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-rw-r--r--npc/quests/quests_morocc.txt14
1 files changed, 1 insertions, 13 deletions
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 1b387be0c..0d509b2d4 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -1092,7 +1092,6 @@ moc_fild20,354,183,3 script Continental Guard#01::MocConGuard 4_M_MOC_SOLDIER,3,
end;
}
-//OnTouch2:
OnTouch:
mes "[Continental Guard]";
mes "No commoners are allowed in the area beyond this point.";
@@ -2647,7 +2646,6 @@ yuno,333,210,5 script Library Master#garas 1_M_LIBRARYMASTER,{
}
yuno,336,203,0 script #garas_catch HIDDEN_WARP_NPC,3,3,{
-//OnTouch2:
OnTouch:
if (barmunt_crow == 2) {
mes "[Dog]";
@@ -2912,8 +2910,7 @@ yuno_in04,100,5,3 script Hot Bestseller Corner HIDDEN_NPC,{
}
yuno_in04,100,3,0 script #garas_path HIDDEN_WARP_NPC,1,1,{
-//OnTouch2:
-OnTouch2:
+OnTouch:
if (barmunt_crow == 6) {
mes "...................................";
next;
@@ -3572,7 +3569,6 @@ yuno_in04,167,120,3 script Worn-out Book#garas HIDDEN_NPC,{
}
que_ba,247,33,0 script #bpast_1_1 FAKE_NPC,1,1,{
-//OnTouch2:
OnTouch:
if (barmunt_crow < 4) {
warp "ama_dun03",119,110;
@@ -3640,7 +3636,6 @@ que_ba,183,25,0 warp #bpast_2to3_1 1,1,que_ba,72,25
que_ba,183,52,0 warp #bpast_2to3_2 1,1,que_ba,72,51
que_ba,102,56,0 script #3room_barmunt FAKE_NPC,3,3,{
-//OnTouch2:
OnTouch:
if (barmunt_crow < 4) {
warp "yuno_in04",100,3;
@@ -3712,7 +3707,6 @@ que_ba,99,51,7 script Grotesque Man#zid1 4_M_MUT1,{
}
que_ba,53,232,0 script #garas_f_yume HIDDEN_WARP_NPC,1,1,{
-//OnTouch2:
OnTouch:
if (barmunt_crow == 5) {
//GetHEALTHSTATE VAR_HEALTHSTATENORMAL 0
@@ -3757,7 +3751,6 @@ que_ba,48,227,7 script Grotesque Man#zid2 4_M_MUT1,{
}
que_ba,264,186,0 script #barmut_room1 HIDDEN_WARP_NPC,2,2,{
-//OnTouch2:
OnTouch:
if (barmunt_crow == 11) {
mes "^660000You wake up, and look around you. Somehow, you've now ended up in a huge mansion.^000000";
@@ -3797,7 +3790,6 @@ que_ba,270,181,3 script #barmunt_fire 4_M_SAGE_C,{
}
que_ba,270,270,0 script #barmunt_living HIDDEN_WARP_NPC,1,1,{
-//OnTouch2:
OnTouch:
mes "..................";
mes "..................";
@@ -3974,7 +3966,6 @@ cave,82,97,3 script Cave Settler#g1 4_M_CAVE1,3,3,{
close;
}
-//OnTouch2:
OnTouch:
if (barmunt_crow == 8) {
mes "[Cave Settler]";
@@ -6810,7 +6801,6 @@ prt_castle,368,312,4 script Prince#ern 4_M_2NDPRIN1,{
}
prt_castle,163,319,0 script #twonoble FAKE_NPC,3,3,{
-//OnTouch2:
OnTouch:
if (nkprince_eisen == 7) {
donpcevent "Young Noble#valter::OnEnable";
@@ -7723,7 +7713,6 @@ prt_castle,176,170,5 script Guard#princein 8W_SOLDIER,{
}
prt_castle,121,168,0 script #arm HIDDEN_NPC,4,4,{
-//OnTouch2:
OnTouch:
if (nk_prince == 8) {
mes "[" + strcharinfo(PC_NAME) + "]";
@@ -7744,7 +7733,6 @@ OnTouch:
}
prt_castle,316,313,0 script #arm1 HIDDEN_NPC,3,3,{
-//OnTouch2:
OnTouch:
if (nkprince_eisen > 14) {
mes "[" + strcharinfo(PC_NAME) + "]";