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-rw-r--r--npc/quests/quests_gonryun.txt51
1 files changed, 25 insertions, 26 deletions
diff --git a/npc/quests/quests_gonryun.txt b/npc/quests/quests_gonryun.txt
index ff0044737..08b3c6803 100644
--- a/npc/quests/quests_gonryun.txt
+++ b/npc/quests/quests_gonryun.txt
@@ -200,7 +200,7 @@ gon_in,17,93,5 script Chief#gon 4_M_TWMASKMAN,{
mes "Haven't found it yet?";
mes "There's no rush, take it easy.";
mes "You have to take care of";
- mes "youself first before";
+ mes "yourself first before";
mes "doing favors for others.";
close;
case 6:
@@ -584,7 +584,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
mes "[Xue Bong]";
mes "Ah, a thief~";
mes "Hmm...let me see..";
- mes "I went out for walk in the middle";
+ mes "I went out for a walk in the middle";
mes "of the night while I was drinking.";
mes "And I heard a noise.";
next;
@@ -629,7 +629,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
case 1:
mes "[Xue Bong]";
mes "Ah, a thief, eh? Let's see...";
- mes "I went out for walk in the middle";
+ mes "I went out for a walk in the middle";
mes "of the night while I was drinking.";
mes "All of a sudden, I heard a strange noise...";
next;
@@ -649,7 +649,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
mes "It came from... and head to...um...";
mes "murmur..";
next;
- mes "^3355FFHe started mumbling for a bit^000000";
+ mes "^3355FFHe starts mumbling for a bit^000000";
mes "......";
next;
mes "[Xue Bong]";
@@ -724,7 +724,7 @@ gon_in,165,16,4 script Man in hangover#gon 4_M_ALCHE_A,{
mes "[Xue Bong]";
mes "Ah~ a thief...?";
mes "Hmm...let me see...";
- mes "I went out for walk in the middle";
+ mes "I went out for a walk in the middle";
mes "of the night while I was drinking.";
mes "All of a sudden, I heard a strange noise...";
next;
@@ -2109,13 +2109,12 @@ gon_in,18,27,5 script Madam#gnbs 4_F_TWGRANDMOM,{
gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{
if (b_sword < 7) {
- mes "Here's a decomposing corpse.";
+ mes "You see a decomposing corpse.";
mes "It seems like monsters devoured it.";
close;
}
else if (b_sword > 6 && b_sword < 11) {
mes "There's a written message between the bones of the corpse.";
- mes "of the corpse.";
mes "Take a look?";
next;
if (select("Yes.", "Eew, no!") == 1) {
@@ -2152,7 +2151,7 @@ gon_dun03,62,222,0 script Strange dead body#gnbs HIDDEN_NPC,{
}
mes "^3355FFA skeleton chewed up by";
mes "monsters...I feel sorry for";
- mes "him, but start getting this";
+ mes "him, but I'm getting this";
mes "really creepy feeling after staring at it for a while.^000000";
close;
}
@@ -2244,7 +2243,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
}
mes "[Zuo Hei]";
mes "Grr...";
- mes "Why should you care about the";
+ mes "Why should you care about";
mes "someone else's personality?";
mes "That's none of your business.";
mes "Take a look in the mirror first";
@@ -2300,7 +2299,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
}
mes "[Zuo Hei]";
mes "Grr...";
- mes "Why should you care about the";
+ mes "Why should you care about";
mes "someone else's personality?";
mes "That's none of your business.";
mes "Take a look in the mirror first";
@@ -2335,7 +2334,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
mes "[Zuo Hei]";
mes "Hmm......";
mes "You're not done with the";
- mes "requirement I've given you...";
+ mes "requirements I've given you...";
mes "I can't give you any information";
mes "until you finish your job.";
close;
@@ -2384,7 +2383,7 @@ gonryun,100,241,0 script Stranger#gnbs 4_M_JOB_KNIGHT1,{
}
mes "[Zuo Hei]";
mes "Grr...";
- mes "Why should you care about the";
+ mes "Why should you care about";
mes "someone else's personality?";
mes "That's none of your business.";
mes "Take a look in the mirror first";
@@ -2542,7 +2541,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "Hmmmm......";
mes "............";
next;
- mes "^0000FFHe intently studied the pieces of the sword for a while.^000000";
+ mes "^0000FFHe intently studies the pieces of the sword for a while.^000000";
next;
mes "[Aumgarl]";
mes "Hmm...";
@@ -2674,7 +2673,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "I'm going to try my best to";
mes "make her happy until the";
mes "very end..";
- mes "Please come by sometime";
+ mes "Please stop by sometime";
mes "to say hi to Lyroo.";
close;
case 3:
@@ -2757,7 +2756,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "[Aumgarl]";
mes "Ahh...";
mes "Lyroo is upstairs...";
- mes "Bue she's in pain.";
+ mes "But she's in pain.";
mes "Try not to talk to her";
mes "for too long.";
close;
@@ -2801,7 +2800,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "^0000FFYou Show the pieces of the";
mes "broken sword to Aumgarl.";
mes "....................";
- mes "Aumgarl took a careful look";
+ mes "Aumgarl takes a careful look";
mes "at the pieces for awhile...^000000";
next;
mes "...";
@@ -2884,7 +2883,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
mes "^0000FFYou show the pieces of the";
mes "broken sword to Aumgarl.";
mes "....................";
- mes "Aumgarl took a careful look";
+ mes "Aumgarl takes a careful look";
mes "at the pieces for a while...^000000";
next;
mes "...";
@@ -2990,7 +2989,7 @@ geffen_in,71,112,2 script Blacksmith#SaYumMoon 4_M_JOB_BLACKSMITH,{
next;
mes "[Aumgarl]";
mes "I haven't seen quality";
- mes "of this magnitude in a";
+ mes "of this magnitude";
mes "in a long time.";
mes "I envy you...";
mes "Hehehe......";
@@ -3038,7 +3037,7 @@ geffen_in,106,106,7 script Girl#gnbs2 4_M_KID2,{
mes "..tha... thank you....";
next;
mes "^0000FFBetter stop talking to her and";
- mes "hurry and find a cure.^000000";
+ mes "hurry to find a cure.^000000";
close;
}
else if (b_sword == 24 || b_sword == 25 || b_sword == 26) {
@@ -3405,9 +3404,9 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
}
mes "[Cylrnel]";
mes "Okay...";
- mes "Now, about physiological condition.";
+ mes "Now, about her physiological condition.";
next;
- switch(select("No sweating at all.", "Sweating all over the body.", "Runny nose.", "No tears, sweats at all.")) {
+ switch(select("No sweating at all.", "Sweating all over the body.", "Runny nose.", "No tears or sweat at all.")) {
case 1:
.@sick2$ = "No sweating at all.";
++.@sick;
@@ -3419,7 +3418,7 @@ yuno_in01,99,101,4 script Doctor#gnbs 4_F_ALCHE,{
.@sick2$ = "Runny nose.";
break;
case 4:
- .@sick2$ = "No tears, sweats at all.";
+ .@sick2$ = "No tears or sweat at all.";
break;
}
mes "[Cylrnel]";
@@ -3760,8 +3759,8 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{
mes "here! Where did you get it!?";
next;
mes "[Han Ran Jiao]";
- mes "I dropped that knife from being";
- mes "careless. It belongs to one of my";
+ mes "I carelessly dropped it.";
+ mes "It belongs to one of my";
mes "ancestors. I know it looks like";
mes "a cheap knife...";
next;
@@ -3807,7 +3806,7 @@ gonryun,237,226,3 script Han Ran Jiao#gon 4_M_TWMIDMAN,{
}
if (nakha == 3) {
mes "[Han Ran Jiao]";
- mes "My neighbor seemed looked pretty bothered about something...";
+ mes "My neighbor seemed to look pretty bothered about something...";
mes "Oh well, I have better things to worry about than his fancy tea.";
close;
}
@@ -3819,7 +3818,7 @@ OnTouch:
nakha = 2;
mes "^3355FFHm? What's this?";
mes " ";
- mes "Something was hidden beneath the leaves...^000000";
+ mes "Something is hidden beneath the leaves...^000000";
mes " ";
mes "- You have found an old knife -";
close2;