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path: root/npc/quests/quests_lighthalzen.txt
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Diffstat (limited to 'npc/quests/quests_lighthalzen.txt')
-rw-r--r--npc/quests/quests_lighthalzen.txt18
1 files changed, 9 insertions, 9 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt
index 26b7de092..8709629b0 100644
--- a/npc/quests/quests_lighthalzen.txt
+++ b/npc/quests/quests_lighthalzen.txt
@@ -4428,13 +4428,13 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
mes "You must remember the";
mes "locations that I am about";
mes "to show you. Get ready...";
- specialeffect2 EF_SIGHT;
+ specialeffect(EF_SIGHT, AREA, playerattached());
next;
mes "[Elder]";
mes "Yaaaaappp ---!";
- specialeffect2 EF_SIGHTRASHER;
- specialeffect2 EF_VOLCANO;
- specialeffect2 EF_MAPPILLAR;
+ specialeffect(EF_SIGHTRASHER, AREA, playerattached());
+ specialeffect(EF_VOLCANO, AREA, playerattached());
+ specialeffect(EF_MAPPILLAR, AREA, playerattached());
next;
mes "[Elder]";
mes "There! The locations";
@@ -4546,11 +4546,11 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{
mes "......";
mes ".........";
mes "Hooooooo...";
- specialeffect2 EF_BENEDICTIO;
+ specialeffect(EF_BENEDICTIO, AREA, playerattached());
next;
mes "[Elder]";
mes "Yaaaaapp ---!";
- specialeffect2 EF_ASPERSIO;
+ specialeffect(EF_ASPERSIO, AREA, playerattached());
next;
mes "[Elder]";
mes "Whew! I've managed";
@@ -4837,7 +4837,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "old pendant";
mes "into her hands.^000000";
next;
- specialeffect2 EF_FORESTLIGHT4;
+ specialeffect(EF_FORESTLIGHT4, AREA, playerattached());
mes "...............";
next;
mes "["+strcharinfo(PC_NAME)+"]";
@@ -5033,7 +5033,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{
mes "old pendant";
mes "into her hands.^000000";
next;
- specialeffect2 EF_FORESTLIGHT4;
+ specialeffect(EF_FORESTLIGHT4, AREA, playerattached());
mes "......";
next;
mes "["+strcharinfo(PC_NAME)+"]";
@@ -5203,7 +5203,7 @@ OnTouch_:
mes ".............";
next;
mes "*Shhhzzzzzzz!*";
- specialeffect2 EF_MAPPILLAR;
+ specialeffect(EF_MAPPILLAR, AREA, playerattached());
next;
mes "[????]";
mes "...........";