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-rw-r--r--npc/quests/quests_hugel.txt4451
1 files changed, 1743 insertions, 2708 deletions
diff --git a/npc/quests/quests_hugel.txt b/npc/quests/quests_hugel.txt
index b0ac801e4..79ed93242 100644
--- a/npc/quests/quests_hugel.txt
+++ b/npc/quests/quests_hugel.txt
@@ -3,16 +3,16 @@
//===== By: ==================================================
//= MasterOfMuppets & SinSloth
//===== Current Version: =====================================
-//= 2.1
+//= 2.3
//===== Description: =========================================
-//= Quest NPC's related to Hugel
+//= Quest NPCs related to Hugel
//===== Additional Comments: =================================
//= 1.0 First version. [MasterOfMuppets]
//= 1.1 Added most of Hugel quests. Thanks to MasterOfMuppets
//= for scripting most of them. [SinSloth]
//= 1.2 Added Odin Temple Excavation quest. [SinSloth]
//= 1.3 Added a Missing "close;". [Samuray22]
-//= -Thanks to Elfange
+//= -Thanks to Elfange
//= 1.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
//= 1.5a Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
//= 1.5b Fixed a variable name. [SinSloth]
@@ -23,16 +23,15 @@
//= 2.0 Commented a break out to fix a script hang.
//= 2.1 Added quest log entries for:
//= - Juno Remedy Quest
+//= 2.2 Updated RE/Pre-RE EXP. [Euphy]
+//= 2.3 Added questlog support. [Euphy]
//============================================================
-// Medicine Quest
+// Medicine Quest :: hg_herv
//============================================================
hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
-
- if(BaseLevel > 49)
- {
- if(hg_herb == 0)
- {
+ if (BaseLevel > 49) {
+ if (hg_herb == 0) {
mes "[Allen]";
mes "*Groooooan~*";
mes "Arrrgh, my back hurts...";
@@ -63,8 +62,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "find my son Postell and to";
mes "tell him to bring my medicine!";
next;
- switch( select( "Sure.:No, I'm sorry." ) )
- {
+ switch(select("Sure.:No, I'm sorry.")) {
case 1:
mes "[Allen]";
mes "Th-thank you so much!";
@@ -74,6 +72,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "find Postell. Tell him that";
mes "I need my ''Kolbun A'' now!";
set hg_herb,1;
+ setquest 8053;
next;
mes "[Allen]";
mes "And let him know that";
@@ -83,7 +82,6 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "He's dead to me if he";
mes "doesn't love his father!";
close;
- break;
case 2:
mes "[Allen]";
mes "I... I don't understand...!";
@@ -92,11 +90,8 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "I-I desperately need help!";
mes "No! Please, d-don't go away!";
close;
- break;
}
- }
- else if(hg_herb == 2)
- {
+ } else if (hg_herb == 2) {
mes "[Allen]";
mes "Postell... My son...";
mes "Why have you forsaken me?";
@@ -139,11 +134,9 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "would you please let me";
mes "have a White P-Potion?";
next;
- switch( select( "Give White Potion:Ignore" ) )
- {
+ switch(select("Give White Potion:Ignore")) {
case 1:
- if(!countitem(504)) //White potion
- {
+ if (!countitem(504)) {
mes "[Allen]";
mes "Oh... Oh no...! You";
mes "don't have any White";
@@ -152,9 +145,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "please! Bring me a White Potion";
mes "as soon as you can! ^333333*Cough!*^000000";
close;
- }
- else
- {
+ } else {
delitem 504,1; //White potion
mes "[Allen]";
mes "Oh, thank you!";
@@ -183,13 +174,13 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "my son arrives? P-please?";
next;
set hg_herb,3;
+ changequest 8054,8055;
mes "[" +strcharinfo(0)+ "]";
mes "......";
mes ".........";
mes "............";
close;
}
- break;
case 2:
mes "[Allen]";
mes "W-wait! A-are you just";
@@ -197,11 +188,8 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "Noo! ^333333*Cough*^000000 Arrgh! A plague!";
mes "A plague on both your houses!";
close;
- break;
}
- }
- else if(hg_herb == 3)
- {
+ } else if (hg_herb == 3) {
mes "[Allen]";
mes "*Gasp* I... I can";
mes "feel it! I think I'm";
@@ -218,10 +206,9 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "from... Drawer... H-heeelp me!";
mes "Adventurer! H-Heeeeelp~!";
set hg_herb,4;
+ changequest 8055,8056;
close;
- }
- else if(hg_herb == 4)
- {
+ } else if (hg_herb == 4) {
mes "[Allen]";
mes "No...!";
mes "There's a light at the";
@@ -230,9 +217,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "a little closer to me! Don't";
mes "let me step into the light!";
close;
- }
- else if(hg_herb == 6)
- {
+ } else if (hg_herb == 6) {
mes "^3355FFYou have given the";
mes "Withstander medicine";
mes "to Allen who guzzles";
@@ -249,9 +234,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "day. Th-thank you so much...";
set hg_herb,7;
close;
- }
- else if(hg_herb == 7)
- {
+ } else if (hg_herb == 7) {
mes "[Allen]";
mes "I... I can't...!";
mes "I can barely breathe!";
@@ -259,14 +242,11 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "again! Please, c-come closer";
mes "to me! I-I think I need CPR!";
close;
- }
- else if(hg_herb == 9)
- {
+ } else if (hg_herb == 9) {
mes "^3355FFYou give another dose";
mes "of Withstander to Allen.^000000";
next;
- if(rand(1,3) == 3)
- {
+ if (rand(1,3) == 3) {
mes "[Allen]";
mes "Oh... Thank you...";
mes "I feel much b-better now.";
@@ -276,22 +256,20 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
set hg_herb,10;
close;
}
- mes "[Allen]";
- mes "Oh... Thank you...";
- mes "Y-you're an angel, a regular";
- mes "Florence Nightingale. Please";
- mes "stay with m-me until my son";
- mes "arrives. You wouldn't abandon";
- mes "this sick man now, would you?";
- next;
- mes "[" +strcharinfo(0)+ "]";
- mes "(^333333Your son Postell";
- mes "better get here soon!^000000)";
- set hg_herb,7;
- close;
- }
- else if(hg_herb == 10)
- {
+ mes "[Allen]";
+ mes "Oh... Thank you...";
+ mes "Y-you're an angel, a regular";
+ mes "Florence Nightingale. Please";
+ mes "stay with m-me until my son";
+ mes "arrives. You wouldn't abandon";
+ mes "this sick man now, would you?";
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "(^333333Your son Postell";
+ mes "better get here soon!^000000)";
+ set hg_herb,7;
+ close;
+ } else if (hg_herb == 10) {
mes "[Allen]";
mes "Arrrgh! My ligaments!";
mes "They're in such pain!";
@@ -354,9 +332,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
emotion e_swt,1;
emotion e_swt;
end;
- }
- else if(hg_herb == 11)
- {
+ } else if (hg_herb == 11) {
mes "[Allen]";
mes "*Sniff* I should have known";
mes "that Postell really does care";
@@ -372,10 +348,9 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "the medicine drawer, and help";
mes "yourself to whatever you like~";
set hg_herb,12;
+ changequest 8055,8056;
close;
- }
- else if(hg_herb == 12)
- {
+ } else if (hg_herb == 12) {
mes "[Allen]";
mes "Don't worry, adventurer.";
mes "I haven't forgotten about";
@@ -383,9 +358,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "the medicine drawer, and help";
mes "yourself to whatever you like~";
close;
- }
- else if(hg_herb == 13)
- {
+ } else if (hg_herb == 13) {
mes "[Allen]";
mes "So did you find the";
mes "Old Blue Box I put in";
@@ -394,9 +367,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "like it. Consider my way";
mes "of thanking you for your help~";
close;
- }
- else
- {
+ } else {
mes "[Allen]";
mes "*Groooooan~*";
mes "Arrrgh, my back hurts...";
@@ -406,9 +377,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
mes "live happy, luxurious lives?";
close;
}
- }
- else
- {
+ } else {
mes "[Allen]";
mes "*Groooooan~*";
mes "Arrrgh, my back hurts...";
@@ -420,8 +389,7 @@ hu_in01,387,245,0 script Allen Schuwell 849,2,2,{
}
OnTouch:
- if(hg_herb == 4)
- {
+ if (hg_herb == 4) {
mes "[Allen]";
mes "^333333*Cough cough!*^000000";
mes "W-Withstander...!";
@@ -430,9 +398,7 @@ OnTouch:
set hg_herb,5;
donpcevent "#DrawerOpener::OnEnable";
close;
- }
- else if(hg_herb == 7)
- {
+ } else if (hg_herb == 7) {
mes "[Allen]";
mes "^333333*Whew*^000000";
mes "I... I can breathe again!";
@@ -448,7 +414,6 @@ OnTouch:
}
hu_in01,385,247,5 script Postell Schuwell#D 97,{
-
mes "[Postell]";
mes "Hey, uh...";
mes "I'm in the middle";
@@ -471,9 +436,7 @@ OnTimer100000:
}
hu_fild06,34,123,3 script Postell Schuwell 97,{
-
- if(hg_herb == 1)
- {
+ if (hg_herb == 1) {
mes "[Postell]";
mes "I really like living";
mes "in Hugel. Fresh air,";
@@ -497,8 +460,7 @@ hu_fild06,34,123,3 script Postell Schuwell 97,{
mes "all the medicines he's taking";
mes "are habit forming, you know?";
next;
- switch( select( "But your father needs you!:Habit forming?" ) )
- {
+ switch(select("But your father needs you!:Habit forming?")) {
case 1:
mes "[Allen's Voice]";
mes "Yeah, I guess you're right.";
@@ -524,8 +486,8 @@ hu_fild06,34,123,3 script Postell Schuwell 97,{
mes "more trouble? I'd really";
mes "appreciate it if you do.";
set hg_herb,2;
+ changequest 8053,8054;
close;
- break;
case 2:
mes "[Postell]";
mes "Yeah, like he's addicted";
@@ -534,11 +496,8 @@ hu_fild06,34,123,3 script Postell Schuwell 97,{
mes "gets as little of it as possible! Honestly, I think he drinks";
mes "too much medicine already...";
close;
- break;
}
- }
- else if(hg_herb > 1)
- {
+ } else if (hg_herb > 1) {
mes "[Postell]";
mes "Kolbun A, Kolbun A...";
mes "Let's see, is it really";
@@ -546,9 +505,7 @@ hu_fild06,34,123,3 script Postell Schuwell 97,{
mes "If it isn't, I better come up";
mes "with some replacement...";
close;
- }
- else
- {
+ } else {
mes "[Postell]";
mes "I really like living";
mes "in Hugel. Fresh air,";
@@ -557,23 +514,18 @@ hu_fild06,34,123,3 script Postell Schuwell 97,{
mes "more could I want?";
close;
}
-
}
hu_in01,370,255,3 script Upper Drawer#First 139,2,2,{
-
OnTouch:
- set @randvar,rand(1,7);
- if(hg_herb < 5)
- {
+ set .@rand,rand(1,7);
+ if (hg_herb < 5) {
mes "^3355FFThere are several";
mes "books and a few";
mes "liquid medicines";
mes "inside this drawer.^000000";
close;
- }
- else if(hg_herb == 5)
- {
+ } else if (hg_herb == 5) {
mes "[Allen]";
mes "Oh... Oh...";
mes "Oooh... The pain";
@@ -582,8 +534,8 @@ OnTouch:
mes "Withstander later...";
set hg_herb,4;
next;
- if(@randvar == 4)
- {
+ set .@rand,rand(1,7);
+ if (.@rand == 4) {
mes "^3355FFYou find an old book";
mes "inside the drawer.^000000";
next;
@@ -600,9 +552,7 @@ OnTouch:
mes "I guess that's why he'd";
mes "keep this old PR brochure...^000000)";
close;
- }
- else if(@randvar == 5)
- {
+ } else if (.@rand == 5) {
mes "^3355FFYou find Allen's";
mes "journal inside the";
mes "drawer and quickly";
@@ -618,20 +568,16 @@ OnTouch:
mes "Lab... Escape... Hugel... Um...";
mes "Dr. Morriphen... Side effects?";
close;
- }
- else
- {
+ } else {
mes "[" +strcharinfo(0)+ "]";
mes "Wh-what...?";
mes "Do you really";
mes "need that medicine?!";
close;
}
- }
- else if(hg_herb == 6)
+ } else if (hg_herb == 6)
end;
- else if(hg_herb == 8)
- {
+ else if (hg_herb == 8) {
mes "[Allen]";
mes "Oh... Oh...";
mes "Oooh... The pain";
@@ -640,8 +586,7 @@ OnTouch:
mes "Withstander later...";
set hg_herb,7;
next;
- if(@randvar == 4)
- {
+ if (.@rand == 4) {
mes "^3355FFYou find an old book";
mes "inside the drawer.^000000";
next;
@@ -658,9 +603,7 @@ OnTouch:
mes "I guess that's why he'd";
mes "keep this old PR brochure...^000000)";
close;
- }
- else if(@randvar == 5)
- {
+ } else if (.@rand == 5) {
mes "^3355FFYou find Allen's";
mes "journal inside the";
mes "drawer and quickly";
@@ -676,33 +619,27 @@ OnTouch:
mes "Lab... Escape... Hugel... Um...";
mes "Dr. Morriphen... Side effects?";
close;
- }
- else
- {
+ } else {
mes "[" +strcharinfo(0)+ "]";
mes "Wh-what...?";
mes "Do you really";
mes "need that medicine?!";
close;
}
- }
- else if(hg_herb == 9)
+ } else if (hg_herb == 9)
end;
- else if(hg_herb == 12)
- {
+ else if (hg_herb == 12) {
mes "^3355FFYou find an";
mes "Old Blue Box deep";
mes "inside the drawer.^000000";
close2;
specialeffect EF_CONE;
set hg_herb,13;
- getitem 603,1; //Old blue box
- getexp 5000,0;
- }
- else
- {
- if(@randvar > 3)
- {
+ getitem 603,1; //Old Blue Box
+ getexp (checkre(3))?5000:50000,0;
+ completequest 8056;
+ } else {
+ if (.@rand > 3) {
mes "^3355FFYou find an old book";
mes "inside the drawer.^000000";
next;
@@ -719,9 +656,7 @@ OnTouch:
mes "I guess that's why he'd";
mes "keep this old PR brochure...^000000)";
close;
- }
- else
- {
+ } else {
mes "^3355FFYou find Allen's";
mes "journal inside the";
mes "drawer and quickly";
@@ -739,7 +674,6 @@ OnTouch:
close;
}
}
-
}
hu_in01,370,255,3 script Upper Drawer#Second 139,2,2,{
@@ -747,28 +681,22 @@ OnInit:
disablenpc "Upper Drawer#Second";
end;
- OnTouch:
- if(hg_herb == 5)
- {
- mes "^3355FFYou take out one dose of";
- mes "Withstander from the drawer.^000000";
- set hg_herb,6;
- close;
- }
- else if(hg_herb == 8)
- {
- mes "^3355FFYou take out one dose of";
- mes "Withstander from the drawer.^000000";
- set hg_herb,9;
- close;
- }
- else
- {
- mes "^3355FFThere are several books";
- mes "kept inside this drawer.^000000";
- close;
- }
-
+OnTouch:
+ if (hg_herb == 5) {
+ mes "^3355FFYou take out one dose of";
+ mes "Withstander from the drawer.^000000";
+ set hg_herb,6;
+ close;
+ } else if (hg_herb == 8) {
+ mes "^3355FFYou take out one dose of";
+ mes "Withstander from the drawer.^000000";
+ set hg_herb,9;
+ close;
+ } else {
+ mes "^3355FFThere are several books";
+ mes "kept inside this drawer.^000000";
+ close;
+ }
}
hu_in01,1,1,0 script #DrawerOpener -1,{
@@ -792,17 +720,13 @@ OnTimer4500:
disablenpc "#DrawerOpener";
stopnpctimer;
end;
-
}
-// Biological Weapon Quest
+// Biological Weapon Quest :: hg_bio
//============================================================
ein_in01,16,36,3 script Morriphen 86,{
-
- if(hg_bio == 0)
- {
- if(hg_herb == 13)
- {
+ if (hg_bio == 0) {
+ if (hg_herb == 13) {
mes "[Morriphen]";
mes "Wh-who are you, and what are";
mes "you looking for? If you're here";
@@ -846,8 +770,7 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "Hmm...";
mes "What should I do?";
next;
- switch( select( "Leave him:Help him" ) )
- {
+ switch(select("Leave him:Help him")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "You know, I'm a little";
@@ -861,7 +784,6 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "just fine. You take care";
mes "of yourself, you hear?";
close;
- break;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Hey...";
@@ -925,21 +847,17 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "^333333*Cough Cough*";
mes "*Cough Cough*^000000";
set hg_bio,1;
+ setquest 11009;
close;
- break;
}
- }
- else
- {
+ } else {
mes "[Morriphen]";
mes "Ugh... I don't feel";
mes "very well. I guess";
mes "I better call it a day...";
close;
}
- }
- else if(hg_bio == 1)
- {
+ } else if (hg_bio == 1) {
mes "[Morriphen]";
mes "Please ask my ^333333*Cough*^000000";
mes "wife Siria in my home in";
@@ -947,9 +865,7 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "medicine. Th-thank you...";
mes "^333333*Haaaaack* *Hhh, haaaack*^000000";
close;
- }
- else if(hg_bio == 2)
- {
+ } else if (hg_bio == 2) {
mes "["+strcharinfo(0)+"]";
mes "Oh no... Morriphen";
mes "doesn't look good at all!";
@@ -957,9 +873,7 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "him medicine from Siria";
mes "in Hugel as soon as I can!";
close;
- }
- else if(hg_bio == 3)
- {
+ } else if (hg_bio == 3) {
mes "["+strcharinfo(0)+"]";
mes "Oh no... Morriphen";
mes "doesn't look good at all!";
@@ -967,9 +881,7 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "him medicine from Dono";
mes "in Hugel as soon as I can!";
close;
- }
- else if(hg_bio == 4)
- {
+ } else if (hg_bio == 4) {
mes "["+strcharinfo(0)+"]";
mes "Oh no... Morriphen";
mes "doesn't look good at all!";
@@ -977,9 +889,7 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "him medicine from Dono";
mes "in Hugel as soon as I can!";
close;
- }
- else if(hg_bio == 5)
- {
+ } else if (hg_bio == 5) {
mes "["+strcharinfo(0)+"]";
mes "Oh no... Morriphen";
mes "doesn't look good at all!";
@@ -987,9 +897,7 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "him medicine from Dono";
mes "in Hugel as soon as I can!";
close;
- }
- else if(hg_bio == 6)
- {
+ } else if (hg_bio == 6) {
mes "^3355FFYou administer the";
mes "medicine to Morriphen,";
mes "who slowly regains";
@@ -1031,10 +939,9 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "I can back to Hugel to";
mes "give Siria this medicine.";
set hg_bio,7;
+ changequest 11014,11015;
close;
- }
- else if(hg_bio == 7)
- {
+ } else if (hg_bio == 7) {
mes "["+strcharinfo(0)+"]";
mes "What am I doing...?";
mes "I need to return to";
@@ -1042,9 +949,7 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "medicine to Siria as";
mes "soon as possible!";
close;
- }
- else if(hg_bio == 8)
- {
+ } else if (hg_bio == 8) {
mes "[Morriphen]";
mes "You're back! So, have you";
mes "seen my wife? She's okay,";
@@ -1312,11 +1217,10 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "I won't have to worry";
mes "about you. Take care~";
set hg_bio,9;
- getexp 70000,0;
+ getexp (checkre(3))?70000:700000,0;
+ completequest 11016;
close;
- }
- else if(hg_bio == 9)
- {
+ } else if (hg_bio == 9) {
mes "[Morriphen]";
mes "Oh, long time no see~";
mes "Yes, my wife and I can't";
@@ -1331,9 +1235,7 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "here in Hugel. Why don't you";
mes "come visit our house sometime?";
close;
- }
- else
- {
+ } else {
mes "[Morriphen]";
mes "Oh, long time no see~";
mes "Yes, my wife and I can't";
@@ -1349,13 +1251,10 @@ ein_in01,16,36,3 script Morriphen 86,{
mes "come visit our house sometime?";
close;
}
-
}
hu_in01,326,307,3 script Siria 90,{
-
- if(hg_bio == 1)
- {
+ if (hg_bio == 1) {
mes "[Siria]";
mes "Oh, hello there.";
mes "Can I help you";
@@ -1443,10 +1342,9 @@ hu_in01,326,307,3 script Siria 90,{
mes "trust you too. ^333333*Cough*^000000";
mes "Thank you so much...";
set hg_bio,2;
+ changequest 11009,11010;
close;
- }
- else if(hg_bio == 2)
- {
+ } else if (hg_bio == 2) {
mes "[Siria]";
mes "^333333*Sniff*^000000 Please";
mes "go to Lighthalzen and";
@@ -1454,9 +1352,7 @@ hu_in01,326,307,3 script Siria 90,{
mes "medicine from his friend,";
mes "Dono, as soon as you can.";
close;
- }
- else if(hg_bio == 3)
- {
+ } else if (hg_bio == 3) {
mes "[Siria]";
mes "Oh, have you met Dono?";
mes "I'm so grateful for all of";
@@ -1464,9 +1360,7 @@ hu_in01,326,307,3 script Siria 90,{
mes "good friend to Morriphen,";
mes "no matter what he says.";
close;
- }
- else if(hg_bio == 4)
- {
+ } else if (hg_bio == 4) {
mes "[Siria]";
mes "Oh, have you met Dono?";
mes "I'm so grateful for all of";
@@ -1474,9 +1368,7 @@ hu_in01,326,307,3 script Siria 90,{
mes "good friend to Morriphen,";
mes "no matter what he says.";
close;
- }
- else if(hg_bio == 5)
- {
+ } else if (hg_bio == 5) {
mes "[Siria]";
mes "Oh, have you met Dono?";
mes "I'm so grateful for all of";
@@ -1484,9 +1376,7 @@ hu_in01,326,307,3 script Siria 90,{
mes "good friend to Morriphen,";
mes "no matter what he says.";
close;
- }
- else if(hg_bio == 6)
- {
+ } else if (hg_bio == 6) {
mes "[Siria]";
mes "*Cough* I-I'm fine,";
mes "so please don't worry";
@@ -1494,9 +1384,7 @@ hu_in01,326,307,3 script Siria 90,{
mes "medicine to Morriphen as";
mes "fast as you can for me.";
close;
- }
- else if(hg_bio == 7)
- {
+ } else if (hg_bio == 7) {
mes "^3355FFYou gently administered";
mes "the medicine to Siria, who";
mes "slow regained consciousness.^000000";
@@ -1524,11 +1412,10 @@ hu_in01,326,307,3 script Siria 90,{
mes "I just... I just need to relax.";
mes "Thank you for everything...";
set hg_bio,8;
- getexp 50000,0;
+ getexp (checkre(3))?30000:500000,0;
+ changequest 11015,11016;
close;
- }
- else if(hg_bio == 8)
- {
+ } else if (hg_bio == 8) {
mes "[Siria]";
mes "Oh, please go back";
mes "to Morriphen and let";
@@ -1536,9 +1423,7 @@ hu_in01,326,307,3 script Siria 90,{
mes "better. I don't want him";
mes "to worry about me!";
close;
- }
- else if(hg_bio == 9)
- {
+ } else if (hg_bio == 9) {
mes "[Siria]";
mes "Oh, welcome~";
mes "Thank you so much";
@@ -1546,22 +1431,17 @@ hu_in01,326,307,3 script Siria 90,{
mes "Morriphen. You've been";
mes "a real godsend, you know?";
close;
- }
- else
- {
+ } else {
mes "[Siria]";
mes "Oh, hello there.";
mes "Can I help you";
mes "with anything?";
close;
}
-
}
lighthalzen,88,79,7 script Dono 85,{
-
- if(hg_bio == 2)
- {
+ if (hg_bio == 2) {
mes "[Dono]";
mes "What do you want?";
mes "Spit it out, I don't";
@@ -1644,33 +1524,30 @@ lighthalzen,88,79,7 script Dono 85,{
mes "If you don't hurry, then";
mes "those two will die, simple^FFFFFF ^000000 as that. I'll wait for you here.";
set hg_bio,3;
+ changequest 11010,11011;
close;
- }
- else if(hg_bio == 1)
- {
+ } else if (hg_bio == 1) {
mes "[Dono]";
mes "Store's closed.";
mes "Get outta here, and";
mes "come back later to";
mes "buy something, got it?";
close;
- }
- else if(hg_bio == 3)
- {
- if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19)
- {
- delitem 971,3;
- delitem 1003,5;
- delitem 619,1;
- delitem 507,1;
- delitem 508,1;
- delitem 511,1;
- delitem 509,1;
- delitem 510,1;
- delitem 7053,5;
- delitem 7054,5;
- delitem 935,20;
+ } else if (hg_bio == 3) {
+ if (countitem(971) > 2 && countitem(1003) > 4 && countitem(619) && countitem(507) && countitem(508) && countitem(511) && countitem(509) && countitem(510) && countitem(7053) > 4 && countitem(7054) > 4 && countitem(935) > 19) {
+ delitem 971,3; //Detrimindexta
+ delitem 1003,5; //Coal
+ delitem 619,1; //Unripe_Apple
+ delitem 507,1; //Red_Herb
+ delitem 508,1; //Yellow_Herb
+ delitem 511,1; //White_Herb
+ delitem 509,1; //Green_Herb
+ delitem 510,1; //Blue_Herb
+ delitem 7053,5; //Brigan
+ delitem 7054,5; //Cyfar
+ delitem 935,20; //Shell
set hg_bio,4;
+ changequest 11011,11012;
mes "[Dono]";
mes "Good, good, you've brought";
mes "everything I've asked. Give";
@@ -1713,9 +1590,7 @@ lighthalzen,88,79,7 script Dono 85,{
mes "chemical impurities in this";
mes "medicine. Go, go now!";
close;
- }
- else
- {
+ } else {
mes "[Dono]";
mes "If you don't hurry and";
mes "gather the materials for";
@@ -1741,9 +1616,7 @@ lighthalzen,88,79,7 script Dono 85,{
mes "^3355FF1 Yellow Herb^000000.";
close;
}
- }
- else if(hg_bio == 4)
- {
+ } else if (hg_bio == 4) {
mes "[Dono]";
mes "Hey, you should be able";
mes "to find Makkie inside the";
@@ -1751,9 +1624,7 @@ lighthalzen,88,79,7 script Dono 85,{
mes "up and bring me some Red";
mes "Plant Stem Power from him.^FFFFFF ^000000 Come on, Morriphen's in trouble!";
close;
- }
- else if(hg_bio == 5)
- {
+ } else if (hg_bio == 5) {
mes "[Dono]";
mes "Where is it?!";
mes "Okay, good, you brought";
@@ -1815,19 +1686,16 @@ lighthalzen,88,79,7 script Dono 85,{
mes "stresses himself to death,";
mes "my work will be for nothing.";
set hg_bio,6;
+ changequest 11013,11014;
close;
- }
- else if(hg_bio == 6)
- {
+ } else if (hg_bio == 6) {
mes "[Dono]";
mes "Whoa, what are you still";
mes "doing here?! Hurry and";
mes "get that medicine over to";
mes "Morriphen, or he'll die soon!";
close;
- }
- else if(hg_bio == 7)
- {
+ } else if (hg_bio == 7) {
mes "[Dono]";
mes "Oh, hey, do you know";
mes "how Morriphen's doing?";
@@ -1836,9 +1704,7 @@ lighthalzen,88,79,7 script Dono 85,{
mes "only guy that can offer me";
mes "a decent challenge at chess...";
close;
- }
- else if(hg_bio == 8)
- {
+ } else if (hg_bio == 8) {
mes "[Dono]";
mes "Oh, hey, do you know";
mes "how Morriphen's doing?";
@@ -1847,9 +1713,7 @@ lighthalzen,88,79,7 script Dono 85,{
mes "only guy that can offer me";
mes "a decent challenge at chess...";
close;
- }
- else if(hg_bio == 9)
- {
+ } else if (hg_bio == 9) {
mes "[Dono]";
mes "Oh, hey, do you know";
mes "how Morriphen's doing?";
@@ -1858,9 +1722,7 @@ lighthalzen,88,79,7 script Dono 85,{
mes "only guy that can offer me";
mes "a decent challenge at chess...";
close;
- }
- else
- {
+ } else {
mes "[Dono]";
mes "Hey, store's closed!";
mes "I'll open when I feel";
@@ -1869,13 +1731,10 @@ lighthalzen,88,79,7 script Dono 85,{
mes "anything! Now, scram!";
close;
}
-
}
lhz_in03,193,28,3 script Makkie 83,{
-
- if(hg_bio == 4)
- {
+ if (hg_bio == 4) {
mes "[Makkie]";
mes "Hello, how may";
mes "I help you today?";
@@ -1955,6 +1814,7 @@ lhz_in03,193,28,3 script Makkie 83,{
mes "^3355FFYou receive a small bag";
mes "of Red Plant Stem Powder.^000000";
set hg_bio,5;
+ changequest 11012,11013;
next;
mes "["+strcharinfo(0)+"]";
mes "Oh! Thanks so much";
@@ -1962,42 +1822,32 @@ lhz_in03,193,28,3 script Makkie 83,{
mes "I better hurry and give";
mes "this to Dono. Goodbye~";
close;
- }
- else if(hg_bio == 1)
- {
+ } else if (hg_bio == 1) {
mes "[Makkie]";
mes "Gosh, I'm so bored~";
mes "I wouldn't even mind";
mes "having some work to do.";
close;
- }
- else if(hg_bio == 2)
- {
+ } else if (hg_bio == 2) {
mes "[Makkie]";
mes "Gosh, I'm so bored~";
mes "I wouldn't even mind";
mes "having some work to do.";
close;
- }
- else if(hg_bio == 3)
- {
+ } else if (hg_bio == 3) {
mes "[Makkie]";
mes "Gosh, I'm so bored~";
mes "I wouldn't even mind";
mes "having some work to do.";
close;
- }
- else if(hg_bio == 5)
- {
+ } else if (hg_bio == 5) {
mes "[Makkie]";
mes "Hm? Shouldn't you hurry";
mes "and get that bag of Red";
mes "Plant Stem Powder to";
mes "Dono as soon as you can?";
close;
- }
- else if(hg_bio == 6)
- {
+ } else if (hg_bio == 6) {
mes "[Makkie]";
mes "Hey, have you seen";
mes "Morriphen and Dono";
@@ -2006,9 +1856,7 @@ lhz_in03,193,28,3 script Makkie 83,{
mes "I should go see them";
mes "soon, for old time's sake.";
close;
- }
- else if(hg_bio == 7)
- {
+ } else if (hg_bio == 7) {
mes "[Makkie]";
mes "Hey, have you seen";
mes "Morriphen and Dono";
@@ -2017,9 +1865,7 @@ lhz_in03,193,28,3 script Makkie 83,{
mes "I should go see them";
mes "soon, for old time's sake.";
close;
- }
- else if(hg_bio == 8)
- {
+ } else if (hg_bio == 8) {
mes "[Makkie]";
mes "Hey, have you seen";
mes "Morriphen and Dono";
@@ -2028,9 +1874,7 @@ lhz_in03,193,28,3 script Makkie 83,{
mes "I should go see them";
mes "soon, for old time's sake.";
close;
- }
- else if(hg_bio == 9)
- {
+ } else if (hg_bio == 9) {
mes "[Makkie]";
mes "Hey, have you seen";
mes "Morriphen and Dono";
@@ -2039,25 +1883,20 @@ lhz_in03,193,28,3 script Makkie 83,{
mes "I should go see them";
mes "soon, for old time's sake.";
close;
- }
- else
- {
+ } else {
mes "[Makkie]";
mes "Hey, welcome to the";
mes "Lighthalzen Pub. Relax,";
mes "and make yourself at home~";
close;
}
-
}
-// Rebellion Quest
+// Rebellion Quest :: hg_tre
//============================================================
hugel,70,137,5 script Shede 879,{
-
cutin "siide1.bmp",2;
- if(hg_tre == 0)
- {
+ if (hg_tre == 0) {
mes "[Shede]";
mes "Yay~ are you talking to me? Yay!";
mes "Hey, are you from a different city? Wow, nice to see you!";
@@ -2072,8 +1911,7 @@ hugel,70,137,5 script Shede 879,{
mes "At the same time, I have so many customers to serve...";
mes "In fact, I don't even have a time to cht-chat, hohoho.";
next;
- switch( select( "Do you want me to help you?","I will leave you alone" ) )
- {
+ switch(select("Do you want me to help you?:I will leave you alone")) {
case 1:
mes "[Shede]";
mes "Oh~ how kind of you! Thank you so much~";
@@ -2081,133 +1919,125 @@ hugel,70,137,5 script Shede 879,{
emotion e_lv;
next;
mes "[Shede]";
- switch(rand(1,3))
- {
- case 1:
- mes "Uncle Hollun's birthday is coming,";
- mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
- mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
- next;
- cutin "siide2.bmp",2;
- mes "[Shede]";
- mes "Ordinary mushrooms don't smell that good, but";
- mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
- mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
- next;
- mes "[Shede]";
- mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
- mes "You will find the mushrooms in fields near Hugel.";
- mes "I hope that you will bring their solution as quickly as you can!";
- set hg_tre,10;
- close2;
- cutin "",255;
- end;
- break;
- case 2:
- mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
- next;
- mes "[Shede]";
- mes "Becoming the best cookie mater is not an easy thing to achieve.";
- mes "Everyone can have the best ingredients and the best cooking utensils,";
- mes "but that doesn't mean that they can become the best cookie masters.";
- next;
- mes "[Shede]";
- mes "You need to know how to harmonize your skills and your senses";
- mes "to make the most delicious cookies.";
- next;
- cutin "siide2.bmp",2;
- mes "[Shede]";
- mes "I dare to say that my cookies are the best.";
- mes "However, Agette is also a professional cookie baker.";
- next;
- mes "[Shede]";
- mes "If I hear her name while baking,";
- mes "it makes me shake my hands in anxiety";
- mes "so that I make a mistake to measure the right amount of ingredients.";
- mes "That explains how good she is at baking cookies.";
- next;
- mes "[Shede]";
- mes "Still, I am a proud cookie baker, and";
- mes "I can hear a voice from deep inside of me saying";
- mes "that I cannot be beat by her!";
- mes "Can you hear that?";
- mes "Can you hear my inner fighting spirit as a cookie baker?";
- next;
- mes "[Shede]";
- mes "I am going to compete with her";
- mes "for the Hugel's best cookie mater position after a while.";
- mes "So, I have been doing my best in practicing my skills to win her!";
- next;
- mes "[Shede]";
- mes "There were many obstacles in my way to become the best cookie baker.";
- mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
- mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
- mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
- next;
- mes "[Shede]";
- mes "When you go to the beach, ";
- mes "you will find clams near the ferry.";
- mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
- mes "Please hurry!";
- set hg_tre,20;
- close2;
- cutin "",255;
- end;
- break;
- case 3:
- mes "In fact, I gave my heart to a gentleman.";
- mes "I think that the time has come to let him know";
- mes "how I feel about him.";
- next;
- cutin "siide2.bmp",2;
- mes "[Shede]";
- mes "So, I decided to bake special cookies called...";
- mes "...... ^3131FFDevil's Cookies^000000!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "Devil's Cookies?";
- next;
- cutin "siide1.bmp",2;
- mes "[Shede]";
- mes "Yes, Devil's Cookies.";
- mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
- mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
- next;
- mes "[Shede]";
- mes "When you stew their shells and use the broth to kneed flour,";
- mes "you can make fresh and crunch cookies.";
- next;
- cutin "siide2.bmp",2;
- mes "[Shede]";
- mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
- mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
- mes "Ah~ I hope that he will like them...";
- next;
- cutin "siide1.bmp",2;
- mes "[Shede]";
- mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "'......I am confused...Does she love him or hate him?'";
- emotion e_dots,1;
- set hg_tre,30;
- close2;
- cutin "",255;
- end;
- break;
+ switch(rand(1,3)) {
+ case 1:
+ mes "Uncle Hollun's birthday is coming,";
+ mes "so I want to make \"^3131FFMushroom Flavor Cookies^000000\" for him.";
+ mes "Unfortunately, I am short of the most important ingredient, the Mushrooms.";
+ next;
+ cutin "siide2.bmp",2;
+ mes "[Shede]";
+ mes "Ordinary mushrooms don't smell that good, but";
+ mes "\"^3131FFMoks Mushrooms^000000\" which only grow in Hugel have such appetizing scent.";
+ mes "So, when they are added to cookies, they enhance the taste of cookies so much better.";
+ next;
+ mes "[Shede]";
+ mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
+ mes "You will find the mushrooms in fields near Hugel.";
+ mes "I hope that you will bring their solution as quickly as you can!";
+ set hg_tre,10;
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ mes "In fact, Agette and I am competing with each other for the Hugel's best cookie master position.";
+ next;
+ mes "[Shede]";
+ mes "Becoming the best cookie mater is not an easy thing to achieve.";
+ mes "Everyone can have the best ingredients and the best cooking utensils,";
+ mes "but that doesn't mean that they can become the best cookie masters.";
+ next;
+ mes "[Shede]";
+ mes "You need to know how to harmonize your skills and your senses";
+ mes "to make the most delicious cookies.";
+ next;
+ cutin "siide2.bmp",2;
+ mes "[Shede]";
+ mes "I dare to say that my cookies are the best.";
+ mes "However, Agette is also a professional cookie baker.";
+ next;
+ mes "[Shede]";
+ mes "If I hear her name while baking,";
+ mes "it makes me shake my hands in anxiety";
+ mes "so that I make a mistake to measure the right amount of ingredients.";
+ mes "That explains how good she is at baking cookies.";
+ next;
+ mes "[Shede]";
+ mes "Still, I am a proud cookie baker, and";
+ mes "I can hear a voice from deep inside of me saying";
+ mes "that I cannot be beat by her!";
+ mes "Can you hear that?";
+ mes "Can you hear my inner fighting spirit as a cookie baker?";
+ next;
+ mes "[Shede]";
+ mes "I am going to compete with her";
+ mes "for the Hugel's best cookie mater position after a while.";
+ mes "So, I have been doing my best in practicing my skills to win her!";
+ next;
+ mes "[Shede]";
+ mes "There were many obstacles in my way to become the best cookie baker.";
+ mes "But, see? I am still here, alive and kicking! I will never give up! In that sense..";
+ mes "I am going to challenge on baking ^FF0000Clam Cookies^000000 today!";
+ mes "I am going to make them taste tangy and unique. I am sure that they will be a great sucess!";
+ next;
+ mes "[Shede]";
+ mes "When you go to the beach, ";
+ mes "you will find clams near the ferry.";
+ mes "Please gather ^3131FF5 Clam Flesh^000000 from the clams.";
+ mes "Please hurry!";
+ set hg_tre,20;
+ close2;
+ cutin "",255;
+ end;
+ case 3:
+ mes "In fact, I gave my heart to a gentleman.";
+ mes "I think that the time has come to let him know";
+ mes "how I feel about him.";
+ next;
+ cutin "siide2.bmp",2;
+ mes "[Shede]";
+ mes "So, I decided to bake special cookies called...";
+ mes "...... ^3131FFDevil's Cookies^000000!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Devil's Cookies?";
+ next;
+ cutin "siide1.bmp",2;
+ mes "[Shede]";
+ mes "Yes, Devil's Cookies.";
+ mes "When you go outside of Hugel, you will find \"^3131FFMoks Bugs^000000\"";
+ mes "hiding in the bushes. They breed in this season, so they are plump with eggs.";
+ next;
+ mes "[Shede]";
+ mes "When you stew their shells and use the broth to kneed flour,";
+ mes "you can make fresh and crunch cookies.";
+ next;
+ cutin "siide2.bmp",2;
+ mes "[Shede]";
+ mes "Devil's Cookies are so delicious, so they are rumored to dazzle the eaters with";
+ mes "the mysteriously crunch texture and the sweetness, and to allure them to hell without them knowing.";
+ mes "Ah~ I hope that he will like them...";
+ next;
+ cutin "siide1.bmp",2;
+ mes "[Shede]";
+ mes "Would you please help me to bake the cookies? I need 5 Moks Bug Shells~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "'......I am confused...Does she love him or hate him?'";
+ emotion e_dots,1;
+ set hg_tre,30;
+ close2;
+ cutin "",255;
+ end;
}
- break;
case 2:
mes "[Shede]";
mes "No, it is fine. Somehow I needed a break, hohoh!";
close2;
cutin "",255;
end;
- break;
}
- }
- else if(hg_tre > 9 && hg_tre < 15)
- {
+ } else if (hg_tre > 9 && hg_tre < 15) {
mes "[Shede]";
mes "Can you please go gather \"^3131FF5 Moks Mushroom Solution^000000\" from \"^3131FFMoks Mushrooms^000000\"?";
mes "You will find the mushrooms in fields near Hugel.";
@@ -2215,27 +2045,21 @@ hugel,70,137,5 script Shede 879,{
close2;
cutin "",255;
end;
- }
- else if(hg_tre > 19 && hg_tre < 25)
- {
+ } else if (hg_tre > 19 && hg_tre < 25) {
mes "[Shede]";
mes "Please pick up \"^3131FF5 Clams^000000\" from a fish trap in the ferry.";
mes "I hope that you will bring their solution as quickly as you can!";
close2;
cutin "",255;
end;
- }
- else if(hg_tre > 29 && hg_tre < 35)
- {
+ } else if (hg_tre > 29 && hg_tre < 35) {
mes "[Shede]";
mes "Please bring \"^3131FF5 Moks Bug Shells^000000\" from outside of Hugel.";
mes "I hope that you will bring their solution as quickly as you can!";
close2;
cutin "",255;
end;
- }
- else if(hg_tre == 15)
- {
+ } else if (hg_tre == 15) {
mes "[Shede]";
mes "Oh! You came back earlier than I thought.";
mes "Now, I can bake the Mushroom Flavor Cookies for uncle Hollun.";
@@ -2245,9 +2069,7 @@ hugel,70,137,5 script Shede 879,{
close2;
cutin "",255;
end;
- }
- else if(hg_tre == 25)
- {
+ } else if (hg_tre == 25) {
mes "[Shede]";
mes "Oh! You came back earlier than I thought.";
mes "Now, I can bake the best cookies of mine and compete with Agette!";
@@ -2257,9 +2079,7 @@ hugel,70,137,5 script Shede 879,{
close2;
cutin "",255;
end;
- }
- else if(hg_tre == 35)
- {
+ } else if (hg_tre == 35) {
mes "[Shede]";
mes "Oh! You came back earlier than I thought.";
mes "Now, I can bake Devil's Cookies to confess my love to the gentleman.";
@@ -2274,11 +2094,8 @@ hugel,70,137,5 script Shede 879,{
close2;
cutin "",255;
end;
- }
- else if(hg_tre == 40)
- {
- if(lhz_boss == 44 && lhz_curse > 30)
- {
+ } else if (hg_tre == 40) {
+ if (lhz_boss == 44 && lhz_curse > 30) {
mes "[Shede]";
mes "Have you seen Mr. Herico?";
mes "He is a lonesome old man who is staying at Hugel Inn.";
@@ -2290,9 +2107,7 @@ hugel,70,137,5 script Shede 879,{
close2;
cutin "",255;
end;
- }
- else
- {
+ } else {
mes "[Shede]";
mes "So, how do you like Hugel?";
mes "It is a peaceful village, isn't it?";
@@ -2300,18 +2115,14 @@ hugel,70,137,5 script Shede 879,{
cutin "",255;
end;
}
- }
- else if(hg_tre == 41)
- {
+ } else if (hg_tre == 41) {
mes "[Shede]";
mes "Mr. Herico has an impediment in movement, so he usually stays in his room.";
mes "Please go spend some time with him. I know that he will appreciate it.";
close2;
cutin "",255;
end;
- }
- else
- {
+ } else {
mes "[Shede]";
mes "So, how do you like Hugel?";
mes "It is a peaceful village, isn't it?";
@@ -2319,28 +2130,22 @@ hugel,70,137,5 script Shede 879,{
cutin "",255;
end;
}
-
}
hu_in01,256,40,3 script Herico 897,{
-
- if(checkweight(7342,1) != 1)
- {
+ if (checkweight(7342,1) != 1) {
mes "[Herico]";
mes "Why don't you go take some load off your shoulder first, and come back?";
close;
}
cutin "heri1.bmp",2;
- if(hg_tre < 41)
- {
+ if (hg_tre < 41) {
mes "[Herico]";
mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
close2;
cutin "",255;
end;
- }
- else if(hg_tre == 41)
- {
+ } else if (hg_tre == 41) {
mes "[Herico]";
mes "The weather is beautiful today. *Sigh* But my body aches too badly to go out...";
next;
@@ -2369,8 +2174,7 @@ hu_in01,256,40,3 script Herico 897,{
mes "and have figured out many things on your own.";
mes "Am I right?";
next;
- switch( select( "Yes, you are right.","I am not so sure.","No." ) )
- {
+ switch(select("Yes, you are right.:I am not so sure.:No.")) {
case 1:
cutin "heri2.bmp",2;
mes "[Herico]";
@@ -2399,7 +2203,6 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- break;
case 2:
mes "[Herico]";
mes "Then I guess that you have not been deeply impressed by this country.";
@@ -2407,7 +2210,6 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- break;
case 3:
mes "[Herico]";
mes "Oh, am I not?";
@@ -2415,11 +2217,8 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- break;
}
- }
- else if(hg_tre == 42)
- {
+ } else if (hg_tre == 42) {
mes "[Herico]";
mes "Hmm...can you tell me your name once again?";
next;
@@ -2448,11 +2247,8 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- }
- else if(hg_tre == 43)
- {
- if(hg_odin == 60)
- {
+ } else if (hg_tre == 43) {
+ if (hg_odin == 60) {
mes "[Herico]";
mes "Welcome back. I have been waiting for you with eager anticipation to hear about the secret.";
mes "Now, please tell me what you have found out.";
@@ -2486,9 +2282,7 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- }
- else
- {
+ } else {
mes "[Herico]";
mes "Please find out the secret about the airship and the island.";
mes "Then I will tell you my stories.";
@@ -2497,9 +2291,7 @@ hu_in01,256,40,3 script Herico 897,{
cutin "",255;
end;
}
- }
- else if(hg_tre == 44)
- {
+ } else if (hg_tre == 44) {
mes "[Herico]";
mes "Hmm...I don't know where to start.";
next;
@@ -2607,9 +2399,7 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- }
- else if(hg_tre == 45)
- {
+ } else if (hg_tre == 45) {
mes "[Herico]";
mes "Please go to Lighthalzen and find a news reporter";
mes "who still remembers about the rebellion.";
@@ -2618,17 +2408,13 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- }
- else if(hg_tre > 45 && hg_tre < 49)
- {
+ } else if (hg_tre > 45 && hg_tre < 49) {
mes "[Herico]";
mes "How have you been doing?";
close2;
cutin "",255;
end;
- }
- else if(hg_tre == 49)
- {
+ } else if (hg_tre == 49) {
mes "[Herico]";
mes "Did you find Sage Varmunt's research documents?";
next;
@@ -2636,8 +2422,7 @@ hu_in01,256,40,3 script Herico 897,{
mes "["+strcharinfo(0)+"]";
mes "Well, about the documents...";
next;
- switch( select( "I ate them.","Rekenber has taken them into their possession." ) )
- {
+ switch(select("I ate them.:Rekenber has taken them into their possession.")) {
case 1:
mes "I ate them.";
next;
@@ -2681,11 +2466,11 @@ hu_in01,256,40,3 script Herico 897,{
mes "["+strcharinfo(0)+"]";
mes "Rekenber has taken them into their possession.";
next;
- break;
+ break;
case 2:
mes "Rekenber has taken them into their possession.";
next;
- break;
+ break;
}
cutin "heri3.bmp",2;
mes "[Herico]";
@@ -2804,9 +2589,7 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- }
- else if(hg_tre == 50)
- {
+ } else if (hg_tre == 50) {
mes "[Herico]";
mes "Can you guess what I am thinking right now?";
next;
@@ -2833,8 +2616,7 @@ hu_in01,256,40,3 script Herico 897,{
mes "Let me hear your opinion.";
mes "Will you join me in destroying Regenschirm?";
next;
- switch( select( "Sorry, I won't.","Yes, I will." ) )
- {
+ switch(select("Sorry, I won't:Yes, I will.")) {
case 1:
mes "[Herico]";
mes "I respect your decision since this is not something";
@@ -2844,7 +2626,6 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- break;
case 2:
cutin "heri2.bmp",2;
mes "[Herico]";
@@ -2860,11 +2641,8 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- break;
}
- }
- else if(hg_tre == 51)
- {
+ } else if (hg_tre == 51) {
mes "[Herico]";
mes "We must find out how we can stop them";
mes "from doing more evil things, at least for a while.";
@@ -2885,9 +2663,7 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- }
- else if(hg_tre == 52)
- {
+ } else if (hg_tre == 52) {
mes "[Herico]";
mes "Regenschirm is located at the underground level";
mes "of Rekenber's Laighthalzen headquarters.";
@@ -2895,9 +2671,7 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "heri1.bmp",255;
end;
- }
- else if(hg_tre == 53)
- {
+ } else if (hg_tre == 53) {
mes "[Herico]";
mes "Ah, you are back.";
next;
@@ -2952,9 +2726,7 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- }
- else if(hg_tre == 54)
- {
+ } else if (hg_tre == 54) {
mes "[Herico]";
mes "Please go meet with ^3131FFthe Marine Sphere Bottle manufacturer^000000,";
mes "and purchase some Marine Sphere Bottles.";
@@ -2969,9 +2741,7 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- }
- else if(hg_tre == 55)
- {
+ } else if (hg_tre == 55) {
mes "["+strcharinfo(0)+"]";
mes "The machine was blown up.";
next;
@@ -3005,8 +2775,7 @@ hu_in01,256,40,3 script Herico 897,{
mes "By any chance, do you know a man who can aid his power in stopping them?";
next;
input .@inputstr$;
- if(.@inputstr$ == "President Karl" || .@inputstr$ == "President Weierstrass" || .@inputstr$ == "President" || .@inputstr$ == "Karl Weierstrass")
- {
+ if (.@inputstr$ == "President Karl" || .@inputstr$ == "President Weierstrass" || .@inputstr$ == "President" || .@inputstr$ == "Karl Weierstrass") {
mes "["+strcharinfo(0)+"]";
mes "I think that I know one...";
next;
@@ -3053,11 +2822,8 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- }
- else
- {
- if(countitem(7342))
- {
+ } else {
+ if (countitem(7342)) {
mes "[Herico]";
mes "Why are you still here?";
mes "That research data will aid a great help to Mr. President.";
@@ -3065,67 +2831,48 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- }
- else
- {
+ } else {
mes "[Herico]";
mes "Hey, welcome back.";
next;
- switch( select( "I brought Handcuffs","Regarding Sage Varmunt's documents" ) )
- {
+ switch(select("I brought Handcuffs:Regarding Sage Varmunt's documents")) {
case 1:
mes "[Herico]";
mes "I am willing to exchange 1 of level 4 food with 100 Handcuffs.";
next;
- switch( select( "Exchange.","Cancel." ) )
- {
- case 1:
- if(countitem(7345) > 99) //Handcuffs
- {
+ if(select("Exchange:Cancel.") == 1) {
+ if (countitem(7345) > 99) {
mes "[Herico]";
mes "There you go, thank you for your trouble.";
delitem 7345,100; //Handcuffs
- switch(rand(1,6))
- {
+ switch(rand(1,6)) {
case 1:
getitem 12044,1; //Herb Marinade Beef
- break;
+ break;
case 2:
getitem 12049,1; //Morroc Fruit Wine
- break;
+ break;
case 3:
getitem 12059,1; //Lutie Cold Noodle
- break;
+ break;
case 4:
getitem 12064,1; //Cream Sandwich
- break;
+ break;
case 5:
getitem 12069,1; //Steamed Ancient Lips
- break;
+ break;
case 6:
getitem 12054,1; //Seasoned Jellyfish
- break;
+ break;
}
- close2;
- cutin "",255;
- end;
- }
- else
- {
+ } else {
mes "[Herico]";
mes "I don't think that you have brought me 100 Handcuffs.";
- close2;
- cutin "",255;
- end;
}
- break;
- case 2:
- break;
}
close2;
cutin "",255;
end;
- break;
case 2:
mes "[Herico]";
mes "When I checked the research data that you have brought to me,";
@@ -3136,19 +2883,15 @@ hu_in01,256,40,3 script Herico 897,{
close2;
cutin "",255;
end;
- break;
}
}
}
cutin "",255;
end;
-
}
lhz_in03,39,44,3 script Enquro Carson 97,{
-
- if(hg_tre < 45)
- {
+ if (hg_tre < 45) {
mes "[Enquro Carson]";
mes "Hello, everyone. This is Enquro Carson";
mes "from Light News.";
@@ -3159,9 +2902,7 @@ lhz_in03,39,44,3 script Enquro Carson 97,{
mes "especially when people are astonished by the news";
mes "which I am delivering to them.";
close;
- }
- else if(hg_tre == 45)
- {
+ } else if (hg_tre == 45) {
mes "[Enquro Carson]";
mes "Hello, everyone. This is Enquro Carson";
mes "from Light News.";
@@ -3172,8 +2913,7 @@ lhz_in03,39,44,3 script Enquro Carson 97,{
mes "especially when people are astonished by the news";
mes "which I am delivering to them.";
next;
- switch( select( "Mercenary Rebellion","News reporter job" ) )
- {
+ switch(select("Mercenary Rebellion:News reporter job")) {
case 1:
mes "[Enquro Carson]";
mes "Hmm...Mercenary Rebellion...?";
@@ -3239,7 +2979,6 @@ lhz_in03,39,44,3 script Enquro Carson 97,{
mes "Can you please get me the drink? Hahaha, thanks!";
set hg_tre,46;
close;
- break;
case 2:
mes "[Enquro Carson]";
mes ".......Hmmm...Hmmm...Hmmm.";
@@ -3249,13 +2988,9 @@ lhz_in03,39,44,3 script Enquro Carson 97,{
mes "[Enquro Carson]";
mes "You are not saying that you want to be a news reporter, are you?";
close;
- break;
}
- }
- else if(hg_tre == 46)
- {
- if(!countitem(12112) || !countitem(12113))
- {
+ } else if (hg_tre == 46) {
+ if (!countitem(12112) || !countitem(12113)) {
mes "[Enquro Carson]";
mes "I heard of a private pub in Morroc,";
mes "a city of Rune-Midgarts Kingdom";
@@ -3264,9 +2999,7 @@ lhz_in03,39,44,3 script Enquro Carson 97,{
mes "and I wonder how delicious the drink will be.";
mes "Can you please get me the drink? Hahaha, thanks!";
close;
- }
- else
- {
+ } else {
mes "[Enquro Carson]";
mes "Wow, this is that famous drink!";
mes "Let's see...*Gulp*";
@@ -3314,9 +3047,7 @@ lhz_in03,39,44,3 script Enquro Carson 97,{
delitem 12113,1; //Vermilion on the Beach
close;
}
- }
- else if(hg_tre == 47)
- {
+ } else if (hg_tre == 47) {
mes "[Enquro Carson]";
mes "Just get on to the airship and go to Hugel.";
mes "Hopefully you will meet with ^3131FFWintzil Trony^000000";
@@ -3324,28 +3055,21 @@ lhz_in03,39,44,3 script Enquro Carson 97,{
mes "Oh, be careful not to provoke him though.";
mes "He used to be a mercenary soldier, and they were famed for their violence.";
close;
- }
- else
- {
+ } else {
mes "[Enquro Carson]";
mes "This is very shameful for me to confess,";
mes "but I tend to make lots and lots of spelling mistakes.";
mes "Yeah, I know, it is a shame.";
close;
}
-
}
hu_in01,310,380,5 script Girl#hugel 891,{
-
- if(hg_tre < 47)
- {
+ if (hg_tre < 47) {
mes "[Girl]";
mes "Bah, I am bored.";
close;
- }
- else if(hg_tre == 47)
- {
+ } else if (hg_tre == 47) {
mes "[Girl]";
mes "Hehe...are you from another city?";
mes "Heheh.";
@@ -3446,44 +3170,33 @@ hu_in01,310,380,5 script Girl#hugel 891,{
mes "But, can you be careful to treat the shelf? It is a keepsake from my father.";
set hg_tre,48;
close;
- }
- else if(hg_tre > 48)
- {
+ } else if (hg_tre > 48) {
mes "[Wintzil Trony]";
mes "I am bored and bored! When is my mom coming back?";
close;
- }
- else
- {
+ } else {
mes "[Wintzil Trony]";
mes "If you promise me that you will not break it,";
mes "you can take a look at the shelf.";
close;
}
-
}
hu_in01,317,312,0 script Book 111,{
-
cutin "hg_book.bmp",2;
- if(hg_tre > 47)
- {
+ if (hg_tre > 47) {
mes "- You picked up a very thick book. -";
mes "- You opened the book and found out -";
mes "- that there were a small book hidden behind.-";
next;
- switch( select( "Read the small book.","Leave it alone." ) )
- {
+ switch(select("Read the small book.:Leave it alone.")) {
case 1:
mes "- You picked up the small book. -";
mes "- The book owner must want to -";
mes "- keep it secret. -";
next;
- set @whilevar,1;
- while(@whilevar)
- {
- switch( select( "Page 1","Page 2","Page 3","Page 4","Page 5","Page 6","Page 7","Page 8","Page 9","Stop Reading." ) )
- {
+ while(1) {
+ switch(select("Page 1:Page 2:Page 3:Page 4:Page 5:Page 6:Page 7:Page 8:Page 9:Stop Reading.")) {
case 1:
mes "- You started reading the 1st page of the book. -";
next;
@@ -3509,7 +3222,7 @@ hu_in01,317,312,0 script Book 111,{
mes "...............................";
mes "...............................";
next;
- break;
+ break;
case 2:
mes "- You started reading the 2nd page of the book. -";
next;
@@ -3522,7 +3235,7 @@ hu_in01,317,312,0 script Book 111,{
mes "...............................";
mes "...............................";
next;
- break;
+ break;
case 3:
mes "- You started reading the 3rd page of the book. -";
next;
@@ -3550,7 +3263,7 @@ hu_in01,317,312,0 script Book 111,{
mes "...............................";
mes "...............................";
next;
- break;
+ break;
case 4:
mes "- You started reading the 4th page of the book. -";
next;
@@ -3561,7 +3274,7 @@ hu_in01,317,312,0 script Book 111,{
mes "...............................";
mes "...............................";
next;
- break;
+ break;
case 5:
mes "- You started reading the 5th page of the book. -";
next;
@@ -3583,7 +3296,7 @@ hu_in01,317,312,0 script Book 111,{
mes "...............................";
mes "...............................";
next;
- break;
+ break;
case 6:
mes "- You started reading the 6th page of the book. -";
next;
@@ -3609,10 +3322,7 @@ hu_in01,317,312,0 script Book 111,{
next;
mes "- You found a folded note between the pages that you were reading. -";
next;
- switch( select( "Check the note.","Read the next page." ) )
- {
- case 1:
- next;
+ if(select("Check the note.:Read the next page.") == 1) {
mes "^3131FF.........................^000000";
next;
mes "^3131FF...I am so sorry for hearing such devastating news and for your loss.";
@@ -3625,11 +3335,8 @@ hu_in01,317,312,0 script Book 111,{
next;
mes "^3131FF.........................^000000";
next;
- break;
- case 2:
- break;
}
- break;
+ break;
case 7:
mes "- You started reading the 7th page.-";
next;
@@ -3657,7 +3364,7 @@ hu_in01,317,312,0 script Book 111,{
mes "...............................";
mes "...............................";
next;
- break;
+ break;
case 8:
mes "- You started reading the 8th page. -";
next;
@@ -3676,7 +3383,7 @@ hu_in01,317,312,0 script Book 111,{
mes "...............................";
mes "...............................";
next;
- break;
+ break;
case 9:
mes "- You started reading the 9th page. -";
next;
@@ -3696,37 +3403,29 @@ hu_in01,317,312,0 script Book 111,{
mes " ";
mes "My arm is throbbing with pain again. The history of mercenary soldiers ended, and I need to rest.";
mes "I hope that this will be the last page of my journal.";
- if(hg_tre == 48) set hg_tre,49;
+ if (hg_tre == 48) set hg_tre,49;
next;
mes "- The journal was ended at the page. -";
next;
- break;
+ break;
case 10:
- set @whilevar,0;
mes "- You closed the book. -";
close2;
cutin "",255;
end;
- break;
}
}
- break;
case 2:
mes "- You closed the book. -";
close2;
cutin "",255;
end;
- break;
}
-
}
-
}
einbech,208,124,3 script Bomb Maker 851,{
-
- if(hg_tre == 54)
- {
+ if (hg_tre == 54) {
if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
mes "[Boomer]";
mes "Hey, you look pretty heavy, huh?";
@@ -3738,8 +3437,7 @@ einbech,208,124,3 script Bomb Maker 851,{
mes "I am a professional Marine Sphere Bottle maker.";
mes "You can call me Boomer.";
next;
- switch( select( "Buy Marine Sphere Bottle.","End conversation." ) )
- {
+ switch(select("Buy Marine Sphere Bottle.:End conversation.")) {
case 1:
mes "[Boomer]";
mes "Heh, you want my Marine Sphere Bottles, huh?";
@@ -3753,55 +3451,43 @@ einbech,208,124,3 script Bomb Maker 851,{
mes "considering its amazing performance!";
mes "You will regret if you miss this chance. Hahaha!";
next;
- switch( select( "Buy.","Cancel." ) )
- {
+ switch(select("Buy.:Cancel.")) {
case 1:
- if(Zeny < 3000)
- {
+ if (Zeny < 3000) {
mes "[Boomer]";
mes "Errr...You must have been so hurry to carry your wallet with you.";
close;
}
- mes "[Boomer]";
- mes "Just make sure that you are not going to";
- mes "blow yourself away with this bomb, hahah!";
- set Zeny,Zeny-3000;
- getitem 7138,1; //Marine Sphere Bottle
- close;
- break;
+ mes "[Boomer]";
+ mes "Just make sure that you are not going to";
+ mes "blow yourself away with this bomb, hahah!";
+ set Zeny,Zeny-3000;
+ getitem 7138,1; //Marine Sphere Bottle
+ close;
case 2:
mes "[Boomer]";
mes "I believe that you will end up coming back to me. Heheh.";
close;
- break;
}
- break;
case 2:
mes "[Boomer]";
mes "Boom! Don't you need a bomb? Boom!";
close;
- break;
}
- }
- else
- {
+ } else {
mes "[Boomer]";
mes "Hey, what's up?";
mes "I am a professional Marine Sphere Bottle maker.";
mes "You can call me Boomer.";
close;
}
-
}
hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
-
- if(hg_tre > 9 && hg_tre < 15)
- {
+ if (hg_tre > 9 && hg_tre < 15) {
mes "- You found mushrooms that are as big as your palm. -";
next;
- switch( select( "Gather them.","Pass." ) )
- {
+ switch(select("Gather them.:Pass.")) {
case 1:
mes "- You decided to gather the mushrooms. -";
next;
@@ -3815,8 +3501,7 @@ hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
- if(rand(1,5) > 4)
- {
+ if (rand(1,5) > 4) {
mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
specialeffect2 EF_STUNATTACK;
close;
@@ -3824,28 +3509,24 @@ hu_fild06,168,359,3 script Moks Mushrooms#Mush1 111,{
mes "- You have successfully gathered mushrooms. -";
specialeffect2 EF_VALLENTINE2;
set hg_tre,hg_tre+1;
- if(hg_tre == 11)
+ if (hg_tre == 11)
mes "Collected Moks Mushroom Solution: 1ea ";
- else if(hg_tre == 12)
+ else if (hg_tre == 12)
mes "Collected Moks Mushroom Solution: 2ea ";
- else if(hg_tre == 13)
+ else if (hg_tre == 13)
mes "Collected Moks Mushroom Solution: 3ea ";
- else if(hg_tre == 14)
+ else if (hg_tre == 14)
mes "Collected Moks Mushroom Solution: 4ea ";
- else if(hg_tre == 15)
+ else if (hg_tre == 15)
mes "Collected Moks Mushroom Solution: 5ea ";
initnpctimer;
disablenpc "Moks Mushrooms#Mush1";
close;
- break;
case 2:
mes "- You decided to pass by them. -";
close;
- break;
}
- }
- else if(hg_tre == 15)
- {
+ } else if (hg_tre == 15) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
@@ -3855,17 +3536,13 @@ OnTimer20000:
enablenpc "Moks Mushrooms#Mush1";
stopnpctimer;
end;
-
}
hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
-
- if(hg_tre > 9 && hg_tre < 15)
- {
+ if (hg_tre > 9 && hg_tre < 15) {
mes "- You found mushrooms that are as big as your palm. -";
next;
- switch( select( "Gather them.","Pass." ) )
- {
+ switch(select("Gather them.:Pass.")) {
case 1:
mes "- You decided to gather the mushrooms. -";
next;
@@ -3879,8 +3556,7 @@ hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
- if(rand(1,5) > 4)
- {
+ if (rand(1,5) > 4) {
mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
specialeffect2 EF_STUNATTACK;
close;
@@ -3888,28 +3564,24 @@ hu_fild06,194,341,3 script Moks Mushrooms#Mush2 111,{
mes "- You have successfully gathered mushrooms. -";
specialeffect2 EF_VALLENTINE2;
set hg_tre,hg_tre+1;
- if(hg_tre == 11)
+ if (hg_tre == 11)
mes "Collected Moks Mushroom Solution: 1ea ";
- else if(hg_tre == 12)
+ else if (hg_tre == 12)
mes "Collected Moks Mushroom Solution: 2ea ";
- else if(hg_tre == 13)
+ else if (hg_tre == 13)
mes "Collected Moks Mushroom Solution: 3ea ";
- else if(hg_tre == 14)
+ else if (hg_tre == 14)
mes "Collected Moks Mushroom Solution: 4ea ";
- else if(hg_tre == 15)
+ else if (hg_tre == 15)
mes "Collected Moks Mushroom Solution: 5ea ";
initnpctimer;
disablenpc "Moks Mushrooms#Mush2";
close;
- break;
case 2:
mes "- You decided to pass by them. -";
close;
- break;
}
- }
- else if(hg_tre == 15)
- {
+ } else if (hg_tre == 15) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
@@ -3919,17 +3591,13 @@ OnTimer20000:
enablenpc "Moks Mushrooms#Mush2";
stopnpctimer;
end;
-
}
hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
-
- if(hg_tre > 9 && hg_tre < 15)
- {
+ if (hg_tre > 9 && hg_tre < 15) {
mes "- You found mushrooms that are as big as your palm. -";
next;
- switch( select( "Gather them.","Pass." ) )
- {
+ switch(select("Gather them.:Pass.")) {
case 1:
mes "- You decided to gather the mushrooms. -";
next;
@@ -3943,8 +3611,7 @@ hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
- if(rand(1,5) > 4)
- {
+ if (rand(1,5) > 4) {
mes "- You were being clumsy and broke the mushrooms. You have failed in gathering the mushrooms. -";
specialeffect2 EF_STUNATTACK;
close;
@@ -3952,28 +3619,24 @@ hu_fild06,198,339,3 script Moks Mushrooms#Mush3 111,{
mes "- You have successfully gathered mushrooms. -";
specialeffect2 EF_VALLENTINE2;
set hg_tre,hg_tre+1;
- if(hg_tre == 11)
+ if (hg_tre == 11)
mes "Collected Moks Mushroom Solution: 1ea ";
- else if(hg_tre == 12)
+ else if (hg_tre == 12)
mes "Collected Moks Mushroom Solution: 2ea ";
- else if(hg_tre == 13)
+ else if (hg_tre == 13)
mes "Collected Moks Mushroom Solution: 3ea ";
- else if(hg_tre == 14)
+ else if (hg_tre == 14)
mes "Collected Moks Mushroom Solution: 4ea ";
- else if(hg_tre == 15)
+ else if (hg_tre == 15)
mes "Collected Moks Mushroom Solution: 5ea ";
initnpctimer;
disablenpc "Moks Mushrooms#Mush3";
close;
- break;
case 2:
mes "- You decided to pass by them. -";
close;
- break;
}
- }
- else if(hg_tre == 15)
- {
+ } else if (hg_tre == 15) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
@@ -3983,17 +3646,13 @@ OnTimer20000:
enablenpc "Moks Mushrooms#Mush3";
stopnpctimer;
end;
-
}
hugel,209,163,3 script Clam#C1 111,{
-
- if(hg_tre > 19 && hg_tre < 25)
- {
+ if (hg_tre > 19 && hg_tre < 25) {
mes "- You found very fresh clams whose shells are shining under the sunlight. -";
next;
- switch( select( "Gather them.","Pass." ) )
- {
+ switch(select("Gather them.:Pass.")) {
case 1:
mes "- You started opening clam shells to gather Clam Flesh.-";
next;
@@ -4007,8 +3666,7 @@ hugel,209,163,3 script Clam#C1 111,{
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
- if(rand(1,5) > 4)
- {
+ if (rand(1,5) > 4) {
mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
specialeffect2 EF_STUNATTACK;
close;
@@ -4016,28 +3674,24 @@ hugel,209,163,3 script Clam#C1 111,{
mes "- You have successfully gathered Clam Flesh. -";
specialeffect2 EF_VALLENTINE2;
set hg_tre,hg_tre+1;
- if(hg_tre == 21)
+ if (hg_tre == 21)
mes "Collected Clam Flesh: 1ea ";
- else if(hg_tre == 22)
+ else if (hg_tre == 22)
mes "Collected Clam Flesh: 2ea ";
- else if(hg_tre == 23)
+ else if (hg_tre == 23)
mes "Collected Clam Flesh: 3ea ";
- else if(hg_tre == 24)
+ else if (hg_tre == 24)
mes "Collected Clam Flesh: 4ea ";
- else if(hg_tre == 25)
+ else if (hg_tre == 25)
mes "Collected Clam Flesh: 5ea ";
initnpctimer;
disablenpc "Clam#C1";
close;
- break;
case 2:
mes "- You decided to pass by them. -";
close;
- break;
}
- }
- else if(hg_tre == 25)
- {
+ } else if (hg_tre == 25) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
@@ -4047,17 +3701,13 @@ OnTimer20000:
enablenpc "Clam#C1";
stopnpctimer;
end;
-
}
hugel,203,166,3 script Clam#C2 111,{
-
- if(hg_tre > 19 && hg_tre < 25)
- {
+ if (hg_tre > 19 && hg_tre < 25) {
mes "- You found very fresh clams whose shells are shining under the sunlight. -";
next;
- switch( select( "Gather them.","Pass." ) )
- {
+ switch(select("Gather them.:Pass.")) {
case 1:
mes "- You started opening clam shells to gather Clam Flesh.-";
next;
@@ -4071,8 +3721,7 @@ hugel,203,166,3 script Clam#C2 111,{
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
- if(rand(1,5) > 4)
- {
+ if (rand(1,5) > 4) {
mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
specialeffect EF_STUNATTACK;
close;
@@ -4080,28 +3729,24 @@ hugel,203,166,3 script Clam#C2 111,{
mes "- You have successfully gathered Clam Flesh. -";
specialeffect2 EF_VALLENTINE2;
set hg_tre,hg_tre+1;
- if(hg_tre == 21)
+ if (hg_tre == 21)
mes "Collected Clam Flesh: 1ea ";
- else if(hg_tre == 22)
+ else if (hg_tre == 22)
mes "Collected Clam Flesh: 2ea ";
- else if(hg_tre == 23)
+ else if (hg_tre == 23)
mes "Collected Clam Flesh: 3ea ";
- else if(hg_tre == 24)
+ else if (hg_tre == 24)
mes "Collected Clam Flesh: 4ea ";
- else if(hg_tre == 25)
+ else if (hg_tre == 25)
mes "Collected Clam Flesh: 5ea ";
initnpctimer;
disablenpc "Clam#C2";
close;
- break;
case 2:
mes "- You decided to pass by them. -";
close;
- break;
}
- }
- else if(hg_tre == 25)
- {
+ } else if (hg_tre == 25) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
@@ -4111,17 +3756,13 @@ OnTimer20000:
enablenpc "Clam#C2";
stopnpctimer;
end;
-
}
hugel,217,158,3 script Clam#C3 111,{
-
- if(hg_tre > 19 && hg_tre < 25)
- {
+ if (hg_tre > 19 && hg_tre < 25) {
mes "- You found very fresh clams whose shells are shining under the sunlight. -";
next;
- switch( select( "Gather them.","Pass." ) )
- {
+ switch(select("Gather them.:Pass.")) {
case 1:
mes "- You started opening clam shells to gather Clam Flesh.-";
next;
@@ -4135,8 +3776,7 @@ hugel,217,158,3 script Clam#C3 111,{
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
- if(rand(1,5) > 4)
- {
+ if (rand(1,5) > 4) {
mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
specialeffect2 EF_STUNATTACK;
close;
@@ -4144,28 +3784,24 @@ hugel,217,158,3 script Clam#C3 111,{
mes "- You have successfully gathered Clam Flesh. -";
specialeffect2 EF_VALLENTINE2;
set hg_tre,hg_tre+1;
- if(hg_tre == 21)
+ if (hg_tre == 21)
mes "Collected Clam Flesh: 1ea ";
- else if(hg_tre == 22)
+ else if (hg_tre == 22)
mes "Collected Clam Flesh: 2ea ";
- else if(hg_tre == 23)
+ else if (hg_tre == 23)
mes "Collected Clam Flesh: 3ea ";
- else if(hg_tre == 24)
+ else if (hg_tre == 24)
mes "Collected Clam Flesh: 4ea ";
- else if(hg_tre == 25)
+ else if (hg_tre == 25)
mes "Collected Clam Flesh: 5ea ";
initnpctimer;
disablenpc "Clam#C3";
close;
- break;
case 2:
mes "- You decided to pass by them. -";
close;
- break;
}
- }
- else if(hg_tre == 25)
- {
+ } else if (hg_tre == 25) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
@@ -4175,17 +3811,13 @@ OnTimer20000:
enablenpc "Clam#C3";
stopnpctimer;
end;
-
}
hugel,204,150,3 script Clam#C4 111,{
-
- if(hg_tre > 19 && hg_tre < 25)
- {
+ if (hg_tre > 19 && hg_tre < 25) {
mes "- You found very fresh clams whose shells are shining under the sunlight. -";
next;
- switch( select( "Gather them.","Pass." ) )
- {
+ switch(select("Gather them.:Pass.")) {
case 1:
mes "- You started opening clam shells to gather Clam Flesh.-";
next;
@@ -4199,8 +3831,7 @@ hugel,204,150,3 script Clam#C4 111,{
mes "- *Snip Snip* -";
specialeffect2 EF_CONE;
next;
- if(rand(1,5) > 4)
- {
+ if (rand(1,5) > 4) {
mes "- Clams are too strong to open. You have failed in gathering Clam Flesh. -";
specialeffect2 EF_STUNATTACK;
close;
@@ -4208,28 +3839,24 @@ hugel,204,150,3 script Clam#C4 111,{
mes "- You have successfully gathered Clam Flesh. -";
specialeffect2 EF_VALLENTINE2;
set hg_tre,hg_tre+1;
- if(hg_tre == 21)
+ if (hg_tre == 21)
mes "Collected Clam Flesh: 1ea ";
- else if(hg_tre == 22)
+ else if (hg_tre == 22)
mes "Collected Clam Flesh: 2ea ";
- else if(hg_tre == 23)
+ else if (hg_tre == 23)
mes "Collected Clam Flesh: 3ea ";
- else if(hg_tre == 24)
+ else if (hg_tre == 24)
mes "Collected Clam Flesh: 4ea ";
- else if(hg_tre == 25)
+ else if (hg_tre == 25)
mes "Collected Clam Flesh: 5ea ";
initnpctimer;
disablenpc "Clam#C4";
close;
- break;
case 2:
mes "- You decided to pass by them. -";
close;
- break;
}
- }
- else if(hg_tre == 25)
- {
+ } else if (hg_tre == 25) {
mes "["+strcharinfo(0)+"]";
mes "I think that this will do.";
close;
@@ -4239,17 +3866,13 @@ OnTimer20000:
enablenpc "Clam#C4";
stopnpctimer;
end;
-
}
hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
-
- if(hg_tre > 29 && hg_tre < 35)
- {
+ if (hg_tre > 29 && hg_tre < 35) {
mes "- You found big brown Moks Bugs in the bushes. -";
next;
- switch( select( "Catch them.","Pass." ) )
- {
+ switch(select("Catch them.:Pass.")) {
case 1:
mes "- You nervously stretched your hands toward Moks Bugs.-";
next;
@@ -4263,8 +3886,7 @@ hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
mes "- *Whizz Whizz*-";
specialeffect2 EF_CONE;
next;
- if(rand(1,5) > 4)
- {
+ if (rand(1,5) > 4) {
mes "- The bugs quickly ran away. You have failed to gather their shells. -";
specialeffect2 EF_STUNATTACK;
close;
@@ -4272,28 +3894,24 @@ hu_fild06,155,309,1 script Moks Bugs#Bug1 1053,{
mes "- You have successfully gathered Moks Bugs Shells. -";
specialeffect2 EF_VALLENTINE2;
set hg_tre,hg_tre+1;
- if(hg_tre == 31)
+ if (hg_tre == 31)
mes "Collected Moks Bugs Shells: 1ea ";
- else if(hg_tre == 32)
+ else if (hg_tre == 32)
mes "Collected Moks Bugs Shells: 2ea ";
- else if(hg_tre == 33)
+ else if (hg_tre == 33)
mes "Collected Moks Bugs Shells: 3ea ";
- else if(hg_tre == 34)
+ else if (hg_tre == 34)
mes "Collected Moks Bugs Shells: 4ea ";
- else if(hg_tre == 35)
+ else if (hg_tre == 35)
mes "Collected Moks Bugs Shells: 5ea ";
initnpctimer;
disablenpc "Moks Bugs#Bug1";
close;
- break;
case 2:
mes "- You decided to pass by them. -";
close;
- break;
}
- }
- else if(hg_tre == 35)
- {
+ } else if (hg_tre == 35) {
mes "["+strcharinfo(0)+"]";
mes "Aww...I don't want to touch dirty things like bugs!";
close;
@@ -4303,17 +3921,13 @@ OnTimer20000:
enablenpc "Moks Bugs#Bug1";
stopnpctimer;
end;
-
}
hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
-
- if(hg_tre > 29 && hg_tre < 35)
- {
+ if (hg_tre > 29 && hg_tre < 35) {
mes "- You found big brown Moks Bugs in the bushes. -";
next;
- switch( select( "Catch them","Pass." ) )
- {
+ switch(select("Catch them:Pass.")) {
case 1:
mes "- You nervously stretched your hands toward Moks Bugs.-";
next;
@@ -4327,8 +3941,7 @@ hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
mes "- *Whizz Whizz*-";
specialeffect2 EF_CONE;
next;
- if(rand(1,5) > 4)
- {
+ if (rand(1,5) > 4) {
mes "- The bugs quickly ran away. You have failed to gather their shells. -";
specialeffect2 EF_STUNATTACK;
close;
@@ -4336,28 +3949,24 @@ hu_fild06,218,320,1 script Moks Bugs#Bug2 1053,{
mes "- You have successfully gathered Moks Bugs Shells. -";
specialeffect2 EF_VALLENTINE2;
set hg_tre,hg_tre+1;
- if(hg_tre == 31)
+ if (hg_tre == 31)
mes "Collected Moks Bugs Shells: 1ea ";
- else if(hg_tre == 32)
+ else if (hg_tre == 32)
mes "Collected Moks Bugs Shells: 2ea ";
- else if(hg_tre == 33)
+ else if (hg_tre == 33)
mes "Collected Moks Bugs Shells: 3ea ";
- else if(hg_tre == 34)
+ else if (hg_tre == 34)
mes "Collected Moks Bugs Shells: 4ea ";
- else if(hg_tre == 35)
+ else if (hg_tre == 35)
mes "Collected Moks Bugs Shells: 5ea ";
initnpctimer;
disablenpc "Moks Bugs#Bug2";
close;
- break;
case 2:
mes "- You decided to pass by them. -";
close;
- break;
}
- }
- else if(hg_tre == 35)
- {
+ } else if (hg_tre == 35) {
mes "["+strcharinfo(0)+"]";
mes "Aww...I don't want to touch dirty things like bugs!";
close;
@@ -4367,17 +3976,13 @@ OnTimer20000:
enablenpc "Moks Bugs#Bug2";
stopnpctimer;
end;
-
}
hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
-
- if(hg_tre > 29 && hg_tre < 35)
- {
+ if (hg_tre > 29 && hg_tre < 35) {
mes "- You found big brown Moks Bugs in the bushes. -";
next;
- switch( select( "Catch them","Pass." ) )
- {
+ switch(select("Catch them:Pass.")) {
case 1:
mes "- You nervously stretched your hands toward Moks Bugs.-";
next;
@@ -4391,8 +3996,7 @@ hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
mes "- *Whizz Whizz*-";
specialeffect2 EF_CONE;
next;
- if(rand(1,5) > 4)
- {
+ if (rand(1,5) > 4) {
mes "- The bugs quickly ran away. You have failed to gather their shells. -";
specialeffect2 EF_STUNATTACK;
close;
@@ -4400,28 +4004,24 @@ hu_fild06,249,329,1 script Moks Bugs#Bug3 1053,{
mes "- You have successfully gathered Moks Bugs Shells. -";
specialeffect2 EF_VALLENTINE2;
set hg_tre,hg_tre+1;
- if(hg_tre == 31)
+ if (hg_tre == 31)
mes "Collected Moks Bugs Shells: 1ea ";
- else if(hg_tre == 32)
+ else if (hg_tre == 32)
mes "Collected Moks Bugs Shells: 2ea ";
- else if(hg_tre == 33)
+ else if (hg_tre == 33)
mes "Collected Moks Bugs Shells: 3ea ";
- else if(hg_tre == 34)
+ else if (hg_tre == 34)
mes "Collected Moks Bugs Shells: 4ea ";
- else if(hg_tre == 35)
+ else if (hg_tre == 35)
mes "Collected Moks Bugs Shells: 5ea ";
initnpctimer;
disablenpc "Moks Bugs#Bug3";
close;
- break;
case 2:
mes "- You decided to pass by them. -";
close;
- break;
}
- }
- else if(hg_tre == 35)
- {
+ } else if (hg_tre == 35) {
mes "["+strcharinfo(0)+"]";
mes "Aww...I don't want to touch dirty things like bugs!";
close;
@@ -4431,17 +4031,13 @@ OnTimer20000:
enablenpc "Moks Bugs#Bug3";
stopnpctimer;
end;
-
}
hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
-
- if(hg_tre > 29 && hg_tre < 35)
- {
+ if (hg_tre > 29 && hg_tre < 35) {
mes "- You found big brown Moks Bugs in the bushes. -";
next;
- switch( select( "Catch them.","Pass." ) )
- {
+ switch(select("Catch them.:Pass.")) {
case 1:
mes "- You nervously stretched your hands toward Moks Bugs.-";
next;
@@ -4455,8 +4051,7 @@ hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
mes "- *Whizz Whizz*-";
specialeffect2 EF_CONE;
next;
- if(rand(1,5) > 4)
- {
+ if (rand(1,5) > 4) {
mes "- The bugs quickly ran away. You have failed to gather their shells. -";
specialeffect2 EF_STUNATTACK;
close;
@@ -4464,28 +4059,24 @@ hu_fild06,218,373,1 script Moks Bugs#Bug4 1053,{
mes "- You have successfully gathered Moks Bugs Shells. -";
specialeffect2 EF_VALLENTINE2;
set hg_tre,hg_tre+1;
- if(hg_tre == 31)
+ if (hg_tre == 31)
mes "Collected Moks Bugs Shells: 1ea ";
- else if(hg_tre == 32)
+ else if (hg_tre == 32)
mes "Collected Moks Bugs Shells: 2ea ";
- else if(hg_tre == 33)
+ else if (hg_tre == 33)
mes "Collected Moks Bugs Shells: 3ea ";
- else if(hg_tre == 34)
+ else if (hg_tre == 34)
mes "Collected Moks Bugs Shells: 4ea ";
- else if(hg_tre == 35)
+ else if (hg_tre == 35)
mes "Collected Moks Bugs Shells: 5ea ";
initnpctimer;
disablenpc "Moks Bugs#Bug4";
close;
- break;
case 2:
mes "- You decided to pass by them. -";
close;
- break;
}
- }
- else if(hg_tre == 35)
- {
+ } else if (hg_tre == 35) {
mes "["+strcharinfo(0)+"]";
mes "Aww...I don't want to touch dirty things like bugs!";
close;
@@ -4495,13 +4086,10 @@ OnTimer20000:
enablenpc "Moks Bugs#Bug4";
stopnpctimer;
end;
-
}
lhz_in01,214,129,0 script A Pile of Paper 111,{
-
- if(hg_tre == 52)
- {
+ if (hg_tre == 52) {
mes "- You found a pile of paper that was tied up with a thick ribbon.";
mes "On the very top paper, a period and a title saying 'Report of the **th Research'";
mes "were written.";
@@ -4513,13 +4101,12 @@ lhz_in01,214,129,0 script A Pile of Paper 111,{
donpcevent "HuMSpawner::OnMonster";
close;
}
-
+ end;
}
lhz_in01,235,129,0 script HuMSpawner 139,{
-
OnMonster:
- if(rand(0,1))
+ if (rand(0,1))
mapannounce "lhz_in01","Intruder alert! Protect the research documents!",1,0xFF0000;
else
mapannounce "lhz_in01","Intruder alert! Intruder alert!",1,0xFF0000;
@@ -4535,15 +4122,11 @@ OnTimer60000:
OnMonsterDead:
end;
-
}
lhz_dun02,244,226,0 script Unethical Machine 111,{
-
- if(hg_tre == 54)
- {
- if(countitem(7138))
- {
+ if (hg_tre == 54) {
+ if (countitem(7138)) {
mes "["+strcharinfo(0)+"]";
mes "This must be it...whoa, it looks very spooky.";
mes "Today, I am going to destroy you";
@@ -4558,15 +4141,12 @@ lhz_dun02,244,226,0 script Unethical Machine 111,{
delitem 7138,1; //Marine sphere bottle
set hg_tre,55;
close;
- }
- else
- {
+ } else {
mes "- You were staggered for the fact that";
mes "you forgot to bring the Marine Sphere Bottle with you. -";
close;
}
}
-
}
lhz_dun02,244,227,0 script HiddenExplosion 139,5,5,{
@@ -4579,35 +4159,29 @@ OnTouch:
specialeffect EF_HIT5;
disablenpc "HiddenExplosion";
end;
-
}
hu_in01,365,170,3 script Girl#Hu 793,{
-
mes "[Girl]";
mes "I love sitting in front of a stove because it makes me warm~";
mes "Ah...it is so warm and relaxing...and now I feel sleepy...Zzzzz Zzzz...";
close;
-
}
hu_in01,377,106,3 script Pub Granny 892,{
-
mes "[Pub Granny]";
mes "Recently we have many tourists visiting our town.";
mes "They make me pretty busy, but I am so happy to see them enjoying my food. Hohoho!";
close;
}
-// Memory Quest
+// Memory Quest :: hg_memo
//============================================================
hugel,198,169,0 script #HugelTree 139,2,2,{
-
- if(BaseLevel > 49)
- {
- if(!hg_memory)
- {
+ if (BaseLevel > 49) {
+ if (!hg_memory) {
set hg_memory,1;
+ setquest 8057;
mes "^3355FFFor some reason, you";
mes "feel very warm, safe,";
mes "and secure near this";
@@ -4615,9 +4189,7 @@ hugel,198,169,0 script #HugelTree 139,2,2,{
mes "it brings you a sense";
mes "of overwhelming comfort.^000000";
close;
- }
- else if(hg_memory == 1)
- {
+ } else if (hg_memory == 1) {
mes "^3355FFFor some reason, you";
mes "feel very warm, safe,";
mes "and secure near this";
@@ -4625,9 +4197,7 @@ hugel,198,169,0 script #HugelTree 139,2,2,{
mes "it brings you a sense";
mes "of overwhelming comfort.^000000";
close;
- }
- else if(hg_memory == 6)
- {
+ } else if (hg_memory == 6) {
specialeffect2 EF_BEGINSPELL5;
mes "^3355FFWhat's this strange";
mes "feeling of dread?";
@@ -4635,9 +4205,7 @@ hugel,198,169,0 script #HugelTree 139,2,2,{
mes "It's almost as if you";
mes "were in Nifflheim...^000000";
close;
- }
- else
- {
+ } else {
mes "^3355FFFor some reason, you";
mes "feel very warm, safe,";
mes "and secure near this";
@@ -4646,9 +4214,7 @@ hugel,198,169,0 script #HugelTree 139,2,2,{
mes "of overwhelming comfort.^000000";
close;
}
- }
- else
- {
+ } else {
mes "^3355FFFor some reason, you";
mes "feel very warm, safe,";
mes "and secure near this";
@@ -4657,13 +4223,10 @@ hugel,198,169,0 script #HugelTree 139,2,2,{
mes "of overwhelming comfort.^000000";
close;
}
-
}
hugel,191,172,3 script Manainne 892,1,{
-
- if(hg_memory == 1)
- {
+ if (hg_memory == 1) {
mes "[Manainne]";
mes "This tree means so much";
mes "to everyone in this town,";
@@ -4680,10 +4243,9 @@ hugel,191,172,3 script Manainne 892,1,{
mes "Right now he's surveying";
mes "the land for construction...";
set hg_memory,2;
+ changequest 8057,8058;
close;
- }
- else if(hg_memory == 2)
- {
+ } else if (hg_memory == 2) {
mes "[Manainne]";
mes "This tree means so much";
mes "to everyone in this town,";
@@ -4700,9 +4262,7 @@ hugel,191,172,3 script Manainne 892,1,{
mes "Right now he's surveying";
mes "the land for construction...";
close;
- }
- else if(hg_memory == 5)
- {
+ } else if (hg_memory == 5) {
mes "[Manainne]";
mes "You know, El Schatt and";
mes "I used to get along when";
@@ -4725,10 +4285,9 @@ hugel,191,172,3 script Manainne 892,1,{
mes "My sister would be rolling";
mes "in her grave, seeing him now...";
set hg_memory,6;
+ changequest 8061,8062;
close;
- }
- else if(hg_memory == 6)
- {
+ } else if (hg_memory == 6) {
mes "[Manainne]";
mes "Now El Schatt is just a";
mes "heartless, money grubbing...!";
@@ -4736,9 +4295,7 @@ hugel,191,172,3 script Manainne 892,1,{
mes "My sister would be rolling";
mes "in her grave, seeing him now...";
close;
- }
- else if(hg_memory == 7)
- {
+ } else if (hg_memory == 7) {
mes "[Manainne]";
mes "What? That's...";
mes "That's an incredible";
@@ -4761,9 +4318,7 @@ hugel,191,172,3 script Manainne 892,1,{
mes "It's giving me the chills!";
mes "A-aren't you cold?";
close;
- }
- else if(hg_memory == 8)
- {
+ } else if (hg_memory == 8) {
mes "[Manainne]";
mes "......";
mes ".........";
@@ -4793,9 +4348,7 @@ hugel,191,172,3 script Manainne 892,1,{
mes "......";
mes "..........";
close;
- }
- else if(hg_memory == 9)
- {
+ } else if (hg_memory == 9) {
mes "[Manainne]";
mes "...I'm here. I'm really";
mes "back! Oh, it's been so";
@@ -4846,9 +4399,7 @@ hugel,191,172,3 script Manainne 892,1,{
mes ".........";
mes "............";
close;
- }
- else if(hg_memory == 10)
- {
+ } else if (hg_memory == 10) {
mes "[Manainne]";
mes "Wait, El Schatt!";
mes "It's really me, but";
@@ -4934,15 +4485,11 @@ hugel,191,172,3 script Manainne 892,1,{
mes "Is it really you?";
set hg_memory,11;
close;
- }
- else if(hg_memory == 11)
- {
+ } else if (hg_memory == 11) {
mes "[Manainne]";
mes "El Schatt...";
close;
- }
- else if(hg_memory == 12)
- {
+ } else if (hg_memory == 12) {
mes "^3355FFManainne is sobbing";
mes "uncontrollably, and there's";
mes "nothing you can do to comfort";
@@ -4950,9 +4497,7 @@ hugel,191,172,3 script Manainne 892,1,{
mes "leave her alone to her despair";
mes "and unfathomable sense of loss.^000000";
close;
- }
- else
- {
+ } else {
mes "[Manainne]";
mes "You know, even though";
mes "it's not a wealthy area,";
@@ -4962,13 +4507,10 @@ hugel,191,172,3 script Manainne 892,1,{
mes "the world, I'd live right here~";
close;
}
-
}
niflheim,90,106,3 script A Spirit#HQuest 802,{
-
- if(hg_memory == 6)
- {
+ if (hg_memory == 6) {
mes "[Spirit]";
mes "El Schatt...";
mes "Manainne...";
@@ -5003,11 +4545,10 @@ niflheim,90,106,3 script A Spirit#HQuest 802,{
mes "the living... to Hugel...";
mes "Let me send you there...";
set hg_memory,7;
+ changequest 8062,8063;
close2;
warp "hugel",78,148;
- }
- else if(hg_memory == 7)
- {
+ } else if (hg_memory == 7) {
mes "[Kanainne's Spirit]";
mes "You...! You can help";
mes "me... Just go back to ";
@@ -5015,9 +4556,7 @@ niflheim,90,106,3 script A Spirit#HQuest 802,{
mes "Let me send you there...";
close2;
warp "hugel",78,148;
- }
- else
- {
+ } else {
mes "[Spirit]";
mes "The living shouldn't";
mes "be here in Nifflheim...";
@@ -5030,13 +4569,10 @@ niflheim,90,106,3 script A Spirit#HQuest 802,{
mes "I miss them...";
close;
}
-
}
hugel,100,103,3 script Perfitz 866,{
-
- if(hg_memory == 3)
- {
+ if (hg_memory == 3) {
set hg_memory,4;
mes "[Perfitz]";
mes "I'm pleased that my son has";
@@ -5060,19 +4596,16 @@ hugel,100,103,3 script Perfitz 866,{
mes "he's too excited about cutting";
mes "that tree down. Maybe this old";
mes "man is just too suspcious~";
+ changequest 8059,8060;
close;
- }
- else if(hg_memory == 4)
- {
+ } else if (hg_memory == 4) {
mes "[Perfitz]";
mes "It's funny how things";
mes "change. You know, El Schatt";
mes "actually used to protest against^FFFFFF ^000000 my idea of building shops in the";
mes "area when that tree grows. Hmm...^FFFFFF ^000000 I wonder, what happened to him?";
close;
- }
- else
- {
+ } else {
mes "[Perfitz]";
mes "Money is very dependable...";
mes "But it's value is relative, and";
@@ -5098,13 +4631,10 @@ hugel,100,103,3 script Perfitz 866,{
mes "that are worth having.";
close;
}
-
}
hugel,196,164,3 script El Schatt 50,{
-
- if(hg_memory == 2)
- {
+ if (hg_memory == 2) {
mes "[El Schatt]";
mes "What? What's that look for?";
mes "Oh, you must have spoken to";
@@ -5136,10 +4666,9 @@ hugel,196,164,3 script El Schatt 50,{
mes "town, but how much money do";
mes "you think these people enjoy?";
mes "I need to look to the future...";
+ changequest 8058,8059;
close;
- }
- else if(hg_memory == 3)
- {
+ } else if (hg_memory == 3) {
mes "[El Schatt]";
mes "This is the perfect";
mes "location for shops.";
@@ -5154,9 +4683,7 @@ hugel,196,164,3 script El Schatt 50,{
mes "When you think about it,";
mes "it's just a waste of space...";
close;
- }
- else if(hg_memory == 4)
- {
+ } else if (hg_memory == 4) {
set hg_memory,5;
mes "[El Schatt]";
mes "You've spoken with my father?";
@@ -5172,10 +4699,9 @@ hugel,196,164,3 script El Schatt 50,{
mes "I'd protect that old tree";
mes "with my life, I won't deny";
mes "it. But that's an old story that^FFFFFF ^000000 should be buried in the past...";
+ changequest 8060,8061;
close;
- }
- else if(hg_memory == 5)
- {
+ } else if (hg_memory == 5) {
mes "[El Schatt]";
mes "The past is behind me";
mes "as it should be. Now";
@@ -5183,9 +4709,7 @@ hugel,196,164,3 script El Schatt 50,{
mes "my family's businesses.";
mes "Father was right all along...";
close;
- }
- else if(hg_memory == 7)
- {
+ } else if (hg_memory == 7) {
mes "[El Schatt]";
mes "What did you say...?";
mes "You met Kanainne?";
@@ -5194,9 +4718,7 @@ hugel,196,164,3 script El Schatt 50,{
mes "of sick joke, so get out";
mes "of here before I get angry.";
close;
- }
- else if(hg_memory == 10)
- {
+ } else if (hg_memory == 10) {
mes "[El Schatt]";
mes "No way...!";
mes "Kanainne is dead!";
@@ -5208,9 +4730,7 @@ hugel,196,164,3 script El Schatt 50,{
mes ".........";
mes "............";
close;
- }
- else if(hg_memory == 11)
- {
+ } else if (hg_memory == 11) {
mes "[El Schatt]";
mes "K-Kanainne! ^333333*Sob*^000000";
mes "I've missed you so much!";
@@ -5336,17 +4856,16 @@ hugel,196,164,3 script El Schatt 50,{
next;
specialeffect2 EF_CONE;
set hg_memory,12;
- getexp 5000,0;
- getitem 603,1; //Old blue box
+ getexp (checkre(3))?8000:50000,0;
+ completequest 8063;
+ getitem 603,1; //Old Blue Box
mes "[El Schatt]";
mes "Oh... Oh dear";
mes "sweet God... My...";
mes "My dear Kanainne...";
mes "No.... No... Please...";
close;
- }
- else if(hg_memory == 12)
- {
+ } else if (hg_memory == 12) {
mes "[El Schatt]";
mes "...Would you please";
mes "leave me alone? I have...";
@@ -5354,9 +4873,7 @@ hugel,196,164,3 script El Schatt 50,{
mes "think about. And there's";
mes "music that I have to write...";
close;
- }
- else
- {
+ } else {
mes "[El Schatt]";
mes "Father was right...";
mes "This area is the perfect";
@@ -5369,21 +4886,17 @@ hugel,196,164,3 script El Schatt 50,{
}
-// Hide and Seek Quest
+// Hide and Seek Quest :: hg_c_child
//============================================================
hugel,107,67,3 script Torpy 706,{
-
- if(BaseLevel > 49)
- {
- if(!hg_ubu01)
- {
+ if (BaseLevel > 49) {
+ if (!hg_ubu01) {
mes "[Torpy]";
mes "D-Daddy...!";
mes "Daddy where";
mes "are you?! Wah~!";
next;
- switch( select( "What's wrong?:Ignore" ) )
- {
+ switch(select("What's wrong?:Ignore")) {
case 1:
mes "[Torpy]";
mes "My Daddy hasn't";
@@ -5405,8 +4918,7 @@ hugel,107,67,3 script Torpy 706,{
mes "and then, a-and then...";
mes "I never found him!";
next;
- switch( select( "Really? Tell me more...:What, is that all...?" ) )
- {
+ switch(select("Really? Tell me more...:What, is that all...?")) {
case 1:
mes "[Torpy]";
mes "Th-then my Mom got";
@@ -5424,8 +4936,8 @@ hugel,107,67,3 script Torpy 706,{
mes "least one of them just";
mes "outside of town.";
set hg_ubu01,1;
+ setquest 12044;
close;
- break;
case 2:
mes "["+strcharinfo(0)+"]";
mes "Don't worry, your";
@@ -5435,9 +4947,7 @@ hugel,107,67,3 script Torpy 706,{
mes "of luck, kid.";
emotion e_dots,1;
close;
- break;
}
- break;
case 2:
mes "[Torpy]";
mes "D-Daddy...!";
@@ -5445,11 +4955,8 @@ hugel,107,67,3 script Torpy 706,{
mes "Where are yoooou?!";
mes "Wuh-Waaaaaaaaaah!";
close;
- break;
}
- }
- else if(hg_ubu01 == 2)
- {
+ } else if (hg_ubu01 == 2) {
mes "[Torpy]";
mes "Oh...";
mes "Mommy was just";
@@ -5457,10 +4964,9 @@ hugel,107,67,3 script Torpy 706,{
mes "*Sob* Okay, I hope my";
mes "Daddy comes back soon...";
set hg_ubu01,3;
+ changequest 12045,12046;
close;
- }
- else if(hg_ubu01 == 6)
- {
+ } else if (hg_ubu01 == 6) {
mes "[Torpy]";
mes "Y-you found my Daddy!";
mes "Hooray! I was so worried";
@@ -5493,9 +4999,7 @@ hugel,107,67,3 script Torpy 706,{
mes "a girlfriend! He promised~!^000000";
set hg_ubu01,7;
close;
- }
- else if(hg_ubu01 == 7)
- {
+ } else if (hg_ubu01 == 7) {
mes "[Torpy]";
mes "Would you please hurry";
mes "and talk to my Mom? She";
@@ -5516,9 +5020,7 @@ hugel,107,67,3 script Torpy 706,{
mes "Wh-what if they become friends?";
mes "Um, that might not be good...^000000";
close;
- }
- else if(hg_ubu01 == 8)
- {
+ } else if (hg_ubu01 == 8) {
emotion e_dots,1;
mes "[Torpy]";
mes "Daddy promised to get";
@@ -5534,9 +5036,7 @@ hugel,107,67,3 script Torpy 706,{
mes "girl that I can find! Yaaay~";
set hg_ubu01,9;
close;
- }
- else if(hg_ubu01 == 9)
- {
+ } else if (hg_ubu01 == 9) {
emotion e_dots,1;
mes "[Torpy]";
mes "Maybe I should wait until";
@@ -5550,9 +5050,7 @@ hugel,107,67,3 script Torpy 706,{
mes "to learn about girlfriends,";
mes "or just people, in general.^000000";
close;
- }
- else
- {
+ } else {
mes "[Torpy]";
mes "^333333*Sniff*^000000 D-Daddy's gone!";
mes "Will you help me find my";
@@ -5560,9 +5058,7 @@ hugel,107,67,3 script Torpy 706,{
mes "to find him now! H-Hurry!";
close;
}
- }
- else
- {
+ } else {
mes "[Torpy]";
mes "Waaah~!";
mes "I have to find";
@@ -5570,13 +5066,10 @@ hugel,107,67,3 script Torpy 706,{
mes "Where are yooooou?!";
close;
}
-
}
hu_fild06,190,367,3 script Torpy's Mom 701,{
-
- if(hg_ubu01 == 0)
- {
+ if (hg_ubu01 == 0) {
mes "[Torpy's Mom]";
mes "Where did he go this time?!";
mes "If my husband doesn't have";
@@ -5584,9 +5077,7 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{
mes "home, then he better come";
mes "up with one or he'll be sorry!";
close;
- }
- else if(hg_ubu01 == 1)
- {
+ } else if (hg_ubu01 == 1) {
mes "[Torpy's Mom]";
mes "Hmm? Oh, you talked to";
mes "my little Torpy? He thinks his";
@@ -5633,10 +5124,9 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{
mes "my husband inside town, tell";
mes "him that he better come home!";
set hg_ubu01,2;
+ changequest 12044,12045;
close;
- }
- else if(hg_ubu01 == 2)
- {
+ } else if (hg_ubu01 == 2) {
mes "[Torpy's Mom]";
mes "Listen, would you please";
mes "tell my son Torpy that I'm";
@@ -5645,31 +5135,7 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{
mes "my husband inside town, tell";
mes "him that he better come home!";
close;
- }
- else if(hg_ubu01 == 6)
- {
- mes "[Torpy's Mom]";
- mes "What?! He was hiding";
- mes "inside a barrel this";
- mes "entire time?! Oh, no.";
- mes "I'm sorry, my husband has";
- mes "caused you so much trouble.";
- next;
- mes "[Torpy's Mom]";
- mes "I really appreciate";
- mes "everything you've done";
- mes "to help us find him. I know";
- mes "it's not much, but I hope";
- mes "you accept this as our thanks.";
- mes "Goodbye for now, adventurer~";
- specialeffect2 EF_CONE;
- set hg_ubu01,8;
- getitem 12065,3; //Green salad
- getexp 5000,0;
- close;
- }
- else if(hg_ubu01 == 7)
- {
+ } else if (hg_ubu01 == 6 || hg_ubu01 == 7) {
mes "[Torpy's Mom]";
mes "What?! He was hiding";
mes "inside a barrel this";
@@ -5684,14 +5150,13 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{
mes "it's not much, but I hope";
mes "you accept this as our thanks.";
mes "Goodbye for now, adventurer~";
- specialeffect2 EF_MVP;
+ specialeffect2 (hg_ubu01 == 6)?EF_CONE:EF_MVP;
set hg_ubu01,8;
- getitem 12065,3; //Green salad
- getexp 5000,0;
+ completequest 12048;
+ getitem 12065,3; //Green Salad
+ getexp (checkre(3))?5000:50000,0;
close;
- }
- else if(hg_ubu01 == 8)
- {
+ } else if (hg_ubu01 == 8) {
mes "[Torpy's Mom]";
mes "Sometimes I wonder if";
mes "Torpy is too mature for";
@@ -5700,9 +5165,7 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{
mes "way, those two really take";
mes "after each other. Oh, well...";
close;
- }
- else if(hg_ubu01 == 9)
- {
+ } else if (hg_ubu01 == 9) {
emotion e_dots,1;
mes "[Torpy's Mom]";
mes "When is that husband";
@@ -5712,9 +5175,7 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{
mes "bet with Torpy, did he? Oh,";
mes "the trouble with those two...";
close;
- }
- else
- {
+ } else {
mes "[Torpy's Mom]";
mes "Where did he go this time?!";
mes "If my husband doesn't have";
@@ -5723,13 +5184,10 @@ hu_fild06,190,367,3 script Torpy's Mom 701,{
mes "up with one or he'll be sorry!";
close;
}
-
}
hugel,100,176,3 script Suspicious Barrel 111,{
-
- if(hg_ubu01 == 3)
- {
+ if (hg_ubu01 == 3) {
mes "[Strange Man]";
mes "So... hun...gry...";
mes "F-food... Give me...";
@@ -5742,8 +5200,7 @@ hugel,100,176,3 script Suspicious Barrel 111,{
mes "this barrel wants";
mes "Steamed Crab Nippers.^000000";
next;
- switch( select( "I'll bring you Steamed Crab Nippers:Ignore" ) )
- {
+ switch(select("I'll bring you Steamed Crab Nippers:Ignore")) {
case 1:
mes "[Strange Man]";
mes "Please... cook me...";
@@ -5765,8 +5222,8 @@ hugel,100,176,3 script Suspicious Barrel 111,{
mes "o-only... possible...";
mes "Way... P-please help...";
set hg_ubu01,4;
+ changequest 12046,12047;
close;
- break;
case 2:
mes "[Strange Man]";
mes "D-don't... leave...";
@@ -5781,13 +5238,9 @@ hugel,100,176,3 script Suspicious Barrel 111,{
mes "and get your Steamed";
mes "Crab Nippers yourself?!";
close;
- break;
}
- }
- else if(hg_ubu01 == 4)
- {
- if(countitem(12051)) //Steamed crab nippers
- {
+ } else if (hg_ubu01 == 4) {
+ if (countitem(12051)) {
mes "[Strange Man]";
mes "Th-that... tantalizing...";
mes "scent... It's S-Steamed...";
@@ -5812,9 +5265,7 @@ hugel,100,176,3 script Suspicious Barrel 111,{
close2;
donpcevent "Strange Man#Hugel::OnEnable";
end;
- }
- else
- {
+ } else {
mes "[Strange Man]";
mes "Please... cook me...";
mes "Steamed... Crab Nippers...!";
@@ -5836,11 +5287,8 @@ hugel,100,176,3 script Suspicious Barrel 111,{
mes "Way... P-please help...";
close;
}
- }
- else if(hg_ubu01 == 5)
- {
- if(countitem(12051)) //Steamed crab nippers
- {
+ } else if (hg_ubu01 == 5) {
+ if (countitem(12051)) {
mes "[Strange Man]";
mes "Th-that... tantalizing...";
mes "scent... It's S-Steamed...";
@@ -5865,9 +5313,7 @@ hugel,100,176,3 script Suspicious Barrel 111,{
close2;
donpcevent "Strange Man#Hugel::OnEnable";
end;
- }
- else
- {
+ } else {
mes "[Strange Man]";
mes "Please... cook me...";
mes "Steamed... Crab Nippers...!";
@@ -5889,9 +5335,7 @@ hugel,100,176,3 script Suspicious Barrel 111,{
mes "Way... P-please help...";
close;
}
- }
- else if(hg_ubu01 == 6)
- {
+ } else if (hg_ubu01 == 6) {
emotion e_dots,1;
mes "^3355FFFor now, you should";
mes "tell Torpy and his mom";
@@ -5899,42 +5343,31 @@ hugel,100,176,3 script Suspicious Barrel 111,{
mes "hiding so they won't";
mes "worry about him so much.";
close;
- }
- else if(hg_ubu01 == 7)
- {
+ } else if (hg_ubu01 == 7) {
emotion e_dots,1;
mes "^800080Torpy's mom might want to know about^000000";
mes "^800080this extraordinary barrel.^000000";
close;
- }
- else if(hg_ubu01 == 8)
- {
+ } else if (hg_ubu01 == 8) {
emotion e_dots,1;
mes "^800080How long does Torpy's father plan to stay within the barrel?^000000";
close;
- }
- else if(hg_ubu01 == 9)
- {
+ } else if (hg_ubu01 == 9) {
emotion e_dots,1;
mes "^800080That barrel will become a symbolic object^000000";
mes "^800080that pays tribute to the firm will of Torpy's father^000000";
mes "^800080who is trying hard to avoid keeping the promise with his son to find his wife.^000000";
close;
- }
- else
- {
+ } else {
emotion e_dots,1;
mes "^800080You hear something bustling from the hole in the barrel.^000000";
mes "^800080However, it doesn't seem to be a big deal.^000000";
close;
}
-
}
hugel,100,174,3 script Strange Man#Hugel 898,{
-
- if(hg_ubu01 == 5)
- {
+ if (hg_ubu01 == 5) {
mes "[Strange Man]";
mes "Ahhhh... Thanks for";
mes "the free meal! It was";
@@ -5980,6 +5413,7 @@ hugel,100,174,3 script Strange Man#Hugel 898,{
mes "this game of Hide-and-Seek...";
mes "Well, I just can't lose! Bye!";
set hg_ubu01,6;
+ changequest 12047,12048;
next;
mes "^3355FFTorpy's father has";
mes "hidden himself again,";
@@ -5991,9 +5425,7 @@ hugel,100,174,3 script Strange Man#Hugel 898,{
disablenpc "Strange Man#Hugel";
enablenpc "Suspicious Barrel";
end;
- }
- else
- {
+ } else {
mes "[Strange Man]";
mes "Hahahaha!";
mes "Steamed Crab Nippers!";
@@ -6018,15 +5450,12 @@ OnTimer60000:
disablenpc "Strange Man#Hugel";
enablenpc "Suspicious Barrel";
end;
-
}
-// Fish Cake Soup Delivery Quest
+// Fish Cake Soup Delivery Quest :: hg_odeng
//============================================================
hu_in01,15,372,3 script Cellette Lavit 74,{
-
- if(!hg_odeng)
- {
+ if (!hg_odeng) {
mes "[Cellette]";
mes "Hi there, thanks for";
mes "visiting our lovely town!";
@@ -6067,17 +5496,15 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "But if you're not interested,";
mes "you can just buy some now~";
next;
- switch( select( "Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya." ) )
- {
+ switch(select("Sure, I'll work for you!:I want to buy Fish Cake Soup.:See ya.")) {
case 1:
mes "[Cellette]";
mes "Oh, thank you so much!";
mes "You can't imagine how busy";
mes "I've been, and how much I need^FFFFFF ^000000 the help! Now, let's get started~";
next;
- set @randvar, rand(1,4);
- if(@randvar == 1)
- {
+ switch(rand(1,4)) {
+ case 1:
mes "[Cellette]";
mes "Alright, please take this";
mes "order of Fish Cake Soup to";
@@ -6085,11 +5512,10 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "that she's a regular customer--";
mes "she's a good friend, but I'm sure^FFFFFF ^000000 that she loves the soup as well.";
set hg_odeng,1;
- getitem 584,1; //Skewer soup
+ setquest 8064;
+ getitem 584,1; //Fish_Ball_Soup
close;
- }
- else if(@randvar == 2)
- {
+ case 2:
mes "[Cellette]";
mes "Right, take this next order";
mes "of Fish Cake Soup to Maewan,";
@@ -6097,11 +5523,10 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "He's been buying my soup ever";
mes "since I helped him start his^FFFFFF ^000000 business. Nice of him, isn't it?";
set hg_odeng,2;
- getitem 584,1; //Skewer soup
+ setquest 8065;
+ getitem 584,1; //Fish_Ball_Soup
close;
- }
- else if(@randvar == 3)
- {
+ case 3:
mes "[Cellette]";
mes "Okay, this order of Fish";
mes "Cake Soup is ready! Please";
@@ -6110,11 +5535,10 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "a thing about punctuality.";
mes "Just try not to be late...";
set hg_odeng,3;
- getitem 584,1; //Skewer soup
+ setquest 8066;
+ getitem 584,1; //Fish_Ball_Soup
close;
- }
- else if(@randvar == 4)
- {
+ case 4:
mes "[Cellette]";
mes "Quick, take this Fish";
mes "Paste Soup to Erjan. Um,";
@@ -6123,10 +5547,10 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "have everything in such";
mes "and such and order...";
set hg_odeng,4;
- getitem 584,1; //Skewer soup
+ setquest 8067;
+ getitem 584,1; //Fish_Ball_Soup
close;
}
- break;
case 2:
mes "[Cellette]";
mes "Oh, you'd like to try my";
@@ -6135,22 +5559,18 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "its delicious, hearty flavor~";
mes "Each order costs 100 zeny.";
next;
- switch( select( "Order a Fish Cake Soup:Cancel" ) )
- {
+ switch(select("Order a Fish Cake Soup:Cancel")) {
case 1:
- if(Zeny > 99)
- {
+ if (Zeny > 99) {
mes "[Cellette]";
mes "Thanks! Enjoy your";
mes "bowl of Fish Cake Soup.";
mes "I hope you come and ";
mes "visit me again, okay?";
set Zeny,Zeny-100;
- getitem 584,1; //Skewer soup
+ getitem 584,1; //Fish_Ball_Soup
close;
- }
- else
- {
+ } else {
mes "[Cellette]";
mes "Oh, what's this?";
mes "You don't have enough";
@@ -6160,7 +5580,6 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "for my gourmet soup, you know.";
close;
}
- break;
case 2:
mes "[Cellette]";
mes "If you're ever hungry,";
@@ -6168,9 +5587,7 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "a delicious meal, come";
mes "and have some of my soup~";
close;
- break;
}
- break;
case 3:
mes "[Cellette]";
mes "Oh? You're not interested";
@@ -6180,13 +5597,9 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "back. I just know you'll love";
mes "the taste if you give it a try.";
close;
- break;
}
- }
- else if(hg_odeng == 1)
- {
- if(countitem(584)) //Skewer soup
- {
+ } else if (hg_odeng == 1) {
+ if (countitem(584)) {
mes "[Cellette]";
mes "Haven't you left already?";
mes "My friend Neha is waiting";
@@ -6195,9 +5608,7 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "try to get it to her before the";
mes "soup gets cold, okay?";
close;
- }
- else
- {
+ } else {
mes "[Cellette]";
mes "What's that? You lost";
mes "the Fish Cake Soup you're";
@@ -6206,8 +5617,7 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "to give you this fresh bowl";
mes "of soup that I just made...";
next;
- if(Zeny > 99)
- {
+ if (Zeny > 99) {
mes "[Cellette]";
mes "But you need to be";
mes "responsible and pay";
@@ -6216,11 +5626,9 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "from you. That's fair, so";
mes "please don't lose it this time.";
set Zeny,Zeny-100;
- getitem 584,1; //Skewer soup
+ getitem 584,1; //Fish_Ball_Soup
close;
- }
- else
- {
+ } else {
mes "[Cellette]";
mes "W-wait... You don't";
mes "have any money to pay";
@@ -6232,11 +5640,8 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
close;
}
}
- }
- else if(hg_odeng == 2)
- {
- if(countitem(584)) //Skewer soup
- {
+ } else if (hg_odeng == 2) {
+ if (countitem(584)) {
mes "[Cellette]";
mes "Whoa, whoa, whoa!";
mes "You should have left";
@@ -6244,9 +5649,7 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "soup to Maewan! Hurry,";
mes "before it gets too cold!";
close;
- }
- else
- {
+ } else {
mes "[Cellette]";
mes "What's that? You lost";
mes "the Fish Cake Soup you're";
@@ -6255,8 +5658,7 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "to give you this fresh bowl";
mes "of soup that I just made...";
next;
- if(Zeny > 99)
- {
+ if (Zeny > 99) {
mes "[Cellette]";
mes "But you need to be";
mes "responsible and pay";
@@ -6265,11 +5667,9 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "from you. That's fair, so";
mes "please don't lose it this time.";
set Zeny,Zeny-100;
- getitem 584,1; //Skewer soup
+ getitem 584,1; //Fish_Ball_Soup
close;
- }
- else
- {
+ } else {
mes "[Cellette]";
mes "W-wait... You don't";
mes "have any money to pay";
@@ -6281,11 +5681,8 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
close;
}
}
- }
- else if(hg_odeng == 3)
- {
- if(countitem(584)) //Skewer soup
- {
+ } else if (hg_odeng == 3) {
+ if (countitem(584)) {
mes "[Cellette]";
mes "I thought you left to";
mes "deliver that soup to";
@@ -6294,9 +5691,7 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "it doesn't taste good after";
mes "it gets cold, you know.";
close;
- }
- else
- {
+ } else {
mes "[Cellette]";
mes "What's that? You lost";
mes "the Fish Cake Soup you're";
@@ -6305,8 +5700,7 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "to give you this fresh bowl";
mes "of soup that I just made...";
next;
- if(Zeny > 99)
- {
+ if (Zeny > 99) {
mes "[Cellette]";
mes "But you need to be";
mes "responsible and pay";
@@ -6315,11 +5709,9 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "from you. That's fair, so";
mes "please don't lose it this time.";
set Zeny,Zeny-100;
- getitem 584,1; //Skewer soup
+ getitem 584,1; //Fish_Ball_Soup
close;
- }
- else
- {
+ } else {
mes "[Cellette]";
mes "W-wait... You don't";
mes "have any money to pay";
@@ -6331,11 +5723,8 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
close;
}
}
- }
- else if(hg_odeng == 4)
- {
- if(countitem(584))
- {
+ } else if (hg_odeng == 4) {
+ if (countitem(584)) {
mes "[Cellette]";
mes "Oh, dear, you better";
mes "leave now and deliver";
@@ -6343,9 +5732,7 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "Erjan before he can think";
mes "of something to complain about.^FFFFFF ^000000 Although it's probably too late...";
close;
- }
- else
- {
+ } else {
mes "[Cellette]";
mes "What's that? You lost";
mes "the Fish Cake Soup you're";
@@ -6354,8 +5741,7 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "to give you this fresh bowl";
mes "of soup that I just made...";
next;
- if(Zeny > 99)
- {
+ if (Zeny > 99) {
mes "[Cellette]";
mes "But you need to be";
mes "responsible and pay";
@@ -6364,11 +5750,9 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "from you. That's fair, so";
mes "please don't lose it this time.";
set Zeny,Zeny-100;
- getitem 584,1; //Skewer soup
+ getitem 584,1; //Fish_Ball_Soup
close;
- }
- else
- {
+ } else {
mes "[Cellette]";
mes "W-wait... You don't";
mes "have any money to pay";
@@ -6380,9 +5764,7 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
close;
}
}
- }
- else if(hg_odeng == 5)
- {
+ } else if (hg_odeng == 5) {
mes "[Cellette]";
mes "Ah, I'm sorry, but";
mes "I can't do any business";
@@ -6390,9 +5772,7 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "to be irresponsible. Nothing";
mes "personal, it's just my policy.";
close;
- }
- else if(hg_odeng == 10)
- {
+ } else if (hg_odeng == 10) {
mes "[Cellette]";
mes "Good work! I hear that";
mes "you successfully delivered";
@@ -6401,8 +5781,12 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "is your Fish Cake Soup. Thank";
mes "you so much for your help~";
set hg_odeng,0;
- getitem 584,3; //Skewer soup
- getexp 100,0;
+ for(set .@i,8072; .@i<= 8075; set .@i,.@i+1) {
+ if (checkquest(.@i) > -1)
+ erasequest .@i;
+ }
+ getitem 584,3; //Fish_Ball_Soup
+ getexp (checkre(3))?100:1000,0;
next;
mes "[Cellette]";
mes "It was really nice working";
@@ -6412,9 +5796,7 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
mes "friends about my delicious";
mes "Fish Cake Soup. See you later~";
close;
- }
- else
- {
+ } else {
mes "[Cellette]";
mes "Come and taste some";
mes "authentic Hugel cuisine!";
@@ -6425,11 +5807,8 @@ hu_in01,15,372,3 script Cellette Lavit 74,{
}
hugel,76,134,3 script Neha 101,{
-
- if(hg_odeng == 1)
- {
- if(countitem(584))
- {
+ if (hg_odeng == 1) {
+ if (countitem(584)) {
mes "[Neha]";
mes "Oh, you have a delivery";
mes "from Cellette, hm? Hmpf!";
@@ -6437,8 +5816,7 @@ hugel,76,134,3 script Neha 101,{
mes "this soup isn't good if it";
mes "isn't steaming hot?";
next;
- if(sex)
- {
+ if (Sex) {
mes "[Neha]";
mes "But... You're a handsome";
mes "fellow, so I'll forgive you...";
@@ -6446,11 +5824,7 @@ hugel,76,134,3 script Neha 101,{
mes "^FF00001 Whip^000000 with which to spank ";
mes "you. You better hurry, boy, or";
mes "I won't let you off that easy.";
- set hg_odeng,6;
- close;
- }
- else
- {
+ } else {
mes "[Neha]";
mes "Yes, yes... You should";
mes "be punished. You should be";
@@ -6458,12 +5832,15 @@ hugel,76,134,3 script Neha 101,{
mes "your delivery, then bring me";
mes "^FF00001 Whip^000000 so that I can spank you";
mes "for your impertinence, girl!";
- set hg_odeng,6;
- close;
}
- }
- else
- {
+ for(set .@i,8064; .@i<= 8067; set .@i,.@i+1) {
+ if (checkquest(.@i) > -1 && checkquest(.@i) < 2)
+ completequest .@i;
+ }
+ setquest 8068;
+ set hg_odeng,6;
+ close;
+ } else {
mes "[Neha]";
mes "Oh ho ho ho ho ho~";
mes "I just love cute little boys...";
@@ -6472,11 +5849,8 @@ hugel,76,134,3 script Neha 101,{
mes "a little bit as well. Hoho~";
close;
}
- }
- else if(hg_odeng == 6)
- {
- if(countitem(1960) && countitem(584)) //Whip and Skewer soup
- {
+ } else if (hg_odeng == 6) {
+ if (countitem(1960) && countitem(584)) {
mes "[Neha]";
mes "Finally... My soup!";
mes "And you brought me my Whip!";
@@ -6504,12 +5878,11 @@ hugel,76,134,3 script Neha 101,{
mes "you did a good job... I hope";
mes "you come deliver my soup again~";
delitem 1960,1; //Whip
- delitem 584,1; //Skewer soup
+ delitem 584,1; //Fish_Ball_Soup
set hg_odeng,10;
+ changequest 8068,8072;
close;
- }
- else
- {
+ } else {
mes "[Neha]";
mes "^FF00001 Fish Cake Soup^000000...";
mes "^FF00001 Whip^000000... Is that too";
@@ -6519,9 +5892,7 @@ hugel,76,134,3 script Neha 101,{
mes "with that, huh? Now hurry up!";
close;
}
- }
- else
- {
+ } else {
mes "[Neha]";
mes "Oh ho ho ho ho ho~";
mes "I just love cute little boys...";
@@ -6530,15 +5901,11 @@ hugel,76,134,3 script Neha 101,{
mes "a little bit as well. Hoho~";
close;
}
-
}
hugel,87,139,3 script Maewan 86,{
-
- if(hg_odeng == 2)
- {
- if(countitem(584))
- {
+ if (hg_odeng == 2) {
+ if (countitem(584)) {
mes "[Maewan]";
mes "Oh, finally, I've been";
mes "waiting for my order of";
@@ -6560,10 +5927,9 @@ hugel,87,139,3 script Maewan 86,{
mes "eat my soup before";
mes "you deliver it to me!";
set hg_odeng,7;
+ changequest 8065,8069;
close;
- }
- else
- {
+ } else {
mes "[Maewan]";
mes "I like to think of";
mes "myself as a man of";
@@ -6573,11 +5939,8 @@ hugel,87,139,3 script Maewan 86,{
mes "all sorts of new things~";
close;
}
- }
- else if(hg_odeng == 7 )
- {
- if(countitem(584) && countitem(7015)) //Skewer soup and Bookclip in memory
- {
+ } else if (hg_odeng == 7 ) {
+ if (countitem(584) && countitem(7015)) {
mes "[Maewan]";
mes "Great, you really brought";
mes "me a Bookclip in Memory!";
@@ -6585,13 +5948,12 @@ hugel,87,139,3 script Maewan 86,{
mes "addition to my collection~";
mes "Oh, and give me my soup.";
mes "Thanks again for delivering~";
- delitem 584,1; //Skewer soup
+ delitem 584,1; //Fish_Ball_Soup
delitem 7015,1; //Bookclip in memory
set hg_odeng,10;
+ changequest 8069,8073;
close;
- }
- else
- {
+ } else {
mes "[Maewan]";
mes "I know it sounds unfair";
mes "of me to ask you to bring";
@@ -6607,9 +5969,7 @@ hugel,87,139,3 script Maewan 86,{
mes "for all sorts of crazy things.";
close;
}
- }
- else
- {
+ } else {
mes "[Maewan]";
mes "I like to think of";
mes "myself as a man of";
@@ -6623,11 +5983,8 @@ hugel,87,139,3 script Maewan 86,{
}
hugel,84,125,3 script Layoma 700,{
-
- if(hg_odeng == 3)
- {
- if(countitem(584))
- {
+ if (hg_odeng == 3) {
+ if (countitem(584)) {
mes "[Layoma]";
mes "You're here to deliver";
mes "my Fish Cake Soup?";
@@ -6644,10 +6001,9 @@ hugel,84,125,3 script Layoma 700,{
mes "me ^FF00001 Mushroom Spore^000000, and";
mes "I'll forget this whole thing.";
set hg_odeng,8;
+ changequest 8066,8070;
close;
- }
- else
- {
+ } else {
mes "[Layoma]";
mes "I love singing songs,";
mes "and I love eating mushrooms.";
@@ -6655,11 +6011,8 @@ hugel,84,125,3 script Layoma 700,{
mes "that's a pretty exciting life!";
close;
}
- }
- else if(hg_odeng == 8)
- {
- if(countitem(584) && countitem(921)) //Skewer soup and Mushroom spore
- {
+ } else if (hg_odeng == 8) {
+ if (countitem(584) && countitem(921)) {
mes "[Layoma]";
mes "Great! You brought me";
mes "1 Mushroom Spore! This";
@@ -6672,13 +6025,12 @@ hugel,84,125,3 script Layoma 700,{
mes "for my roommate Cellette";
mes "a little while longer. Oh, and";
mes "please tell her to not to come^FFFFFF ^000000 home so late all the time, okay?";
- delitem 921,1; //Mushroom spore
- delitem 584,1; //Skewer soup
+ delitem 921,1; //Mushroom_Spore
+ delitem 584,1; //Fish_Ball_Soup
set hg_odeng,10;
+ changequest 8070,8074;
close;
- }
- else
- {
+ } else {
mes "[Layoma]";
mes "Hey! I thought you";
mes "wanted to prove that";
@@ -6688,9 +6040,7 @@ hugel,84,125,3 script Layoma 700,{
mes "Spore with my Fish Cake Soup!";
close;
}
- }
- else
- {
+ } else {
mes "[Layoma]";
mes "I love singing songs,";
mes "and I love eating mushrooms.";
@@ -6702,11 +6052,8 @@ hugel,84,125,3 script Layoma 700,{
}
hugel,102,161,3 script Erjan 100,{
-
- if(hg_odeng == 4)
- {
- if(countitem(584))
- {
+ if (hg_odeng == 4) {
+ if (countitem(584)) {
mes "[Erjan]";
mes "Well, I thought you'd";
mes "never come to deliver";
@@ -6723,6 +6070,7 @@ hugel,102,161,3 script Erjan 100,{
mes "the commoner's ^FF0000China^000000!";
next;
set hg_odeng,9;
+ changequest 8067,8071;
mes "[Erjan]";
mes "Realize that I'm compromising";
mes "with you by asking you to bring";
@@ -6731,9 +6079,7 @@ hugel,102,161,3 script Erjan 100,{
mes "glass and tableware available.";
mes "That's how we noblemen live~";
close;
- }
- else
- {
+ } else {
mes "[Erjan]";
mes "I am Erjan, first son of";
mes "the noble Franchefeschu";
@@ -6743,11 +6089,8 @@ hugel,102,161,3 script Erjan 100,{
mes "and do whatever it is you do.";
close;
}
- }
- else if(hg_odeng == 9)
- {
- if(countitem(584) && countitem(736)) //Skewer soup and China
- {
+ } else if (hg_odeng == 9) {
+ if (countitem(584) && countitem(736)) {
mes "[Erjan]";
mes "Ah, so you've delivered";
mes "my Fish Cake Soup with some";
@@ -6768,13 +6111,12 @@ hugel,102,161,3 script Erjan 100,{
mes "Please take your leave,";
mes "and return to Cellette";
mes "with my noble thanks.";
- delitem 736,1; //China
- delitem 584,1; //Skewer soup
+ delitem 736,1; //White_Platter
+ delitem 584,1; //Fish_Ball_Soup
set hg_odeng,10;
+ changequest 8071,8075;
close;
- }
- else
- {
+ } else {
mes "[Erjan]";
mes "Must I repeat myself?";
mes "Bring me my ^FF0000Fish Cake Soup^000000";
@@ -6782,9 +6124,7 @@ hugel,102,161,3 script Erjan 100,{
mes "properly enjoy my meal.";
close;
}
- }
- else
- {
+ } else {
mes "[Erjan]";
mes "I am Erjan, first son of";
mes "the noble Franchefeschu";
@@ -6796,34 +6136,29 @@ hugel,102,161,3 script Erjan 100,{
}
}
-// Juno Remedy Quest
+// Juno Remedy Quest :: hg_ma1
//============================================================
yuno,111,156,3 script Euslan 90,{
-
- if(BaseLevel < 60)
- {
+ if (BaseLevel < 60) {
mes "[Euslan]";
mes "^333333*Cough Cough*";
mes "*Haaaaaaack*";
mes "*C-cough* *Sob*^000000";
close;
}
- if(!hg_ma1)
- {
+ if (!hg_ma1) {
mes "[Euslan]";
mes "^333333*Cough Cough*";
mes "*Haaaaaaack*";
mes "*C-cough* *Sob*^000000";
next;
- switch( select( "Ignore:Speak to Euslan" ) )
- {
+ switch(select("Ignore:Speak to Euslan")) {
case 1:
mes "[Euslan]";
mes "^333333*Sniff*";
mes "*Huff Huff*";
mes "*Cough Cough*^000000";
close;
- break;
case 2:
mes "[Euslan]";
mes "*Huff Huff*";
@@ -6836,25 +6171,20 @@ yuno,111,156,3 script Euslan 90,{
mes "to speak to her.^000000";
set hg_ma1,1;
close;
- break;
}
- }
- else if(hg_ma1 == 1)
- {
+ } else if (hg_ma1 == 1) {
mes "[Euslan]";
mes "^333333*Sniff* *Cough";
mes "*Cough Cough*";
mes "*Sob* *Sniff*^000000";
next;
- switch( select( "Ignore:Speak to Euslan" ) )
- {
+ switch(select("Ignore:Speak to Euslan")) {
case 1:
mes "[Euslan]";
mes "^333333*Sniff*";
mes "*Huff Huff*";
mes "*Cough Cough*^000000";
close;
- break;
case 2:
mes "[Euslan]";
mes "^333333*Sniff*";
@@ -6867,17 +6197,15 @@ yuno,111,156,3 script Euslan 90,{
mes "^333333*Cough cough*^000000 did";
mes "you want? ^333333*Sniff*^000000";
next;
- break;
+ break;
}
- switch( select( "Nothing!:Are you alright?" ) )
- {
+ switch(select("Nothing!:Are you alright?")) {
case 1:
mes "[Euslan]";
mes "Oh, I'm s-sorry...";
mes "^333333*Cough Cough*^000000 I must";
mes "have been mistaken...";
close;
- break;
case 2:
mes "[Euslan]";
mes "Th-thank you so much";
@@ -6901,10 +6229,9 @@ yuno,111,156,3 script Euslan 90,{
mes "is he? ^333333*Sniff*^000000 Where's my";
mes "Thierry? I want to see him...";
next;
- break;
+ break;
}
- switch( select( "Leave her alone:Offer to find Thierry" ) )
- {
+ switch(select("Leave her alone:Offer to find Thierry")) {
case 1:
mes "[Euslan]";
mes "Thierry... ^333333*Sob*^000000";
@@ -6914,7 +6241,6 @@ yuno,111,156,3 script Euslan 90,{
mes "^333333*Cough Cough*^000000";
set hg_ma1,2;
close;
- break;
case 2:
mes "[Euslan]";
mes "...Are you really willing to";
@@ -6954,14 +6280,11 @@ yuno,111,156,3 script Euslan 90,{
mes "know as soon as you can,";
mes "okay? Thanks for cheering";
mes "me up, "+strcharinfo(0)+".";
- setquest 8044;
set hg_ma1,3;
+ setquest 8044;
close;
- break;
}
- }
- else if(hg_ma1 == 2)
- {
+ } else if (hg_ma1 == 2) {
mes "[Euslan]";
mes "I've just been waiting here";
mes "for my fiancee to return, but";
@@ -6978,8 +6301,7 @@ yuno,111,156,3 script Euslan 90,{
mes "is he? ^333333*Sniff*^000000 Where's my";
mes "Thierry? I want to see him...";
next;
- switch( select( "Leave her alone:Offer to find Thierry" ) )
- {
+ switch(select("Leave her alone:Offer to find Thierry")) {
case 1:
mes "[Euslan]";
mes "Thierry... ^333333*Sob*^000000";
@@ -6988,7 +6310,6 @@ yuno,111,156,3 script Euslan 90,{
mes "I'm so worried...";
mes "^333333*Cough Cough*^000000";
close;
- break;
case 2:
mes "[Euslan]";
mes "...Are you really willing to";
@@ -7028,23 +6349,18 @@ yuno,111,156,3 script Euslan 90,{
mes "know as soon as you can,";
mes "okay? Thanks for cheering";
mes "me up, "+strcharinfo(0)+".";
- setquest 8044;
set hg_ma1,3;
+ setquest 8044;
close;
- break;
}
- }
- else if(hg_ma1 == 3 || hg_ma1 == 4)
- {
+ } else if (hg_ma1 == 3 || hg_ma1 == 4) {
mes "^333333Euslan is still patiently";
mes "waiting for Thierry's return.";
mes "You should keep your promise";
mes "to her by asking the crewmen on";
mes "the Schwaltvalt Republic domestic flights about Euslan's fiancee.^000000";
close;
- }
- else if(hg_ma1 == 5)
- {
+ } else if (hg_ma1 == 5) {
mes "[Euslan]";
mes "Oh, you're back!";
mes "^333333*Cough*^000000 Maybe it's too";
@@ -7052,7 +6368,7 @@ yuno,111,156,3 script Euslan 90,{
mes "you learn anything about";
mes "where my fiancee might be?";
next;
- menu "Well, I met Kaci on the Airship.",-;
+ select("Well, I met Kaci on the Airship.");
mes "[Euslan]";
mes "Oh, Kaci works on the";
mes "Airship? It's been so long";
@@ -7092,12 +6408,10 @@ yuno,111,156,3 script Euslan 90,{
mes "of your way. Still, I'd really";
mes "appreciate your help if you";
mes "happen to pass through Hugel.";
- changequest 8046,8047;
set hg_ma1,6;
+ changequest 8046,8047;
close;
- }
- else if(hg_ma1 == 6 || hg_ma1 == 7)
- {
+ } else if (hg_ma1 == 6 || hg_ma1 == 7) {
mes "[Euslan]";
mes "If you get the chance,";
mes "please visit my brother";
@@ -7105,17 +6419,13 @@ yuno,111,156,3 script Euslan 90,{
mes "him where my Thierry might be.";
mes "Thank you again for your kindness. ^FFFFFF ^000000";
close;
- }
- else if(hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
- {
+ } else if (hg_ma1 == 8 || hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
mes "^3355FFEuslan is waiting for";
mes "you to bring her news from";
mes "her fiancee Thierry. You better";
mes "go back to Hugel to find him.";
close;
- }
- else if(hg_ma1 == 12)
- {
+ } else if (hg_ma1 == 12) {
mes "[Euslan]";
mes "Oh, you've returned!";
mes "^333333*Cough*^000000 Were you able to";
@@ -7152,14 +6462,15 @@ yuno,111,156,3 script Euslan 90,{
mes "your safety in your adventures.";
mes "Take care of yourself...";
close2;
- completequest 8052;
set hg_ma1,13;
+ completequest 8052;
specialeffect EF_ABSORBSPIRITS;
- getexp 90000,60000;
+ if (checkre(3))
+ getexp 90000,60000;
+ else
+ getexp 900000,600000;
end;
- }
- else if(hg_ma1 == 13)
- {
+ } else if (hg_ma1 == 13) {
mes "^3355FFEuslan is still waiting";
mes "for her fiancee to return";
mes "home, but she appears";
@@ -7172,15 +6483,14 @@ yuno,111,156,3 script Euslan 90,{
que_bingo,49,12,0 script #Hg_Quest 139,4,4,{
OnTouch:
- if(hg_ma1 == 6)
- {
+ if (hg_ma1 == 6) {
mes "[Arcade Owner]";
mes "Welcome to the";
mes "Bingo Game Arcade.";
mes "Would you like to";
mes "play a game?";
next;
- menu "I want to meet the game coordinator.",-;
+ select("I want to meet the game coordinator.");
mes "[Arcade Owner]";
mes "I'm sorry, but if he's on";
mes "duty, we can't really let you";
@@ -7193,9 +6503,7 @@ OnTouch:
}
que_bingo,53,190,7 script Eukran 778,{
-
- if(hg_ma1 == 6)
- {
+ if (hg_ma1 == 6) {
mes "[Eukran]";
mes "Oh, weren't you just";
mes "in the bingo room?";
@@ -7203,7 +6511,7 @@ que_bingo,53,190,7 script Eukran 778,{
mes "the game. Now, can";
mes "I help you with anything?";
next;
- menu "Talk about Euslan",-;
+ select("Talk about Euslan");
mes "^3355FFYou tell Eukran about his";
mes "sister's illness, and that";
mes "she has sent you to search";
@@ -7232,8 +6540,8 @@ que_bingo,53,190,7 script Eukran 778,{
mes "would Thierry go to such a";
mes "dangerous place? No one goes^FFFFFF ^000000 to the Odin Shrine for no reason.";
close2;
- changequest 8047,8048;
set hg_ma1,8;
+ changequest 8047,8048;
warp "que_bingo",37,24;
end;
}
@@ -7242,8 +6550,7 @@ que_bingo,53,190,7 script Eukran 778,{
odin_tem01,129,127,0 script HiddenActivator#Hugel 139,3,3,{
OnTouch:
- if(hg_ma1 == 8)
- {
+ if (hg_ma1 == 8) {
mes "^3355FFYou can hear two";
mes "people talking to";
mes "each other a short";
@@ -7292,9 +6599,7 @@ OnTouch:
enablenpc "Young Man#Hu_Quest";
initnpctimer;
end;
- }
- else if(hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11)
- {
+ } else if (hg_ma1 == 9 || hg_ma1 == 10 || hg_ma1 == 11) {
enablenpc "Young Man#Hu_Quest";
initnpctimer;
end;
@@ -7312,16 +6617,14 @@ OnInit:
}
odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
-
- if(hg_ma1 == 8)
- {
+ if (hg_ma1 == 8) {
mes "[Young Man]";
mes "Hm? Oh, an adventurer.";
mes "There's more and more";
mes "of you coming to visit this";
mes "Odin Shrine nowadays.";
next;
- menu "Mr. Thierry?",-;
+ select("Mr. Thierry?");
mes "[Thierry]";
mes "...?!";
mes "H-how do you";
@@ -7329,7 +6632,7 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
mes "Do I know you";
mes "from somewhere?";
next;
- menu "Tell him about Euslan",-;
+ select("Tell him about Euslan");
mes "[Thierry]";
mes "Oh, Euslan sent you to me?";
mes "I'm so sorry that you had to";
@@ -7337,7 +6640,7 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
mes "Still, I'm glad to hear from her. Please let her know that I'm";
mes "coming home soon, would you?";
next;
- menu "What are you doing here?",-;
+ select("What are you doing here?");
mes "[Thierry]";
mes "Well, um, I'm sorry.";
mes "I can't really go into the";
@@ -7346,12 +6649,10 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
mes "Euslan's disease. It's not";
mes "curable by modern medicine...";
close2;
- changequest 8048,8049;
set hg_ma1,9;
+ changequest 8048,8049;
end;
- }
- else if(hg_ma1 == 9)
- {
+ } else if (hg_ma1 == 9) {
mes "[Thierry]";
mes "I can't tell you more";
mes "than that. Please just";
@@ -7360,16 +6661,14 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
mes "Euslan that I should be";
mes "coming home very soon?";
close;
- }
- else if(hg_ma1 == 10)
- {
+ } else if (hg_ma1 == 10) {
mes "[Thierry]";
mes "Oh, I thought you";
mes "already left Odin Shrine.";
mes "You don't have anything ";
mes "else to tell me, do you?";
next;
- menu "Warn Thierry about Suspicious Men",-;
+ select("Warn Thierry about Suspicious Men");
mes "[Thierry]";
mes "What?! It's just what";
mes "I thought! They were just";
@@ -7479,14 +6778,11 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
mes "If they get me, I'll never be";
mes "able to make the medicine!";
close2;
- changequest 8050,8051;
set hg_ma1,11;
+ changequest 8050,8051;
end;
- }
- else if(hg_ma1 == 11)
- {
- if(countitem(7511) < 5)
- {
+ } else if (hg_ma1 == 11) {
+ if (countitem(7511) < 5) {
mes "[Thierry]";
mes "I understand that gathering";
mes "materials here in the Odin";
@@ -7534,13 +6830,11 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
mes "medicine that Thierry";
mes "has made to give to Euslan.^000000";
close2;
- delitem 7511,5; //Darkness rune
- changequest 8051,8052;
+ delitem 7511,5; //Rune_Of_Darkness
set hg_ma1,12;
+ changequest 8051,8052;
end;
- }
- else if(hg_ma1 == 12)
- {
+ } else if (hg_ma1 == 12) {
mes "[Thierry]";
mes "Please give that";
mes "medicine to Euslan as";
@@ -7549,9 +6843,7 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
mes "her know that I'm coming";
mes "home as soon as I can.";
close;
- }
- else
- {
+ } else {
mes "[Researcher]";
mes "I'm sorry, Euslan...";
mes "Please just wait for";
@@ -7564,8 +6856,7 @@ odin_tem01,130,134,4 script Young Man#Hu_Quest 774,{
odin_tem01,111,144,0 script HiddenHugel 139,2,2,{
OnTouch:
- if(hg_ma1 == 9)
- {
+ if (hg_ma1 == 9) {
mes "^3355FFYou hear the voice of";
mes "the suspicious man that";
mes "was speaking to Thierry";
@@ -7592,18 +6883,16 @@ OnTouch:
mes "you better go tell him";
mes "about this right now!^000000";
close2;
- changequest 8049,8050;
set hg_ma1,10;
+ changequest 8049,8050;
end;
}
}
-// Cow Milking Quest
+// Cow Milking Quest :: hg_milkingcow
//============================================================
hugel,56,104,3 script Kurupe 709,3,3,{
-
- if(hg_milk == 1)
- {
+ if (hg_milk == 1) {
mes "[Kurupe]";
mes "Could Burupu be hiding";
mes "from me again? He's been";
@@ -7620,32 +6909,29 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "Burupu for me, I'll be sure";
mes "to pay you for your effort.";
next;
- switch( select( "Sure.","Sorry, I'm busy." ) )
- {
- case 1:
- mes "[Kurupe]";
- mes "Thank you, you're a";
- mes "lifesaver! I need to get the";
- mes "milk delivered by tomorrow,";
- mes "so I really need Burupu back!";
- mes "You should be able to find him";
- mes "somewhere just outside of town.";
- set hg_milk,2;
- close;
-
- case 2:
- mes "[Kurupe]";
- mes "N-no...!";
- mes "If I can't find";
- mes "Burupu, then there's no";
- mes "way I'd be able to deliver";
- mes "the milk orders by tomorrow!";
- mes "Great, what am I gonna do?";
- close;
+ switch(select("Sure.:Sorry, I'm busy.")) {
+ case 1:
+ mes "[Kurupe]";
+ mes "Thank you, you're a";
+ mes "lifesaver! I need to get the";
+ mes "milk delivered by tomorrow,";
+ mes "so I really need Burupu back!";
+ mes "You should be able to find him";
+ mes "somewhere just outside of town.";
+ set hg_milk,2;
+ setquest 12040;
+ close;
+ case 2:
+ mes "[Kurupe]";
+ mes "N-no...!";
+ mes "If I can't find";
+ mes "Burupu, then there's no";
+ mes "way I'd be able to deliver";
+ mes "the milk orders by tomorrow!";
+ mes "Great, what am I gonna do?";
+ close;
}
- }
- else if(hg_milk > 1 && hg_milk < 5)
- {
+ } else if (hg_milk > 1 && hg_milk < 5) {
mes "[Kurupe]";
mes "Burupu, I need you";
mes "to come to work! Maybe";
@@ -7654,9 +6940,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "of town. I hope you can find";
mes "that lazy guy for me...";
close;
- }
- else if(hg_milk == 5)
- {
+ } else if (hg_milk == 5) {
mes "[Kurupe]";
mes "Burupu is making demands?!";
mes "I guess I don't have a choice.";
@@ -7665,9 +6949,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "Why does Burupu want to become";
mes "a Swordman so much, huh?";
close;
- }
- else if(hg_milk == 6)
- {
+ } else if (hg_milk == 6) {
mes "[Kurupe]";
mes "Oh, you're going to";
mes "help me milk the cow?";
@@ -7677,9 +6959,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "some delicious milk~";
set hg_milk,7;
close;
- }
- else if(hg_milk == 7)
- {
+ } else if (hg_milk == 7) {
mes "[Kurupe]";
mes "Hmm, how about this?";
mes "If you can actually milk";
@@ -7688,9 +6968,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "that sound fair? Anyway,";
mes "please get to work soon~";
close;
- }
- else if(hg_milk == 8)
- {
+ } else if (hg_milk == 8) {
mes "[Kurupe]";
mes "Great! Now that you've";
mes "milked Booboo, I can go";
@@ -7699,8 +6977,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "something to eat as my way";
mes "of saying, ''Thanks a lot~''";
next;
- if(checkweight(12063,3) != 1)
- {
+ if (checkweight(12063,3) != 1) {
mes "[Kurupe]";
mes "Wait a minute!";
mes "Currently you are carrying";
@@ -7711,8 +6988,9 @@ hugel,56,104,3 script Kurupe 709,3,3,{
}
set hg_milk,9;
specialeffect2 EF_CONE;
- getexp 10000,0;
+ getexp (checkre(3))?10000:100000,0;
getitem 12063,3;
+ erasequest 12043;
mes "[Kurupe]";
mes "I always need";
mes "someone to help me";
@@ -7721,9 +6999,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "like doing it, so please come";
mes "by and help me when you can~";
close;
- }
- else if(hg_milk == 9)
- {
+ } else if (hg_milk == 9) {
mes "[Kurupe]";
mes "Oh, it's you again!";
mes "Did you want to help me";
@@ -7731,56 +7007,49 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "cow? I can always use a";
mes "dependable person like you.";
next;
- switch( select( "Sure, I'll milk Booboo.","What'll pay me this time?","Nah, just dropping by." ) )
- {
- case 1:
- mes "[Kurupe]";
- mes "Great, great! If you want";
- mes "to milk Booboo, first tell";
- mes "Burupu that he doesn't need";
- mes "to come in today, and then";
- mes "come back to me. Then, I'll";
- mes "let you milk Booboo the cow.";
- set hg_milk,10;
- close;
-
- case 2:
- mes "[Kurupe]";
- mes "Let's see...";
- mes "Milk Booboo for me this";
- mes "time, and I'll randomly";
- mes "choose one of the following";
- mes "sets of rewards to give you.";
- next;
- mes "1 set of 5 Milk,";
- mes "1 set of 3 Honey,";
- mes "1 set of 5 Orange Potions,";
- mes "1 set of Yellow Potions, or";
- mes "1 Bundle of Food. Hmmm...";
- mes "That sounds fair, right?";
- close;
-
- case 3:
- mes "[Kurupe]";
- mes "Ahahahah, it's good";
- mes "to see you! Now, don't";
- mes "be a stranger, alright?";
- mes "Burupu could learn a";
- mes "couple things from you...";
- close;
+ switch(select("Sure, I'll milk Booboo.:What'll pay me this time?:Nah, just dropping by.")) {
+ case 1:
+ mes "[Kurupe]";
+ mes "Great, great! If you want";
+ mes "to milk Booboo, first tell";
+ mes "Burupu that he doesn't need";
+ mes "to come in today, and then";
+ mes "come back to me. Then, I'll";
+ mes "let you milk Booboo the cow.";
+ set hg_milk,10;
+ close;
+ case 2:
+ mes "[Kurupe]";
+ mes "Let's see...";
+ mes "Milk Booboo for me this";
+ mes "time, and I'll randomly";
+ mes "choose one of the following";
+ mes "sets of rewards to give you.";
+ next;
+ mes "1 set of 5 Milk,";
+ mes "1 set of 3 Honey,";
+ mes "1 set of 5 Orange Potions,";
+ mes "1 set of Yellow Potions, or";
+ mes "1 Bundle of Food. Hmmm...";
+ mes "That sounds fair, right?";
+ close;
+ case 3:
+ mes "[Kurupe]";
+ mes "Ahahahah, it's good";
+ mes "to see you! Now, don't";
+ mes "be a stranger, alright?";
+ mes "Burupu could learn a";
+ mes "couple things from you...";
+ close;
}
- }
- else if(hg_milk == 10)
- {
+ } else if (hg_milk == 10) {
mes "[Kurupe]";
mes "For now, go talk";
mes "to Burupu and let him";
mes "know that he doesn't need";
mes "to come into work today~";
close;
- }
- else if(hg_milk == 11)
- {
+ } else if (hg_milk == 11) {
mes "[Kurupe]";
mes "Ah, you spoke to";
mes "Burupu already? Good,";
@@ -7789,17 +7058,13 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "Thanks once again~";
set hg_milk,12;
close;
- }
- else if(hg_milk == 12)
- {
+ } else if (hg_milk == 12) {
mes "[Kurupe]";
mes "Please go and milk";
mes "Booboo the cow as";
mes "soon as you can, okay?";
close;
- }
- else if(hg_milk == 13)
- {
+ } else if (hg_milk == 13) {
mes "[Kurupe]";
mes "Ah, you've done a good";
mes "job of milking Booboo the";
@@ -7808,8 +7073,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "give you as payment. Hmm...";
next;
set .@milkreward,rand(1,10);
- if (.@milkreward < 5)
- {
+ if (.@milkreward < 5) {
mes "[Kurupe]";
mes "You know what?";
mes "Why don't you have";
@@ -7817,8 +7081,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "fitting, after all. Besides,";
mes "it's really good for you!";
mes "Thanks again for your help~";
- if(checkweight(519,5) != 1)
- {
+ if (checkweight(519,5) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
@@ -7829,19 +7092,17 @@ hugel,56,104,3 script Kurupe 709,3,3,{
close;
}
set hg_milk,9;
- getitem 519,5;
+ erasequest 12043;
+ getitem 519,5; //Milk
close;
- }
- else if(.@milkreward > 4 && .@milkreward < 8)
- {
+ } else if (.@milkreward > 4 && .@milkreward < 8) {
mes "[Kurupe]";
mes "Ah, I've got it!";
mes "You like Orange Potions,";
mes "right? Come on, you looove";
mes "Orange Potions! Here, you can";
mes "have a bunch as my way of saying thanks for milking Booboo the cow~";
- if(checkweight(502,5) != 1)
- {
+ if (checkweight(502,5) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
@@ -7852,11 +7113,10 @@ hugel,56,104,3 script Kurupe 709,3,3,{
close;
}
set hg_milk,9;
- getitem 502,5;
+ erasequest 12043;
+ getitem 502,5; //Orange_Potion
close;
- }
- else if(.@milkreward > 7 && .@milkreward < 10)
- {
+ } else if (.@milkreward > 7 && .@milkreward < 10) {
mes "[Kurupe]";
mes "Oooh, I could give you";
mes "some Yellow Potions, Yes,";
@@ -7864,8 +7124,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "take these Yellow Potions";
mes "as a token of my gratitude";
mes "for milking old Booboo.";
- if(checkweight(503,5) != 1)
- {
+ if (checkweight(503,5) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
@@ -7876,14 +7135,12 @@ hugel,56,104,3 script Kurupe 709,3,3,{
close;
}
set hg_milk,9;
- getitem 503,5;
+ erasequest 12043;
+ getitem 503,5; //Yellow_Potion
close;
- }
- else
- {
+ } else {
set .@milkreward,rand(1,10);
- if (.@milkreward < 7)
- {
+ if (.@milkreward < 7) {
mes "[Kurupe]";
mes "Hey, why don't you";
mes "take some fresh Honey?";
@@ -7891,8 +7148,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "it's everything you could";
mes "ever want! Thanks for";
mes "milking Booboo for me~";
- if(checkweight(518,3) != 1)
- {
+ if (checkweight(518,3) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
@@ -7903,7 +7159,8 @@ hugel,56,104,3 script Kurupe 709,3,3,{
close;
}
set hg_milk,9;
- getitem 518,3;
+ erasequest 12043;
+ getitem 518,3; //Honey
close;
}
mes "[Kurupe]";
@@ -7913,8 +7170,7 @@ hugel,56,104,3 script Kurupe 709,3,3,{
mes "remember what I packed in";
mes "here, but I'm sure it tastes";
mes "good, and it's good for you~";
- if(checkweight(12111,1) != 1)
- {
+ if (checkweight(12111,1) != 1) {
next;
mes "[Kurupe]";
mes "Wait a minute!";
@@ -7925,12 +7181,11 @@ hugel,56,104,3 script Kurupe 709,3,3,{
close;
}
set hg_milk,9;
- getitem 12111,1;
+ erasequest 12043;
+ getitem 12111,1; //Food_Package
close;
}
- }
- else
- {
+ } else {
mes "[Kurupe]";
mes "Aww, nuts...!";
mes "I've got so many";
@@ -7941,10 +7196,8 @@ hugel,56,104,3 script Kurupe 709,3,3,{
}
OnTouch:
- if (BaseLevel > 49)
- {
- if(!hg_milk)
- {
+ if (BaseLevel > 49) {
+ if (!hg_milk) {
mes "[Kurupe]";
mes "Oh no, what am I gonna";
mes "do?! I need to deliver the";
@@ -7971,9 +7224,7 @@ OnTouch:
}
hu_fild06,217,270,3 script Burupu 896,3,3,{
-
- if (hg_milk == 3)
- {
+ if (hg_milk == 3) {
mes "[Burupu]";
mes "What? Kurupe wants me";
mes "to come in to work again?";
@@ -7990,9 +7241,7 @@ hu_fild06,217,270,3 script Burupu 896,3,3,{
mes "my destiny! Forget ranching,^FFFFFF ^000000 I'm gonna wield a frickin' sword!";
set hg_milk,4;
close;
- }
- else if(hg_milk == 4)
- {
+ } else if (hg_milk == 4) {
mes "[Burupu]";
mes "Hey, that equipment of";
mes "yours looks plenty expensive.";
@@ -8008,8 +7257,7 @@ hu_fild06,217,270,3 script Burupu 896,3,3,{
mes "equipment. Let's see... Why not";
mes "give me 1 Rapier with 2 Slots?^FFFFFF ^000000 That's not too much to ask, right?";
next;
- switch( select( "Alright.","Whoa, that's too much!" ) )
- {
+ switch(select("Alright.:Whoa, that's too much!")) {
case 1:
mes "[Burupu]";
mes "I'm glad you agree~";
@@ -8018,6 +7266,7 @@ hu_fild06,217,270,3 script Burupu 896,3,3,{
mes "as soon as you can! I can't";
mes "wait to start training with it!";
set hg_milk,5;
+ changequest 12040,12041;
close;
case 2:
@@ -8028,11 +7277,8 @@ hu_fild06,217,270,3 script Burupu 896,3,3,{
mes "that I really want...";
close;
}
- }
- else if(hg_milk == 5)
- {
- if (!countitem(1110))
- {
+ } else if (hg_milk == 5) {
+ if (!countitem(1110)) {
mes "[Burupu]";
mes "Hey, weren't you";
mes "supposed to bring me";
@@ -8049,8 +7295,9 @@ hu_fild06,217,270,3 script Burupu 896,3,3,{
mes "2 Slots and everything!";
mes "I'm gonna start training";
mes "with it right now!";
- delitem 1110,1;
+ delitem 1110,1; //Lapier
set hg_milk,6;
+ changequest 12041,12042;
next;
mes "[Burupu]";
mes "You know what?";
@@ -8073,9 +7320,7 @@ hu_fild06,217,270,3 script Burupu 896,3,3,{
mes "instructions. Oh, and";
mes "thanks again for the Rapier~";
close;
- }
- else if(hg_milk == 10)
- {
+ } else if (hg_milk == 10) {
mes "[Burupu]";
mes "Hmm? You wanna milk";
mes "Booboo today? Great,";
@@ -8085,9 +7330,7 @@ hu_fild06,217,270,3 script Burupu 896,3,3,{
mes "completely on my training!";
set hg_milk,11;
close;
- }
- else
- {
+ } else {
mes "[Burupu]";
mes "I'm gonna become the";
mes "best Swordman in the";
@@ -8099,8 +7342,7 @@ hu_fild06,217,270,3 script Burupu 896,3,3,{
}
OnTouch:
- if (hg_milk == 2)
- {
+ if (hg_milk == 2) {
mes "[Burupu]";
mes "Heeeyah!";
mes "Yaaaaaaaah!";
@@ -8116,9 +7358,7 @@ OnTouch:
set hg_milk,3;
emotion e_an,0;
close;
- }
- else if(hg_milk == 5)
- {
+ } else if (hg_milk == 5) {
mes "[Burupu]";
mes "Heeeyah!";
mes "Yaaaaaaaah!";
@@ -8129,9 +7369,7 @@ OnTouch:
}
hugel,72,101,0 script Burupu's Instructions 111,{
-
- if (hg_milk < 6)
- {
+ if (hg_milk < 6) {
mes "^3355FFYou've found a small^000000";
mes "^3355FFnotebook on the ground.^000000";
close;
@@ -8149,127 +7387,124 @@ hugel,72,101,0 script Burupu's Instructions 111,{
mes "Chapter 2: How to Treat Booboo";
mes "Chapter 3: Before You Begin";
next;
- switch( select( "Chapter 1","Chapter 2","Chapter 3" ) )
- {
+ switch(select("Chapter 1:Chapter 2:Chapter 3")) {
+ case 1:
+ mes "[Chapter 1]";
+ mes "Booboo is a very emotionally";
+ mes "sensitive cow that expresses";
+ mes "herself through the power of";
+ mes "song. You must listen to her";
+ mes "song, determine how she feels,";
+ mes "and then comb her just right.";
+ next;
+ mes "[Chapter 1]";
+ mes "Basically, depending on";
+ mes "how Booboo feels, you must";
+ mes "give her the number of brush";
+ mes "strokes that correspond to";
+ mes "her song. I'll explain more";
+ mes "about that in Chapter 2.";
+ break;
+ case 2:
+ mes "[Chapter 2 Contents]";
+ mes " ";
+ mes "Part 1: How to Respond to";
+ mes "Booboo the Cow's Feelings";
+ mes "Part 2: Booboo's Songs";
+ next;
+ switch(select("Part 1:Part 2")) {
case 1:
- mes "[Chapter 1]";
- mes "Booboo is a very emotionally";
- mes "sensitive cow that expresses";
- mes "herself through the power of";
- mes "song. You must listen to her";
- mes "song, determine how she feels,";
- mes "and then comb her just right.";
- next;
- mes "[Chapter 1]";
- mes "Basically, depending on";
- mes "how Booboo feels, you must";
- mes "give her the number of brush";
- mes "strokes that correspond to";
- mes "her song. I'll explain more";
- mes "about that in Chapter 2.";
- close;
-
+ mes "[Chapter 2, Part 1]";
+ mes "Booboo the Cow usually";
+ mes "expresses five different";
+ mes "feelings through her songs:";
+ mes "these are joy, sadness, anger,";
+ mes "love, and neutral contentment.";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "^800080She is so happy^000000!";
+ mes "When Booboo the Cow";
+ mes "feels joy, then you go";
+ mes "ahead and brush her";
+ mes "hair 3 times before";
+ mes "you can milk her.";
+ mes "^800080 3 times^000000.";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "^800080She is as usual^000000.";
+ mes "When she feels so-so, you need to";
+ mes "comb her hair ^800080 5 times^000000.";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "If Booboo the cow feels";
+ mes "sad, then you need to make";
+ mes "her feel more loved. How";
+ mes "do you do this? Just brush";
+ mes "her hair at least 10 times.";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "Now, remember that when";
+ mes "Booboo the cow is angry,";
+ mes "you shouldn't touch her";
+ mes "at all. Just say, ''No!'' to";
+ mes "brushing her hair, okay?";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "If you happen to see";
+ mes "Booboo the cow in love,";
+ mes "then just brush her hair";
+ mes "once. Just look for the";
+ mes "hearts, and you'll know";
+ mes "that she's in love, okay?";
+ next;
+ mes "[Chapter 2, Part 1]";
+ mes "Whenever Booboo the";
+ mes "cow is just feeling";
+ mes "neutral contentment,";
+ mes "then just brush her";
+ mes "5 times. That's all~";
+ break;
case 2:
- mes "[Chapter 2 Contents]";
- mes " ";
- mes "Part 1: How to Respond to";
- mes "Booboo the Cow's Feelings";
- mes "Part 2: Booboo's Songs";
- next;
- switch( select( "Part 1","Part 2" ) )
- {
- case 1:
- mes "[Chapter 2, Part 1]";
- mes "Booboo the Cow usually";
- mes "expresses five different";
- mes "feelings through her songs:";
- mes "these are joy, sadness, anger,";
- mes "love, and neutral contentment.";
- next;
- mes "[Chapter 2, Part 1]";
- mes "^800080She is so happy^000000!";
- mes "When Booboo the Cow";
- mes "feels joy, then you go";
- mes "ahead and brush her";
- mes "hair 3 times before";
- mes "you can milk her.";
- mes "^800080 3 times^000000.";
- next;
- mes "[Chapter 2, Part 1]";
- mes "^800080She is as usual^000000.";
- mes "When she feels so-so, you need to";
- mes "comb her hair ^800080 5 times^000000.";
- next;
- mes "[Chapter 2, Part 1]";
- mes "If Booboo the cow feels";
- mes "sad, then you need to make";
- mes "her feel more loved. How";
- mes "do you do this? Just brush";
- mes "her hair at least 10 times.";
- next;
- mes "[Chapter 2, Part 1]";
- mes "Now, remember that when";
- mes "Booboo the cow is angry,";
- mes "you shouldn't touch her";
- mes "at all. Just say, ''No!'' to";
- mes "brushing her hair, okay?";
- next;
- mes "[Chapter 2, Part 1]";
- mes "If you happen to see";
- mes "Booboo the cow in love,";
- mes "then just brush her hair";
- mes "once. Just look for the";
- mes "hearts, and you'll know";
- mes "that she's in love, okay?";
- next;
- mes "[Chapter 2, Part 1]";
- mes "Whenever Booboo the";
- mes "cow is just feeling";
- mes "neutral contentment,";
- mes "then just brush her";
- mes "5 times. That's all~";
- close;
-
- case 2:
- mes "[Chapter 2, Part 2]";
- mes "Booboo the cow will";
- mes "always sing this song.";
- mes "Keep these sounds in";
- mes "mind when she sings them...";
- next;
- mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
- mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
- mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
- mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
- mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
- mes "^0000ffBoo! B! Boo~^000000";
- next;
- mes "[Chapter 2, Part 2]";
- mes "When you try to milk";
- mes "Booboo, she will sing this";
- mes "song with a slight difference.";
- mes "Look for the difference in";
- mes "Booboo's song, and then";
- mes "hum the correvt word to her.";
- close;
- }
-
- case 3:
- mes "[Chapter 3]";
- mes "If you want to milk";
- mes "Booboo the cow, you";
- mes "must first get permission";
- mes "from Kurupe. You will also";
- mes "need 3 Concentration Potions";
- mes "to insert into Booboo's comb.";
- close;
+ mes "[Chapter 2, Part 2]";
+ mes "Booboo the cow will";
+ mes "always sing this song.";
+ mes "Keep these sounds in";
+ mes "mind when she sings them...";
+ next;
+ mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
+ mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
+ mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
+ mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
+ mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
+ mes "^0000ffBoo! B! Boo~^000000";
+ next;
+ mes "[Chapter 2, Part 2]";
+ mes "When you try to milk";
+ mes "Booboo, she will sing this";
+ mes "song with a slight difference.";
+ mes "Look for the difference in";
+ mes "Booboo's song, and then";
+ mes "hum the correct word to her.";
+ break;
+ }
+ break;
+ case 3:
+ mes "[Chapter 3]";
+ mes "If you want to milk";
+ mes "Booboo the cow, you";
+ mes "must first get permission";
+ mes "from Kurupe. You will also";
+ mes "need 3 Concentration Potions";
+ mes "to insert into Booboo's comb.";
+ break;
}
+ close2;
+ if (checkquest(12042) > -1) erasequest 12042;
+ end;
}
hugel,68,99,3 script Booboo the Cow 889,{
-
- if (hg_milk == 7 || hg_milk == 12)
- {
+ if (hg_milk == 7 || hg_milk == 12) {
mes "[Booboo]";
mes "Boop boop boo~";
mes "Booboo Boop boo!";
@@ -8279,33 +7514,31 @@ hugel,68,99,3 script Booboo the Cow 889,{
mes "has something that";
mes "she wants to tell you.^000000";
next;
- switch( select( "Attempt to Milk Booboo","It's not the right time!" ) )
- {
- case 1:
- if(countitem(645) > 2)
- {
- set @cowsong1,rand(1,5);
- if (@cowsong1 == 1) callfunc "Func_MilkCow","cow_01.wav",3;
- else if(@cowsong1 == 2) callfunc "Func_MilkCow","cow_02.wav",5;
- else if(@cowsong1 == 3) callfunc "Func_MilkCow","cow_03.wav",10;
- else if(@cowsong1 == 4) callfunc "Func_MilkCow","cow_04.wav",0;
- else if(@cowsong1 == 5) callfunc "Func_MilkCow","cow_05.wav",1;
- end;
+ switch(select("Attempt to Milk Booboo:It's not the right time!")) {
+ case 1:
+ if (countitem(645) > 2) {
+ switch(rand(1,5)) {
+ case 1: callsub L_MilkCow,"cow_01.wav",3; break;
+ case 2: callsub L_MilkCow,"cow_02.wav",5; break;
+ case 3: callsub L_MilkCow,"cow_03.wav",10; break;
+ case 4: callsub L_MilkCow,"cow_04.wav",0; break;
+ case 5: callsub L_MilkCow,"cow_05.wav",1; break;
}
- mes "^3355FFTo use this comb to";
- mes "brush Booboo the cow,";
- mes "you will need to insert";
- mes "3 Concentration Potions.";
- mes "You can only brush Booboo";
- mes "with this luxurious magic comb.^000000";
- close;
-
- case 2:
- mes "^3355FFMaybe you should learn more";
- mes "about Booboo the cow, and";
- mes "get more information before";
- mes "you can attempt to milk her.^000000";
- close;
+ end;
+ }
+ mes "^3355FFTo use this comb to";
+ mes "brush Booboo the cow,";
+ mes "you will need to insert";
+ mes "3 Concentration Potions.";
+ mes "You can only brush Booboo";
+ mes "with this luxurious magic comb.^000000";
+ close;
+ case 2:
+ mes "^3355FFMaybe you should learn more";
+ mes "about Booboo the cow, and";
+ mes "get more information before";
+ mes "you can attempt to milk her.^000000";
+ close;
}
}
mes "[Booboo]";
@@ -8313,11 +7546,8 @@ hugel,68,99,3 script Booboo the Cow 889,{
mes "Boobooboo Booo~~~";
mes "Booboo Boop~";
close;
-}
-
-function script Func_MilkCow {
-
+L_MilkCow:
mes "^3355FFThis giant magic comb was";
mes "specially ordered from Geffen's";
mes "Magic Academy. It is designed";
@@ -8330,7 +7560,7 @@ function script Func_MilkCow {
mes "into the comb, it begins";
mes "to chime, and Booboo the";
mes "cow beings to express her^FFFFFF ^3355FF feelings in the center of Hugel.^000000";
- delitem 645,3;
+ delitem 645,3; //Center_Potion
soundeffect ""+getarg(0)+"",0;
next;
soundeffect ""+getarg(0)+"",0;
@@ -8340,9 +7570,8 @@ function script Func_MilkCow {
mes "you need to brush her a";
mes "certain number of times.^000000";
next;
- input @cowbrush;
- if (@cowbrush != getarg(1))
- {
+ input .@cowbrush;
+ if (.@cowbrush != getarg(1)) {
soundeffect "taming_fail.wav",0;
mes "^3355FFAwwww...";
mes "Booboo the cow looks";
@@ -8358,61 +7587,62 @@ function script Func_MilkCow {
mes "and is singing a serenade.^000000";
next;
soundeffect "cow_06.wav",0;
- set @cowsong2,rand(1,6);
mes "[Mrs. Booboo]";
- if (@cowsong2 == 1)
- {
+ switch(rand(1,6)) {
+ case 1:
+ set .@cowsong$,"Brrbrr";
mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
mes "^0000ffBoo! B! Boo~~~^000000";
- }
- else if (@cowsong2 == 2)
- {
+ break;
+ case 2:
+ set .@cowsong$,"Brrrrrr";
mes "^ff0000Brr~ Brrboo~ Boobooboo~^000000";
mes "^0000ffRrrururu~ Booboo~ Boorrboo~^000000";
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
mes "^0000ffBoo! B! Boo~~~^000000";
- }
- else if (@cowsong2 == 3)
- {
+ break;
+ case 3:
+ set .@cowsong$,"Rrrrboo";
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
mes "^ff0000Booruboorubrr~ Rurub~^000000";
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
mes "^0000ffBoo! B! Boo~^000000";
- }
- else if (@cowsong2 == 4)
- {
+ break;
+ case 4:
+ set .@cowsong$,"Boobooru";
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
mes "^0000ffRrrr~ Booboorrrr~ Bbrrrr~^000000";
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
mes "^0000ffBoo! B! Boo~^000000";
- }
- else if (@cowsong2 == 5)
- {
+ break;
+ case 5:
+ set .@cowsong$,"Boobooboo";
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
mes "^ff0000Bbb~ Rururu~ Booruboorub~^000000";
mes "^0000ffBoo! B! Boo~^000000";
- }
- else if (@cowsong2 == 6)
- {
+ break;
+ case 6:
+ set .@cowsong$,"B";
mes "^ff0000Brr~ Brrbrr~ Boobooboo~^000000";
mes "^0000ffBrrrrrr~ Booboo~ Boorrboo~^000000";
mes "^ff0000Booruboorubrr~ Rrrrboo~^000000";
mes "^0000ffRrrr~ Booboorrrr~ Boobooru~^000000";
mes "^ff0000Boobooboo~ Rururu~ Booruboorub~^000000";
mes "^0000ffBoo! Boo! Boo~^000000";
+ break;
}
next;
mes "^3355FFHurry, respond to Booboo's song! Look for the word that is slightly";
@@ -8420,15 +7650,8 @@ function script Func_MilkCow {
mes "song in Burupu's notes, and then tell her the correct world without";
mes "the tilde character (''~'').^000000";
next;
- if(@cowsong2 == 1) set @cowsong$,"Brrbrr";
- else if(@cowsong2 == 2) set @cowsong$,"Brrrrrr";
- else if(@cowsong2 == 3) set @cowsong$,"Rrrrboo";
- else if(@cowsong2 == 4) set @cowsong$,"Boobooru";
- else if(@cowsong2 == 5) set @cowsong$,"Boobooboo";
- else if(@cowsong2 == 6) set @cowsong$,"B";
- input @cowanswer$;
- if (@cowanswer$ == @cowsong$)
- {
+ input .@cowanswer$;
+ if (.@cowanswer$ == .@cowsong$) {
soundeffect "tming_success.wav",0;
mes "^3355FFSuccess!";
mes "Booboo the cow";
@@ -8436,8 +7659,9 @@ function script Func_MilkCow {
mes "you were able to milk";
mes "her. Now, you should";
mes "report to Kurupe.^000000";
- if(hg_milk == 12) set hg_milk,13;
+ if (hg_milk == 12) set hg_milk,13;
else set hg_milk,8;
+ setquest 12043;
close;
}
soundeffect "taming_fail.wav",0;
@@ -8449,19 +7673,17 @@ function script Func_MilkCow {
close;
}
-// Odin Temple Excavation Quest
+// Odin Temple Excavation Quest :: hg_tem
//============================================================
hugel,91,152,1 script Sign 837,{
-
mes "**Recruitment Notice**";
mes " ";
- if(hg_odin < 60)
- {
+ if (hg_odin < 60) {
mes "We are now hiring recruits";
mes "for the Odin Shrine Expedition.";
mes " ";
mes "- Shrine Expedition Dept.";
- if(!hg_odin) set hg_odin,1;
+ if (!hg_odin) set hg_odin,1;
close;
}
mes "Join our magician";
@@ -8473,66 +7695,57 @@ hugel,91,152,1 script Sign 837,{
}
hu_in01,19,161,0 script Alex 803,{
-
- if(!hg_odin)
- {
+ if (!hg_odin) {
mes "[Alex]";
mes "Whatever you're";
mes "trying to sell me,";
mes "I'm not interested!";
mes "Now get out of here!";
close;
- }
- else if(hg_odin == 1)
- {
+ } else if (hg_odin == 1) {
cutin "hu_alex01.bmp",2;
mes "[Alex]";
mes "Huh...?";
mes "What do you want?";
next;
- switch( select( "Excuse me...","I saw the recruitment notice and..." ) )
- {
- case 1:
+ switch(select("Excuse me...:I saw the recruitment notice and...")) {
+ case 1:
+ mes "[Alex]";
+ mes "Whatever you're";
+ mes "trying to sell me,";
+ mes "I'm not interested!";
+ mes "Now get out of here!";
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ mes "[Alex]";
+ mes "Oh, so you saw the";
+ mes "recruitment notice for the";
+ mes "Odin Shrine Expedition, eh?";
+ if (BaseLevel > 59) {
+ mes "Hmmm... Alright, you look";
+ mes "like you're strong enough.";
+ mes "Yeah, I think you qualify.";
+ next;
+ } else {
+ cutin "hu_alex02.bmp",2;
+ mes "Well, I dunno. I think that";
+ mes "kind of expedition would";
+ mes "eat you alive. No offense...";
+ next;
mes "[Alex]";
- mes "Whatever you're";
- mes "trying to sell me,";
- mes "I'm not interested!";
- mes "Now get out of here!";
+ mes "Look, I'll reconsider";
+ mes "whether you qualify after";
+ mes "you get train a little more,";
+ mes "develop your skills, you know,";
+ mes "get stronger. For now, though,";
+ mes "I don't think we can use you.";
close2;
cutin "",255;
end;
-
- case 2:
- mes "[Alex]";
- mes "Oh, so you saw the";
- mes "recruitment notice for the";
- mes "Odin Shrine Expedition, eh?";
- if(BaseLevel > 59)
- {
- mes "Hmmm... Alright, you look";
- mes "like you're strong enough.";
- mes "Yeah, I think you qualify.";
- next;
- }
- else
- {
- cutin "hu_alex02.bmp",2;
- mes "Well, I dunno. I think that";
- mes "kind of expedition would";
- mes "eat you alive. No offense...";
- next;
- mes "[Alex]";
- mes "Look, I'll reconsider";
- mes "whether you qualify after";
- mes "you get train a little more,";
- mes "develop your skills, you know,";
- mes "get stronger. For now, though,";
- mes "I don't think we can use you.";
- close2;
- cutin "",255;
- end;
- }
- break;
+ }
+ break;
}
cutin "hu_alex03.bmp",2;
mes "[Alex]";
@@ -8557,12 +7770,11 @@ hu_in01,19,161,0 script Alex 803,{
mes "Please talk to the Boatman";
mes "to travel to the shrine, okay?";
set hg_odin,2;
+ setquest 11000;
close2;
cutin "",255;
end;
- }
- else if(hg_odin == 2)
- {
+ } else if (hg_odin == 2) {
cutin "hu_alex03.bmp",2;
mes "[Alex]";
mes "You really oughtta";
@@ -8573,9 +7785,7 @@ hu_in01,19,161,0 script Alex 803,{
close2;
cutin "",255;
end;
- }
- else if(hg_odin == 3)
- {
+ } else if (hg_odin == 3) {
cutin "hu_alex01.bmp",2;
mes "[Alex]";
mes "Oh, so you've gone";
@@ -8583,73 +7793,69 @@ hu_in01,19,161,0 script Alex 803,{
mes "already. So will you help";
mes "us in our expedition?";
next;
- switch( select( "Who are the people in the next room?","Well...","Yes, I do." ) )
- {
- case 1:
- cutin "hu_alex02.bmp",2;
- mes "[Alex]";
- mes "Oh... Them.";
- mes "They're officially my";
- mes "co-workers, but quite";
- mes "frankly, they were forced";
- mes "upon me by the Rune-Midgarts";
- mes "Kingdom. It can't be helped...";
- next;
- mes "[Alex]";
- mes "Anyway, I have to accept";
- mes "them to help international";
- mes "relations or something silly";
- mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
- mes "but I just don't trust them.";
- next;
- cutin "hu_alex04.bmp",2;
- mes "[Alex]";
- mes "In fact, I think it's";
- mes "obvious that they're here";
- mes "for something else, though";
- mes "I'm not sure what it may be.";
- mes "And that gray haired lady...";
- mes "She totally creeps me out!";
- close2;
- cutin "",255;
- end;
-
- case 2:
- mes "[Alex]";
- mes "Yeah, well, I know";
- mes "it might be a tough";
- mes "decision to make. Well,";
- mes "take your time. I understand";
- mes "that you have to weigh the";
- mes "risks and everything.";
- close2;
- cutin "",255;
- end;
-
- case 3:
- mes "[Alex]";
- mes "Great! In that case, your";
- mes "first assignment is to bring";
- mes "me ^3355FF5 Runes of the Darkness^000000";
- mes "from the shrine. Don't worry,";
- mes "I'll make sure that you're";
- mes "rewarded for your efforts.";
- set hg_odin,4;
- next;
- mes "[Alex]";
- mes "This is your chance";
- mes "to show me that your";
- mes "dependability and sense";
- mes "of responsibility. Then,";
- mes "we can move on to the";
- mes "more important stuff.";
- close2;
- cutin "",255;
- end;
+ switch(select("Who are the people in the next room?:Well...:Yes, I do.")) {
+ case 1:
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "Oh... Them.";
+ mes "They're officially my";
+ mes "co-workers, but quite";
+ mes "frankly, they were forced";
+ mes "upon me by the Rune-Midgarts";
+ mes "Kingdom. It can't be helped...";
+ next;
+ mes "[Alex]";
+ mes "Anyway, I have to accept";
+ mes "them to help international";
+ mes "relations or something silly";
+ mes "like that. They say they're here^FFFFFF ^000000 to research religious relics,";
+ mes "but I just don't trust them.";
+ next;
+ cutin "hu_alex04.bmp",2;
+ mes "[Alex]";
+ mes "In fact, I think it's";
+ mes "obvious that they're here";
+ mes "for something else, though";
+ mes "I'm not sure what it may be.";
+ mes "And that gray haired lady...";
+ mes "She totally creeps me out!";
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ mes "[Alex]";
+ mes "Yeah, well, I know";
+ mes "it might be a tough";
+ mes "decision to make. Well,";
+ mes "take your time. I understand";
+ mes "that you have to weigh the";
+ mes "risks and everything.";
+ close2;
+ cutin "",255;
+ end;
+ case 3:
+ mes "[Alex]";
+ mes "Great! In that case, your";
+ mes "first assignment is to bring";
+ mes "me ^3355FF5 Runes of the Darkness^000000";
+ mes "from the shrine. Don't worry,";
+ mes "I'll make sure that you're";
+ mes "rewarded for your efforts.";
+ set hg_odin,4;
+ changequest 11000,11001;
+ next;
+ mes "[Alex]";
+ mes "This is your chance";
+ mes "to show me that your";
+ mes "dependability and sense";
+ mes "of responsibility. Then,";
+ mes "we can move on to the";
+ mes "more important stuff.";
+ close2;
+ cutin "",255;
+ end;
}
- }
- else if(hg_odin == 4)
- {
+ } else if (hg_odin == 4) {
cutin "hu_alex02.bmp",2;
mes "[Alex]";
mes "What are you still";
@@ -8657,35 +7863,31 @@ hu_in01,19,161,0 script Alex 803,{
mes "you be headed to the";
mes "shrine already?";
next;
- switch( select( "What was I supposed to gather?","I'm leaving, I'm leaving!" ) )
- {
- case 1:
- cutin "hu_alex03.bmp",2;
- mes "[Alex]";
- mes "You've forgotten";
- mes "already? I asked you";
- mes "to bring me ^3355FF5 Runes";
- mes "of the Darkness^000000. Okay,";
- mes "now hurry up and get to it.";
- close2;
- cutin "",255;
- end;
-
- case 2:
- mes "[Alex]";
- mes "That's fine...";
- mes "Just keep in mind that";
- mes "we're running behind";
- mes "schedule. If only that";
- mes "grey haired crone wasn't";
- mes "here... We'd be done by now!";
- close2;
- cutin "",255;
- end;
+ switch(select("What was I supposed to gather?:I'm leaving, I'm leaving!")) {
+ case 1:
+ cutin "hu_alex03.bmp",2;
+ mes "[Alex]";
+ mes "You've forgotten";
+ mes "already? I asked you";
+ mes "to bring me ^3355FF5 Runes";
+ mes "of the Darkness^000000. Okay,";
+ mes "now hurry up and get to it.";
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ mes "[Alex]";
+ mes "That's fine...";
+ mes "Just keep in mind that";
+ mes "we're running behind";
+ mes "schedule. If only that";
+ mes "grey haired crone wasn't";
+ mes "here... We'd be done by now!";
+ close2;
+ cutin "",255;
+ end;
}
- }
- else if(hg_odin == 5)
- {
+ } else if (hg_odin == 5) {
cutin "hu_alex01.bmp",2;
mes "[Alex]";
mes "Well, it's about";
@@ -8693,128 +7895,124 @@ hu_in01,19,161,0 script Alex 803,{
mes "So did you bring me";
mes "^3355FF5 Runes of the Darkness^000000?";
next;
- switch( select( "Er, not yet...:There you go!" ) )
- {
- case 1:
- cutin "hu_alex02.bmp",2;
+ switch(select("Er, not yet...:There you go!")) {
+ case 1:
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "Wh-what?!";
+ mes "You came here just to";
+ mes "tell me that? Come back";
+ mes "when you're done and";
+ mes "don't waste my time!";
+ next;
+ emotion e_ho,0,"Julian";
+ mes "[Julian]";
+ mes "Hey, you know what,";
+ mes "Alex? You can't push";
+ mes "people around like that.";
+ mes "Besides, this adventurer";
+ mes "isn't a pushover, you know?";
+ next;
+ cutin "hu_alex03.bmp",2;
+ emotion e_an;
+ mes "[Alex]";
+ mes "What was that...?";
+ mes "Are you trying to";
+ mes "make me mad, Julian?";
+ next;
+ cutin "hu_alex02.bmp",2;
+ mes "[Julian]";
+ mes "All I'm saying is that";
+ mes "most adventurers know that";
+ mes "you can't pay them what they're";
+ mes "worth. That's why so many of";
+ mes "them are going in and out";
+ mes "of the other room, you know.";
+ next;
+ cutin "hu_alex04.bmp",2;
+ mes "[Alex]";
+ mes "That... grey... haired...!";
+ mes "N-no... Calm down, Alex...";
+ mes "Lose your head, you lose";
+ mes "everything... D-don't stoop";
+ mes "down to her level.";
+ next;
+ cutin "hu_alex01.bmp",2;
+ mes "[Alex]";
+ mes "Alright, I'm not in any";
+ mes "position to make demands";
+ mes "of you... But I would really";
+ mes "appreciate it if you would";
+ mes "bring me 5 Runes of the";
+ mes "Darkness as soon as possible.";
+ close2;
+ cutin "",255;
+ end;
+ case 2:
+ if (countitem(7511) > 4) {
+ delitem 7511,5; //Rune_Of_Darkness
+ set hg_odin,6; //Old_Blue_Box
+ changequest 11000,11002;
+ getitem 603,1;
mes "[Alex]";
- mes "Wh-what?!";
- mes "You came here just to";
- mes "tell me that? Come back";
- mes "when you're done and";
- mes "don't waste my time!";
+ mes "Oh! Thank you";
+ mes "so much, I'm sure";
+ mes "these Runes will help";
+ mes "us in our research. I know";
+ mes "this isn't much, but please";
+ mes "accept this Old Blue Box.";
next;
- emotion e_ho,0,"Julian";
mes "[Julian]";
- mes "Hey, you know what,";
- mes "Alex? You can't push";
- mes "people around like that.";
- mes "Besides, this adventurer";
- mes "isn't a pushover, you know?";
+ mes "Wait...";
+ mes "Research?";
+ mes "Since when did";
+ mes "you do research?";
next;
cutin "hu_alex03.bmp",2;
- emotion e_an;
mes "[Alex]";
- mes "What was that...?";
- mes "Are you trying to";
- mes "make me mad, Julian?";
+ mes "Gosh, Julian,";
+ mes "will you just";
+ mes "shut up for a bit?";
next;
- cutin "hu_alex02.bmp",2;
mes "[Julian]";
- mes "All I'm saying is that";
- mes "most adventurers know that";
- mes "you can't pay them what they're";
- mes "worth. That's why so many of";
- mes "them are going in and out";
- mes "of the other room, you know.";
+ mes "Why? I'm the one who";
+ mes "does all the grunt work";
+ mes "and actual research.";
+ mes "You think you're so";
+ mes "big just ''supervising...''";
next;
cutin "hu_alex04.bmp",2;
mes "[Alex]";
- mes "That... grey... haired...!";
- mes "N-no... Calm down, Alex...";
- mes "Lose your head, you lose";
- mes "everything... D-don't stoop";
- mes "down to her level.";
+ mes "J-Julian!";
+ next;
+ mes "[Julian]";
+ mes "Right, right, we've";
+ mes "got a visitor. Yeah,";
+ mes "okay, sorry about that.";
next;
- cutin "hu_alex01.bmp",2;
- mes "[Alex]";
- mes "Alright, I'm not in any";
- mes "position to make demands";
- mes "of you... But I would really";
- mes "appreciate it if you would";
- mes "bring me 5 Runes of the";
- mes "Darkness as soon as possible.";
- close2;
- cutin "",255;
- end;
-
- case 2:
- if(countitem(7511) > 4)
- {
- delitem 7511,5;
- set hg_odin,6;
- getitem 603,1;
- mes "[Alex]";
- mes "Oh! Thank you";
- mes "so much, I'm sure";
- mes "these Runes will help";
- mes "us in our research. I know";
- mes "this isn't much, but please";
- mes "accept this Old Blue Box.";
- next;
- mes "[Julian]";
- mes "Wait...";
- mes "Research?";
- mes "Since when did";
- mes "you do research?";
- next;
- cutin "hu_alex03.bmp",2;
- mes "[Alex]";
- mes "Gosh, Julian,";
- mes "will you just";
- mes "shut up for a bit?";
- next;
- mes "[Julian]";
- mes "Why? I'm the one who";
- mes "does all the grunt work";
- mes "and actual research.";
- mes "You think you're so";
- mes "big just ''supervising...''";
- next;
- cutin "hu_alex04.bmp",2;
- mes "[Alex]";
- mes "J-Julian!";
- next;
- mes "[Julian]";
- mes "Right, right, we've";
- mes "got a visitor. Yeah,";
- mes "okay, sorry about that.";
- next;
- cutin "hu_alex02.bmp",2;
- mes "[Alex]";
- mes "I'm sorry about all";
- mes "this. If you don't mind,";
- mes "we'll continue our research";
- mes "and hopefully finish our";
- mes "project soon. Thanks once";
- mes "again for all of your help.";
- close2;
- cutin "",255;
- end;
- }
cutin "hu_alex02.bmp",2;
mes "[Alex]";
- mes "Hm? Oh, this isn't";
- mes "enough Runes of the";
- mes "Darkness. I asked you";
- mes "to bring me 5 of them...";
+ mes "I'm sorry about all";
+ mes "this. If you don't mind,";
+ mes "we'll continue our research";
+ mes "and hopefully finish our";
+ mes "project soon. Thanks once";
+ mes "again for all of your help.";
close2;
cutin "",255;
end;
+ }
+ cutin "hu_alex02.bmp",2;
+ mes "[Alex]";
+ mes "Hm? Oh, this isn't";
+ mes "enough Runes of the";
+ mes "Darkness. I asked you";
+ mes "to bring me 5 of them...";
+ close2;
+ cutin "",255;
+ end;
}
- }
- else if(hg_odin == 6)
- {
+ } else if (hg_odin == 6) {
cutin "hu_alex02.bmp",2;
mes "[Alex]";
mes "...Darn it! I think I might";
@@ -8836,9 +8034,7 @@ hu_in01,19,161,0 script Alex 803,{
close2;
cutin "",255;
end;
- }
- else if(hg_odin > 11 && hg_odin < 17)
- {
+ } else if (hg_odin > 11 && hg_odin < 17) {
cutin "hu_alex03.bmp",2;
mes "[Alex]";
mes "Excuse me?";
@@ -8881,9 +8077,7 @@ hu_in01,19,161,0 script Alex 803,{
close2;
cutin "",255;
end;
- }
- else
- {
+ } else {
cutin "hu_alex02.bmp",2;
mes "[Alex]";
mes "Hm? Did you need";
@@ -8899,9 +8093,7 @@ hu_in01,19,161,0 script Alex 803,{
}
hu_in01,14,11,4 script Laura 70,{
-
- if(!hg_odin)
- {
+ if (!hg_odin) {
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "Hm? What are you doing";
@@ -8911,16 +8103,13 @@ hu_in01,14,11,4 script Laura 70,{
cutin "",255;
warp "hu_in01",15,76;
end;
- }
- else if(hg_odin == 1)
- {
+ } else if (hg_odin == 1) {
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Hm? Oh, you must be";
mes "here in response to our";
mes "recruitment notice, yes?";
- if(BaseLevel < 60)
- {
+ if (BaseLevel < 60) {
cutin "hu_laura01.bmp",2;
mes "Let me take a look at you...";
mes "Oh, you're all skin and bone!";
@@ -8975,71 +8164,63 @@ hu_in01,14,11,4 script Laura 70,{
mes "when the gods showed";
mes "themselves to humans!";
next;
- switch( select( "Nah, forget it.","Yes, I'll do it!" ) )
- {
- case 1:
+ switch(select("Nah, forget it.:Yes, I'll do it!")) {
+ case 1:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "W-Wait! Think about";
+ mes "the importance of learning";
+ mes "about the age of gods! If you";
+ mes "don't help us, then who will?";
+ mes "We need to work together to";
+ mes "build a better future, right?";
+ next;
+ if(select("But you can't pay me.:Alright, I'll do it.") == 1) {
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "You're right.";
+ mes "It's like I said";
+ mes "before. I don't have";
+ mes "anything to pay you.";
+ mes "...............................";
+ next;
cutin "hu_laura01.bmp",2;
mes "[Laura]";
- mes "W-Wait! Think about";
- mes "the importance of learning";
- mes "about the age of gods! If you";
- mes "don't help us, then who will?";
- mes "We need to work together to";
- mes "build a better future, right?";
+ mes "Curses! If this project had";
+ mes "more funding, we'd have more";
+ mes "than a cheesy recruitment ad,";
+ mes "and some professional staff";
+ mes "like those rich Schwaltzvalt";
+ mes "Republic boys in the next room!";
next;
- switch( select( "But you can't pay me.","Alright, I'll do it." ) )
- {
- case 1:
- cutin "hu_laura04.bmp",2;
- mes "[Laura]";
- mes "You're right.";
- mes "It's like I said";
- mes "before. I don't have";
- mes "anything to pay you.";
- mes "...............................";
- next;
- cutin "hu_laura01.bmp",2;
- mes "[Laura]";
- mes "Curses! If this project had";
- mes "more funding, we'd have more";
- mes "than a cheesy recruitment ad,";
- mes "and some professional staff";
- mes "like those rich Schwaltzvalt";
- mes "Republic boys in the next room!";
- next;
- cutin "hu_laura02.bmp",2;
- mes "[Laura]";
- mes "Fine, it's your choice";
- mes "whether you want to work";
- mes "for us. I'm just disappointed";
- mes "that someone like you won't";
- mes "help us. I mean, don't you";
- mes "have any patriotism at all?";
- close2;
- cutin "hu_laura02.bmp",255;
- end;
-
- case 2:
- break;
- }
- // Allow fall-through into the next case statment as this is a minor bug in aegis.
- //break;
-
- case 2:
+ cutin "hu_laura02.bmp",2;
mes "[Laura]";
- mes "Perfect! Now, you first";
- mes "you need to go to the shrine";
- mes "and survey the area for your";
- mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
- mes "Hurry up and come back soon!";
- set hg_odin,12;
+ mes "Fine, it's your choice";
+ mes "whether you want to work";
+ mes "for us. I'm just disappointed";
+ mes "that someone like you won't";
+ mes "help us. I mean, don't you";
+ mes "have any patriotism at all?";
close2;
- cutin "hu_laura04.bmp",255;
+ cutin "hu_laura02.bmp",255;
end;
+ }
+ // Allow fall-through into the next case statment as this is a minor bug in aegis.
+ //break;
+ case 2:
+ mes "[Laura]";
+ mes "Perfect! Now, you first";
+ mes "you need to go to the shrine";
+ mes "and survey the area for your";
+ mes "own benefit. Talk to the Boatman,^FFFFFF ^000000 and he'll take you there, okay?";
+ mes "Hurry up and come back soon!";
+ set hg_odin,12;
+ setquest 11003;
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
}
- }
- else if(hg_odin > 1 && hg_odin < 6)
- {
+ } else if (hg_odin > 1 && hg_odin < 6) {
mes "["+strcharinfo(0)+"]";
mes "Excuse me, but";
mes "what are you guys";
@@ -9054,61 +8235,56 @@ hu_in01,14,11,4 script Laura 70,{
mes "in the Odin Shrine on behalf";
mes "of the Rune-Midgarts Kingdom.";
next;
- switch( select( "About Alex and Julian","Alright, now I understand." ) )
- {
- case 1:
- cutin "hu_laura01.bmp",2;
- mes "["+strcharinfo(0)+"]";
- mes "These people in the other";
- mes "room, Alex and Julian, are";
- mes "they also working in this same";
- mes "expedition in the Odin Shrine?";
- next;
- cutin "hu_laura02.bmp",2;
- mes "[Laura]";
- mes "...Oh. You must be working";
- mes "for those rich Schwaltvalt";
- mes "Republic kids. I can't work";
- mes "with that impudent girl, at";
- mes "all, so we're actually working";
- mes "in separate offices.";
- next;
- cutin "hu_laura04.bmp",2;
- mes "[Laura]";
- mes "Sorry, let me introduce";
- mes "myself. I'm Laura Laurence,";
- mes "the leader of the Odin Shrine";
- mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
- mes "assistant for this excavation.";
- next;
- emotion e_heh,0,"Ashe";
- mes "[Ashe]";
- mes "Hello!";
- next;
- mes "[Laura]";
- mes "If you'd rather do";
- mes "a service for your";
- mes "country and quit working";
- mes "for those wealthy snobs, then";
- mes "come back here and let me know.";
- close2;
- cutin "hu_laura04.bmp",255;
- end;
-
- case 2:
- cutin "hu_laura01.bmp",2;
- mes "[Laura]";
- mes "......";
- mes ".........";
- mes "............";
- close2;
- cutin "hu_laura01.bmp",255;
- end;
-
+ switch(select("About Alex and Julian:Alright, now I understand.")) {
+ case 1:
+ cutin "hu_laura01.bmp",2;
+ mes "["+strcharinfo(0)+"]";
+ mes "These people in the other";
+ mes "room, Alex and Julian, are";
+ mes "they also working in this same";
+ mes "expedition in the Odin Shrine?";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "...Oh. You must be working";
+ mes "for those rich Schwaltvalt";
+ mes "Republic kids. I can't work";
+ mes "with that impudent girl, at";
+ mes "all, so we're actually working";
+ mes "in separate offices.";
+ next;
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Sorry, let me introduce";
+ mes "myself. I'm Laura Laurence,";
+ mes "the leader of the Odin Shrine";
+ mes "expedition for the Rune Midgarts^FFFFFF ^000000 Kingdom. Ashe Milton is my";
+ mes "assistant for this excavation.";
+ next;
+ emotion e_heh,0,"Ashe";
+ mes "[Ashe]";
+ mes "Hello!";
+ next;
+ mes "[Laura]";
+ mes "If you'd rather do";
+ mes "a service for your";
+ mes "country and quit working";
+ mes "for those wealthy snobs, then";
+ mes "come back here and let me know.";
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+ case 2:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ close2;
+ cutin "hu_laura01.bmp",255;
+ end;
}
- }
- else if(hg_odin == 6)
- {
+ } else if (hg_odin == 6) {
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Hey, I know you...";
@@ -9152,14 +8328,7 @@ hu_in01,14,11,4 script Laura 70,{
mes "[Laura]";
mes "RIGHT?!";
next;
- switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
- {
- case 1:
- case 2:
- case 3:
- case 4:
- break;
- }
+ select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!");
set hg_odin,17;
cutin "hu_laura04.bmp",2;
mes "[Laura]";
@@ -9168,9 +8337,7 @@ hu_in01,14,11,4 script Laura 70,{
close2;
cutin "hu_laura04.bmp",255;
end;
- }
- else if(hg_odin == 12)
- {
+ } else if (hg_odin == 12) {
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "Ask the Boatman to take";
@@ -9181,9 +8348,7 @@ hu_in01,14,11,4 script Laura 70,{
close2;
cutin "hu_laura02.bmp",255;
end;
- }
- else if(hg_odin == 13)
- {
+ } else if (hg_odin == 13) {
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Have you been to the";
@@ -9192,41 +8357,33 @@ hu_in01,14,11,4 script Laura 70,{
mes "need to finish our research";
mes "for the good of mankind.";
next;
- switch( select( "Yeah, yeah, whatever.","I see.","You're right, Ma'am." ) )
- {
- case 1:
- case 2:
- case 3:
- break;
- }
+ select("Yeah, yeah, whatever.:I see.:You're right, Ma'am.");
mes "[Laura]";
mes "Well, then.";
mes "Did you happen to";
mes "find anything while";
mes "you were there?";
next;
- switch( select( "Jellopies.","No." ) )
- {
- case 1:
- cutin "hu_laura01.bmp",2;
- mes "[Laura]";
- mes "You can freakin' find";
- mes "Jellopy anywhere! I meant,";
- mes "did you find anything special";
- mes "while you were at the shrine!";
- next;
- break;
-
- case 2:
- cutin "hu_laura01.bmp",2;
- mes "[Laura]";
- mes "Well, that's fine.";
- mes "I did tell you to just";
- mes "take a look around, so";
- mes "I didn't expect you to";
- mes "bring me anything.";
- next;
- break;
+ switch(select("Jellopies.:No.")) {
+ case 1:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "You can freakin' find";
+ mes "Jellopy anywhere! I meant,";
+ mes "did you find anything special";
+ mes "while you were at the shrine!";
+ next;
+ break;
+ case 2:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Well, that's fine.";
+ mes "I did tell you to just";
+ mes "take a look around, so";
+ mes "I didn't expect you to";
+ mes "bring me anything.";
+ next;
+ break;
}
cutin "hu_laura04.bmp",2;
mes "[Laura]";
@@ -9236,286 +8393,266 @@ hu_in01,14,11,4 script Laura 70,{
mes "be fair, I can offer you something from my special collection.";
mes "How does that sound?";
next;
- switch( select( "Who are the guys in the other room?","Well...","Yes!" ) )
- {
- case 1:
+ switch(select("Who are the guys in the other room?:Well...:Yes!")) {
+ case 1:
+ cutin "hu_laura01.bmp",2;
+ mes "[Laura]";
+ mes "Oh, those are the";
+ mes "Schwartzvalt Republic";
+ mes "representatives for this";
+ mes "Odin Shrine expedition.";
+ mes "Personally, I think they're";
+ mes "just a bunch of rich phonies.";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "And that Alex girl...";
+ mes "She may seem polite,";
+ mes "but she's always giving";
+ mes "these dirty looks, and";
+ mes "greets me with a fake";
+ mes "smile. I hate her!";
+ next;
+ emotion e_swt2,0,"Ashe";
+ mes "[Ashe]";
+ mes "Ms. Laurence...!";
+ mes "Stop it, please!";
+ mes "It's embarassing to";
+ mes "hear you talk about";
+ mes "a colleague like that.";
+ next;
+ mes "[Laura]";
+ mes "C-colleague?! No way!";
+ mes "I despise that spoiled brat,";
+ mes "and she doesn't deserve the";
+ mes "position that her rich daddy";
+ mes "probably bought for her! Grrr!";
+ mes "Come back later, I'm too mad!";
+ close2;
+ cutin "hu_laura03.bmp",255;
+ end;
+ case 2:
+ mes "[Laura]";
+ mes "If you're having second";
+ mes "thoughts, it might not be";
+ mes "the best idea to work for me.";
+ mes "I mean, I believe in following";
+ mes "your gut instincts, you know?";
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+ case 3:
+ set hg_odin,14;
+ changequest 11003,11004;
+ mes "[Laura]";
+ mes "That's what I've been";
+ mes "waiting to hear! Alright,";
+ mes "please fetch me ^3355FF5 Runes of";
+ mes "the Darkness^000000 from the Odin";
+ mes "Shrine. Go now, adventurer~";
+ close2;
+ cutin "hu_laura04.bmp",255;
+ end;
+ }
+ } else if (hg_odin == 14) {
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "Hm? You've got a job";
+ mes "to do, don't you? What";
+ mes "are you still doing here?";
+ next;
+ switch(select("What was I supposed to gather?:Don't worry, I'm leaving.")) {
+ case 1:
+ mes "[Laura]";
+ mes "You're supposed";
+ mes "to bring me ^3355FF5 Runes";
+ mes "of the Darkness^000000. Now,";
+ mes "don't forget this time!";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+ case 2:
+ mes "[Laura]";
+ mes "Well, try to hurry up";
+ mes "if you can. I'm already";
+ mes "behind schedule because";
+ mes "we have to work with those";
+ mes "snobby rich kids in the";
+ mes "other office. ^333333*Sigh...*^000000";
+ close2;
+ cutin "hu_laura02.bmp",255;
+ end;
+ }
+ } else if (hg_odin == 15) {
+ cutin "hu_laura04.bmp",2;
+ mes "[Laura]";
+ mes "Oh, you've come back.";
+ mes "So where are the Runes";
+ mes "of the Darkness you brought?";
+ next;
+ switch(select("Er, I don't have them yet...:Right here!")) {
+ case 1:
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "This isn't really one";
+ mes "of those jobs where you";
+ mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
+ mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
+ close2;
+ cutin "hu_laura03.bmp",255;
+ end;
+ case 2:
+ if (countitem(7511) > 4) {
+ delitem 7511,5; //Rune_Of_Darkness
+ set hg_odin,16;
+ changequest 11004,11005;
+ getitem 603,1; //Old_Blue_Box
+ mes "[Laura]";
+ mes "Oooh, nice job. It's good";
+ mes "that we have more of these";
+ mes "to study. Though, it seems";
+ mes "that the more we research,";
+ mes "the quicker it seems that";
+ mes "we're not getting anywhere...";
+ next;
+ mes "[Laura]";
+ mes "Hey...";
+ mes "Ashe. Why aren't we";
+ mes "making any progress?";
+ mes "What exactly have you";
+ mes "been doing? None of those";
+ mes "runes have any writing?";
+ next;
+ mes "[Ashe]";
+ mes "Well, I think there's";
+ mes "supposed to be writing,";
+ mes "but these runes are pretty";
+ mes "old. I've got to polish this";
+ mes "gunk off without damaging";
+ mes "any writing that's there...";
+ next;
cutin "hu_laura01.bmp",2;
mes "[Laura]";
- mes "Oh, those are the";
- mes "Schwartzvalt Republic";
- mes "representatives for this";
- mes "Odin Shrine expedition.";
- mes "Personally, I think they're";
- mes "just a bunch of rich phonies.";
+ mes "By the way, what have the other guys been doing?";
+ mes "What, they don't do anything but wasting their time?";
+ mes "Ah~ I see. They are thinking that this is the perfect excuse";
+ mes "for them to relax and rest.";
+ mes "Well, somehow they are the citizens of this country, you know.";
+ next;
+ cutin "hu_laura02.bmp",2;
+ mes "[Laura]";
+ mes "What do you think those";
+ mes "Schwaltzvalt snobs are doing?";
+ mes "They must think this project";
+ mes "is an excuse for them to relax";
+ mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
next;
cutin "hu_laura03.bmp",2;
mes "[Laura]";
- mes "And that Alex girl...";
- mes "She may seem polite,";
- mes "but she's always giving";
- mes "these dirty looks, and";
- mes "greets me with a fake";
- mes "smile. I hate her!";
+ mes "They've got things so easy,";
+ mes "while we're barely covering";
+ mes "our research expenses!";
+ mes "In fact, we've had to cut";
+ mes "so many corners, skip";
+ mes "meals and amenities...";
next;
- emotion e_swt2,0,"Ashe";
mes "[Ashe]";
- mes "Ms. Laurence...!";
- mes "Stop it, please!";
- mes "It's embarassing to";
- mes "hear you talk about";
- mes "a colleague like that.";
+ mes "I know! How can we";
+ mes "carry on professional";
+ mes "research in a shack?";
+ mes "We're literally living at";
+ mes "poverty standards here...";
+ mes "Are we still researchers?";
next;
+ cutin "hu_laura02.bmp",2;
mes "[Laura]";
- mes "C-colleague?! No way!";
- mes "I despise that spoiled brat,";
- mes "and she doesn't deserve the";
- mes "position that her rich daddy";
- mes "probably bought for her! Grrr!";
- mes "Come back later, I'm too mad!";
- close2;
- cutin "hu_laura03.bmp",255;
- end;
-
- case 2:
+ mes "I know that!";
+ mes "I know that already!";
+ mes "S-stop bringing it up!";
+ next;
+ cutin "hu_laura01.bmp",2;
mes "[Laura]";
- mes "If you're having second";
- mes "thoughts, it might not be";
- mes "the best idea to work for me.";
- mes "I mean, I believe in following";
- mes "your gut instincts, you know?";
+ mes "This is pathetic.";
+ mes "I can't even afford the";
+ mes "energy to continue this";
+ mes "conversation. You too,";
+ mes "why don't you take a rest?";
close2;
- cutin "hu_laura04.bmp",255;
+ cutin "hu_laura01.bmp",255;
end;
-
- case 3:
- set hg_odin,14;
+ } else if (!countitem(7511)) {
+ cutin "hu_laura02.bmp",2;
mes "[Laura]";
- mes "That's what I've been";
- mes "waiting to hear! Alright,";
- mes "please fetch me ^3355FF5 Runes of";
- mes "the Darkness^000000 from the Odin";
- mes "Shrine. Go now, adventurer~";
- close2;
- cutin "hu_laura04.bmp",255;
- end;
- }
- }
- else if(hg_odin == 14)
- {
- cutin "hu_laura02.bmp",2;
- mes "[Laura]";
- mes "Hm? You've got a job";
- mes "to do, don't you? What";
- mes "are you still doing here?";
- next;
- switch( select( "What was I supposed to gather?","Don't worry, I'm leaving." ) )
- {
- case 1:
+ mes "..................";
+ mes "What is this?!";
+ mes "You're supposed to";
+ mes "bring me 5 of them!";
+ next;
+ cutin "hu_laura03.bmp",2;
+ mes "[Laura]";
+ mes "Is this your way of";
+ mes "saying that you don't";
+ mes "want to work for us?";
+ mes "Why don't you say it";
+ mes "to my face, eh?";
+ next;
+ mes "[Ashe]";
+ mes "Ms. Laurence, please,";
+ mes "calm down! We're in no";
+ mes "position to yell at anyone,";
+ mes "especially volunteers! You";
+ mes "of all people should know";
+ mes "that they're doing us a favor!";
+ next;
+ cutin "hu_laura02.bmp",2;
mes "[Laura]";
- mes "You're supposed";
- mes "to bring me ^3355FF5 Runes";
- mes "of the Darkness^000000. Now,";
- mes "don't forget this time!";
+ mes "Okay, Ashe, I get it!";
+ mes "And as for you, I'll give";
+ mes "you another chance. Next";
+ mes "time you see me, bring";
+ mes "5 Runes of the Darkness!";
close2;
cutin "hu_laura02.bmp",255;
end;
-
- case 2:
+ } else if (countitem(7511) == 1) {
+ cutin "hu_laura03.bmp",2;
mes "[Laura]";
- mes "Well, try to hurry up";
- mes "if you can. I'm already";
- mes "behind schedule because";
- mes "we have to work with those";
- mes "snobby rich kids in the";
- mes "other office. ^333333*Sigh...*^000000";
+ mes "...Only one?";
+ mes "Look at me. I asked";
+ mes "you for five. I know that";
+ mes "one is better than nothing...";
+ mes "But it's pretty darn close. Go";
+ mes "get me 4 more this instant!";
close2;
- cutin "hu_laura02.bmp",255;
+ cutin "hu_laura03.bmp",255;
end;
- }
- }
- else if(hg_odin == 15)
- {
- cutin "hu_laura04.bmp",2;
- mes "[Laura]";
- mes "Oh, you've come back.";
- mes "So where are the Runes";
- mes "of the Darkness you brought?";
- next;
- switch( select( "Er, I don't have them yet...","Right here!" ) )
- {
- case 1:
+ } else if (countitem(7511) == 2) {
cutin "hu_laura03.bmp",2;
mes "[Laura]";
- mes "This isn't really one";
- mes "of those jobs where you";
- mes "can take your time. Sure,^FFFFFF ^000000 I didn't give you a deadline, but";
- mes "we can't make progress on our^FFFFFF ^000000 research until you make progress.";
+ mes "One, two...";
+ mes "Huh? Th-that's all?!";
+ mes "When I ask for 5 Runes";
+ mes "of the Darkness, I mean";
+ mes "5, not 2. Now hurry up";
+ mes "and just do what I asked!";
close2;
cutin "hu_laura03.bmp",255;
end;
-
- case 2:
- if (countitem(7511) > 4)
- {
- delitem 7511,5;
- set hg_odin,16;
- getitem 603,1;
- mes "[Laura]";
- mes "Oooh, nice job. It's good";
- mes "that we have more of these";
- mes "to study. Though, it seems";
- mes "that the more we research,";
- mes "the quicker it seems that";
- mes "we're not getting anywhere...";
- next;
- mes "[Laura]";
- mes "Hey...";
- mes "Ashe. Why aren't we";
- mes "making any progress?";
- mes "What exactly have you";
- mes "been doing? None of those";
- mes "runes have any writing?";
- next;
- mes "[Ashe]";
- mes "Well, I think there's";
- mes "supposed to be writing,";
- mes "but these runes are pretty";
- mes "old. I've got to polish this";
- mes "gunk off without damaging";
- mes "any writing that's there...";
- next;
- cutin "hu_laura01.bmp",2;
- mes "[Laura]";
- mes "By the way, what have the other guys been doing?";
- mes "What, they don't do anything but wasting their time?";
- mes "Ah~ I see. They are thinking that this is the perfect excuse";
- mes "for them to relax and rest.";
- mes "Well, somehow they are the citizens of this country, you know.";
- next;
- cutin "hu_laura02.bmp",2;
- mes "[Laura]";
- mes "What do you think those";
- mes "Schwaltzvalt snobs are doing?";
- mes "They must think this project";
- mes "is an excuse for them to relax";
- mes "and slack off! They can afford^FFFFFF ^000000 to, obviously. Hmpf! Rich people!";
- next;
- cutin "hu_laura03.bmp",2;
- mes "[Laura]";
- mes "They've got things so easy,";
- mes "while we're barely covering";
- mes "our research expenses!";
- mes "In fact, we've had to cut";
- mes "so many corners, skip";
- mes "meals and amenities...";
- next;
- mes "[Ashe]";
- mes "I know! How can we";
- mes "carry on professional";
- mes "research in a shack?";
- mes "We're literally living at";
- mes "poverty standards here...";
- mes "Are we still researchers?";
- next;
- cutin "hu_laura02.bmp",2;
- mes "[Laura]";
- mes "I know that!";
- mes "I know that already!";
- mes "S-stop bringing it up!";
- next;
- cutin "hu_laura01.bmp",2;
- mes "[Laura]";
- mes "This is pathetic.";
- mes "I can't even afford the";
- mes "energy to continue this";
- mes "conversation. You too,";
- mes "why don't you take a rest?";
- close2;
- cutin "hu_laura01.bmp",255;
- end;
- }
- else if(!countitem(7511))
- {
- cutin "hu_laura02.bmp",2;
- mes "[Laura]";
- mes "..................";
- mes "What is this?!";
- mes "You're supposed to";
- mes "bring me 5 of them!";
- next;
- cutin "hu_laura03.bmp",2;
- mes "[Laura]";
- mes "Is this your way of";
- mes "saying that you don't";
- mes "want to work for us?";
- mes "Why don't you say it";
- mes "to my face, eh?";
- next;
- mes "[Ashe]";
- mes "Ms. Laurence, please,";
- mes "calm down! We're in no";
- mes "position to yell at anyone,";
- mes "especially volunteers! You";
- mes "of all people should know";
- mes "that they're doing us a favor!";
- next;
- cutin "hu_laura02.bmp",2;
- mes "[Laura]";
- mes "Okay, Ashe, I get it!";
- mes "And as for you, I'll give";
- mes "you another chance. Next";
- mes "time you see me, bring";
- mes "5 Runes of the Darkness!";
- close2;
- cutin "hu_laura02.bmp",255;
- end;
- }
- else if(countitem(7511) == 1)
- {
- cutin "hu_laura03.bmp",2;
- mes "[Laura]";
- mes "...Only one?";
- mes "Look at me. I asked";
- mes "you for five. I know that";
- mes "one is better than nothing...";
- mes "But it's pretty darn close. Go";
- mes "get me 4 more this instant!";
- close2;
- cutin "hu_laura03.bmp",255;
- end;
- }
- else if(countitem(7511) == 2)
- {
- cutin "hu_laura03.bmp",2;
- mes "[Laura]";
- mes "One, two...";
- mes "Huh? Th-that's all?!";
- mes "When I ask for 5 Runes";
- mes "of the Darkness, I mean";
- mes "5, not 2. Now hurry up";
- mes "and just do what I asked!";
- close2;
- cutin "hu_laura03.bmp",255;
- end;
- }
- else
- {
- mes "[Laura]";
- mes "One, two, three...";
- mes "That's it? Don't you";
- mes "know how to count to 5?";
- mes "Go and get me more of those";
- mes "Runes of the Darkness now!";
- next;
- cutin "hu_laura03.bmp",2;
- close2;
- cutin "hu_laura03.bmp",255;
- end;
- }
+ } else {
+ mes "[Laura]";
+ mes "One, two, three...";
+ mes "That's it? Don't you";
+ mes "know how to count to 5?";
+ mes "Go and get me more of those";
+ mes "Runes of the Darkness now!";
+ next;
+ cutin "hu_laura03.bmp",2;
+ close2;
+ cutin "hu_laura03.bmp",255;
+ end;
+ }
}
- }
- else if(hg_odin == 16)
- {
+ } else if (hg_odin == 16) {
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "I wonder how much progress";
@@ -9536,20 +8673,15 @@ hu_in01,14,11,4 script Laura 70,{
mes "[Laura]";
mes "...Hey, you.";
next;
- switch( select( "...","...Me?" ) )
+ if ( select( "...:...Me?" ) == 1)
{
- case 1:
- mes "[Laura]";
- mes "Hey, hey!";
- mes "Hey hey hey!";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "...Me?";
- next;
- break;
-
- case 2:
- break;
+ mes "[Laura]";
+ mes "Hey, hey!";
+ mes "Hey hey hey!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...Me?";
+ next;
}
mes "[Laura]";
mes "Basically, I want you";
@@ -9576,15 +8708,13 @@ hu_in01,14,11,4 script Laura 70,{
mes "[Laura]";
mes "RIGHT?!";
next;
- switch( select( "Yeah, yeah, whatever.","Sure thing.","I s-s-s-suppose...!","Yes, Ma'am!" ) )
- {
- case 1:
- case 2:
- case 3:
- case 4:
- break;
- }
+ select("Yeah, yeah, whatever.:Sure thing.:I s-s-s-suppose...!:Yes, Ma'am!");
set hg_odin,17;
+ for(set .@i,11002; .@i<=11005; set .@i,.@i+1) {
+ if (checkquest(.@i) > -1 && checkquest(.@i) < 2)
+ completequest .@i;
+ }
+ setquest 11006;
cutin "hu_laura04.bmp",2;
mes "[Laura]";
mes "Good.";
@@ -9592,9 +8722,7 @@ hu_in01,14,11,4 script Laura 70,{
close2;
cutin "hu_laura04.bmp",255;
end;
- }
- else if(hg_odin == 17)
- {
+ } else if (hg_odin == 17) {
cutin "hu_laura02.bmp",2;
mes "[Laura]";
mes "What are you standing";
@@ -9605,9 +8733,7 @@ hu_in01,14,11,4 script Laura 70,{
close2;
cutin "hu_laura02.bmp",255;
end;
- }
- else if(hg_odin == 18 || hg_odin == 19)
- {
+ } else if (hg_odin == 18 || hg_odin == 19) {
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "Frankly, I know I'm paying";
@@ -9616,8 +8742,7 @@ hu_in01,14,11,4 script Laura 70,{
mes "learned about the Schwaltzvalt";
mes "Republic Research Team.";
next;
- switch( select( "Giantes","Ymir's Heart","Nothing" ) )
- {
+ switch(select("Giantes:Ymir's Heart:Nothing")) {
case 1:
cutin "hu_laura04.bmp",2;
mes "["+strcharinfo(0)+"]";
@@ -9651,7 +8776,7 @@ hu_in01,14,11,4 script Laura 70,{
mes "this? What exactly";
mes "is Ymir's Heart?";
next;
- switch( select( "It's candy.","It's a book.","It's a place.","Ymir was a giant..." ) )
+ switch(select("It's candy.:It's a book.:It's a place.:Ymir was a giant..."))
{
case 1:
mes "["+strcharinfo(0)+"]";
@@ -9718,6 +8843,7 @@ hu_in01,14,11,4 script Laura 70,{
mes "Research Team. I'm sorry, but";
mes "you're the only one I can ask.";
set hg_odin,20;
+ changequest 11006,11007;
close2;
cutin "hu_laura04.bmp",255;
end;
@@ -9731,9 +8857,7 @@ hu_in01,14,11,4 script Laura 70,{
cutin "hu_laura01.bmp",255;
end;
}
- }
- else if(hg_odin == 20)
- {
+ } else if (hg_odin == 20) {
cutin "hu_laura01.bmp",2;
mes "[Laura]";
mes "I wonder...";
@@ -9747,15 +8871,11 @@ hu_in01,14,11,4 script Laura 70,{
}
hu_in01,18,167,4 script Julian 86,{
-
- if(!hg_odin)
- {
+ if (!hg_odin) {
mes "[Julian]";
mes "^333333*Sigh...*^000000";
close;
- }
- else if(hg_odin == 1)
- {
+ } else if (hg_odin == 1) {
mes "[Julian]";
mes "Say, are you here";
mes "for a job? We're looking";
@@ -9779,9 +8899,7 @@ hu_in01,18,167,4 script Julian 86,{
mes "to find any relics from the Odin ^FFFFFF ^000000 Shrine. We'd appreciate it if you";
mes "brought as many as you can!";
close;
- }
- else if(hg_odin == 2)
- {
+ } else if (hg_odin == 2) {
mes "[Julian]";
mes "You sure you want";
mes "to work for someone";
@@ -9796,18 +8914,14 @@ hu_in01,18,167,4 script Julian 86,{
mes "[Julian]";
mes "See what I mean?";
close;
- }
- else if(hg_odin == 3)
- {
+ } else if (hg_odin == 3) {
mes "[Julian]";
mes "Wow, you must really";
mes "like this kind of work,";
mes "huh? I didn't really expect";
mes "that you'd go to the shrine...";
close;
- }
- else if(hg_odin == 4)
- {
+ } else if (hg_odin == 4) {
mes "[Julian]";
mes "I'm amazed to see you";
mes "working so hard. You must";
@@ -9815,9 +8929,7 @@ hu_in01,18,167,4 script Julian 86,{
mes "I guess, but try not to be too";
mes "kind. Wouldn't want that...";
close;
- }
- else if(hg_odin == 5)
- {
+ } else if (hg_odin == 5) {
mes "[Julian]";
mes "Geez...";
mes "You're a really nice";
@@ -9825,9 +8937,7 @@ hu_in01,18,167,4 script Julian 86,{
mes "Just try not to be taken";
mes "for a sucker, okay?";
close;
- }
- else
- {
+ } else {
mes "[Julian]";
mes "Why are both of our";
mes "team leaders so bull";
@@ -9840,10 +8950,8 @@ hu_in01,18,167,4 script Julian 86,{
}
hu_in01,16,21,0 script Ashe#5 139,2,2,{
-
OnTouch:
- if (hg_odin == 18)
- {
+ if (hg_odin == 18) {
mes "[Ashe]";
mes "......?";
next;
@@ -9856,9 +8964,7 @@ OnTouch:
}
hu_in01,16,20,4 script Ashe 95,{
-
- switch(hg_odin)
- {
+ switch(hg_odin) {
case 0:
mes "[Ashe]";
mes "Hello, may I help you?";
@@ -9956,7 +9062,7 @@ hu_in01,16,20,4 script Ashe 95,{
close;
case 15:
- if(countitem(7511) > 4)
+ if (countitem(7511) > 4)
{
mes "[Ashe]";
mes "Well, it looks like";
@@ -10007,10 +9113,8 @@ hu_in01,16,20,4 script Ashe 95,{
}
hu_in01,174,90,0 script Entrance 139,2,2,{
-
OnTouch:
- if(hg_odin == 22 || hg_odin == 23)
- {
+ if (hg_odin == 22 || hg_odin == 23) {
mes "[Laura]";
mes "So it means that everyone fooled me!";
next;
@@ -10020,9 +9124,7 @@ OnTouch:
}
hu_in01,159,84,3 script Laura#2 70,{
-
- if(hg_odin == 22 || hg_odin == 23)
- {
+ if (hg_odin == 22 || hg_odin == 23) {
cutin "hu_laura03.bmp",2;
emotion e_an,0,"Laura#2";
mes "[Laura]";
@@ -10171,9 +9273,7 @@ hu_in01,159,84,3 script Laura#2 70,{
close2;
cutin "hu_alex04.bmp",255;
end;
- }
- else if(hg_odin > 23)
- {
+ } else if (hg_odin > 23) {
cutin "hu_laura03.bmp",2;
emotion e_an,0,"Laura#2";
mes "[Laura]";
@@ -10194,17 +9294,13 @@ hu_in01,159,84,3 script Laura#2 70,{
hu_in01,158,84,5 duplicate(Laura#2) Alex#2 803,0,0
hu_in01,162,85,4 script Ashe#2 95,{
-
- if(hg_odin == 22 || hg_odin == 23)
- {
+ if (hg_odin == 22 || hg_odin == 23) {
mes "[Ashe]";
mes "This...";
mes "This doesn't";
mes "look good at all!";
close;
- }
- else if(hg_odin == 25)
- {
+ } else if (hg_odin == 25) {
mes "^3355FFAshe picked up";
mes "the file that Laura";
mes "tossed away.^000000";
@@ -10225,15 +9321,14 @@ hu_in01,162,85,4 script Ashe#2 95,{
mes "you for all your help, friend.";
next;
set hg_odin,59;
+ changequest 11007,11008;
mes "[Ashe]";
mes "Don't worry, my comrade";
mes "at Morroc's South Gate will";
mes "explain everything once you";
mes "find him. Please hurry!";
close;
- }
- else if(hg_odin == 59)
- {
+ } else if (hg_odin == 59) {
mes "[Ashe]";
mes "Don't worry, my comrade";
mes "at Morroc's South Gate will";
@@ -10245,10 +9340,8 @@ hu_in01,162,85,4 script Ashe#2 95,{
}
hu_in01,171,90,0 script Ashe#3 139,2,2,{
-
OnTouch:
- if(hg_odin == 25)
- {
+ if (hg_odin == 25) {
mes "^3355FFAshe picked up";
mes "the file that Laura";
mes "tossed away.^000000";
@@ -10279,9 +9372,7 @@ OnTouch:
}
hu_in01,155,82,4 script Julian#2 86,{
-
- if (hg_odin == 22 || hg_odin == 23)
- {
+ if (hg_odin == 22 || hg_odin == 23) {
mes "[Julian]";
mes "I...";
mes "I don't know";
@@ -10302,10 +9393,8 @@ moc_fild12,160,372,0 script Hit 139,{
}
moc_fild12,160,365,0 script Ashe#4 139,4,4,{
-
OnTouch:
- if(hg_odin == 59)
- {
+ if (hg_odin == 59) {
mes "[???]";
mes "...Silence.";
next;
@@ -10339,8 +9428,7 @@ OnTouch:
mes "I leave, have you got any";
mes "questions? Otherwise, I'll go.";
next;
- switch( select( "Who's Ashe?","What happened to Laura?" ) )
- {
+ switch(select("Who's Ashe?:What happened to Laura?")) {
case 1:
mes "[???]";
mes "You'll never see her";
@@ -10391,8 +9479,9 @@ OnTouch:
mes "used... Like that one lady,";
mes "that archaeologist, Laura.";
next;
- getexp 70000,0;
+ getexp (checkre(3))?100000:700000,0;
set hg_odin,60;
+ completequest 11008;
mes "[???]";
mes "...Thanks for";
mes "the file. Take care.";
@@ -10402,7 +9491,6 @@ OnTouch:
}
hugel,209,109,2 script Boatman#hugel 709,{
-
mes "[Boatman]";
mes "Ah, hello~";
mes "Would you like to sail";
@@ -10410,8 +9498,7 @@ hugel,209,109,2 script Boatman#hugel 709,{
mes "fare for 1 passenger is";
mes "800 zeny. Shall we board?";
next;
- switch( select( "No, thanks.","Sure!" ) )
- {
+ switch(select("No, thanks.:Sure!")) {
case 1:
mes "[Boatman]";
mes "Ah, alright.";
@@ -10440,24 +9527,22 @@ hugel,209,109,2 script Boatman#hugel 709,{
close2;
set Zeny,Zeny -800;
if (hg_odin == 2) set hg_odin,3;
- else if(hg_odin == 4) set hg_odin,5;
- else if(hg_odin == 12) set hg_odin,13;
- else if(hg_odin == 14) set hg_odin,15;
+ else if (hg_odin == 4) set hg_odin,5;
+ else if (hg_odin == 12) set hg_odin,13;
+ else if (hg_odin == 14) set hg_odin,15;
warp "odin_tem01",100,146;
end;
}
}
odin_tem01,93,146,4 script Boatman 709,{
-
mes "[Boatman]";
mes "Ah, would you";
mes "like to sail back to";
mes "Hugel now, or did you";
mes "want to explore a bit more?";
next;
- switch( select( "I still need to look around...","Yes, take me back to Hugel." ) )
- {
+ switch(select("I still need to look around...:Yes, take me back to Hugel.")) {
case 1:
mes "[Boatman]";
mes "Well, alright.";
@@ -10479,35 +9564,32 @@ odin_tem01,93,146,4 script Boatman 709,{
}
odin_tem03,4,2,0 script OdinInit -1,{
-
OnInit:
initnpctimer;
end;
OnTimer100000:
stopnpctimer;
- switch(rand(1,5))
- {
- case 1:
- donpcevent "warpinside#1::OnEnter";
- end;
- case 2:
- donpcevent "warpinside#2::OnEnter";
- end;
- case 3:
- donpcevent "warpinside#3::OnEnter";
- end;
- case 4:
- donpcevent "warpinside#4::OnEnter";
- end;
- case 5:
- donpcevent "warpinside#5::OnEnter";
- end;
+ switch(rand(1,5)) {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ end;
+ case 2:
+ donpcevent "warpinside#2::OnEnter";
+ end;
+ case 3:
+ donpcevent "warpinside#3::OnEnter";
+ end;
+ case 4:
+ donpcevent "warpinside#4::OnEnter";
+ end;
+ case 5:
+ donpcevent "warpinside#5::OnEnter";
+ end;
}
}
odin_tem03,266,302,0 script warpinside#1 139,3,3,{
-
OnInit:
disablenpc "warpinside#1";
end;
@@ -10517,25 +9599,20 @@ OnEnter:
end;
OnTouch:
- if(hg_odin > 19 && hg_odin < 23)
- {
- switch(rand(1,4))
- {
- case 1:
- donpcevent "warpinside#2::OnEnter";
- break;
-
- case 2:
- donpcevent "warpinside#3::OnEnter";
- break;
-
- case 3:
- donpcevent "warpinside#4::OnEnter";
- break;
-
- case 4:
- donpcevent "warpinside#5::OnEnter";
- break;
+ if (hg_odin > 19 && hg_odin < 23) {
+ switch(rand(1,4)) {
+ case 1:
+ donpcevent "warpinside#2::OnEnter";
+ break;
+ case 2:
+ donpcevent "warpinside#3::OnEnter";
+ break;
+ case 3:
+ donpcevent "warpinside#4::OnEnter";
+ break;
+ case 4:
+ donpcevent "warpinside#5::OnEnter";
+ break;
}
disablenpc "warpinside#1";
set hg_odin,21;
@@ -10545,7 +9622,6 @@ OnTouch:
}
odin_tem03,288,271,0 script warpinside#2 139,3,3,{
-
OnInit:
disablenpc "warpinside#2";
end;
@@ -10555,25 +9631,20 @@ OnEnter:
end;
OnTouch:
- if(hg_odin > 19 && hg_odin < 23)
- {
- switch(rand(1,4))
- {
- case 1:
- donpcevent "warpinside#1::OnEnter";
- break;
-
- case 2:
- donpcevent "warpinside#3::OnEnter";
- break;
-
- case 3:
- donpcevent "warpinside#4::OnEnter";
- break;
-
- case 4:
- donpcevent "warpinside#5::OnEnter";
- break;
+ if (hg_odin > 19 && hg_odin < 23) {
+ switch(rand(1,4)) {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ break;
+ case 2:
+ donpcevent "warpinside#3::OnEnter";
+ break;
+ case 3:
+ donpcevent "warpinside#4::OnEnter";
+ break;
+ case 4:
+ donpcevent "warpinside#5::OnEnter";
+ break;
}
disablenpc "warpinside#2";
set hg_odin,21;
@@ -10583,7 +9654,6 @@ OnTouch:
}
odin_tem03,283,241,0 script warpinside#3 139,3,3,{
-
OnInit:
disablenpc "warpinside#3";
end;
@@ -10593,25 +9663,20 @@ OnEnter:
end;
OnTouch:
- if(hg_odin > 19 && hg_odin < 23)
- {
- switch(rand(1,4))
- {
- case 1:
- donpcevent "warpinside#1::OnEnter";
- break;
-
- case 2:
- donpcevent "warpinside#2::OnEnter";
- break;
-
- case 3:
- donpcevent "warpinside#4::OnEnter";
- break;
-
- case 4:
- donpcevent "warpinside#5::OnEnter";
- break;
+ if (hg_odin > 19 && hg_odin < 23) {
+ switch(rand(1,4)) {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ break;
+ case 2:
+ donpcevent "warpinside#2::OnEnter";
+ break;
+ case 3:
+ donpcevent "warpinside#4::OnEnter";
+ break;
+ case 4:
+ donpcevent "warpinside#5::OnEnter";
+ break;
}
disablenpc "warpinside#3";
set hg_odin,21;
@@ -10621,7 +9686,6 @@ OnTouch:
}
odin_tem03,179,275,0 script warpinside#4 139,3,3,{
-
OnInit:
disablenpc "warpinside#4";
end;
@@ -10631,25 +9695,20 @@ OnEnter:
end;
OnTouch:
- if(hg_odin > 19 && hg_odin < 23)
- {
- switch(rand(1,4))
- {
- case 1:
- donpcevent "warpinside#1::OnEnter";
- break;
-
- case 2:
- donpcevent "warpinside#2::OnEnter";
- break;
-
- case 3:
- donpcevent "warpinside#3::OnEnter";
- break;
-
- case 4:
- donpcevent "warpinside#5::OnEnter";
- break;
+ if (hg_odin > 19 && hg_odin < 23) {
+ switch(rand(1,4)) {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ break;
+ case 2:
+ donpcevent "warpinside#2::OnEnter";
+ break;
+ case 3:
+ donpcevent "warpinside#3::OnEnter";
+ break;
+ case 4:
+ donpcevent "warpinside#5::OnEnter";
+ break;
}
disablenpc "warpinside#4";
set hg_odin,21;
@@ -10659,7 +9718,6 @@ OnTouch:
}
odin_tem03,320,264,0 script warpinside#5 139,3,3,{
-
OnInit:
disablenpc "warpinside#5";
end;
@@ -10669,25 +9727,20 @@ OnEnter:
end;
OnTouch:
- if(hg_odin > 19 && hg_odin < 23)
- {
- switch(rand(1,4))
- {
- case 1:
- donpcevent "warpinside#1::OnEnter";
- break;
-
- case 2:
- donpcevent "warpinside#2::OnEnter";
- break;
-
- case 3:
- donpcevent "warpinside#3::OnEnter";
- break;
-
- case 4:
- donpcevent "warpinside#4::OnEnter";
- break;
+ if (hg_odin > 19 && hg_odin < 23) {
+ switch(rand(1,4)) {
+ case 1:
+ donpcevent "warpinside#1::OnEnter";
+ break;
+ case 2:
+ donpcevent "warpinside#2::OnEnter";
+ break;
+ case 3:
+ donpcevent "warpinside#3::OnEnter";
+ break;
+ case 4:
+ donpcevent "warpinside#4::OnEnter";
+ break;
}
disablenpc "warpinside#5";
set hg_odin,21;
@@ -10697,7 +9750,6 @@ OnTouch:
}
hu_in01,99,90,0 script Empty 139,3,3,{
-
OnTouch:
mes "^3355FFThis place is empty.";
mes "Everyone must";
@@ -10706,10 +9758,8 @@ OnTouch:
}
que_hugel,35,29,5 script object#1 139,2,2,{
-
OnTouch:
- if(hg_odin == 21)
- {
+ if (hg_odin == 21) {
mes "^3355FFA weathered structure";
mes "of the Odin Shrine is";
mes "half buried beneath the";
@@ -10720,62 +9770,58 @@ OnTouch:
mes "......";
mes ".........";
next;
- switch( select( "Pass","Explore" ) )
- {
- case 1:
- mes "^3355FFYou decided to pass";
- mes "by the shrine's remnants.^000000";
- close;
-
- case 2:
- if (rand(1,3) == 1)
- {
- mes "^3355FFYou catch a bright";
- mes "shimmer among the";
- mes "remnants of the shrine.^000000";
+ switch(select("Pass:Explore")) {
+ case 1:
+ mes "^3355FFYou decided to pass";
+ mes "by the shrine's remnants.^000000";
+ close;
+ case 2:
+ if (rand(1,3) == 1) {
+ mes "^3355FFYou catch a bright";
+ mes "shimmer among the";
+ mes "remnants of the shrine.^000000";
+ next;
+ switch(select("Ignore:Pick it up")) {
+ case 1:
+ mes "^3355FFYou decide to continue";
+ mes "searching through the";
+ mes "shrine's ruins.^000000";
+ close;
+ case 2:
+ mes "^3355FFYou find a shining stone";
+ mes "within the ruins, and carefully";
+ mes "put it into your bag.^000000";
next;
- switch( select( "Ignore","Pick it up" ) )
- {
- case 1:
- mes "^3355FFYou decide to continue";
- mes "searching through the";
- mes "shrine's ruins.^000000";
- close;
-
- case 2:
- mes "^3355FFYou find a shining stone";
- mes "within the ruins, and carefully";
- mes "put it into your bag.^000000";
- next;
- mes "^FF0000Thud!^000000";
- next;
- mes "["+strcharinfo(0)+"]";
- mes "What...?";
- mes "What was";
- mes "that noise?!";
- next;
- specialeffect EF_LORD;
- specialeffect EF_LORD;
- specialeffect EF_LORD;
- mes "["+strcharinfo(0)+"]";
- mes "Wa...waaaahhhh!";
- close2;
- set hg_odin,22;
- warp "que_hugel",163,31;
- end;
- }
+ mes "^FF0000Thud!^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What...?";
+ mes "What was";
+ mes "that noise?!";
+ next;
+ specialeffect EF_LORD;
+ specialeffect EF_LORD;
+ specialeffect EF_LORD;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wa...waaaahhhh!";
+ close2;
+ set hg_odin,22;
+ warp "que_hugel",163,31;
+ end;
}
- mes "^3355FFUnfortunately, you";
- mes "were unable to find";
- mes "anything in the ruins.^000000";
- close;
+ }
+ mes "^3355FFUnfortunately, you";
+ mes "were unable to find";
+ mes "anything in the ruins.^000000";
+ close;
}
+ } else if (hg_odin == 22) {
+ warp "que_hugel",163,31;
+ end;
}
- else if(hg_odin == 22) { warp "que_hugel",163,31; end; }
}
que_hugel,163,31,0 script object#2 139,3,3,{
-
OnTouch:
mes "^3355FFWhen you come back";
mes "to your senses, you";
@@ -10785,10 +9831,8 @@ OnTouch:
}
que_hugel,163,178,0 script object#3 139,3,3,{
-
OnTouch:
- if(hg_odin == 22)
- {
+ if (hg_odin == 22) {
mes "["+strcharinfo(0)+"]";
mes "Huh?";
mes "What's happening?";
@@ -10803,10 +9847,8 @@ OnTouch:
}
hu_in01,15,108,0 script alex#warp 45,1,1,{
-
OnTouch:
- if(hg_odin == 17)
- {
+ if (hg_odin == 17) {
mes "[Alex]";
mes "Haven't you found it yet?";
mes "You said that it'd be here!";
@@ -10884,38 +9926,31 @@ OnTouch:
mes "We'll continue this";
mes "conversation later.";
close;
- }
- else if(hg_odin == 18)
- {
+ } else if (hg_odin == 18) {
mes "......";
mes ".........";
close;
- }
- else
- {
+ } else {
warp "hu_in01",15,155;
end;
}
}
hugel,52,90,0 script alex#warp2 45,1,1,{
-
OnTouch:
- if(hg_odin > 59) warp "hu_in01",102,90;
- else if(hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
+ if (hg_odin > 59) warp "hu_in01",102,90;
+ else if (hg_odin > 21 && hg_odin < 60) warp "hu_in01",173,90;
else warp "hu_in01",33,90;
end;
}
hu_in01,155,70,0 script alex#warp3 45,1,1,{
-
OnTouch:
mes "^3355FFThe door is locked.^000000";
close;
}
hu_in01,155,108,0 script alex#warp4 45,1,1,{
-
OnTouch:
mes "^3355FFThe door is locked.^000000";
close;