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-rw-r--r--npc/quests/quests_morocc.txt154
1 files changed, 75 insertions, 79 deletions
diff --git a/npc/quests/quests_morocc.txt b/npc/quests/quests_morocc.txt
index 592711c24..890c17356 100644
--- a/npc/quests/quests_morocc.txt
+++ b/npc/quests/quests_morocc.txt
@@ -2444,7 +2444,7 @@ prt_in,179,92,3 script Library Curator#garas 1_M_LIBRARYMASTER,{
mes "[Curator Guys]";
mes "Oh, do you know the title?";
mes "Sure, now what's the name?";
- input .@input$;
+ input(.@input$);
next;
if (compare(.@input$,"The Crow of the Fate") == 1) {
mes "[Curator Guys]";
@@ -2462,7 +2462,7 @@ prt_in,179,92,3 script Library Curator#garas 1_M_LIBRARYMASTER,{
mes "[Curator Guys]";
mes "Oh, do you know the author?";
mes "Sure, now what's the name?";
- input .@input$;
+ input(.@input$);
next;
if (compare(.@input$,"Oliver Hilpert") == 1) {
mes "[Curator Guys]";
@@ -2481,7 +2481,7 @@ prt_in,179,92,3 script Library Curator#garas 1_M_LIBRARYMASTER,{
mes "You must be having a hard time remembering the book's title or author.";
mes "No problem; why don't you tell me at least a little bit of what you remember?";
next;
- input .@input$;
+ input(.@input$);
if ((compare(.@input$,"Fate") == 1) || (compare(.@input$,"Crow") == 1) || (compare(.@input$,"Oliver") == 1) || (compare(.@input$,"Hilpert") == 1)) {
mes "[Curator Guys]";
mes ""+.@input$+"...?";
@@ -3901,7 +3901,7 @@ cave,82,97,3 script Cave Settler#g1 4_M_CAVE1,3,3,{
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "I'm here to find somebody!";
- input .@input$;
+ input(.@input$);
mes "Her name is ^FF0000"+.@input$+"^000000!";
next;
if (compare(.@input$,"Eva") == 0) {
@@ -3911,43 +3911,41 @@ cave,82,97,3 script Cave Settler#g1 4_M_CAVE1,3,3,{
warp "cave",81,92;
end;
}
- else {
- mes "[Cave Settler]";
- mes "............!!!!";
- next;
- mes "[Cave Settler]";
- mes "Did you just say Eva?";
- mes "Hmm...";
- mes "Wait here.";
- next;
- emotion e_com;
- mes "[Cave Settler]";
- mes "Hey, Jaeda!";
- enablenpc "Jaeda#garas1";
- next;
- mes "[Cave Settler]";
- mes "Go upstairs, and tell Eva that she has a visitor.";
- disablenpc "Jaeda#garas1";
- next;
- mes "^660000Surprisingly, he seemed to know who Eva is. You still could not believe that she actually exists! It's all so very strange.^000000";
- next;
- mes "^660000You can feel the excitement and anticipation well within you. Maybe you're coming closer to learning what your dreams really mean.^000000";
- enablenpc "Jaeda#garas1";
- next;
- mes "[Cave Settler]";
- mes "Hmm... Yeah? I see.";
- next;
- disablenpc "Jaeda#garas1";
- mes "[Cave Settler]";
- mes "Hey, you can pass. Go upstairs, but you'd better think twice before trying anything funny. Do you understand me?";
- next;
- mes "^660000The stern-looking man examined you, and then stepped to the side, allowing you to pass.";
- mes "You clenched your fists in nervousness, and then started up the dark stairwell.^000000";
- barmunt_crow = 9;
- close2;
- warp "cave",82,105;
- end;
- }
+ mes "[Cave Settler]";
+ mes "............!!!!";
+ next;
+ mes "[Cave Settler]";
+ mes "Did you just say Eva?";
+ mes "Hmm...";
+ mes "Wait here.";
+ next;
+ emotion e_com;
+ mes "[Cave Settler]";
+ mes "Hey, Jaeda!";
+ enablenpc "Jaeda#garas1";
+ next;
+ mes "[Cave Settler]";
+ mes "Go upstairs, and tell Eva that she has a visitor.";
+ disablenpc "Jaeda#garas1";
+ next;
+ mes "^660000Surprisingly, he seemed to know who Eva is. You still could not believe that she actually exists! It's all so very strange.^000000";
+ next;
+ mes "^660000You can feel the excitement and anticipation well within you. Maybe you're coming closer to learning what your dreams really mean.^000000";
+ enablenpc "Jaeda#garas1";
+ next;
+ mes "[Cave Settler]";
+ mes "Hmm... Yeah? I see.";
+ next;
+ disablenpc "Jaeda#garas1";
+ mes "[Cave Settler]";
+ mes "Hey, you can pass. Go upstairs, but you'd better think twice before trying anything funny. Do you understand me?";
+ next;
+ mes "^660000The stern-looking man examined you, and then stepped to the side, allowing you to pass.";
+ mes "You clenched your fists in nervousness, and then started up the dark stairwell.^000000";
+ barmunt_crow = 9;
+ close2;
+ warp "cave",82,105;
+ end;
}
}
else if (barmunt_crow < 8) {
@@ -3989,7 +3987,7 @@ OnTouch:
next;
mes "["+ strcharinfo(PC_NAME) +"]";
mes "I'm here to find somebody!";
- input .@input$;
+ input(.@input$);
mes "Her name is ^FF0000"+.@input$+"^000000!";
next;
if (compare(.@input$,"Eva") == 0) {
@@ -3999,43 +3997,41 @@ OnTouch:
warp "cave",81,92;
end;
}
- else {
- mes "[Cave Settler]";
- mes "............!!!!";
- next;
- mes "[Cave Settler]";
- mes "Did you just say Eva?";
- mes "Hmm...";
- mes "Wait here.";
- next;
- emotion e_com;
- mes "[Cave Settler]";
- mes "Hey, Jaeda!";
- enablenpc "Jaeda#garas1";
- next;
- mes "[Cave Settler]";
- mes "Go upstairs, and tell Eva that she has a visitor.";
- disablenpc "Jaeda#garas1";
- next;
- mes "^660000Surprisingly, he seemed to know who Eva is. You still could not believe that she actually exists! It's all so very strange.^000000";
- next;
- mes "^660000You can feel the excitement and anticipation well within you. Maybe you're coming closer to learning what your dreams really mean.^000000";
- enablenpc "Jaeda#garas1";
- next;
- mes "[Cave Settler]";
- mes "Hmm... Yeah? I see.";
- next;
- disablenpc "Jaeda#garas1";
- mes "[Cave Settler]";
- mes "Hey, you can pass. Go upstairs, but you'd better think twice before trying anything funny. Do you understand me?";
- next;
- mes "^660000The stern-looking man examined you, and then stepped to the side, allowing you to pass.";
- mes "You clenched your fists in nervousness, and then started up the dark stairwell.^000000";
- barmunt_crow = 9;
- close2;
- warp "cave",82,105;
- end;
- }
+ mes "[Cave Settler]";
+ mes "............!!!!";
+ next;
+ mes "[Cave Settler]";
+ mes "Did you just say Eva?";
+ mes "Hmm...";
+ mes "Wait here.";
+ next;
+ emotion e_com;
+ mes "[Cave Settler]";
+ mes "Hey, Jaeda!";
+ enablenpc "Jaeda#garas1";
+ next;
+ mes "[Cave Settler]";
+ mes "Go upstairs, and tell Eva that she has a visitor.";
+ disablenpc "Jaeda#garas1";
+ next;
+ mes "^660000Surprisingly, he seemed to know who Eva is. You still could not believe that she actually exists! It's all so very strange.^000000";
+ next;
+ mes "^660000You can feel the excitement and anticipation well within you. Maybe you're coming closer to learning what your dreams really mean.^000000";
+ enablenpc "Jaeda#garas1";
+ next;
+ mes "[Cave Settler]";
+ mes "Hmm... Yeah? I see.";
+ next;
+ disablenpc "Jaeda#garas1";
+ mes "[Cave Settler]";
+ mes "Hey, you can pass. Go upstairs, but you'd better think twice before trying anything funny. Do you understand me?";
+ next;
+ mes "^660000The stern-looking man examined you, and then stepped to the side, allowing you to pass.";
+ mes "You clenched your fists in nervousness, and then started up the dark stairwell.^000000";
+ barmunt_crow = 9;
+ close2;
+ warp "cave",82,105;
+ end;
}
}
else if (barmunt_crow < 8) {