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-rw-r--r--npc/quests/quests_lutie.txt48
1 files changed, 23 insertions, 25 deletions
diff --git a/npc/quests/quests_lutie.txt b/npc/quests/quests_lutie.txt
index 97d566778..f0db564be 100644
--- a/npc/quests/quests_lutie.txt
+++ b/npc/quests/quests_lutie.txt
@@ -1,24 +1,22 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Quest NPCs related to Lutie
-//===== By: ==================================================
+//===== By: ==================================================
//= TonyMan & Samuray22
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.3b
-//===== Compatible With: =====================================
-//= rAthena 1.0
-//===== Description: =========================================
+//===== Description: =========================================
//= Blush, Cake Hat, Candle, Chef Hat, Raccoon Hat, Rainbow Eggshell,
//= Spore Hat, Wonder Nutshell Quests
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.1 Optimized [Lupus]
//= 1.2 Fixed Chef Hat items [Lupus]
//= 1.3 Update NPC to the Official One. [Samuray22]
//= 1.3a Changed item names to item IDs. [Samuray22]
//= 1.3b Removed a scrap " left in a delitem. [L0ne_W0lf]
//= 1.4 Updated NPCs once again. [L0ne_W0lf]
-//============================================================
+//============================================================
-xmas,117,295,4 script Vending Machine Man 704,{
+xmas,117,295,4 script Vending Machine Man 4_M_BIBI,{
mes "[Titicupe]";
mes "Hmm...?";
mes "I, Titicupe, esteemed manager of the Toy Factory and genius inventor, has done it again! I've just created the world's most sophisticated vending machine!";
@@ -39,18 +37,18 @@ xmas,117,295,4 script Vending Machine Man 704,{
next;
mes "[Titicupe]";
mes "Oh, this creation of mine is so magnificent!";
- Emotion e_kis2;
+ emotion e_kis2;
next;
mes "[Titicupe]";
mes "And the headgears--! I... I can't contain myself!";
next;
mes "^3355FFToy factory manager Titicupe jumps and convulses with joy. Clearly he's insane, but it may be possible that he may be brilliant.^000000";
- Emotion e_gasp;
+ emotion e_gasp;
close;
case 2:
mes "[Titicupe]";
mes "Oh right! You need to know what kind of items to put into the Vending Machine to get what you want, yes? Go ahead... Ask me~";
- Emotion e_ic;
+ emotion e_ic;
next;
switch(select("Raccoon Hat:Spore Hat:Wonder Nutshell:Ranbow Eggshell:Blush:Chef Hat:Candle:Cake Hat:End Conversation")) {
case 1:
@@ -133,14 +131,14 @@ xmas,117,295,4 script Vending Machine Man 704,{
mes "I love you";
mes "Mister Snowman";
mes "Vending Machine.";
- Emotion e_kis2;
+ emotion e_kis2;
next;
mes "^3355FFToy factory manager Titicupe begins to jump around and emit screams of unbridled ecstacy. At this point, it's not difficult to doubt his sanity, as well as his genius.";
close;
}
}
-xmas,115,297,4 script Vending Machine 111,{
+xmas,115,297,4 script Vending Machine HIDDEN_NPC,{
mes "[Audi]";
mes "^555555Exciting item vending machine. Invented by great Titicupe. Select the desired item and place required items into snowmouth receptacle.^000000";
next;
@@ -171,7 +169,7 @@ xmas,115,297,4 script Vending Machine 111,{
delitem 1036,20; //Dragon_Scale
delitem 7012,200; //Tough_Scalelike_Stem
delitem 7065,300; //Sea_Otter_Leather
- Emotion e_Oh;
+ emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
@@ -192,7 +190,7 @@ xmas,115,297,4 script Vending Machine 111,{
delitem 7033,850; //Poison_Spore
delitem 7068,300; //Burn_Tree
delitem 1015,1; //Thin_N'_Long_Tongue
- Emotion e_oh;
+ emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
@@ -218,7 +216,7 @@ xmas,115,297,4 script Vending Machine 111,{
mes "*Kapang!*";
mes "*BeepBoopBeepBoop*";
mes "*Beeeeeeoop*^000000";
- Emotion e_oh;
+ emotion e_oh;
getitem 5050,1; // Mystery_Fruit_Shell
next;
mes "[Audi]";
@@ -229,13 +227,13 @@ xmas,115,297,4 script Vending Machine 111,{
}
break;
case 5:
- if ((countitem(5015) > 0) && (countitem(978) > 0) && (countitem(7030) > 49)){
+ if ((countitem(5015) > 0) && (countitem(978) > 0) && (countitem(7030) > 49)){
mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
next;
delitem 5015,1; //Egg_Shell
delitem 978,1; //Cobaltblue_Dyestuffs
delitem 7030,50; //Claw_Of_Desert_Wolf
- Emotion e_oh;
+ emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
@@ -254,7 +252,7 @@ xmas,115,297,4 script Vending Machine 111,{
mes "^3355FFYou gingerly place all 100 Aprons into the snowman's mouth.^000000";
next;
delitem 7047,100; //Alice's_Apron
- Emotion e_oh;
+ emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
@@ -280,7 +278,7 @@ xmas,115,297,4 script Vending Machine 111,{
delitem 982,1; //White_Dyestuffs
delitem 949,330; //Feather
delitem 1036,450; //Dragon_Scale
- Emotion e_oh;
+ emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
@@ -302,7 +300,7 @@ xmas,115,297,4 script Vending Machine 111,{
delitem 2279,1; //Bomb_Wick
delitem 7035,50; //Matchstick
delitem 526,100; //Royal_Jelly
- Emotion e_oh;
+ emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
@@ -317,7 +315,7 @@ xmas,115,297,4 script Vending Machine 111,{
}
break;
case 9:
- if ((countitem(529) > 9) && (countitem(530) > 4) && (countitem(538) > 14) && (countitem(539) > 19) && (countitem(999) > 9)) {
+ if ((countitem(529) > 9) && (countitem(530) > 4) && (countitem(538) > 14) && (countitem(539) > 19) && (countitem(999) > 9)) {
mes "^3355FFYou gingerly place the items into the snowman's mouth.^000000";
next;
delitem 529,10; //Candy
@@ -325,7 +323,7 @@ xmas,115,297,4 script Vending Machine 111,{
delitem 538,15; //Well_Baked_Cookie
delitem 539,20; //Piece_Of_Cake
delitem 999,10; //Steel
- Emotion e_oh;
+ emotion e_oh;
mes "^3355FF*Vroooooom~~*";
mes "*Bzzzzzt*";
mes "*choogachooga*";
@@ -346,7 +344,7 @@ xmas,115,297,4 script Vending Machine 111,{
mes "Items.^000000";
close;
}
- Emotion e_x;
+ emotion e_X;
mes "[Audi]";
mes "^555555Error Error!";
mes "Incorrect items!^000000";