
end;
@@ -4156,18 +1681,151 @@ mosk_fild01,86,104,3 script Aged Stranger#npc 963,{
warp "moscovia",162,56;
end;
}
+ end;
+
+S_AS_1:
+ if (rand(1,3) == 2) {
+ soundeffect "mos_gusli1.wav",0;
+ emotion e_no1;
+ specialeffect2 EF_EXIT;
+ mes "[Aged Stranger]";
+ mes "Oh! You are good at playing the";
+ mes "Gusli! In such a short time... you";
+ mes "are great!";
+ next;
+ mes "[Aged Stranger]";
+ mes "You've done well. I don't need to";
+ mes "teach you anymore. Your ability";
+ mes "will be improved with more practice.";
+ next;
+ mes "[Aged Stranger]";
+ mes "Now go back to the mainland and";
+ mes "play the Gusli for our dear Csar.";
+ next;
+ mes "[Aged Stranger]";
+ mes "With your ability to play, surely";
+ mes "you can win the admiration of all.";
+ set mos_whale_edq,38;
+ close;
+ }
+ mes "[Aged Stranger]";
+ mes "Um, a little bit greenhorn...";
+ mes "Do not play that way.";
+ mes "Take more time to concentrate while";
+ mes "you play.";
+ next;
+ mes "[Aged Stranger]";
+ mes "Practice more on your own.";
+ mes "I will check on you again.";
+ mes "If you practice, you will be good";
+ mes "at it in no time.";
+ set mos_whale_edq,37;
+ close;
+
+S_AS_2:
+ mes "[Aged Stranger]";
+ mes "So, what will you do now?";
+ next;
+ switch (select("How would I get back here?:"+((getarg(0))?"I want to learn the Gusli":"")+":Go back to the mainland.")) {
+ Case 1:
+ mes "[Aged Stranger]";
+ mes "You are my friend now,";
+ mes "and you have this instrument.";
+ mes "Whenever you want to come back";
+ mes "here again, just play the Gusli";
+ mes "at the docks of Moscovia.";
+ next;
+ mes "[Aged Stranger]";
+ mes "Even if it's difficult to play it";
+ mes "well, because you may not yet know";
+ mes "how to play it, it's not a problem.";
+ mes "Just make a sound.";
+ next;
+ mes "[Aged Stranger]";
+ mes "This island... this whale... can";
+ mes "perceive the sound of a Gusli from";
+ mes "an endless distance away.";
+ next;
+ mes "[Aged Stranger]";
+ mes "If you play this instrument,";
+ mes "wherever you are, I'll go to you";
+ mes "with this island. Only if you are a";
+ mes "friend... heheh.";
+ close;
+ Case 2:
+ mes "[Aged Stranger]";
+ mes "You really want to...";
+ mes "learn this instrument...";
+ mes "don't you?";
+ mes "Well... it's hard to learn";
+ mes "in such a short time...";
+ next;
+ mes "[Aged Stranger]";
+ mes "It's okay if you can't play this";
+ mes "instrument. I already made it for you.";
+ next;
+ mes "[Aged Stranger]";
+ mes "But I can teach you how";
+ mes "to play it anyway.";
+ mes "I can't be too sure, though";
+ mes "because I have never taught others.";
+ next;
+ mes "[Aged Stranger]";
+ mes "Okay. If you are ready to play the";
+ mes "Gusli, let me know.";
+ set mos_whale_edq,36;
+ close;
+ Case 3:
+ mes "[Aged Stranger]";
+ mes "I see. Okay, let's go.";
+ next;
+ mes "[Aged Stranger]";
+ mes "Whenever you want to come back here";
+ mes "again, play the Gusli at the docks";
+ mes "of Moscovia.";
+ next;
+ mes "[Aged Stranger]";
+ mes "Even if it's difficult to play it";
+ mes "well, because you may not yet know";
+ mes "how to play it, it's not a problem.";
+ mes "Just make a sound.";
+ next;
+ mes "[Aged Stranger]";
+ mes "This island... this whale... can";
+ mes "perceive the sound of a Gusli from";
+ mes "an endless distance away.";
+ next;
+ mes "[Aged Stranger]";
+ mes "If you play this instrument,";
+ mes "wherever you are, I'll go to you";
+ mes "with this island. Only if you are a";
+ mes "friend... heheh.";
+ next;
+ soundeffect "mos_gusli1.wav",0;
+ mes "-The old man starts to play";
+ mes "his instrument, with eyes closed.";
+ mes "He is unresponsive...";
+ mes "like having fallen into a world";
+ mes "only his own.-";
+ close2;
+ warp "moscovia",162,56;
+ end;
+ }
+
+S_AS_3:
+ soundeffect "mos_gusli1.wav",0;
+ mes "-The old man starts to play";
+ mes "his instrument, with eyes closed.";
+ mes "He is unresponsive...";
+ mes "like having fallen into a world";
+ mes "only his own.-";
+ return;
}
//----------------------------------------------------------------------------
// Csar Alexsay III - Moscovia Palace
//----------------------------------------------------------------------------
mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
- if (checkweight(1201,1) == 0 ) {
- mes "[Csar Alexsay III]";
- mes "You're carrying too many items.";
- mes "Please come after using kafra service.";
- close;
- }
if ((MaxWeight-Weight) < 2000) {
mes "[Csar Alexsay III]";
mes "You're carrying too many items.";
@@ -4247,22 +1905,14 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
set mos_nowinter,14;
close;
}
- mes "[Csar Alexsay III]";
- mes "I said to bring me";
- mes "40 Yaga's Pestles";
- mes "from the Baba Yaga.";
- set mos_nowinter,13;
- close;
- }else{
- mes "[Csar Alexsay III]";
- mes "I said to bring me";
- mes "40 Yaga's Pestles";
- mes "from the Baba Yaga.";
- set mos_nowinter,13;
- close;
}
- }
- else if (mos_nowinter == 13) {
+ mes "[Csar Alexsay III]";
+ mes "I said to bring me";
+ mes "40 Yaga's Pestles";
+ mes "from the Baba Yaga.";
+ set mos_nowinter,13;
+ close;
+ } else if (mos_nowinter == 13) {
mes "[Csar Alexsay III]";
mes "Did you bring some evidence to";
mes "resolve your issue of doubt, traveler?";
@@ -4297,20 +1947,19 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
mes "So take care of yourself.";
set mos_nowinter,14;
close;
- }else{
- mes "[Csar Alexsay III]";
- mes "Your items do not match the";
- mes "count of 40 Yaga's Pestles.";
- mes "Did you forget the amount,";
- mes "or did you wish to lie to me...";
- next;
- mes "[Csar Alexsay III]";
- mes "I will treat that as a joke!";
- mes "A kind of sarcasm!";
- mes "You go away now and bring some";
- mes "evidence to certify your innocence.";
- close;
}
+ mes "[Csar Alexsay III]";
+ mes "Your items do not match the";
+ mes "count of 40 Yaga's Pestles.";
+ mes "Did you forget the amount,";
+ mes "or did you wish to lie to me...";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "I will treat that as a joke!";
+ mes "A kind of sarcasm!";
+ mes "You go away now and bring some";
+ mes "evidence to certify your innocence.";
+ close;
}
mes "[Csar Alexsay III]";
mes "I said to bring me";
@@ -4320,8 +1969,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
mes "[Csar Alexsay III]";
mes "Are you here to tease me?";
close;
- }
- else if (mos_nowinter == 14) {
+ } else if (mos_nowinter == 14) {
mes "[Csar Alexsay III]";
mes "It'd be great if I stayed put, for";
mes "the good of both me and my people.";
@@ -4336,8 +1984,7 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
mes "Please help Baba Yaga";
mes "to seize the summer.";
close;
- }
- else if (mos_nowinter == 20) {
+ } else if (mos_nowinter == 20) {
mes "[Csar Alexsay III]";
mes "Are you here for...";
next;
@@ -4375,354 +2022,339 @@ mosk_in,131,92,3 script Csar Alexsay III#npc 965,{
mes "Stay here as long as you want, and";
mes "enjoy yourself to the fullest this summer.";
close;
- }
- else{
- if (mos_whale_edq < 16) {
+ } if (mos_whale_edq < 16) {
+ mes "[Csar Alexsay III]";
+ mes "Welcome to Moscovia!";
+ mes "I am the ruler, Csar Aleksay III, of Moscovia.";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "Go back to your hometown and talk about the beauty of Moscovia! Talk about my great government to all the people of the lands!";
+ close;
+ } else if (mos_whale_edq == 16) {
+ mes "[Csar Alexsay III]";
+ mes "A foreign traveler...?";
+ mes " Do you have something to tell me?";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "If it is not important,";
+ mes "have an audience with the Prime Minister first.";
+ close;
+ } else if (mos_whale_edq == 17) {
+ mes "[Csar Alexsay III]";
+ mes "Oh, are you the traveler who told me about an interesting adventure story...";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "Not only are you not from Moscovia, but also... you have found the moving island, which only existed in legends! I want to hear details...";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "Let's hear it...";
+ mes "Tell me quickly.";
+ mes "I'm anxious to know the truth about the island...";
+ next;
+ select("Tell the story all the while.");
+ mes "...";
+ next;
+ mes "... ...";
+ next;
+ mes "... ... ...";
+ next;
+ mes "... ... ... ...";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "Surely, an interesting story... But it sounds so unbelievable! What do you think, Prime Minister?";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "It doesn't sound like a lie,";
+ mes "but it's difficult to believe";
+ mes "completely. I mean, I've known";
+ mes "a whale to be huge, but...";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "a person living there...";
+ mes "water streaming...";
+ mes "and a tree growing on it...!!!";
+ mes "Hmm...";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "I agree. I have heard many kinds of mysterious adventure stories, but this sounds like an absurd story!";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "Not to mention that it's happened near my nation. Unbelievable!";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "But Csar... In my memory,";
+ mes "I heard that exactly, the";
+ mes "last time a story was told";
+ mes "about the mysterious moving island. But there was a musical instrument...which an old man played.";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "Really? Tell me the details.";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "Surely, I have heard the same";
+ mes "story, as told in the legends";
+ mes "of our ancestors; about an old man who lived there.";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "Hm. There are many doubtful points. Ordinarily, I would give you a big prize, but in this case, it is difficult to believe.";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "Bring me something to prove";
+ mes "the existence of the whale.";
+ mes "If you do, I will give you a big prize.";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "But if you don't,";
+ mes "I will punish you for your lies! Bring this instrument that supposedly an old man has.";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "Csar... This is a foreigner...";
+ mes "No disrespect was meant to you.";
+ mes "Perhaps a little more generosity is in order?.";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "No way! If the story is not true, many other foreign travelers who pass by this land will disrespect me like this... What would you have me do?";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "......";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "You got it, traveler?";
+ mes "You have a heavy responsibility.";
+ mes "Bring evidence of this whale island to me, to provide me with some relief. Now go.";
+ set mos_whale_edq,18;
+ close;
+ } else if (mos_whale_edq > 17 && mos_whale_edq < 35) {
+ mes "[Csar Alexsay III]";
+ mes "I'm tired... I want to take a rest, so... leave.";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "Just think about finding the whale island...";
+ close;
+ } else if (mos_whale_edq == 35) {
+ mes "[Csar Alexsay III]";
+ mes "Oh. You've come back...";
+ mes "Hm. Did you find something to bring";
+ mes "to me from the whale island?";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "Did you bring the instrument?";
+ mes "A Gooselri? Which only exists";
+ mes "in the whale island? Let's see.";
+ next;
+ if (getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707 || countitem(2707) > 0) {
mes "[Csar Alexsay III]";
- mes "Welcome to Moscovia!";
- mes "I am the ruler, Csar Aleksay III, of Moscovia.";
+ mes "Oh... Is this instrument... a Gooselri?";
next;
- mes "[Csar Alexsay III]";
- mes "Go back to your hometown and talk about the beauty of Moscovia! Talk about my great government to all the people of the lands!";
- close;
- }
- else if (mos_whale_edq == 16) {
- mes "[Csar Alexsay III]";
- mes "A foreign traveler...?";
- mes " Do you have something to tell me?";
+ mes "[Prime Minister Dmitree]";
+ mes "Actually, Csar, I believe it is";
+ mes "called a Gusli.";
next;
mes "[Csar Alexsay III]";
- mes "If it is not important,";
- mes "have an audience with the Prime Minister first.";
- close;
- }
- else if (mos_whale_edq == 17) {
- mes "[Csar Alexsay III]";
- mes "Oh, are you the traveler who told me about an interesting adventure story...";
+ mes "Oh. Prime Minister, is this the";
+ mes "correct instrument from the";
+ mes "legends, then?";
next;
- mes "[Csar Alexsay III]";
- mes "Not only are you not from Moscovia, but also... you have found the moving island, which only existed in legends! I want to hear details...";
+ mes "[Prime Minister Dmitree]";
+ mes "I can't be sure, but this is";
+ mes "definitely an instrument never seen";
+ mes "in our lands before.";
next;
mes "[Csar Alexsay III]";
- mes "Let's hear it...";
- mes "Tell me quickly.";
- mes "I'm anxious to know the truth about the island...";
+ mes "Hm. This is also my first time";
+ mes "seeing this kind of musical";
+ mes "instrument. So mysterious... Hey!";
+ mes "Can you play it?";
next;
- select("Tell the story all the while.");
- mes "...";
- next;
- mes "... ...";
- next;
- mes "... ... ...";
- next;
- mes "... ... ... ...";
- next;
- mes "[Csar Alexsay III]";
- mes "Surely, an interesting story... But it sounds so unbelievable! What do you think, Prime Minister?";
- next;
- mes "[Prime Minister Dmitree]";
- mes "It doesn't sound like a lie,";
- mes "but it's difficult to believe";
- mes "completely. I mean, I've known";
- mes "a whale to be huge, but...";
- next;
- mes "[Prime Minister Dmitree]";
- mes "a person living there...";
- mes "water streaming...";
- mes "and a tree growing on it...!!!";
- mes "Hmm...";
- next;
+ if(select("I can play.:I can't play it.") == 1) {
mes "[Csar Alexsay III]";
- mes "I agree. I have heard many kinds of mysterious adventure stories, but this sounds like an absurd story!";
+ mes "You can play it!";
+ mes "Good, play it right away!";
next;
+ soundeffect "mos_gusli2.wav",0;
+ emotion e_ag,0,"Csar Alexsay III#npc";
+ emotion e_ag,0,"Prime Minister Dmitree#m";
mes "[Csar Alexsay III]";
- mes "Not to mention that it's happened near my nation. Unbelievable!";
+ mes "Um... What is this? Do you mock me?";
+ mes "You are so impudent... You...!";
next;
mes "[Prime Minister Dmitree]";
- mes "But Csar... In my memory,";
- mes "I heard that exactly, the";
- mes "last time a story was told";
- mes "about the mysterious moving island. But there was a musical instrument...which an old man played.";
+ mes "Csar... Calm down, please.";
+ mes "If you are quick to anger by such a";
+ mes "lowly person, it will become a";
+ mes "problem of prestige for you.";
next;
mes "[Csar Alexsay III]";
- mes "Really? Tell me the details.";
+ mes "Agh... I agree with you.";
+ mes "You. Give a proper prize to the";
+ mes "adventurer and send them on their way.";
next;
mes "[Prime Minister Dmitree]";
- mes "Surely, I have heard the same";
- mes "story, as told in the legends";
- mes "of our ancestors; about an old man who lived there.";
- next;
- mes "[Csar Alexsay III]";
- mes "Hm. There are many doubtful points. Ordinarily, I would give you a big prize, but in this case, it is difficult to believe.";
+ mes "How can I re...reward...?";
next;
+ emotion e_pif;
mes "[Csar Alexsay III]";
- mes "Bring me something to prove";
- mes "the existence of the whale.";
- mes "If you do, I will give you a big prize.";
- next;
- mes "[Csar Alexsay III]";
- mes "But if you don't,";
- mes "I will punish you for your lies! Bring this instrument that supposedly an old man has.";
+ mes "I ordered you instead Prime";
+ mes "Minister, to make this poor player";
+ mes "disappear from in front of my eyes,";
+ mes "right now.";
next;
mes "[Prime Minister Dmitree]";
- mes "Csar... This is a foreigner...";
- mes "No disrespect was meant to you.";
- mes "Perhaps a little more generosity is in order?.";
- next;
- mes "[Csar Alexsay III]";
- mes "No way! If the story is not true, many other foreign travelers who pass by this land will disrespect me like this... What would you have me do?";
+ mes "You should be grateful for the";
+ mes "Csar's mercy... impudent";
+ mes "traveler...";
next;
mes "[Prime Minister Dmitree]";
- mes "......";
- next;
- mes "[Csar Alexsay III]";
- mes "You got it, traveler?";
- mes "You have a heavy responsibility.";
- mes "Bring evidence of this whale island to me, to provide me with some relief. Now go.";
- set mos_whale_edq,18;
+ mes "Even though I regard as your effort for the time so, award you. Take it and go out.";
+ getitem 12702,1;
+ getexp 50000,0;
+ set mos_whale_edq,39;
close;
- }
- else if (mos_whale_edq > 17 && mos_whale_edq < 35) {
+ }
+ mes "[Csar Alexsay III]";
+ mes "Um... That's too bad.";
+ mes "I see... Will I ever believe...";
+ next;
mes "[Csar Alexsay III]";
- mes "I'm tired... I want to take a rest, so... leave.";
+ mes "Thanks for your efforts.";
+ mes "Hey, Prime Minister,";
+ mes "reward this traveler.";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "How can I reward the traveler?";
next;
mes "[Csar Alexsay III]";
- mes "Just think about finding the whale island...";
+ mes "I leave the matter in your hands;";
+ mes "it's up to you. I will take a";
+ mes "rest.";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "The Csar didn't take pleasure in";
+ mes "your story, as I expected.";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "Even though I regard as your effort for the time so, award you. Take it.";
+ getitem 12702,1;
+ getexp 70000,0;
+ set mos_whale_edq,40;
close;
}
- else if (mos_whale_edq == 35) {
+ mes "[Csar Alexsay III]";
+ mes "What are you doing? Can you play it";
+ mes "without even holding the musical instrument???";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "Don't be impudent with me! Do it right!";
+ close;
+ } else if (mos_whale_edq == 38) {
+ mes "[Csar Alexsay III]";
+ mes "Oh you come...hum did you find";
+ mes "something to satisfy me";
+ mes "at the whale island?";
+ next;
+ if (getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707 || countitem(2707)) {
mes "[Csar Alexsay III]";
- mes "Oh. You've come back...";
- mes "Hm. Did you find something to bring";
- mes "to me from the whale island?";
+ mes "Oh... Is this instrument... a Gooselri?";
next;
- mes "[Csar Alexsay III]";
- mes "Did you bring the instrument?";
- mes "A Gooselri? Which only exists";
- mes "in the whale island? Let's see.";
+ mes "[Prime Minister Dmitree]";
+ mes "Actually, Csar, I believe it is called a Gusli.";
next;
- if (getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707 || countitem(2707) > 0) {
- mes "[Csar Alexsay III]";
- mes "Oh... Is this instrument... a Gooselri?";
- next;
- mes "[Prime Minister Dmitree]";
- mes "Actually, Csar, I believe it is";
- mes "called a Gusli.";
- next;
- mes "[Csar Alexsay III]";
- mes "Oh. Prime Minister, is this the";
- mes "correct instrument from the";
- mes "legends, then?";
- next;
- mes "[Prime Minister Dmitree]";
- mes "I can't be sure, but this is";
- mes "definitely an instrument never seen";
- mes "in our lands before.";
- next;
- mes "[Csar Alexsay III]";
- mes "Hm. This is also my first time";
- mes "seeing this kind of musical";
- mes "instrument. So mysterious... Hey!";
- mes "Can you play it?";
- next;
- if(select("I can play.:I can't play it.") == 1) {
- mes "[Csar Alexsay III]";
- mes "You can play it!";
- mes "Good, play it right away!";
- next;
- soundeffect "mos_gusli2.wav",0;
- emotion e_ag,0,"Csar Alexsay III#npc";
- emotion e_ag,0,"Prime Minister Dmitree#m";
- mes "[Csar Alexsay III]";
- mes "Um... What is this? Do you mock me?";
- mes "You are so impudent... You...!";
- next;
- mes "[Prime Minister Dmitree]";
- mes "Csar... Calm down, please.";
- mes "If you are quick to anger by such a";
- mes "lowly person, it will become a";
- mes "problem of prestige for you.";
- next;
- mes "[Csar Alexsay III]";
- mes "Agh... I agree with you.";
- mes "You. Give a proper prize to the";
- mes "adventurer and send them on their way.";
- next;
- mes "[Prime Minister Dmitree]";
- mes "How can I re...reward...?";
- next;
- emotion e_pif;
- mes "[Csar Alexsay III]";
- mes "I ordered you instead Prime";
- mes "Minister, to make this poor player";
- mes "disappear from in front of my eyes,";
- mes "right now.";
- next;
- mes "[Prime Minister Dmitree]";
- mes "You should be grateful for the";
- mes "Csar's mercy... impudent";
- mes "traveler...";
- next;
- mes "[Prime Minister Dmitree]";
- mes "Even though I regard as your effort for the time so, award you. Take it and go out.";
- getitem 12702,1;
- getexp 50000,0;
- set mos_whale_edq,39;
- close;
- }
- mes "[Csar Alexsay III]";
- mes "Um... That's too bad.";
- mes "I see... Will I ever believe...";
- next;
- mes "[Csar Alexsay III]";
- mes "Thanks for your efforts.";
- mes "Hey, Prime Minister,";
- mes "reward this traveler.";
- next;
- mes "[Prime Minister Dmitree]";
- mes "How can I reward the traveler?";
- next;
- mes "[Csar Alexsay III]";
- mes "I leave the matter in your hands;";
- mes "it's up to you. I will take a";
- mes "rest.";
- next;
- mes "[Prime Minister Dmitree]";
- mes "The Csar didn't take pleasure in";
- mes "your story, as I expected.";
- next;
- mes "[Prime Minister Dmitree]";
- mes "Even though I regard as your effort for the time so, award you. Take it.";
- getitem 12702,1;
- getexp 70000,0;
- set mos_whale_edq,40;
- close;
- }else{
- mes "[Csar Alexsay III]";
- mes "What are you doing? Can you play it";
- mes "without even holding the musical instrument???";
- next;
- mes "[Csar Alexsay III]";
- mes "Don't be impudent with me! Do it right!";
- close;
- }
- }
- else if (mos_whale_edq == 38) {
mes "[Csar Alexsay III]";
- mes "Oh you come...hum did you find";
- mes "something to satisfy me";
- mes "at the whale island?";
+ mes "Oh. Prime Minister, is this the";
+ mes "correct instrument from the";
+ mes "legends, then?";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "I can't be sure, but this is";
+ mes "definitely an instrument never seen";
+ mes "in our lands before.";
next;
- if (getequipid(EQI_ACC_L) || getequipid(EQI_ACC_R) == 2707 || countitem(2707) > 0) {
- mes "[Csar Alexsay III]";
- mes "Oh... Is this instrument... a Gooselri?";
- next;
- mes "[Prime Minister Dmitree]";
- mes "Actually, Csar, I believe it is called a Gusli.";
- next;
- mes "[Csar Alexsay III]";
- mes "Oh. Prime Minister, is this the";
- mes "correct instrument from the";
- mes "legends, then?";
- next;
- mes "[Prime Minister Dmitree]";
- mes "I can't be sure, but this is";
- mes "definitely an instrument never seen";
- mes "in our lands before.";
- next;
- mes "[Csar Alexsay III]";
- mes "Hm. This is also my first time";
- mes "seeing this kind of musical";
- mes "instrument. So mysterious... Hey!";
- mes "Can you play it?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Yes. I learned how to play it at Whale Island.";
- next;
- mes "[Csar Alexsay III]";
- mes "Oh! Oh!... You can play it!";
- mes "Play it right away. I wonder about its sound.";
- next;
- soundeffect "mos_gusli1.wav",0;
- mes "-When the music of the Gusli is";
- mes "played, all the people in the";
- mes "Csar's Palace fall in with the tune.-";
- next;
- emotion e_sob,0,"Csar Alexsay III#npc";
- emotion e_sob,0,"Prime Minister Dmitree#m";
- mes "[Csar Alexsay III]";
- mes "Oh! I can't hear without tears.";
- mes "That's a sad tune.";
- next;
- mes "[Prime Minister Dmitree]";
- mes "That's right, Csar.";
- mes "I have never heard a sad tune such as this.";
- mes "Kh-huk. Sniff.";
- next;
- mes "[Csar Alexsay III]";
- mes "Huk... You. Give a big prize to";
- mes "this traveler!";
- next;
- mes "[Prime Minister Dmitree]";
- mes "Hukhuk... Sniff. How can I reward this?";
- next;
- mes "[Csar Alexsay III]";
- mes "I leave this matter in your hands.";
- mes "Give a proper prize to whom has";
- mes "Shown me a great story and";
- mes "beautiful music.";
- next;
- mes "[Prime Minister Dmitree]";
- mes "I express thanks to you on behalf";
- mes "of our dear Csar and all the people";
- mes "in his palace. I will reward your";
- mes "efforts, in the name of the Csar.";
- getitem 617,1;
- getexp 120000,0;
- set mos_whale_edq,41;
- close;
- }else{
- mes "[Csar Alexsay III]";
- mes "But you... Where do you keep the";
- mes "instrument which you are to show me?";
- next;
- mes "[Csar Alexsay III]";
- mes "Don't you need to be holding the instrument, in order to play it???";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm sorry. I will be ready now, and try again to play it.";
- close;
- }
- }
- else if (mos_whale_edq == 39) {
mes "[Csar Alexsay III]";
- mes "What happen... If you have special things go out.";
- close;
- }
- else if (mos_whale_edq == 40) {
+ mes "Hm. This is also my first time";
+ mes "seeing this kind of musical";
+ mes "instrument. So mysterious... Hey!";
+ mes "Can you play it?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes. I learned how to play it at Whale Island.";
+ next;
mes "[Csar Alexsay III]";
- mes "Um... You are a traveler as I saw.";
- mes "If you have special things, don't interfere my rest.";
- close;
- }
- else if (mos_whale_edq == 41) {
+ mes "Oh! Oh!... You can play it!";
+ mes "Play it right away. I wonder about its sound.";
+ next;
+ soundeffect "mos_gusli1.wav",0;
+ mes "-When the music of the Gusli is";
+ mes "played, all the people in the";
+ mes "Csar's Palace fall in with the tune.-";
+ next;
+ emotion e_sob,0,"Csar Alexsay III#npc";
+ emotion e_sob,0,"Prime Minister Dmitree#m";
mes "[Csar Alexsay III]";
- mes "Oh... You. ~";
- mes "Nice to see you again.";
- mes "I want for you to sometimes stop by here and play some music for me. ~";
- close;
- }
- else{
+ mes "Oh! I can't hear without tears.";
+ mes "That's a sad tune.";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "That's right, Csar.";
+ mes "I have never heard a sad tune such as this.";
+ mes "Kh-huk. Sniff.";
+ next;
mes "[Csar Alexsay III]";
- mes "Welcome to Moscovia,";
- mes "I am Csar Alexsay the Third.";
+ mes "Huk... You. Give a big prize to";
+ mes "this traveler!";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "Hukhuk... Sniff. How can I reward this?";
next;
mes "[Csar Alexsay III]";
- mes "Go back to your hometown and tell everyone about the beauty of Moscovia,";
- mes "and my great government.";
+ mes "I leave this matter in your hands.";
+ mes "Give a proper prize to whom has";
+ mes "Shown me a great story and";
+ mes "beautiful music.";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "I express thanks to you on behalf";
+ mes "of our dear Csar and all the people";
+ mes "in his palace. I will reward your";
+ mes "efforts, in the name of the Csar.";
+ getitem 617,1;
+ getexp 120000,0;
+ set mos_whale_edq,41;
close;
}
+ mes "[Csar Alexsay III]";
+ mes "But you... Where do you keep the";
+ mes "instrument which you are to show me?";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "Don't you need to be holding the instrument, in order to play it???";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm sorry. I will be ready now, and try again to play it.";
+ close;
+ } else if (mos_whale_edq == 39) {
+ mes "[Csar Alexsay III]";
+ mes "What happen... If you have special things go out.";
+ close;
+ } else if (mos_whale_edq == 40) {
+ mes "[Csar Alexsay III]";
+ mes "Um... You are a traveler as I saw.";
+ mes "If you have special things, don't interfere my rest.";
+ close;
+ } else if (mos_whale_edq == 41) {
+ mes "[Csar Alexsay III]";
+ mes "Oh... You. ~";
+ mes "Nice to see you again.";
+ mes "I want for you to sometimes stop by here and play some music for me. ~";
+ close;
}
+ mes "[Csar Alexsay III]";
+ mes "Welcome to Moscovia,";
+ mes "I am Csar Alexsay the Third.";
+ next;
+ mes "[Csar Alexsay III]";
+ mes "Go back to your hometown and tell everyone about the beauty of Moscovia,";
+ mes "and my great government.";
+ close;
}
//----------------------------------------------------------------------------
@@ -4738,8 +2370,7 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 967,{
mes "from suspicion... do everything you";
mes "can to prove your innocence.";
close;
- }
- else if (mos_nowinter == 14) {
+ } else if (mos_nowinter == 14) {
mes "[Prime Minister Dmitree]";
mes "You have just cleared your name,";
mes "but... we don't trust you wholly yet.";
@@ -4749,8 +2380,7 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 967,{
mes "if you succeed in taking hold of";
mes "the summer... I might be able to.";
close;
- }
- else if (mos_nowinter == 20) {
+ } else if (mos_nowinter == 20) {
mes "[Prime Minister Dmitree]";
mes "We know that you mean well.";
mes "But we can't fully trust you,";
@@ -4779,92 +2409,76 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 967,{
mes "Go and announce it to him.";
close;
}
- else{
- if (mos_whale_edq < 16) {
- mes "[Prime Minister Dmitree]";
- mes "You are a foreign traveler. This is the Moscovia Palace, home of Csar Aleksay the Third. Extending your every courtesy here... is not bad manners.";
- close;
- }
- else if (mos_whale_edq == 16) {
+ if (mos_whale_edq < 16) {
+ mes "[Prime Minister Dmitree]";
+ mes "You are a foreign traveler. This is the Moscovia Palace, home of Csar Aleksay the Third. Extending your every courtesy here... is not bad manners.";
+ close;
+ } else if (mos_whale_edq == 16) {
+ mes "[Prime Minister Dmitree]";
+ mes "Traveler, why have you come to the Csar's Palace?";
+ next;
+ if(select("Just to look around.:To see the dear Csar.") == 1) {
mes "[Prime Minister Dmitree]";
- mes "Traveler, why have you come to the Csar's Palace?";
+ mes "If so... look around with caution. Do not bother the Csar.";
next;
- if(select("Just to look around.:To see the dear Csar.") == 1) {
- mes "[Prime Minister Dmitree]";
- mes "If so... look around with caution. Do not bother the Csar.";
- next;
- mes "[Prime Minister Dmitree]";
- mes "Moscovia welcomes all travelers such as yourself!";
- next;
- mes "[Prime Minister Dmitree]";
- mes "Marvelously, our dear Csar likes it very much when interesting stories are often told to him.";
- close;
- }
mes "[Prime Minister Dmitree]";
- mes "Did you come to see our dear Csar? If so, tell me your business with him in advance.";
+ mes "Moscovia welcomes all travelers such as yourself!";
next;
- if(select("I'd like to say hello.:I have an adventure story for him.") == 1) {
- mes "[Prime Minister Dmitree]";
- mes "I will tell him directly about your business. You don't need to worry yourself with the Csar.";
- close;
- }
mes "[Prime Minister Dmitree]";
- mes "I wonder what sort of things have happened to you... The Csar will be very pleased to hear your stories.";
- next;
- mes "[Prime Minister Dmitree]";
- mes "I will admit you. If our dear Csar is satisfied with your story, he will give you a big prize.";
- set mos_whale_edq,17;
- close;
- }
- else if (mos_whale_edq == 17) {
- mes "[Prime Minister Dmitree]";
- mes "I already announced you,";
- mes "so go see him and speak to him directly.";
- close;
- }
- else if (mos_whale_edq > 17 && mos_whale_edq < 35) {
- mes "[Prime Minister Dmitree]";
- mes "Now, our dear Csar needs a rest.";
- mes "You should do your duty and go find the whale island.";
- close;
- }
- else if (mos_whale_edq == 35) {
- mes "[Prime Minister Dmitree]";
- mes "Ah! You've come back.";
- mes "I will request for you to see him immediately.";
+ mes "Marvelously, our dear Csar likes it very much when interesting stories are often told to him.";
close;
}
- else if (mos_whale_edq == 38) {
- mes "[Prime Minister Dmitree]";
- mes "Ah! You've come back.";
- mes "I will request for you to see him immediately.";
- close;
- }
- else if (mos_whale_edq == 39) {
- mes "[Prime Minister Dmitree]";
- mes "I don't want to hear your terrible ";
- mes "performance anymore so, go out away.";
- close;
- }
- else if (mos_whale_edq == 40) {
- mes "[Prime Minister Dmitree]";
- mes "What's up? Dear Chare is taking a rest.";
- mes "If you have nothing special, go out.";
- close;
- }
- else if (mos_whale_edq == 41) {
- mes "[Prime Minister Dmitree]";
- mes "Your Gusli performance was so touching.";
- mes "Unforgettable! Whenever you are here, please allow us to hear that tune again.";
- close;
- }else{
+ mes "[Prime Minister Dmitree]";
+ mes "Did you come to see our dear Csar? If so, tell me your business with him in advance.";
+ next;
+ if(select("I'd like to say hello.:I have an adventure story for him.") == 1) {
mes "[Prime Minister Dmitree]";
- mes "You are a foreign traveler. This is a palace";
- mes "which lives Alexei the Third.";
- mes "Extend you every courtesy don't not bad manner.";
+ mes "I will tell him directly about your business. You don't need to worry yourself with the Csar.";
close;
}
+ mes "[Prime Minister Dmitree]";
+ mes "I wonder what sort of things have happened to you... The Csar will be very pleased to hear your stories.";
+ next;
+ mes "[Prime Minister Dmitree]";
+ mes "I will admit you. If our dear Csar is satisfied with your story, he will give you a big prize.";
+ set mos_whale_edq,17;
+ close;
+ } else if (mos_whale_edq == 17) {
+ mes "[Prime Minister Dmitree]";
+ mes "I already announced you,";
+ mes "so go see him and speak to him directly.";
+ close;
+ } else if (mos_whale_edq > 17 && mos_whale_edq < 35) {
+ mes "[Prime Minister Dmitree]";
+ mes "Now, our dear Csar needs a rest.";
+ mes "You should do your duty and go find the whale island.";
+ close;
+ } else if (mos_whale_edq == 35 || mos_whale_edq == 38) {
+ mes "[Prime Minister Dmitree]";
+ mes "Ah! You've come back.";
+ mes "I will request for you to see him immediately.";
+ close;
+ } else if (mos_whale_edq == 39) {
+ mes "[Prime Minister Dmitree]";
+ mes "I don't want to hear your terrible ";
+ mes "performance anymore so, go out away.";
+ close;
+ } else if (mos_whale_edq == 40) {
+ mes "[Prime Minister Dmitree]";
+ mes "What's up? Dear Chare is taking a rest.";
+ mes "If you have nothing special, go out.";
+ close;
+ } else if (mos_whale_edq == 41) {
+ mes "[Prime Minister Dmitree]";
+ mes "Your Gusli performance was so touching.";
+ mes "Unforgettable! Whenever you are here, please allow us to hear that tune again.";
+ close;
}
+ mes "[Prime Minister Dmitree]";
+ mes "You are a foreign traveler. This is a palace";
+ mes "which lives Alexei the Third.";
+ mes "Extend you every courtesy don't not bad manner.";
+ close;
}
//----------------------------------------------------------------------------
@@ -4872,54 +2486,51 @@ mosk_in,127,89,3 script Prime Minister Dmitree#m 967,{
//----------------------------------------------------------------------------
moscovia,136,46,4 script Find#ship 844,4,4,{
end;
-
+
OnTouch:
- if (mos_whale_edq > 34) {
- mes "-Watching the sea from the docks,";
- mes "it suddenly dawns upon you that you";
- mes "have memories from Whale Island.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Stop by the whale island?";
- next;
- if(select("Go to Whale Island.:Stay put.") == 1) {
- if (getequipid(EQI_ACC_L) == 2707 || getequipid(EQI_ACC_R) == 2707) {
- soundeffect "mos_gusli2.wav",0;
- mes "-Slowly, your hands are on the";
- mes "Gusli, and the playing starts...";
- mes "reminding you of the melody which";
- mes "the aged stranger had played...-";
- next;
- mes "[Village resident]";
- mes "So...something is rising from the sea!!!";
- next;
- mes "[Village Youth]";
- mes "What...What is that...??";
- next;
- mes "[Mr. Ibanoff]";
- mes "Ohohoh!... That's the whale";
- mes "island...!!! Someday, I hope to go there! Hahaha.";
- next;
- warp "mosk_fild01",95,93;
- }else{
- mes "["+strcharinfo(0)+"]";
- mes "Oh my goodness... Slipped right out";
- mes "of my mind... to forget equipping the Gusli.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "The aged stranger said that when I";
- mes "want to go to Whale Island again, I";
- mes "should play the Gusli from this place...";
- close;
- }
+ if (mos_whale_edq < 35) end;
+ mes "-Watching the sea from the docks,";
+ mes "it suddenly dawns upon you that you";
+ mes "have memories from Whale Island.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Stop by the whale island?";
+ next;
+ if(select("Go to Whale Island.:Stay put.") == 1) {
+ if (getequipid(EQI_ACC_L) == 2707 || getequipid(EQI_ACC_R) == 2707) {
+ soundeffect "mos_gusli2.wav",0;
+ mes "-Slowly, your hands are on the";
+ mes "Gusli, and the playing starts...";
+ mes "reminding you of the melody which";
+ mes "the aged stranger had played...-";
+ next;
+ mes "[Village resident]";
+ mes "So...something is rising from the sea!!!";
+ next;
+ mes "[Village Youth]";
+ mes "What...What is that...??";
+ next;
+ mes "[Mr. Ibanoff]";
+ mes "Ohohoh!... That's the whale";
+ mes "island...!!! Someday, I hope to go there! Hahaha.";
+ next;
+ warp "mosk_fild01",95,93;
+ }else{
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh my goodness... Slipped right out";
+ mes "of my mind... to forget equipping the Gusli.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The aged stranger said that when I";
+ mes "want to go to Whale Island again, I";
+ mes "should play the Gusli from this place...";
+ close;
}
- mes "["+strcharinfo(0)+"]";
- mes "I can go some other time.";
- mes "I will do other work now.";
- close;
- }else{
- end;
}
+ mes "["+strcharinfo(0)+"]";
+ mes "I can go some other time.";
+ mes "I will do other work now.";
+ close;
}
//----------------------------------------------------------------------------
@@ -4949,7 +2560,7 @@ OnDisable:
end;
OnTouch:
- if (mos_whale_edq == 12) {
+ if (mos_whale_edq != 12) end;
mes "seeewaaaaaaaaaaa";
next;
mes "[Mr. Ibanoff]";
@@ -4969,173 +2580,68 @@ OnTouch:
close2;
warp "mosk_fild01",95,93;
end;
- }else{
- end;
- }
- end;
OnTimer300000:
donpcevent "#findship::OnDisable";
end;
}
-mosk_ship,2,2,4 script Baehideun1#ship -1,{
+- script Baehideun#main -1,{
OnInit:
- disablenpc "Baehideun1#ship";
+ if (compare(strnpcinfo(0),"main")) end;
+ disablenpc strnpcinfo(0);
stopnpctimer;
end;
OnEnable:
- enablenpc "Baehideun1#ship";
- monster "mosk_ship",89,112,"Sea Monster",1425,1,"Baehideun1#ship::OnMyMobDead";
- monster "mosk_ship",85,110,"Sea Monster",1425,1,"Baehideun1#ship::OnMyMobDead";
+ enablenpc strnpcinfo(0);
+ set .@c,charat(strnpcinfo(0),9);
+ switch (.@c) {
+ Case 1: setarray .@m, 89,112,1425,85,110,1425; break;
+ Case 2: setarray .@m, 89,112,1425,80,110,1426,83,114,1426,85,110,1425; break;
+ Case 3: setarray .@m, 85,111,1451,89,112,1543,90,106,1543; break;
+ Case 4: setarray .@m, 85,111,1451,89,112,1543,90,106,1543; break;
+ }
+ for (set .@i, 0; .@i < getarraysize(.@m); set .@i, .@i + 3)
+ monster "mosk_ship",.@m[.@i],.@m[.@i+1],"Sea Monster",.@m[.@i+2],1,strnpcinfo(0)+"::OnMyMobDead";
initnpctimer;
end;
OnDisable:
set $@mos1_edq,0;
stopnpctimer;
- disablenpc "Baehideun1#ship";
+ disablenpc strnpcinfo(0);
end;
OnMyMobDead:
- if (mobcount("mosk_ship","Baehideun1#ship::OnMyMobDead") < 1) {
+ if (!mobcount("mosk_ship",strnpcinfo(0)+"::OnMyMobDead")) {
set $@mos1_edq,0;
mes "[Mr. Ibanoff]";
mes "Now that all the monsters are gone,";
mes "we can start sailing again";
mes "normally.";
- donpcevent "Baehideun1#ship::OnDisable";
- close;
- }
- end;
-
-OnTimer300000:
- killmonster "mosk_ship","Baehideun1#ship::OnMyMobDead";
- set $@mos1_edq,0;
- donpcevent "Baehideun1#ship::OnDisable";
- end;
-}
-
-mosk_ship,3,3,4 script Baehideun2#ship -1,{
-OnInit:
- disablenpc "Baehideun2#ship";
- stopnpctimer;
- end;
-
-OnEnable:
- enablenpc "Baehideun2#ship";
- monster "mosk_ship",89,112,"Sea Monster",1425,1,"Baehideun2#ship::OnMyMobDead";
- monster "mosk_ship",80,110,"Sea Monster",1426,1,"Baehideun2#ship::OnMyMobDead";
- monster "mosk_ship",83,114,"Sea Monster",1426,1,"Baehideun2#ship::OnMyMobDead";
- monster "mosk_ship",85,110,"Sea Monster",1425,1,"Baehideun2#ship::OnMyMobDead";
- initnpctimer;
- end;
-
-OnDisable:
- set $@mos1_edq,0;
- stopnpctimer;
- disablenpc "Baehideun2#ship";
- end;
-
-OnMyMobDead:
- if (mobcount("mosk_ship","Baehideun2#ship::OnMyMobDead") < 1) {
- set $@mos1_edq,0;
- mes "[Mr. Ibanoff]";
- mes "Now that all the monsters are gone,";
- mes "we can start sailing again";
- mes "normally.";
- donpcevent "Baehideun2#ship::OnDisable";
- close;
- }
- end;
-
-OnTimer300000:
- killmonster "mosk_ship","Baehideun2#ship::OnMyMobDead";
- set $@mos1_edq,0;
- donpcevent "Baehideun2#ship::OnDisable";
- end;
-}
-
-mosk_ship,5,5,4 script Baehideun3#ship -1,{
-OnInit:
- disablenpc "Baehideun3#ship";
- stopnpctimer;
- end;
-
-OnEnable:
- enablenpc "Baehideun3#ship";
- monster "mosk_ship",85,111,"Sea Monster",1451,1,"Baehideun3#ship::OnMyMobDead";
- monster "mosk_ship",89,112,"Sea Monster",1543,1,"Baehideun3#ship::OnMyMobDead";
- monster "mosk_ship",90,106,"Sea Monster",1543,1,"Baehideun3#ship::OnMyMobDead";
- initnpctimer;
- end;
-
-OnDisable:
- set $@mos1_edq,0;
- stopnpctimer;
- disablenpc "Baehideun3#ship";
- end;
-
-OnMyMobDead:
- if (mobcount("mosk_ship","Baehideun3#ship::OnMyMobDead") < 1) {
- set $@mos1_edq,0;
- mes "[Mr. Ibanoff]";
- mes "Now that all the monsters are gone,";
- mes "we can start sailing again";
- mes "normally.";
- set mos_whale_edq,11;
- donpcevent "Baehideun3#ship::OnDisable";
- close;
- }
- end;
-
-OnTimer300000:
- killmonster "mosk_ship","Baehideun3#ship::OnMyMobDead";
- set $@mos1_edq,0;
- donpcevent "Baehideun3#ship::OnDisable";
- end;
-}
-
-mosk_ship,15,15,4 script Baehideun4#ship -1,{
-OnInit:
- disablenpc "Baehideun4#ship";
- stopnpctimer;
- end;
-
-OnEnable:
- enablenpc "Baehideun4#ship";
- monster "mosk_ship",85,111,"Sea Monster",1451,1,"Baehideun4#ship::OnMyMobDead";
- monster "mosk_ship",89,112,"Sea Monster",1543,1,"Baehideun4#ship::OnMyMobDead";
- monster "mosk_ship",90,106,"Sea Monster",1543,1,"Baehideun4#ship::OnMyMobDead";
- initnpctimer;
- end;
-
-OnDisable:
- set $@mos1_edq,0;
- stopnpctimer;
- disablenpc "Baehideun4#ship";
- end;
-
-OnMyMobDead:
- if (mobcount("mosk_ship","Baehideun4#ship::OnMyMobDead") < 1) {
- set $@mos1_edq,0;
- mes "[Mr. Ibanoff]";
- mes "Now that all the monsters are gone,";
- mes "we can start sailing again";
- mes "normally.";
- set mos_whale_edq,26;
- donpcevent "Baehideun4#ship::OnDisable";
+ set .@c,charat(strnpcinfo(0),9);
+ switch (.@c) {
+ Case 1: break;
+ Case 2: break;
+ Case 3: set mos_whale_edq,11; break;
+ Case 4: set mos_whale_edq,26; break;
+ }
+ donpcevent strnpcinfo(0)+"::OnDisable";
close;
}
end;
OnTimer300000:
- killmonster "mosk_ship","Baehideun4#ship::OnMyMobDead";
+ killmonster "mosk_ship",strnpcinfo(0)+"::OnMyMobDead";
set $@mos1_edq,0;
- donpcevent "Baehideun4#ship::OnDisable";
+ donpcevent strnpcinfo(0)+"::OnDisable";
end;
}
+mosk_ship,2,2,4 duplicate(Baehideun#main) Baehideun1#ship -1
+mosk_ship,3,3,4 duplicate(Baehideun#main) Baehideun2#ship -1
+mosk_ship,5,5,4 duplicate(Baehideun#main) Baehideun3#ship -1
+mosk_ship,15,15,4 duplicate(Baehideun#main) Baehideun4#ship -1
//============================================================================
// Help Mikhail
@@ -5144,94 +2650,95 @@ OnTimer300000:
//----------------------------------------------------------------------------
// Gallina - Starting Point
//----------------------------------------------------------------------------
-mosk_in,144,279,5 script Gallina#mos 959,{
- if (mos_swan == 0) {
- mes "[Gallina]";
- mes "Oh, where the heck is he?";
- mes "I'll teach him a lesson.";
- mes "He's timid like Dad.";
- next;
- mes "[Anna]";
- mes "Mikhail, he's a coward, a crybaby.";
- mes "Mikhail, he's a coward, a crybaby.";
- next;
- mes "[Gallina]";
- mes "It's because you didn't look after your brother. So you clean the house, Anna?";
- next;
- emotion e_sob,0,"Anna#mos";
- mes "[Anna]";
- mes "Oh, my................";
- next;
- if(select("Talk to her.:Just pass by her") == 1) {
- mes "["+strcharinfo(0)+"]";
- mes "Hello, there?";
- next;
- mes "[Gallina]";
- mes "Oh, God!";
- mes "I didn't see you there. Sorry!";
- mes "You want to buy a hotcake, don't you?";
- mes "I'm sorry but we're not ready to open the store..";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "No, that's ok.";
- mes "Is there something that I can help with? What's the matter?";
- next;
- mes "[Gallina]";
- mes "Oh, well...";
- mes "My son, Mikhail broke our Matrushka while I was away from home.";
- mes "He's afraid that I would punish him. So he ran away.";
- next;
- mes "[Gallina]";
- mes "How timid the boy is!";
- mes "I doubt that he'd be able to be a great general in the future";
- next;
- mes "[Gallina]";
- mes "He used to come home at this time.";
- mes "I'm worried that something bad has happened to him.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You look anxious. I'd like to help you to find your son.";
- next;
- mes "[Gallina]";
- mes "Did you say I'm anxious?";
- mes "I'm just anxious for him to get home.";
- mes "...So I can punish him for what he did.";
- next;
- mes "[Gallina]";
- mes "But it's not good that I refuse your kindness";
- mes "Will you find Mikhail for me?";
- next;
- if(select("I was not serious.:Yes, I will!") == 1) {
- mes "[Gallina]";
- mes "You meanie! I'm not in the mood for jokes.";
- close;
- }
- mes "[Gallina]";
- mes "Oh, God, You're so kind";
- mes "Mikhail is such a timid boy. I guess he didn't leave this village.";
- mes "Please bring him to me, then~";
- set mos_swan,1;
- close;
- }
+function script F_MOS_1 {
+ mes "[Gallina]";
+ mes "Oh, where the heck is he?";
+ mes "I'll teach him a lesson.";
+ mes "He's timid like Dad.";
+ next;
+ mes "[Anna]";
+ mes "Mikhail, he's a coward, a crybaby.";
+ mes "Mikhail, he's a coward, a crybaby.";
+ next;
+ mes "[Gallina]";
+ mes "It's because you didn't look after your brother. So you clean the house, Anna?";
+ next;
+ emotion e_sob,0,"Anna#mos";
+ mes "[Anna]";
+ mes "Oh, my................";
+ next;
+ if(select("Talk to her.:Just pass by her") == 2) {
mes "[Gallina]";
mes "I'm worried that he's making trouble somewhere...";
close;
}
- else if (mos_swan == 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Hello, there?";
+ next;
+ mes "[Gallina]";
+ mes "Oh, God!";
+ mes "I didn't see you there. Sorry!";
+ mes "You want to buy a hotcake, don't you?";
+ mes "I'm sorry but we're not ready to open the store..";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No, that's ok.";
+ mes "Is there something that I can help with? What's the matter?";
+ next;
+ mes "[Gallina]";
+ mes "Oh, well...";
+ mes "My son, Mikhail broke our Matrushka while I was away from home.";
+ mes "He's afraid that I would punish him. So he ran away.";
+ next;
+ mes "[Gallina]";
+ mes "How timid the boy is!";
+ mes "I doubt that he'd be able to be a great general in the future";
+ next;
+ mes "[Gallina]";
+ mes "He used to come home at this time.";
+ mes "I'm worried that something bad has happened to him.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You look anxious. I'd like to help you to find your son.";
+ next;
+ mes "[Gallina]";
+ mes "Did you say I'm anxious?";
+ mes "I'm just anxious for him to get home.";
+ mes "...So I can punish him for what he did.";
+ next;
+ mes "[Gallina]";
+ mes "But it's not good that I refuse your kindness";
+ mes "Will you find Mikhail for me?";
+ next;
+ if(select("I was not serious.:Yes, I will!") == 1) {
+ mes "[Gallina]";
+ mes "You meanie! I'm not in the mood for jokes.";
+ close;
+ }
+ mes "[Gallina]";
+ mes "Oh, God, You're so kind";
+ mes "Mikhail is such a timid boy. I guess he didn't leave this village.";
+ mes "Please bring him to me, then~";
+ set mos_swan,1;
+ close;
+}
+
+mosk_in,144,279,5 script Gallina#mos 959,{
+ if (!mos_swan) {
+ callfunc("F_MOS_1");
+ } else if (mos_swan == 1) {
mes "[Gallina]";
mes "Mikhail, my timid son must still be in this village.";
mes "I'm sorry if he's shy and timid like his father.";
close;
- }
- else if (mos_swan > 1 && mos_swan < 25) {
+ } else if (mos_swan > 1 && mos_swan < 25) {
mes "["+strcharinfo(0)+"]";
mes "Mikhail hasn't come yet?";
next;
mes "[Gallina]";
mes "No, where on earth is he?";
close;
- }
- else if (mos_swan == 25) {
+ } else if (mos_swan == 25) {
mes "[Gallina]";
mes "He came back with my Matrushka roughly pasted together and just left...";
next;
@@ -5269,248 +2776,168 @@ mosk_in,144,279,5 script Gallina#mos 959,{
set mos_swan,100;
getexp 100000,0;
close;
- }else{
- mes "[Gallina]";
- mes "I'm always trying to prepare a new dish.";
- mes "What do you think of 'the most spicy chili hotcake in the world'?";
- mes "I think that will be great!";
- close;
}
+ mes "[Gallina]";
+ mes "I'm always trying to prepare a new dish.";
+ mes "What do you think of 'the most spicy chili hotcake in the world'?";
+ mes "I think that will be great!";
+ close;
}
//----------------------------------------------------------------------------
// Anna - Sister
//----------------------------------------------------------------------------
mosk_in,148,274,1 script Anna#mos 958,{
- if (mos_swan == 0) {
- mes "[Gallina]";
- mes "Oh, where the heck is he?";
- mes "I'll teach him a lesson.";
- mes "He's timid like Dad.";
- next;
- mes "[Anna]";
- mes "Mikhail, he's a coward, a crybaby.";
- mes "Mikhail, he's a coward, a crybaby.";
- next;
- mes "[Gallina]";
- mes "It's because you didn't look after your brother. So you clean the house, Anna?";
- next;
- emotion e_sob;
- mes "[Anna]";
- mes "Oh, my................";
- next;
- if(select("Talk to her.:Just pass by her") == 1) {
- mes "["+strcharinfo(0)+"]";
- mes "Hello, there?";
- next;
- mes "[Gallina]";
- mes "Oh, God!";
- mes "I didn't see you there. Sorry!";
- mes "You want to buy a hotcake, don't you?";
- mes "I'm sorry but we're not ready to open the store..";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "No, that's ok.";
- mes "Is there something that I can help with? What's the matter?";
- next;
- mes "[Gallina]";
- mes "Oh, well...";
- mes "My son, Mikhail broke our Matrushka while I was away from home.";
- mes "He's afraid that I would punish him. So he ran away.";
- next;
- mes "[Gallina]";
- mes "How timid the boy is!";
- mes "I doubt that he'd be able to be a great general in the future";
- next;
- mes "[Gallina]";
- mes "He used to come home at this time.";
- mes "I'm worried that something bad has happened to him.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You look anxious. I'd like to help you to find your son.";
- next;
- mes "[Gallina]";
- mes "Did you say I'm anxious?";
- mes "I'm just anxious for him to get home.";
- mes "...So I can punish him for what he did.";
- next;
- mes "[Gallina]";
- mes "But it's not good that I refuse your kindness";
- mes "Will you find Mikhail for me?";
- next;
- if(select("I was not serious.:Yes, I will!") == 1) {
- mes "[Gallina]";
- mes "You meanie! I'm not in the mood for jokes.";
- close;
- }
- mes "[Gallina]";
- mes "Oh, God, You're so kind";
- mes "Mikhail is such a timid boy. I guess he didn't leave this village.";
- mes "Please bring him to me, then~";
- set mos_swan,1;
- close;
- }
- mes "[Gallina]";
- mes "I'm worried that he's making trouble somewhere...";
- close;
- }
- else if (mos_swan == 1) {
+ if (!mos_swan) {
+ callfunc("F_MOS_1");
+ } else if (mos_swan == 1) {
mes "[Anna]";
mes "Mikhail, he's a coward, a crybaby.";
mes "Mikhail, he's a coward, a crybaby.";
close;
- }
- else if (mos_swan == 2) {
+ } else if (mos_swan == 2) {
mes "[Anna]";
mes "Why are you here?";
next;
while(1) {
switch(select("About where Mikhail might be hiding:About their relationship:About the situation:Ask her about other things:End the conversation")) {
- case 1:
- mes "["+strcharinfo(0)+"]";
- mes "Where is Mikhail?";
- mes "Do you know where he is?";
- next;
- emotion 39;
- mes "[Anna]";
- mes "If I had known that, I would have already found him, you fool.";
- next;
- emotion 4,1;
- mes "["+strcharinfo(0)+"]";
- mes "Hahaha, you're right.";
- next;
- break;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "How's your relationship with your brother?";
- next;
- mes "[Anna]";
- mes "Mikhail always stays behind me and asks me to read books!";
- mes "And he cries too much.";
- mes "It annoys me.";
- mes "And he only wants to play with me. That's why he has no friends.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You seem very courageous.";
- mes "I can understand why your mother worries about him.";
- next;
- break;
- case 3:
- mes "["+strcharinfo(0)+"]";
- mes "What were you doing when Mikhail broke your mother's Matrushka?";
- next;
- mes "[Anna]";
- mes "I was there.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh were you?";
- next;
- mes "[Anna]";
- mes "When my parents were out, they asked me to take care of Mikhail.";
- mes "I didn't want to do that but I'm his sister so I was reading a book next to him.";
- next;
- mes "[Anna]";
- mes "He began to tease me to read a book for him and later, he annoyed me saying that he's hungry!";
- next;
- mes "[Anna]";
- mes "I was so bothered with him and I pretended not to hear him and kept reading. I guess it made him mad and so he broke the Matrushka.";
- next;
- mes "[Anna]";
- mes "He made trouble and began to cry!";
- mes "He's such a timid boy...";
- mes "(giggling)";
- next;
- mes "[Anna]";
- mes "And then I told him that we should glue the pieces together before Mom came back, so Mikhail went to get ^3131FFpaste^000000 but he hasn't come back yet.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Where can you get it?";
- mes "Why didn't you go with him?";
- next;
- mes "[Anna]";
- mes "Do you think we kids know that?";
- mes "He broke it and should get the thing by himself!";
- mes "And Mom said that he should do his work for himself to become a great general.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Don't you have any idea of where he might be?";
- next;
- mes "[Anna]";
- mes "No.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Is there anyone who is close to him?";
- next;
- emotion 32;
- mes "[Anna]";
- mes "(giggle) He's a fool and has no friends.";
- mes "But among our villagers, the lady of ^3131FFInn 'Sticky Herb Tree'^000000 has held Mikhail dear.";
- next;
- mes "[Anna]";
- mes "I have no idea anymore.";
- next;
- mes "- Anna sticks her tongue out. -";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "It's the only clue, I guess I'll go to ^3131FFInn 'Sticky Herb Tree'^000000?";
- if (mos_swan == 2) {
- set mos_swan,3;
- }
- next;
- break;
- case 4:
- mes "["+strcharinfo(0)+"]";
- mes "What am I going to ask her?";
- next;
- input .@AnnaInfo$;
- mes "["+strcharinfo(0)+"]";
- mes "Anna,";
- mes ""+.@AnnaInfo$+"?";
- mes "Do you know what this is?";
- next;
- if (.@AnnaInfo$ == "Gravity") {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "Where is Mikhail?";
+ mes "Do you know where he is?";
+ next;
+ emotion 39;
mes "[Anna]";
- mes "I know that they have a game called RAGNAROK Online 2... and they like... what am I saying now... right?";
+ mes "If I had known that, I would have already found him, you fool.";
+ next;
+ emotion 4,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hahaha, you're right.";
+ next;
+ break;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "How's your relationship with your brother?";
next;
- }
- else if (.@AnnaInfo$ == "Gallina") {
mes "[Anna]";
- mes "Mom's hotcakes are so delicious! Oh, it's sweet flavor!";
- mes "Everyone in this village likes Mom's hotcakes. Hehe.";
+ mes "Mikhail always stays behind me and asks me to read books!";
+ mes "And he cries too much.";
+ mes "It annoys me.";
+ mes "And he only wants to play with me. That's why he has no friends.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You seem very courageous.";
+ mes "I can understand why your mother worries about him.";
+ next;
+ break;
+ case 3:
+ mes "["+strcharinfo(0)+"]";
+ mes "What were you doing when Mikhail broke your mother's Matrushka?";
next;
- }
- else if (.@AnnaInfo$ == "Mikhail") {
mes "[Anna]";
- mes "Mikhail is a timid fool!";
+ mes "I was there.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh were you?";
next;
- }
- else {
mes "[Anna]";
- mes "I have no idea about that thing.";
+ mes "When my parents were out, they asked me to take care of Mikhail.";
+ mes "I didn't want to do that but I'm his sister so I was reading a book next to him.";
next;
- }
- break;
- case 5:
- mes "[Anna]";;
- mes "Hmm ~ ~ ~ ~ ";
- next;
- mes "- Anna frowns at me and sticks out her tongue.";
- mes "She doesn't want to talk to me -";
- close;
+ mes "[Anna]";
+ mes "He began to tease me to read a book for him and later, he annoyed me saying that he's hungry!";
+ next;
+ mes "[Anna]";
+ mes "I was so bothered with him and I pretended not to hear him and kept reading. I guess it made him mad and so he broke the Matrushka.";
+ next;
+ mes "[Anna]";
+ mes "He made trouble and began to cry!";
+ mes "He's such a timid boy...";
+ mes "(giggling)";
+ next;
+ mes "[Anna]";
+ mes "And then I told him that we should glue the pieces together before Mom came back, so Mikhail went to get ^3131FFpaste^000000 but he hasn't come back yet.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Where can you get it?";
+ mes "Why didn't you go with him?";
+ next;
+ mes "[Anna]";
+ mes "Do you think we kids know that?";
+ mes "He broke it and should get the thing by himself!";
+ mes "And Mom said that he should do his work for himself to become a great general.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Don't you have any idea of where he might be?";
+ next;
+ mes "[Anna]";
+ mes "No.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Is there anyone who is close to him?";
+ next;
+ emotion 32;
+ mes "[Anna]";
+ mes "(giggle) He's a fool and has no friends.";
+ mes "But among our villagers, the lady of ^3131FFInn 'Sticky Herb Tree'^000000 has held Mikhail dear.";
+ next;
+ mes "[Anna]";
+ mes "I have no idea anymore.";
+ next;
+ mes "- Anna sticks her tongue out. -";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It's the only clue, I guess I'll go to ^3131FFInn 'Sticky Herb Tree'^000000?";
+ if (mos_swan == 2) set mos_swan,3;
+ next;
+ break;
+ case 4:
+ mes "["+strcharinfo(0)+"]";
+ mes "What am I going to ask her?";
+ next;
+ input .@AnnaInfo$;
+ mes "["+strcharinfo(0)+"]";
+ mes "Anna,";
+ mes ""+.@AnnaInfo$+"?";
+ mes "Do you know what this is?";
+ next;
+ if (.@AnnaInfo$ == "Gravity") {
+ mes "[Anna]";
+ mes "I know that they have a game called RAGNAROK Online 2... and they like... what am I saying now... right?";
+ next;
+ } else if (.@AnnaInfo$ == "Gallina") {
+ mes "[Anna]";
+ mes "Mom's hotcakes are so delicious! Oh, it's sweet flavor!";
+ mes "Everyone in this village likes Mom's hotcakes. Hehe.";
+ next;
+ } else if (.@AnnaInfo$ == "Mikhail") {
+ mes "[Anna]";
+ mes "Mikhail is a timid fool!";
+ next;
+ } else {
+ mes "[Anna]";
+ mes "I have no idea about that thing.";
+ next;
+ }
+ break;
+ case 5:
+ mes "[Anna]";;
+ mes "Hmm ~ ~ ~ ~ ";
+ next;
+ mes "- Anna frowns at me and sticks out her tongue.";
+ mes "She doesn't want to talk to me -";
+ close;
}
}
- }
- else if (mos_swan == 3) {
+ } else if (mos_swan == 3) {
mes "["+strcharinfo(0)+"]";
mes "Ok, I got a clue from Anna and one thing that I have to do is go to ^3131FFInn 'Sticky Herb Tree'^000000.";
close;
- }
- else if (mos_swan > 3 && mos_swan < 12) {
+ } else if (mos_swan > 3 && mos_swan < 12) {
mes "[Anna]";
mes "Mikhail is foolish, timid and a coward!";
close;
- }
- else if (mos_swan == 25) {
+ } else if (mos_swan == 25) {
mes "[Anna]";
mes "Mik..ha..il";
mes "He tattled on me to mom...";
@@ -5521,8 +2948,7 @@ mosk_in,148,274,1 script Anna#mos 958,{
mes "[Anna]";
mes "....I'm sorry.";
close;
- }
- else if (mos_swan == 100) {
+ } else if (mos_swan == 100) {
mes "[Anna]";
mes "Mik..ha..il";
mes "He tattled on me to mom...";
@@ -5535,43 +2961,32 @@ mosk_in,148,274,1 script Anna#mos 958,{
mes "....I'm sorry.";
close;
}
- else {
- mes "[Anna]";
- mes "....I'm bored.";
- close;
- }
+ mes "[Anna]";
+ mes "....I'm bored.";
+ close;
}
//----------------------------------------------------------------------------
// Bed
//----------------------------------------------------------------------------
mosk_in,136,279,3 script Bed#mos1 111,{
- if (mos_swan == 11) {
- mes "- There are sheets and a pillow which seem so neat and soft that I'll probably fall asleep as soon as I lie down on them. -";
- next;
- if(select("Check other things:Look it over ") == 1) {
- mes "- You'll examine the bed later -";
- close;
- }
- mes "- You come near the bed to look it over. -";
- next;
- mes " .............. ";
- mes " .............. ";
- mes " .............. ";
- mes " .............. ";
- next;
- mes " .............. ";
- mes " .............. ";
- mes " .............. ";
- mes " .............. ";
- mes " .............. ";
- next;
- mes "- You didn't find anything -";
- close;
- }else{
- mes "- There are sheets and a pillow which seem so neat and soft that I'll probably fall asleep as soon as I lie down on them -";
+ mes "- There are sheets and a pillow which seem so neat and soft that I'll probably fall asleep as soon as I lie down on them. -";
+ if (mos_swan != 11) close;
+ next;
+ if(select("Check other things:Look it over ") == 1) {
+ mes "- You'll examine the bed later -";
close;
}
+ mes "- You come near the bed to look it over. -";
+ next;
+ while (.@c < 2) {
+ for (set .@i, 0; .@i < 4; set .@i, .@i + 1)
+ mes " .............. ";
+ set .@c, .@c + 1;
+ next;
+ }
+ mes "- You didn't find anything -";
+ close;
}
mosk_in,161,279,3 duplicate(Bed#mos1) Bed#mos2 111
@@ -5580,23 +2995,20 @@ mosk_in,161,279,3 duplicate(Bed#mos1) Bed#mos2 111
// Fire pot + Mikhail
//----------------------------------------------------------------------------
mosk_in,205,268,3 script Fire pot#mos 111,{
- if (mos_swan == 0) {
+ if (!mos_swan) {
mes "- It's a fire pot to heat the room or bake something -";
close;
- }
- else if (mos_swan == 1) {
+ } else if (mos_swan == 1) {
mes "- It's a fire pot that is used when Gallina bakes hotcakes.";
mes "It seems that this has not been used for a long time.";
mes "I think I should ask his family where he might have fun off to -";
set mos_swan,2;
close;
- }
- else if (mos_swan > 1 && mos_swan < 11) {
+ } else if (mos_swan > 1 && mos_swan < 11) {
mes "- It's a fire pot that is used when Gallina bakes hotcakes.";
mes "It seems that it was used a long time ago. -";
close;
- }
- else if (mos_swan == 11) {
+ } else if (mos_swan == 11) {
mes "- It's a fire pot that is used when Gallina bakes hotcakes.";
mes "It seems that it was used a long time ago. -";
next;
@@ -5606,122 +3018,115 @@ mosk_in,205,268,3 script Fire pot#mos 111,{
}
mes "- You come near the pot to look it over. -";
next;
- mes " .............. ";
- mes " .............. ";
- mes " .............. ";
- mes " .............. ";
- next;
- mes " .............. ";
- mes " .............. ";
- mes " .............. ";
- mes " .............. ";
- mes " .............. ";
- next;
+ while (.@c < 2) {
+ for (set .@i, 0; .@i < 4; set .@i, .@i + 1)
+ mes " .............. ";
+ set .@c, .@c + 1;
+ next;
+ }
mes "- As you look it over very carefully, you find some pieces of bread on the floor around the fire pot! -";
next;
switch(select("Mikhail is in the fire pot.:Mikhail is around the fire pot.:There's nothing between pieces of bread and Mikhail.")) {
- case 1:
- mes "["+strcharinfo(0)+"]";
- mes "I finally found him.";
- next;
- mes "- You put your arm into the hole of the fire pot. -";
- next;
- mes "- Something makes a rustling sound. -";
- next;
- mes "- You call Mikhail with a low voice. -";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Mik-ha-il-.";
- next;
- mes "- .......................... -";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Mikhail.";
- mes "I know you're there, please come out.";
- next;
- mes "- .......................... -";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Your mom and sister are worried about you.";
- next;
- mes "[???]";
- mes ".......hey.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "?????";
- next;
- mes "[Mikhail]";
- mes ".......No, I can't............";
- mes "I'll.... be punished........";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "No, you won't, Mikhail.";
- mes "Your mom is worried about you so much.";
- mes "Your sister, too.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You broke your mom's Matrushka by mistake, didn't you?";
- mes "I'll tell her about your mistake. Please come out.";
- next;
- mes "[Mikhail]";
- mes "Oh.. ma.. matrushka..";
- mes "I didn't break..it.. it..wasn't.. just me!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "And?";
- next;
- mes "[Mikhail]";
- mes "Anna pushed me and bumped me......";
- mes "But she told Mom that it was just me who broke it....";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh, dear! You and Anna did that but she put all the blame on you?";
- next;
- mes "[Mikhail]";
- mes "Yes.....";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You should come out and tell your mom the truth! Let's go Mikhail.";
- next;
- mes "[Mikhail]";
- mes "No! No, I can't!!";
- next;
- mes "- A small-white hand comes out of the fire pot and grabs your ankle -";
- next;
- mes "[Mikhail]";
- mes "No...I'm afraid that Mom will punish me...";
- mes "Because Grandma's Matrushka is broken......";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh, my. Please don't cry little boy.";
- mes "There's no way. I'll get a paste to bond all the pieces together. And then you can bring it back to your mom and apologize to her.";
- next;
- mes "[Mikhail]";
- mes "Can you... get... a paste?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "You don't believe me?";
- mes "Ok, stay here. I'll be right back with the paste.";
- next;
- mes "- I need to know what's required for the paste.";
- mes "I'll ask that guy ^3131FFMr. Victor^000000 about them. -";
- set mos_swan,12;
- close;
- break;
- case 2:
- mes "- I guess he's near the fire pot. Where can I find him? -";
- close;
- break;
- case 3:
- mes "- I guess pieces of bread have nothing to do with Mikhail. -";
- close;
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "I finally found him.";
+ next;
+ mes "- You put your arm into the hole of the fire pot. -";
+ next;
+ mes "- Something makes a rustling sound. -";
+ next;
+ mes "- You call Mikhail with a low voice. -";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mik-ha-il-.";
+ next;
+ mes "- .......................... -";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Mikhail.";
+ mes "I know you're there, please come out.";
+ next;
+ mes "- .......................... -";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Your mom and sister are worried about you.";
+ next;
+ mes "[???]";
+ mes ".......hey.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "?????";
+ next;
+ mes "[Mikhail]";
+ mes ".......No, I can't............";
+ mes "I'll.... be punished........";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "No, you won't, Mikhail.";
+ mes "Your mom is worried about you so much.";
+ mes "Your sister, too.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You broke your mom's Matrushka by mistake, didn't you?";
+ mes "I'll tell her about your mistake. Please come out.";
+ next;
+ mes "[Mikhail]";
+ mes "Oh.. ma.. matrushka..";
+ mes "I didn't break..it.. it..wasn't.. just me!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "And?";
+ next;
+ mes "[Mikhail]";
+ mes "Anna pushed me and bumped me......";
+ mes "But she told Mom that it was just me who broke it....";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, dear! You and Anna did that but she put all the blame on you?";
+ next;
+ mes "[Mikhail]";
+ mes "Yes.....";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You should come out and tell your mom the truth! Let's go Mikhail.";
+ next;
+ mes "[Mikhail]";
+ mes "No! No, I can't!!";
+ next;
+ mes "- A small-white hand comes out of the fire pot and grabs your ankle -";
+ next;
+ mes "[Mikhail]";
+ mes "No...I'm afraid that Mom will punish me...";
+ mes "Because Grandma's Matrushka is broken......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, my. Please don't cry little boy.";
+ mes "There's no way. I'll get a paste to bond all the pieces together. And then you can bring it back to your mom and apologize to her.";
+ next;
+ mes "[Mikhail]";
+ mes "Can you... get... a paste?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You don't believe me?";
+ mes "Ok, stay here. I'll be right back with the paste.";
+ next;
+ mes "- I need to know what's required for the paste.";
+ mes "I'll ask that guy ^3131FFMr. Victor^000000 about them. -";
+ set mos_swan,12;
+ close;
+ break;
+ case 2:
+ mes "- I guess he's near the fire pot. Where can I find him? -";
+ close;
+ break;
+ case 3:
+ mes "- I guess pieces of bread have nothing to do with Mikhail. -";
+ close;
}
- }
- else if (mos_swan == 12) {
+ } else if (mos_swan == 12) {
mes "- Ok, what I have to do first is ask Mr.Victor what I need for the paste. -";
close;
- }
- else if (mos_swan == 24) {
+ } else if (mos_swan == 24) {
mes "["+strcharinfo(0)+"]";
mes "Hey, Mikhail. I've got the paste!.";
next;
@@ -5766,20 +3171,15 @@ mosk_in,205,268,3 script Fire pot#mos 111,{
delitem 7764,1;
close;
}
- else{
- mes "- It's a fire pot to heat the room or bake something -";
- close;
- }
+ mes "- It's a fire pot to heat the room or bake something -";
+ close;
}
mosk_in,202,269,5 script Mikhail#mos 962,{
end;
OnInit:
- hideonnpc "Mikhail#mos";
- end;
-
OnEnable:
- hideoffnpc "Mikhail#mos";
+ hideonnpc "Mikhail#mos";
end;
}
@@ -5793,77 +3193,65 @@ mosk_in,135,191,5 script Landlord#mos 961,{
next;
if (mos_swan == 3) {
switch(select("Save:Stay the night - 5000z:Ask her about Mikhail.")) {
- case 1:
- mes "[Landlord]";
- mes "Your respawn point has been saved.";
- mes "Hope we can see you again next time hoho.";
- savepoint "mosk_in",142,189;
- close;
- break;
- case 2:
- if (Zeny > 4999) {
+ case 1:
mes "[Landlord]";
- mes "Ok, I'll bring you the best room.";
- mes "Please have a rest, young adventurer.";
- close2;
- set Zeny,Zeny-5000;
- percentheal 100,100;
- warp "mosk_in",215,181;
- end;
- }else{
+ mes "Your respawn point has been saved.";
+ mes "Hope we can see you again next time hoho.";
+ savepoint "mosk_in",142,189;
+ close;
+ case 2:
+ if (Zeny > 4999) {
+ mes "[Landlord]";
+ mes "Ok, I'll bring you the best room.";
+ mes "Please have a rest, young adventurer.";
+ close2;
+ set Zeny,Zeny-5000;
+ percentheal 100,100;
+ warp "mosk_in",215,181;
+ end;
+ }
mes "[Landlord]";
mes "The service charge is 5000z.";
mes "Please make sure you have enough money for the service.";
close;
- }
- break;
- case 3:
- mes "[Landlord]";
- emotion 3;
- if (sex) {
- mes "Oh~! You look great! Look at the solid muscle!";
+ case 3:
+ mes "[Landlord]";
+ emotion 3;
+ mes "Oh~! You look great! Look at the "+((sex)?"solid muscle":"fair skin")+"!";
mes "But you look tired. Is it because of a long journey?";
next;
mes "[Landlord]";
- mes "We've got a room available just for you. It's the best in town. How about staying the night?";
- mes "I'll charge you at reasonable price for you, handsome guy.";
- }else{
- mes "Oh, you look great! Look at your fair skin! ";
- mes "But you look tired. Is it because of a long journey?";
+ mes "We've got a room available just for you. "+((sex)?"It's the best in town. How about staying the night?":"It's like a princess' room.");
+ mes (sex)?"I'll charge you at reasonable price for you, handsome guy.":"How about staying the night? I'll mark down the price for you, beautiful lady.";
next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, I'm sorry but I didn't come to stay here.";
+ mes "I'm looking for a kid and I've got something to ask you...";
+ next;
+ emotion e_omg;
mes "[Landlord]";
- mes "We've got a room available just for you. It's like a princess' room.";
- mes "How about staying the night? I'll mark down the price for you, beautiful lady.";
- }
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Oh, I'm sorry but I didn't come to stay here.";
- mes "I'm looking for a kid and I've got something to ask you...";
- next;
- emotion e_omg;
- mes "[Landlord]";
- mes "What!?!?";
- next;
- mes "[Landlord]";
- mes "Hey~ You've heard about 'give and take'?";
- mes "Haven't you?";
- mes "If you're my customer, I could offer you what you want but you're not!";
- next;
- mes "[Landlord]";
- mes "If you promise me to stay overnight, I'll tell you about what you want to know. Deal?";
- next;
- if(select("Refuse.:Stay overnight and get the info. - 5000z") == 1) {
- emotion 7;
+ mes "What!?!?";
+ next;
mes "[Landlord]";
- mes "Well, get the info by yourself then.";
- close;
- }
- if (Zeny < 5000) {
+ mes "Hey~ You've heard about 'give and take'?";
+ mes "Haven't you?";
+ mes "If you're my customer, I could offer you what you want but you're not!";
+ next;
mes "[Landlord]";
- mes "No way. You don't have enough money.";
- mes "Go away! I can't offer you a room.";
- close;
- }else{
+ mes "If you promise me to stay overnight, I'll tell you about what you want to know. Deal?";
+ next;
+ if(select("Refuse.:Stay overnight and get the info. - 5000z") == 1) {
+ emotion 7;
+ mes "[Landlord]";
+ mes "Well, get the info by yourself then.";
+ close;
+ }
+ if (Zeny < 5000) {
+ mes "[Landlord]";
+ mes "No way. You don't have enough money.";
+ mes "Go away! I can't offer you a room.";
+ close;
+ }
mes "[Landlord]";
mes "Oh, God! You're as great as you look~";
mes "Ok, I'll bring you to the room in a bit!!";
@@ -5878,10 +3266,8 @@ mosk_in,135,191,5 script Landlord#mos 961,{
percentheal 100,100;
warp "mosk_in",215,181;
end;
- }
}
- }
- else if (mos_swan == 4 || mos_swan == 5) {
+ } else if (mos_swan == 4 || mos_swan == 5) {
mes "[Landlord]";
mes "You're up already?";
mes "Well since you're young you've probably already recovered all of your strength.";
@@ -5889,105 +3275,95 @@ mosk_in,135,191,5 script Landlord#mos 961,{
next;
while(1) {
switch(select("Ask her about the inn:Ask her about Mikhail.:End the conversation")) {
- case 1:
- mes "[Landlord]";
- mes "The name of our inn came from a big apple tree which is outside of the village.";
- mes "I hope our inn will be the most famous place in Moscovia like the apple tree that distinguishes itself in the thick wood.";
- next;
- break;
- case 2:
- mes "[Landlord]";
- mes "Mikhail?";
- mes "Ah! You're talking about a cute boy, Mr. Ibanoff's son?";
- mes "Yes I saw him. He was here a few hours ago.";
- next;
- mes "[Landlord]";
- mes "He looked pale and asked me for a high-strength adhesive. He might've broken something important.";
- next;
- mes "[Landlord]";
- mes "I felt sorry for him because he was so tense. He's such a sweet boy. I'd like to make him my son.";
- mes "Hohoho";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "So what happened?";
- mes "Did Mikhail get it?";
- next;
- mes "[Landlord]";
- mes "Hoho, I don't really know. Maybe my husband does...";
- mes "He's not much to look at, but he's good at repairing and making stuff! hoho";
- next;
- mes "[Landlord]";
- mes "But it's been a long time since he was out of Moscovia so I can't ask him how to make adhesives now...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "......And then?";
- next;
- mes "[Landlord]";
- mes "I told him to go to the pub over there.";
- mes "I also told him not to drink what those guys offer to him!";
- mes "Cause he's such a cute boy!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "So, did he go there?";
- next;
- mes "[Landlord]";
- mes "Yes he did-.";
- mes "As he's a good boy, he would go there.";
- mes "He's really gentle.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "OK. Thank you for your answers!";
- next;
- mes "[Landlord]";
- mes "I was unkind to make you stay here but wasn't it easier for you? hoho.";
- mes "When it gets dark, promise me to come here again. Hoho";
- set mos_swan,7;
- close;
- break;
- case 3:
- mes "[Landlord]";
- mes "When you need to take a rest, where will you go?";
- next;
- mes "[Landlord]";
- mes "You should come back here to Inn 'Sticky Herb Tree'. Ok?";
- mes "I'll offer you better service next time.";
- close;
+ case 1:
+ mes "[Landlord]";
+ mes "The name of our inn came from a big apple tree which is outside of the village.";
+ mes "I hope our inn will be the most famous place in Moscovia like the apple tree that distinguishes itself in the thick wood.";
+ next;
+ break;
+ case 2:
+ mes "[Landlord]";
+ mes "Mikhail?";
+ mes "Ah! You're talking about a cute boy, Mr. Ibanoff's son?";
+ mes "Yes I saw him. He was here a few hours ago.";
+ next;
+ mes "[Landlord]";
+ mes "He looked pale and asked me for a high-strength adhesive. He might've broken something important.";
+ next;
+ mes "[Landlord]";
+ mes "I felt sorry for him because he was so tense. He's such a sweet boy. I'd like to make him my son.";
+ mes "Hohoho";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So what happened?";
+ mes "Did Mikhail get it?";
+ next;
+ mes "[Landlord]";
+ mes "Hoho, I don't really know. Maybe my husband does...";
+ mes "He's not much to look at, but he's good at repairing and making stuff! hoho";
+ next;
+ mes "[Landlord]";
+ mes "But it's been a long time since he was out of Moscovia so I can't ask him how to make adhesives now...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "......And then?";
+ next;
+ mes "[Landlord]";
+ mes "I told him to go to the pub over there.";
+ mes "I also told him not to drink what those guys offer to him!";
+ mes "Cause he's such a cute boy!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So, did he go there?";
+ next;
+ mes "[Landlord]";
+ mes "Yes he did-.";
+ mes "As he's a good boy, he would go there.";
+ mes "He's really gentle.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "OK. Thank you for your answers!";
+ next;
+ mes "[Landlord]";
+ mes "I was unkind to make you stay here but wasn't it easier for you? hoho.";
+ mes "When it gets dark, promise me to come here again. Hoho";
+ set mos_swan,7;
+ close;
+ break;
+ case 3:
+ mes "[Landlord]";
+ mes "When you need to take a rest, where will you go?";
+ next;
+ mes "[Landlord]";
+ mes "You should come back here to Inn 'Sticky Herb Tree'. Ok?";
+ mes "I'll offer you better service next time.";
+ close;
}
}
}
- else{
- if(select("Save:Stay the night - 5000z") == 1) {
- mes "[Landlord]";
- mes "Your respawn point has been saved.";
- mes "Hope we can see you again next time hoho.";
- savepoint "mosk_in",142,189;
- close;
- }
- if (Zeny> 4999) {
- mes "[Landlord]";
- mes "Please be comfortable.";
- close2;
- set Zeny,Zeny-5000;
- percentheal 100,100;
- warp "mosk_in",215,181;
- end;
- }else{
- mes "[Landlord]";
- mes "The service charge is 5000z.";
- mes "Please make sure you have enough money for the service.";
- close;
- }
+ if(select("Save:Stay the night - 5000z") == 1) {
+ mes "[Landlord]";
+ mes "Your respawn point has been saved.";
+ mes "Hope we can see you again next time hoho.";
+ savepoint "mosk_in",142,189;
+ close;
+ }
+ if (Zeny> 4999) {
+ mes "[Landlord]";
+ mes "Please be comfortable.";
+ close2;
+ set Zeny,Zeny-5000;
+ percentheal 100,100;
+ warp "mosk_in",215,181;
+ end;
}
+ mes "[Landlord]";
+ mes "The service charge is 5000z.";
+ mes "Please make sure you have enough money for the service.";
+ close;
}
mosk_in,141,212,3 script Pub Owner#mos 964,{
- if (checkweight(1201,1) == 0 ) {
- mes "- Please stop here !! -";
- mes "- You're carrying too many items -";
- mes "- Please try again -";
- mes "- after using the kafra service -";
- close;
- }
if ((MaxWeight-Weight) < 2000) {
mes "- Please stop here!! -";
mes "- You're carrying too many items -";
@@ -6036,116 +3412,61 @@ mosk_in,141,212,3 script Pub Owner#mos 964,{
mes "Although you may be an experienced adventurer, you look so young.";
mes "I recommend you these drinks. Which one will you take?";
next;
- switch(select("Milk - 1000z:Sticky_Herb juice - 1000z:They are all expensive!")) {
- case 1:
- if (Zeny > 999) {
- set Zeny,Zeny-1000;
- set mos_swan,9;
- getitem 519,1;
- mes "[Pub Owner]";
- mes "Here you are. This is what you ordered.";
- mes "How do you like Moscovia?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Yes, it's beautiful and gorgeous.";
- mes "Sasha, most of all, can you answer one question?";
- next;
- mes "[Pub Owner]";
- mes "About what?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Has Mikhail come here?";
- next;
- mes "[Pub Owner]";
- mes "Yes he has.";
- mes "He looked pale and needed a high-strength adhesive.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "So what happened?";
- next;
- mes "[Pub Owner]";
- mes "I don't know much about adhesives.";
- mes "But, I know a person who may know about them so I introduced Mikhail to him.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Who's this person?";
- next;
- mes "[Pub Owner]";
- mes "It's Victor over there.";
- mes "He's very careful about details so we call him ^3131FF'Hedgehog Victor'^000000.";
- mes "No one knows adhesives as well as he does.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Sasha, thanks a lot!";
- next;
- mes "[Pub Owner]";
- mes "You're welcome.";
- close;
- }else{
- mes "[Pub Owner]";
- mes "You'll need a lot of money while you're traveling.";
- mes "If you don't have enough money, I'll offer you a glass of water.";
- close;
- }
- break;
- case 2:
- if (Zeny > 999) {
- set Zeny,Zeny-1000;
- set mos_swan,9;
- getitem 531,1;
- mes "[Pub Owner]";
- mes "Here you are. This is what you ordered.";
- mes "How do you like Moscovia?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Yes, it's beautiful and gorgeous.";
- mes "Sasha, most of all, can you answer one question?";
- next;
- mes "[Pub Owner]";
- mes "About what?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Has Mikhail come here?";
- next;
- mes "[Pub Owner]";
- mes "Yes he has.";
- mes "He looked pale and needed a high-strength adhesive.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "So what happened?";
- next;
- mes "[Pub Owner]";
- mes "I don't know much about adhesives.";
- mes "But, I know a person who may know about them so I introduced Mikhail to him.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Who's this person?";
- next;
- mes "[Pub Owner]";
- mes "It's Victor over there.";
- mes "He's very careful about details so we call him ^3131FF'Hedgehog Victor'^000000.";
- mes "No one knows adhesives as well as he does.";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Sasha, thanks a lot!";
- next;
- mes "[Pub Owner]";
- mes "You're welcome.";
- close;
- }else{
- mes "[Pub Owner]";
- mes "You'll need a lot of money while you're traveling.";
- mes "If you don't have enough money, I'll offer you a glass of water.";
- close;
- }
- break;
- case 3:
+ set .@j, select("Milk - 1000z:Sticky_Herb juice - 1000z:They are all expensive!") - 1;
+ if (.@j == 2) {
mes "[Pub Owner]";
mes "Hahaha, too much for you eh cheapskate.";
close;
}
- }
- else if (mos_swan == 8) {
+ if (Zeny > 999) {
+ set Zeny,Zeny-1000;
+ set mos_swan,9;
+ if (!.@j) getitem 519,1; else getitem 531,1;
+ mes "[Pub Owner]";
+ mes "Here you are. This is what you ordered.";
+ mes "How do you like Moscovia?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, it's beautiful and gorgeous.";
+ mes "Sasha, most of all, can you answer one question?";
+ next;
+ mes "[Pub Owner]";
+ mes "About what?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Has Mikhail come here?";
+ next;
+ mes "[Pub Owner]";
+ mes "Yes he has.";
+ mes "He looked pale and needed a high-strength adhesive.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So what happened?";
+ next;
+ mes "[Pub Owner]";
+ mes "I don't know much about adhesives.";
+ mes "But, I know a person who may know about them so I introduced Mikhail to him.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Who's this person?";
+ next;
+ mes "[Pub Owner]";
+ mes "It's Victor over there.";
+ mes "He's very careful about details so we call him ^3131FF'Hedgehog Victor'^000000.";
+ mes "No one knows adhesives as well as he does.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sasha, thanks a lot!";
+ next;
+ mes "[Pub Owner]";
+ mes "You're welcome.";
+ close;
+ }
+ mes "[Pub Owner]";
+ mes "You'll need a lot of money while you're traveling.";
+ mes "If you don't have enough money, I'll offer you a glass of water.";
+ close;
+ } else if (mos_swan == 8) {
mes "[Pub Owner]";
mes "While I work in this pub, I can hear stories from all around the world.";
mes "They are all heroes of their life.";
@@ -6159,66 +3480,52 @@ mosk_in,141,212,3 script Pub Owner#mos 964,{
mes "I recommend you those drinks.";
next;
switch(select("Milk - 1000z:Apple juice - 1000z:They are all expensive!")) {
- case 1:
- if (Zeny > 999) {
- set Zeny,Zeny-1000;
- set mos_swan,9;
- getitem 519,1;
- mes "[Pub Owner]";
- mes "Here you are. This is what you ordered.";
- mes "Enjoy yourself.";
- close;
- }else{
+ case 1:
+ if (Zeny > 999) {
+ set Zeny,Zeny-1000;
+ set mos_swan,9;
+ getitem 519,1;
+ mes "[Pub Owner]";
+ mes "Here you are. This is what you ordered.";
+ mes "Enjoy yourself.";
+ close;
+ }
mes "[Pub Owner]";
mes "You'll need a lot of money while you're traveling.";
mes "If you don't have enough money, I'll offer you a glass of water.";
close;
- }
- break;
- case 2:
- if (Zeny > 999) {
- set Zeny,Zeny-1000;
- set mos_swan,9;
- getitem 531,1;
- mes "[Pub Owner]";
- mes "Here you are. This is what you ordered.";
- mes "Enjoy yourself.";
- close;
- }else{
+ case 2:
+ if (Zeny > 999) {
+ set Zeny,Zeny-1000;
+ set mos_swan,9;
+ getitem 531,1;
+ mes "[Pub Owner]";
+ mes "Here you are. This is what you ordered.";
+ mes "Enjoy yourself.";
+ close;
+ }
mes "[Pub Owner]";
mes "You'll need a lot of money while you're traveling.";
mes "If you don't have enough money, I'll offer you a glass of water.";
close;
- }
- break;
- case 3:
- mes "[Pub Owner]";
- mes "Hahaha, Here is the sightseeing place.";
- close;
+ case 3:
+ mes "[Pub Owner]";
+ mes "Hahaha, Here is the sightseeing place.";
+ close;
}
- }
- else if (mos_swan == 9) {
+ } else if (mos_swan == 9) {
mes "[Pub Owner]";
mes "Have you spoken to Victor?";
close;
}
- else {
- mes "[Pub Owner]";
- mes "Welcome to our pub.";
- mes "I'm Alexandre of ^3131FF'Stream Pub'^000000. But, everyone calls me 'Sasha'.";
- mes "It's a fine day today. I feel like going out.";
- close;
- }
+ mes "[Pub Owner]";
+ mes "Welcome to our pub.";
+ mes "I'm Alexandre of ^3131FF'Stream Pub'^000000. But, everyone calls me 'Sasha'.";
+ mes "It's a fine day today. I feel like going out.";
+ close;
}
mosk_in,147,202,3 script Victor#mos 968,{
- if (checkweight(1201,1) == 0 ) {
- mes "- Please stop here !! -";
- mes "- You're carrying too many items -";
- mes "- Please try again -";
- mes "- after using the kafra service -";
- close;
- }
if ((MaxWeight-Weight) < 2000) {
mes "- Please stop here!! -";
mes "- You're carrying too many items -";
@@ -6236,8 +3543,7 @@ mosk_in,147,202,3 script Victor#mos 968,{
mes "What gives you the right to say such a thing?";
mes "I'm busy appreciating wine in this glass.";
close;
- }
- else if (mos_swan == 9) {
+ } else if (mos_swan == 9) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me.";
mes "Could you spare a few minutes for me?";
@@ -6317,8 +3623,7 @@ mosk_in,147,202,3 script Victor#mos 968,{
mes "He might've just hidden himself somewhere, haha!";
set mos_swan,10;
close;
- }
- else if (mos_swan == 10 || mos_swan == 11) {
+ } else if (mos_swan == 10 || mos_swan == 11) {
mes "[Victor]";
mes "There's a large island near Moscovia. It takes so much time to reach there by a boat. So nobody wants to go there. ";
next;
@@ -6328,8 +3633,7 @@ mosk_in,147,202,3 script Victor#mos 968,{
mes "[Victor]";
mes "The way to go there is full of danger. Do think that a timid boy like Mikhail can go there?";
close;
- }
- else if (mos_swan == 12) {
+ } else if (mos_swan == 12) {
mes "[Victor]";
mes "You came back. Hmm, are you about to make me responsible that he's gone?";
next;
@@ -6356,33 +3660,28 @@ mosk_in,147,202,3 script Victor#mos 968,{
mes "You should bring ^3131FF'10 sticky herbs'^000000 and ^3131FF 1 medicine bowl^000000 to me.";
set mos_swan,13;
close;
- }
- else if (mos_swan > 12 && mos_swan < 23) {
+ } else if (mos_swan > 12 && mos_swan < 23) {
mes "[Victor]";
mes "If you want to make adhesives";
mes "get 10 sticky herbs and";
mes "1 medicine bowl for me.";
mes "Those sticky herbs are growing in the swamp. It may be dangerous but that shouldn't be a problem for you?";
close;
- }
- else if (mos_swan == 23) {
+ } else if (mos_swan == 23) {
mes "[Victor]";
mes "What do you want with me this time??";
mes "Oh, you said you wanted an adhesive...";
mes "You're bothering me so much!";
next;
- if (countitem(7763) > 9 && countitem(7134) > 0) {
+ if (countitem(7763) > 9 && countitem(7134)) {
mes "[Victor]";
mes "Give me the stuff! I'll make it quickly. You're annoying me!";
next;
- mes "- He's making adhesive with a crunching sound -";
- mes "- He's making adhesive with a crunching sound -";
- mes "- He's making adhesive with a crunching sound -";
+ for (set .@i, 0; .@i < 3; set .@i, .@i + 1)
+ mes "- He's making adhesive with a crunching sound -";
next;
- mes "- And he may be rubbing something -";
- mes "- And he may be rubbing something -";
- mes "- And he may be rubbing something -";
- mes "- And he may be rubbing something -";
+ for (set .@i, 0; .@i < 4; set .@i, .@i + 1)
+ mes "- And he may be rubbing something -";
next;
mes "[Victor]";
mes "Ok, done!";
@@ -6393,35 +3692,31 @@ mosk_in,147,202,3 script Victor#mos 968,{
set mos_swan,24;
getitem 7764,1;
close;
- }else{
- mes "[Victor]";
- mes "He's annoying me so much. Give me the materials!";
- mes "Oh dear? What are those things? I said 10 sticky herbs and 1 medicine bowl!!";
- next;
- mes "[Victor]";
- mes "Even though I'm always in the pub, I have my own business... !";
- next;
- mes "[Victor]";
- mes ".............!!!!";
- next;
- mes "[Victor]";
- mes "..................";
- mes "What are you staring at? Bring them to me right now!";
- close;
}
- }
- else{
mes "[Victor]";
- mes "What did you say? I just want to drink peacefully!";
+ mes "He's annoying me so much. Give me the materials!";
+ mes "Oh dear? What are those things? I said 10 sticky herbs and 1 medicine bowl!!";
+ next;
+ mes "[Victor]";
+ mes "Even though I'm always in the pub, I have my own business... !";
+ next;
+ mes "[Victor]";
+ mes ".............!!!!";
+ next;
+ mes "[Victor]";
+ mes "..................";
+ mes "What are you staring at? Bring them to me right now!";
close;
}
+ mes "[Victor]";
+ mes "What did you say? I just want to drink peacefully!";
+ close;
}
mosk_in,215,181,0 script #swan_inn -1,1,1,{
end;
-
OnTouch:
- if (mos_swan == 4) {
+ if (mos_swan != 4) end;
mes "..................";
mes "..................";
next;
@@ -6445,19 +3740,12 @@ OnTouch:
mes "Ok, I guess I will go to the landlord to get some info.";
set mos_swan,5;
close;
- }else{
- end;
- }
}
//----------------------------------------------------------------------------
// Swamp
//----------------------------------------------------------------------------
mosk_dun03,153,90,3 script Bubbling Swamp#mos1 844,{
- if (checkweight(1201,1) == 0) {
- mes "- Your bag is very heavy today -";
- close;
- }
if ((MaxWeight-Weight) < 2000) {
mes "- Your bag is very heavy today -";
close;
@@ -6471,57 +3759,43 @@ mosk_dun03,153,90,3 script Bubbling Swamp#mos1 844,{
mes "I don't see any traces of Mikhail. I think I should go back and check his house one more time.";
set mos_swan,11;
close;
- }
- else if (mos_swan == 11 && mos_swan == 12) {
+ } else if (mos_swan == 11 && mos_swan == 12) {
mes "- You can see a small muddy swamp -";
next;
mes "- Gas bubbles are rising. The atmosphere here is pretty scary -";
close;
- }
- else if (mos_swan > 12 && mos_swan < 23) {
+ } else if (mos_swan > 12 && mos_swan < 23) {
mes "- You feel sticky just looking at the swamp. -";
next;
mes "- Gas bubbles are rising. The atmosphere here is pretty scary -";
next;
mes "- You stretch out to find sticky herbs. -";
next;
- set .@leaf_mos,rand(1,10);
- if (.@leaf_mos < 6) {
+ if (rand(1,10) < 6) {
mes "- You have pricked your finger on a Sticky Herb. -";
if (mos_swan == 22) {
getitem 7763,1;
set mos_swan,23;
close;
- }else{
- getitem 7763,1;
- set mos_swan,mos_swan+1;
- close;
}
- }else{
- mes "- You have pricked your finger on a Green Herb. -";
- getitem 511,1;
+ getitem 7763,1;
+ set mos_swan,mos_swan+1;
close;
}
- }
- else {
- mes "- You can see a small swamp which seems very muddy. -";
- next;
- mes "- Gas bubbles are rising. The atmosphere here is pretty scary -";
+ mes "- You have pricked your finger on a Green Herb. -";
+ getitem 511,1;
close;
}
+ mes "- You can see a small swamp which seems very muddy. -";
+ next;
+ mes "- Gas bubbles are rising. The atmosphere here is pretty scary -";
+ close;
}
//----------------------------------------------------------------------------
// Larissa - Hotcake Quests
//----------------------------------------------------------------------------
mosk_in,211,259,5 script Larissa#mos_01 960,{
- if (checkweight(1201,1) == 0) {
- mes "- Please stop here !! -";
- mes "- You're carrying too many items -";
- mes "- Please try again -";
- mes "- after using the kafra service -";
- close;
- }
if ((MaxWeight-Weight) < 2000) {
mes "- Please stop here !! -";
mes "- You're carrying too many items -";
@@ -6546,14 +3820,13 @@ mosk_in,211,259,5 script Larissa#mos_01 960,{
mes "Whenever you'd like to eat these pancake, you come on by.";
mes "I'll bake you the most delicious one.";
close;
- }
- else if (mos_swan > 100) {
+ } else if (mos_swan > 100) {
mes "[Larissa]";
mes "Did the pancake taste good?";
mes "Would you like another pancake?";
next;
if(select("Yes:No") == 1) {
- if (countitem(7031) > 0 && countitem(519) > 1 && countitem(504) > 1 && countitem(548) > 0 && countitem(1019) > 0 && countitem(518) > 0) {
+ if (countitem(7031) && countitem(519) > 1 && countitem(504) > 1 && countitem(548) && countitem(1019) && countitem(518)) {
mes "[Larissa]";
mes "Let me check if you have all the ingredients.";
mes "A frying pan, milk... potion that softens the dough, cheese..honey..and firewood.";
@@ -6568,22 +3841,23 @@ mosk_in,211,259,5 script Larissa#mos_01 960,{
mes "What should I do with the wheat flour?";
next;
switch(select("Turn it down.:Pass it through a sieve.:Press it with your fist.")) {
- case 1:
- mes "[Larissa]";
- mes "Oh, my! What are you doing now?";
- mes "I'm going to do that from the beginning.";
- mes "Look, pass it through a sieve.";
- next;
- break;
- case 2:
- mes "[Larissa]";
- mes "There you go. Just do it slowly while tapping the sides, sifting the sugar and baking powder through the sieve together.";
- next;
- break;
- case 3:
- mes "[Larissa]";
- mes "If we don't have the sieve, we can use our fist but we've got one. So we might as well use it right?";
- next;
+ case 1:
+ mes "[Larissa]";
+ mes "Oh, my! What are you doing now?";
+ mes "I'm going to do that from the beginning.";
+ mes "Look, pass it through a sieve.";
+ next;
+ break;
+ case 2:
+ mes "[Larissa]";
+ mes "There you go. Just do it slowly while tapping the sides, sifting the sugar and baking powder through the sieve together.";
+ next;
+ break;
+ case 3:
+ mes "[Larissa]";
+ mes "If we don't have the sieve, we can use our fist but we've got one. So we might as well use it right?";
+ next;
+ break;
}
mes "[Larissa]";
mes "That way, it will mix well.";
@@ -6594,7 +3868,7 @@ mosk_in,211,259,5 script Larissa#mos_01 960,{
mes "[Larissa]";
mes "No, you don't have to do that way. It won't rise properly if you stir it too fast.";
next;
- }else{
+ } else {
mes "[Larissa]";
mes "You're very good at this!";
next;
@@ -6613,7 +3887,7 @@ mosk_in,211,259,5 script Larissa#mos_01 960,{
mes "You'll burn it up.";
mes "Wait for a while.";
next;
- }else{
+ } else {
mes "[Larissa]";
mes "Hmm let's see. It's good.";
mes "You were good at it.";
@@ -6624,96 +3898,64 @@ mosk_in,211,259,5 script Larissa#mos_01 960,{
mes "What should I top it with? First I put some cheese but the rest is up to you...";
next;
switch(select("Caviar:Mushrooms:Honey:Strawberry jam:Sour cream")) {
- case 1:
- mes "[Larissa]";
- mes "Ok. you want caviar. Fortunately, I still have a little left.";
- mes "Hoohoo, this'll be luxurious..";
- mes "Here we go. It's all done!";
- delitem 7031,1;
- delitem 519,2;
- delitem 504,2;
- delitem 548,1;
- delitem 1019,1;
- delitem 518,1;
- getitem 591,1;
- close;
- break;
- case 2:
- mes "[Larissa]";
- mes "Ok. you want mushrooms.. It has an earthly flavor.";
- mes "Here we go. It's all done!";
- delitem 7031,1;
- delitem 519,2;
- delitem 504,2;
- delitem 548,1;
- delitem 1019,1;
- delitem 518,1;
- getitem 595,1;
- close;
- break;
- case 3:
- mes "[Larissa]";
- mes "Ok, honey syrup goes perfectly with pancakes.";
- mes "Here we go. It's all done!";
- delitem 7031,1;
- delitem 519,2;
- delitem 504,2;
- delitem 548,1;
- delitem 1019,1;
- delitem 518,1;
- getitem 593,1;
- close;
- break;
- case 4:
- mes "[Larissa]";
- mes "Who could get sick of pancakes with strawberry jam?";
- mes "Hoohoo it tastes sweet too.";
- mes "Here we go. It's all done!";
- delitem 7031,1;
- delitem 519,2;
- delitem 504,2;
- delitem 548,1;
- delitem 1019,1;
- delitem 518,1;
- getitem 592,1;
- close;
- break;
- case 5:
- mes "[Larissa]";
- mes "You want sour cream.. you will feel as if you fly in the sky.";
- mes "It can help reduce stress.";
- mes "Here we go. It's all done!";
- delitem 7031,1;
- delitem 519,2;
- delitem 504,2;
- delitem 548,1;
- delitem 1019,1;
- delitem 518,1;
- getitem 594,1;
- close;
+ case 1:
+ mes "[Larissa]";
+ mes "Ok. you want caviar. Fortunately, I still have a little left.";
+ mes "Hoohoo, this'll be luxurious..";
+ mes "Here we go. It's all done!";
+ setarray .@n, 591,1;
+ break;
+ case 2:
+ mes "[Larissa]";
+ mes "Ok. you want mushrooms.. It has an earthly flavor.";
+ mes "Here we go. It's all done!";
+ setarray .@n, 595,1;
+ break;
+ case 3:
+ mes "[Larissa]";
+ mes "Ok, honey syrup goes perfectly with pancakes.";
+ mes "Here we go. It's all done!";
+ setarray .@n, 593,1;
+ break;
+ case 4:
+ mes "[Larissa]";
+ mes "Who could get sick of pancakes with strawberry jam?";
+ mes "Hoohoo it tastes sweet too.";
+ mes "Here we go. It's all done!";
+ setarray .@n, 592,1;
+ break;
+ case 5:
+ mes "[Larissa]";
+ mes "You want sour cream.. you will feel as if you fly in the sky.";
+ mes "It can help reduce stress.";
+ mes "Here we go. It's all done!";
+ setarray .@n, 594,1;
+ break;
}
- }else{
- mes "[Larissa]";
- mes "That's good. I have ingredients and several toppings but...";
- mes "It's still not enough. You need to get all of the things that we don't have now.";
- next;
- mes "[Larissa]";
- mes "I need ^4d4dff1 old frying pan , 2 bottles of milk , 2 white potion, 1 cheese, 1 Trunk, 1 Honey ^000000.";
- mes "We can bake our pancake when we get all of those.";
+ setarray .@di,7031,1,519,2,504,2,548,1,1019,1,518,1;
+ for (set .@i, 0; .@i < getarraysize(.@di); set .@i, .@i + 2)
+ delitem .@n[.@i],.@n[.@i+1];
+ getitem .@n,.@n[1];
close;
}
+ mes "[Larissa]";
+ mes "That's good. I have ingredients and several toppings but...";
+ mes "It's still not enough. You need to get all of the things that we don't have now.";
+ next;
+ mes "[Larissa]";
+ mes "I need ^4d4dff1 old frying pan , 2 bottles of milk , 2 white potion, 1 cheese, 1 Trunk, 1 Honey ^000000.";
+ mes "We can bake our pancake when we get all of those.";
+ close;
}
mes "[Larissa]";
mes "Ok we can bake it next time.";
mes "I'm always available.";
close;
}
- else{
- mes "[Larissa]";
- mes "Young lady is a practical joker and her brother is tenderhearted.";
- mes "By the way, I haven't seen him for quite some time.";
- close;
- }
+ mes "[Larissa]";
+ mes "Young lady is a practical joker and her brother is tenderhearted.";
+ mes "By the way, I haven't seen him for quite some time.";
+ close;
}
//============================================================================
@@ -6774,349 +4016,21 @@ moscovia,208,182,7 script Acorn Dealer#mos 967,{
mes "Hello? You've turned pale! Are you ok??";
mes "Do you have enough money?";
close;
- }else{
- mes "[Acorn Dealer]";
- mes "Oh, thank you...";
- mes "What do you think of them? They're fresh, aren't they?";
- set Zeny,Zeny - .@price;
- getitem 1026,.@input;
- close;
}
+ mes "[Acorn Dealer]";
+ mes "Oh, thank you...";
+ mes "What do you think of them? They're fresh, aren't they?";
+ set Zeny,Zeny - .@price;
+ getitem 1026,.@input;
+ close;
}
//----------------------------------------------------------------------------
// Big Squirrel - Trade Acorns for Gems
//----------------------------------------------------------------------------
-mosk_fild01,113,108,3 script Big Squirrel#mos 111,{
- if (checkweight(1201,1) == 0 ) {
- mes "- Please stop here !! -";
- mes "- You're carrying too many items -";
- mes "- Please try again -";
- mes "- after using the kafra service -";
- close;
- }
- if ((MaxWeight-Weight) < 2000) {
- mes "- Please stop here!! -";
- mes "- You're carrying too many items -";
- mes "- Please try again -";
- mes "- after using the kafra service -";
- close;
- }
- mes "- It's an extraordinary big squirrel. -";
- next;
- mes "- When the animal comes across you, it starts to sniffle and purse up its lips. -";
- next;
- if (countitem(1026) > 19) {
- switch(select("Give acorns to it.:Ignore it.:Ask about the squirrel.")) {
- case 1:
- mes "- You take one of acorns out and hold it out to the squirrel. -";
- next;
- mes "- It cocked it's ears up and begins to nibble the acorn quickly. -";
- next;
- mes "- It makes a crunching sound -";
- mes "- It makes a crunching sound -";
- mes "- It makes a crunching sound -";
- next;
- mes "- After eating the acorn up, the squirrel dances around wildly. Suddenly it curls its body and throws something up with a spit-spit sound -";
- delitem 1026,20;
- set .@cyworld,rand(1,1000);
- set .@stworld,rand(1,150);
- if (.@cyworld > 0 && .@cyworld < 100) {
- getitem 733,1;
- }
- else if (.@cyworld == 100) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 730,1;
- else
- getitem 7289,1;
- }
- else if (.@cyworld > 100 && .@cyworld < 200) {
- getitem 733,1;
- }
- else if (.@cyworld == 200) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 731,1;
- else
- set .@stonez1,rand(1,10);
- if (.@stonez1 < 6)
- getitem 7290,1;
- else if (.@stonez1 > 5 && .@stonez1 < 8)
- getitem 7297,1;
- else
- getitem 7292,1;
- }
- else if (.@cyworld > 200 && .@cyworld < 300) {
- getitem 733,1;
- }
- else if (.@cyworld == 300) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 732,1;
- else
- set .@stonez2,rand(1,10);
- if (.@stonez2 < 6)
- getitem 7291,1;
- else
- getitem 7294,1;
- }
- else if (.@cyworld > 300 && .@cyworld < 400) {
- getitem 733,1;
- }
- else if (.@cyworld == 400) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 730,1;
- else
- getitem 7295,1;
- }
- else if (.@cyworld > 400 && .@cyworld < 500) {
- getitem 733,1;
- }
- else if (.@cyworld == 500) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 731,1;
- else
- getitem 7293,1;
- }
- else if (.@cyworld > 500 && .@cyworld < 600) {
- getitem 724,1;
- }
- else if (.@cyworld == 600) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 732,1;
- else
- getitem 7292,1;
- }
- else if (.@cyworld > 600 && .@cyworld < 700) {
- getitem 724,1;
- }
- else if (.@cyworld == 700) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 730,1;
- else
- getitem 7290,1;
- }
- else if (.@cyworld > 700 && .@cyworld < 800) {
- getitem 724,1;
- }
- else if (.@cyworld == 800) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 731,1;
- else
- getitem 7296,1;
- }
- else if (.@cyworld > 800 && .@cyworld < 900) {
- getitem 724,1;
- }
- else if (.@cyworld == 900) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 732,1;
- else
- getitem 7297,1;
- }
- else if (.@cyworld == 1000) {
- getitem 727,1;
- }
- else {
- getitem 724,1;
- }
- close;
- break;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "It's so cute.";
- close;
- break;
- case 3:
- mes "[Aged Man]";
- mes "Is it bigger than an ordinary one?";
- mes "I found it one day and was barely able to save it...";
- next;
- mes "[Aged Man]";
- mes "I felt that heaven had sent me a friend so that my life wouldn't be so lonely.";
- next;
- mes "[Aged Man]";
- mes "But I didn't know that it eats so much, it won't give me any attention if I give anything ^3131FFbelow 20 acorns^000000.";
- mes "That's why it's bigger than ordinary ones hahaha.";
- close;
- }
- }else{
- mes "- The squirrel looks at the acorn which you held for a while but it turned its head with indifference. -";
- close;
- }
-}
-
-mosk_fild01,113,108,5 script #mos_sq 1104,2,2,{
- end;
-
+- script Squirrel#mos_main -1,{
+ if (compare(strnpcinfo(0),"mos_sq")) end;
OnTouch:
- if (checkweight(1201,1) == 0 ) {
- mes "- Please stop here !! -";
- mes "- You're carrying too many items -";
- mes "- Please try again -";
- mes "- after using the kafra service -";
- close;
- }
if ((MaxWeight-Weight) < 2000) {
mes "- Please stop here!! -";
mes "- You're carrying too many items -";
@@ -7130,303 +4044,102 @@ OnTouch:
next;
if (countitem(1026) > 19) {
switch(select("Give acorns to it.:Ignore it.:Ask about the squirrel.")) {
- case 1:
- mes "- You take one of acorns out and hold it out to the squirrel. -";
- next;
- mes "- It cocked it's ears up and begins to nibble the acorn quickly. -";
- next;
- mes "- It makes a crunching sound -";
- mes "- It makes a crunching sound -";
- mes "- It makes a crunching sound -";
- next;
- mes "- After eating the acorn up, the squirrel dances around wildly. Suddenly it curls its body and throws something up with a spit-spit sound -";
- delitem 1026,20;
- set .@cyworld,rand(1,1000);
- set .@stworld,rand(1,150);
- if (.@cyworld > 0 && .@cyworld < 100) {
- getitem 733,1;
- }
- else if (.@cyworld == 100) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 730,1;
- else
- getitem 7289,1;
- }
- else if (.@cyworld > 100 && .@cyworld < 200) {
- getitem 733,1;
- }
- else if (.@cyworld == 200) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 731,1;
- else
- set .@stonez1,rand(1,10);
- if (.@stonez1 < 6)
- getitem 7290,1;
- else if (.@stonez1 > 5 && .@stonez1 < 8)
- getitem 7297,1;
- else
- getitem 7292,1;
- }
- else if (.@cyworld > 200 && .@cyworld < 300) {
- getitem 733,1;
- }
- else if (.@cyworld == 300) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 732,1;
- else
- set .@stonez2,rand(1,10);
- if (.@stonez2 < 6)
- getitem 7291,1;
- else
- getitem 7294,1;
- }
- else if (.@cyworld > 300 && .@cyworld < 400) {
- getitem 733,1;
- }
- else if (.@cyworld == 400) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 730,1;
- else
- getitem 7295,1;
- }
- else if (.@cyworld > 400 && .@cyworld < 500) {
- getitem 733,1;
- }
- else if (.@cyworld == 500) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 731,1;
- else
- getitem 7293,1;
- }
- else if (.@cyworld > 500 && .@cyworld < 600) {
- getitem 724,1;
- }
- else if (.@cyworld == 600) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 732,1;
- else
- getitem 7292,1;
- }
- else if (.@cyworld > 600 && .@cyworld < 700) {
- getitem 724,1;
- }
- else if (.@cyworld == 700) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 730,1;
- else
- getitem 7290,1;
- }
- else if (.@cyworld > 700 && .@cyworld < 800) {
- getitem 724,1;
- }
- else if (.@cyworld == 800) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 731,1;
- else
- getitem 7296,1;
- }
- else if (.@cyworld > 800 && .@cyworld < 900) {
- getitem 724,1;
- }
- else if (.@cyworld == 900) {
- if (.@stworld > 0 && .@stworld < 10)
- getitem 718,1;
- else if (.@stworld > 9 && .@stworld < 20)
- getitem 719,1;
- else if (.@stworld > 19 && .@stworld < 30)
- getitem 720,1;
- else if (.@stworld > 29 && .@stworld < 40)
- getitem 721,1;
- else if (.@stworld > 39 && .@stworld < 50)
- getitem 722,1;
- else if (.@stworld > 49 && .@stworld < 60)
- getitem 723,1;
- else if (.@stworld > 59 && .@stworld < 70)
- getitem 725,1;
- else if (.@stworld > 69 && .@stworld < 80)
- getitem 728,1;
- else if (.@stworld > 79 && .@stworld < 90)
- getitem 729,1;
- else if (.@stworld > 89 && .@stworld < 100)
- getitem 732,1;
- else
- getitem 7297,1;
- }
- else if (.@cyworld == 1000) {
- getitem 727,1;
- }
- else {
- getitem 724,1;
- }
- close;
- break;
- case 2:
- mes "["+strcharinfo(0)+"]";
- mes "It's so cute.";
- close;
- break;
- case 3:
- mes "[Aged Man]";
- mes "Is it bigger than an ordinary one?";
- mes "I found it one day and was barely able to save it...";
- next;
- mes "[Aged Man]";
- mes "I felt that heaven had sent me a friend so that my life wouldn't be so lonely.";
- next;
- mes "[Aged Man]";
- mes "But I didn't know that it eats so much, it won't give me any attention if I give anything ^3131FFbelow 20 acorns^000000.";
- mes "That's why it's bigger than ordinary ones hahaha.";
- close;
+ case 1:
+ mes "- You take one of acorns out and hold it out to the squirrel. -";
+ next;
+ mes "- It cocked it's ears up and begins to nibble the acorn quickly. -";
+ next;
+ mes "- It makes a crunching sound -";
+ mes "- It makes a crunching sound -";
+ mes "- It makes a crunching sound -";
+ next;
+ mes "- After eating the acorn up, the squirrel dances around wildly. Suddenly it curls its body and throws something up with a spit-spit sound -";
+ delitem 1026,20;
+ set .@cyworld,rand(1,1000);
+ set .@stworld,rand(1,150);
+ if (.@cyworld > 0 && .@cyworld < 100) getitem 733,1;
+ else if (.@cyworld == 100) {
+ if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld;
+ else if (.@stworld > 89 && .@stworld < 100) getitem 730,1;
+ else getitem 7289,1;
+ } else if (.@cyworld == 200) {
+ if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld;
+ else if (.@stworld > 89 && .@stworld < 100) getitem 731,1;
+ else set .@stonez1,rand(1,10);
+ if (.@stonez1 < 6) getitem 7290,1;
+ else if (.@stonez1 > 5 && .@stonez1 < 8) getitem 7297,1;
+ else getitem 7292,1;
+ } else if (.@cyworld == 300) {
+ if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld;
+ else if (.@stworld > 89 && .@stworld < 100) getitem 732,1;
+ else set .@stonez2,rand(1,10);
+ if (.@stonez2 < 6) getitem 7291,1;
+ else getitem 7294,1;
+ } else if (.@cyworld == 400) {
+ if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld;
+ else if (.@stworld > 89 && .@stworld < 100) getitem 730,1;
+ else getitem 7295,1;
+ } else if (.@cyworld == 500) {
+ if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld;
+ else if (.@stworld > 89 && .@stworld < 100) getitem 731,1;
+ else getitem 7293,1;
+ } else if (.@cyworld == 600) {
+ if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld;
+ else if (.@stworld > 89 && .@stworld < 100) getitem 732,1;
+ else getitem 7292,1;
+ } else if (.@cyworld == 700) {
+ if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld;
+ else if (.@stworld > 89 && .@stworld < 100) getitem 730,1;
+ else getitem 7290,1;
+ } else if (.@cyworld == 800) {
+ if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld;
+ else if (.@stworld > 89 && .@stworld < 100) getitem 731,1;
+ else getitem 7296,1;
+ } else if (.@cyworld == 900) {
+ if (.@stworld > 0 && .@stworld < 90) callsub S_BS_1,.@stworld;
+ else if (.@stworld > 89 && .@stworld < 100) getitem 732,1;
+ else getitem 7297,1;
+ } else if (.@cyworld == 1000) getitem 727,1;
+ else if (.@cyworld > 100 && .@cyworld < 500) getitem 733,1;
+ else if (.@cyworld > 500 && .@cyworld < 900) getitem 724,1;
+ else getitem 724,1;
+ close;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "It's so cute.";
+ close;
+ case 3:
+ mes "[Aged Man]";
+ mes "Is it bigger than an ordinary one?";
+ mes "I found it one day and was barely able to save it...";
+ next;
+ mes "[Aged Man]";
+ mes "I felt that heaven had sent me a friend so that my life wouldn't be so lonely.";
+ next;
+ mes "[Aged Man]";
+ mes "But I didn't know that it eats so much, it won't give me any attention if I give anything ^3131FFbelow 20 acorns^000000.";
+ mes "That's why it's bigger than ordinary ones hahaha.";
+ close;
}
- }else{
- mes "- The squirrel looks at the acorn which you held for a while but it turned its head with indifference. -";
- close;
}
+ mes "- The squirrel looks at the acorn which you held for a while but it turned its head with indifference. -";
+ close;
+
+S_BS_1:
+ set .@stworld, getarg(0);
+ if (.@stworld < 10) getitem 718,1;
+ else if (.@stworld < 20) getitem 719,1;
+ else if (.@stworld < 30) getitem 720,1;
+ else if (.@stworld < 40) getitem 721,1;
+ else if (.@stworld < 50) getitem 722,1;
+ else if (.@stworld < 60) getitem 723,1;
+ else if (.@stworld < 70) getitem 725,1;
+ else if (.@stworld < 80) getitem 728,1;
+ else if (.@stworld < 90) getitem 729,1;
+ return;
}
+mosk_fild01,113,108,3 duplicate(Squirrel#mos_main) Big Squirrel#mos 111
+mosk_fild01,113,108,5 duplicate(Squirrel#mos_main) #mos_sq 1104,2,2
//============================================================================
// Banish Winter
@@ -7437,9 +4150,8 @@ OnTouch:
//----------------------------------------------------------------------------
mosk_in,215,46,5 script #babayaga -1,7,7,{
end;
-
OnTouch:
- if (mos_nowinter == 0) {
+ if (!mos_nowinter) {
if (countitem(7762) > 39 && BaseLevel > 59) {
set mos_nowinter,2;
mes "[Baba Yaga, the Horrible]";
@@ -7456,8 +4168,7 @@ OnTouch:
mes "[Baba Yaga, the Horrible]";
mes "Who, who are you?";
close;
- }
- else if (countitem(7762) > 39 && BaseLevel < 60) {
+ } else if (countitem(7762) > 39 && BaseLevel < 60) {
mes "[Baba Yaga, the Horrible]";
mes "Hohoho~";
mes "You cannot beat my friends!";
@@ -7471,17 +4182,14 @@ OnTouch:
warp "mosk_dun02",53,217;
end;
}
- else{
- mes "[Baba Yaga, the Horrible]";
- mes "Who the hell are you?";
- mes "You want me to kick your ass!";
- set mos_nowinter,1;
- close2;
- warp "mosk_dun02",53,217;
- end;
- }
- }
- else if (mos_nowinter == 1) {
+ mes "[Baba Yaga, the Horrible]";
+ mes "Who the hell are you?";
+ mes "You want me to kick your ass!";
+ set mos_nowinter,1;
+ close2;
+ warp "mosk_dun02",53,217;
+ end;
+ } else if (mos_nowinter == 1) {
if (countitem(7762) > 39 && BaseLevel > 59) {
set mos_nowinter,2;
mes "[Baba Yaga, the Horrible]";
@@ -7498,8 +4206,7 @@ OnTouch:
mes "[Baba Yaga, the Horrible]";
mes "Who, who are you?";
close;
- }
- else if (countitem(7762) > 39 && BaseLevel < 60) {
+ } else if (countitem(7762) > 39 && BaseLevel < 60) {
mes "[Baba Yaga, the Horrible]";
mes "You, chicken,";
mes "I need to kick your ass more.";
@@ -7509,7 +4216,7 @@ OnTouch:
mes "I will bewitch";
mes "and enslave you.";
mes "Come here, Heeee!";
- }else{
+ } else {
mes "[Baba Yaga, the Horrible]";
mes "Recently, I have no appetite.";
mes "But you will be";
@@ -7520,21 +4227,20 @@ OnTouch:
warp "mosk_dun02",53,217;
end;
}
- else {
- mes "[Baba Yaga, the Horrible]";
- mes "I need to kick your ass more.";
- mes "Come here";
- mes "to play a game";
- mes "Heeeeeeeeeeee";
- close2;
- warp "mosk_dun02",53,217;
- end;
- }
+ mes "[Baba Yaga, the Horrible]";
+ mes "I need to kick your ass more.";
+ mes "Come here";
+ mes "to play a game";
+ mes "Heeeeeeeeeeee";
+ close2;
+ warp "mosk_dun02",53,217;
+ end;
}
+ end;
}
mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
- if (mos_nowinter == 0 || mos_nowinter == 1) {
+ if (!mos_nowinter || mos_nowinter == 1) {
mes "[Baba Yaga, the Horrible]";
mes "Hohoho";
mes "I need to kick your ass more.";
@@ -7544,8 +4250,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
close2;
warp "mosk_dun02",53,217;
end;
- }
- else if (mos_nowinter == 2) {
+ } else if (mos_nowinter == 2) {
mes "[Baba Yaga, the Horrible]";
mes "Let me live, leave me alone, and don't come near me.";
mes "Stop, I am hungry and scared.";
@@ -7611,48 +4316,25 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "I can use the magic that";
mes "stops winter from returning. Will you help me?";
next;
- if(select("Ok, I will.:No. I don't like it.") == 1) {
- mes "[Baba Yaga, the Horrible]";
- mes "Ah, do you accept?";
- mes "Thank you.";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "Well, I thank you for your kindness.";
- mes "Let's cooperate and";
- mes "make my Secret Medicine.";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "Let me see... Ah...";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "It is not used often.";
- mes "I don't remember";
- mes "where it is.";
- mes "Could you please come back later?";
- set mos_nowinter,5;
- close;
- }else{
- mes "[Baba Yaga, the Horrible]";
- mes "Heeeek,";
- mes "Just, just I need a little help.. It is really little.";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "Please, don't kill me...";
- next;
- mes "'Hmmm, what should I do...'";
- set mos_nowinter,4;
- close;
- }
- }else{
+ if(select("Ok, I will.:No. I don't like it.") == 1) callsub S_BY_1;
mes "[Baba Yaga, the Horrible]";
- mes "Akkk... What on earth did you do to me...";
+ mes "Heeeek,";
+ mes "Just, just I need a little help.. It is really little.";
next;
- mes "Hmm... What do you want...";
- set mos_nowinter,3;
+ mes "[Baba Yaga, the Horrible]";
+ mes "Please, don't kill me...";
+ next;
+ mes "'Hmmm, what should I do...'";
+ set mos_nowinter,4;
close;
}
- }
- else if (mos_nowinter == 3) {
+ mes "[Baba Yaga, the Horrible]";
+ mes "Akkk... What on earth did you do to me...";
+ next;
+ mes "Hmm... What do you want...";
+ set mos_nowinter,3;
+ close;
+ } else if (mos_nowinter == 3) {
mes "[Baba Yaga, the Horrible]";
mes "Akkkk!";
mes "You came back..";
@@ -7686,45 +4368,23 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "I can use the magic that";
mes "stops winter from returning. Will you help me?";
next;
- if(select("Ok, I will.:No. I don't like it.") == 1) {
- mes "[Baba Yaga, the Horrible]";
- mes "Ah, do you accept?";
- mes "Thank you.";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "Well, I thank you for your kindness.";
- mes "Let's cooperate and";
- mes "make my Secret Medicine.";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "Let me see... Ah...";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "It is not used often.";
- mes "I don't remember";
- mes "where it is.";
- mes "Could you please come back later?";
- set mos_nowinter,5;
- close;
- }else{
- mes "[Baba Yaga, the Horrible]";
- mes "Heeeeek,";
- mes "Just, just I need a little help.. It is really little.";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "Please, don't kill me...";
- next;
- mes "'Hmm... what should I do...'";
- set mos_nowinter,4;
- close;
- }
+ if(select("Ok, I will.:No. I don't like it.") == 1) callsub S_BY_1;
+ mes "[Baba Yaga, the Horrible]";
+ mes "Heeeeek,";
+ mes "Just, just I need a little help.. It is really little.";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "Please, don't kill me...";
+ next;
+ mes "'Hmm... what should I do...'";
+ set mos_nowinter,4;
+ close;
}
mes "[Baba Yaga, the Horrible]";
mes "You think more...";
mes "What do you want from me...";
close;
- }
- else if (mos_nowinter == 4) {
+ } else if (mos_nowinter == 4) {
mes "[Baba Yaga, the Horrible]";
mes "You just need to help little,";
mes "really little...";
@@ -7732,33 +4392,12 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "[Baba Yaga, the Horrible]";
mes "Well, did you change your mind?";
next;
- if(select("Ok, let's try.:Let me think more...") == 1) {
- mes "[Baba Yaga, the Horrible]";
- mes "Ah, do you accept?";
- mes "Thank you.";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "Well, I thank you for your kindness.";
- mes "Let's cooperate and";
- mes "make my Secret Medicine.";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "Let me see... Ah...";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "It is not used often.";
- mes "I don't remember";
- mes "where it is.";
- mes "Could you please come back later?";
- set mos_nowinter,5;
- close;
- }
+ if(select("Ok, let's try.:Let me think more...") == 1) callsub S_BY_1;
mes "[Baba Yaga, the Horrible]";
mes "You think more...";
mes "What do you want from me...";
close;
- }
- else if (mos_nowinter == 5) {
+ } else if (mos_nowinter == 5) {
mes "[Baba Yaga, the Horrible]";
mes "Let me see...where the season spell...";
next;
@@ -7806,7 +4445,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "you write them down.";
set .@plus1,1;
next;
- }else{
+ } else {
mes "[Baba Yaga, the Horrible]";
mes "No, It just...";
next;
@@ -7864,7 +4503,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "^ff00001 Diamond^000000.";
set mos_nowinter,6;
next;
- }else{
+ } else {
mes "[Baba Yaga, the Horrible]";
mes "Ok, I am repeating the items.";
mes "Eh, they are...";
@@ -7889,8 +4528,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "I am preparing to make it,";
mes "you should get me them quickly. Cough, cough!";
close;
- }
- else if (mos_nowinter == 6) {
+ } else if (mos_nowinter == 6) {
mes "[Baba Yaga, the Horrible]";
mes "Ehhh... You came back early.";
next;
@@ -7899,25 +4537,19 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "Did you get";
mes "all of the items?";
next;
- if (countitem(940) > 19 && countitem(908) > 4 && countitem(7006) > 19 && countitem(1061) > 9 && countitem(7041) > 9 && countitem(1051) > 0 && countitem(990) > 4 && countitem(938) > 9 && countitem(7097) > 9 && (countitem(730) > 0 || countitem(731) > 0 || countitem(732) > 0)) {
- delitem 940,20;
- delitem 908,5;
- delitem 7006,20;
- delitem 1061,10;
- delitem 7041,10;
- delitem 938,10;
- delitem 1051,1;
- delitem 990,5;
- delitem 7097,10;
- if (countitem(730) > 0) {
- delitem 730,1;
- }else{
- if (countitem(731) > 0) {
- delitem 731,1;
- }else{
- delitem 732,1;
- }
+ setarray .@n, 940,20,908,5,7006,20,1061,10,7041,10,938,10,1051,1,990,5,7097,10;
+ for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2) {
+ if (countitem(.@n[.@i]) < .@n[.@i+1]) {
+ set .@f, 1;
+ break;
}
+ }
+ if (!.@f && (countitem(730) || countitem(731) || countitem(732))) {
+ for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
+ delitem .@n[.@i],.@n[.@i+1];
+ if (countitem(730)) delitem 730,1;
+ else if (countitem(731)) delitem 731,1;
+ else if (countitem(732)) delitem 732,1;
set mos_nowinter,8;
mes "[Baba Yaga, the Horrible]";
mes "Right, you got them all.";
@@ -7960,40 +4592,38 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "I want to do something,";
mes "...but, my life is the priority. Yes, it is... Cough, cough!";
close;
- }else{
- mes "[Baba Yaga, the Horrible]";
- mes "I think";
- mes "I need more, cough, cough!";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "I am not able to do";
- mes "anything without them.";
- mes "I am repeating the items in the list,";
- mes "you should get them all, kaaaaak!";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "^ff000020 Grasshopper's Legs,";
- mes "5 Spawn,";
- mes "20 Wings Of Red Bat";
- mes "10 Sticky Mucus,";
- mes "10 Witch Starsand^000000...";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "^ff000010 Fine Grit,";
- mes "1 Detonator,";
- mes "5 Red Blood";
- mes "10 Burning Hearts^000000 and";
- mes "a 1, 2, or 3 carat";
- mes "^ff0000Diamond^000000.";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "Cough, cough.";
- mes "Hu, I talked so much";
- mes "that it hurts me, Kaaaak~";
- close;
}
- }
- else if (mos_nowinter == 7) {
+ mes "[Baba Yaga, the Horrible]";
+ mes "I think";
+ mes "I need more, cough, cough!";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "I am not able to do";
+ mes "anything without them.";
+ mes "I am repeating the items in the list,";
+ mes "you should get them all, kaaaaak!";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "^ff000020 Grasshopper's Legs,";
+ mes "5 Spawn,";
+ mes "20 Wings Of Red Bat";
+ mes "10 Sticky Mucus,";
+ mes "10 Witch Starsand^000000...";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "^ff000010 Fine Grit,";
+ mes "1 Detonator,";
+ mes "5 Red Blood";
+ mes "10 Burning Hearts^000000 and";
+ mes "a 1, 2, or 3 carat";
+ mes "^ff0000Diamond^000000.";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "Cough, cough.";
+ mes "Hu, I talked so much";
+ mes "that it hurts me, Kaaaak~";
+ close;
+ } else if (mos_nowinter == 7) {
mes "[Baba Yaga, the Horrible]";
mes "Ehhh... You came back earlier.";
next;
@@ -8002,24 +4632,19 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "Did you get";
mes "all of them?";
next;
- if (countitem(940) > 19 && countitem(908) > 4 && countitem(7006) > 19 && countitem(1061) > 9 && countitem(7041) > 9 && countitem(1051) > 0 && countitem(990) > 4 && countitem(7097) > 9 && (countitem(730) > 0 || countitem(731) > 0 || countitem(732) > 0)) {
- delitem 940,20;
- delitem 908,5;
- delitem 7006,20;
- delitem 1061,10;
- delitem 7041,10;
- delitem 1051,1;
- delitem 990,5;
- delitem 7097,10;
- if (countitem(730) > 0) {
- delitem 730,1;
- }else{
- if (countitem(731) > 0) {
- delitem 731,1;
- }else{
- delitem 732,1;
- }
+ setarray .@n, 940,20,908,5,7006,20,1061,10,7041,10,1051,1,990,5,7097,10;
+ for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2) {
+ if (countitem(.@n[.@i]) < .@n[.@i+1]) {
+ set .@f, 1;
+ break;
}
+ }
+ if (!.@f && (countitem(730) || countitem(731) || countitem(732))) {
+ for (set .@i, 0; .@i < getarraysize(.@n); set .@i, .@i + 2)
+ delitem .@n[.@i],.@n[.@i+1];
+ if (countitem(730)) delitem 730,1;
+ else if (countitem(731)) delitem 731,1;
+ else if (countitem(732)) delitem 732,1;
set mos_nowinter,8;
mes "[Baba Yaga, the Horrible]";
mes "Right, you got them all.";
@@ -8062,39 +4687,37 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "I want to do something,";
mes "...but, my life is the priority. Yes, it is... Cough, cough!";
close;
- }else{
- mes "[Baba Yaga, the Horrible]";
- mes "I think";
- mes "I need more, cough, cough!";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "I am not able to do";
- mes "anything without them.";
- mes "I am repeating the items in the list,";
- mes "you should get them all, kaaaaak!";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "^ff000020 Grasshopper's Legs,";
- mes "5 Spawn,";
- mes "20 Wings Of Red Bat,";
- mes "10 Witch Starsand^000000...";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "^ff000010 Fine Grit,";
- mes "1 Detonator,";
- mes "5 Red Blood,";
- mes "10 Burning Hearts^000000 and";
- mes "a 1, 2, or 3 carat";
- mes "^ff0000Diamond^000000.";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "Cough, cough.";
- mes "Hu, I talked so much";
- mes "that it hurts me, Kaaaak~";
- close;
}
- }
- else if (mos_nowinter == 8) {
+ mes "[Baba Yaga, the Horrible]";
+ mes "I think";
+ mes "I need more, cough, cough!";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "I am not able to do";
+ mes "anything without them.";
+ mes "I am repeating the items in the list,";
+ mes "you should get them all, kaaaaak!";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "^ff000020 Grasshopper's Legs,";
+ mes "5 Spawn,";
+ mes "20 Wings Of Red Bat,";
+ mes "10 Witch Starsand^000000...";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "^ff000010 Fine Grit,";
+ mes "1 Detonator,";
+ mes "5 Red Blood,";
+ mes "10 Burning Hearts^000000 and";
+ mes "a 1, 2, or 3 carat";
+ mes "^ff0000Diamond^000000.";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "Cough, cough.";
+ mes "Hu, I talked so much";
+ mes "that it hurts me, Kaaaak~";
+ close;
+ } else if (mos_nowinter == 8) {
mes "[Baba Yaga, the Horrible]";
mes "It is very, very hard to return alive";
mes "from a lair of a dragon";
@@ -8105,9 +4728,8 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "you'd better forget";
mes "the magic gourd bottle, cough!";
close;
- }
- else if (mos_nowinter == 9) {
- if (countitem(7761) > 0) {
+ } else if (mos_nowinter == 9) {
+ if (countitem(7761)) {
mes "[Baba Yaga, the Horrible]";
mes "Akkkk?";
mes "Did you really bring it";
@@ -8162,20 +4784,18 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "Take care of yourself, cough, cough.";
set mos_nowinter,10;
close;
- }else{
- mes "[Baba Yaga, the Horrible]";
- mes "It is very, very hard to return alive";
- mes "from a lair of a dragon";
- mes "without strength and courage.";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "Unless you want to be killed";
- mes "you'd better forget";
- mes "the magic gourd bottle, cough!";
- close;
}
- }
- else if (mos_nowinter == 10) {
+ mes "[Baba Yaga, the Horrible]";
+ mes "It is very, very hard to return alive";
+ mes "from a lair of a dragon";
+ mes "without strength and courage.";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "Unless you want to be killed";
+ mes "you'd better forget";
+ mes "the magic gourd bottle, cough!";
+ close;
+ } else if (mos_nowinter == 10) {
mes "[Baba Yaga, the Horrible]";
mes "To make the magic,";
mes "I need you to contain";
@@ -8195,8 +4815,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "Well, take care of yourself.";
mes "Cough, cough, cough!";
close;
- }
- else if (mos_nowinter > 10 && mos_nowinter < 14) {
+ } else if (mos_nowinter > 10 && mos_nowinter < 14) {
mes "[Baba Yaga, the Horrible]";
mes "My place has been revealed, cough, cough.";
mes "because of you!";
@@ -8207,27 +4826,25 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "surrounding here so that";
mes "I cannot go out.";
close;
- }
- else if (mos_nowinter == 14) {
+ } else if (mos_nowinter == 14) {
mes "[Baba Yaga, the Horrible]";
mes "Did you do";
mes "what I told";
mes "you to do?";
next;
- if (countitem(7761) > 0) {
- delitem 7761,1;
- mes "[Baba Yaga, the Horrible]";
- mes "Anyway, give me the bottle and";
- mes "think about";
- mes "what to do, cough!";
- next;
- }else{
+ if (!countitem(7761)) {
mes "[Baba Yaga, the Horrible]";
mes "Where is the Gourd Bottle?";
mes "I can't do anything without it.";
mes "Cough, cough!";
close;
}
+ delitem 7761,1;
+ mes "[Baba Yaga, the Horrible]";
+ mes "Anyway, give me the bottle and";
+ mes "think about";
+ mes "what to do, cough!";
+ next;
mes "[Baba Yaga, the Horrible]";
mes "This bottle will be";
mes "used later and now,";
@@ -8265,8 +4882,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "Cough!";
set mos_nowinter,15;
close;
- }
- else if (mos_nowinter == 15 || mos_nowinter == 16) {
+ } else if (mos_nowinter == 15 || mos_nowinter == 16) {
mes "[Baba Yaga, the Horrible]";
mes "Magic does not come from";
mes "something mysterious.";
@@ -8283,8 +4899,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "put the materials in the pot and";
mes "boil them for some time.";
close;
- }
- else if (mos_nowinter == 17) {
+ } else if (mos_nowinter == 17) {
mes "[Baba Yaga, the Horrible]";
mes "Ehmmm...";
mes "Don't you think that";
@@ -8295,8 +4910,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "We still have enough materials.";
set mos_nowinter,16;
close;
- }
- else if (mos_nowinter == 18) {
+ } else if (mos_nowinter == 18) {
mes "[Baba Yaga, the Horrible]";
mes "Let me see, hmm!";
next;
@@ -8318,8 +4932,7 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
getitem 7765,1;
set mos_nowinter,19;
close;
- }
- else if (mos_nowinter == 19) {
+ } else if (mos_nowinter == 19) {
mes "[Baba Yaga, the Horrible]";
mes "You just drop the bottle";
mes "in the middle of the village";
@@ -8335,16 +4948,35 @@ mosk_in,215,46,5 script Baba Yaga, the Horrible 970,{
mes "But, don't come back to me, cough, cough.";
close;
}
- else {
- mes "[Baba Yaga, the Horrible]";
- mes "Hey,";
- mes "I told you";
- mes "to never come back, cough.";
- next;
- mes "[Baba Yaga, the Horrible]";
- mes "Stop disturbing me.";
- close;
- }
+ mes "[Baba Yaga, the Horrible]";
+ mes "Hey,";
+ mes "I told you";
+ mes "to never come back, cough.";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "Stop disturbing me.";
+ close;
+
+S_BY_1:
+ mes "[Baba Yaga, the Horrible]";
+ mes "Ah, do you accept?";
+ mes "Thank you.";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "Well, I thank you for your kindness.";
+ mes "Let's cooperate and";
+ mes "make my Secret Medicine.";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "Let me see... Ah...";
+ next;
+ mes "[Baba Yaga, the Horrible]";
+ mes "It is not used often.";
+ mes "I don't remember";
+ mes "where it is.";
+ mes "Could you please come back later?";
+ set mos_nowinter,5;
+ close;
}
//----------------------------------------------------------------------------
@@ -8459,8 +5091,7 @@ mosk_in,217,45,0 script #book_russia 111,{
mes "I'll mark this page so that I";
mes "know where to read next time.";
close;
- }
- else if (mos_nowinter == 16) {
+ } else if (mos_nowinter == 16) {
if(select("Read from the preface.:Read from the marked page.") == 1) {
mes "...Therefore, this spell is";
mes "particularly good among our mighty ones.";
@@ -8585,100 +5216,48 @@ mosk_in,217,45,0 script #book_russia 111,{
mes "the place where you want to affect,";
mes "the changing of the seasons.";
close;
- }
- else if (mos_nowinter > 14) {
+ } else if (mos_nowinter > 14) {
mes "-This book is the magic book that";
mes "helped me make the medicine, but,";
mes "I never want to read it again.-";
close;
}
- else {
- mes "-It's an unusually large book laid down, open.-";
- close;
- }
+ mes "-It's an unusually large book laid down, open.-";
+ close;
}
//----------------------------------------------------------------------------
// Mixing Pot
//----------------------------------------------------------------------------
mosk_in,221,43,0 script #bowl 111,{
- if (mos_nowinter == 16) {
- mes "-It is a very dirty pot.";
- mes "Something is boiling";
- mes "Baba Yaga might have done something";
- mes "with it.";
- mes "Well, let's get it started.-";
+ if (mos_nowinter != 16) end;
+ mes "-It is a very dirty pot.";
+ mes "Something is boiling";
+ mes "Baba Yaga might have done something";
+ mes "with it.";
+ mes "Well, let's get it started.-";
+ next;
+ setarray .@m$, "Powder Of Wing Of Bat","Liquid Of Spawn","Grasshopper's Leg","Starsand Of Witch","Fine Grit";
+ while(1) {
+ mes "-Something is still being boiled in the pot.";
+ mes "What am I going to do?-";
next;
- while(1) {
- mes "-Something is still being boiled in the pot.";
- mes "What am I going to do?-";
- next;
- switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) {
+ switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) {
case 1:
- switch(select("Powder Of Wing Of Bat:Liquid Of Spawn:Grasshopper's Leg:Starsand Of Witch:Fine Grit")) {
- case 1:
- if (.@bat > 0) {
- mes "-I put the Powder Of Wing Of Bat in the pot.";
- mes "Its smell slightly changes.-";
- specialeffect EF_POISONHIT;
- set .@nankai,.@nankai+1;
- }else{
- mes "-I put the Powder Of Wing Of Bat in the pot.";
- mes "It's color slightly changes.-";
- specialeffect EF_SMOKE;
- set .@bat,.@bat+1;
- set .@maho,.@maho+1;
- set .@nankai,.@nankai+1;
- }
- next;
- break;
- case 2:
- if (.@mush > 0) {
- mes "-I put the Liquid Of Spawn in the pot.";
- mes "Its smell slightly changes.-";
- specialeffect EF_POISONHIT;
- set .@nankai,.@nankai+1;
- }else{
- mes "-I put the Liquid Of Spawn in the pot.";
- mes "It's color slightly changes.-";
- specialeffect EF_SMOKE;
- set .@mush,.@mush+1;
- set .@maho,.@maho+1;
- set .@nankai,.@nankai+1;
- }
- next;
- break;
- case 3:
- if (.@locker > 0) {
- mes "-I put the Grasshopper's Leg in the pot.";
- mes "Its smell slightly changes.-";
- specialeffect EF_POISONHIT;
- set .@nankai,.@nankai+1;
- }else{
- mes "-I put the Grasshopper's Leg in the pot.";
- mes "It's color slightly changes.-";
- specialeffect EF_SMOKE;
- set .@locker,.@locker+1;
- set .@maho,.@maho+1;
- set .@nankai,.@nankai+1;
- }
- next;
- break;
- case 4:
- specialeffect EF_POISONHIT;
- set .@nankai,.@nankai+1;
- mes "-I put the Starsand Of Witch in the pot.";
- mes "Its smell slightly changes.-";
- next;
- break;
- case 5:
- specialeffect EF_POISONHIT;
- set .@nankai,.@nankai+1;
- mes "-I put the Fine Grit in the pot.";
- mes "Its smell slightly changes.-";
- next;
- break;
+ set .@m, select (implode(.@m$,":")) - 1;
+ if ((!.@m && .@bat) || (.@m == 1 && .@mush) || (.@m == 2 && .@locker)) specialeffect EF_POISONHIT;
+ else {
+ specialeffect EF_SMOKE;
+ if (!.@m) set .@bat,.@bat+1;
+ if (.@m == 1) set .@mush,.@mush+1;
+ if (.@m == 2) set .locker,.@locker+1;
+ set .@maho,.@maho+1;
}
+ if (.@m >= 3) specialeffect EF_POISONHIT;
+ set .@nankai,.@nankai+1;
+ mes "-I put the "+.@m$[.@m]+" in the pot.";
+ mes "Its smell slightly changes.-";
+ next;
break;
case 2:
specialeffect EF_POISONHIT;
@@ -8705,296 +5284,159 @@ mosk_in,221,43,0 script #bowl 111,{
mes "the work has been done.";
set mos_nowinter,17;
close;
- }
- if (.@nankai == 3)
- break;
}
- specialeffect EF_BUBBLE;
- mes "-The liquid has been changed";
- mes "and is now bubbling.";
- mes "It seems to have shrunk,";
- mes "but not by much.-";
- next;
- mes "-Anyway, the first step is done";
- mes "let's go on the next stage.-";
+ if (.@nankai == 3) break;
+ }
+ specialeffect EF_BUBBLE;
+ mes "-The liquid has been changed";
+ mes "and is now bubbling.";
+ mes "It seems to have shrunk,";
+ mes "but not by much.-";
+ next;
+ mes "-Anyway, the first step is done";
+ mes "let's go on the next stage.-";
+ next;
+ while(1) {
+ mes "-Well, What am I going to do?-";
next;
- while(1) {
- mes "-Well, What am I going to do?-";
- next;
- switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) {
- case 1:
- switch(select("Powder Of Wing Of Bat:Liquid Of Spawn:Grasshopper's Leg:Starsand Of Witch:Fine Grit")) {
- case 1:
- specialeffect EF_POISONHIT;
- set .@nankai,.@nankai+1;
- mes "-I put the Powder Of Wing Of Bat in it.";
- mes "It's smell drastically changes.-";
- next;
- break;
- case 2:
- specialeffect EF_POISONHIT;
- set .@nankai,.@nankai+1;
- mes "-I put the Liquid Of Spawn in the pot.";
- mes "It's smell drastically changes.-";
- next;
- break;
- case 3:
- specialeffect EF_POISONHIT;
- set .@nankai,.@nankai+1;
- mes "-I put the Grasshopper's Leg in the pot.";
- mes "It's smell drastically changes.-";
- next;
- break;
- case 4:
- if (.@nankai == 5 || .@nankai == 6) {
- if (.@star > 0) {
- specialeffect EF_POISONHIT;
- mes "-I put the Starsand Of Witch in the pot.";
- mes "Its color slightly changes.-";
- next;
- }else{
- mes "-I put the Starsand Of Witch in the pot.";
- mes "Its smell slightly changes.-";
- specialeffect EF_SMOKE;
- set .@maho,.@maho+1;
- set .@star,.@star+1;
- next;
- }
- }else{
- specialeffect EF_POISONHIT;
- mes "-I put the Starsand Of Witch in the pot.";
- mes "Its color slightly changes.-";
- set .@star,.@star+1;
- next;
- }
- set .@nankai,.@nankai+1;
- break;
- case 5:
- if (.@nankai == 5 || .@nankai == 6) {
- if (.@sand > 0) {
- specialeffect EF_POISONHIT;
- mes "-I put the Fine Grit in the pot.";
- mes "Its color slightly changes.-";
- next;
- }else{
- mes "-I put the Fine Grit in the pot.";
- mes "Its smell slightly changes.-";
- specialeffect EF_SMOKE;
- set .@sand,.@sand+1;
- set .@maho,.@maho+1;
- next;
- }
- }else{
- specialeffect EF_POISONHIT;
- mes "-I put the Fine Grit in the pot.";
- mes "Its color slightly changes.-";
- set .@sand,@sand+1;
- next;
+ switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) {
+ case 1:
+ set .@m, select (implode(.@m$,":")) - 1;
+ if (.@m >= 3) {
+ if (.@nankai == 5 || .@nankai == 6) {
+ if ((.@m == 3 && .@star) || (.@m == 4 && .@sand)) specialeffect EF_POISONHIT;
+ else {
+ specialeffect EF_SMOKE;
+ set .@maho,.@maho+1;
+ if (.@m == 3) set .@star,.@star+1;
+ if (.@m == 4) set .@sand,.@sand+1;
+ set .@w, 1;
}
- set .@nankai,.@nankai+1;
+ } else {
+ specialeffect EF_POISONHIT;
+ if (.@m == 3) set .@star,.@star+1;
+ if (.@m == 4) set .@sand,.@sand+1;
}
- break;
- case 2:
- if (.@nankai == 3) {
- mes "-I pour water in the pot a little.";
- mes "The boiling sounds stronger as if";
- mes "something in the cloudy liquid";
- mes "has changed.-";
- specialeffect EF_DRAGONSMOKE;
+ next;
+ } else specialeffect EF_POISONHIT;
+ set .@nankai,.@nankai+1;
+ mes "-I put the "+.@m$[.@m]+" in the pot.";
+ mes (.@m <= 2)?"It's smell drastically changes.-":"Its "+((.@w)?"smell":"color")+" slightly changes.-";
+ break;
+ case 2:
+ if (.@nankai == 3) {
+ mes "-I pour water in the pot a little.";
+ mes "The boiling sounds stronger as if";
+ mes "something in the cloudy liquid";
+ mes "has changed.-";
+ specialeffect EF_DRAGONSMOKE;
+ set .@maho,.@maho+1;
+ set .@nankai,.@nankai+1;
+ next;
+ } else {
+ specialeffect EF_POISONHIT;
+ mes "-I pour water in the pot and, the liquid gets thin.-";
+ set .@nankai,.@nankai+1;
+ next;
+ }
+ break;
+ case 3:
+ if (.@nankai == 4) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok, I will stir it up this time.";
+ mes "How many times should I..?";
+ next;
+ input .@input;
+ if (.@input == 20) {
+ mes "-It must be 20 times.-";
+ next;
+ specialeffect EF_WIND;
+ mes "-Stirring up makes it";
+ mes "brighter and";
+ mes "its smell gets";
+ mes "more bearable.";
set .@maho,.@maho+1;
set .@nankai,.@nankai+1;
next;
- }else{
- specialeffect EF_POISONHIT;
- mes "-I pour water in the pot and, the liquid gets thin.-";
- set .@nankai,.@nankai+1;
+ } else if (!.@input) {
+ mes "-I won't stir it up.-";
next;
- }
- break;
- case 3:
- if (.@nankai == 4) {
- mes "["+strcharinfo(0)+"]";
- mes "Ok, I will stir it up this time.";
- mes "How many times should I..?";
+ } else if (.@input > 100) {
+ mes "-It won't be able";
+ mes "to stir so many times.";
+ mes "Let me think again.-";
next;
- input .@input;
- if (.@input == 20) {
- mes "-It must be 20 times.-";
- next;
- specialeffect EF_WIND;
- mes "-Stirring up makes it";
- mes "brighter and";
- mes "its smell gets";
- mes "more bearable.";
- set .@maho,.@maho+1;
- set .@nankai,.@nankai+1;
- next;
- }
- else if (.@input == 0) {
- mes "-I won't stir it up.-";
- next;
- }
- else if (.@input > 100) {
- mes "-It won't be able";
- mes "to stir so many times.";
- mes "Let me think again.-";
- next;
- }
- else {
- mes "-Yes, it must be " + .@input + " times.-";
- next;
- mes "-I stir it up really hard.";
- mes "It is boiled.-";
- set .@nankai,.@nankai+1;
- next;
- }
- }else{
- mes "-Bubble, bubble-";
+ } else {
+ mes "-Yes, it must be " + .@input + " times.-";
next;
- mes "["+strcharinfo(0)+"]";
- mes "Something changed?";
+ mes "-I stir it up really hard.";
+ mes "It is boiled.-";
set .@nankai,.@nankai+1;
next;
}
- break;
- case 4:
+ } else {
+ mes "-Bubble, bubble-";
+ next;
mes "["+strcharinfo(0)+"]";
- mes "I will tell Baba Yaga that";
- mes "it has been done.";
- set mos_nowinter,17;
- specialeffect EF_POISONATTACK;
- close;
+ mes "Something changed?";
+ set .@nankai,.@nankai+1;
+ next;
}
- if (.@nankai == 7)
- break;
+ break;
+ case 4:
+ mes "["+strcharinfo(0)+"]";
+ mes "I will tell Baba Yaga that";
+ mes "it has been done.";
+ set mos_nowinter,17;
+ specialeffect EF_POISONATTACK;
+ close;
}
- mes "-I am sure that the book told me";
- mes "to wait for some time.-";
- next;
- mes "............";
- next;
- mes "............";
- next;
- mes "-The smell of the liquid boiling in";
- mes "the pot has changed enough.";
- mes "Let's go on to the next stage.-";
+ if (.@nankai == 7) break;
+ }
+ mes "-I am sure that the book told me";
+ mes "to wait for some time.-";
+ next;
+ mes "............";
+ next;
+ mes "............";
+ next;
+ mes "-The smell of the liquid boiling in";
+ mes "the pot has changed enough.";
+ mes "Let's go on to the next stage.-";
+ next;
+ set .@w, 0;
+ while(1) {
+ mes "-Well, What am I going to do?-";
next;
- while(1) {
- mes "-Well, What am I going to do?-";
- next;
- switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) {
+ switch(select("Put the materials in it.:Pour water in it.:Stir it up.:It is over!")) {
case 1:
if (.@nankai != 11) {
- switch(select("Witched Starsand:Fine Grit:Detonator:Red Blood:Burning Heart")) {
- case 1:
- specialeffect EF_POISONHIT;
- set .@nankai,.@nankai+1;
- mes "-I put the Starsand Of Witch in the pot.";
- mes "Its smell slightly changes.-";
- next;
- break;
- case 2:
- specialeffect EF_POISONHIT;
- set .@nankai,.@nankai+1;
- mes "I put the Fine Grit in the pot.";
- mes "Its smell slightly changes.-";
- next;
- break;
- case 3:
- if (.@nankai == 9) {
- mes "-I put the Detonator in the pot.";
- mes "The smell has been changed a little.-";
- specialeffect EF_SMOKE;
- set .@maho,.@maho+1;
- set .@nankai,.@nankai+1;
- next;
- }else{
- specialeffect EF_POISONHIT;
- mes "-I put the Detonator in the pot.";
- mes "The smell gets worse.-";
- set .@nankai,.@nankai+1;
- next;
- }
- break;
- case 4:
- if (.@nankai == 8) {
- mes "-I put the Red Blood in the pot.-";
- mes "The smell has been changed a little.-";
- specialeffect EF_SMOKE;
- set .@maho,.@maho+1;
- set .@nankai,.@nankai+1;
- next;
- }else{
- specialeffect EF_POISONHIT;
- mes "-I put the Red Blood in the pot.";
- mes "The smell gets worse.-";
- set .@nankai,.@nankai+1;
- next;
- }
- break;
- case 5:
- if (.@nankai == 10) {
- mes "-I put the Burning Heart in the pot.";
- mes "The smell has been changed a little.-";
- specialeffect EF_SMOKE;
- set .@maho,.@maho+1;
- set .@nankai,.@nankai+1;
- next;
- }else{
- specialeffect EF_POISONHIT;
- mes "-I put the Burning Heart in the pot.";
- mes "The smell gets worse.-";
- set .@nankai,.@nankai+1;
- next;
- }
- }
- }else{
- switch(select("Witched Starsand:Fine Grit:Detonator:Red Blood:Burning Heart:Piece Of Diamond")) {
- case 1:
- set .@nankai,.@nankai+1;
- specialeffect EF_POISONHIT;
- mes "-I put the Starsand Of Witch in the pot.";
- mes "The smell gets worse.-";
- next;
- break;
- case 2:
- set .@nankai,.@nankai+1;
- specialeffect EF_POISONHIT;
- mes "I put the Fine Grit in the pot.";
- mes "The smell gets worse.-";
- next;
- break;
- case 3:
- mes "-I put the Detonator in the pot.";
- mes "The smell gets worse.-";
- specialeffect EF_POISONHIT;
- set .@nankai,.@nankai+1;
- next;
- break;
- case 4:
- mes "-I put the Red Blood in the pot.";
- mes "The smell gets worse.-";
- specialeffect EF_POISONHIT;
- set .@nankai,.@nankai+1;
- next;
- break;
- case 5:
- mes "-I put the Burning Heart in the pot.";
- mes "The smell gets better.-";
- specialeffect EF_POISONHIT;
- set .@nankai,.@nankai+1;
- next;
- break;
- case 6:
- mes "-I put a Piece Of Diamond in the pot.";
- mes "The solution alters in color.-";
+ setarray .@m2$, "Witched Starsand","Fine Grit","Detonator","Red Blood","Burning Heart";
+ set .@m, select (implode(.@m2$,":")) - 1;
+ if ((.@m == 2 && .@nankai == 9) || (.@m == 3 && .@nankai == 8) || (.@m == 4 && .@nankai == 10)) {
specialeffect EF_SMOKE;
set .@maho,.@maho+1;
- set .@nankai,.@nankai+1;
- next;
- break;
+ } else {
+ specialeffect EF_POISONHIT;
+ set .@w, 1;
+ }
+ if (.@m <= 1) specialeffect EF_POISONHIT;
+ set .@nankai,.@nankai+1;
+ mes "-I put the "+.@m2$[.@m]+" in the pot.";
+ mes (.@m <= 1)?"Its smell slightly changes.-":((.@w)?"The smell gets worse.-":"The smell has been changed a little.-");
+ } else {
+ setarray .@m3$, "Witched Starsand","Fine Grit","Detonator","Red Blood","Burning Heart","Piece Of Diamond";
+ set .@m, select (implode(.@m3$,":")) - 1;
+ if (.@m != 5) specialeffect EF_POISONHIT;
+ else {
+ set .@maho,.@maho+1;
+ specialeffect EF_SMOKE;
}
+ set .@nankai,.@nankai+1;
+ mes "-I put "+((.@m == 5)?"a":"the")+" "+.@m3$[.@m]+" in the pot.";
+ mes (.@m == 5)?"The solution alters in color.-":"The smell gets worse.-";
}
+ next;
break;
case 2:
set .@nankai,.@nankai+1;
@@ -9018,18 +5460,15 @@ mosk_in,221,43,0 script #bowl 111,{
set .@maho,.@maho+1;
set .@nankai,.@nankai+1;
next;
- }
- else if (.@input == 0) {
+ } else if (.@input == 0) {
mes "-I won't stir it up.-";
next;
- }
- else if (.@input > 100) {
+ } else if (.@input > 100) {
mes "-It won't be to";
mes "stir so many times.";
mes "Let me think again.-";
next;
- }
- else {
+ } else {
mes "-Yes, it must be " + .@input + " times.-";
next;
mes "-I stir it up really hard.";
@@ -9037,7 +5476,7 @@ mosk_in,221,43,0 script #bowl 111,{
set .@nankai,.@nankai+1;
next;
}
- }else{
+ } else {
mes "-Bubble, bubble-";
next;
mes "["+strcharinfo(0)+"]";
@@ -9047,20 +5486,16 @@ mosk_in,221,43,0 script #bowl 111,{
}
break;
case 4:
+ mes "-It seems that the work is over.";
+ mes "I need to show this to Baba Yaga.-";
if (.@maho == 12) {
- mes "-It seems that the work is over.";
- mes "I need to show this to Baba Yaga.-";
set mos_nowinter,18;
specialeffect EF_GASPUSH;
close;
- }else{
- mes "-It seems that the work is over.";
- mes "I need to show this to Baba Yaga.-";
- specialeffect EF_POISONATTACK;
- set mos_nowinter,17;
- close;
}
- }
+ specialeffect EF_POISONATTACK;
+ set mos_nowinter,17;
+ close;
}
}
}
@@ -9069,44 +5504,40 @@ mosk_in,221,43,0 script #bowl 111,{
// Center of Town
//----------------------------------------------------------------------------
moscovia,224,190,0 script #nowinterplz 844,{
- if (mos_nowinter == 19) {
- if (countitem(7765) > 0) {
- mes "["+strcharinfo(0)+"]";
- mes "This place must be";
- mes "the center of town...";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Ok, let's do it!";
- next;
- mes "-I drop the magic bottle";
- mes "containing Baba Yaga's";
- mes "Secret Medicine.-";
- delitem 7765,1;
- specialeffect EF_BARRIER;
- set mos_nowinter,20;
- next;
- mes "-You feel like your";
- mes "body is heating up.";
- mes "It's much hotter";
- mes "than before.-";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "I'm sure that the season has changed";
- mes "But how can I confirm this?";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "First I'm going to see the Csar.";
- mes "He would like to hear about this.";
- close;
- }else{
- mes "["+strcharinfo(0)+"]";
- mes "Ah, where did I place";
- mes "the magic bottle that Baba Yaga gave to me...";
- close;
- }
- }else{
- end;
+ if (mos_nowinter != 19) end;
+ if (countitem(7765)) {
+ mes "["+strcharinfo(0)+"]";
+ mes "This place must be";
+ mes "the center of town...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok, let's do it!";
+ next;
+ mes "-I drop the magic bottle";
+ mes "containing Baba Yaga's";
+ mes "Secret Medicine.-";
+ delitem 7765,1;
+ specialeffect EF_BARRIER;
+ set mos_nowinter,20;
+ next;
+ mes "-You feel like your";
+ mes "body is heating up.";
+ mes "It's much hotter";
+ mes "than before.-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm sure that the season has changed";
+ mes "But how can I confirm this?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "First I'm going to see the Csar.";
+ mes "He would like to hear about this.";
+ close;
}
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah, where did I place";
+ mes "the magic bottle that Baba Yaga gave to me...";
+ close;
}
//----------------------------------------------------------------------------
@@ -9123,41 +5554,36 @@ moscovia,252,203,5 script A Little Girl#mos1 958,{
mes "My mom told me.";
mes "that she is real.";
close;
- }else{
- set .@kid,rand(1,100);
- select("Do you like the warm weather, little girl?");
- if (.@kid > 70) {
- mes "[Yosefina]";
- mes "Yes, I like it very much~";
- mes "I never want it to leave. I don't want winter to come.";
- specialeffect2 EF_SUMMONSLAVE;
- set mos_kid,1;
- if (mos_middle == 1 && mos_elder == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Yosefina]";
- mes "Yes, I like it very much~";
- mes "But, as soon as the sun sets I must go back home.";
- next;
- mes "[Yosefina]";
- mes "Baba Yaga kidnaps";
- mes "bad kids wandering";
- mes "in the night, I heard.";
- close;
- }
}
- }else{
+ set .@kid,rand(1,100);
+ select("Do you like the warm weather, little girl?");
+ if (.@kid > 70) {
+ mes "[Yosefina]";
+ mes "Yes, I like it very much~";
+ mes "I never want it to leave. I don't want winter to come.";
+ specialeffect2 EF_SUMMONSLAVE;
+ set mos_kid,1;
+ if (mos_middle == 1 && mos_elder == 1) set mos_nowinter,11;
+ close;
+ }
mes "[Yosefina]";
- mes "Baba Yaga, the Horrible Cannibal";
- mes "is living outside the town.";
+ mes "Yes, I like it very much~";
+ mes "But, as soon as the sun sets I must go back home.";
next;
mes "[Yosefina]";
- mes "My mom told me.";
- mes "that she is real.";
+ mes "Baba Yaga kidnaps";
+ mes "bad kids wandering";
+ mes "in the night, I heard.";
close;
}
+ mes "[Yosefina]";
+ mes "Baba Yaga, the Horrible Cannibal";
+ mes "is living outside the town.";
+ next;
+ mes "[Yosefina]";
+ mes "My mom told me.";
+ mes "that she is real.";
+ close;
}
moscovia,233,204,3 script A Young Man#mos2 968,{
@@ -9168,38 +5594,33 @@ moscovia,233,204,3 script A Young Man#mos2 968,{
mes "Spring is coming";
mes "to my mind...";
close;
- }else{
- select("You don't like winter, do you?");
- set .@kid,rand(1,100);
- if (.@kid > 70) {
- mes "[Fedor]";
- mes "No, I don't like the cold winter.";
- mes "And I get angry when";
- mes "seeing couples.";
- specialeffect2 EF_SUMMONSLAVE;
- set mos_middle,1;
- if (mos_kid == 1 && mos_elder == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Fedor]";
- mes "Huuuu, I wish I could have a girlfriend";
- mes "I would be able to enjoy the warm sunlight better...";
- next;
- mes "[Fedor]";
- mes "Who are you?";
- mes "Don't make matters worse!";
- close;
- }
}
- }else{
+ select("You don't like winter, do you?");
+ set .@kid,rand(1,100);
+ if (.@kid > 70) {
+ mes "[Fedor]";
+ mes "No, I don't like the cold winter.";
+ mes "And I get angry when";
+ mes "seeing couples.";
+ specialeffect2 EF_SUMMONSLAVE;
+ set mos_middle,1;
+ if (mos_kid == 1 && mos_elder == 1) set mos_nowinter,11;
+ close;
+ }
+ mes "[Fedor]";
+ mes "Huuuu, I wish I could have a girlfriend";
+ mes "I would be able to enjoy the warm sunlight better...";
+ next;
mes "[Fedor]";
- mes "Finally, winter is over.";
- mes "Spring is coming";
- mes "to my mind...";
+ mes "Who are you?";
+ mes "Don't make matters worse!";
close;
}
+ mes "[Fedor]";
+ mes "Finally, winter is over.";
+ mes "Spring is coming";
+ mes "to my mind...";
+ close;
}
moscovia,219,229,5 script A Middle-Aged Man#mos3 964,{
@@ -9214,41 +5635,35 @@ moscovia,219,229,5 script A Middle-Aged Man#mos3 964,{
mes "It doesn't matter to us";
mes "how cold the winter is!";
close;
- }else{
- set .@kid,rand(1,100);
- select("Whoever likes the winter?");
- if (.@kid > 70) {
- mes "[Viktor]";
- mes "Tell me about it!";
- mes "Everyone will be sad";
- mes "when it comes again.";
- mes "I don't want winter to come.";
- specialeffect2 EF_SUMMONSLAVE;
- set mos_elder,1;
- if (mos_kid == 1 && mos_middle == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Viktor]";
- mes "Hmm, do you think so...";
- mes "I am too familiar with both";
- mes "summer and winter to care much for";
- mes "one over the other.";
- close;
- }
}
- }else{
- mes "[Viktor]";
- mes "Our people are very, very";
- mes "proud of their strength and";
- mes "invincible spirits.";
- next;
+ select("Whoever likes the winter?");
+ if (rand(1,100) > 70) {
+ mes "[Viktor]";
+ mes "Tell me about it!";
+ mes "Everyone will be sad";
+ mes "when it comes again.";
+ mes "I don't want winter to come.";
+ specialeffect2 EF_SUMMONSLAVE;
+ set mos_elder,1;
+ if (mos_kid == 1 && mos_middle == 1) set mos_nowinter,11;
+ close;
+ }
mes "[Viktor]";
- mes "It doesn't matter to us";
- mes "how cold the winter is!";
+ mes "Hmm, do you think so...";
+ mes "I am too familiar with both";
+ mes "summer and winter to care much for";
+ mes "one over the other.";
close;
}
+ mes "[Viktor]";
+ mes "Our people are very, very";
+ mes "proud of their strength and";
+ mes "invincible spirits.";
+ next;
+ mes "[Viktor]";
+ mes "It doesn't matter to us";
+ mes "how cold the winter is!";
+ close;
}
moscovia,255,203,3 script A Little Boy#mos4 962,{
@@ -9264,66 +5679,60 @@ moscovia,255,203,3 script A Little Boy#mos4 962,{
mes "Where is your gold-shining sword and shield?";
mes "Where?";
close;
- }else{
+ }
+ mes "[Vasili]";
+ mes "Wow, he is";
+ mes "an adventurer, an adventurer!!";
+ next;
+ mes "[Vasili]";
+ mes "Why did you come here?";
+ mes "Don't you have any colleague?";
+ mes "I heard that the heroes in epics were tall,";
+ mes "but, why are you so small?";
+ mes "Where is your gold-shining sword?";
+ mes "I heard that the armor glittered white,";
+ mes "but, why don't you have on the armor?";
+ mes "Won't you go for another adventure?";
+ mes "How can you do it in the cold and snowy winter?";
+ next;
+ select("I will go if it gets warm.");
+ if (rand(1,100) > 70) {
mes "[Vasili]";
- mes "Wow, he is";
- mes "an adventurer, an adventurer!!";
+ mes "Will you? I will also";
+ mes "go out for adventures";
+ mes "with shining armor and";
+ mes "a long and heavy sword";
+ mes "some day.";
next;
+ specialeffect2 EF_SUMMONSLAVE;
mes "[Vasili]";
- mes "Why did you come here?";
- mes "Don't you have any colleague?";
- mes "I heard that the heroes in epics were tall,";
- mes "but, why are you so small?";
- mes "Where is your gold-shining sword?";
- mes "I heard that the armor glittered white,";
- mes "but, why don't you have on the armor?";
- mes "Won't you go for another adventure?";
- mes "How can you do it in the cold and snowy winter?";
- next;
- set .@kid,rand(1,100);
- select("I will go if it gets warm.");
- if (.@kid > 70) {
- mes "[Vasili]";
- mes "Will you? I will also";
- mes "go out for adventures";
- mes "with shining armor and";
- mes "a long and heavy sword";
- mes "some day.";
- next;
- specialeffect2 EF_SUMMONSLAVE;
- mes "[Vasili]";
- mes "If winter is gone,";
- mes "it is much easier to go on adventures.";
- set mos_kid,1;
- if (mos_middle == 1 && mos_elder == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Vasili]";
- mes "Ah, when are you leaving?";
- mes "Where are you going this time?";
- next;
- mes "[Vasili]";
- mes "Will you go to slay the dragon,";
- mes "that breathes fire and can";
- mes "exterminates 10 men by flapping";
- mes "its wings once?";
- close;
- }
+ mes "If winter is gone,";
+ mes "it is much easier to go on adventures.";
+ set mos_kid,1;
+ if (mos_middle == 1 && mos_elder == 1) set mos_nowinter,11;
+ close;
}
- }else{
mes "[Vasili]";
- mes "Wow, he is";
- mes "an adventurer, an adventurer!!";
+ mes "Ah, when are you leaving?";
+ mes "Where are you going this time?";
next;
mes "[Vasili]";
- mes "Tell me your exciting story.";
- mes "Have you fought a dragon?";
- mes "Where is your gold-shining sword and shield?";
- mes "Where?";
+ mes "Will you go to slay the dragon,";
+ mes "that breathes fire and can";
+ mes "exterminates 10 men by flapping";
+ mes "its wings once?";
close;
}
+ mes "[Vasili]";
+ mes "Wow, he is";
+ mes "an adventurer, an adventurer!!";
+ next;
+ mes "[Vasili]";
+ mes "Tell me your exciting story.";
+ mes "Have you fought a dragon?";
+ mes "Where is your gold-shining sword and shield?";
+ mes "Where?";
+ close;
}
moscovia,204,188,5 script A Lady#mos5 959,{
@@ -9335,42 +5744,36 @@ moscovia,204,188,5 script A Lady#mos5 959,{
mes "[Katya]";
mes "A million sunflowers are blooming~";
close;
- }else{
- set .@kid,rand(1,100);
- select("You look good today.");
- if (.@kid > 70) {
- mes "[Katya]";
- mes "Yes, I feel good.";
- mes "When it gets warm, sunflowers bloom.";
- mes "The sunflower is the symbol";
- mes "of this province.";
- next;
- specialeffect2 EF_SUMMONSLAVE;
- mes "[Katya]";
- mes "I wish that winter never comes back and";
- mes "I could see sunflowers everyday.";
- set mos_middle,1;
- if (mos_kid == 1 && mos_elder == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Katya]";
- mes "Yes, I feel good.";
- mes "When it gets warm, sunflowers bloom.";
- mes "The sunflower is the symbol";
- mes "of this province.";
- close;
- }
}
- }else{
- mes "[Katya]";
- mes "The spring has come~";
- next;
+ select("You look good today.");
+ if (rand(1,100) > 70) {
+ mes "[Katya]";
+ mes "Yes, I feel good.";
+ mes "When it gets warm, sunflowers bloom.";
+ mes "The sunflower is the symbol";
+ mes "of this province.";
+ next;
+ specialeffect2 EF_SUMMONSLAVE;
+ mes "[Katya]";
+ mes "I wish that winter never comes back and";
+ mes "I could see sunflowers everyday.";
+ set mos_middle,1;
+ if (mos_kid == 1 && mos_elder == 1) set mos_nowinter,11;
+ close;
+ }
mes "[Katya]";
- mes "A million sunflowers are blooming~";
+ mes "Yes, I feel good.";
+ mes "When it gets warm, sunflowers bloom.";
+ mes "The sunflower is the symbol";
+ mes "of this province.";
close;
}
+ mes "[Katya]";
+ mes "The spring has come~";
+ next;
+ mes "[Katya]";
+ mes "A million sunflowers are blooming~";
+ close;
}
moscovia,167,97,3 script A Lady#mos6 961,{
@@ -9384,46 +5787,40 @@ moscovia,167,97,3 script A Lady#mos6 961,{
mes "Where is the sun?";
mes "Where is it hiding?";
close;
- }else{
- set .@kid,rand(1,100);
- select("The weather is getting warmer.");
- if (.@kid > 70) {
- mes "[Roza]";
- mes "Yes, kids like it and";
- mes "flowers are blooming.";
- next;
- specialeffect2 EF_SUMMONSLAVE;
- mes "[Roza]";
- mes "Whoever likes the cold and dark winter?";
- mes "I hope this weather last forever.";
- set mos_elder,1;
- if (mos_kid == 1 && mos_middle == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Roza]";
- mes "In the warm days,";
- mes "I'm in trouble.";
- mes "It's too hard to control";
- mes "the children.";
- next;
- mes "[Roza]";
- mes "I think";
- mes "I need winter again.";
- close;
- }
}
- }else{
+ select("The weather is getting warmer.");
+ if (rand(1,100) > 70) {
+ mes "[Roza]";
+ mes "Yes, kids like it and";
+ mes "flowers are blooming.";
+ next;
+ specialeffect2 EF_SUMMONSLAVE;
+ mes "[Roza]";
+ mes "Whoever likes the cold and dark winter?";
+ mes "I hope this weather last forever.";
+ set mos_elder,1;
+ if (mos_kid == 1 && mos_middle == 1) set mos_nowinter,11;
+ close;
+ }
mes "[Roza]";
- mes "Naughty children get too";
- mes "excited in the warm days.";
+ mes "In the warm days,";
+ mes "I'm in trouble.";
+ mes "It's too hard to control";
+ mes "the children.";
next;
mes "[Roza]";
- mes "Where is the sun?";
- mes "Where is it hiding?";
+ mes "I think";
+ mes "I need winter again.";
close;
}
+ mes "[Roza]";
+ mes "Naughty children get too";
+ mes "excited in the warm days.";
+ next;
+ mes "[Roza]";
+ mes "Where is the sun?";
+ mes "Where is it hiding?";
+ close;
}
moscovia,202,102,3 script A Little Boy#mos7 962,{
@@ -9445,53 +5842,49 @@ moscovia,202,102,3 script A Little Boy#mos7 962,{
mes "grandma's grandma's";
mes "grandma's grandma.";
close;
- }else{
- set .@kid,rand(1,100);
- select("Do you like mysterious stories?");
- if (.@kid > 70) {
- mes "[Feliks]";
- mes "Yes, I love them.";
- mes "But, in winter,";
- mes "nobody comes out of their homes.";
- mes "So it's not very fun.";
- next;
- specialeffect2 EF_SUMMONSLAVE;
- mes "[Feliks]";
- mes "If winter never comes";
- mes "I can have";
- mes "fun all the time...";
- set mos_kid,1;
- if (mos_middle == 1 && mos_elder == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Feliks]";
- mes "Yes, my Grandma told me";
- mes "fairy-tales.";
- mes "The winter is cold, but";
- mes "it is fun to hear them.";
- close;
+ }
+ select("Do you like mysterious stories?");
+ if (rand(1,100) > 70) {
+ mes "[Feliks]";
+ mes "Yes, I love them.";
+ mes "But, in winter,";
+ mes "nobody comes out of their homes.";
+ mes "So it's not very fun.";
+ next;
+ specialeffect2 EF_SUMMONSLAVE;
+ mes "[Feliks]";
+ mes "If winter never comes";
+ mes "I can have";
+ mes "fun all the time...";
+ set mos_kid,1;
+ if (mos_middle == 1 && mos_elder == 1) {
+ set mos_nowinter,11;
}
+ close;
}
- }else{
- mes "[Feliks]";
- mes "This is the story";
- mes "about a terrible dragon.";
- next;
- mes "[Feliks]";
- mes "It is sleeping";
- mes "in its lair,";
- mes "but, it destroys everything";
- mes "around it when it awakes.";
- next;
mes "[Feliks]";
- mes "This came from my grandma's";
- mes "grandma's grandma's";
- mes "grandma's grandma's";
- mes "grandma's grandma.";
+ mes "Yes, my Grandma told me";
+ mes "fairy-tales.";
+ mes "The winter is cold, but";
+ mes "it is fun to hear them.";
close;
}
+ mes "[Feliks]";
+ mes "This is the story";
+ mes "about a terrible dragon.";
+ next;
+ mes "[Feliks]";
+ mes "It is sleeping";
+ mes "in its lair,";
+ mes "but, it destroys everything";
+ mes "around it when it awakes.";
+ next;
+ mes "[Feliks]";
+ mes "This came from my grandma's";
+ mes "grandma's grandma's";
+ mes "grandma's grandma's";
+ mes "grandma's grandma.";
+ close;
}
moscovia,220,172,3 script A Young Man#mos8 968,{
@@ -9502,46 +5895,40 @@ moscovia,220,172,3 script A Young Man#mos8 968,{
mes "to experience new worlds";
mes "as you do.";
close;
- }else{
- set .@kid,rand(1,100);
- mes "[Ilyav]";
- mes "I am going to adventure";
- mes "to experience new worlds";
- mes "as you do.";
- next;
- select("When do you feel good?");
- if (.@kid > 70) {
- mes "[Ilyav]";
- mes "When the weather is as good as recently";
- mes "I feel an impulse to adventure";
- mes "many times a day.";
- next;
- specialeffect2 EF_SUMMONSLAVE;
- mes "[Ilyav]";
- mes "But, I don't want to in the cold winter.";
- mes "Hu, if the weather everday was as good as lately,";
- mes "I would like to go out a lot more.";
- mes "I hate winter...";
- set mos_middle,1;
- if (mos_kid == 1 && mos_elder == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Ilyav]";
- mes "Well...";
- mes "I don't know.";
- mes "I just am sometimes.";
- close;
- }
}
- }else{
mes "[Ilyav]";
mes "I am going to adventure";
mes "to experience new worlds";
mes "as you do.";
+ next;
+ select("When do you feel good?");
+ if (rand(1,100) > 70) {
+ mes "[Ilyav]";
+ mes "When the weather is as good as recently";
+ mes "I feel an impulse to adventure";
+ mes "many times a day.";
+ next;
+ specialeffect2 EF_SUMMONSLAVE;
+ mes "[Ilyav]";
+ mes "But, I don't want to in the cold winter.";
+ mes "Hu, if the weather everday was as good as lately,";
+ mes "I would like to go out a lot more.";
+ mes "I hate winter...";
+ set mos_middle,1;
+ if (mos_kid == 1 && mos_elder == 1) set mos_nowinter,11;
+ close;
+ }
+ mes "[Ilyav]";
+ mes "Well...";
+ mes "I don't know.";
+ mes "I just am sometimes.";
close;
}
+ mes "[Ilyav]";
+ mes "I am going to adventure";
+ mes "to experience new worlds";
+ mes "as you do.";
+ close;
}
moscovia,253,175,3 script A Man#mos9 964,{
@@ -9553,46 +5940,40 @@ moscovia,253,175,3 script A Man#mos9 964,{
mes "he actually loves";
mes "his people.";
close;
- }else{
- set .@kid,rand(1,100);
- select("What do you usually do in winter?");
- if (.@kid > 70) {
- mes "[Orek]";
- mes "It is too cold in winter so I don't go outside.";
- mes "There's so much snow that it makes it hard to go";
- mes "around here and there.";
- next;
- specialeffect2 EF_SUMMONSLAVE;
- mes "[Orek]";
- mes "In winter, fishing is more difficult,";
- mes "anyway, it is bad for us.";
- mes "I think it would be ok if we never had winter again.";
- set mos_elder,1;
- if (mos_kid == 1 && mos_middle == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Orek]";
- mes "It snows a lot in winter and";
- mes "gets too cold.";
- mes "So, we don't go outside";
- mes "without a particular reason.";
- next;
- mes "[Orek]";
- mes "My family just sits beside the pechka and talks,";
- mes "hoping that winter passes by soon.";
- close;
- }
}
- }else{
+ select("What do you usually do in winter?");
+ if (rand(1,100) > 70) {
+ mes "[Orek]";
+ mes "It is too cold in winter so I don't go outside.";
+ mes "There's so much snow that it makes it hard to go";
+ mes "around here and there.";
+ next;
+ specialeffect2 EF_SUMMONSLAVE;
+ mes "[Orek]";
+ mes "In winter, fishing is more difficult,";
+ mes "anyway, it is bad for us.";
+ mes "I think it would be ok if we never had winter again.";
+ set mos_elder,1;
+ if (mos_kid == 1 && mos_middle == 1) set mos_nowinter,11;
+ close;
+ }
+ mes "[Orek]";
+ mes "It snows a lot in winter and";
+ mes "gets too cold.";
+ mes "So, we don't go outside";
+ mes "without a particular reason.";
+ next;
mes "[Orek]";
- mes "The present Csar is a bit strict and";
- mes "terrible, but";
- mes "he actually loves";
- mes "his people.";
+ mes "My family just sits beside the pechka and talks,";
+ mes "hoping that winter passes by soon.";
close;
}
+ mes "[Orek]";
+ mes "The present Csar is a bit strict and";
+ mes "terrible, but";
+ mes "he actually loves";
+ mes "his people.";
+ close;
}
moscovia,168,135,3 script A Lady#mos10 961,{
@@ -9607,42 +5988,7 @@ moscovia,168,135,3 script A Lady#mos10 961,{
mes "be a tourist town.";
mes "What happened...?";
close;
- }else{
- mes "[Kyra]";
- mes "I've seen many people";
- mes "from other provinces recently.";
- next;
- mes "[Kyra]";
- mes "This used to not";
- mes "be a tourist town.";
- mes "What happened...?";
- next;
- select("Here it is warm and good.");
- set .@kid,rand(1,100);
- if (.@kid > 70) {
- mes "[Kyra]";
- mes "Hohoho, that may be true now.";
- mes "But, you don't even know how cold it gets here in winter.";
- mes "You wouldn't even want to go outside.";
- next;
- specialeffect2 EF_SUMMONSLAVE;
- mes "[Kyra]";
- mes "It is good to stay with my family, but";
- mes "nobody likes the cold winter.";
- set mos_elder,1;
- if (mos_kid == 1 && mos_middle == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Kyra]";
- mes "Hohoho, that may be true now.";
- mes "But, you don't even know how cold it gets here in winter.";
- mes "You wouldn't even want to go outside.";
- close;
- }
}
- }else{
mes "[Kyra]";
mes "I've seen many people";
mes "from other provinces recently.";
@@ -9651,8 +5997,37 @@ moscovia,168,135,3 script A Lady#mos10 961,{
mes "This used to not";
mes "be a tourist town.";
mes "What happened...?";
+ next;
+ select("Here it is warm and good.");
+ if (rand(1,100) > 70) {
+ mes "[Kyra]";
+ mes "Hohoho, that may be true now.";
+ mes "But, you don't even know how cold it gets here in winter.";
+ mes "You wouldn't even want to go outside.";
+ next;
+ specialeffect2 EF_SUMMONSLAVE;
+ mes "[Kyra]";
+ mes "It is good to stay with my family, but";
+ mes "nobody likes the cold winter.";
+ set mos_elder,1;
+ if (mos_kid == 1 && mos_middle == 1) set mos_nowinter,11;
+ close;
+ }
+ mes "[Kyra]";
+ mes "Hohoho, that may be true now.";
+ mes "But, you don't even know how cold it gets here in winter.";
+ mes "You wouldn't even want to go outside.";
close;
}
+ mes "[Kyra]";
+ mes "I've seen many people";
+ mes "from other provinces recently.";
+ next;
+ mes "[Kyra]";
+ mes "This used to not";
+ mes "be a tourist town.";
+ mes "What happened...?";
+ close;
}
moscovia,192,80,3 script A Lady#mos11 959,{
@@ -9663,50 +6038,44 @@ moscovia,192,80,3 script A Lady#mos11 959,{
mes "their bodies are used for medicinal purposes.";
mes "They are very useful.";
close;
- }else{
- mes "[Sabina]";
- mes "Sunflowers are squeezed for oil and";
- mes "their bodies are used for medicinal purposes.";
- mes "They are very useful.";
- next;
- select("When do sunflowers bloom?");
- set .@kid,rand(1,100);
- if (.@kid > 70) {
- mes "[Sabina]";
- mes "They start to bloom";
- mes "from the late summer.";
- mes "You cannot help being";
- mes "attracted to sunflowers,";
- mes "if you see the spectacular scene";
- mes "of a field filled up with them.";
- next;
- mes "[Sabina]";
- mes "If the summer continues to last,";
- mes "I can see them all the time...";
- specialeffect2 EF_SUMMONSLAVE;
- set mos_middle,1;
- if (mos_kid == 1 && mos_elder == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Sabina]";
- mes "They start to bloom";
- mes "from the late summer.";
- mes "You cannot help being";
- mes "attracted to sunflowers,";
- mes "if you see the spectacular scene";
- mes "of a field filled up with them.";
- close;
- }
}
- }else{
mes "[Sabina]";
mes "Sunflowers are squeezed for oil and";
mes "their bodies are used for medicinal purposes.";
mes "They are very useful.";
- close;
- }
+ next;
+ select("When do sunflowers bloom?");
+ if (rand(1,100) > 70) {
+ mes "[Sabina]";
+ mes "They start to bloom";
+ mes "from the late summer.";
+ mes "You cannot help being";
+ mes "attracted to sunflowers,";
+ mes "if you see the spectacular scene";
+ mes "of a field filled up with them.";
+ next;
+ mes "[Sabina]";
+ mes "If the summer continues to last,";
+ mes "I can see them all the time...";
+ specialeffect2 EF_SUMMONSLAVE;
+ set mos_middle,1;
+ if (mos_kid == 1 && mos_elder == 1) set mos_nowinter,11;
+ close;
+ }
+ mes "[Sabina]";
+ mes "They start to bloom";
+ mes "from the late summer.";
+ mes "You cannot help being";
+ mes "attracted to sunflowers,";
+ mes "if you see the spectacular scene";
+ mes "of a field filled up with them.";
+ close;
+ }
+ mes "[Sabina]";
+ mes "Sunflowers are squeezed for oil and";
+ mes "their bodies are used for medicinal purposes.";
+ mes "They are very useful.";
+ close;
}
moscovia,211,215,5 script A Young Man#mos12 967,{
@@ -9722,44 +6091,7 @@ moscovia,211,215,5 script A Young Man#mos12 967,{
mes "when their minds wander";
mes "like right now!";
close;
- }else{
- set .@kid,rand(1,100);
- mes "[Izlof]";
- mes "There is a old saying,";
- mes "'an opportunity is a chance.'";
- next;
- mes "[Izlof]";
- mes "It is best to confess";
- mes "to ladies in the warm weather,";
- mes "when their minds wander";
- mes "right now!";
- next;
- select("It's good to have warm weather.");
- if (.@kid > 70) {
- mes "[Izlof]";
- mes "Of course.";
- mes "From now on, it is my golden age of opportunity!";
- next;
- specialeffect2 EF_SUMMONSLAVE;
- mes "[Izlof]";
- mes "If it is the summer all the time,";
- mes "my life will be in an amorous mood.";
- mes "Hahaha!";
- mes "I don't want winter to come.";
- set mos_middle,1;
- if (mos_kid == 1 && mos_elder == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Izlof]";
- mes "Of course.";
- mes "The cold winter has gone.";
- mes "From now on, it is my golden age!";
- close;
- }
}
- }else{
mes "[Izlof]";
mes "There is a old saying,";
mes "'an opportunity is a chance.'";
@@ -9769,8 +6101,39 @@ moscovia,211,215,5 script A Young Man#mos12 967,{
mes "to ladies in the warm weather,";
mes "when their minds wander";
mes "right now!";
+ next;
+ select("It's good to have warm weather.");
+ if (rand(1,100) > 70) {
+ mes "[Izlof]";
+ mes "Of course.";
+ mes "From now on, it is my golden age of opportunity!";
+ next;
+ specialeffect2 EF_SUMMONSLAVE;
+ mes "[Izlof]";
+ mes "If it is the summer all the time,";
+ mes "my life will be in an amorous mood.";
+ mes "Hahaha!";
+ mes "I don't want winter to come.";
+ set mos_middle,1;
+ if (mos_kid == 1 && mos_elder == 1) set mos_nowinter,11;
+ close;
+ }
+ mes "[Izlof]";
+ mes "Of course.";
+ mes "The cold winter has gone.";
+ mes "From now on, it is my golden age!";
close;
}
+ mes "[Izlof]";
+ mes "There is a old saying,";
+ mes "'an opportunity is a chance.'";
+ next;
+ mes "[Izlof]";
+ mes "It is best to confess";
+ mes "to ladies in the warm weather,";
+ mes "when their minds wander";
+ mes "right now!";
+ close;
}
moscovia,149,112,3 script A Man#mos13 964,{
@@ -9782,50 +6145,44 @@ moscovia,149,112,3 script A Man#mos13 964,{
mes "adventuring everywhere and";
mes "coping with all the troubles...";
close;
- }else{
- mes "[Lev]";
- mes "I was once like you,";
- mes "with a hot heart and cool reason,";
- mes "adventuring everywhere and";
- mes "coping with all the troubles...";
- next;
- set .@kid,rand(1,100);
- select("You need to take a rest.");
- if (.@kid > 70) {
- mes "[Lev]";
- mes "Yes, under the warm sunlight,";
- mes "I like to rest.";
- next;
- specialeffect2 EF_SUMMONSLAVE;
- mes "[Lev]";
- mes "I hope that this warm weather";
- mes "will last forever.";
- mes "I hate the cold winter.";
- set mos_elder,1;
- if (mos_kid == 1 && mos_middle == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Lev]";
- mes "Yes, under the warm sunlight,";
- mes "I like to rest.";
- next;
- mes "[Lev]";
- mes "But, I am still alive!";
- mes "I don't want to hear talk";
- mes "like that from you.";
- close;
- }
}
- }else{
mes "[Lev]";
mes "I was once like you,";
mes "with a hot heart and cool reason,";
mes "adventuring everywhere and";
mes "coping with all the troubles...";
+ next;
+ select("You need to take a rest.");
+ if (rand(1,100) > 70) {
+ mes "[Lev]";
+ mes "Yes, under the warm sunlight,";
+ mes "I like to rest.";
+ next;
+ specialeffect2 EF_SUMMONSLAVE;
+ mes "[Lev]";
+ mes "I hope that this warm weather";
+ mes "will last forever.";
+ mes "I hate the cold winter.";
+ set mos_elder,1;
+ if (mos_kid == 1 && mos_middle == 1) set mos_nowinter,11;
+ close;
+ }
+ mes "[Lev]";
+ mes "Yes, under the warm sunlight,";
+ mes "I like to rest.";
+ next;
+ mes "[Lev]";
+ mes "But, I am still alive!";
+ mes "I don't want to hear talk";
+ mes "like that from you.";
close;
}
+ mes "[Lev]";
+ mes "I was once like you,";
+ mes "with a hot heart and cool reason,";
+ mes "adventuring everywhere and";
+ mes "coping with all the troubles...";
+ close;
}
moscovia,196,71,3 script A Young Man#mos14 968,{
@@ -9840,48 +6197,42 @@ moscovia,196,71,3 script A Young Man#mos14 968,{
mes "Do you like";
mes "sailing?";
close;
- }else{
- mes "[Fredek]";
- mes "The men here grow up";
- mes "after going through tough waves in";
- mes "the vast sea";
- next;
- select("However, if winter comes...");
- set .@kid,rand(1,100);
- if (.@kid > 70) {
- mes "[Fredek]";
- mes "Yes, in winter the";
- mes "sea is frozen, so it";
- mes "is impossible to sail.";
- next;
- specialeffect2 EF_SUMMONSLAVE;
- mes "[Fredek]";
- mes "I hope that winter never comes.";
- mes "It is my dream.";
- set mos_middle,1;
- if (mos_kid == 1 && mos_elder == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Fredek]";
- mes "Although I won't be able";
- mes "to sail, my passion is not";
- mes "cooled down from winter.";
- close;
- }
}
- }else{
mes "[Fredek]";
mes "The men here grow up";
mes "after going through tough waves in";
mes "the vast sea";
next;
+ select("However, if winter comes...");
+ if (rand(1,100) > 70) {
+ mes "[Fredek]";
+ mes "Yes, in winter the";
+ mes "sea is frozen, so it";
+ mes "is impossible to sail.";
+ next;
+ specialeffect2 EF_SUMMONSLAVE;
+ mes "[Fredek]";
+ mes "I hope that winter never comes.";
+ mes "It is my dream.";
+ set mos_middle,1;
+ if (mos_kid == 1 && mos_elder == 1) set mos_nowinter,11;
+ close;
+ }
mes "[Fredek]";
- mes "Do you like";
- mes "sailing?";
+ mes "Although I won't be able";
+ mes "to sail, my passion is not";
+ mes "cooled down from winter.";
close;
}
+ mes "[Fredek]";
+ mes "The men here grow up";
+ mes "after going through tough waves in";
+ mes "the vast sea";
+ next;
+ mes "[Fredek]";
+ mes "Do you like";
+ mes "sailing?";
+ close;
}
moscovia,234,168,5 script A Man#mos15 964,{
@@ -9891,49 +6242,44 @@ moscovia,234,168,5 script A Man#mos15 964,{
mes "Don't you think that the castle is magnificent?";
mes "It was built by my great great grandfather.";
close;
- }else{
+ }
+ mes "[Gavrel]";
+ mes "Don't you think that the castle is magnificent?";
+ mes "It was built by my great great grandfather.";
+ next;
+ mes "[Gavrel]";
+ mes "It is very strong and";
+ mes "it is warm inside of it.";
+ mes "I am very proud of it.";
+ next;
+ select("Is it cold much in winter?");
+ if (rand(1,100) > 70) {
mes "[Gavrel]";
- mes "Don't you think that the castle is magnificent?";
- mes "It was built by my great great grandfather.";
+ mes "Yes, it is very cold.";
+ mes "If you didn't prepare,";
+ mes "it would be hard for you.";
next;
+ specialeffect2 EF_SUMMONSLAVE;
mes "[Gavrel]";
- mes "It is very strong and";
- mes "it is warm inside of it.";
- mes "I am very proud of it.";
- next;
- select("Is it cold much in winter?");
- set .@kid,rand(1,100);
- if (.@kid > 70) {
- mes "[Gavrel]";
- mes "Yes, it is very cold.";
- mes "If you didn't prepare,";
- mes "it would be hard for you.";
- next;
- specialeffect2 EF_SUMMONSLAVE;
- mes "[Gavrel]";
- mes "It would be a lot better";
- mes "if winter never came again.";
- mes "But, design of coldness is";
- mes "winter itself, isn't it?";
- set mos_elder,1;
- if (mos_kid == 1 && mos_middle == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Gavrel]";
- mes "Yes, it is very cold.";
- mes "If you didn't prepare,";
- mes "it would be hard for you.";
- close;
- }
+ mes "It would be a lot better";
+ mes "if winter never came again.";
+ mes "But, design of coldness is";
+ mes "winter itself, isn't it?";
+ set mos_elder,1;
+ if (mos_kid == 1 && mos_middle == 1) set mos_nowinter,11;
+ close;
}
- }else{
mes "[Gavrel]";
- mes "Don't you think that the castle is magnificent?";
- mes "It was built by my great great grandfather.";
+ mes "Yes, it is very cold.";
+ mes "If you didn't prepare,";
+ mes "it would be hard for you.";
close;
}
+ mes "[Gavrel]";
+ mes "Don't you think that the castle is magnificent?";
+ mes "It was built by my great great grandfather.";
+ close;
+
}
moscovia,228,80,3 script A Little Boy#mos16 962,{
@@ -9950,52 +6296,46 @@ moscovia,228,80,3 script A Little Boy#mos16 962,{
mes "back and hurt my neck";
mes "while looking up at you.";
close;
- }else{
- set .@kid,rand(1,100);
- select("Do you like summer?");
- if (.@kid > 70) {
- mes "[Rurik]";
- mes "Ah, move a bit to the side.";
- mes "a bit more... Yes.";
- mes "Ah, stop there.";
- next;
- mes "[Rurik]";
- mes "I certainly like the summer.";
- mes "Unless the sunlight is too strong,";
- mes "it is much better than the cold winter.";
- next;
- specialeffect2 EF_SUMMONSLAVE;
- mes "[Rurik]";
- mes "By the way, what is this for?";
- mes "It is natural to like the summer.";
- mes "Do you think";
- mes "the winter should come again?";
- set mos_kid,1;
- if (mos_middle == 1 && mos_elder == 1) {
- set mos_nowinter,11;
- }
- close;
- }else{
- mes "[Rurik]";
- mes "Sure, I like the summer.";
- mes "Why are you asking";
- mes "such a question so suddenly?";
- close;
- }
}
- }else{
- mes "[Rurik]";
- mes "It's hard to look up at you.";
- mes "Come lower so I can see your eyes.";
- next;
+ select("Do you like summer?");
+ if (rand(1,100) > 70) {
+ mes "[Rurik]";
+ mes "Ah, move a bit to the side.";
+ mes "a bit more... Yes.";
+ mes "Ah, stop there.";
+ next;
+ mes "[Rurik]";
+ mes "I certainly like the summer.";
+ mes "Unless the sunlight is too strong,";
+ mes "it is much better than the cold winter.";
+ next;
+ specialeffect2 EF_SUMMONSLAVE;
+ mes "[Rurik]";
+ mes "By the way, what is this for?";
+ mes "It is natural to like the summer.";
+ mes "Do you think";
+ mes "the winter should come again?";
+ set mos_kid,1;
+ if (mos_middle == 1 && mos_elder == 1) set mos_nowinter,11;
+ close;
+ }
mes "[Rurik]";
- mes "Hmm, that's better.";
- mes "Children are the future.";
- mes "I won't have a future if I fall";
- mes "back and hurt my neck";
- mes "while looking up at you.";
+ mes "Sure, I like the summer.";
+ mes "Why are you asking";
+ mes "such a question so suddenly?";
close;
}
+ mes "[Rurik]";
+ mes "It's hard to look up at you.";
+ mes "Come lower so I can see your eyes.";
+ next;
+ mes "[Rurik]";
+ mes "Hmm, that's better.";
+ mes "Children are the future.";
+ mes "I won't have a future if I fall";
+ mes "back and hurt my neck";
+ mes "while looking up at you.";
+ close;
}
//----------------------------------------------------------------------------
@@ -10010,15 +6350,13 @@ mosk_dun03,225,233,0 script Pile of skeletons#mosk 111,{
mes "-Get closer to see";
mes "more carefully.-";
close;
- }else{
- mes "-The ugly skulls are gathered.-";
- close;
}
+ mes "-The ugly skulls are gathered.-";
+ close;
}
mosk_dun03,225,233,0 script #Magic_Bottle -1,5,5,{
end;
-
OnTouch:
if (mos_nowinter == 8) {
mes "-She said that the Magic Gourd Bottle that";
@@ -10037,7 +6375,6 @@ OnTouch:
next;
while(1) {
if(select("Look for it.:I will try next time.") == 1) {
- set .@findout,rand(1,20);
if (BaseJob == Job_Thief) {
mes "["+strcharinfo(0)+"]";
mes "Here it is.";
@@ -10045,23 +6382,21 @@ OnTouch:
set mos_nowinter,9;
getitem 7761,1;
close;
- }else{
- if (.@findout > 14) {
- mes "["+strcharinfo(0)+"]";
- mes "Ah, I got it!";
- mes "I better get out of here quickly.";
- set mos_nowinter,9;
- getitem 7761,1;
- close;
- }else{
- mes "............";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Where the hell is it?!";
- mes "It has to be in here somewhere!";
- next;
- }
}
+ if (rand(1,20) > 14) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah, I got it!";
+ mes "I better get out of here quickly.";
+ set mos_nowinter,9;
+ getitem 7761,1;
+ close;
+ }
+ mes "............";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Where the hell is it?!";
+ mes "It has to be in here somewhere!";
+ next;
}
mes "["+strcharinfo(0)+"]";
mes "I will try later.";
@@ -10153,22 +6488,22 @@ mosk_in,131,92,3 script #Csar -1,7,7,{
mes "from the Baba Yaga.";
set mos_nowinter,13;
close;
- }else{
- mes "[Csar Alexsay III]";
- mes "I said to bring me";
- mes "40 Yaga's Pestles";
- mes "from the Baba Yaga.";
- set mos_nowinter,13;
- close;
}
+ mes "[Csar Alexsay III]";
+ mes "I said to bring me";
+ mes "40 Yaga's Pestles";
+ mes "from the Baba Yaga.";
+ set mos_nowinter,13;
+ close;
}
+ end;
}
//============================================================================
// Shafka Hat
//============================================================================
moscovia,211,93,3 script Irina#edq 958,{
- if (checkweight(1201,1) == 0 ) {
+ if (!checkweight(1201,1)) {
mes "Wait a moment!!";
mes "You have too many items.";
mes "You can't receive this.";
@@ -10234,7 +6569,7 @@ moscovia,211,93,3 script Irina#edq 958,{
mes "we can make one immediately!";
mes "The materials are: ^0000FFNine Tails 20, Yarn 10, Soft Silk 10, Sea-otter Fur 20, Spool 1^000000.";
next;
- if (countitem(1022) > 19 && countitem(7038) > 9 && countitem(7166) > 9 && countitem(7065) > 19 && countitem(7217) > 0) {
+ if (countitem(1022) > 19 && countitem(7038) > 9 && countitem(7166) > 9 && countitem(7065) > 19 && countitem(7217)) {
mes "[Irina]";
mes "You did well.";
mes "Give me the materials. I will make the Shafka.";
@@ -10259,20 +6594,19 @@ moscovia,211,93,3 script Irina#edq 958,{
mes "Okay?";
mes "Okay, so... Bye-bye!~";
close;
- }else{
- mes "[Irina]";
- mes "Ah... You lack some materials. We";
- mes "can't make the Shafka hat with just";
- mes "these materials.";
- next;
- mes "[Irina]";
- mes "If you bring the right materials, I";
- mes "will make a Shafka immediately.";
- next;
- mes "[Irina]";
- mes "The materials are: ^0000FFNine Tails 20, Yarn 10, Soft Silk 10, Sea-otter Fur 20, Spool 1^000000.";
- close;
}
+ mes "[Irina]";
+ mes "Ah... You lack some materials. We";
+ mes "can't make the Shafka hat with just";
+ mes "these materials.";
+ next;
+ mes "[Irina]";
+ mes "If you bring the right materials, I";
+ mes "will make a Shafka immediately.";
+ next;
+ mes "[Irina]";
+ mes "The materials are: ^0000FFNine Tails 20, Yarn 10, Soft Silk 10, Sea-otter Fur 20, Spool 1^000000.";
+ close;
}
//============================================================================
@@ -10283,7 +6617,7 @@ moscovia,211,93,3 script Irina#edq 958,{
// Sage - Starting Point
//----------------------------------------------------------------------------
mosk_fild02,198,252,3 script Sage#rus01 755,{
- if (rhea_rus_main < 1) {
+ if (!rhea_rus_main) {
mes "[Sage]";
mes "Ah, a foreigner,";
mes "you're not from";
@@ -10309,7 +6643,7 @@ mosk_fild02,198,252,3 script Sage#rus01 755,{
mes "["+ strcharinfo(0) +"]";
mes "This is a card of one of the monsters that inhabit the Rune Midgard continent.";
next;
- if (countitem(4001) < 1) {
+ if (!countitem(4001)) {
mes "[Sage]";
mes "...?!";
mes "What are you talking about?";
@@ -10349,34 +6683,32 @@ mosk_fild02,198,252,3 script Sage#rus01 755,{
mes "But, don't worry about me. I know my way around here and am not afraid of monsters, haha.";
set rhea_rus_main,1;
close;
- }else{
- mes "[Sage]";
- mes "Now, that winter has passed and summer is coming the weather is great. And I know that winter comes every year, but I always pray that it won't return again.";
- next;
- mes "[Sage]";
- mes "After the passing of winter, the summer weather has made the forest dense and the air so warm. My favorite season will always be summer.";
- next;
- mes "[Sage]";
- mes "But, don't forget that you should still be careful. Lots of adventurers were lost in the forst in front of us.";
- next;
- mes "[Sage]";
- mes "Only one has come back and told me of a mysterious stone, where the road splits into three, that curses those who touch it so I've been keeping away from it.";
- next;
- mes "[Sage]";
- mes "Me? Haha, don't worry about me. I know my way around here and am not afraid of monsters, haha.";
- close;
}
+ mes "[Sage]";
+ mes "Now, that winter has passed and summer is coming the weather is great. And I know that winter comes every year, but I always pray that it won't return again.";
+ next;
+ mes "[Sage]";
+ mes "After the passing of winter, the summer weather has made the forest dense and the air so warm. My favorite season will always be summer.";
+ next;
+ mes "[Sage]";
+ mes "But, don't forget that you should still be careful. Lots of adventurers were lost in the forst in front of us.";
+ next;
+ mes "[Sage]";
+ mes "Only one has come back and told me of a mysterious stone, where the road splits into three, that curses those who touch it so I've been keeping away from it.";
+ next;
+ mes "[Sage]";
+ mes "Me? Haha, don't worry about me. I know my way around here and am not afraid of monsters, haha.";
+ close;
}
//----------------------------------------------------------------------------
// Mysterious Stone
//----------------------------------------------------------------------------
mosk_dun01,169,162,0 script Mysterious Stone#rus02 111,{
- if (rhea_rus_main < 1) {
+ if (!rhea_rus_main) {
mes "- The road forks here -";
close;
- }
- else if (rhea_rus_main > 0 && rhea_rus_main < 3) {
+ } else if (rhea_rus_main && rhea_rus_main < 3) {
mes "- Words are engraved -";
mes "- on the stone -";
next;
@@ -10388,41 +6720,40 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 111,{
mes "...Where should I go?";
next;
switch(select("Right:Left:Middle")) {
- case 1:
- mes "["+ strcharinfo(0) +"]";
- mes "...What about the right...";
- next;
- mes "- You decide to go to the right -";
- next;
- mes "- !!!!!! -";
- percentheal -50,-50;
- specialeffect2 EF_DARKBREATH;
- specialeffect2 EF_HIT2;
- emotion 23,1;
- next;
- mes "- An unknown force has -";
- mes "- drained your health -";
- close2;
- warp "mosk_dun01",190,47;
- end;
- break;
- case 2:
- if (checkriding() == 0) {
+ case 1:
mes "["+ strcharinfo(0) +"]";
- mes "...What about the left...?";
+ mes "...What about the right...";
next;
- mes "- You decide to go to the left -";
+ mes "- You decide to go to the right -";
next;
mes "- !!!!!! -";
+ percentheal -50,-50;
+ specialeffect2 EF_DARKBREATH;
+ specialeffect2 EF_HIT2;
emotion 23,1;
next;
mes "- An unknown force has -";
- mes "- cursed your body -";
- sc_start SC_CURSE,60000,0;
+ mes "- drained your health -";
close2;
warp "mosk_dun01",190,47;
end;
- }else{
+ case 2:
+ if (!checkriding()) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "...What about the left...?";
+ next;
+ mes "- You decide to go to the left -";
+ next;
+ mes "- !!!!!! -";
+ emotion 23,1;
+ next;
+ mes "- An unknown force has -";
+ mes "- cursed your body -";
+ sc_start SC_CURSE,60000,0;
+ close2;
+ warp "mosk_dun01",190,47;
+ end;
+ }
mes "["+ strcharinfo(0) +"]";
mes "...What about the left...?";
next;
@@ -10439,37 +6770,20 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 111,{
close2;
warp "mosk_dun01",190,47;
end;
- }
- break;
- case 3:
- mes "["+ strcharinfo(0) +"]";
- mes "...What about the middle...?";
- next;
- mes "- You move forward -";
- mes "- toward the middle -";
- next;
- mes "- !!!!!! -";
- emotion 23,1;
- donpcevent "Gray Wolf#rus03::OnEnable";
- set rhea_rus_main,2;
- close;
+ case 3:
+ mes "["+ strcharinfo(0) +"]";
+ mes "...What about the middle...?";
+ next;
+ mes "- You move forward -";
+ mes "- toward the middle -";
+ next;
+ mes "- !!!!!! -";
+ emotion 23,1;
+ donpcevent "Gray Wolf#rus03::OnEnable";
+ set rhea_rus_main,2;
+ close;
}
- }
- else if (rhea_rus_main == 3) {
- mes "- Words are engraved -";
- mes "- on the stone -";
- next;
- mes "- Right path -> Drain -";
- mes "- Left path -> Curse -";
- mes "- Middle -> ? -";
- next;
- mes "- You carefully read the stone -";
- mes "- and decide to wait -";
- set rhea_rus_main,4;
- donpcevent "Gray Wolf#rus03::OnEnable";
- close;
- }
- else if (rhea_rus_main == 4) {
+ } else if (rhea_rus_main == 3 || rhea_rus_main == 4) {
mes "- Words are engraved -";
mes "- on the stone -";
next;
@@ -10479,6 +6793,7 @@ mosk_dun01,169,162,0 script Mysterious Stone#rus02 111,{
next;
mes "- You carefully read the stone -";
mes "- and decide to wait -";
+ if (rhea_rus_main == 3) set rhea_rus_main,4;
donpcevent "Gray Wolf#rus03::OnEnable";
close;
}
@@ -10495,8 +6810,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 972,{
close2;
warp "mosk_dun01",190,47;
end;
- }
- else if (rhea_rus_main == 2) {
+ } else if (rhea_rus_main == 2) {
mes "[Gray Wolf]";
mes "Halt, adventurer.";
mes "Why did you disregard the warnings on the stone?";
@@ -10530,8 +6844,7 @@ mosk_dun01,167,160,3 script Gray Wolf#rus03 972,{
close2;
warp "mosk_dun01",190,47;
end;
- }
- else if (rhea_rus_main == 4) {
+ } else if (rhea_rus_main == 4) {
mes "[Gray Wolf]";
mes "...Why did you come back?";
next;
@@ -10618,8 +6931,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "...?!";
emotion 1,1;
close;
- }
- else if (rhea_rus_main == 5) {
+ } else if (rhea_rus_main == 5) {
set .@speak01,rand(1,3);
if (.@speak01 == 3) {
mes "["+ strcharinfo(0) +"]";
@@ -10627,7 +6939,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
emotion 1,1;
donpcevent "Gray Wolf#rus05::OnEnable";
next;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "...?!";
emotion 1,1;
@@ -10672,8 +6984,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
donpcevent "Gray Wolf#rus05::OnDisable";
set rhea_rus_main,6;
close;
- }
- else if (rhea_rus_main > 5 && rhea_rus_main < 8) {
+ } else if (rhea_rus_main > 5 && rhea_rus_main < 8) {
mes "[Girl's Voice]";
mes "Help me get out of here.";
mes "I hope you can help me find that '^0000ffGolden Key^000000' that can open anything.";
@@ -10681,8 +6992,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "[Girl's Voice]";
mes "I've heard about a keymaker in Moscovia who knows how to make a '^0000ffGolden Key^000000'.";
close;
- }
- else if (rhea_rus_main == 8) {
+ } else if (rhea_rus_main == 8) {
if (rhea_rus_quiz < 3) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
@@ -10715,19 +7025,17 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "...Ok, be careful There are a lot of monsters there.";
donpcevent "1#rus27::OnEnable";
close;
- }else{
- mes "[Girl's Voice]";
- mes "Have you.. got the key?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Not yet... Give me a second.";
- next;
- mes "[Girl's Voice]";
- mes "If you gather all the necessary things, go to Moscovia and find the keymaker. Do me this favor, please.";
- close;
}
- }
- else if (rhea_rus_main > 8 && rhea_rus_main < 47) {
+ mes "[Girl's Voice]";
+ mes "Have you.. got the key?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Not yet... Give me a second.";
+ next;
+ mes "[Girl's Voice]";
+ mes "If you gather all the necessary things, go to Moscovia and find the keymaker. Do me this favor, please.";
+ close;
+ } else if (rhea_rus_main > 8 && rhea_rus_main < 47) {
mes "[Girl's Voice]";
mes "Have you.. got the key?";
next;
@@ -10738,126 +7046,121 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "[Girl's Voice]";
mes "Go to Moscovia and find the keymaker.";
close;
- }else{
- mes "["+ strcharinfo(0) +"]";
- mes "Not yet... Give me a second.";
- next;
- mes "[Girl's Voice]";
- mes "If you gather all the things necessary, go to Moscovia and find the keymaker. Do me this favor, please.";
- close;
}
- }
- else if (rhea_rus_main == 47) {
- if (countitem(7876) > 0) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Not yet... Give me a second.";
+ next;
+ mes "[Girl's Voice]";
+ mes "If you gather all the things necessary, go to Moscovia and find the keymaker. Do me this favor, please.";
+ close;
+ } else if (rhea_rus_main == 47) {
+ if (countitem(7876)) {
if ($@rus_req02 == 1) {
mes "[Girl's Voice]";
mes "I can feel Koshei's energy.. It is not a time to use the key...";
close;
- }else{
- set $@rus_req02,1;
- mes "[Girl's Voice]";
- mes "Did you get the key?";
- next;
+ }
+ set $@rus_req02,1;
+ mes "[Girl's Voice]";
+ mes "Did you get the key?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I did. So, how do I use it?";
+ next;
+ mes "[Girl's Voice]";
+ mes "Listen very carefully!";
+ mes "Left the key up, and shout '^0000ffThe Free wind blows and gets you wherever you want^000000'.";
+ next;
+ input .@input$;
+ if (.@input$ == "The Free wind blows and gets you wherever you want") {
mes "["+ strcharinfo(0) +"]";
- mes "I did. So, how do I use it?";
- next;
- mes "[Girl's Voice]";
- mes "Listen very carefully!";
- mes "Left the key up, and shout '^0000ffThe Free wind blows and gets you wherever you want^000000'.";
+ mes "^0000ff "+ .@input$ +" !! ^000000";
next;
- input .@input$;
- if (.@input$ == "The Free wind blows and gets you wherever you want") {
- mes "["+ strcharinfo(0) +"]";
- mes "^0000ff "+ .@input$ +" !! ^000000";
- next;
- mes "- The key begins to glow -";
- mes "- wind begins to blow -";
- mes "- from somewhere -";
- specialeffect2 EF_BEGINSPELL;
- specialeffect EF_FREEZED;
- next;
- }else{
- mes "["+ strcharinfo(0) +"]";
- mes " "+ .@input$ +" !! ";
- next;
- mes "[Girl's Voice]";
- mes ".........................................................................................";
- next;
- mes "[Girl's Voice]";
- mes "You must've said it wrong...";
- set $@rus_req02,0;
- close;
- }
- mes "- The wind disappears and -";
- mes "- a very young girl appears -";
- donpcevent "Maria Morebna#rus46::OnEnable";
- specialeffect EF_FREEZED,AREA,"Maria Morebna#rus46";
- next;
- mes "[Maria Morebna]";
- mes "Thank you!";
- mes "I'm finally out of there! Now I can.....................aaaaak!!!....";
- next;
- specialeffect EF_HIT2,AREA,"Maria Morebna#rus46";
- specialeffect EF_DARKBREATH,AREA,"Maria Morebna#rus46";
- specialeffect EF_DEVIL,AREA,"Maria Morebna#rus46";
- mes "- Maria is attacked -";
- mes "- and falls down!! -";
+ mes "- The key begins to glow -";
+ mes "- wind begins to blow -";
+ mes "- from somewhere -";
+ specialeffect2 EF_BEGINSPELL;
+ specialeffect EF_FREEZED;
next;
+ } else {
mes "["+ strcharinfo(0) +"]";
- mes "Maria?! What happened?!";
- sc_start SC_CURSE,60000,0;
- emotion 23,1;
- next;
- mes "[Koshei, the Immortal]";
- mes "I really want to thank you, human. Maria was imprisoned in the wall so I couldn't do anything!";
- next;
- mes "[Koshei, the Immortal]";
- mes "She'll thank me for giving her a quick death!!";
- next;
- mes "[Koshei, the Immortal]";
- mes "But you, human... You are here to disturb me?";
- next;
- mes "[Koshei, the Immortal]";
- mes "No one can stop me! Now, die!!!";
- next;
- mes "[Gray Wolf]";
- mes "Watch out!!";
- next;
- donpcevent "Gray Wolf#rus05::OnEnable";
- mes "[Koshei, the Immortal]";
- mes "Gray Wolf...";
- mes "You think you can fight me?!";
+ mes " "+ .@input$ +" !! ";
next;
- specialeffect EF_FIREHIT,AREA,"Gray Wolf#rus05";
- mes "- Staggering from -";
- mes "- Koshei's flames, -";
- mes "- Gray Wolf quickly tell me -";
- next;
- mes "[Gray Wolf]";
- mes "Listen, I can still help Maria if I treat her now.";
- mes "I will flee with her and leave you to deal with Koshei!!";
+ mes "[Girl's Voice]";
+ mes ".........................................................................................";
next;
- donpcevent "Gray Wolf#rus05::OnDisable";
- donpcevent "Maria Morebna#rus46::OnDisable";
- mes "[Koshei, the Immortal]";
- mes "Stop! Where do you think you're going?!!!";
- delitem 7876,1;
- set rhea_rus_main,48;
- monster "mosk_dun01",45,256,"Koshei, the Immortal",1890,1,"Wall#rus04::OnMyMobDead";
- donpcevent "Koshei#rus47::OnEnable";
+ mes "[Girl's Voice]";
+ mes "You must've said it wrong...";
+ set $@rus_req02,0;
close;
}
- }else{
- mes "[Girl's Voice]";
- mes "Have you.. got the key?";
+ mes "- The wind disappears and -";
+ mes "- a very young girl appears -";
+ donpcevent "Maria Morebna#rus46::OnEnable";
+ specialeffect EF_FREEZED,AREA,"Maria Morebna#rus46";
+ next;
+ mes "[Maria Morebna]";
+ mes "Thank you!";
+ mes "I'm finally out of there! Now I can.....................aaaaak!!!....";
+ next;
+ specialeffect EF_HIT2,AREA,"Maria Morebna#rus46";
+ specialeffect EF_DARKBREATH,AREA,"Maria Morebna#rus46";
+ specialeffect EF_DEVIL,AREA,"Maria Morebna#rus46";
+ mes "- Maria is attacked -";
+ mes "- and falls down!! -";
next;
mes "["+ strcharinfo(0) +"]";
- mes "Sure! Here it...";
- mes "...............Errr?";
+ mes "Maria?! What happened?!";
+ sc_start SC_CURSE,60000,0;
+ emotion 23,1;
+ next;
+ mes "[Koshei, the Immortal]";
+ mes "I really want to thank you, human. Maria was imprisoned in the wall so I couldn't do anything!";
+ next;
+ mes "[Koshei, the Immortal]";
+ mes "She'll thank me for giving her a quick death!!";
+ next;
+ mes "[Koshei, the Immortal]";
+ mes "But you, human... You are here to disturb me?";
+ next;
+ mes "[Koshei, the Immortal]";
+ mes "No one can stop me! Now, die!!!";
+ next;
+ mes "[Gray Wolf]";
+ mes "Watch out!!";
+ next;
+ donpcevent "Gray Wolf#rus05::OnEnable";
+ mes "[Koshei, the Immortal]";
+ mes "Gray Wolf...";
+ mes "You think you can fight me?!";
+ next;
+ specialeffect EF_FIREHIT,AREA,"Gray Wolf#rus05";
+ mes "- Staggering from -";
+ mes "- Koshei's flames, -";
+ mes "- Gray Wolf quickly tell me -";
+ next;
+ mes "[Gray Wolf]";
+ mes "Listen, I can still help Maria if I treat her now.";
+ mes "I will flee with her and leave you to deal with Koshei!!";
+ next;
+ donpcevent "Gray Wolf#rus05::OnDisable";
+ donpcevent "Maria Morebna#rus46::OnDisable";
+ mes "[Koshei, the Immortal]";
+ mes "Stop! Where do you think you're going?!!!";
+ delitem 7876,1;
+ set rhea_rus_main,48;
+ monster "mosk_dun01",45,256,"Koshei, the Immortal",1890,1,"Wall#rus04::OnMyMobDead";
+ donpcevent "Koshei#rus47::OnEnable";
close;
}
- }
- else if (rhea_rus_main == 48) {
+ mes "[Girl's Voice]";
+ mes "Have you.. got the key?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Sure! Here it...";
+ mes "...............Errr?";
+ close;
+ } else if (rhea_rus_main == 48) {
if ($@rus_req02 == 1) {
mes "[Gray Wolf's voice]";
mes "I can sense Koshei's presence.";
@@ -10866,32 +7169,30 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "I can still help Maria if I treat her now.";
mes "I will flee with her and leave you to deal with Koshei!!";
close;
- }else{
- mes "["+ strcharinfo(0) +"]";
- mes "...Maria...";
- mes "I... could do nothing...";
- next;
- mes "[Gray Wolf]";
- mes "No, it's not too late!";
- emotion 0,1;
- donpcevent "Gray Wolf#rus05::OnEnable";
- next;
- mes "[Gray Wolf]";
- mes "She's alive.";
- mes "But, she's still unstable.";
- next;
- mes "[Gray Wolf]";
- mes "To save her, I need 'Life Water' and 'Death Water'. Find Baba Yaga, she'll know what to do.";
- next;
- mes "[Gray Wolf]";
- mes "I can't keep her alive for much longer. You must find Baba Yaga.";
- set rhea_rus_main,49;
- close2;
- donpcevent "Gray Wolf#rus05::OnDisable";
- end;
}
- }
- else if (rhea_rus_main > 48 && rhea_rus_main < 51) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "...Maria...";
+ mes "I... could do nothing...";
+ next;
+ mes "[Gray Wolf]";
+ mes "No, it's not too late!";
+ emotion 0,1;
+ donpcevent "Gray Wolf#rus05::OnEnable";
+ next;
+ mes "[Gray Wolf]";
+ mes "She's alive.";
+ mes "But, she's still unstable.";
+ next;
+ mes "[Gray Wolf]";
+ mes "To save her, I need 'Life Water' and 'Death Water'. Find Baba Yaga, she'll know what to do.";
+ next;
+ mes "[Gray Wolf]";
+ mes "I can't keep her alive for much longer. You must find Baba Yaga.";
+ set rhea_rus_main,49;
+ close2;
+ donpcevent "Gray Wolf#rus05::OnDisable";
+ end;
+ } else if (rhea_rus_main > 48 && rhea_rus_main < 51) {
mes "[Gray Wolf's voice]";
mes "But, she's still unstable.";
next;
@@ -10901,8 +7202,7 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "[Gray Wolf's voice]";
mes "I can't keep her alive for much longer. You must find Baba Yaga.";
close;
- }
- else if (rhea_rus_main == 51) {
+ } else if (rhea_rus_main == 51) {
if ($@rus_req02 == 1) {
mes "[Gray Wolf's voice]";
mes "I can sense Koshei's presence.";
@@ -10911,173 +7211,141 @@ mosk_dun01,45,259,0 script Wall#rus04 111,{
mes "I can still help Maria if I treat her now.";
mes "I will flee with her and leave you to deal with Koshei!!";
close;
- }else{
- mes "[Gray Wolf's voice]";
- mes "Did you get the 'Life Water' and 'Death Water'?";
- next;
+ }
+ mes "[Gray Wolf's voice]";
+ mes "Did you get the 'Life Water' and 'Death Water'?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I've got them! How's Maria?!";
+ donpcevent "Gray Wolf#rus05::OnEnable";
+ donpcevent "Maria Morebna#rus46::OnEnable";
+ next;
+ mes "[Gray Wolf]";
+ mes "I fear that her spirit has gone. Severe wounds and curses are hindering her spirit from coming back. But we can save her with that water.";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Ok... First...";
+ next;
+ if(select("Death Water:Life Water") == 1) {
mes "["+ strcharinfo(0) +"]";
- mes "I've got them! How's Maria?!";
- donpcevent "Gray Wolf#rus05::OnEnable";
- donpcevent "Maria Morebna#rus46::OnEnable";
+ mes "I hope this works...";
next;
- mes "[Gray Wolf]";
- mes "I fear that her spirit has gone. Severe wounds and curses are hindering her spirit from coming back. But we can save her with that water.";
+ mes "- I pour the Death Water -";
+ mes "- on Maria's stiff body -";
next;
+ } else {
mes "["+ strcharinfo(0) +"]";
- mes "Ok... First...";
+ mes "I hope this works...";
next;
- if(select("Death Water:Life Water") == 1) {
- mes "["+ strcharinfo(0) +"]";
- mes "I hope this works...";
- next;
- mes "- I pour the Death Water -";
- mes "- on Maria's stiff body -";
- next;
- }else{
- mes "["+ strcharinfo(0) +"]";
- mes "I hope this works...";
- next;
- mes "- I pour the Life Water -";
- mes "- on Maria's stiff body -";
- next;
- mes "[Maria Morebna]";
- mes "..........................";
- next;
- mes "- Nothing changed -";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Huk, was this wrong...?!";
- next;
- mes "[Gray Wolf]";
- mes "What are you doing?! I told you we did not have much time! What are you going to do now?!";
- next;
- donpcevent "Gray Wolf#rus05::OnDisable";
- donpcevent "Maria Morebna#rus46::OnDisable";
- mes "["+ strcharinfo(0) +"]";
- mes "I am so sorry. But some water is left...";
- close;
- }
- mes "- The wounds and -";
- mes "- curses on her body -";
- mes "- are removed !! -";
- specialeffect EF_ABSORBSPIRITS,AREA,"Maria Morebna#rus46";
+ mes "- I pour the Life Water -";
+ mes "- on Maria's stiff body -";
next;
- mes "["+ strcharinfo(0) +"]";
- mes "Ok! Next...";
+ mes "[Maria Morebna]";
+ mes "..........................";
next;
- if(select("Death Water:Life Water") == 1) {
- mes "["+ strcharinfo(0) +"]";
- mes "Pour the 'Death Water' again...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "...!? No, not 'Death Water'.. I should pour 'Life Water'.......";
- next;
- mes "[Gray Wolf]";
- mes "............................";
- mes "Can I trust you...?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Hehehe, you can trust me. Next is the 'Life Water'.";
- next;
- mes "- I pour 'Life Water' on Maria -";
- next;
- }else{
- mes "["+ strcharinfo(0) +"]";
- mes "Ok, next the 'Life Water'.";
- next;
- mes "- I pour the Life Water -";
- mes "- on Maria's stiff body -";
- next;
- }
- mes "- !! -";
- specialeffect EF_RESURRECTION,AREA,"Maria Morebna#rus46";
+ mes "- Nothing changed -";
next;
- mes "[Gray Wolf]";
- mes "Success!!";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Huk, was this wrong...?!";
next;
- mes "[Maria Morebna]";
- mes "Ah, did I...?!";
- mes "You saved me. I really appreicate it. Thank you for helping us fight against Koshei.";
+ mes "[Gray Wolf]";
+ mes "What are you doing?! I told you we did not have much time! What are you going to do now?!";
next;
- mes "[Maria Morebna]";
- mes "And you, Gray Wolf.. Thank you for protecting me while I was helpless.";
+ donpcevent "Gray Wolf#rus05::OnDisable";
+ donpcevent "Maria Morebna#rus46::OnDisable";
+ mes "["+ strcharinfo(0) +"]";
+ mes "I am so sorry. But some water is left...";
+ close;
+ }
+ mes "- The wounds and -";
+ mes "- curses on her body -";
+ mes "- are removed !! -";
+ specialeffect EF_ABSORBSPIRITS,AREA,"Maria Morebna#rus46";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Ok! Next...";
+ next;
+ if(select("Death Water:Life Water") == 1) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Pour the 'Death Water' again...";
next;
- mes "[Maria Morebna]";
- mes "Koshei wasn't completely destroyed. But, his power has weakened, it shouldn't be hard to seal his power without me also being sealed.";
+ mes "["+ strcharinfo(0) +"]";
+ mes "...!? No, not 'Death Water'.. I should pour 'Life Water'.......";
next;
- mes "[Maria Morebna]";
- mes "Koshei and I are bound by magic. If one's power should be sealed, the other must be sealed as well.";
+ mes "[Gray Wolf]";
+ mes "............................";
+ mes "Can I trust you...?";
next;
- mes "[Maria Morebna]";
- mes "But the original seal weakened over time and Koshei was able to get out of his confinement. That is why I asked you to get me out of here.";
+ mes "["+ strcharinfo(0) +"]";
+ mes "Hehehe, you can trust me. Next is the 'Life Water'.";
next;
- mes "[Maria Morebna]";
- mes "He realized that I was trying to break free and waited here for anyone who would help me. I never ever expected it...";
+ mes "- I pour 'Life Water' on Maria -";
next;
- mes "[Maria Morebna]";
- mes "Anyway, I'm so grateful for everything you did.";
+ } else {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Ok, next the 'Life Water'.";
next;
- mes "[Maria Morebna]";
- mes "Please accept my poor reward, I hope that it will be of some help for such a brave adventurer. I hope that the gods will bless you on your journey.";
+ mes "- I pour the Life Water -";
+ mes "- on Maria's stiff body -";
next;
- mes "[Maria Morebna]";
- mes "It's been a long time since I've felt the sunlight, fresh wind and the scent of grass. I'm so grateful.";
- set rhea_rus_main,52;
- set .@rus_food,rand(1,6);
- if (.@rus_food == 1) {
- getitem 12093,1;
- }
- else if (.@rus_food == 2) {
- getitem 12088,1;
- }
- else if (.@rus_food == 3) {
- getitem 12073,1;
- }
- else if (.@rus_food == 4) {
- getitem 12078,1;
- }
- else if (.@rus_food == 5) {
- getitem 12083,1;
- }
- else {
- getitem 12098,1;
- }
- if (BaseLevel < 56) {
- getexp 1300,350;
- }
- else if (BaseLevel > 55 && BaseLevel < 61) {
- getexp 2460,615;
- }
- else if (BaseLevel > 60 && BaseLevel < 66) {
- getexp 4242,1061;
- }
- else if (BaseLevel > 65 && BaseLevel < 71) {
- getexp 6489,1622;
- }
- else if (BaseLevel > 70 && BaseLevel < 76) {
- getexp 16491,4123;
- }
- else if (BaseLevel > 75 && BaseLevel < 81) {
- getexp 27629,6907;
- }
- else if (BaseLevel > 80 && BaseLevel < 86) {
- getexp 34041,8510;
- }
- else if (BaseLevel > 85 && BaseLevel < 91) {
- getexp 41846,10462;
- }
- else if (BaseLevel > 90 && BaseLevel < 150) {
- getexp 88814,22204;
- }
- else {
- getitem 617,1;
- }
- donpcevent "Gray Wolf#rus05::OnDisable";
- donpcevent "Maria Morebna#rus46::OnDisable";
- close;
}
- }
- else if (rhea_rus_main > 51) {
+ mes "- !! -";
+ specialeffect EF_RESURRECTION,AREA,"Maria Morebna#rus46";
+ next;
+ mes "[Gray Wolf]";
+ mes "Success!!";
+ next;
+ mes "[Maria Morebna]";
+ mes "Ah, did I...?!";
+ mes "You saved me. I really appreicate it. Thank you for helping us fight against Koshei.";
+ next;
+ mes "[Maria Morebna]";
+ mes "And you, Gray Wolf.. Thank you for protecting me while I was helpless.";
+ next;
+ mes "[Maria Morebna]";
+ mes "Koshei wasn't completely destroyed. But, his power has weakened, it shouldn't be hard to seal his power without me also being sealed.";
+ next;
+ mes "[Maria Morebna]";
+ mes "Koshei and I are bound by magic. If one's power should be sealed, the other must be sealed as well.";
+ next;
+ mes "[Maria Morebna]";
+ mes "But the original seal weakened over time and Koshei was able to get out of his confinement. That is why I asked you to get me out of here.";
+ next;
+ mes "[Maria Morebna]";
+ mes "He realized that I was trying to break free and waited here for anyone who would help me. I never ever expected it...";
+ next;
+ mes "[Maria Morebna]";
+ mes "Anyway, I'm so grateful for everything you did.";
+ next;
+ mes "[Maria Morebna]";
+ mes "Please accept my poor reward, I hope that it will be of some help for such a brave adventurer. I hope that the gods will bless you on your journey.";
+ next;
+ mes "[Maria Morebna]";
+ mes "It's been a long time since I've felt the sunlight, fresh wind and the scent of grass. I'm so grateful.";
+ set rhea_rus_main,52;
+ set .@rus_food,rand(1,6);
+ switch (rand(1,6)) {
+ Case 1: getitem 12093,1; break;
+ Case 2: getitem 12088,1; break;
+ Case 3: getitem 12073,1; break;
+ Case 4: getitem 12078,1; break;
+ Case 5: getitem 12083,1; break;
+ Case 6: getitem 12098,1; break;
+ }
+ if (BaseLevel < 56) getexp 1300,350;
+ else if (BaseLevel < 61) getexp 2460,615;
+ else if (BaseLevel < 66) getexp 4242,1061;
+ else if (BaseLevel < 71) getexp 6489,1622;
+ else if (BaseLevel < 76) getexp 16491,4123;
+ else if (BaseLevel < 81) getexp 27629,6907;
+ else if (BaseLevel < 86) getexp 34041,8510;
+ else if (BaseLevel < 91) getexp 41846,10462;
+ else if (BaseLevel < 150) getexp 88814,22204;
+ else getitem 617,1;
+ donpcevent "Gray Wolf#rus05::OnDisable";
+ donpcevent "Maria Morebna#rus46::OnDisable";
+ close;
+ } else if (rhea_rus_main > 51) {
mes "[Girl's Voice]";
mes "... Koshei is immortal and will surely appear again someday...";
next;
@@ -11121,7 +7389,6 @@ OnMyMobDead:
//----------------------------------------------------------------------------
mosk_dun01,5,5,0 script Koshei#rus47 -1,0,0,{
end;
-
OnInit:
disablenpc "Koshei#rus47";
end;
@@ -11155,66 +7422,37 @@ OnTimer300000:
}
//----------------------------------------------------------------------------
-// Gray Wolf
+// Gray Wolf & Maria Morebna
//----------------------------------------------------------------------------
-mosk_dun01,50,256,3 script Gray Wolf#rus05 972,{
+- script mos_rus#main -1,{
end;
-
OnInit:
- disablenpc "Gray Wolf#rus05";
+ if (compare(strnpcinfo(0),"main")) end;
+ disablenpc strnpcinfo(0);
end;
OnEnable:
initnpctimer;
- enablenpc "Gray Wolf#rus05";
+ enablenpc strnpcinfo(0);
end;
OnDisable:
stopnpctimer;
- disablenpc "Gray Wolf#rus05";
+ disablenpc strnpcinfo(0);
end;
OnTimer120000:
stopnpctimer;
- donpcevent "Gray Wolf#rus05::OnDisable";
- end;
-}
-
-//----------------------------------------------------------------------------
-// Maria Morebna
-//----------------------------------------------------------------------------
-mosk_dun01,46,256,3 script Maria Morebna#rus46 958,{
- end;
-
-OnInit:
- disablenpc "Maria Morebna#rus46";
- end;
-
-OnEnable:
- initnpctimer;
- enablenpc "Maria Morebna#rus46";
- end;
-
-OnDisable:
- stopnpctimer;
- disablenpc "Maria Morebna#rus46";
- end;
-
-OnTimer120000:
- donpcevent "Maria Morebna#rus46::OnDisable";
+ donpcevent strnpcinfo(0)+"::OnDisable";
end;
}
+mosk_dun01,50,256,3 duplicate(mos_rus#main) Gray Wolf#rus05 972
+mosk_dun01,46,256,3 duplicate(mos_rus#main) Maria Morebna#rus46 958
//----------------------------------------------------------------------------
// The Blacksmith (Golden Key)
//----------------------------------------------------------------------------
moscovia,178,127,0 script The Blacksmith#rus06 63,{
- if (checkweight(1201,1) == 0) {
- mes "[The Blacksmith]";
- mes "Why are you carrying that much?";
- mes "Are you training for something?";
- close;
- }
if ((MaxWeight-Weight) < 3500) {
mes "[The Blacksmith]";
mes "Why are you carrying that much?";
@@ -11230,8 +7468,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{
mes "[The Blacksmith]";
mes "But, I've heard that some people have become lost in the forest on the island near this village. What's going on?";
close;
- }
- else if (rhea_rus_main == 6) {
+ } else if (rhea_rus_main == 6) {
mes "[The Blacksmith]";
mes "Bahaha~";
mes "Good weather! Eh?";
@@ -11297,8 +7534,7 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{
mes "I promise you, I'll explain when you bring the ^0000ff25 Steel^000000 to me. Please just get the Steel and come back.";
set rhea_rus_main,7;
close;
- }
- else if (rhea_rus_main == 7) {
+ } else if (rhea_rus_main == 7) {
if (countitem(999) > 24) {
mes "[The Blacksmith]";
mes "Ohhh, that was faster than I expected!";
@@ -11346,24 +7582,16 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{
mes "And don't forget to wear these!";
delitem 999,25;
set rhea_rus_main,8;
- if (BaseClass == Job_Merchant || BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Archer || BaseClass == Job_Ninja || BaseClass == Job_Gunslinger) {
- getitem 2429,1;
- close;
- }else {
- getitem 2430,1;
- close;
- }
- }else{
- mes "[The Blacksmith]";
- mes "What are you doing? First, you must get me ^0000ff25 Steel^000000.";
- next;
- mes "[The Blacksmith]";
- mes "The faster you get me the materials, The faster you can help Maria Morebna.";
- close;
+ if (BaseClass == Job_Merchant || BaseClass == Job_Swordman || BaseClass == Job_Thief || BaseClass == Job_Archer || BaseClass == Job_Ninja || BaseClass == Job_Gunslinger) getitem 2429,1; else getitem 2430,1; close;
}
- }
- else if (rhea_rus_main == 8) {
- if (countitem(724) > 1 && countitem(969) > 2 && countitem(7877) > 0 && countitem(7878) > 1 && countitem(7879) > 9) {
+ mes "[The Blacksmith]";
+ mes "What are you doing? First, you must get me ^0000ff25 Steel^000000.";
+ next;
+ mes "[The Blacksmith]";
+ mes "The faster you get me the materials, The faster you can help Maria Morebna.";
+ close;
+ } else if (rhea_rus_main == 8) {
+ if (countitem(724) > 1 && countitem(969) > 2 && countitem(7877) && countitem(7878) > 1 && countitem(7879) > 9) {
if (rhea_rus_ring > 8 && rhea_rus_hair > 8 && rhea_rus_quiz > 29) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
@@ -11409,88 +7637,33 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{
mes "[The Blacksmith]";
mes "This spell protects you from any curse the keymaker might try to use. Remember the words of the spell. It won't last very long because I am just a blacksmith.";
next;
- if (countitem(2429) > 0) {
- mes "[The Blacksmith]";
- mes "The forest is dangerous. Be very careful in there!";
- mes "Ah and you shouldn't be needing those Steel Boots anymore. Good luck!";
- delitem 2429,1;
- set rhea_rus_main,9;
- close;
- }
- else if (countitem(2430) > 0) {
+ if (countitem(2429) || countitem(2430)) {
mes "[The Blacksmith]";
mes "The forest is dangerous. Be very careful in there!";
mes "Ah and you shouldn't be needing those Steel Boots anymore. Good luck!";
- delitem 2430,1;
+ if (countitem(2429)) delitem 2429,1; else delitem 2430,1;
set rhea_rus_main,9;
close;
}
- else {
- mes "[The Blacksmith]";
- mes "The forest is dangerous. Be very careful in there!";
- mes "Ah, and your steel boots..?";
- next;
- mes "[The Blacksmith]";
- mes "Where are they?";
- close;
- }
- }else{
mes "[The Blacksmith]";
- mes "You need ^0000ff2 Cursed Ruby, 3 Gold, 1 Red Ring, 2 Lusalka's Hair, 10 Golden Thread^000000 to make the key.";
- next;
- switch(select("Red Ring?:Lusalka's Hair?:Golden Thread?")) {
- case 1:
- mes "[The Blacksmith]";
- mes "The Red Ring has powerful enchanting powers. I had one before, but I gave it to my friend, Vassili, as a gift.";
- next;
- mes "[The Blacksmith]";
- mes "I think it would be odd to ask him to give it back to me. So uh you've got to ask him if he would give it to you.";
- next;
- break;
- case 2:
- mes "[The Blacksmith]";
- mes "It's said that a bride who drowns to death just before her wedding becomes Lusalka, the aqua fairy.";
- mes "You must find Lusalka's hair.";
- next;
- mes "[The Blacksmith]";
- mes "I heard that a young maid has been lost recently.";
- mes "It's very unfortunate but...";
- mes "she might be Lusalka...";
- next;
- mes "[The Blacksmith]";
- mes "Her mother is somewhere in this village asking for people to help her find her missing daughter.";
- next;
- break;
- case 3:
- mes "[The Blacksmith]";
- mes "Golden Thread is made from gold by using a special spinning wheel technique. I don't know exactly how it's done. But I know who does.";
- next;
- mes "[The Blacksmith]";
- mes "Find a man named Marozka. He is the only one who knows how to use the spinning wheel to make the Golden Thread.";
- next;
- mes "[The Blacksmith]";
- mes "Maria should know where he is.";
- next;
- }
- mes "[The Blacksmith]";
- mes "Ah, and... You still have the boots that I made right? ^ff0000Without them, you cannot get anything for the key, I swear. You must put on them.^000000";
+ mes "The forest is dangerous. Be very careful in there!";
+ mes "Ah, and your steel boots..?";
next;
mes "[The Blacksmith]";
- mes "Well, you know what to do now. I will be waiting here.";
+ mes "Where are they?";
close;
}
- }else{
- mes "[The Blacksmith]";
- mes "You need ^0000ff2 Cursed Ruby, 3 Gold, 1 Red Ring, 2 Lusalka's Hair, 10 Golden Thread^000000 to make the key.";
- next;
- switch(select("Red Ring?:Lusalka's Hair?:Golden Thread?")) {
+ }
+ mes "[The Blacksmith]";
+ mes "You need ^0000ff2 Cursed Ruby, 3 Gold, 1 Red Ring, 2 Lusalka's Hair, 10 Golden Thread^000000 to make the key.";
+ next;
+ switch(select("Red Ring?:Lusalka's Hair?:Golden Thread?")) {
case 1:
mes "[The Blacksmith]";
mes "The Red Ring has powerful enchanting powers. I had one before, but I gave it to my friend, Vassili, as a gift.";
next;
mes "[The Blacksmith]";
mes "I think it would be odd to ask him to give it back to me. So uh you've got to ask him if he would give it to you.";
- next;
break;
case 2:
mes "[The Blacksmith]";
@@ -11504,7 +7677,6 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{
next;
mes "[The Blacksmith]";
mes "Her mother is somewhere in this village asking for people to help her find her missing daughter.";
- next;
break;
case 3:
mes "[The Blacksmith]";
@@ -11515,17 +7687,16 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{
next;
mes "[The Blacksmith]";
mes "Maria should know where he is.";
- next;
- }
- mes "[The Blacksmith]";
- mes "Ah, and... You still have the boots that I made right? ^ff0000Without them, you cannot get anything for the key, I swear. You must put on them.^000000";
- next;
- mes "[The Blacksmith]";
- mes "Well, you know what to do now. I will be waiting here.";
- close;
+ break;
}
- }
- else if (rhea_rus_main == 9) {
+ next;
+ mes "[The Blacksmith]";
+ mes "Ah, and... You still have the boots that I made right? ^ff0000Without them, you cannot get anything for the key, I swear. You must put on them.^000000";
+ next;
+ mes "[The Blacksmith]";
+ mes "Well, you know what to do now. I will be waiting here.";
+ close;
+ } else if (rhea_rus_main == 9) {
mes "[The Blacksmith]";
mes "The keymaker is at a cabin deep inside of the forest.";
next;
@@ -11535,16 +7706,14 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{
mes "[The Blacksmith]";
mes "Don't forget the spell, '^ff0000Spellshield Protection.^000000'";
close;
- }
- else if (rhea_rus_main > 9 && rhea_rus_main < 52) {
+ } else if (rhea_rus_main > 9 && rhea_rus_main < 52) {
mes "[The Blacksmith]";
mes "He is in his cabin deep inside of the forest. There, the keymaker of the Golden Key is living.";
next;
mes "[The Blacksmith]";
mes "The Golden Key is able to release Maria. Good luck!";
close;
- }
- else if (rhea_rus_main > 51) {
+ } else if (rhea_rus_main > 51) {
mes "[The Blacksmith]";
mes "I heard the news. You have done well.";
next;
@@ -11558,12 +7727,6 @@ moscovia,178,127,0 script The Blacksmith#rus06 63,{
// Vassili Grandpapa (Red Ring)
//----------------------------------------------------------------------------
moscovia,206,81,0 script Vassili Grandpapa#rus07 712,{
- if (checkweight(1201,1) == 0) {
- mes "[Vassili Grandpapa]";
- mes "Why are you carring that much?";
- mes "Are you training for something?";
- close;
- }
if ((MaxWeight-Weight) < 3500) {
mes "[Vassili Grandpapa]";
mes "Why are you carring that much?";
@@ -11584,8 +7747,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 712,{
mes "[Vassili Grandpapa]";
mes "Eeee, I don't want to experience that coldness any more.";
close;
- }
- else if (rhea_rus_main == 8) {
+ } else if (rhea_rus_main == 8) {
if (rhea_rus_ring < 1) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
@@ -11610,7 +7772,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 712,{
mes "[Vassili Grandpapa]";
mes "Red Ring?! Why are you looking for that?";
next;
- }else{
+ } else {
mes "[Vassili Grandpapa]";
mes "Mmm, what? I don't understand you.";
close;
@@ -11652,16 +7814,14 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 712,{
mes "She disappeared soon... after Now all I have is Ryubaba. She is also pretty and smart but nothing can relieve the sadnesss in my heart from losing Mashenka...";
set rhea_rus_ring,1;
close;
- }
- else if (rhea_rus_ring > 0 && rhea_rus_ring < 8) {
+ } else if (rhea_rus_ring && rhea_rus_ring < 8) {
mes "[Vassili Grandpapa]";
mes "I can still remember how happy she was when I gave it to her.";
next;
mes "[Vassili Grandpapa]";
mes "She disappeared soon... after Now all I have is Ryubaba. She is also pretty and smart but nothing can relieve the sadnesss in my heart from losing Mashenka...";
close;
- }
- else if (rhea_rus_ring == 8) {
+ } else if (rhea_rus_ring == 8) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
@@ -11675,7 +7835,7 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 712,{
mes "["+ strcharinfo(0) +"]";
mes "...Listen to... this.";
next;
- if (countitem(7883) > 0) {
+ if (countitem(7883)) {
mes "- You play the flute -";
next;
mes "^ff0000Red ring that my father gave me^000000";
@@ -11780,50 +7940,28 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 712,{
delitem 7883,1;
set rhea_rus_ring,10;
getitem 7877,1;
- if (BaseLevel < 56) {
- getexp 470,0;
- }
- else if (BaseLevel > 55 && BaseLevel < 61) {
- getexp 615,0;
- }
- else if (BaseLevel > 60 && BaseLevel < 66) {
- getexp 1061,0;
- }
- else if (BaseLevel > 65 && BaseLevel < 71) {
- getexp 1622,0;
- }
- else if (BaseLevel > 70 && BaseLevel < 76) {
- getexp 4123,0;
- }
- else if (BaseLevel > 75 && BaseLevel < 81) {
- getexp 6907,0;
- }
- else if (BaseLevel > 80 && BaseLevel < 86) {
- getexp 8510,0;
- }
- else if (BaseLevel > 85 && BaseLevel < 91) {
- getexp 10462,0;
- }
- else if (BaseLevel > 90 && BaseLevel < 99) {
- getexp 22204,0;
- }
- else {
- getitem 607,1;
- }
- close;
- }else{
- mes "[Vassili Grandpapa]";
- mes "...............................";
- mes "...............................";
- mes "...What did you say?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Ehh?! This is weird. Where is the flute?!";
- emotion 23,1;
+ if (BaseLevel < 56) getexp 470,0;
+ else if (BaseLevel > 55 && BaseLevel < 61) getexp 615,0;
+ else if (BaseLevel > 60 && BaseLevel < 66) getexp 1061,0;
+ else if (BaseLevel > 65 && BaseLevel < 71) getexp 1622,0;
+ else if (BaseLevel > 70 && BaseLevel < 76) getexp 4123,0;
+ else if (BaseLevel > 75 && BaseLevel < 81) getexp 6907,0;
+ else if (BaseLevel > 80 && BaseLevel < 86) getexp 8510,0;
+ else if (BaseLevel > 85 && BaseLevel < 91) getexp 10462,0;
+ else if (BaseLevel > 90 && BaseLevel < 99) getexp 22204,0;
+ else getitem 607,1;
close;
}
- }
- else if (rhea_rus_ring == 9) {
+ mes "[Vassili Grandpapa]";
+ mes "...............................";
+ mes "...............................";
+ mes "...What did you say?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Ehh?! This is weird. Where is the flute?!";
+ emotion 23,1;
+ close;
+ } else if (rhea_rus_ring == 9) {
mes "[Vassili Grandpapa]";
mes "You may think it is foolish but I cannot relieve the sadness of my lost daughter.";
next;
@@ -11831,29 +7969,16 @@ moscovia,206,81,0 script Vassili Grandpapa#rus07 712,{
mes "It is parents that wander around the entrance of the village to wait for their children...";
close;
}
- else {
- mes "[Vassili Grandpapa]";
- mes "..It is my fault that this tragedy between my daughters happened. I will spend the rest of my life trying to make up for it...";
- close;
- }
- }
- else {
- mes "[Vassili Grandpapa]";
- mes "..It is my fault that this tragedy between my daughters happened. I will spend the rest of my life trying to make up for it...";
- close;
}
+ mes "[Vassili Grandpapa]";
+ mes "..It is my fault that this tragedy between my daughters happened. I will spend the rest of my life trying to make up for it...";
+ close;
}
//----------------------------------------------------------------------------
// Ryubaba (Red Ring)
//----------------------------------------------------------------------------
moscovia,213,216,3 script Ryubaba#rus08 960,{
- if (checkweight(1201,1) == 0) {
- mes "[Ryubaba]";
- mes "What on earth do you have in your bag?";
- mes "Are you training for something?";
- close;
- }
if ((MaxWeight-Weight) < 3500) {
mes "[Ryubaba]";
mes "What on earth do you have in your bag?";
@@ -11870,7 +7995,7 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
close;
}
else if (rhea_rus_main == 8) {
- if (rhea_rus_ring < 1) {
+ if (!rhea_rus_ring) {
mes "[Ryubaba]";
mes "Ah, how beautiful I am.";
next;
@@ -11878,8 +8003,7 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
mes "Mmm, you must be an adventurer? What would you say? Have you seen somebody more beautiful than me? I doubt it. How can you find anyone more beautiful than me?";
emotion 18;
close;
- }
- else if (rhea_rus_ring == 1) {
+ } else if (rhea_rus_ring == 1) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
@@ -11894,22 +8018,18 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
mes "Mmm, you must be an adventurer? What would you say? Have you seen somebody more beautiful than me? I doubt it. How can you find anyone more beautiful than me?";
next;
if(select("Are you crazy!:Yes, you are right.") == 1) {
- if (Sex == 0) {
- mes "["+ strcharinfo(0) +"]";
- mes "Are you crazy!? Don't you know how wide the world is and how many beautiful people there are? You're pretty full of it, country girl!";
- next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Are you crazy!? Don't you know how wide the world is and how many beautiful people there are? You're pretty full of it, country girl!";
+ next;
+ if (!Sex) {
mes "["+ strcharinfo(0) +"]";
mes "Besides, if there was a most beautiful girl in the world it would be me, me, me!";
- next;
- }else{
- mes "["+ strcharinfo(0) +"]";
- mes "Are you crazy!? Don't you know how wide the world is and how many beautiful people there are? You're pretty full of it, country girl!";
- next;
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "Have you seen dancers dancing? Have you seen beautiful and pure priests?!";
mes "And nothing is like the kind Kafra Employees!!!";
- next;
}
+ next;
mes "[Ryubaba]";
mes "What!? You bastard!!";
mes "I hate you! Get out of my face!";
@@ -11927,16 +8047,14 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
set rhea_rus_ring,4;
getitem 573,1;
close;
- }
- else if (rhea_rus_ring == 2) {
+ } else if (rhea_rus_ring == 2) {
mes "[Ryubaba]";
mes "I have never met a person ruder than you!";
mes "I hate you! Get out of my face!";
close2;
warp "moscovia",220,210;
end;
- }
- else if (rhea_rus_ring == 3) {
+ } else if (rhea_rus_ring == 3) {
if (countitem(748) > 0 || countitem(749) > 0) {
mes "[Ryubaba]";
mes "What? Why are you here? You get of my...";
@@ -11944,42 +8062,31 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
mes "[Ryubaba]";
mes "...Is that for me?";
next;
- if (countitem(748) > 0) {
+ if (countitem(748) || countitem(749)) {
mes "[Ryubaba]";
mes "Ok. Well, I forgive you.";
- delitem 748,1;
+ if (countitem(748)) delitem 748,1; else delitem 749,1;
set rhea_rus_ring,4;
close;
}
- else if (countitem(749) > 0) {
- mes "[Ryubaba]";
- mes "Ok. Well, I forgive you.";
- delitem 749,1;
- set rhea_rus_ring,4;
- close;
- }
- else {
- mes "[Ryubaba]";
- mes "Well, I forgive.. eh?";
- next;
- mes "[Ryubaba]";
- mes "What? Are you trying to trick me!?";
- mes "I have never met a person ruder than you!";
- mes "I hate you! Get out of my face!";
- close2;
- warp "moscovia",220,210;
- end;
- }
- }else{
mes "[Ryubaba]";
+ mes "Well, I forgive.. eh?";
+ next;
+ mes "[Ryubaba]";
+ mes "What? Are you trying to trick me!?";
mes "I have never met a person ruder than you!";
mes "I hate you! Get out of my face!";
close2;
warp "moscovia",220,210;
end;
}
- }
- else if (rhea_rus_ring == 4) {
+ mes "[Ryubaba]";
+ mes "I have never met a person ruder than you!";
+ mes "I hate you! Get out of my face!";
+ close2;
+ warp "moscovia",220,210;
+ end;
+ } else if (rhea_rus_ring == 4) {
mes "[Ryubaba]";
mes "Huhu, have you ever met anyone as beautiful as I am?";
next;
@@ -11997,7 +8104,7 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
mes "[Ryubaba]";
mes "A Red Ring?!";
next;
- }else{
+ } else {
mes "[Ryubaba]";
mes "Heh, what are you talking about? What is that?";
close;
@@ -12013,8 +8120,7 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
mes "Right... Let me finish talking. We tried searching for her but we couldn't find her. She must have been wearing the ring when she disappeared around the marsh.";
set rhea_rus_ring,5;
close;
- }
- else if (rhea_rus_ring > 4 && rhea_rus_ring < 7) {
+ } else if (rhea_rus_ring > 4 && rhea_rus_ring < 7) {
mes "[Ryubaba]";
mes "Ah, that ring... Yes, my father gave it to my baby sister, Mashenka.";
mes "But, she went out to take a stroll and disappeared around the marsh.";
@@ -12025,8 +8131,7 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
mes "[Ryubaba]";
mes "Right... Let me finish talking. We tried searching for her but we couldn't find her. She must have been wearing the ring when she disappeared around the marsh.";
close;
- }
- else if (rhea_rus_ring == 7) {
+ } else if (rhea_rus_ring == 7) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
@@ -12137,45 +8242,23 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
delitem 7883,1;
set rhea_rus_ring,9;
getitem 7877,1;
- if (BaseLevel < 56) {
- getexp 470,0;
- }
- else if (BaseLevel > 55 && BaseLevel < 61) {
- getexp 615,0;
- }
- else if (BaseLevel > 60 && BaseLevel < 66) {
- getexp 1061,0;
- }
- else if (BaseLevel > 65 && BaseLevel < 71) {
- getexp 1622,0;
- }
- else if (BaseLevel > 70 && BaseLevel < 76) {
- getexp 4123,0;
- }
- else if (BaseLevel > 75 && BaseLevel < 81) {
- getexp 6907,0;
- }
- else if (BaseLevel > 80 && BaseLevel < 86) {
- getexp 8510,0;
- }
- else if (BaseLevel > 85 && BaseLevel < 91) {
- getexp 10462,0;
- }
- else if (BaseLevel > 90 && BaseLevel < 99) {
- getexp 22204,0;
- }
- else{
- getitem 607,1;
- }
- close;
- }else{
- mes "["+ strcharinfo(0) +"]";
- mes "...!? Where is the flute!?";
- emotion 23,1;
+ if (BaseLevel < 56) getexp 470,0;
+ else if (BaseLevel < 61) getexp 615,0;
+ else if (BaseLevel < 66) getexp 1061,0;
+ else if (BaseLevel < 71) getexp 1622,0;
+ else if (BaseLevel < 76) getexp 4123,0;
+ else if (BaseLevel < 81) getexp 6907,0;
+ else if (BaseLevel < 86) getexp 8510,0;
+ else if (BaseLevel < 91) getexp 10462,0;
+ else if (BaseLevel < 99) getexp 22204,0;
+ else getitem 607,1;
close;
}
- }
- else if (rhea_rus_ring == 8) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "...!? Where is the flute!?";
+ emotion 23,1;
+ close;
+ } else if (rhea_rus_ring == 8) {
mes "[Ryubaba]";
mes "You give it back to me!";
next;
@@ -12187,17 +8270,7 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
close2;
warp "moscovia",203,80;
end;
- }else{
- mes "[Ryubaba]";
- mes "................................";
- mes "I was stupid...";
- next;
- mes "[Ryubaba]";
- mes "I have to repent for my sins and atone for them for the rest of my life.";
- close;
}
- }
- else {
mes "[Ryubaba]";
mes "................................";
mes "I was stupid...";
@@ -12206,6 +8279,13 @@ moscovia,213,216,3 script Ryubaba#rus08 960,{
mes "I have to repent for my sins and atone for them for the rest of my life.";
close;
}
+ mes "[Ryubaba]";
+ mes "................................";
+ mes "I was stupid...";
+ next;
+ mes "[Ryubaba]";
+ mes "I have to repent for my sins and atone for them for the rest of my life.";
+ close;
}
//----------------------------------------------------------------------------
@@ -12217,8 +8297,7 @@ moscovia,223,210,3 script Little Boy#rus09 962,{
mes "I will be an adventer and will marry the most beautiful bride!";
mes "A bride more beautiful than sister Ryubaba!";
close;
- }
- else if (rhea_rus_main == 8) {
+ } else if (rhea_rus_main == 8) {
if (rhea_rus_ring == 2) {
mes "[Little Boy]";
mes "Hehe, you have done by her?";
@@ -12230,7 +8309,7 @@ moscovia,223,210,3 script Little Boy#rus09 962,{
mes "[Little Boy]";
mes "I don't like her cause she doesn't give me candies or cookies. Although she is beautiful, her temper is so bad...";
next;
- if (countitem(529) > 0 || countitem(538) > 0) {
+ if (countitem(529) || countitem(538)) {
mes "[Little Boy]";
mes "Ah, do you have candies or cookies?";
next;
@@ -12247,50 +8326,31 @@ moscovia,223,210,3 script Little Boy#rus09 962,{
mes "[Little Boy]";
mes "Ah, I will inform you of something!";
next;
- if (countitem(529) > 0) {
+ if (countitem(529)) {
mes "[Little Boy]";
mes "Sister Ryubaba likes presents! Especially flowers such as roses. She believes that they resemble her.";
- delitem 529,1;
+ if (countitem(529)) delitem 529,1; else delitem 538,1;
set rhea_rus_ring,3;
close;
}
- else if (countitem(538) > 0) {
- mes "[Little Boy]";
- mes "Sister Ryubaba likes presents! Especially flowers such as roses. She believes that they resemble her.";
- delitem 538,1;
- set rhea_rus_ring,3;
- close;
- }
- else {
- mes "[Little Boy]";
- mes "Sister Ryubaba likes.. eh?";
- mes "Don't you have candies or cookies? Don't you want to give them to me?";
- close;
- }
- }else{
mes "[Little Boy]";
- mes "I love candy and cookies most.";
+ mes "Sister Ryubaba likes.. eh?";
+ mes "Don't you have candies or cookies? Don't you want to give them to me?";
close;
}
- }
- else if (rhea_rus_ring == 3) {
mes "[Little Boy]";
- mes "Sister Ryubaba likes presents! Especially flowers such as roses. She believes that they resemble her.";
+ mes "I love candy and cookies most.";
close;
- }
- else {
+ } else if (rhea_rus_ring == 3) {
mes "[Little Boy]";
- mes "I will be an adventer and will marry the most beautiful bride!";
- mes "A bride more beautiful than sister Ryubaba!";
+ mes "Sister Ryubaba likes presents! Especially flowers such as roses. She believes that they resemble her.";
close;
}
}
- else {
- mes "[Little Boy]";
- mes "I will be an adventer and will marry the most beautiful bride!";
- mes "A bride more beautiful than sister Ryubaba!";
- close;
- }
+ mes "[Little Boy]";
+ mes "I will be an adventer and will marry the most beautiful bride!";
+ mes "A bride more beautiful than sister Ryubaba!";
+ close;
}
//----------------------------------------------------------------------------
@@ -12304,8 +8364,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 69,{
mes "[Shepherdess]";
mes "I wish that I could listen to music all the time.";
close;
- }
- else if (rhea_rus_main == 8) {
+ } else if (rhea_rus_main == 8) {
if (rhea_rus_ring < 5) {
mes "[Shepherdess]";
mes "Haaaa, boring, boring! Herding sheep is really boring!";
@@ -12313,8 +8372,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 69,{
mes "[Shepherdess]";
mes "I wish that I could listen to music all the time.";
close;
- }
- else if (rhea_rus_ring == 5) {
+ } else if (rhea_rus_ring == 5) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
@@ -12344,8 +8402,7 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 69,{
mes "I am an excellent flute player! If you get me enough Pointed Branches, I will make a flute from them and play beautiful music for you. Please~!";
set rhea_rus_ring,6;
close;
- }
- else if (rhea_rus_ring == 6) {
+ } else if (rhea_rus_ring == 6) {
if (countitem(7882) > 24) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
@@ -12400,62 +8457,48 @@ mosk_fild02,157,233,0 script Shepherdess#rus10 69,{
set rhea_rus_ring,7;
getitem 7883,1;
close;
- }else{
- mes "[Shepherdess]";
- mes "Hm, I think I might have heard something about her but I don't remember...";
- mes "You should check around the marsh yourself to see if you find something.";
- next;
- mes "[Shepherdess]";
- mes "Ah, right! While you're searching, can you gather some Pointed Branches for me? Could you please get me ^0000ff50 Pointed Branches^000000?";
- next;
- mes "[Shepherdess]";
- mes "I am an excellent flute player! If you get me enough Pointed Branches, I will make a flute from them and play beautiful music for you. Please~!";
- close;
}
- }
- else if (rhea_rus_ring > 6) {
mes "[Shepherdess]";
- mes "I will never play a flute made from the Pointed Branches around the marsh ever again!";
- close;
- }
- else {
+ mes "Hm, I think I might have heard something about her but I don't remember...";
+ mes "You should check around the marsh yourself to see if you find something.";
+ next;
mes "[Shepherdess]";
- mes "Haaaa, boring, boring! Herding sheep is really boring!";
+ mes "Ah, right! While you're searching, can you gather some Pointed Branches for me? Could you please get me ^0000ff50 Pointed Branches^000000?";
next;
mes "[Shepherdess]";
- mes "I wish that I could listen to music all the time.";
+ mes "I am an excellent flute player! If you get me enough Pointed Branches, I will make a flute from them and play beautiful music for you. Please~!";
+ close;
+ } else if (rhea_rus_ring > 6) {
+ mes "[Shepherdess]";
+ mes "I will never play a flute made from the Pointed Branches around the marsh ever again!";
close;
}
}
- else {
- mes "[Shepherdess]";
- mes "Haaaa, boring, boring! Herding sheep is really boring!";
- next;
- mes "[Shepherdess]";
- mes "I wish that I could listen to music all the time.";
- close;
- }
+ mes "[Shepherdess]";
+ mes "Haaaa, boring, boring! Herding sheep is really boring!";
+ next;
+ mes "[Shepherdess]";
+ mes "I wish that I could listen to music all the time.";
+ close;
}
//----------------------------------------------------------------------------
// Pointed Trees (Wooden Flute)
//----------------------------------------------------------------------------
-mosk_fild02,151,188,0 script Pointed Tree#rus11 111,{
+- script PTree#rusmain -1,{
if (rhea_rus_ring == 6) {
if (countitem(7882) < 50) {
- set .@branch01,rand(1,3);
- if (.@branch01 == 2) {
+ if (rand(1,3) == 2) {
mes "- I avoid the thorns and -";
mes "- cut off a branch!! -";
getitem 7882,1;
donpcevent "Pointed Tree#rus11::OnDisable";
close;
- }else{
- mes "- My hand is pricked by thorns! -";
- specialeffect2 EF_HIT2;
- percentheal -5,0;
- close;
}
+ mes "- My hand is pricked by thorns! -";
+ specialeffect2 EF_HIT2;
+ percentheal -5,0;
+ close;
}
}
@@ -12477,272 +8520,14 @@ OnTimer60000:
donpcevent "Pointed Tree#rus11::OnEnable";
end;
}
-
-mosk_fild02,160,227,0 script Pointed Tree#rus12 111,{
- if (rhea_rus_ring == 6) {
- if (countitem(7882) < 50) {
- set .@branch01,rand(1,3);
- if (.@branch01 == 2) {
- mes "- I avoid the thorns and -";
- mes "- cut off a branch!! -";
- getitem 7882,1;
- donpcevent "Pointed Tree#rus12::OnDisable";
- close;
- }else{
- mes "- My hand is pricked by thorns! -";
- specialeffect2 EF_HIT2;
- percentheal -5,0;
- close;
- }
- }
- }
-
-OnInit:
- enablenpc "Pointed Tree#rus12";
- end;
-
-OnEnable:
- stopnpctimer;
- enablenpc "Pointed Tree#rus12";
- end;
-
-OnDisable:
- initnpctimer;
- disablenpc "Pointed Tree#rus12";
- end;
-
-OnTimer60000:
- donpcevent "Pointed Tree#rus12::OnEnable";
- end;
-}
-
-mosk_fild02,160,179,0 script Pointed Tree#rus13 111,{
- if (rhea_rus_ring == 6) {
- if (countitem(7882) < 50) {
- set .@branch01,rand(1,3);
- if (.@branch01 == 2) {
- mes "- I avoid the thorns and -";
- mes "- cut off a branch!! -";
- getitem 7882,1;
- donpcevent "Pointed Tree#rus13::OnDisable";
- close;
- }else{
- mes "- My hand is pricked by thorns! -";
- specialeffect2 EF_HIT2;
- percentheal -5,0;
- close;
- }
- }
- }
-
-OnInit:
- enablenpc "Pointed Tree#rus13";
- end;
-
-OnEnable:
- stopnpctimer;
- enablenpc "Pointed Tree#rus13";
- end;
-
-OnDisable:
- initnpctimer;
- disablenpc "Pointed Tree#rus13";
- end;
-
-OnTimer60000:
- donpcevent "Pointed Tree#rus13::OnEnable";
- end;
-}
-
-mosk_fild02,142,247,0 script Pointed Tree#rus14 111,{
- if (rhea_rus_ring == 6) {
- if (countitem(7882) < 50) {
- set .@branch01,rand(1,3);
- if (.@branch01 == 2) {
- mes "- I avoid the thorns and -";
- mes "- cut off a branch!! -";
- getitem 7882,1;
- donpcevent "Pointed Tree#rus14::OnDisable";
- close;
- }else{
- mes "- My hand is pricked by thorns! -";
- specialeffect2 EF_HIT2;
- percentheal -5,0;
- close;
- }
- }
- }
-
-OnInit:
- enablenpc "Pointed Tree#rus14";
- end;
-
-OnEnable:
- stopnpctimer;
- enablenpc "Pointed Tree#rus14";
- end;
-
-OnDisable:
- initnpctimer;
- disablenpc "Pointed Tree#rus14";
- end;
-
-OnTimer60000:
- donpcevent "Pointed Tree#rus14::OnEnable";
- end;
-}
-
-mosk_fild02,149,223,0 script Pointed Tree#rus15 111,{
- if (rhea_rus_ring == 6) {
- if (countitem(7882) < 50) {
- set .@branch01,rand(1,3);
- if (.@branch01 == 2) {
- mes "- I avoid the thorns and -";
- mes "- cut off a branch!! -";
- getitem 7882,1;
- donpcevent "Pointed Tree#rus15::OnDisable";
- close;
- }else{
- mes "- My hand is pricked by thorns! -";
- specialeffect2 EF_HIT2;
- percentheal -5,0;
- close;
- }
- }
- }
-
-OnInit:
- enablenpc "Pointed Tree#rus15";
- end;
-
-OnEnable:
- stopnpctimer;
- enablenpc "Pointed Tree#rus15";
- end;
-
-OnDisable:
- initnpctimer;
- disablenpc "Pointed Tree#rus15";
- end;
-
-OnTimer60000:
- donpcevent "Pointed Tree#rus15::OnEnable";
- end;
-}
-
-mosk_fild02,114,223,0 script Pointed Tree#rus16 111,{
- if (rhea_rus_ring == 6) {
- if (countitem(7882) < 50) {
- set .@branch01,rand(1,3);
- if (.@branch01 == 2) {
- mes "- I avoid the thorns and -";
- mes "- cut off a branch!! -";
- getitem 7882,1;
- donpcevent "Pointed Tree#rus16::OnDisable";
- close;
- }else{
- mes "- My hand is pricked by thorns! -";
- specialeffect2 EF_HIT2;
- percentheal -5,0;
- close;
- }
- }
- }
-
-OnInit:
- enablenpc "Pointed Tree#rus16";
- end;
-
-OnEnable:
- stopnpctimer;
- enablenpc "Pointed Tree#rus16";
- end;
-
-OnDisable:
- initnpctimer;
- disablenpc "Pointed Tree#rus16";
- end;
-
-OnTimer60000:
- donpcevent "Pointed Tree#rus16::OnEnable";
- end;
-}
-
-mosk_fild02,101,197,0 script Pointed Tree#rus17 111,{
- if (rhea_rus_ring == 6) {
- if (countitem(7882) < 50) {
- set .@branch01,rand(1,3);
- if (.@branch01 == 2) {
- mes "- I avoid the thorns and -";
- mes "- cut off a branch!! -";
- getitem 7882,1;
- donpcevent "Pointed Tree#rus17::OnDisable";
- close;
- }else{
- mes "- My hand is pricked by thorns! -";
- specialeffect2 EF_HIT2;
- percentheal -5,0;
- close;
- }
- }
- }
-
-OnInit:
- enablenpc "Pointed Tree#rus17";
- end;
-
-OnEnable:
- stopnpctimer;
- enablenpc "Pointed Tree#rus17";
- end;
-
-OnDisable:
- initnpctimer;
- disablenpc "Pointed Tree#rus17";
- end;
-
-OnTimer60000:
- donpcevent "Pointed Tree#rus17::OnEnable";
- end;
-}
-
-mosk_fild02,125,182,0 script Pointed Tree#rus18 111,{
- if (rhea_rus_ring == 6) {
- if (countitem(7882) < 50) {
- set .@branch01,rand(1,3);
- if (.@branch01 == 2) {
- mes "- I avoid the thorns and -";
- mes "- cut off a branch!! -";
- getitem 7882,1;
- donpcevent "Pointed Tree#rus18::OnDisable";
- close;
- }else{
- mes "- My hand is pricked by thorns! -";
- specialeffect2 EF_HIT2;
- percentheal -5,0;
- close;
- }
- }
- }
-
-OnInit:
- enablenpc "Pointed Tree#rus18";
- end;
-
-OnEnable:
- stopnpctimer;
- enablenpc "Pointed Tree#rus18";
- end;
-
-OnDisable:
- initnpctimer;
- disablenpc "Pointed Tree#rus18";
- end;
-
-OnTimer60000:
- donpcevent "Pointed Tree#rus18::OnEnable";
- end;
-}
+mosk_fild02,151,188,0 duplicate(PTree#rusmain) Pointed Tree#rus11 111
+mosk_fild02,160,227,0 duplicate(PTree#rusmain) Pointed Tree#rus12 111
+mosk_fild02,160,179,0 duplicate(PTree#rusmain) Pointed Tree#rus13 111
+mosk_fild02,142,247,0 duplicate(PTree#rusmain) Pointed Tree#rus14 111
+mosk_fild02,149,223,0 duplicate(PTree#rusmain) Pointed Tree#rus15 111
+mosk_fild02,114,223,0 duplicate(PTree#rusmain) Pointed Tree#rus16 111
+mosk_fild02,101,197,0 duplicate(PTree#rusmain) Pointed Tree#rus17 111
+mosk_fild02,125,182,0 duplicate(PTree#rusmain) Pointed Tree#rus18 111
//----------------------------------------------------------------------------
// Worried Mother (Lusalka's Hair)
@@ -12758,8 +8543,7 @@ moscovia,166,145,1 script Worried Mother#rus19 961,{
mes "[Worried Mother]";
mes "My daughter disappeared some days ago and now i'm really worried. I hope nothing happened to her...";
close;
- }
- else if (rhea_rus_main == 8) {
+ } else if (rhea_rus_main == 8) {
if (rhea_rus_hair < 1) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
@@ -12799,8 +8583,7 @@ moscovia,166,145,1 script Worried Mother#rus19 961,{
mes "Please, please find my daughter.";
set rhea_rus_hair,1;
close;
- }
- else if (rhea_rus_hair == 1) {
+ } else if (rhea_rus_hair == 1) {
mes "[Worried Mother]";
mes "Ah, there are some things that you have to know.";
next;
@@ -12823,8 +8606,7 @@ moscovia,166,145,1 script Worried Mother#rus19 961,{
mes "I'm not sure where she would be but it has to be somewhere near water. Please, find where my daughter is. I beg of you.";
set rhea_rus_hair,2;
close;
- }
- else if (rhea_rus_hair > 1 && rhea_rus_hair < 9) {
+ } else if (rhea_rus_hair > 1 && rhea_rus_hair < 9) {
mes "[Worried Mother]";
mes "Lusalka is a good aqua nymph but is not completely harmless. Her stare will seriously hurt anyone who makes eye contact with her.";
next;
@@ -12841,23 +8623,13 @@ moscovia,166,145,1 script Worried Mother#rus19 961,{
mes "I'm not sure where she would be but it has to be somewhere near water. Please, find where my daughter is. I beg of you.";
close;
}
- else {
- mes "[Worried Mother]";
- mes "I am able to do nothing recently.";
- next;
- mes "[Worried Mother]";
- mes "It seems that I lost something, but I don't know what it is...";
- close;
- }
- }
- else {
- mes "[Worried Mother]";
- mes "I am able to do nothing recently.";
- next;
- mes "[Worried Mother]";
- mes "It seems that I lost something, but I don't know what it is...";
- close;
}
+ mes "[Worried Mother]";
+ mes "I am able to do nothing recently.";
+ next;
+ mes "[Worried Mother]";
+ mes "It seems that I lost something, but I don't know what it is...";
+ close;
}
//----------------------------------------------------------------------------
@@ -12876,18 +8648,12 @@ mosk_fild02,101,200,0 duplicate(NoSwim) Caution#rus02 837
//----------------------------------------------------------------------------
mosk_fild02,116,202,3 script Lusalka#07russai_22 -1,3,3,{
end;
-
OnTouch:
if (rhea_rus_main < 8) {
emotion 1,1;
close;
- }
- else if (rhea_rus_main == 8) {
- if (rhea_rus_hair < 2) {
- emotion 1,1;
- close;
- }
- else if (rhea_rus_hair == 2) {
+ } else if (rhea_rus_main == 8) {
+ if (rhea_rus_hair == 2) {
if (gettime(3)>=23 || gettime(3)<=5) {
mes "- Splash !! -";
next;
@@ -12896,29 +8662,23 @@ OnTouch:
mes "- and see something gleaming -";
donpcevent "Lusalka#rus23::OnEnable";
close;
- }else{
- mes "- You hear a splashing as -";
- mes "- something gleaming -";
- mes "- seems to stare at you!! -";
- next;
- specialeffect2 EF_FLASHER;
- percentheal -100,0;
- close;
}
- }else{
- emotion 1,1;
+ mes "- You hear a splashing as -";
+ mes "- something gleaming -";
+ mes "- seems to stare at you!! -";
+ next;
+ specialeffect2 EF_FLASHER;
+ percentheal -100,0;
close;
}
- }
- else if (rhea_rus_hair > 2 && rhea_rus_hair < 7) {
+ } else if (rhea_rus_hair > 2 && rhea_rus_hair < 7) {
mes "[Lusalka's Voice]";
mes "His name is 'Igor'.. He has gone to the capital of Rune Midgarts. Give him my golden earrings.";
next;
mes "[Lusalka's Voice]";
mes "And please, tell him to stop suffering and to be happy. This is my request.";
close;
- }
- else if (rhea_rus_hair == 7) {
+ } else if (rhea_rus_hair == 7) {
if (gettime(3)>=23 || gettime(3)<=5) {
mes "- Splash !! -";
next;
@@ -12926,18 +8686,13 @@ OnTouch:
mes "-You hear splashing sound and see something gleaming-";
donpcevent "Lusalka#rus23::OnEnable";
close;
- }else{
- mes "-You seem to hear the splash but something gleaming raids on you!!-";
- specialeffect2 EF_FLASHER;
- percentheal -100,0;
- close;
}
- }else{
- emotion 1,1;
+ mes "-You seem to hear the splash but something gleaming raids on you!!-";
+ specialeffect2 EF_FLASHER;
+ percentheal -100,0;
close;
}
- }
- else if (rhea_rus_hair == 8) {
+ } else if (rhea_rus_hair == 8) {
mes "["+ strcharinfo(0) +"]";
mes "What was that?!";
mes "Why am I here?";
@@ -12957,8 +8712,7 @@ OnTouch:
set rhea_rus_hair,9;
getitem 7878,2;
close;
- }
- else if (rhea_rus_hair > 8) {
+ } else if (rhea_rus_hair > 8) {
mes "- You feel that someone -";
mes "- is watching you -";
next;
@@ -12970,37 +8724,29 @@ OnTouch:
mes "- still feel the sadness -";
close;
}
- else {
- emotion 1,1;
- close;
- }
- }
- else {
- emotion 1,1;
- close;
}
+ emotion 1,1;
+ close;
}
//----------------------------------------------------------------------------
// Lusalka (Lusalka's Hair)
//----------------------------------------------------------------------------
mosk_fild02,124,202,3 script Lusalka#rus23 971,{
- if (countitem(523) > 0) {
+ if (countitem(523)) {
if (rhea_rus_main < 8) {
mes "[Lusalka]";
mes "...Your alive...";
mes "My stare didn't...";
mes "What are you doing here...?";
close;
- }
- else if (rhea_rus_main == 8) {
+ } else if (rhea_rus_main == 8) {
if (rhea_rus_hair < 2) {
mes "...Your alive...";
mes "My stare didn't...";
mes "What are you doing here...?";
close;
- }
- else if (rhea_rus_hair == 2) {
+ } else if (rhea_rus_hair == 2) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
@@ -13083,16 +8829,14 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{
set rhea_rus_hair,3;
donpcevent "Lusalka#rus23::OnDisable";
close;
- }
- else if (rhea_rus_hair > 2 && rhea_rus_hair < 7) {
+ } else if (rhea_rus_hair > 2 && rhea_rus_hair < 7) {
mes "[Lusalka]";
mes "His name is 'Igor'.. He has gone to the capital of Rune Midgarts. Give him my golden earrings.";
next;
mes "[Lusalka]";
mes "And please, tell him to stop suffering and to be happy. This is my request.";
close;
- }
- else if (rhea_rus_hair == 7) {
+ } else if (rhea_rus_hair == 7) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
@@ -13165,18 +8909,7 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{
set rhea_rus_hair,8;
donpcevent "Lusalka#rus23::OnDisable";
close;
- }
- else if (rhea_rus_hair > 7) {
- mes "["+ strcharinfo(0) +"]";
- mes "...?! What are you? The marsh ghost?";
- next;
- mes "[Lusalka]";
- mes "..........................";
- next;
- mes "- The green thing seems to open its mouth to say something but closes it soon after and watches you with its sad eyes-";
- close;
- }
- else {
+ } else if (rhea_rus_hair > 7) {
mes "["+ strcharinfo(0) +"]";
mes "...?! What are you? The marsh ghost?";
next;
@@ -13186,17 +8919,22 @@ mosk_fild02,124,202,3 script Lusalka#rus23 971,{
mes "- The green thing seems to open its mouth to say something but closes it soon after and watches you with its sad eyes-";
close;
}
+ mes "["+ strcharinfo(0) +"]";
+ mes "...?! What are you? The marsh ghost?";
+ next;
+ mes "[Lusalka]";
+ mes "..........................";
+ next;
+ mes "- The green thing seems to open its mouth to say something but closes it soon after and watches you with its sad eyes-";
+ close;
}
- else {
- end;
- }
- }else{
- mes "-When Lusalka watches you, you are blacked out-";
- specialeffect2 EF_FLASHER;
- percentheal -100,0;
- donpcevent "Lusalka#rus23::OnDisable";
- close;
+ end;
}
+ mes "-When Lusalka watches you, you are blacked out-";
+ specialeffect2 EF_FLASHER;
+ percentheal -100,0;
+ donpcevent "Lusalka#rus23::OnDisable";
+ close;
OnInit:
disablenpc "Lusalka#rus23";
@@ -13229,8 +8967,7 @@ prontera,228,279,3 script Wanderer#rus24 968,{
mes "[A Wanderer from a strange land]";
mes "In your free time, come to see me! The weather here is even more favorable than our the best summer back home.";
close;
- }
- else if (rhea_rus_main == 8) {
+ } else if (rhea_rus_main == 8) {
if (rhea_rus_hair < 3) {
mes "[A Wanderer from a strange land]";
mes "Hey, there are so many adventurers around here. I can see why this is the capital of the Rune Midgarts Kingdom!";
@@ -13238,8 +8975,7 @@ prontera,228,279,3 script Wanderer#rus24 968,{
mes "[A Wanderer from a strange land]";
mes "In your free time, come to see me! The weather here is even more favorable than our the best summer back home.";
close;
- }
- else if (rhea_rus_hair == 3) {
+ } else if (rhea_rus_hair == 3) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
@@ -13271,7 +9007,7 @@ prontera,228,279,3 script Wanderer#rus24 968,{
mes "Ah, yes. I have been there...";
mes "By the way, the important thing is.. are you..... "+ .@input$ +"?";
next;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "Ah, yes. I have been there...";
mes "By the way, the important thing is.. are you..... "+ .@input$ +"?";
@@ -13304,8 +9040,7 @@ prontera,228,279,3 script Wanderer#rus24 968,{
mes "to travel to a desert.";
set rhea_rus_hair,4;
close;
- }
- else if (rhea_rus_hair > 3 && rhea_rus_hair < 7) {
+ } else if (rhea_rus_hair > 3 && rhea_rus_hair < 7) {
mes "[A Wanderer from a strange land]";
mes "He called himself Igg. I came here with him but parted with him quite a while ago. He was sad because he couldn't forget about his lost lover.";
next;
@@ -13317,23 +9052,13 @@ prontera,228,279,3 script Wanderer#rus24 968,{
mes "to travel to a desert.";
close;
}
- else {
- mes "[A Wanderer from a strange land]";
- mes "Is there anywhere I should go? Where have you been with him?";
- next;
- mes "[A Wanderer from a strange land]";
- mes "Let me know somewhere.";
- close;
- }
- }
- else {
- mes "[A Wanderer from a strange land]";
- mes "Is there anywhere I should go? Where have you been with him?";
- next;
- mes "[A Wanderer from a strange land]";
- mes "Let me know somewhere.";
- close;
}
+ mes "[A Wanderer from a strange land]";
+ mes "Is there anywhere I should go? Where have you been with him?";
+ next;
+ mes "[A Wanderer from a strange land]";
+ mes "Let me know somewhere.";
+ close;
}
//----------------------------------------------------------------------------
@@ -13347,8 +9072,7 @@ morocc,165,82,0 script Morroc Villager#rus25 48,{
mes "[Morroc Villager]";
mes "But natives, like me, can tell the difference.";
close;
- }
- else if (rhea_rus_main == 8) {
+ } else if (rhea_rus_main == 8) {
if (rhea_rus_hair < 4) {
mes "[Morroc Villager]";
mes "Huh, more and more adventurers are settling here recently, so it's hard to tell who is a villager or an adventurer.";
@@ -13356,8 +9080,7 @@ morocc,165,82,0 script Morroc Villager#rus25 48,{
mes "[Morroc Villager]";
mes "But natives, like me, can tell the difference.";
close;
- }
- else if (rhea_rus_hair == 4) {
+ } else if (rhea_rus_hair == 4) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
@@ -13397,8 +9120,7 @@ morocc,165,82,0 script Morroc Villager#rus25 48,{
mes "Yep that's gotta be who you're looking for. I can see his gloomy face right now... that poor sad man.";
set rhea_rus_hair,5;
close;
- }
- else if (rhea_rus_hair > 4 && rhea_rus_hair < 7) {
+ } else if (rhea_rus_hair > 4 && rhea_rus_hair < 7) {
mes "[Morroc Villager]";
mes "He was here a coupla days ago but he left to see the Pyramid. I never saw him after that. I said it would be dangerous but he went anyways.";
next;
@@ -13406,17 +9128,10 @@ morocc,165,82,0 script Morroc Villager#rus25 48,{
mes "Yep that's gotta be who you're looking for. I can see his gloomy face right now... that poor sad man.";
close;
}
- else {
- mes "[Morroc Villager]";
- mes "Many travellers in the village and I feel fun to see them. Even though I am here, I feel like that I travel all around the world?";
- close;
- }
- }
- else {
- mes "[Morroc Villager]";
- mes "Many travellers in the village and I feel fun to see them. Even though I am here, I feel like that I travel all around the world?";
- close;
}
+ mes "[Morroc Villager]";
+ mes "Many travellers in the village and I feel fun to see them. Even though I am here, I feel like that I travel all around the world?";
+ close;
}
//----------------------------------------------------------------------------
@@ -13427,14 +9142,12 @@ moc_pryd04,126,120,0 script Soldier#rus26 967,{
mes "[A gloomy looking soldier]";
mes "............................";
close;
- }
- else if (rhea_rus_main == 8) {
+ } else if (rhea_rus_main == 8) {
if (rhea_rus_hair < 5) {
mes "[A gloomy looking soldier]";
mes "............................";
close;
- }
- else if (rhea_rus_hair == 4 || rhea_rus_hair == 5) {
+ } else if (rhea_rus_hair == 4 || rhea_rus_hair == 5) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
@@ -13511,8 +9224,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 967,{
mes "Oh... Svetlana!!!";
set rhea_rus_hair,6;
close;
- }
- else if (rhea_rus_hair == 6) {
+ } else if (rhea_rus_hair == 6) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
@@ -13548,8 +9260,7 @@ moc_pryd04,126,120,0 script Soldier#rus26 967,{
mes "Before the full moon, I will be back to Moscovia and meet her. I will come back so strong and happy that when I go to see her she will not suffer anymore.";
set rhea_rus_hair,7;
close;
- }
- else if (rhea_rus_hair == 7) {
+ } else if (rhea_rus_hair == 7) {
mes "[A gloomy looking soldier]";
mes "Could you please go to her and tell her my message?";
mes "I remember every moment I've had with her and... I still love her.";
@@ -13557,29 +9268,13 @@ moc_pryd04,126,120,0 script Soldier#rus26 967,{
mes "[A gloomy looking soldier]";
mes "Before the full moon, I will be back to Moscovia and meet her. I will come back so strong and happy that when I go to see her she will not suffer anymore.";
close;
- }
- else if (rhea_rus_main > 7) {
- mes "[A gloomy looking soldier]";
- mes "... I feel like I lost something precious.";
- next;
- mes "- He looks down at the golden earrings and rubs it carefully -";
- close;
- }
- else {
- mes "[A gloomy looking soldier]";
- mes "... I feel like I lost something precious.";
- next;
- mes "- He looks down at the golden earrings and rubs it carefully -";
- close;
- }
- }
- else {
- mes "[A gloomy looking soldier]";
- mes "... I feel like I lost something precious.";
- next;
- mes "- He looks down at the golden earrings and rubs it carefully -";
- close;
+ }
}
+ mes "[A gloomy looking soldier]";
+ mes "... I feel like I lost something precious.";
+ next;
+ mes "- He looks down at the golden earrings and rubs it carefully -";
+ close;
}
//----------------------------------------------------------------------------
@@ -13587,7 +9282,6 @@ moc_pryd04,126,120,0 script Soldier#rus26 967,{
//----------------------------------------------------------------------------
mosk_dun01,45,250,3 script 1#rus27 45,3,3,{
end;
-
OnTouch:
warp "mosk_que",49,22;
end;
@@ -13612,21 +9306,15 @@ OnTimer30000:
donpcevent "1#rus27::OnDisable";
end;
}
-
mosk_que,0,0,0,0 monster Freezer 1887,10,20000,0,0
mosk_que,0,0,0,0 monster Hatii Baby 1888,3,300000,0,0
mosk_que,0,0,0,0 monster Sasquatch 1243,15,10000,0,0
mosk_que,49,22,3 script #rus27 -1,3,3,{
end;
-
OnTouch:
- if (rhea_rus_main < 8) {
- emotion 1,1;
- close;
- }
- else if (rhea_rus_main == 8) {
- if (rhea_rus_quiz < 1) {
+ if (rhea_rus_main == 8) {
+ if (!rhea_rus_quiz) {
mes "[Voice unidentified]";
mes "Who dares to come into my cave!";
next;
@@ -13660,18 +9348,12 @@ OnTouch:
close;
}
}
- else {
- emotion 1,1;
- close;
- }
+ emotion 1,1;
+ close;
}
mosk_que,45,131,0 script Stone Furnace#rus28 111,{
- if (rhea_rus_main < 8) {
- emotion 1,1;
- close;
- }
- else if (rhea_rus_main == 8) {
+ if (rhea_rus_main == 8) {
if (rhea_rus_quiz == 1) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
@@ -13685,8 +9367,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 111,{
mes "- Be careful and -";
mes "- don't get burned -";
next;
- set .@rus_pie01,rand(1,3);
- if (.@rus_pie01 == 2) {
+ if (rand(1,3) == 2) {
mes "- You quickly stretch out -";
mes "- your hand and pick up -";
mes "- the well baked cookies! -";
@@ -13694,7 +9375,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 111,{
mes "- ^0000ffYou got 100^000000 -";
mes "- ^0000ffWell Baked Cookies!!^000000 -";
next;
- }else{
+ } else {
mes "- You quickly stretch out -";
mes "- your hand and pick up -";
mes "- the well baked cookies! -";
@@ -13706,7 +9387,7 @@ mosk_que,45,131,0 script Stone Furnace#rus28 111,{
percentheal -5,0;
close;
}
- if ($@rus_req01 == 0) {
+ if (!$@rus_req01) {
mes "[Marozka's Guard]";
mes "How did this rat get inside the cave?!";
announce "Marozka's Guard : Invader! Search the whole cave!!",bc_map,0x87CEEB;
@@ -13715,19 +9396,16 @@ mosk_que,45,131,0 script Stone Furnace#rus28 111,{
monster "mosk_que",49,156,"Marozka's Guard",1889,1,"Stone Furnace#rus28::OnMyMobDead";
set $@rus_req01,1;
close;
- }else{
- mes "[Marozka's Guard]";
- mes "How did this rat get inside the cave?!";
- announce "Marozka's Guard : Invader! Search the whole cave!!",bc_map,0x87CEEB;
- set rhea_rus_quiz,2;
- close;
}
+ mes "[Marozka's Guard]";
+ mes "How did this rat get inside the cave?!";
+ announce "Marozka's Guard : Invader! Search the whole cave!!",bc_map,0x87CEEB;
+ set rhea_rus_quiz,2;
+ close;
}
}
- else {
- emotion 1,1;
- close;
- }
+ emotion 1,1;
+ close;
OnInit:
set $@rus_req01,0;
@@ -13746,11 +9424,7 @@ OnTimer300000:
}
mosk_que,56,202,0 script Occult Apple Tree#rus29 111,{
- if (rhea_rus_main < 8) {
- emotion 1,1;
- close;
- }
- else if (rhea_rus_main == 8) {
+ if (rhea_rus_main == 8) {
if (rhea_rus_quiz == 2) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
@@ -13764,12 +9438,11 @@ mosk_que,56,202,0 script Occult Apple Tree#rus29 111,{
mes "- But they are higher than -";
mes "- you expected them to be -";
next;
- set .@rus_apple01,rand(1,5);
- if (.@rus_apple01 == 2) {
+ if (rand(1,5) == 2) {
mes "- You hit the tree firmly, -";
mes "- and the apples fall down! -";
next;
- }else{
+ } else {
mes "- You hit the tree firmly, -";
mes "- worms fall down! -";
next;
@@ -13784,10 +9457,8 @@ mosk_que,56,202,0 script Occult Apple Tree#rus29 111,{
close;
}
}
- else {
- emotion 1,1;
- close;
- }
+ emotion 1,1;
+ close;
}
mosk_que,47,217,0 warp Escape#rus30 1,1,mosk_fild02,237,266
@@ -13800,14 +9471,12 @@ mosk_fild02,243,270,0 script Marozka#rus31 866,{
mes "[Marozka]";
mes "...........................";
close;
- }
- else if (rhea_rus_main == 8) {
+ } else if (rhea_rus_main == 8) {
if (rhea_rus_quiz < 3) {
mes "[Marozka]";
mes "...........................";
close;
- }
- else if (rhea_rus_quiz == 3) {
+ } else if (rhea_rus_quiz == 3) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
@@ -13835,24 +9504,21 @@ mosk_fild02,243,270,0 script Marozka#rus31 866,{
set rus_time01,gettime(3);
set rus_time02,gettime(4);
close;
- }
- else if (rhea_rus_quiz == 4) {
+ } else if (rhea_rus_quiz == 4) {
if (rus_time01 < gettime(3) || rus_time02 < gettime(4) || (rus_time02 == 6 && gettime(4) == 0)) {
mes "[Marozka]";
mes "Ah, just in time.";
mes "I have finally finished making the 'Golden Thread'. Just wait one more second and it'll be ready.";
set rhea_rus_quiz,28;
close;
- }else{
- mes "[Marozka]";
- mes "As you've heard, to make the 'Golden Thread' is very difficult and takes a very long time.";
- next;
- mes "[Marozka]";
- mes "I will begin making it now... let me see... Could you please come back to me in an hour?";
- close;
}
- }
- else if (rhea_rus_quiz == 28) {
+ mes "[Marozka]";
+ mes "As you've heard, to make the 'Golden Thread' is very difficult and takes a very long time.";
+ next;
+ mes "[Marozka]";
+ mes "I will begin making it now... let me see... Could you please come back to me in an hour?";
+ close;
+ } else if (rhea_rus_quiz == 28) {
mes "[Marozka]";
mes "As promised, here's the 'Golden Thread'.";
mes "So, you are really going to fight Koshei the Immportal, eh?";
@@ -13877,8 +9543,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 866,{
mes "That was a test of your strength. Now you must pass the test of mind and wisdom.";
set rhea_rus_quiz,29;
close;
- }
- else if (rhea_rus_quiz == 29) {
+ } else if (rhea_rus_quiz == 29) {
if(getequipid(EQI_SHOES) != 2429) {
if(getequipid(EQI_SHOES) != 2430) {
mes "["+ strcharinfo(0) +"]";
@@ -13901,83 +9566,28 @@ mosk_fild02,243,270,0 script Marozka#rus31 866,{
mes "[Marozka]";
mes "What is deaf, dumb, and blind and always tells the truth?";
next;
- switch(select("A Poring:A Picky:A Mirror:A Tree")) {
- case 1:
- set .@rus_quiz01,.@rus_quiz01;
- break;
- case 2:
- set .@rus_quiz01,.@rus_quiz01;
- break;
- case 3:
- set .@rus_quiz01,.@rus_quiz01+1;
- break;
- case 4:
- set .@rus_quiz01,.@rus_quiz01;
- }
+ set .@j,select("A Poring:A Picky:A Mirror:A Tree");
+ set .@rus_quiz01,(.@j==3)?.@rus_quiz01+1:.@rus_quiz01;
mes "[Marozka]";
mes "If 4 cats can catch 4 mice every 4 minutes, what is the minimum number of cats needed to get 10 mice in 10 minutes?";
next;
- switch(select("4:5:6:10")) {
- case 1:
- set .@rus_quiz01,.@rus_quiz01+1;
- break;
- case 2:
- set .@rus_quiz01,.@rus_quiz01;
- break;
- case 3:
- set .@rus_quiz01,.@rus_quiz01;
- break;
- case 4:
- set .@rus_quiz01,.@rus_quiz01;
- }
+ set .@j,select("4:5:6:10");
+ set .@rus_quiz01,(.@j==1)?.@rus_quiz01+1:.@rus_quiz01;
mes "[Marozka]";
mes "Which of these gets shorter during winter and longer during summer?";
next;
- switch(select("Sky:Day:Waves:Wind")) {
- case 1:
- set .@rus_quiz01,.@rus_quiz01;
- break;
- case 2:
- set .@rus_quiz01,.@rus_quiz01+1;
- break;
- case 3:
- set .@rus_quiz01,.@rus_quiz01;
- break;
- case 4:
- set .@rus_quiz01,.@rus_quiz01;
- }
+ set .@j,select("Sky:Day:Waves:Wind");
+ set .@rus_quiz01,(.@j==2)?.@rus_quiz01+1:.@rus_quiz01;
mes "[Marozka]";
mes "Doris Etticoat, wears a petticoat and has a red nose; the longer she stands, the shorter she grows. What is she?";
next;
- switch(select("A Star:A Candle:A Sword:The Moon")) {
- case 1:
- set .@rus_quiz01,.@rus_quiz01;
- break;
- case 2:
- set .@rus_quiz01,.@rus_quiz01+1;
- break;
- case 3:
- set .@rus_quiz01,.@rus_quiz01;
- break;
- case 4:
- set .@rus_quiz01,.@rus_quiz01;
- }
+ set .@j,select("A Star:A Candle:A Sword:The Moon");
+ set .@rus_quiz01,(.@j==2)?.@rus_quiz01+1:.@rus_quiz01;
mes "[Marozka]";
mes "My top and bottom are twins of a kind. The middle of me makes one body combined. If I stand tall and still, run faster I will. What am I?";
next;
- switch(select("A Woman:Valkyrie:The Moon:An Hourglass")) {
- case 1:
- set .@rus_quiz01,.@rus_quiz01;
- break;
- case 2:
- set .@rus_quiz01,.@rus_quiz01;
- break;
- case 3:
- set .@rus_quiz01,.@rus_quiz01;
- break;
- case 4:
- set .@rus_quiz01,.@rus_quiz01+1;
- }
+ set .@j,select("A Woman:Valkyrie:The Moon:An Hourglass");
+ set .@rus_quiz01,(.@j==4)?.@rus_quiz01+1:.@rus_quiz01;
mes "[Marozka]";
mes "Now let's see how you did.";
next;
@@ -13985,7 +9595,7 @@ mosk_fild02,243,270,0 script Marozka#rus31 866,{
mes "[Marozka]";
mes "You got all of them correct.";
next;
- }else{
+ } else {
mes "[Marozka]";
mes "I told you before that I wouldn't give you the Golden Thread until you got all questions correct.";
next;
@@ -14002,23 +9612,13 @@ mosk_fild02,243,270,0 script Marozka#rus31 866,{
getitem 7879,10;
close;
}
- else {
- mes "[Marozka]";
- mes "...............................";
- next;
- mes "- He closes his eyes -";
- mes "- and stands still -";
- close;
- }
- }
- else {
- mes "[Marozka]";
- mes "...............................";
- next;
- mes "- He closes his eyes -";
- mes "- and stands still -";
- close;
}
+ mes "[Marozka]";
+ mes "...............................";
+ next;
+ mes "- He closes his eyes -";
+ mes "- and stands still -";
+ close;
}
//----------------------------------------------------------------------------
@@ -14032,8 +9632,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
emotion 29;
emotion 23,1;
close;
- }
- else if (rhea_rus_main == 9) {
+ } else if (rhea_rus_main == 9) {
mes "[Baba Yaga]";
mes "Why are you here, you yummy looking human? If you lotter around here any longer, I will make myself some tasty human soup! Hehehehehe";
next;
@@ -14067,7 +9666,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes ""+ .@input$ +" !!!";
specialeffect2 EF_ABSORBSPIRITS;
next;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "Eh, eh.. I mean.. I say.. spell...";
mes ""+ .@input$ +" !!!";
@@ -14105,11 +9704,11 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "[Baba Yaga]";
mes "Ok, the materials for the key are...";
next;
- if (countitem(724) > 1 && countitem(969) > 2 && countitem(7877) > 0 && countitem(7878) > 1 && countitem(7879) > 9) {
+ if (countitem(724) > 1 && countitem(969) > 2 && countitem(7877) && countitem(7878) > 1 && countitem(7879) > 9) {
mes "[Baba Yaga]";
mes "You have already gatered all the materials?";
next;
- }else{
+ } else {
mes "[Baba Yaga]";
mes "What? I cannot make you the 'Golden Key' without the materials.";
next;
@@ -14126,8 +9725,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
delitem 7879,10;
set rhea_rus_main,10;
close;
- }
- else if (rhea_rus_main == 10) {
+ } else if (rhea_rus_main == 10) {
mes "[Baba Yaga]";
mes "You come here!";
next;
@@ -14145,8 +9743,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
set rhea_rus_main,11;
close;
- }
- else if (BaseClass == Job_Acolyte) {
+ } else if (BaseClass == Job_Acolyte) {
mes "[Baba Yaga]";
mes "Behind my house, there is noisy coffin. It has been so nosiy recently that I can't sleep. Silence it.";
next;
@@ -14154,8 +9751,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
set rhea_rus_main,16;
close;
- }
- else if (BaseClass == Job_Thief) {
+ } else if (BaseClass == Job_Thief) {
mes "[Baba Yaga]";
mes "Please find my silver spoons. Those bad pirates stole them. I can feel them around the wrecked ship. Bring them to me.";
next;
@@ -14163,8 +9759,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
set rhea_rus_main,21;
close;
- }
- else if (BaseClass == Job_Mage) {
+ } else if (BaseClass == Job_Mage) {
mes "[Baba Yaga]";
mes "Buy me a magic book. It is published by Momotaro in Amatsu. Go there and buy it for me.";
next;
@@ -14172,8 +9767,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
set rhea_rus_main,26;
close;
- }
- else if (BaseClass == Job_Swordman) {
+ } else if (BaseClass == Job_Swordman) {
mes "[Baba Yaga]";
mes "Can you see a jar next to the cabin? There is a House ghost living in there. Drive him out of there. He irritates me a lot.";
next;
@@ -14182,49 +9776,42 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
set rhea_rus_main,31;
close;
}
- else {
- mes "[Baba Yaga]";
- mes "Go to the Broom Grandmother in Payon and buy me a broom. It is best for cleaning but I don't have time to go there.";
- next;
- mes "[Baba Yaga]";
- mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
- set rhea_rus_main,36;
- close;
- }
- }
- else if (rhea_rus_main > 10 && rhea_rus_main < 16) {
+ mes "[Baba Yaga]";
+ mes "Go to the Broom Grandmother in Payon and buy me a broom. It is best for cleaning but I don't have time to go there.";
+ next;
+ mes "[Baba Yaga]";
+ mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
+ set rhea_rus_main,36;
+ close;
+ } else if (rhea_rus_main > 10 && rhea_rus_main < 16) {
mes "[Baba Yaga]";
mes "My cow has run away. Find her and cast a Return Spell on her. The spell is '^ff0000Good feed is orange-flavored^000000'. You sould remember it.";
next;
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
close;
- }
- else if (rhea_rus_main > 15 && rhea_rus_main < 21) {
+ } else if (rhea_rus_main > 15 && rhea_rus_main < 21) {
mes "[Baba Yaga]";
mes "Can you see a jar next to the cabin? There is a House ghost living in there. Drive him out of there. He irritates me a lot.";
next;
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
close;
- }
- else if (rhea_rus_main > 20 && rhea_rus_main < 26) {
+ } else if (rhea_rus_main > 20 && rhea_rus_main < 26) {
mes "[Baba Yaga]";
mes "Please find my silver spoons. Those bad pirates stole them. I can feel them around the wrecked ship. Bring them to me.";
next;
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
close;
- }
- else if (rhea_rus_main == 26) {
+ } else if (rhea_rus_main == 26) {
mes "[Baba Yaga]";
mes "Buy me a magic book. It is published by Momotaro in Amatsu. Go there and buy it for me.";
next;
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
close;
- }
- else if (rhea_rus_main == 27) {
+ } else if (rhea_rus_main == 27) {
if (countitem(7881) > 0) {
mes "[Baba Yaga]";
mes "Ho, did you buy the magic book? Give it to me. I will try it out.";
@@ -14244,16 +9831,14 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
monster "mosk_dun02",54,210,"Brutal Gardener",1497,1,"Baba Yaga#rus32::OnMyMobDead";
donpcevent "Baba Yaga#rus32::OnDisable";
close;
- }else{
- mes "[Baba Yaga]";
- mes "Buy me a magic book. It is published by Momotaro in Amatsu. Go there and buy it for me.";
- next;
- mes "[Baba Yaga]";
- mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
- close;
}
- }
- else if (rhea_rus_main == 28) {
+ mes "[Baba Yaga]";
+ mes "Buy me a magic book. It is published by Momotaro in Amatsu. Go there and buy it for me.";
+ next;
+ mes "[Baba Yaga]";
+ mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
+ close;
+ } else if (rhea_rus_main == 28) {
mes "["+ strcharinfo(0) +"]";
mes "W, what is this, suddenly?!";
next;
@@ -14272,8 +9857,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
monster "mosk_dun02",54,210,"Alarm past 5 minutes",1193,1,"Baba Yaga#rus32::OnMyMobDead";
donpcevent "Baba Yaga#rus32::OnDisable";
close;
- }
- else if (rhea_rus_main == 29) {
+ } else if (rhea_rus_main == 29) {
mes "["+ strcharinfo(0) +"]";
mes "What are you doing!!";
next;
@@ -14301,24 +9885,21 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "Huh, I can make it for you right now. You have a violent temper.";
set rhea_rus_main,44;
close;
- }
- else if (rhea_rus_main > 30 && rhea_rus_main < 36) {
+ } else if (rhea_rus_main > 30 && rhea_rus_main < 36) {
mes "[Baba Yaga]";
mes "Can you see a jar next to the cabin? There is a House ghost living in there. Drive him out of there. He irritates me a lot.";
next;
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
close;
- }
- else if (rhea_rus_main > 35 && rhea_rus_main < 41) {
+ } else if (rhea_rus_main > 35 && rhea_rus_main < 41) {
mes "[Baba Yaga]";
mes "Go to the Broom Grandmother in Payon and buy me a broom. It is best for cleaning but I don't have time to go there.";
next;
mes "[Baba Yaga]";
mes "Ok! Move, move! You better be quick or I will find a way to punish you. Ehehehehehe.";
close;
- }
- else if (rhea_rus_main == 41) {
+ } else if (rhea_rus_main == 41) {
mes "["+ strcharinfo(0) +"]";
mes "I have done your favor! I got the cow!";
next;
@@ -14330,8 +9911,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
set rhea_rus_main,47;
getitem 7876,1;
close;
- }
- else if (rhea_rus_main == 42) {
+ } else if (rhea_rus_main == 42) {
mes "["+ strcharinfo(0) +"]";
mes "I have done your favor! The coffin is now silenced!";
next;
@@ -14346,9 +9926,8 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
set rhea_rus_main,47;
getitem 7876,1;
close;
- }
- else if (rhea_rus_main == 43) {
- if (countitem(7880) > 0) {
+ } else if (rhea_rus_main == 43) {
+ if (countitem(7880)) {
mes "["+ strcharinfo(0) +"]";
mes "I have done your favor! I found and got the silver spoons!";
next;
@@ -14364,22 +9943,20 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
set rhea_rus_main,47;
getitem 7876,1;
close;
- }else{
- mes "["+ strcharinfo(0) +"]";
- mes "I have done your favor! I found and got the silver spoons!";
- next;
- mes "[Baba Yaga]";
- mes "Oh, yes, yes. Give them to me.";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Here they.. They..?!";
- next;
- mes "[Baba Yaga]";
- mes "You fool! Where did you sell my spoons!? Get them for me right now!";
- close;
}
- }
- else if (rhea_rus_main == 44) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "I have done your favor! I found and got the silver spoons!";
+ next;
+ mes "[Baba Yaga]";
+ mes "Oh, yes, yes. Give them to me.";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Here they.. They..?!";
+ next;
+ mes "[Baba Yaga]";
+ mes "You fool! Where did you sell my spoons!? Get them for me right now!";
+ close;
+ } else if (rhea_rus_main == 44) {
mes "["+ strcharinfo(0) +"]";
mes "I have done your favor. Give me the key!";
next;
@@ -14391,8 +9968,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
set rhea_rus_main,47;
getitem 7876,1;
close;
- }
- else if (rhea_rus_main == 45) {
+ } else if (rhea_rus_main == 45) {
mes "["+ strcharinfo(0) +"]";
mes "I have done your favor! The House ghost is now quiet!";
next;
@@ -14407,8 +9983,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
set rhea_rus_main,47;
getitem 7876,1;
close;
- }
- else if (rhea_rus_main == 46) {
+ } else if (rhea_rus_main == 46) {
mes "["+ strcharinfo(0) +"]";
mes "I have done your favor! Here, the best broom from Payon!";
next;
@@ -14423,16 +9998,14 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
set rhea_rus_main,47;
getitem 7876,1;
close;
- }
- else if (rhea_rus_main > 46 && rhea_rus_main < 49) {
+ } else if (rhea_rus_main > 46 && rhea_rus_main < 49) {
mes "[Baba Yaga]";
mes "You got the key and went to Maria immedately, right?";
next;
mes "[Baba Yaga]";
mes "Take care of yourself. When you release her, Koshei will come out and bring destruction.";
close;
- }
- else if (rhea_rus_main == 49) {
+ } else if (rhea_rus_main == 49) {
mes "[Baba Yaga]";
mes "What are you doing here? Kehehehe.";
next;
@@ -14462,9 +10035,8 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "Bring them to me quickly! Time is running out!";
set rhea_rus_main,50;
close;
- }
- else if (rhea_rus_main == 50) {
- if (countitem(523) > 0 && countitem(12020) > 0 && countitem(610) > 1 && countitem(520) > 9) {
+ } else if (rhea_rus_main == 50) {
+ if (countitem(523) && countitem(12020) && countitem(610) > 1 && countitem(520) > 9) {
mes "[Baba Yaga]";
mes "Kehe, you are very quick.";
next;
@@ -14515,19 +10087,17 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
delitem 520,10;
set rhea_rus_main,51;
close;
- }else{
- mes "[Baba Yaga]";
- mes "'Living Water'... I just need the ingredients. I need ^0000ff1 Holy Water^000000 and ^0000ff2 Yggdrasil Leaves^000000.";
- next;
- mes "[Baba Yaga]";
- mes "And 'Dead Water'.. I need ^0000ff1 Cursed Water^000000 and ^0000ff10 Hinalle Leaflets^000000.";
- next;
- mes "[Baba Yaga]";
- mes "Bring them to me quickly! Time is running out!";
- close;
}
- }
- else if (rhea_rus_main == 51) {
+ mes "[Baba Yaga]";
+ mes "'Living Water'... I just need the ingredients. I need ^0000ff1 Holy Water^000000 and ^0000ff2 Yggdrasil Leaves^000000.";
+ next;
+ mes "[Baba Yaga]";
+ mes "And 'Dead Water'.. I need ^0000ff1 Cursed Water^000000 and ^0000ff10 Hinalle Leaflets^000000.";
+ next;
+ mes "[Baba Yaga]";
+ mes "Bring them to me quickly! Time is running out!";
+ close;
+ } else if (rhea_rus_main == 51) {
mes "[Baba Yaga]";
mes "Go to Maria to help her.";
next;
@@ -14537,8 +10107,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "[Baba Yaga]";
mes "Go there right now! Kehehehehe";
close;
- }
- else if (rhea_rus_main == 52) {
+ } else if (rhea_rus_main == 52) {
mes "[Baba Yaga]";
mes "You are more useful than I thought, kid.";
next;
@@ -14570,8 +10139,7 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "Whenever you come to me, I will make you potions with just a few materials and a small fee. I hope that this will be of help to you. Kehehehehehe.";
set rhea_rus_main,53;
close;
- }
- else if (rhea_rus_main > 52) {
+ } else if (rhea_rus_main > 52) {
mes "[Baba Yaga]";
mes "Oh, you are back. What can I do for you?";
next;
@@ -14585,9 +10153,8 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
set .@red_apple01,countitem(512);
set .@red_zeny01,Zeny;
while(1) {
- if (.@red_potion01 == 0 || .@red_tube01 == 0 || .@red_cup01 == 0 || .@red_apple01 < 5 || .@red_zeny01 < 20) {
- break;
- }else{
+ if (!.@red_potion01 || !.@red_tube01 || !.@red_cup01 || .@red_apple01 < 5 || .@red_zeny01 < 20) break;
+ else {
set .@red_slim01,.@red_slim01+1;
set .@red_potion01,.@red_potion01-1;
set .@redpotion_send,.@redpotion_send+1;
@@ -14612,22 +10179,18 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
next;
while(1) {
input .@input;
- if (.@input == 0) {
+ if (!.@input) {
mes "[Baba Yaga]";
mes "You don't want it?";
next;
mes "[Baba Yaga]";
mes "I don't understand you. What do you want? Kehehehehe.";
close;
- }
- else if (.@input > 100) {
+ } else if (.@input > 100) {
mes "[Baba Yaga]";
mes "I said no more then 100 at a time. Kehehehehe.";
next;
- }
- else {
- break;
- }
+ } else break;
}
set .@redpotion_send,.@input;
set .@redtube_send,.@input;
@@ -14640,18 +10203,17 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "Where are the materials?";
mes "They are not enough! Check them and come back again! Kehehehehe.";
close;
- }else{
- mes "[Baba Yaga]";
- mes "Ho, you want "+ .@input +". Ok, wait here for a while.";
- next;
- mes "- Baba Yaga grinds the Apples -";
- mes "- and pours the Red Potion -";
- mes "- into the Medicine Bowl, -";
- mes "- boils and cools it down -";
- mes "- and puts it in the Test Tube -";
- next;
}
mes "[Baba Yaga]";
+ mes "Ho, you want "+ .@input +". Ok, wait here for a while.";
+ next;
+ mes "- Baba Yaga grinds the Apples -";
+ mes "- and pours the Red Potion -";
+ mes "- into the Medicine Bowl, -";
+ mes "- boils and cools it down -";
+ mes "- and puts it in the Test Tube -";
+ next;
+ mes "[Baba Yaga]";
mes "Here, done!";
specialeffect EF_PHARMACY_OK;
next;
@@ -14664,19 +10226,13 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
set Zeny,Zeny-.@redzeny_send;
getitem 545,.@total_red01;
close;
- }else{
- mes "[Baba Yaga]";
- mes "To make Condensed Red Potions, I need ^0000ff1 Red Potion, 1 Empty Test Tube, 1 Medicine Bowl, 5 Apples and 20 Zeny^000000.";
- close;
}
- }else{
- mes "[Baba Yaga]";
- mes "To make Condensed Red Potions, I need ^0000ff1 Red Potion, 1 Empty Test Tube, 1 Medicine Bowl, 5 Apples and 20 Zeny^000000.";
- close;
}
- break;
+ mes "[Baba Yaga]";
+ mes "To make Condensed Red Potions, I need ^0000ff1 Red Potion, 1 Empty Test Tube, 1 Medicine Bowl, 5 Apples and 20 Zeny^000000.";
+ close;
case 2:
- if (countitem(503) > 0 && countitem(1092) > 0 && countitem(7134) > 0 && countitem(513) > 9) {
+ if (countitem(503) && countitem(1092) && countitem(7134) && countitem(513) > 9) {
if (Zeny > 49) {
set .@yell_potion01,countitem(503);
set .@yell_tube01,countitem(1092);
@@ -14684,9 +10240,8 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
set .@yell_banana01,countitem(513);
set .@yell_zeny01,Zeny;
while(1) {
- if (.@yell_potion01 == 0 || .@yell_tube01 == 0 || .@yell_cup01 == 0 || .@yell_banana01 < 10 || .@yell_zeny01 < 50) {
- break;
- }else{
+ if (!.@yell_potion01 || !.@yell_tube01 || !.@yell_cup01 || .@yell_banana01 < 10 || .@yell_zeny01 < 50) break;
+ else {
set .@yell_slim01,.@yell_slim01+1;
set .@yell_potion01,.@yell_potion01-1;
set .@yellpotion_send,.@yellpotion_send+1;
@@ -14711,22 +10266,18 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
next;
while(1) {
input .@input;
- if (.@input == 0) {
+ if (!.@input) {
mes "[Baba Yaga]";
mes "You don't want it?";
next;
mes "[Baba Yaga]";
mes "I don't understand you. What do you want? Kehehehehe.";
close;
- }
- else if (.@input > 100) {
+ } else if (.@input > 100) {
mes "[Baba Yaga]";
mes "I said no more then 100 at a time. Kehehehehe.";
next;
- }
- else {
- break;
- }
+ } else break;
}
set .@yellpotion_send,.@input;
set .@yelltube_send,.@input;
@@ -14739,18 +10290,17 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
mes "Where are the materials?";
mes "They are not enough! Check them and come back again! Kehehehehe.";
close;
- }else{
- mes "[Baba Yaga]";
- mes "Ho, you want "+ .@input +". Ok, wait here for a while.";
- next;
- mes "- Baba Yaga grinds the Banannas -";
- mes "- and pours the Yellow Potion -";
- mes "- into the Medicine Bowl, -";
- mes "- boils and cools it down -";
- mes "- and puts it in the Test Tube -";
- next;
}
mes "[Baba Yaga]";
+ mes "Ho, you want "+ .@input +". Ok, wait here for a while.";
+ next;
+ mes "- Baba Yaga grinds the Banannas -";
+ mes "- and pours the Yellow Potion -";
+ mes "- into the Medicine Bowl, -";
+ mes "- boils and cools it down -";
+ mes "- and puts it in the Test Tube -";
+ next;
+ mes "[Baba Yaga]";
mes "Here, done!";
specialeffect EF_PHARMACY_OK;
next;
@@ -14763,17 +10313,11 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
set Zeny,Zeny-.@yellzeny_send;
getitem 546,.@total_yell01;
close;
- }else{
- mes "[Baba Yaga]";
- mes "To make Condensed Yellow Potions, I need ^0000ff1 Yellow Potion, 1 Test Tube, 1 Medicine_Bowl, 10 Bananas and 50 Zeny^000000.";
- close;
}
- }else{
- mes "[Baba Yaga]";
- mes "To make Condensed Yellow Potions, I need ^0000ff1 Yellow Potion, 1 Test Tube, 1 Medicine_Bowl, 10 Bananas and 50 Zeny^000000.";
- close;
}
- break;
+ mes "[Baba Yaga]";
+ mes "To make Condensed Yellow Potions, I need ^0000ff1 Yellow Potion, 1 Test Tube, 1 Medicine_Bowl, 10 Bananas and 50 Zeny^000000.";
+ close;
case 3:
mes "[Baba Yaga]";
mes "You don't want anything?";
@@ -14783,11 +10327,9 @@ mosk_dun02,48,214,5 script Baba Yaga#rus32 970,{
close;
}
}
- else {
- mes "[Baba Yaga]";
- mes "What are you, human child.";
- close;
- }
+ mes "[Baba Yaga]";
+ mes "What are you, human child.";
+ close;
OnInit:
enablenpc "Baba Yaga#rus32";
@@ -14818,7 +10360,6 @@ OnMyMobDead:
//----------------------------------------------------------------------------
mosk_dun02,257,193,0 script Cow#rus33 889,3,3,{
end;
-
OnInit:
enablenpc "Cow#rus33";
end;
@@ -14832,12 +10373,7 @@ OnDisable:
end;
OnTouch:
- if (rhea_rus_main < 11) {
- mes "[Cow]";
- mes "Mooo...";
- close;
- }
- else if (rhea_rus_main == 11) {
+ if (rhea_rus_main == 11) {
mes "[Cow]";
mes "Moo..";
next;
@@ -14853,8 +10389,7 @@ OnTouch:
next;
mes "- The cow seems surprised, jumps and tries to attack you !! -";
next;
- set .@russ_cow01,rand(1,4);
- if (.@russ_cow01 == 3) {
+ if (rand(1,4) == 3) {
mes "- You almost get hit and dodge its attack and cast the spell !! -";
next;
input .@input$;
@@ -14867,7 +10402,7 @@ OnTouch:
donpcevent "Cow#rus33::OnDisable";
donpcevent "Cow#rus34::OnEnable";
next;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!!";
next;
@@ -14875,35 +10410,29 @@ OnTouch:
mes "...Moo...";
emotion 9;
next;
- set .@run_cow01,rand(1,2);
- if (.@run_cow01 == 1) {
- mes "- The cow, seems to gibe at you, looks at you quickly and runs to bushes !! -";
+ mes "- The cow, seems to gibe at you, looks at you quickly and runs to bushes !! -";
+ if (rand(1,2) == 1) {
donpcevent "Cow#rus33::OnDisable";
donpcevent "Cow#rus34::OnEnable";
- close;
- }else{
- mes "- The cow, seems to gibe at you, looks at you quickly and runs to bushes !! -";
+ } else {
donpcevent "Cow#rus33::OnDisable";
donpcevent "Cow#rus35::OnEnable";
- close;
}
+ close;
}
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "Akkkk?! Eh!? The s-spell...";
next;
- set .@run_cow02,rand(1,2);
- if (.@run_cow02 == 1) {
- mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -";
+ mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -";
+ if (rand(1,2) == 1) {
donpcevent "Cow#rus33::OnDisable";
donpcevent "Cow#rus34::OnEnable";
- close;
- }else{
- mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -";
+ } else {
donpcevent "Cow#rus33::OnDisable";
donpcevent "Cow#rus35::OnEnable";
- close;
}
+ close;
}
mes "["+ strcharinfo(0) +"]";
mes "What a surprise. The cow is bad like its owner.";
@@ -14912,8 +10441,7 @@ OnTouch:
mes "Ok, then. Let's get back to Baba Yaga...";
set rhea_rus_main,41;
close;
- }
- else if (rhea_rus_main == 41) {
+ } else if (rhea_rus_main == 41) {
mes "[Cow]";
mes "Moo...";
next;
@@ -14923,16 +10451,13 @@ OnTouch:
mes "I must return to Baba Yaga...";
close;
}
- else {
- mes "[Cow]";
- mes "Moo...";
- close;
- }
+ mes "[Cow]";
+ mes "Moo...";
+ close;
}
mosk_dun02,257,193,0 script Cow#rus34 889,3,3,{
end;
-
OnInit:
enablenpc "Cow#rus34";
end;
@@ -14946,12 +10471,7 @@ OnDisable:
end;
OnTouch:
- if (rhea_rus_main < 11) {
- mes "[Cow]";
- mes "Mooo...";
- close;
- }
- else if (rhea_rus_main == 11) {
+ if (rhea_rus_main == 11) {
mes "[Cow]";
mes "Moo..";
next;
@@ -14967,8 +10487,7 @@ OnTouch:
next;
mes "- The cow seems surprised, jumps and tries to attack you !! -";
next;
- set .@russ_cow01,rand(1,4);
- if (.@russ_cow01 == 3) {
+ if (rand(1,4) == 3) {
mes "- You almost get hit and dodge its attack and cast the spell !! -";
next;
input .@input$;
@@ -14981,7 +10500,7 @@ OnTouch:
donpcevent "Cow#rus34::OnDisable";
donpcevent "Cow#rus34::OnEnable";
next;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!!";
next;
@@ -14989,35 +10508,30 @@ OnTouch:
mes "...Moo...";
emotion 9;
next;
- set .@run_cow01,rand(1,2);
- if (.@run_cow01 == 1) {
- mes "- The cow, seems to gibe at you, looks at you quickly and runs to bushes !! -";
+ mes "- The cow, seems to gibe at you, looks at you quickly and runs to bushes !! -";
+ if (rand(1,2) == 1) {
donpcevent "Cow#rus34::OnDisable";
donpcevent "Cow#rus34::OnEnable";
- close;
- }else{
- mes "- The cow, seems to gibe at you, looks at you quickly and runs to bushes !! -";
+ } else {
donpcevent "Cow#rus34::OnDisable";
donpcevent "Cow#rus35::OnEnable";
- close;
}
+ close;
}
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "Akkkk?! Eh!? The s-spell...";
next;
- set .@run_cow02,rand(1,2);
- if (.@run_cow02 == 1) {
- mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -";
+ mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -";
+ if (rand(1,2) == 1) {
donpcevent "Cow#rus34::OnDisable";
donpcevent "Cow#rus34::OnEnable";
- close;
- }else{
+ } else {
mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -";
donpcevent "Cow#rus34::OnDisable";
donpcevent "Cow#rus35::OnEnable";
- close;
}
+ close;
}
mes "["+ strcharinfo(0) +"]";
mes "What a surprise. The cow is bad like its owner.";
@@ -15026,8 +10540,7 @@ OnTouch:
mes "Ok, then. Let's get back to Baba Yaga...";
set rhea_rus_main,41;
close;
- }
- else if (rhea_rus_main == 41) {
+ } else if (rhea_rus_main == 41) {
mes "[Cow]";
mes "Moo...";
next;
@@ -15037,16 +10550,13 @@ OnTouch:
mes "I must return to Baba Yaga...";
close;
}
- else {
- mes "[Cow]";
- mes "Moo...";
- close;
- }
+ mes "[Cow]";
+ mes "Moo...";
+ close;
}
mosk_dun02,257,193,0 script Cow#rus35 889,3,3,{
end;
-
OnInit:
enablenpc "Cow#rus35";
end;
@@ -15060,12 +10570,7 @@ OnDisable:
end;
OnTouch:
- if (rhea_rus_main < 11) {
- mes "[Cow]";
- mes "Mooo...";
- close;
- }
- else if (rhea_rus_main == 11) {
+ if (rhea_rus_main == 11) {
mes "[Cow]";
mes "Moo..";
next;
@@ -15081,8 +10586,7 @@ OnTouch:
next;
mes "- The cow seems surprised, jumps and tries to attack you !! -";
next;
- set .@russ_cow01,rand(1,4);
- if (.@russ_cow01 == 3) {
+ if (rand(1,4) == 3) {
mes "- You almost get hit and dodge its attack and cast the spell !! -";
next;
input .@input$;
@@ -15095,7 +10599,7 @@ OnTouch:
donpcevent "Cow#rus35::OnDisable";
donpcevent "Cow#rus35::OnEnable";
next;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!!";
next;
@@ -15103,35 +10607,19 @@ OnTouch:
mes "...Moo...";
emotion 9;
next;
- set .@run_cow01,rand(1,2);
- if (.@run_cow01 == 1) {
- mes "- The cow, seems to gibe at you, looks at you quickly and runs to bushes !! -";
- donpcevent "Cow#rus35::OnDisable";
- donpcevent "Cow#rus35::OnEnable";
- close;
- }else{
- mes "- The cow, seems to gibe at you, looks at you quickly and runs to bushes !! -";
- donpcevent "Cow#rus35::OnDisable";
- donpcevent "Cow#rus35::OnEnable";
- close;
- }
- }
- }else{
- mes "["+ strcharinfo(0) +"]";
- mes "Akkkk?! Eh!? The s-spell...";
- next;
- set .@run_cow02,rand(1,2);
- if (.@run_cow02 == 1) {
- mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -";
- donpcevent "Cow#rus35::OnDisable";
- donpcevent "Cow#rus35::OnEnable";
- close;
- }else{
- mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -";
+ mes "- The cow, seems to gibe at you, looks at you quickly and runs to bushes !! -";
donpcevent "Cow#rus35::OnDisable";
donpcevent "Cow#rus35::OnEnable";
close;
}
+ } else {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Akkkk?! Eh!? The s-spell...";
+ next;
+ mes "- You hesitate, the cow, seems to gibe at you, passes by you and runs to bushes !! -";
+ donpcevent "Cow#rus35::OnDisable";
+ donpcevent "Cow#rus35::OnEnable";
+ close;
}
mes "["+ strcharinfo(0) +"]";
mes "What a surprise. The cow is bad like its owner.";
@@ -15140,8 +10628,7 @@ OnTouch:
mes "Ok, then. Let's get back to Baba Yaga...";
set rhea_rus_main,41;
close;
- }
- else if (rhea_rus_main == 41) {
+ } else if (rhea_rus_main == 41) {
mes "[Cow]";
mes "Moo...";
next;
@@ -15151,11 +10638,9 @@ OnTouch:
mes "I must return to Baba Yaga...";
close;
}
- else {
- mes "[Cow]";
- mes "Moo...";
- close;
- }
+ mes "[Cow]";
+ mes "Moo...";
+ close;
}
mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
@@ -15166,8 +10651,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "[Noisy Coffin]";
mes "Don't you want to exchange lives with me? Exchange with me, exchange!";
close;
- }
- else if (rhea_rus_main > 15 && rhea_rus_main < 19) {
+ } else if (rhea_rus_main > 15 && rhea_rus_main < 19) {
mes "[Noisy Coffin]";
mes "Isn't it good to be alive? Isn't it to live?";
next;
@@ -15199,7 +10683,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "Heek, heeee! Heeeeeek!";
set rhea_rus_main,18;
next;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "...I'll pray.";
next;
@@ -15213,7 +10697,6 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "["+ strcharinfo(0) +"]";
mes "......................................";
next;
- break;
}
break;
case 2:
@@ -15231,7 +10714,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "Heek, heeee! Heeeeeek!";
set rhea_rus_main,19;
next;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "Hmm, hmm! I'll sing a hymn. The first phrase 'Good looks down at us'!!";
next;
@@ -15247,11 +10730,10 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "["+ strcharinfo(0) +"]";
mes "......................................";
next;
- break;
}
break;
case 3:
- if (countitem(523) > 0) {
+ if (countitem(523)) {
if (rhea_rus_main == 16) {
mes "["+ strcharinfo(0) +"]";
mes "If you don't shut up, I will pour Holy Water on you!";
@@ -15264,7 +10746,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
delitem 523,1;
set rhea_rus_main,17;
next;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "If you don't shut up, I will pour Holy Water on you!";
next;
@@ -15278,9 +10760,8 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "["+ strcharinfo(0) +"]";
mes "......................................";
next;
- break;
}
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "Yeah, where's the Holy water?";
next;
@@ -15290,7 +10771,6 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "["+ strcharinfo(0) +"]";
mes "......................................";
next;
- break;
}
break;
case 4:
@@ -15306,8 +10786,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
specialeffect EF_HOLYHIT;
set rhea_rus_main,20;
next;
- break;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "...If you don't shut up...";
mes "......I will kick you!!";
@@ -15321,8 +10800,8 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "["+ strcharinfo(0) +"]";
mes "......................................";
next;
- break;
}
+ break;
}
}
if (rhea_rus_main < 20) {
@@ -15330,22 +10809,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "... Not effective...";
set rhea_rus_main,16;
close;
- }else{
- mes "["+ strcharinfo(0) +"]";
- mes ".............If you make noise once more, you will see more than you imagine...";
- next;
- mes "[Noisy Coffin]";
- mes "................................";
- emotion 9;
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Hu, the job has been done.";
- mes "Let's get back to Baba Yaga.";
- set rhea_rus_main,42;
- close;
}
- }
- else if (rhea_rus_main == 20) {
mes "["+ strcharinfo(0) +"]";
mes ".............If you make noise once more, you will see more than you imagine...";
next;
@@ -15358,8 +10822,7 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "Let's get back to Baba Yaga.";
set rhea_rus_main,42;
close;
- }
- else if (rhea_rus_main == 42) {
+ } else if (rhea_rus_main == 20) {
mes "["+ strcharinfo(0) +"]";
mes ".............If you make noise once more, you will see more than you imagine...";
next;
@@ -15370,21 +10833,27 @@ mosk_dun02,65,232,0 script Noisy Coffin#rus36 801,{
mes "["+ strcharinfo(0) +"]";
mes "Hu, the job has been done.";
mes "Let's get back to Baba Yaga.";
+ set rhea_rus_main,42;
close;
- }
- else {
+ } else if (rhea_rus_main == 42) {
+ mes "["+ strcharinfo(0) +"]";
+ mes ".............If you make noise once more, you will see more than you imagine...";
+ next;
mes "[Noisy Coffin]";
- mes ".............................";
+ mes "................................";
+ emotion 9;
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Hu, the job has been done.";
+ mes "Let's get back to Baba Yaga.";
close;
}
+ mes "[Noisy Coffin]";
+ mes ".............................";
+ close;
}
treasure01,165,58,0 script Old Treasure Box#rus37 111,{
- if (checkweight(1201,1) == 0) {
- mes "You are carrying too much!";
- mes "Lose some weight and try again.";
- close;
- }
if ((MaxWeight-Weight) < 3500) {
mes "You are carrying too much!";
mes "Lose some weight and try again.";
@@ -15393,8 +10862,7 @@ treasure01,165,58,0 script Old Treasure Box#rus37 111,{
if (rhea_rus_main > 20 && rhea_rus_main < 25) {
mes "- It is locked -";
close;
- }
- else if (rhea_rus_main == 25) {
+ } else if (rhea_rus_main == 25) {
mes "- Around the locked box, a women having snakes on her head is engraved -";
next;
mes "["+ strcharinfo(0) +"]";
@@ -15403,15 +10871,14 @@ treasure01,165,58,0 script Old Treasure Box#rus37 111,{
select("Insert the key into the lock");
mes "- As soon as you insert the key into the lock, the eyes of the woman moves and she looks at you -";
next;
- if (countitem(747) > 0) {
- mes "- Her eyes are made from jewels !! -";
+ mes "- Her eyes are made from jewels !! -";
+ if (countitem(747)) {
next;
mes "["+ strcharinfo(0) +"]";
mes "Arrrrrk? What is this!!";
specialeffect EF_FLASHER;
next;
- }else{
- mes "- Her eyes are made from jewels !! -";
+ } else {
sc_start SC_BLIND,60000,0;
donpcevent "Old Treasure Box#rus37::OnCall";
close2;
@@ -15427,14 +10894,11 @@ treasure01,165,58,0 script Old Treasure Box#rus37 111,{
set rhea_rus_main,43;
getitem 7880,1;
close;
- }
- else if (rhea_rus_main == 43) {
+ } else if (rhea_rus_main == 43) {
mes "- The treasure box where you found the silver spoons -";
close;
}
- else {
- end;
- }
+ end;
OnInit:
enablenpc "Old Treasure Box#rus37";
@@ -15479,26 +10943,26 @@ treasure01,24,39,0 script Old Bed#rus38 111,{
mes "- An old bed covered with dust and must -";
next;
switch(select("On the bed:Under the bed:Bed sheet")) {
- case 1:
- mes "- Mushrooms grow on the bed -";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "...Life......";
- close;
- break;
- case 2:
- mes "- You look at the under the bed -";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Ouch?!";
- specialeffect2 EF_HIT2;
- percentheal -5,0;
- next;
- mes "- Something unidentified bites your hand !! -";
- close;
- break;
- case 3:
- break;
+ case 1:
+ mes "- Mushrooms grow on the bed -";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "...Life......";
+ close;
+ break;
+ case 2:
+ mes "- You look at the under the bed -";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Ouch?!";
+ specialeffect2 EF_HIT2;
+ percentheal -5,0;
+ next;
+ mes "- Something unidentified bites your hand !! -";
+ close;
+ break;
+ case 3:
+ break;
}
mes "- You raise the dirty sheet that has many holes -";
next;
@@ -15528,63 +10992,49 @@ treasure01,24,39,0 script Old Bed#rus38 111,{
close2;
warp "treasure01",68,28;
end;
- }
- else if (rhea_rus_main > 21 && rhea_rus_main < 26) {
+ } else if (rhea_rus_main > 21 && rhea_rus_main < 26) {
mes "- An old bed covered with dust and must -";
next;
switch(select("On the bed:Under the bed:Bed sheet")) {
- case 1:
- mes "- Mushrooms grow on the bed -";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "...Life......";
- close;
- break;
- case 2:
- mes "- You look at the under the bed -";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Ouch?!";
- specialeffect2 EF_HIT2;
- percentheal -5,0;
- next;
- mes "- Something unidentified bites your hand !! -";
- close;
- break;
- case 3:
- break;
+ case 1:
+ mes "- Mushrooms grow on the bed -";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "...Life......";
+ close;
+ break;
+ case 2:
+ mes "- You look at the under the bed -";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Ouch?!";
+ specialeffect2 EF_HIT2;
+ percentheal -5,0;
+ next;
+ mes "- Something unidentified bites your hand !! -";
+ close;
+ break;
+ case 3:
+ break;
}
mes "- While running in a hurry, the sheet is a bit torn -";
close;
}
- else {
- end;
- }
+ end;
}
treasure01,98,119,0 script Dirty Wall#rus39 111,{
- if (rhea_rus_main == 22) {
+ if (rhea_rus_main == 22 || (rhea_rus_main > 22 && rhea_rus_main < 26)) {
mes "- Something is engraved on the wall -";
next;
mes "- ^ff0000Her... careful.. Mermaid's song.. sleeping.. the eyes.. protect your.. mirror^000000 -";
next;
mes "["+ strcharinfo(0) +"]";
mes "...What is this talking about...?";
- set rhea_rus_main,23;
+ if (rhea_rus_main == 22) set rhea_rus_main,23;
close;
}
- else if (rhea_rus_main > 22 && rhea_rus_main < 26) {
- mes "- Something is engraved on the wall -";
- next;
- mes "- ^ff0000Her... careful.. Mermaid's song.. sleeping.. the eyes.. protect your.. mirror^000000 -";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "...What is this talking about...?";
- close;
- }
- else {
- end;
- }
+ end;
}
treasure01,61,183,0 script Old_Wooden_Box#rus40 111,{
@@ -15592,27 +11042,22 @@ treasure01,61,183,0 script Old_Wooden_Box#rus40 111,{
mes "- Something is glimmering inside of the box -";
next;
select("Put hand inside the box");
- set .@russ_key01,rand(1,7);
- if (.@russ_key01 == 4) {
+ if (rand(1,7) == 4) {
mes "- You take out something glimmering from the box -";
next;
mes "- ^0000ffYou find the handle of a broken key !!^000000 -";
set rhea_rus_main,24;
close;
- }else{
- mes "- You try to put your hand inside it but the gap is too small to do it -";
- next;
- mes "- You ruin the box a little -";
- close;
}
- }
- else if (rhea_rus_main > 23 && rhea_rus_main < 26) {
+ mes "- You try to put your hand inside it but the gap is too small to do it -";
+ next;
+ mes "- You ruin the box a little -";
+ close;
+ } else if (rhea_rus_main > 23 && rhea_rus_main < 26) {
mes "- The old box that contained the handle of a broken key -";
close;
}
- else {
- end;
- }
+ end;
}
treasure01,27,115,0 script Opened Treasure Chest#41 111,{
@@ -15628,52 +11073,18 @@ treasure01,27,115,0 script Opened Treasure Chest#41 111,{
mes "...!? What is this?!";
next;
set .@russ_key02,rand(1,7);
- if (.@russ_key02 == 3) {
+ if (rand(1,7) == 3) {
mes "- ^0000ffYou find the handle of a broken key in the junk !!^000000 -";
next;
- }
- else if (.@russ_key02 == 1) {
- mes "- You find the cuticle of Kukre !! -";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "W, what is this!?";
- emotion 23,1;
- close;
- }
- else if (.@russ_key02 == 2) {
- mes "- You find the egg of a Theif Bug !! -";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "W, what is this!?";
- emotion 23,1;
- close;
- }
- else if (.@russ_key02 == 4) {
- mes "- You find something that seems to be a banana before !! -";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "W, what is this!?";
- emotion 23,1;
- close;
- }
- else if (.@russ_key02 == 5) {
- mes "- You find the tentacles of a Jelly Fish !! -";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "W, what is this!?";
- emotion 23,1;
- close;
- }
- else if (.@russ_key02 == 6) {
- mes "- You find pieces of cloth with must on it !! -";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "W, what is this!?";
- emotion 23,1;
- close;
- }
- else {
- mes "- You find a bone !! -";
+ } else {
+ switch (.@russ_key02) {
+ Case 1: mes "- You find the cuticle of Kukre !! -"; break;
+ Case 2: mes "- You find the egg of a Theif Bug !! -"; break;
+ Case 4: mes "- You find something that seems to be a banana before !! -"; break;
+ Case 5: mes "- You find the tentacles of a Jelly Fish !! -"; break;
+ Case 6: mes "- You find pieces of cloth with must on it !! -"; break;
+ Case 7: mes "- You find a bone !! -"; break;
+ }
next;
mes "["+ strcharinfo(0) +"]";
mes "W, what is this!?";
@@ -15686,23 +11097,14 @@ treasure01,27,115,0 script Opened Treasure Chest#41 111,{
mes "- You adjust the piece of the broken key with the its handle and they make a sound and become a key !!-";
set rhea_rus_main,25;
close;
- }
- else if (rhea_rus_main > 24 && rhea_rus_main < 26) {
+ } else if (rhea_rus_main > 24 && rhea_rus_main < 26) {
mes "- The junk box containig the piece of the broken key -";
close;
}
- else {
- end;
- }
+ end;
}
amatsu,233,234,3 script Momotoro Publisher#rus42 757,{
- if (checkweight(1201,1) == 0) {
- mes "[Momotoro Publisher]";
- mes "What on earth do you have in your bag?";
- mes "Are you training for something?";
- close;
- }
if ((MaxWeight-Weight) < 3500) {
mes "[Momotoro Publisher]";
mes "What on earth do you have in your bag?";
@@ -15716,8 +11118,7 @@ amatsu,233,234,3 script Momotoro Publisher#rus42 757,{
mes "[Momotoro Publisher]";
mes "Someone ordered a book but did not pick it up.";
close;
- }
- else if (rhea_rus_main == 26) {
+ } else if (rhea_rus_main == 26) {
mes "[Momotoro Publisher]";
mes "Did you order a book?";
next;
@@ -15738,7 +11139,7 @@ amatsu,233,234,3 script Momotoro Publisher#rus42 757,{
mes "[Momotoro Publisher]";
mes ""+ .@input$ +" ... Ah, here it is.";
next;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "I am "+ .@input$ +" ";
next;
@@ -15757,7 +11158,7 @@ amatsu,233,234,3 script Momotoro Publisher#rus42 757,{
mes "[Momotoro Publisher]";
mes "Eh, yep this is 5,000 Zeny.";
next;
- }else{
+ } else {
mes "[Momotoro Publisher]";
mes "You don't have enough money?";
mes "Check it again and come to me, please";
@@ -15769,20 +11170,17 @@ amatsu,233,234,3 script Momotoro Publisher#rus42 757,{
set rhea_rus_main,27;
getitem 7881,1;
close;
- }
- else if (rhea_rus_main > 26 && rhea_rus_main < 31) {
+ } else if (rhea_rus_main > 26 && rhea_rus_main < 31) {
mes "[Momotoro Publisher]";
mes "Thank you for buying our books. If you need more books, contact us please.";
close;
}
- else {
- mes "[Momotoro Publisher]";
- mes "Did you order a book?";
- next;
- mes "[Momotoro Publisher]";
- mes "Someone ordered a book but did not pick it up.";
- close;
- }
+ mes "[Momotoro Publisher]";
+ mes "Did you order a book?";
+ next;
+ mes "[Momotoro Publisher]";
+ mes "Someone ordered a book but did not pick it up.";
+ close;
}
mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
@@ -15811,8 +11209,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
monster "mosk_dun02",60,220,"Thief Bug Male",1054,1,"House Ghost Jar#rus43::OnMyMobDead";
donpcevent "House Ghost Jar#rus43::OnDisable";
close;
- }
- else if (rhea_rus_main == 32) {
+ } else if (rhea_rus_main == 32) {
mes "["+ strcharinfo(0) +"]";
mes "Ehh.. you, what are you doing!!";
next;
@@ -15837,7 +11234,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "[House Ghost]";
mes "Ehhh, are you sure?";
next;
- }else{
+ } else {
mes "[House Ghost]";
mes "Hmm, can you do something for me? It won't take much time.";
next;
@@ -15846,8 +11243,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "What about a card game? I was good at those games! Ah, where are my cards? Wait here! I'll find them!";
set rhea_rus_main,33;
close;
- }
- else if (rhea_rus_main == 33) {
+ } else if (rhea_rus_main == 33) {
mes "[House Ghost]";
mes "Hehe, what about a card game? I have an Angeling, Ghostring and a Poring Card.";
mes "All you have to do is just guess which card I pick up!";
@@ -15909,12 +11305,9 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
set .@ruuser_score01,.@ruuser_score01+1;
cutin "",255;
next;
- }
- else {
- if (.@rucard_game01 == 2)
- cutin "¿£Á©¸µÄ«µå.bmp",4;
- else
- cutin "°í½ºÆ®¸µÄ«µå.bmp",4;
+ } else {
+ if (.@rucard_game01 == 2) cutin "?ꨢ?????.bmp",4;
+ else cutin "㨪?o??????.bmp",4;
emotion 0;
emotion 23,1;
next;
@@ -15935,7 +11328,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "One! Two! Three!!";
next;
if (.@rucard_game01 == 2) {
- cutin "¿£Á©¸µÄ«µå.bmp",4;
+ cutin "?ꨢ?????.bmp",4;
emotion 0;
emotion 5,1;
next;
@@ -15946,12 +11339,9 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
set .@ruuser_score01,.@ruuser_score01+1;
cutin "",255;
next;
- }
- else{
- if (.@rucard_game01 == 1)
- cutin "Poring_Card.bmp",4;
- else
- cutin "°í½ºÆ®¸µÄ«µå.bmp",4;
+ } else {
+ if (.@rucard_game01 == 1) cutin "Poring_Card.bmp",4;
+ else cutin "㨪?o??????.bmp",4;
emotion 0;
emotion 23,1;
next;
@@ -15972,7 +11362,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "One! Two! Three!!";
next;
if (.@rucard_game01 == 3) {
- cutin "°í½ºÆ®¸µÄ«µå.bmp",4;
+ cutin "㨪?o??????.bmp",4;
emotion 0;
emotion 5,1;
next;
@@ -15983,11 +11373,9 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
set .@ruuser_score01,.@ruuser_score01+1;
cutin "",255;
next;
- }else{
- if (.@rucard_game01 == 1)
- cutin "Poring_Card.bmp",4;
- else
- cutin "¿£Á©¸µÄ«µå.bmp",4;
+ } else {
+ if (.@rucard_game01 == 1) cutin "Poring_Card.bmp",4;
+ else cutin "?ꨢ?????.bmp",4;
emotion 0;
emotion 23,1;
next;
@@ -16005,16 +11393,14 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "You are better than I thought.";
set rhea_rus_main,34;
close;
- }else{
- mes "["+ strcharinfo(0) +"]";
- mes "I was not thinking correctly! Let's do it again!";
- next;
- mes "[House Ghost]";
- mes "Huhu, ok. Let's do it again?";
- close;
}
- }
- else if (rhea_rus_main == 34) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "I was not thinking correctly! Let's do it again!";
+ next;
+ mes "[House Ghost]";
+ mes "Huhu, ok. Let's do it again?";
+ close;
+ } else if (rhea_rus_main == 34) {
mes "[House Ghost]";
mes "Ah, it was fun. It has been a long time since I've been able to play a game like that.";
next;
@@ -16024,11 +11410,11 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "["+ strcharinfo(0) +"]";
mes "Oh and by the way, I have a present for you!";
next;
- if (countitem(519) > 0) {
+ if (countitem(519)) {
mes "["+ strcharinfo(0) +"]";
mes "You said you like milk. Here, take this.";
next;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes "You said you like milk. Here, take.. Eh?";
next;
@@ -16047,8 +11433,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "I will never forget your kindness of entertaining me.";
set rhea_rus_main,45;
close;
- }
- else if (rhea_rus_main == 45) {
+ } else if (rhea_rus_main == 45) {
mes "[House Ghost]";
mes "Thank you so much!!";
mes "I promise I wil be quiet now. I will be the acting guardian for this house!";
@@ -16057,9 +11442,7 @@ mosk_dun02,57,220,0 script House Ghost Jar#rus43 111,{
mes "I will never forget your kindness of entertaining me.";
close;
}
- else {
- end;
- }
+ end;
OnInit:
enablenpc "House Ghost Jar#rus43";
@@ -16093,8 +11476,7 @@ payon,65,119,0 script Broom Grandma#rus44 78,{
mes "[Broom Grandma]";
mes "It is so good that even ghosts want only a Payon broom.";
close;
- }
- else if (rhea_rus_main == 36) {
+ } else if (rhea_rus_main == 36) {
mes "[Broom Grandma]";
mes "A broom from Payon is best!";
next;
@@ -16117,8 +11499,7 @@ payon,65,119,0 script Broom Grandma#rus44 78,{
mes "Ah.. What should I do...";
set rhea_rus_main,37;
close;
- }
- else if (rhea_rus_main > 36 && rhea_rus_main < 41) {
+ } else if (rhea_rus_main > 36 && rhea_rus_main < 41) {
mes "[Broom Grandma]";
mes "There are ghosts inside the dungeon of Payon. There is a tree there where the ghosts is hiding.";
next;
@@ -16128,8 +11509,7 @@ payon,65,119,0 script Broom Grandma#rus44 78,{
mes "[Broom Grandma]";
mes "Ah.. What should I do...";
close;
- }
- else if (rhea_rus_main == 46) {
+ } else if (rhea_rus_main == 46) {
mes "[Broom Grandma]";
mes "Ah, you have taken them back. You are a great adventurer.";
next;
@@ -16137,14 +11517,12 @@ payon,65,119,0 script Broom Grandma#rus44 78,{
mes "You can have that broom. I believe it is its destiny.";
close;
}
- else {
- mes "[Broom Grandma]";
- mes "A broom from Payon is the best!";
- next;
- mes "[Broom Grandma]";
- mes "It is so good that even ghosts want only a Payon broom.";
- close;
- }
+ mes "[Broom Grandma]";
+ mes "A broom from Payon is the best!";
+ next;
+ mes "[Broom Grandma]";
+ mes "It is so good that even ghosts want only a Payon broom.";
+ close;
}
pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
@@ -16177,8 +11555,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "Eh.. Let's see. This will be a good start! Let's get started if you are ready!";
set rhea_rus_main,38;
close;
- }
- else if (rhea_rus_main == 38) {
+ } else if (rhea_rus_main == 38) {
mes "[Ghost Tree]";
mes "First question. Listen to me carefully and answer the question!";
next;
@@ -16213,7 +11590,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!";
next;
- }else{
+ } else {
set .@rus_kafra01,.@rus_kafra01;
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +"!!";
@@ -16228,7 +11605,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!";
next;
- }else{
+ } else {
set .@rus_kafra01,.@rus_kafra01;
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +"!!";
@@ -16243,7 +11620,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!";
next;
- }else{
+ } else {
set .@rus_kafra01,.@rus_kafra01;
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +"!!";
@@ -16258,7 +11635,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!";
next;
- }else{
+ } else {
set .@rus_kafra01,.@rus_kafra01;
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +"!!";
@@ -16273,7 +11650,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!";
next;
- }else{
+ } else {
set .@rus_kafra01,.@rus_kafra01;
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +"!!";
@@ -16283,7 +11660,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "[Ghost Tree]";
mes "Ho, you are good!";
next;
- }else{
+ } else {
mes "[Ghost Tree]";
mes "Ah, you are wrong, wrong!";
mes "Do you really think that you can take the brooms back?";
@@ -16300,8 +11677,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "Gear yourself up!";
set rhea_rus_main,39;
close;
- }
- else if (rhea_rus_main == 39) {
+ } else if (rhea_rus_main == 39) {
mes "[Ghost Tree]";
mes "The second question. Listen carefully and answer!";
next;
@@ -16338,7 +11714,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +" !!";
next;
- }else{
+ } else {
mes "["+ strcharinfo(0) +"]";
mes ""+ .@input$ +"!!";
next;
@@ -16361,8 +11737,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "Gear yourself up and come to me again!";
set rhea_rus_main,40;
close;
- }
- else if (rhea_rus_main == 40) {
+ } else if (rhea_rus_main == 40) {
mes "[Ghost Tree]";
mes "Kuhuhu, you did good until now. If you win over me, I will give the brooms as promisied.";
next;
@@ -16385,42 +11760,11 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
specialeffect EF_STUNATTACK;
next;
set .@tree_dice01,rand(1,6);
- if (.@tree_dice01 == 1) {
- mes "[Ghost Tree]";
- mes "I've got ^0000ffNumber 1^000000.";
- emotion 58;
- next;
- }
- else if (.@tree_dice01 == 2) {
- mes "[Ghost Tree]";
- mes "I've got ^0000ffNumber 2^000000.";
- emotion 59;
- next;
- }
- else if (.@tree_dice01 == 3) {
- mes "[Ghost Tree]";
- mes "I've got ^0000ffNumber 3^000000.";
- emotion 60;
- next;
- }
- else if (.@tree_dice01 == 4) {
- mes "[Ghost Tree]";
- mes "I've got ^0000ffNumber 4^000000.";
- emotion 61;
- next;
- }
- else if (.@tree_dice01 == 5) {
- mes "[Ghost Tree]";
- mes "I've got ^0000ffNumber 5^000000.";
- emotion 62;
- next;
- }
- else if (.@tree_dice01 == 6) {
- mes "[Ghost Tree]";
- mes "I've got ^0000ffNumber 6^000000.";
- emotion 63;
- next;
- }
+ setarray .@emo[1], 58,59,60,61,62,63;
+ mes "[Ghost Tree]";
+ mes "I've got ^0000ffNumber "+.@tree_dice01+"^000000.";
+ emotion .@emo[.@tree_dice01];
+ next;
mes "["+ strcharinfo(0) +"]";
mes "Ok, it is my turn?";
next;
@@ -16431,61 +11775,10 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "["+ strcharinfo(0) +"]";
mes "Let's see...";
next;
- if (.@rus_dice01 == 1) {
- emotion 58,1;
- mes "["+ strcharinfo(0) +"]";
- if (.@rus_dice01 == .@tree_dice01) {
- mes "Let's see... Wow, I got it! I've got ^0000ffNumber 1^000000!";
- }else{
- mes "Let's see................... It is ^0000ff 1 ^000000...";
- }
- }
- else if (.@rus_dice01 == 2) {
- emotion 59,1;
- mes "["+ strcharinfo(0) +"]";
- if (.@rus_dice01 == .@tree_dice01) {
- mes "Let's see... Wow, I got it! I've got ^0000ffNumber 2^000000!";
- }else{
- mes "Let's see................... It is ^0000ff 2 ^000000...";
- }
- }
- else if (.@rus_dice01 == 3) {
- emotion 60,1;
- mes "["+ strcharinfo(0) +"]";
- if (.@rus_dice01 == .@tree_dice01) {
- mes "Let's see... Wow, I got it! I've got ^0000ffNumber 3^000000!";
- }else{
- mes "Let's see................... It is ^0000ff 3 ^000000...";
- }
- }
- else if (.@rus_dice01 == 4) {
- emotion 61,1;
- mes "["+ strcharinfo(0) +"]";
- if (.@rus_dice01 == .@tree_dice01) {
- mes "Let's see... Wow, I got it! I've got ^0000ffNumber 4^000000!";
- }else{
- mes "Let's see................... It is ^0000ff 4 ^000000...";
- }
- }
- else if (.@rus_dice01 == 5) {
- emotion 62,1;
- mes "["+ strcharinfo(0) +"]";
- if (.@rus_dice01 == .@tree_dice01) {
- mes "Let's see... Wow, I got it! I've got ^0000ffNumber 5^000000!";
- }else{
- mes "Let's see................... It is ^0000ff 5 ^000000...";
- }
- }
- else if (.@rus_dice01 == 6) {
- emotion 63,1;
- mes "["+ strcharinfo(0) +"]";
- if (.@rus_dice01 == .@tree_dice01) {
- mes "Let's see... Wow, I got it! I've got ^0000ffNumber 6^000000!";
- }else{
- mes "Let's see................... It is ^0000ff 6 ^000000...";
- }
- }
+ emotion .@emo[.@rus_dice01],1;
+ mes "["+ strcharinfo(0) +"]";
if (.@rus_dice01 == .@tree_dice01) {
+ mes "Let's see... Wow, I got it! I've got ^0000ffNumber "+.@rus_dice01+"^000000!";
emotion 0;
next;
mes "[Ghost Tree]";
@@ -16493,7 +11786,8 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
set .@rustree_turn01,.@rustree_turn01+1;
set .@rususer_score01,.@rususer_score01+1;
next;
- }else{
+ } else {
+ mes "Let's see................... It is ^0000ff "+.@rus_dice01+" ^000000...";
mes "[Ghost Tree]";
mes "Huuu...";
emotion 18;
@@ -16501,7 +11795,7 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
next;
}
}
- if (.@rususer_score01 > 0) {
+ if (.@rususer_score01) {
mes "[Ghost Tree]";
mes "Ah. I lost, but it was fun.";
next;
@@ -16514,24 +11808,20 @@ pay_dun04,163,186,0 script Ghost Tree#rus45 111,{
mes "- ^0000ff You receive the best broom from Payon !!^000000 - ";
set rhea_rus_main,46;
close;
- }else{
- mes "[Ghost Tree]";
- mes "Kuhuhu, nobody is worse than you. Remember that you have to win over me to get what you want";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "I was not what I am! Let's do it again!";
- next;
- mes "[Ghost Tree]";
- mes "Ok, let's play again. If prepared, try again?";
- close;
}
- }
- else if (rhea_rus_main == 46) {
+ mes "[Ghost Tree]";
+ mes "Kuhuhu, nobody is worse than you. Remember that you have to win over me to get what you want";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I was not what I am! Let's do it again!";
+ next;
+ mes "[Ghost Tree]";
+ mes "Ok, let's play again. If prepared, try again?";
+ close;
+ } else if (rhea_rus_main == 46) {
mes "[Ghost Tree]";
mes "Kuhuhu, I can say that you are fun. If possible, play with me again.";
close;
}
- else {
- end;
- }
-}
+ end;
+} \ No newline at end of file