diff options
Diffstat (limited to 'npc/quests/quests_lighthalzen.txt')
-rw-r--r-- | npc/quests/quests_lighthalzen.txt | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt index 26b7de092..8709629b0 100644 --- a/npc/quests/quests_lighthalzen.txt +++ b/npc/quests/quests_lighthalzen.txt @@ -4428,13 +4428,13 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "You must remember the"; mes "locations that I am about"; mes "to show you. Get ready..."; - specialeffect2 EF_SIGHT; + specialeffect(EF_SIGHT, AREA, playerattached()); next; mes "[Elder]"; mes "Yaaaaappp ---!"; - specialeffect2 EF_SIGHTRASHER; - specialeffect2 EF_VOLCANO; - specialeffect2 EF_MAPPILLAR; + specialeffect(EF_SIGHTRASHER, AREA, playerattached()); + specialeffect(EF_VOLCANO, AREA, playerattached()); + specialeffect(EF_MAPPILLAR, AREA, playerattached()); next; mes "[Elder]"; mes "There! The locations"; @@ -4546,11 +4546,11 @@ lighthalzen,346,263,3 script Elder#lhz 4_F_EINOLD,{ mes "......"; mes "........."; mes "Hooooooo..."; - specialeffect2 EF_BENEDICTIO; + specialeffect(EF_BENEDICTIO, AREA, playerattached()); next; mes "[Elder]"; mes "Yaaaaapp ---!"; - specialeffect2 EF_ASPERSIO; + specialeffect(EF_ASPERSIO, AREA, playerattached()); next; mes "[Elder]"; mes "Whew! I've managed"; @@ -4837,7 +4837,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "old pendant"; mes "into her hands.^000000"; next; - specialeffect2 EF_FORESTLIGHT4; + specialeffect(EF_FORESTLIGHT4, AREA, playerattached()); mes "..............."; next; mes "["+strcharinfo(PC_NAME)+"]"; @@ -5033,7 +5033,7 @@ lhz_in03,32,162,3 script Crippled Girl#li_tre 1_M_INNKEEPER,{ mes "old pendant"; mes "into her hands.^000000"; next; - specialeffect2 EF_FORESTLIGHT4; + specialeffect(EF_FORESTLIGHT4, AREA, playerattached()); mes "......"; next; mes "["+strcharinfo(PC_NAME)+"]"; @@ -5203,7 +5203,7 @@ OnTouch_: mes "............."; next; mes "*Shhhzzzzzzz!*"; - specialeffect2 EF_MAPPILLAR; + specialeffect(EF_MAPPILLAR, AREA, playerattached()); next; mes "[????]"; mes "..........."; |