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-rw-r--r--npc/quests/quests_ein.txt96
1 files changed, 48 insertions, 48 deletions
diff --git a/npc/quests/quests_ein.txt b/npc/quests/quests_ein.txt
index baf3de04a..f7d702277 100644
--- a/npc/quests/quests_ein.txt
+++ b/npc/quests/quests_ein.txt
@@ -487,7 +487,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
next;
switch(select("So... You're a chef.", "Yes, I tried my best.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "So...";
mes "You're a chef.";
next;
@@ -1055,7 +1055,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "Oh! Hello again,";
mes "you cutie adventurer.";
mes "So tell me, what brings";
- mes "you here, "+strcharinfo(0)+"?";
+ mes "you here, "+strcharinfo(PC_NAME)+"?";
next;
switch(select("Ask about Cooking.", "Ask about Einbroch.", "Cancel.")) {
case 1:
@@ -2121,7 +2121,7 @@ einbroch,215,180,6 script Uwe Kleine#ein 4_M_03,{
mes "[Uwe]";
mes "Ah...!";
mes "I have it!";
- mes "" + strcharinfo(0) + "!";
+ mes "" + strcharinfo(PC_NAME) + "!";
mes "Yes, now I remember you.";
mes "Decided to transcend, eh?";
next;
@@ -4492,7 +4492,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "Noooo! N-not now...";
mes "^333333*Cough! Cough!*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
mes "I better";
mes "get away";
@@ -4524,7 +4524,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "on his face, he seems to be";
mes "having a nightmare.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me...";
next;
mes "[Buender Hikeman]";
@@ -4535,7 +4535,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "your beating,";
mes "eh, Shinokas?!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Look...!";
mes "I'm not Shinokas,";
mes "okay? How can you";
@@ -4557,7 +4557,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "Huh.";
next;
if (Sex == SEX_FEMALE) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "And...";
mes "I'm a cute girl!";
mes "Shinokas is male";
@@ -4567,7 +4567,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "What...?";
mes "IMPOSSIBLE!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
mes "......";
next;
@@ -4591,13 +4591,13 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "Did you come just to clear";
mes "up this misunderstanding?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Um...";
mes "Actually...";
next;
switch(select("Tell Hikeman about Shinokas's death.", "Don't notify Hikeman.")) {
case 1:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Shinokas died";
mes "a while ago in";
mes "Einbroch.";
@@ -4605,7 +4605,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "[Buender Hikeman]";
mes "Wh-what...?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Shinokas was killed by";
mes "some men. He thinks they";
mes "may have been the ones";
@@ -4616,7 +4616,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "I...";
mes "I see...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Shinokas may have";
mes "gotten some money,";
mes "but he spent the rest";
@@ -4636,16 +4636,16 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "wherever you came";
mes "from. Leave me alone...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333Did Hikeman really want";
mes "revenge on Shinokas or did";
mes "he want to hear him out since";
mes "they used to be close friends?^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333If I mention that";
mes "what they found was";
mes "the Ymir Heart Piece,";
@@ -4653,7 +4653,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
mes "getting hunted down, so";
mes "I better not say anything.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333Why are those men";
mes "so obsessed with that";
mes "Ymir Heart Piece? Is it";
@@ -4677,7 +4677,7 @@ einbech,165,105,7 script Buender Hikeman#ein 4_M_EINOLD,{
}
end;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Yeah...";
mes "That' right.";
mes "I wanted to clear up";
@@ -4753,7 +4753,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "come back from";
mes "the factory...?!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Shi...";
mes "Shinokas?";
next;
@@ -4763,14 +4763,14 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "Shinotarous. Y-you've";
mes "got the wrong person!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333This has to be the";
mes "Shinokas that Hikeman";
mes "was talking about in Einbech.";
mes "Hmmm, but how can I get";
mes "him to admit it?^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333*Ahem!*^000000";
mes "Excuse me...";
next;
@@ -4829,7 +4829,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
}
}
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Are you sure";
mes "that you don't";
mes "know anything";
@@ -4846,7 +4846,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes ".......";
emotion e_swt2;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I was right.";
mes "You're Shinokas!";
emotion e_gg,1;
@@ -4871,7 +4871,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "Get on with it.";
mes "I'm ready now...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Tell me everything";
mes "you know related to";
mes "that incident where";
@@ -4886,7 +4886,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "here to kill me?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No...!";
mes "I'm here to find";
mes "out the truth!";
@@ -4996,7 +4996,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "anything from the";
mes "Kapellthaines?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well, Mr. Kapellthaine";
mes "is kind of violent, but";
mes "I didn't find anything";
@@ -5035,7 +5035,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "anything new";
mes "in the Factory?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well...";
mes "There's a lot of";
mes "suspicious business";
@@ -5121,7 +5121,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
}
}
else if (Shinokas_Quest == 9) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Shinokas,";
mes "I found something!";
next;
@@ -5137,7 +5137,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "your hands have been";
mes "stained with his blood.^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Blood...?!";
mes "Shinokas!";
mes "Who did this to you?";
@@ -5165,11 +5165,11 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "that ore? W-what";
mes "is it... Really?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It was...";
next;
input .@input$;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It was";
mes "^3131FF"+.@input$+"^000000!";
next;
@@ -5212,7 +5212,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "^333333*Cough cough!*^000000";
next;
}
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No...!";
mes "Tell me who";
mes "did this to you!";
@@ -5228,7 +5228,7 @@ ein_in01,231,163,7 script Sick Old Man#ein 4_M_DIEMAN,{
mes "...";
mes "......";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No!";
mes "Shinokas!";
mes "Why, God?";
@@ -5293,7 +5293,7 @@ ein_in01,254,35,1 script Scientist#ein 4_M_ALCHE_B,{
mes "How did you";
mes "get in here?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh! Ah....";
mes "I'm the new...";
mes "Guard. Nice";
@@ -5396,7 +5396,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
mes "on my side! GO!";
emotion e_go;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh...?";
mes "What did he just say?";
mes "It seemed important!";
@@ -5420,7 +5420,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
}
else if ((countitem(Apple) > 10) && (countitem(Apple) < 100)) {
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you want";
mes "some of mine?";
next;
@@ -5435,7 +5435,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
else {
delitem Apple,countitem(Apple);
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you want";
mes "some of mine?";
next;
@@ -5507,7 +5507,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
mes "How do you know";
mes "about that? ^333333*Hiccup*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Y-you...!";
mes "You were just yelling,";
mes "''Ymir's Heart is on my";
@@ -5563,7 +5563,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
mes "win me Dice games!";
mes "Bwahaha--^333333*Hiccup!*^000000";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "^333333(That thing I saw";
mes "hooked up to all those";
mes "wires in the Laboratory";
@@ -5607,7 +5607,7 @@ airplane,31,77,5 script Drunken Man#ein 4_M_YURI,{
mes "on my side! GO!";
emotion e_go;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Huh...?";
mes "What did he just say?";
mes "It seemed important!";
@@ -5925,7 +5925,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{
mes "*Crack Crack Crrrrrrack*";
mes "*Rub Crrraaaaaaaaaack*^000000";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Ooooooooh...";
mes "I feel sooo";
mes "sore and yet";
@@ -5957,7 +5957,7 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{
mes "[Calla]";
mes "Once again,";
mes "thank you so";
- mes "much, "+ strcharinfo(0) +".";
+ mes "much, "+ strcharinfo(PC_NAME) +".";
mes "I'll always pray for";
mes "your safety on your";
mes "your adventures~";
@@ -5987,9 +5987,9 @@ ein_in01,31,138,3 script Calla#ein 4_F_01,{
mes "tell me your name?";
next;
input .@input$;
- if (.@input$ == strcharinfo(0)) {
+ if (.@input$ == strcharinfo(PC_NAME)) {
mes "[Calla]";
- mes "Ah, " + strcharinfo(0) + "!";
+ mes "Ah, " + strcharinfo(PC_NAME) + "!";
mes "Such a lovely name~";
mes "I promise that I won't ever";
mes "forget it. Oh, and if you pass by Einbech, would you thank Klitzer for the flower for me please?";
@@ -6139,7 +6139,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{
mes "anything like that before!";
next;
mes "[Klitzer]";
- mes "Wait, " + strcharinfo(0) + ".";
+ mes "Wait, " + strcharinfo(PC_NAME) + ".";
mes "What's that you've got";
mes "there? I've seen something";
mes "like that before. It's called";
@@ -6194,7 +6194,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{
}
next;
mes "[Klitzer]";
- mes "" + strcharinfo(0) + ",";
+ mes "" + strcharinfo(PC_NAME) + ",";
mes "you've really opened";
mes "my eyes. From now on,";
mes "I'll do my best to earn the";
@@ -6307,9 +6307,9 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{
mes "What's your name?";
next;
input .@input$;
- if (.@input$ == strcharinfo(0)) {
+ if (.@input$ == strcharinfo(PC_NAME)) {
mes "[Klitzer]";
- mes "" + strcharinfo(0) + "...";
+ mes "" + strcharinfo(PC_NAME) + "...";
mes "That's very nice. Thank you,";
mes "I'm really grateful for your help. Although I can't see Calla in";
mes "person, I can at least send";
@@ -6402,7 +6402,7 @@ ein_in01,200,101,5 script Klitzer#ein 4_M_EINMAN2,{
mes "*Press Press Press*";
mes "*C-c-c-c-c-c-crack!*";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Oh--";
mes "Hell yeah!";
mes "That's the stuff!";