diff options
Diffstat (limited to 'npc/quests/quests_gonryun.txt')
-rw-r--r-- | npc/quests/quests_gonryun.txt | 51 |
1 files changed, 25 insertions, 26 deletions
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt index ff0044737..08b3c6803 100644 --- a/npc/quests/quests_gonryun.txt +++ b/npc/quests/quests_gonryun.txt @@ -200,7 +200,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{ mes "Haven't found it yet?"; mes "There's no rush, take it easy."; mes "You have to take care of"; - mes "youself first before"; + mes "yourself first before"; mes "doing favors for others."; close; case 6: @@ -584,7 +584,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "[Xue Bong]"; mes "Ah, a thief~"; mes "Hmm...let me see.."; - mes "I went out for walk in the middle"; + mes "I went out for a walk in the middle"; mes "of the night while I was drinking."; mes "And I heard a noise."; next; @@ -629,7 +629,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ case 1: mes "[Xue Bong]"; mes "Ah, a thief, eh? Let's see..."; - mes "I went out for walk in the middle"; + mes "I went out for a walk in the middle"; mes "of the night while I was drinking."; mes "All of a sudden, I heard a strange noise..."; next; @@ -649,7 +649,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "It came from... and head to...um..."; mes "murmur.."; next; - mes "^3355FFHe started mumbling for a bit^000000"; + mes "^3355FFHe starts mumbling for a bit^000000"; mes "......"; next; mes "[Xue Bong]"; @@ -724,7 +724,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{ mes "[Xue Bong]"; mes "Ah~ a thief...?"; mes "Hmm...let me see..."; - mes "I went out for walk in the middle"; + mes "I went out for a walk in the middle"; mes "of the night while I was drinking."; mes "All of a sudden, I heard a strange noise..."; next; @@ -2109,13 +2109,12 @@ gon_in,18,27,5 script Madam#gnbs 4_F_TWGRANDMOM,{ gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{ if (b_sword < 7) { - mes "Here's a decomposing corpse."; + mes "You see a decomposing corpse."; mes "It seems like monsters devoured it."; close; } else if (b_sword > 6 && b_sword < 11) { mes "There's a written message between the bones of the corpse."; - mes "of the corpse."; mes "Take a look?"; next; if (select("Yes.", "Eew, no!") == 1) { @@ -2152,7 +2151,7 @@ gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{ } mes "^3355FFA skeleton chewed up by"; mes "monsters...I feel sorry for"; - mes "him, but start getting this"; + mes "him, but I'm getting this"; mes "really creepy feeling after staring at it for a while.^000000"; close; } @@ -2244,7 +2243,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ } mes "[Zuo Hei]"; mes "Grr..."; - mes "Why should you care about the"; + mes "Why should you care about"; mes "someone else's personality?"; mes "That's none of your business."; mes "Take a look in the mirror first"; @@ -2300,7 +2299,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ } mes "[Zuo Hei]"; mes "Grr..."; - mes "Why should you care about the"; + mes "Why should you care about"; mes "someone else's personality?"; mes "That's none of your business."; mes "Take a look in the mirror first"; @@ -2335,7 +2334,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ mes "[Zuo Hei]"; mes "Hmm......"; mes "You're not done with the"; - mes "requirement I've given you..."; + mes "requirements I've given you..."; mes "I can't give you any information"; mes "until you finish your job."; close; @@ -2384,7 +2383,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{ } mes "[Zuo Hei]"; mes "Grr..."; - mes "Why should you care about the"; + mes "Why should you care about"; mes "someone else's personality?"; mes "That's none of your business."; mes "Take a look in the mirror first"; @@ -2542,7 +2541,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "Hmmmm......"; mes "............"; next; - mes "^0000FFHe intently studied the pieces of the sword for a while.^000000"; + mes "^0000FFHe intently studies the pieces of the sword for a while.^000000"; next; mes "[Aumgarl]"; mes "Hmm..."; @@ -2674,7 +2673,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "I'm going to try my best to"; mes "make her happy until the"; mes "very end.."; - mes "Please come by sometime"; + mes "Please stop by sometime"; mes "to say hi to Lyroo."; close; case 3: @@ -2757,7 +2756,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "[Aumgarl]"; mes "Ahh..."; mes "Lyroo is upstairs..."; - mes "Bue she's in pain."; + mes "But she's in pain."; mes "Try not to talk to her"; mes "for too long."; close; @@ -2801,7 +2800,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "^0000FFYou Show the pieces of the"; mes "broken sword to Aumgarl."; mes "...................."; - mes "Aumgarl took a careful look"; + mes "Aumgarl takes a careful look"; mes "at the pieces for awhile...^000000"; next; mes "..."; @@ -2884,7 +2883,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ mes "^0000FFYou show the pieces of the"; mes "broken sword to Aumgarl."; mes "...................."; - mes "Aumgarl took a careful look"; + mes "Aumgarl takes a careful look"; mes "at the pieces for a while...^000000"; next; mes "..."; @@ -2990,7 +2989,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{ next; mes "[Aumgarl]"; mes "I haven't seen quality"; - mes "of this magnitude in a"; + mes "of this magnitude"; mes "in a long time."; mes "I envy you..."; mes "Hehehe......"; @@ -3038,7 +3037,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{ mes "..tha... thank you...."; next; mes "^0000FFBetter stop talking to her and"; - mes "hurry and find a cure.^000000"; + mes "hurry to find a cure.^000000"; close; } else if (b_sword == 24 || b_sword == 25 || b_sword == 26) { @@ -3405,9 +3404,9 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ } mes "[Cylrnel]"; mes "Okay..."; - mes "Now, about physiological condition."; + mes "Now, about her physiological condition."; next; - switch(select("No sweating at all.", "Sweating all over the body.", "Runny nose.", "No tears, sweats at all.")) { + switch(select("No sweating at all.", "Sweating all over the body.", "Runny nose.", "No tears or sweat at all.")) { case 1: .@sick2$ = "No sweating at all."; ++.@sick; @@ -3419,7 +3418,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{ .@sick2$ = "Runny nose."; break; case 4: - .@sick2$ = "No tears, sweats at all."; + .@sick2$ = "No tears or sweat at all."; break; } mes "[Cylrnel]"; @@ -3760,8 +3759,8 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{ mes "here! Where did you get it!?"; next; mes "[Han Ran Jiao]"; - mes "I dropped that knife from being"; - mes "careless. It belongs to one of my"; + mes "I carelessly dropped it."; + mes "It belongs to one of my"; mes "ancestors. I know it looks like"; mes "a cheap knife..."; next; @@ -3807,7 +3806,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{ } if (nakha == 3) { mes "[Han Ran Jiao]"; - mes "My neighbor seemed looked pretty bothered about something..."; + mes "My neighbor seemed to look pretty bothered about something..."; mes "Oh well, I have better things to worry about than his fancy tea."; close; } @@ -3819,7 +3818,7 @@ OnTouch: nakha = 2; mes "^3355FFHm? What's this?"; mes " "; - mes "Something was hidden beneath the leaves...^000000"; + mes "Something is hidden beneath the leaves...^000000"; mes " "; mes "- You have found an old knife -"; close2; |