diff options
Diffstat (limited to 'npc/quests/quests_comodo.txt')
-rw-r--r-- | npc/quests/quests_comodo.txt | 108 |
1 files changed, 54 insertions, 54 deletions
diff --git a/npc/quests/quests_comodo.txt b/npc/quests/quests_comodo.txt index 45db4cc3a..30ca0a57b 100644 --- a/npc/quests/quests_comodo.txt +++ b/npc/quests/quests_comodo.txt @@ -65,7 +65,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ next; switch(select("Cross Hat:Bulb Band:Stripe Hairband:Blue Hairband")) { case 1: - if ((countitem(2608) > 0) && (countitem(7069) > 499)) { + if ((countitem(Rosary) > 0) && (countitem(Broken_Armor_Piece) > 499)) { mes "[Hair Ornament Girl]"; mes "You've chosen the Cross Hat?"; mes "If you brought all the required items, I will make it for you~"; @@ -86,12 +86,12 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ case 2: mes "^3355FFSwish swish snip snip^000000"; next; - delitem 2608,1; //Rosary - delitem 7069,500; //Broken_Armor_Piece + delitem Rosary,1; + delitem Broken_Armor_Piece,500; mes "[Hair Ornament Girl]"; mes "Look at this! Well done~"; mes "Please come again~ hoooo!"; - getitem 5036,1; // Cross_Band + getitem Cross_Band,1; // Cross_Band close; } } @@ -111,7 +111,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ close; } case 2: - if ((countitem(2233) > 0) && (countitem(746) > 19)) { + if ((countitem(Circlet_) > 0) && (countitem(Glass_Bead) > 19)) { mes "[Hair Ornament Girl]"; mes "You've chosen Bulb band?"; mes "If you brought all the required items, I will make it for you~"; @@ -131,12 +131,12 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ case 2: mes "^3355FFSwish swish snip snip^000000"; next; - delitem 2233,1; //Circlet_ - delitem 746,20; //Glass_Bead + delitem Circlet_,1; + delitem Glass_Bead,20; mes "[Hair Ornament Girl]"; mes "Look at this! Well done~"; mes "Please come again~ hoooo!"; - getitem 5034,1; // Light_Bulb_Band + getitem Light_Bulb_Band,1; // Light_Bulb_Band close; } } @@ -156,7 +156,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ close; } case 3: - if (countitem(1099) > 1499) { + if (countitem(Worn_Out_Prison_Uniform) > 1499) { mes "[Hair Ornament Girl]"; mes "You've chosen Stripe band?"; mes "If you brought all the required items, I will make it for you~"; @@ -172,11 +172,11 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ case 2: mes "^3355FFSwish swish snip snip^000000"; next; - delitem 1099,1500; //Worn_Out_Prison_Uniform + delitem Worn_Out_Prison_Uniform,1500; mes "[Hair Ornament Girl]"; mes "Look at this! Well done~"; mes "Please come again~"; - getitem 5049,1; // Stripe_Band + getitem Stripe_Band,1; // Stripe_Band close; } } @@ -194,7 +194,7 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ close; } case 4: - if ((countitem(2211) > 0) && (countitem(978) > 0) && (countitem(7003) > 299)) { + if ((countitem(Bandana) > 0) && (countitem(Cobaltblue_Dyestuffs) > 0) && (countitem(Anolian_Skin) > 299)) { mes "[Hair Ornament Girl]"; mes "You've chosen Blue Hairband?"; mes "If you brought all the required items, I will make it for you~"; @@ -214,13 +214,13 @@ comodo,228,159,3 script Hair Ornament Girl 8_F_GIRL,{ case 2: mes "^3355FFSwish swish snip snip^000000"; next; - delitem 2211,1; //Bandana - delitem 978,1; //Cobaltblue_Dyestuffs - delitem 7003,300; //Anolian_Skin + delitem Bandana,1; + delitem Cobaltblue_Dyestuffs,1; + delitem Anolian_Skin,300; mes "[Hair Ornament Girl]"; mes "Look, at this! Well done!"; mes "Please come again~ "; - getitem 5052,1; // Blue_Hair_Band + getitem Blue_Hair_Band,1; // Blue_Hair_Band close; } } @@ -254,7 +254,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ next; switch(select("Mine Helmet:Parcel Hat:Grief for Greed:Opera Phantom Mask")) { case 1: - if ((countitem(5009) > 0) && (countitem(5028) > 0) && (countitem(999) > 24) && (countitem(747) > 0)) { + if ((countitem(Safety_Helmet) > 0) && (countitem(Candle) > 0) && (countitem(Steel) > 24) && (countitem(Crystal_Mirror) > 0)) { mes "[Isac Mari]"; mes "Mine Helmet was designed for the miners in the coal mines to have light in the dark. If you brought all the required items, I will go ahead and make it for you~"; next; @@ -276,13 +276,13 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "Whew! This is pretty hard!"; next; - delitem 5009,1; //Safety_Helmet - delitem 5028,1; //Candle - delitem 747,1; //Crystal_Mirror - delitem 999,25; //Steel + delitem Safety_Helmet,1; + delitem Candle,1; + delitem Crystal_Mirror,1; + delitem Steel,25; mes "[Isac Mari]"; mes "I'm not quite sure if this is the right one, but it looks about right. Ha ha~"; - getitem 5031,1; // Mine_Helm + getitem Mine_Helm,1; // Mine_Helm close; } } @@ -306,7 +306,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ close; } case 2: - if ((countitem(1059) > 149) && (countitem(907) > 99) && (countitem(978) > 0)) { + if ((countitem(Transparent_Cloth) > 149) && (countitem(Resin) > 99) && (countitem(Cobaltblue_Dyestuffs) > 0)) { mes "[Isac Mari]"; mes "Parcel Hat seems to be useful for business people to carry around their products. If you brought everything I need, I will make it for you."; mes "If you brought all the required items, I will make it for you~"; @@ -331,13 +331,13 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "I think I messed up!"; mes "No, wait, I think I can fix this..."; next; - delitem 1059,150; //Transparent_Cloth - delitem 907,100; //Resin - delitem 978,1; //Cobaltblue_Dyestuffs + delitem Transparent_Cloth,150; + delitem Resin,100; + delitem Cobaltblue_Dyestuffs,1; mes "[Isac Mari]"; mes "Well..."; mes "Um, it looks like a Parcel Hat. So that's good enough for me! Ha ha~"; - getitem 5023,1; // Hat_Of_Bundle + getitem Hat_Of_Bundle,1; // Hat_Of_Bundle close; } } @@ -363,7 +363,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ close; } case 3: - if ((countitem(2233) > 0) && (countitem(969) > 0) && (countitem(949) > 79) && (countitem(999) > 19) && (countitem(938) > 799)) { + if ((countitem(Circlet_) > 0) && (countitem(Gold) > 0) && (countitem(Feather) > 79) && (countitem(Steel) > 19) && (countitem(Sticky_Mucus) > 799)) { mes "[Isac Mari]"; mes "Grief for Greed..."; mes "If you brought all the required items, I'll go ahead and make it for you~"; @@ -386,14 +386,14 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "Whew! This is pretty hard!"; next; - delitem 2233,1; //Circlet_ - delitem 969,1; //Gold - delitem 949,80; //Feather - delitem 999,20; //Steel - delitem 938,800; //Sticky_Mucus + delitem Circlet_,1; + delitem Gold,1; + delitem Feather,80; + delitem Steel,20; + delitem Sticky_Mucus,800; mes "[Isac Mari]"; mes "I might have made a few mistakes, but it looks good enough. Here you go, your own Grief for Greed hat!"; - getitem 5021,1; // Bankruptcy_Of_Heart + getitem Bankruptcy_Of_Heart,1; // Bankruptcy_Of_Heart close; } } @@ -424,7 +424,7 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ close; } case 4: - if ((countitem(2281) > 0) && (countitem(1048) > 49)) { + if ((countitem(Phantom_Of_Opera) > 0) && (countitem(Slender_Snake) > 49)) { mes "[Isac Mari]"; mes "Opera Phantom Mask..."; mes "Frightening, but also tragic and romantic. If you brought all the required items, I will make it for you~"; @@ -447,12 +447,12 @@ comodo,273,137,4 script Traveler#head 4_F_GON,{ mes "[Isac Mari]"; mes "Whew! This is pretty hard!"; next; - delitem 2281,1; //Phantom_Of_Opera - delitem 1048,50; //Slender_Snake + delitem Phantom_Of_Opera,1; + delitem Slender_Snake,50; mes "[Isac Mari]"; mes "I'm not quite sure if this is the right one."; mes "But it looks fine. Ha ha"; - getitem 5043,1; // Opera_Ghost_Mask + getitem Opera_Ghost_Mask,1; // Opera_Ghost_Mask close; } } @@ -2029,7 +2029,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ dmdswrd_Q = 15; break; case 15: - if (countitem(717) > 0 && countitem(726) > 0 && countitem(721) > 0 && countitem(640) > 0 && countitem(757) > 0) { + if (countitem(Blue_Gemstone) > 0 && countitem(Blue_Jewel) > 0 && countitem(Azure_Jewel) > 0 && countitem(Shining_Stone) > 0 && countitem(Elunium_Stone) > 0) { mes "[Meteurengut]"; mes "You've already found"; mes "all of the items I require to"; @@ -2037,11 +2037,11 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ mes "Fantastic. Now I can begin work"; mes "on this. However, there is one"; mes "more thing I must ask of you."; - delitem 717,1; //Blue_Gemstone - delitem 726,1; //Blue_Jewel - delitem 721,1; //Azure_Jewel - delitem 640,1; //Shining_Stone - delitem 757,1; //Elunium_Stone + delitem Blue_Gemstone,1; + delitem Blue_Jewel,1; + delitem Azure_Jewel,1; + delitem Shining_Stone,1; + delitem Elunium_Stone,1; dmdswrd_Q = 16; next; mes "[Meteurengut]"; @@ -2076,7 +2076,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ mes "^3355FF1 Blue Gemstone^000000."; break; case 16: - if (countitem(1025) > 0) { + if (countitem(Spiderweb) > 0) { mes "[Meteurengut]"; mes "I see that you've brought"; mes "me a Cobweb. It's hard to"; @@ -2085,7 +2085,7 @@ aldebaran,44,53,4 script Meteurengut#cmd 1_M_WIZARD,{ mes "Now, if you'll wait a moment,"; mes "I shall complete the slate..."; next; - delitem 1025,1; //Spiderweb + delitem Spiderweb,1; mes "*^3355FFClang Clang Clang!*"; mes "*Zaaaaaaaaaaaaaap*"; mes "*Ching tink t-t-t-tap*^000000"; @@ -2220,8 +2220,8 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ dmdswrd_Q = 18; break; case 18: - if (countitem(926) > 1) { - delitem 926,2; //Scale_Of_Snakes + if (countitem(Scale_Of_Snakes) > 1) { + delitem Scale_Of_Snakes,2; dmdswrd_Q = 19; mes "[Zaka]"; mes "Ah, you've brought"; @@ -2249,7 +2249,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "alright? I'll be right here."; break; case 19: - if (countitem(936) > 0) { + if (countitem(Scales_Shell) > 0) { mes "[Zaka]"; mes "Oh, nice! You've brought"; mes "this Scale Shell for me,"; @@ -2264,7 +2264,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "and bring you to me before"; mes "I finish this part of the process, okay? Wait, actually, I think"; mes "you can take your time..."; - delitem 936,1; //Scales_Shell + delitem Scales_Shell,1; dmdswrd_Q = 20; close; } @@ -2277,7 +2277,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "finish this Book of the Lamb."; break; case 20: - if (countitem(954) > 0) { + if (countitem(Shining_Scales) > 0) { mes "[Zaka]"; mes "Ah, you're just in time!"; mes "Have you got the Shining"; @@ -2285,7 +2285,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "is just one more item that"; mes "I want to ask you to bring me:"; mes "^3355FF1 Stinky Scale^000000. Easy, right?"; - delitem 954,1; //Shining_Scales + delitem Shining_Scales,1; dmdswrd_Q = 21; next; mes "[Zaka]"; @@ -2306,7 +2306,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "no way to work around it..."; break; case 21: - if (countitem(959) > 0) { + if (countitem(Rotten_Scale) > 0) { mes "[Zaka]"; mes "What's that sme--?"; mes "Oh, right. I asked you to"; @@ -2318,7 +2318,7 @@ morocc,201,30,4 script Zaka#cmd 4W_M_03,{ mes "^3355FFZaka completes"; mes "the creation of the"; mes "Book of the Lamb.^000000"; - delitem 959,1; //Rotten_Scale + delitem Rotten_Scale,1; dmdswrd_Q = 22; next; mes "[Zaka]"; |