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-rw-r--r--npc/quests/quests_amatsu.txt3056
1 files changed, 1528 insertions, 1528 deletions
diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt
index c64740466..4e0a60308 100644
--- a/npc/quests/quests_amatsu.txt
+++ b/npc/quests/quests_amatsu.txt
@@ -1,1528 +1,1528 @@
-//===== eAthena Script =======================================
-//= Quest NPCs related to Amatsu
-//===== By: ==================================================
-//= eAthena team & others? & MasterOfMuppets
-//===== Current Version: =====================================
-//= 1.2
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Momotaro event, Sushi Quest, Amatsu Event
-//===== Additional Comments: =================================
-//= 1.0 Rewrote parts of other/momotaro.txt to make it work.
-//= I'm sorry for the mess, I couldn't do much better with
-//= the current code I had.
-//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera]
-//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus]
-//============================================================
-
-amatsu.gat,223,235,4 script Publisher 763,{
- if (event_momo > 4) goto Lfin;
- if ((event_momo >= 1) && (event_momo <= 4)) goto Lget;
- mes "[Publisher]";
- mes "Hello~~!!";
- mes "Our ^00B6FFScroll Publishing Company^000000";
- mes "is professionally publishing";
- mes "tales.";
- next;
- mes "[Publisher]";
- mes "We established";
- mes "^3366FFMomotaro Field Trip^000000";
- mes "to celebrate ^00B6FF<Momotaro Story>^000000";
- mes "selling over a million copies.";
- next;
- mes "[Publisher]";
- mes "Become Momotaro and eliminate";
- mes "Dokebis, just like in the story!";
- mes "There will also be rewards.";
- next;
- menu "What is Momotaro Story?!",-,"I want to try!",L1,"I'm busy right now...",L2;
- mes "[Publisher]";
- mes "Eh~!? How can you not know about";
- mes "Momotaro? Don't they have this";
- mes "tale in Rune-Midgard?? Well...";
- mes "Let me tell you the story.";
- next;
- mes "[Publisher]";
- mes "Long ago, there lived an old";
- mes "married couple. They were happy,";
- mes "but didn't have any children.";
- next;
- mes "[Publisher]";
- mes "One day, while old lady was doing";
- mes "the laundry, she found a humongous";
- mes "peach. She cut it in half and...";
- mes "'Poof!' There was a baby inside!";
- next;
- mes "[Publisher]";
- mes "The old man and lady were shocked.";
- mes "They decided to adopt that baby,";
- mes "and give him their love...";
- next;
- mes "[Publisher]";
- mes "That baby grew so fast, like that";
- mes "beanstalk from 'Jack and";
- mes "Beanstalk' and became a strong boy";
- mes "in only a few days.";
- next;
- mes "[Publisher]";
- mes "That's boy's name was...";
- mes "<Momotaro>!!!";
- mes "Momotaro traveled to eliminate";
- mes "dokebis that were harassing";
- mes "the towners.";
- next;
- mes "[Publisher]";
- mes "He became friends with";
- mes "^3151FFYoyo, Picky, and Desert Wolf^000000";
- mes "and eliminated all of the Dokebis.";
- mes "then he lived happily ever after";
- mes "with the old couple.";
- next;
- mes "[Publisher]";
- mes "How was it?";
- mes "Great, right?";
- mes "I mean, this story sold a million";
- mes "copies!";
- close;
-L1:
- mes "[Publisher]";
- mes "Yay-! You look excited!";
- mes "You'll be ready to go soon.";
- mes "Please fill out this registration";
- mes "card.";
- next;
- mes "[Publisher]";
- mes ".................";
- mes "......Mm.....Let's see.....";
- mes ".............Good!";
- mes "Alright, then!";
- mes "Let it begin~~~!!!!!!!!!";
- mes "<Momotaro Field Trip>~!";
- close2;
- warp "ama_test",52,35;
- end;
-L2:
- mes "[Publisher]";
- mes "Eh?";
- mes "...But there are sweet rewards";
- mes "waiting...";
- close;
-Lget:
- mes "[Publisher]";
- mes "How was it? Did you enjoy the event?";
- mes "I hope the arrangements at the event hall allowed you to spend an enjoyable time there.";
- next;
- if (event_momo > 1 && event_momo < 4)
- {
- switch(rand(1,24))
- {
-
- case 1:
- getitem 627,1; //sweet milk
- break;
-
- case 2:
- getitem 629,1; //singing flower
- break;
-
- case 3:
- getitem 625,1; //rusty iron
- break;
-
- case 4:
- getitem 619,1; //unripe apple
- break;
-
- case 5:
- getitem 620,1; //orange juice
- break;
-
- case 6:
- getitem 621,1; //bitter herb
- break;
-
- case 7:
- getitem 622,1; //rainbow carrot
- break;
-
- case 8:
- getitem 623,1; //earthworm the dude
- break;
-
- case 9:
- getitem 624,1; //rotten fish
- break;
-
- case 10:
- getitem 626,1; //monster juice
- break;
-
- case 11:
- getitem 628,1; //well-dried bone
- break;
-
- case 12:
- getitem 630,1; //dew laden moss
- break;
-
- case 13:
- getitem 631,1; //deadly noxious herb
- break;
-
- case 14:
- getitem 632,1; //fatty chubby earthworm
- break;
-
- case 15:
- getitem 633,1; //sweet potato
- break;
-
- case 16:
- getitem 634,1; //tropical banana
- break;
-
- case 17:
- getitem 635,1; //orc trophy
- break;
-
- case 18:
- getitem 636,1; //no recipient
- break;
-
- case 19:
- getitem 637,1; //old broom
- break;
-
- case 20:
- getitem 638,1; //silver knife of chastity
- break;
-
- case 21:
- getitem 639,1; //armlet of obedience
- break;
-
- case 22:
- getitem 640,1; //shining stone
- break;
-
- case 23:
- getitem 641,1; //contract in shadow
- break;
-
- case 24:
- getitem 642,1; //book of the devil
- break;
-
- }
- }
-//Am Mut successful finish unknown
- if (event_momo == 4)
- {
- while(@i != 3)
- {
- switch(rand(1,24))
- {
-
- case 1:
- getitem 627,1; //sweet milk
- break;
-
- case 2:
- getitem 629,1; //singing flower
- break;
-
- case 3:
- getitem 625,1; //rusty iron
- break;
-
- case 4:
- getitem 619,1; //unripe apple
- break;
-
- case 5:
- getitem 620,1; //orange juice
- break;
-
- case 6:
- getitem 621,1; //bitter herb
- break;
-
- case 7:
- getitem 622,1; //rainbow carrot
- break;
-
- case 8:
- getitem 623,1; //earthworm the dude
- break;
-
- case 9:
- getitem 624,1; //rotten fish
- break;
-
- case 10:
- getitem 626,1; //monster juice
- break;
-
- case 11:
- getitem 628,1; //well-dried bone
- break;
-
- case 12:
- getitem 630,1; //dew laden moss
- break;
-
- case 13:
- getitem 631,1; //deadly noxious herb
- break;
-
- case 14:
- getitem 632,1; //fatty chubby earthworm
- break;
-
- case 15:
- getitem 633,1; //sweet potato
- break;
-
- case 16:
- getitem 634,1; //tropical banana
- break;
-
- case 17:
- getitem 635,1; //orc trophy
- break;
-
- case 18:
- getitem 636,1; //no recipient
- break;
-
- case 19:
- getitem 637,1; //old broom
- break;
-
- case 20:
- getitem 638,1; //silver knife of chastity
- break;
-
- case 21:
- getitem 639,1; //armlet of obedience
- break;
-
- case 22:
- getitem 640,1; //shining stone
- break;
-
- case 23:
- getitem 641,1; //contract in shadow
- break;
-
- case 24:
- getitem 642,1; //book of the devil
- break;
-
- }
- set @i,@i+1;
- }
- }
- set event_momo,5;
- mes "[Publisher]";
- mes "Well then, I will give you a small present which I have prepared.";
- mes "May the legend be widely loved also in the future......";
- close;
-Lfin:
- mes "[Publisher]";
- mes "We have a nice weather today, don't we...... It is a perfect day to dry the futon.";
- close;
-}
-//=====================================================================
-ama_test.gat,50,44,4 script Event Hall Staff 109,{
- mes "[Satoshi]";
- mes "Welcome to <Momotaro Field Trip>";
- next;
- mes "[Satoshi]";
- mes "I'm Satoshi who is in charge of the";
- mes "waiting room in <Momotaro Field";
- mes "Trip>.";
- next;
- mes "[Satoshi]";
- mes "Originally, I was working for the";
- mes "publishing company, but we lacked";
- mes "workers for the Field Trip...";
- mes "But working here is much better!";
- mes "Now I just watch people trying to";
- mes "accomplish the mission. Heh hehe~";
- next;
- mes "[Satoshi]";
- mes "..............";
- mes "Just kidding";
- mes "^111111*Wipes away sweat*^000000";
- next;
- mes "[Satoshi]";
- mes "Well, let me explain";
- mes "about the rules in the Field Trip";
- next;
- mes "[Satoshi]";
- mes "First of all...Did you hear";
- mes "about the story from the";
- mes "publisher?";
- next;
- menu "Yes",L1,"No",-;
- mes "[Satoshi]";
- mes "Eh? You can't just";
- mes "skip the story";
- mes "when you enter the field";
- mes "trip! I can't allow you to";
- mes "do that as a Momotaro's";
- mes "fan!!!";
- next;
- mes "[Satoshi]";
- mes "Please listen to the story";
- mes "from the publisher.";
- mes "Thank you.";
- mes "Bye~~";
- close2;
- warp "amatsu.gat",223,230;
- end;
-L1:
- mes "[Satoshi]";
- mes "Hehe...Good.";
- mes "Momotoro's Story is our";
- mes "pride. It's the best story EVER.";
- mes "Hahaha!!!";
- next;
- mes "[Satoshi]";
- mes "...Hmmhmm.";
- next;
- mes "[Satoshi]";
- mes "The Field Trip is simple.";
- mes "Go inside and eliminate";
- mes "Dokebis bravely!!!";
- mes "Just like Momotaro!!!";
- mes "Understand? Bravely!!!";
- next;
- mes "[Satoshi]";
- mes "In addition, there are three";
- mes "things you need to know.";
- next;
- mes "[Satoshi]";
- mes "First....";
- mes "You can't come back once you clear";
- mes "the field trip. Keep that in mind.";
- next;
- mes "[Satoshi]";
- mes "Secondly...";
- mes "Q-pet is prohibited";
- mes "inside of the field trip.";
- mes "if you are with a pet,";
- mes "please change it to egg status.";
- next;
- mes "[Satoshi]";
- mes "And finally...";
- mes "One person can be on the";
- mes "field trip for 6 minutes.";
- next;
- mes "[Satoshi]";
- mes "Well then, Please";
- mes "wait for you turn";
- mes "in the waitiSng room.";
- mes "Good luck in fighting!!";
- close;
-OnInit:
- waitingroom "Event Hall Waiting Room",1,"Event Hall Staff::OnMax";
-OnInitCopy:
- enablewaitingroomevent "Event Hall Staff";
- areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
- disablenpc "Manager#Momotaro";
- enablenpc "Grandpa#Momotaro";
- enablenpc "Grandma#Momotaro";
- donpcevent "#MomotaroTimer::OnStopTimer";
- killmonsterall "ama_test.gat";
- end;
-OnMax:
- warpwaitingpc "ama_test.gat",51,85;
- disablewaitingroomevent "Event Hall Staff";
- disablenpc "Manager#Momotaro";
- enablenpc "Grandpa#Momotaro";
- enablenpc "Grandma#Momotaro";
- donpcevent "#MomotaroActivator::OnMomoInit";
- end;
-}
-
-ama_test.gat,1,1,0 script #MomotaroTimer -1,{
-OnStartTimer:
- initnpctimer;
- end;
-OnTimer180000:
- if(!isloggedin($MomotaroRID))goto s_Cleanup;
- mapannounce "ama_test.gat","Timer: 3 Minutes left.",8;
- end;
-OnTimer300000:
- if(!isloggedin($MomotaroRID))goto s_Cleanup;
- mapannounce "ama_test.gat","Timer: 1 Minute left.",8;
- end;
-OnTimer360000:
- if(!isloggedin($MomotaroRID))goto s_Cleanup;
- mapannounce "ama_test.gat","Timer: Beep- Beep- Beep- Time's up.",8;
-OnTimer362500:
- areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
- goto s_Cleanup;
-
-
-OnTimer20000:
-OnTimer40000:
-OnTimer60000:
-OnTimer80000:
-OnTimer100000:
-OnTimer120000:
-OnTimer140000:
-OnTimer160000:
-OnTimer200000:
-OnTimer220000:
-OnTimer240000:
-OnTimer260000:
-OnTimer280000:
-OnTimer320000:
-OnTimer340000:
- if(!isloggedin($MomotaroRID))goto s_Cleanup;
- end;
-
-OnCleanUp:
-s_Cleanup:
- stopnpctimer;
- set $Momotaro,0;
- set $MomoDokebi,0;
- set $MomoDokebi2,0;
- set $MomotaroRID,0;
- mapannounce "ama_test.gat","The current player has exited. The waiting room will now open again.",8;
- disablenpc "Manager#Momotaro";
- donpcevent "Event Hall Staff::OnInitCopy";
- end;
-
-OnStopTimer:
- stopnpctimer;
- end;
-
-}
-
-ama_test.gat,51,85,0 script #MomotaroActivator 139,1,1,{
- if($Momotaro)end;
- set $Momotaro,1;
- set $MomotaroRID,getcharid(3);
- areaannounce "ama_test.gat",30,78,68,120,"Timer: The Timer has been activated. You have 6 minutes. Annihilate the monsters in time!",8;
- donpcevent "#MomotaroTimer::OnStartTimer";
- mes "[Grandpa]";
- mes "Arrrk!!!";
- next;
- mes "[Grandma]";
- mes "Honey!! Someone hacked my account";
- mes "and stole my equipment!!";
- next;
- mes "[Grandpa]";
- mes "Hmm. The Chief said the Dokebi";
- mes "earned 20 million zeny by hacking";
- mes "other's accounts...";
- next;
- mes "[Grandma]";
- mes "Dohhhhhhh!!!!";
- next;
- mes "[Grandpa]";
- mes "...Huh I've heard that somewhere";
- mes "before....";
- next;
- mes "[Grandpa]";
- mes "Anyway, Momotaro...";
- next;
- mes "[Grandpa]";
- mes "As you know, since we towners spends";
- mes "our time sitting and chatting,";
- mes "we can't kill Dokebis because we're";
- mes "low levels, so...Please do it for";
- mes "us.";
- next;
- mes "[Grandma]";
- mes "Momotaro...";
- mes "I really wanted to give you";
- mes "a handmade ^3151FFYummiest Red Poiton in";
- mes "the whole world^000000 ...but...";
- mes ".....I failed to make them ....";
- next;
- mes "[Grandma]";
- mes "...I'm sorry. I should have been";
- mes "leveling up before...^111111*Sob*";
- next;
- mes "[Grandma & Grandpa]";
- mes "So...Do me this favor, kid~";
- close2;
- initnpctimer;
- end;
-
-OnTimer5000:
- stopnpctimer;
- set $MomoDokebi,0;
- set $MomoDokebi2,0;
- disablenpc "Grandpa#Momotaro";
- disablenpc "Grandma#Momotaro";
- monster "ama_test.gat",47,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",51,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",55,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",55,97,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",55,93,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",53,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",49,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",45,96,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- monster "ama_test.gat",45,99,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
- end;
-
-OnInit:
- set $Momotaro,0;
- set $MomoDokebi,0;
- set $MomoDokebi2,0;
- set $MomotaroRID,0;
- end;
-
-}
-
-ama_test.gat,49,95,4 script Grandpa#Momotaro 766,{
-
- mes "[Grandpa]";
- mes "Zzzzzz......";
- close;
-}
-
-ama_test.gat,51,95,4 script Grandma#Momotaro 761,{
-
- mes "[Grandma]";
- mes "Oh....!?";
- close;
-
-}
-
-ama_test.gat,50,100,4 script Manager#Momotaro 762,{
-
- if (event_momo >= 4) goto LSecondFin;
- mes "[Manager]";
- mes "Hoho, you did it...... I'm the manager here...... You are not an ordinary person, right? You did very well.";
- next;
- mes "[Manager]";
- mes "The Momotaro from the legend appears in this world!";
- mes "Hohohohoho!";
- next;
- menu "Is there some extra?",L1,"Thanks for nothing......",L2;
-L1:
- mes "[Manager]";
- mes "Hohoho......";
- mes "This is maybe not really recomending......";
- mes "I think in your current condition the small demons can twirl you lightly around their fingers.";
- mes "......Hohoho......";
- next;
- mes "[Manager]";
- mes "......";
- mes "Just a joke.";
- next;
- mes "[Manager]";
- mes "Well then, you enjoyed the Momotaro Event Hall?";
- mes "Talk to the staff member, that you have met first, about our premium presents. He will give you some.";
- next;
- mes "[Manager]";
- mes "Whatever you encounter, never loose that strong spirit!";
- close2;
- set $Momotaro,0;
- set $MomoDokebi,0;
- set $MomoDokebi2,0;
- set $MomotaroRID,0;
- set event_momo,1;
- donpcevent "Event Hall Staff::OnInitCopy";
- warp "amatsu.gat",223,230;
- disablenpc "Manager#Momotaro";
- end;
-L2:
- mes "[Manager]";
- mes "!!!!!";
- mes "......Ho...Hohoho......";
- mes "You are an amusing fellow......";
- mes "Well...... One little suggestion from me to you.";
- next;
- mes "[Manager]";
- mes "Normally I would just kick you out, but...... I would like to see your true capabilities... Hohoho.";
- mes "As if I would look at my own young self. Hohohoho.";
- next;
- mes "[Manager]";
- mes "What do you think? I will give this one nonrecurring chance. It is the challenge of ^3355ffSecond Grade^000000 which is not officially available......";
- mes "But I warn you, this one will be difficult.";
- next;
- menu "Na, it is enough",L2_1,"I take the challenge",L2_2;
-L2_1:
- mes "[Manager]";
- mes "Hoho......";
- mes "You got tired from the last fight?";
- mes "Well, ok...... Did you enjoy the Momotaro Event Hall? Talk to the staff member, that you have met first, about our premium presents. She will give you some.";
- next;
- mes "[Manager]";
- mes "Whatever you encounter, never loose that strong spirit!";
- next;
- set event_momo,2;
- goto LWarpOut;
-L2_2:
- mes "[Manager]";
- mes "Hohoho, You like it more and more, right? This will be the last decisive battle. Show your power without regrets!";
- initnpctimer;
- close;
-OnTimer5000:
- stopnpctimer;
- if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
- attachrid($MomotaroRID);
- monster "ama_test.gat",35,103,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
- monster "ama_test.gat",56,111,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
- monster "ama_test.gat",40,91,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
- misceffect 16;
- set event_momo,3;
- disablenpc "Manager#Momotaro";
- end;
-LSecondFin:
- mes "[Manager]";
- mes "You are really strong... Wasn't it thrilling? Momotaro Event Hall can be really enjoyable, right?";
- mes "Ok now, talk to the staff member, that you have met first, about our premium presents. She will give you some.";
- close2;
- set event_momo,4;
-LWarpOut:
- mes "[Manager]";
- mes "Whatever you encounter, never loose that strong spirit!";
- close2;
- set $Momotaro,0;
- set $MomoDokebi,0;
- set $MomoDokebi2,0;
- set $MomotaroRID,0;
- warp "amatsu.gat",223,230;
- donpcevent "Event Hall Staff::OnInitCopy";
- disablenpc "Manager#Momotaro";
- end;
-OnStart:
- misceffect 215;
- if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
- attachrid($MomotaroRID);
- mes "[Manager]";
- mes "Hohoho......";
- close;
-
-}
-//=======================================MobCount===============================-
-ama_test.gat,0,1,0 script mobcount#momotaro -1,{
-OnMobDead:
- if ($MomoDokebi >= 8){
- areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I will be baaack~~~~!!!",8;
- attachrid($MomotaroRID);
- initnpctimer;
- end;
- }
- set $MomoDokebi,$MomoDokebi+1;
- set @mobrand,rand(4);
- if (@mobrand == 1) goto Lrand1;
- if (@mobrand == 2) goto Lrand2;
- if (@mobrand == 3) goto Lrand3;
-
- areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I'm sorry~~! Waaaaah~~",8;
- end;
-Lrand1:
- areaannounce "ama_test.gat",30,78,68,120,"Dokebi: !! IT'S A RAID!!!! RUN!!",8;
- end;
-Lrand2:
- areaannounce "ama_test.gat",30,78,68,120,"Dokebi: But I didn't even do anything baaaaad~!",8;
- end;
-Lrand3:
- areaannounce "ama_test.gat",30,78,68,120,"Dokebi: Ow, Ouch!!!",8;
- end;
-OnTimer5000:
- donpcevent "mobcount2#momotaro::OnTimer5000";
- end;
-}
-//=======================================MobCount2==============================-
-ama_test.gat,50,101,0 script mobcount2#momotaro -1,{
-OnMobDead:
- if ($MomoDokebi2 == 2) goto Lfin;
- set $MomoDokebi2,$MomoDokebi2+1;
- areaannounce "ama_test.gat",30,78,68,120,"Am Mut: Ow, Ouch!!!",8;end;
-Lfin:
- areaannounce "ama_test.gat",30,78,68,120,"Am Mut: I'm sorry~~! Waaaaah~~",8;
- set event_momo,4;
- initnpctimer;
- end;
-OnTimer5000:
- stopnpctimer;
- enablenpc "Manager#Momotaro";
- donpcevent "Manager#Momotaro::OnStart";
- end;
-
-}
-
-//============================================================
-//====================================================== Sushi
-//====================================================== Quest
-ama_in01.gat,162,17,0 script Iron Chef 765,{
- if (ama_sushi == 1) goto LStart2;
- mes "[ShabuShabu]";
- mes "*Sighs* This is getting worse..";
- mes "Everyday more customers come,";
- mes "but I can never get";
- mes "enough material, even today.";
- mes "A lot of customers surely will be hungry?";
- next;
- mes "[ShabuShabu]";
- mes "*Sigh*, a customer. Welcome.";
- mes "As always, my homemade sashimi";
- mes "focuses on the freshness. What do you need?";
- next;
- menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-;
- mes "[ShabuShabu]";
- mes "Alright then, my sashimi";
- mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
- mes "If you have a chance, come try a little sashimi!";
- close;
- L1:
- mes "[ShabuShabu]";
- mes "Alright! How much do you want?";
- mes "Unit price 700 zeny, but if you only want a taste,";
- mes "I'll give you a discount of 74 zeny,";
- mes "If you like the taste come back and find me later.";
- next;
- menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-;
- mes "[ShabuShabu]";
- mes "Alright then, my shrimp sushi";
- mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
- mes "If you have a chance, come try a little sashimi!";
- close;
- L1_1:
- if (Zeny < 700) goto Lzeny;
- set Zeny,Zeny-700;
- getitem 551,10;
- mes "[If you have a chance, come try a little sashimi!]";
- mes "Thank you very much";
- close;
- L1_2:
- if (Zeny < 74) goto Lzeny;
- set Zeny,Zeny-74;
- getitem 551,1;
- mes "[If you have a chance, come try a little sashimi!]";
- mes "Thank you very much";
- close;
- L2:
- mes "[ShabuShabu]";
- mes "Alright! How much do you want?";
- mes "Unit price 350 zeny, but if you only want a taste,";
- mes "I'll just give you a discount of 37 zeny.";
- mes "If you like the taste come back and find me later";
- next;
- menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-;
- mes "[ShabuShabu]";
- mes "Alright then, my sashimi";
- mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
- mes "[If you have a chance, come try a little sashimi!]";
- close;
- L2_1:
- if (Zeny < 350) goto Lzeny;
- set Zeny,Zeny-350;
- getitem 544,10;
- mes "[ShabuShabu]";
- mes "Thank you very much";
- close;
- L2_2:
- if (Zeny < 37) goto Lzeny;
- set Zeny,Zeny-37;
- getitem 544,1;
- mes "[ShabuShabu]";
- mes "Thank you very much";
- close;
- Lzeny:
- mes "[ShabuShabu]";
- mes "You don't have enough zeny with you";
- close;
-L3:
- mes "[ShabuShabu]";
- mes "Oh, any help is welcomed!!";
- mes "I was just worrying about not having enough material everyday.";
- mes "Do you want to hear my request?";
- mes "Of course I will pay you to help me.";
- next;
-
- set ama_sushi,1;
- mes "[ShabuShabu]";
- mes "Crab Shell.";
- mes "They are all out. I need them right now.";
- mes "So please find ^0000FF10Crab shells^000000.";
- mes "I can never find it when I need it.";
- mes "I'll be counting on you.";
- next;
- mes "[ShabuShabu]";
- mes "Then, please hurry! I'll be here";
- mes "waiting for you, please don't forget my request!";
- close;
-LStart2:
- if (countitem(964)>=10) goto Lok;
- mes "[ShabuShabu]";
- mes "Man, don't have my materials ready?";
- mes "Oh no, you didn't forget it did you?";
- next;
- mes "[ShabuShabu]";
- mes "^0000FF10Crab shells^000000";
- mes "Don't forget again.";
- mes "You must help me find them!";
- close;
-Lok:
- delitem 964,10;
- getitem 551,20;
- mes "[ShabuShabu]";
- mes "Hmm! Thank you so much";
- next;
- mes "[ShabuShabu]";
- mes "Here is my thanks, take it!";
- set ama_sushi,0;
- close;
-
-}
-
-//============================================================
-//===================================================== Amatsu
-//====================================================== Event
-amatsu.gat,189,166,4 script Kouji 764,{
- mes "[Kuruchi]";
- mes "Lalala Lalala Lalalalalala..";
- mes "Lalala Lalala Lalalalalala..";
- next;
- if (event_amatsu == 2) goto L1;
- if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2;
- if (event_amatsu == 5) goto L3;
- if (event_amatsu == 6) goto L4;
-L0:
- mes "[Kuruchi]";
- mes "Hanging Under the Blue Sky's Blue Roof";
- mes "Shining on Blue Wall's Reflection on the Blue Lake";
- mes "Blue Hearting Containing a Blue Desire";
- mes "Blue, Blue Every thing's Blue";
- next;
- goto LEnd;
-L1:
- mes "[Kuruchi]";
- mes "Monk, Monk, the fox is following me";
- mes "Because I have its favourite food";
- mes "Ramen noodle, my favourite too";
- mes "I can eat it three times a day";
- set event_amatsu,3;
- goto LEnd;
-L2:
- mes "[Kuruchi]";
- mes "Monk, Monk, The Fox Is Following Me";
- mes "Shout At Him To Scare It Off!";
- mes "Voice Too Small So It Didn't Run Off";
- mes "Followed All The Way To North Side's Shrine!";
- set event_amatsu,4;
- goto LEnd;
-L3:
- mes "[Kuruchi]";
- mes "Monk, Monk, The Fox Is Following Me";
- mes "Ramen noodles My Favorite";
- mes "But Now I am No Longer Afraid?";
- mes "I Shouted Loudly To Scare It Off!";
- goto LEnd;
-L4:
- mes "[Kuruchi]";
- mes "The Town's Dock Has An Abandoned Boat!";
- mes "Everyone Forget That In The Ship";
- mes "Is Full Of Treasure And Gold";
- mes "A Boat That Is Feared By Everyone";
- goto LEnd;
-
-LEnd:
- next;
- mes "[Kuruchi]";
- mes "Lalala Lalala Lalalalalala..";
- mes "Lalala Lalala Lalalalalala..";
- close;
-}
-//=====================================================================
-amatsu.gat,171,174,4 script Guard Soldier#01 767,{
- if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
- if (event_amatsu == 6) goto L1;
- if (event_amatsu == 7) goto L2;
- mes "[Guard Soldier]";
- mes "This area is where";
- mes "the Master's mother";
- mes "Is here for her treatment.";
- next;
- mes "[Guard Soldier]";
- mes "Although it's not much to talk about...";
- mes "She has been sick here for several months";
- mes "and started to live here";
- close;
-L0:
- mes "[Guard Soldier]";
- mes "This is where the Master's mother stays at.";
- mes "Please keep quiet, we are also";
- mes "very worried watching this everyday";
- next;
- mes "[Guard Soldier]";
- mes "Why does this happen";
- mes "to our benign and wise Master...";
- mes "I don't understand, *sobs*...";
- close;
-L1:
- mes "[Guard Soldier]";
- mes "What? Seems like something";
- mes "flew by... Didn't you see? Oh...";
- mes "And I heard a loud noise... Scared the shit out of me";
- close;
-L2:
- mes "[Guard Soldier]";
- mes "Our master should be alright now.";
- mes "We are also greatly relieved.";
- mes "You have no idea how worried we were... Phew.";
- close;
-}
-//=====================================================================
-amatsu.gat,164,174,4 script Guard Soldier#02 767,{
- if (event_amatsu == 0) goto LOnce;
- if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
- if (event_amatsu == 6) goto L3;
- if (event_amatsu == 7) goto L4;
- mes "[Guard Soldier]";
- mes "Hopefully she will return healthy soon...";
- mes "The Master has spent a lot of time";
- mes "taking care and worrying about her.";
- close;
-LOnce:
- mes "[Guard Soldier]";
- mes "Do not enter here.";
- mes "This is where the master's mother is";
- mes "recuperating.";
- next;
- mes "[Guard Soldier]";
- mes "Although it's not much to talk about.";
- mes "But she has been sick here for several months";
- mes "and started to live here.";
- set event_amatsu,1;
- close;
-L2:
- mes "[Guard Soldier]";
- mes "If you are invited by the Master...";
- mes "Please do come in.";
- mes "Up till today, many doctors came to diagnose but";
- mes "all their efforts seem futile.";
- close;
-L3:
- mes "[Guard Soldier]";
- mes" Hey!";
- mes" What's that sound!?";
- mes" Where did it come from!?";
- close;
-L4:
- mes "[Guard Soldier]";
- mes "The master's mother still";
- mes "hasn't fully recovered.. ";
- mes "Although, it seems to have turned for the better.";
- mes "But then again..";
- close;
-}
-
-//=====================================================================
-ama_in01.gat,22,111,0 script Old Lady#01 761,{
- if (event_amatsu == 5) goto LStart2;
- if (event_amatsu == 6) goto LStart3;
- if (event_amatsu == 7) goto LStart4;
- mes "[...]";
- mes "^FF6060Clang Clannng! Clang Clannng! Stupid humans again!";
- mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?";
- mes "What do you need here! Hurry up";
- mes "Get out... Clang Clannng! Clang Clannng!^000000";
- next;
- mes "[...]";
- mes "^FF6060I have decided to live here till";
- mes "the Ishida Family line ends!";
- mes "Stop bothering me and get out! Clang Clannng!^000000";
- next;
- warp "amatsu",167,197;
- end;
-LStart2:
- mes "[...]";
- mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!";
- mes "Stupid Humans! What do you want now";
- mes "Throw me out of here!?^000000";
- next;
- mes "[...]";
- mes "^FF0066Seems like you learned something somewhere,";
- mes "That's about all you can do";
- mes "You can't do anything to me!! Clang Clannng!^000000";
- next;
- menu "HAAAA!!",-;
- set @which,rand(2);
- if (@which == 1) goto Lfail;
- mes "[...]";
- mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!";
- mes "He threw me out like this!";
- mes "Sick! Not fair!!^000000";
- next;
- mes "[...]";
- mes "^FF0066That god-damned Ishida that rendered me to this.";
- mes "I'll curse them forever! FOREVER!";
- mes "Human, you better be careful too!^000000";
- next;
- monster "ama_in01.gat",22,112,"Fox",1180,1;
- killmonsterall "ama_in01.gat";
- getitem 1022,1;
- mes "[...]";
- mes "^FF0066Everything that Paul Shinaku did";
- mes "will sooner or later";
- mes "Bring about my downfall...^000000";
- mes "^CC3300Clangggggggggggg!!^000000";
- set event_amatsu,6;
- close;
-Lfail:
- mes "[...]";
- mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!";
- mes "How dare you, wanting to throw me out!";
- mes "Get out of here!! Clang Clannng!^000000";
- next;
- warp "amatsu",167,197;
- end;
-LStart3:
- mes "[Ishida Sauk]";
- mes "...*Sigh* Where from young man...?";
- mes "Did you get rid of the fox?";
- mes "Somehow I feel so tired, *sigh*...";
- next;
- mes "[Ishida Sauk]";
- mes "Thank you. Coming from another place";
- mes "and still has to endure through this.";
- mes "Very sorry... Sorry...";
- next;
- mes "[Ishida Sauk]";
- mes "I need to find my son.";
- mes "Tell him that I got rid of the fox...";
- mes "Thank you.";
- next;
- mes "[Ishida Sauk]";
- mes "Now I am getting very tired.";
- mes "I need to rest now, young man.....";
- mes "Go find my son...";
- close;
-LStart4:
- mes "[Ishida Sauk]";
- mes "Oh, You are the you man who";
- mes "got rid of the fox... welcome.";
- mes "Sit here a while if you can...";
- next;
- mes "[Ishida Sauk]";
- mes "To be possessed by that fox...";
- mes "It is all my own fault...";
- mes "I didn't teach my child properly... *sigh*";
- mes "He was a good kid when he was small.";
- mes "It's all because I wasn't strict enough...";
- next;
- mes "[Ishida Sauk]";
- mes "Originally this town was small.";
- mes "Without a castle of this size either.";
- mes "But, my son got some zeny somehow";
- mes "and just start bringing them to me.";
- mes "Don't know what he did to get this zeny.";
- mes "And has to hide the truth from even me...";
- next;
- mes "[Ishida Sauk]";
- mes "Then starting building on the castle and town,";
- mes "and treated the townspeople fairly and nicely...";
- mes "If that was all, then there will be no problem.";
- mes "The problem came after he did some strange things...";
- next;
- mes "[Ishida Sauk]";
- mes "Yea, he angered the gods";
- mes "learning some weird spells somewhere.";
- mes "And started doing experimenting,";
- mes "Capturing the monsters,";
- mes "Doing bad things...";
- next;
- mes "[Ishida Sauk]";
- mes "And now, the monsters";
- mes "started to live in Amatsu...";
- mes "The gods became so angry even ";
- mes "the monks from the shrine";
- mes "don't know what to do.....";
- next;
- mes "[Ishida Sauk]";
- mes "They punished me as well...";
- mes "and sent a fox here, ";
- mes "hoping to give a warning,";
- mes "but my son didn't stop.";
- next;
- mes "[Ishida Sauk]";
- mes "If possible please stop my son.";
- mes "I am old and almost dead.";
- mes "I don't know what to do either...";
- mes "Please guard this peaceful town.";
- mes "I don't know what my son is smoking";
- mes "doing that kind of stuff...";
- close;
-}
-//=====================================================================
-ama_in02.gat,170,62,4 script Soldier#02 767,{
- mes "[Kyro]";
- mes "My name is Kyro. In this town";
- mes "I handle all the administrative work.";
- mes "What type of service do you need?";
- next;
- menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3;
-
- if (event_amatsu == 7) goto L1_1;
- mes "[Kyro]";
- mes "The master said that the guests from the continent";
- mes "can move about freely,";
- mes "Without any";
- mes "permits or passes.";
- close;
-L1_1:
- if (countitem(7160) == 0) goto L1_2;
- mes "[Kyro]";
- mes "I have already given you a pass.";
- close;
-L1_2:
- mes "[Kyro]";
- mes "Did you lose the pass?";
- mes "If you want another pass";
- mes "you need to pay 10,000 zeny for registration fees.";
- next;
- menu "Get the pass",L1_2_1,"Maybe next time",-;
- mes "No problem!";
- mes "If you need anything please come talk to me again!";
- close;
-L1_2_1:
- if (Zeny < 10000) goto LError;
- set Zeny,Zeny-10000;
- getitem 7160,1;
- mes "[Kyro]";
- mes "Come, this is it.";
- mes "Please be careful and don't lose it again.";
- close;
-LError:
- mes "[Kyro]";
- mes "You don't have enough zeny!";
- close;
-L2:
- mes "[Kyro]";
- mes "This will be difficult, you can";
- mes "freely move around, but the master";
- mes "hasn't considered anything about immigration.";
- mes "But, you can stay as long as you want";
- close;
-L3:
- mes "[Kyro]";
- mes "Then that's it for now...";
- mes "If there's anything else just tell me.";
- close;
-
-}
-
-//=====================================================================
-ama_in02.gat,115,177,7 script Juro 767,{
- mes "[Juro]";
- mes "What are you here for?";
- mes "There is nothing much over here.";
- next;
- menu "Oh, really",-,"Please open the door for me",L2;
-
- mes "[Juro]";
- mes "The town has much more stuff.";
- mes "Have a wonderful time...";
- close;
-L2:
- if (event_amatsu != 7) goto Lnoflag;
- if (countitem(7160) < 1) goto Llost;
- mes "[Juro]";
- mes "You already got the pass...";
- mes "Do you want to go in directly? Or";
- mes "Do you want me to explain first...?";
- next;
- menu "Direct access",-,"Listen to explanation",L2_2;
-
- mes "[Juro]";
- mes "Then, I will open the door for you.";
- mes "Please take care...";
- next;
- warp "ama_dun01.gat",229,10;
- end;
-L2_2:
- mes "[Juro]";
- mes "The inner space seems to be ";
- mes "protected by special spells.";
- mes "Those who wander in carelessly,";
- mes "become lost and will be assaulted";
- mes "mysteriously and die.";
- next;
- mes "[Juro]";
- mes "What I can tell you";
- mes "isn't all that much.";
- mes "I have not been inside.";
- mes "It's a mysterious place, its only proof is";
- mes "of existence is from the";
- mes "survivors that ventured inside";
- next;
- mes "[Juro]";
- mes "First of all.....";
- mes "'Don't believe in what you see.'";
- next;
- mes "[Juro]";
- mes "Second of all.....";
- mes "About the spells, they have their own rules.";
- mes "Everything has its own purpose,";
- mes "including the spells.";
- mes "Will you find some";
- mes "answers?";
- next;
- mes "[Juro]";
- mes "Then, I'll open the door for you.";
- mes "Please be careful...";
- next;
- warp "ama_dun01.gat",229,10;
- end;
-Llost:
- mes "[Juro]";
- mes "You don't have the pass";
- mes "so I cannot open the gate for you.";
- mes "Please understand.";
- close;
-Lnoflag:
- mes "[Juro]";
- mes "What door are you talking about?";
- mes "In a place like this there won't";
- mes "be any doors as far as I know.";
- mes "You might have been mistaken.";
- next;
- mes "[Juro]";
- mes "There are more to see in town.";
- mes "I hope you have a good time...";
- close;
-}
-ama_dun01.gat,229,7,0 script Soldier#08 767,{
- mes "[Juro]";
- mes "Ready to leave?";
- next;
- menu "Leave",-,"Wait a little more",L1;
- mes "[Juro]";
- mes "Gogo!!";
- next;
- warp "ama_in02.gat",119,181;
- end;
-L1:
- mes "[Juro]";
- mes "Take care of yourself!";
- close;
-}
-
-//=====================================================================
-ama_in02.gat,200,176,4 script Castle Owner 768,{
- if (event_amatsu == 1) goto LStart2;
- if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3;
- if (event_amatsu == 6) goto LStart4;
- if (event_amatsu == 7) goto LStart5;
- mes "[Ishida Yoshinake]";
- mes "What! An outsider?";
- mes "What do you need me for?? If it's nothing important";
- mes "Talk to you later...!";
- next;
- mes "[Ishida Yoshinake]";
- mes "Please leave! No matter who you are!!";
- mes "Right now I am in a VERY bad mood!";
- close;
-LStart2:
- mes "[Ishida Yoshinaku]";
- mes "What! A visitor...? Oh, sorry";
- mes "But today I am not in the mood";
- mes "of seeing a visitor!";
- next;
- menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3;
-L1:
- mes "[Ishida Yoshinaku]";
- mes "Oh... You are an expert pathologist?";
- mes "Oh yea, if you are a foreign expert";
- mes "I should be able to trust you...";
- mes "I guess...";
- next;
- mes "[Ishida Yoshinaku]";
- mes "Welcome, as you know";
- mes "I am the owner of the East Lake Castle";
- mes "My name is Ishida Yoshinaku,";
- mes "Nice to meet you.";
- next;
- mes "[Ishida Yoshinaku]";
- mes "To put it simple: my mother";
- mes "is not very healthy,";
- mes "of course you are here because of it";
- mes "Can you cure my ailing mother??";
- next;
- mes "[Ishida Yoshinaku]";
- mes "So many famous and talented";
- mes "Doctors has visited her already,";
- mes "But not only did they not cure her!!";
- mes "They worsened her condition!!";
- mes "so I kept feeling disappointed";
- next;
- mes "[Ishida Yoshinaku]";
- mes "You, being a foreign expert,";
- mes "may cure my mother's sickness!";
- mes "if you do, I will give you lots of zeny and rewards...";
- next;
- mes "[Ishida Yoshinaku]";
- mes "Please help her,";
- mes "my mother lives in the mansion outside of the castle,";
- mes "After you cure her";
- mes "Come see me again";
- set event_amatsu,2;
- close;
-L2:
- mes "[Ishida Yoshinaku]";
- mes "Yes! Beautiful indeed! So what";
- mes "Do you want to do! Leave when you get";
- mes "bored of it! Man!";
- next;
- mes "[Ishida Yoshinaku]";
- mes "At a pressing time like this... *Sobs*...";
- mes "Leave when you become satisfied or bored!";
- close;
-L3:
- mes "[Ishida Yoshinaku]";
- mes "...Talking about me? You don't know? Eh?";
- mes "I am this castle's master!";
- mes "Go ask around the soldiers outside";
- mes "If you are not sure!";
- next;
- mes "[if you are not sure]";
- mes "At a pressing time like this... *Sobs*...";
- mes "Leave when you become satisfied or bored!";
- close;
-LStart3:
- mes "[Ishida Yushinaku]";
- mes "How is my mother?";
- mes "If you know the name of the sickness....";
- mes "Please tell me immediately...";
- mes "Argh... So worried!";
- mes "I can't sleep at night any longer!";
- next;
- mes "[Ishida Yushinaku]";
- mes "You are from the other continents,";
- mes "so you must know....";
- mes "now you are the only one I can trust";
- close;
-LStart4:
- mes "[Ishida Yushinaku]";
- mes "WoW, you are great, I heard";
- mes "My mother is getting better already,";
- mes "Anyway, what sickness was it?";
- next;
- mes "[Ishida Yushinaku]";
- mes "Fox? The fox is the reason? ho...";
- mes "So it's not a sickness after all...!!";
- mes "Why didn't I think of it earlier!!!";
- next;
- mes "[Ishida Yushinaku]";
- mes "Damn fox, after it ran away,";
- mes "it tried to revenge like this...";
- mes "But now there is no other";
- mes "Way... hahaha! Hahahaha!";
- next;
- mes "[Ishida Yushinaku]";
- mes "Um, hmm, umm...";
- next;
- mes "[Ishida Yushinaku]";
- mes "Anyway, Thanks for your help!";
- mes "I think my mother will return to normal now...";
- mes "I want to show you my gratitude...";
- mes "What to do...";
- next;
- mes "[Ishida Yushinaku]";
- mes "Alright, I will give you this pass.";
- mes "As long as you have this pass,";
- mes "you can get into ANYWHERE";
- mes "In this town";
- next;
- set event_amatsu,7;
- getitem 7160,1;
- mes "[Ishida Yushinaku]";
- mes "Although it's not such a great gift, but";
- mes "I believe you will have use for it someday...";
- mes "talk to 'Juro' For the details";
- close;
-LStart5:
- mes "[Ishida Yushinaku]";
- mes "Hey... I hope you have a";
- mes "good time in Amatsu.....";
- mes "We always welcome the foreigners!";
- close;
-}
-
-ama_in01.gat,180,173,2 script Fox Mask 762,{
- if (event_amatsu == 4) goto LStart2;
- if (event_amatsu == 5) goto LStart3;
- mes "[Takikuwi]";
- mes "Hiya, outsider, this";
- mes "Shrine is left by a monk a long time ago.";
- mes "Sometimes I come here to play";
- mes "along with my friend Tokari";
- next;
- mes "[Takikuwi]";
- mes "If you are here to hide from the monsters,";
- mes "please do come in, no monsters";
- mes "can ever come in here!";
- mes "You can always take a short rest in here!";
- close;
-LStart2:
- mes "[Takikuwi]";
- mes "Hiya, outsider, here to find me?";
- mes "Because of the fox bothering you?";
- mes "From your expression You seem to";
- mes "have had quite a bit of trouble";
- next;
- mes "[Takikuwi]";
- mes "Although usually the head monk";
- mes "should come to help himself, this shrine";
- mes "Has been deserted for a long time";
- next;
- mes "[Takikuwi]";
- mes "It is very hard to get rid of a fox in a person's body";
- mes "If there's alcohol and ramen noodle,";
- mes "It might be a little easier,";
- mes "But they are hard to find!";
- next;
- mes "[Takikuwi]";
- mes "Good thing I know quite a bit";
- mes "about the fox, I'll tell you";
- mes "some words of advice, although foxes";
- mes "are very tricky, and although they like to";
- mes "make fun of humans... but it is seldom";
- mes "for a fox to display hatred!";
- next;
- mes "[Takikuwi]";
- mes "In another word, if there is hatred";
- mes "human also did something wrong!!";
- mes "Which will hurt self,";
- mes "And sometimes unlucky things happen";
- mes "and to friend and family as well!";
- next;
- mes "[Takikuwi]";
- mes "Anyway, I've heard that when";
- mes "there's a strong animal then a fox will chased,";
- mes "away from the human.";
- mes "So try hard, and try summoning the animal spirit!";
- next;
- menu "Haaaa!!",-;
- mes "[Takikuwi]";
- mes "Very good, just repeating it will";
- mes "show the fox a strong spirit,";
- mes "and show results, but the best thing is";
- mes "to find out why the fox will enter the";
- mes "person's body, but if you do this";
- mes "it should help, more or less";
- set event_amatsu,5;
- close;
-LStart3:
- mes "[Takikuwi]";
- mes "Don't forget, when you try summoning";
- mes "you must think about!";
- mes "A monster that is stronger than a fox";
- mes "or it would just be a futile effort!";
- mes "Remember....... Stronger than a fox....";
- close;
-}
+//===== eAthena Script =======================================
+//= Quest NPCs related to Amatsu
+//===== By: ==================================================
+//= eAthena team & others? & MasterOfMuppets
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 7.15 +
+//===== Description: =========================================
+//= Momotaro event, Sushi Quest, Amatsu Event
+//===== Additional Comments: =================================
+//= 1.0 Rewrote parts of other/momotaro.txt to make it work.
+//= I'm sorry for the mess, I couldn't do much better with
+//= the current code I had.
+//= 1.1 Added Sushi Quest and Amatsu Event from cities/ [Evera]
+//= 1.2 Fixed Momotaro Quest, thanks to .~Abism0~. [Lupus]
+//============================================================
+
+amatsu.gat,223,235,4 script Publisher 763,{
+ if (event_momo > 4) goto Lfin;
+ if ((event_momo >= 1) && (event_momo <= 4)) goto Lget;
+ mes "[Publisher]";
+ mes "Hello~~!!";
+ mes "Our ^00B6FFScroll Publishing Company^000000";
+ mes "is professionally publishing";
+ mes "tales.";
+ next;
+ mes "[Publisher]";
+ mes "We established";
+ mes "^3366FFMomotaro Field Trip^000000";
+ mes "to celebrate ^00B6FF<Momotaro Story>^000000";
+ mes "selling over a million copies.";
+ next;
+ mes "[Publisher]";
+ mes "Become Momotaro and eliminate";
+ mes "Dokebis, just like in the story!";
+ mes "There will also be rewards.";
+ next;
+ menu "What is Momotaro Story?!",-,"I want to try!",L1,"I'm busy right now...",L2;
+ mes "[Publisher]";
+ mes "Eh~!? How can you not know about";
+ mes "Momotaro? Don't they have this";
+ mes "tale in Rune-Midgard?? Well...";
+ mes "Let me tell you the story.";
+ next;
+ mes "[Publisher]";
+ mes "Long ago, there lived an old";
+ mes "married couple. They were happy,";
+ mes "but didn't have any children.";
+ next;
+ mes "[Publisher]";
+ mes "One day, while old lady was doing";
+ mes "the laundry, she found a humongous";
+ mes "peach. She cut it in half and...";
+ mes "'Poof!' There was a baby inside!";
+ next;
+ mes "[Publisher]";
+ mes "The old man and lady were shocked.";
+ mes "They decided to adopt that baby,";
+ mes "and give him their love...";
+ next;
+ mes "[Publisher]";
+ mes "That baby grew so fast, like that";
+ mes "beanstalk from 'Jack and";
+ mes "Beanstalk' and became a strong boy";
+ mes "in only a few days.";
+ next;
+ mes "[Publisher]";
+ mes "That's boy's name was...";
+ mes "<Momotaro>!!!";
+ mes "Momotaro traveled to eliminate";
+ mes "dokebis that were harassing";
+ mes "the towners.";
+ next;
+ mes "[Publisher]";
+ mes "He became friends with";
+ mes "^3151FFYoyo, Picky, and Desert Wolf^000000";
+ mes "and eliminated all of the Dokebis.";
+ mes "then he lived happily ever after";
+ mes "with the old couple.";
+ next;
+ mes "[Publisher]";
+ mes "How was it?";
+ mes "Great, right?";
+ mes "I mean, this story sold a million";
+ mes "copies!";
+ close;
+L1:
+ mes "[Publisher]";
+ mes "Yay-! You look excited!";
+ mes "You'll be ready to go soon.";
+ mes "Please fill out this registration";
+ mes "card.";
+ next;
+ mes "[Publisher]";
+ mes ".................";
+ mes "......Mm.....Let's see.....";
+ mes ".............Good!";
+ mes "Alright, then!";
+ mes "Let it begin~~~!!!!!!!!!";
+ mes "<Momotaro Field Trip>~!";
+ close2;
+ warp "ama_test",52,35;
+ end;
+L2:
+ mes "[Publisher]";
+ mes "Eh?";
+ mes "...But there are sweet rewards";
+ mes "waiting...";
+ close;
+Lget:
+ mes "[Publisher]";
+ mes "How was it? Did you enjoy the event?";
+ mes "I hope the arrangements at the event hall allowed you to spend an enjoyable time there.";
+ next;
+ if (event_momo > 1 && event_momo < 4)
+ {
+ switch(rand(1,24))
+ {
+
+ case 1:
+ getitem 627,1; //sweet milk
+ break;
+
+ case 2:
+ getitem 629,1; //singing flower
+ break;
+
+ case 3:
+ getitem 625,1; //rusty iron
+ break;
+
+ case 4:
+ getitem 619,1; //unripe apple
+ break;
+
+ case 5:
+ getitem 620,1; //orange juice
+ break;
+
+ case 6:
+ getitem 621,1; //bitter herb
+ break;
+
+ case 7:
+ getitem 622,1; //rainbow carrot
+ break;
+
+ case 8:
+ getitem 623,1; //earthworm the dude
+ break;
+
+ case 9:
+ getitem 624,1; //rotten fish
+ break;
+
+ case 10:
+ getitem 626,1; //monster juice
+ break;
+
+ case 11:
+ getitem 628,1; //well-dried bone
+ break;
+
+ case 12:
+ getitem 630,1; //dew laden moss
+ break;
+
+ case 13:
+ getitem 631,1; //deadly noxious herb
+ break;
+
+ case 14:
+ getitem 632,1; //fatty chubby earthworm
+ break;
+
+ case 15:
+ getitem 633,1; //sweet potato
+ break;
+
+ case 16:
+ getitem 634,1; //tropical banana
+ break;
+
+ case 17:
+ getitem 635,1; //orc trophy
+ break;
+
+ case 18:
+ getitem 636,1; //no recipient
+ break;
+
+ case 19:
+ getitem 637,1; //old broom
+ break;
+
+ case 20:
+ getitem 638,1; //silver knife of chastity
+ break;
+
+ case 21:
+ getitem 639,1; //armlet of obedience
+ break;
+
+ case 22:
+ getitem 640,1; //shining stone
+ break;
+
+ case 23:
+ getitem 641,1; //contract in shadow
+ break;
+
+ case 24:
+ getitem 642,1; //book of the devil
+ break;
+
+ }
+ }
+//Am Mut successful finish unknown
+ if (event_momo == 4)
+ {
+ while(@i != 3)
+ {
+ switch(rand(1,24))
+ {
+
+ case 1:
+ getitem 627,1; //sweet milk
+ break;
+
+ case 2:
+ getitem 629,1; //singing flower
+ break;
+
+ case 3:
+ getitem 625,1; //rusty iron
+ break;
+
+ case 4:
+ getitem 619,1; //unripe apple
+ break;
+
+ case 5:
+ getitem 620,1; //orange juice
+ break;
+
+ case 6:
+ getitem 621,1; //bitter herb
+ break;
+
+ case 7:
+ getitem 622,1; //rainbow carrot
+ break;
+
+ case 8:
+ getitem 623,1; //earthworm the dude
+ break;
+
+ case 9:
+ getitem 624,1; //rotten fish
+ break;
+
+ case 10:
+ getitem 626,1; //monster juice
+ break;
+
+ case 11:
+ getitem 628,1; //well-dried bone
+ break;
+
+ case 12:
+ getitem 630,1; //dew laden moss
+ break;
+
+ case 13:
+ getitem 631,1; //deadly noxious herb
+ break;
+
+ case 14:
+ getitem 632,1; //fatty chubby earthworm
+ break;
+
+ case 15:
+ getitem 633,1; //sweet potato
+ break;
+
+ case 16:
+ getitem 634,1; //tropical banana
+ break;
+
+ case 17:
+ getitem 635,1; //orc trophy
+ break;
+
+ case 18:
+ getitem 636,1; //no recipient
+ break;
+
+ case 19:
+ getitem 637,1; //old broom
+ break;
+
+ case 20:
+ getitem 638,1; //silver knife of chastity
+ break;
+
+ case 21:
+ getitem 639,1; //armlet of obedience
+ break;
+
+ case 22:
+ getitem 640,1; //shining stone
+ break;
+
+ case 23:
+ getitem 641,1; //contract in shadow
+ break;
+
+ case 24:
+ getitem 642,1; //book of the devil
+ break;
+
+ }
+ set @i,@i+1;
+ }
+ }
+ set event_momo,5;
+ mes "[Publisher]";
+ mes "Well then, I will give you a small present which I have prepared.";
+ mes "May the legend be widely loved also in the future......";
+ close;
+Lfin:
+ mes "[Publisher]";
+ mes "We have a nice weather today, don't we...... It is a perfect day to dry the futon.";
+ close;
+}
+//=====================================================================
+ama_test.gat,50,44,4 script Event Hall Staff 109,{
+ mes "[Satoshi]";
+ mes "Welcome to <Momotaro Field Trip>";
+ next;
+ mes "[Satoshi]";
+ mes "I'm Satoshi who is in charge of the";
+ mes "waiting room in <Momotaro Field";
+ mes "Trip>.";
+ next;
+ mes "[Satoshi]";
+ mes "Originally, I was working for the";
+ mes "publishing company, but we lacked";
+ mes "workers for the Field Trip...";
+ mes "But working here is much better!";
+ mes "Now I just watch people trying to";
+ mes "accomplish the mission. Heh hehe~";
+ next;
+ mes "[Satoshi]";
+ mes "..............";
+ mes "Just kidding";
+ mes "^111111*Wipes away sweat*^000000";
+ next;
+ mes "[Satoshi]";
+ mes "Well, let me explain";
+ mes "about the rules in the Field Trip";
+ next;
+ mes "[Satoshi]";
+ mes "First of all...Did you hear";
+ mes "about the story from the";
+ mes "publisher?";
+ next;
+ menu "Yes",L1,"No",-;
+ mes "[Satoshi]";
+ mes "Eh? You can't just";
+ mes "skip the story";
+ mes "when you enter the field";
+ mes "trip! I can't allow you to";
+ mes "do that as a Momotaro's";
+ mes "fan!!!";
+ next;
+ mes "[Satoshi]";
+ mes "Please listen to the story";
+ mes "from the publisher.";
+ mes "Thank you.";
+ mes "Bye~~";
+ close2;
+ warp "amatsu.gat",223,230;
+ end;
+L1:
+ mes "[Satoshi]";
+ mes "Hehe...Good.";
+ mes "Momotoro's Story is our";
+ mes "pride. It's the best story EVER.";
+ mes "Hahaha!!!";
+ next;
+ mes "[Satoshi]";
+ mes "...Hmmhmm.";
+ next;
+ mes "[Satoshi]";
+ mes "The Field Trip is simple.";
+ mes "Go inside and eliminate";
+ mes "Dokebis bravely!!!";
+ mes "Just like Momotaro!!!";
+ mes "Understand? Bravely!!!";
+ next;
+ mes "[Satoshi]";
+ mes "In addition, there are three";
+ mes "things you need to know.";
+ next;
+ mes "[Satoshi]";
+ mes "First....";
+ mes "You can't come back once you clear";
+ mes "the field trip. Keep that in mind.";
+ next;
+ mes "[Satoshi]";
+ mes "Secondly...";
+ mes "Q-pet is prohibited";
+ mes "inside of the field trip.";
+ mes "if you are with a pet,";
+ mes "please change it to egg status.";
+ next;
+ mes "[Satoshi]";
+ mes "And finally...";
+ mes "One person can be on the";
+ mes "field trip for 6 minutes.";
+ next;
+ mes "[Satoshi]";
+ mes "Well then, Please";
+ mes "wait for you turn";
+ mes "in the waitiSng room.";
+ mes "Good luck in fighting!!";
+ close;
+OnInit:
+ waitingroom "Event Hall Waiting Room",1,"Event Hall Staff::OnMax";
+OnInitCopy:
+ enablewaitingroomevent "Event Hall Staff";
+ areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
+ disablenpc "Manager#Momotaro";
+ enablenpc "Grandpa#Momotaro";
+ enablenpc "Grandma#Momotaro";
+ donpcevent "#MomotaroTimer::OnStopTimer";
+ killmonsterall "ama_test.gat";
+ end;
+OnMax:
+ warpwaitingpc "ama_test.gat",51,85;
+ disablewaitingroomevent "Event Hall Staff";
+ disablenpc "Manager#Momotaro";
+ enablenpc "Grandpa#Momotaro";
+ enablenpc "Grandma#Momotaro";
+ donpcevent "#MomotaroActivator::OnMomoInit";
+ end;
+}
+
+ama_test.gat,1,1,0 script #MomotaroTimer -1,{
+OnStartTimer:
+ initnpctimer;
+ end;
+OnTimer180000:
+ if(!isloggedin($MomotaroRID))goto s_Cleanup;
+ mapannounce "ama_test.gat","Timer: 3 Minutes left.",8;
+ end;
+OnTimer300000:
+ if(!isloggedin($MomotaroRID))goto s_Cleanup;
+ mapannounce "ama_test.gat","Timer: 1 Minute left.",8;
+ end;
+OnTimer360000:
+ if(!isloggedin($MomotaroRID))goto s_Cleanup;
+ mapannounce "ama_test.gat","Timer: Beep- Beep- Beep- Time's up.",8;
+OnTimer362500:
+ areawarp "ama_test.gat",30,78,68,120,"amatsu.gat",223,230;
+ goto s_Cleanup;
+
+
+OnTimer20000:
+OnTimer40000:
+OnTimer60000:
+OnTimer80000:
+OnTimer100000:
+OnTimer120000:
+OnTimer140000:
+OnTimer160000:
+OnTimer200000:
+OnTimer220000:
+OnTimer240000:
+OnTimer260000:
+OnTimer280000:
+OnTimer320000:
+OnTimer340000:
+ if(!isloggedin($MomotaroRID))goto s_Cleanup;
+ end;
+
+OnCleanUp:
+s_Cleanup:
+ stopnpctimer;
+ set $Momotaro,0;
+ set $MomoDokebi,0;
+ set $MomoDokebi2,0;
+ set $MomotaroRID,0;
+ mapannounce "ama_test.gat","The current player has exited. The waiting room will now open again.",8;
+ disablenpc "Manager#Momotaro";
+ donpcevent "Event Hall Staff::OnInitCopy";
+ end;
+
+OnStopTimer:
+ stopnpctimer;
+ end;
+
+}
+
+ama_test.gat,51,85,0 script #MomotaroActivator 139,1,1,{
+ if($Momotaro)end;
+ set $Momotaro,1;
+ set $MomotaroRID,getcharid(3);
+ areaannounce "ama_test.gat",30,78,68,120,"Timer: The Timer has been activated. You have 6 minutes. Annihilate the monsters in time!",8;
+ donpcevent "#MomotaroTimer::OnStartTimer";
+ mes "[Grandpa]";
+ mes "Arrrk!!!";
+ next;
+ mes "[Grandma]";
+ mes "Honey!! Someone hacked my account";
+ mes "and stole my equipment!!";
+ next;
+ mes "[Grandpa]";
+ mes "Hmm. The Chief said the Dokebi";
+ mes "earned 20 million zeny by hacking";
+ mes "other's accounts...";
+ next;
+ mes "[Grandma]";
+ mes "Dohhhhhhh!!!!";
+ next;
+ mes "[Grandpa]";
+ mes "...Huh I've heard that somewhere";
+ mes "before....";
+ next;
+ mes "[Grandpa]";
+ mes "Anyway, Momotaro...";
+ next;
+ mes "[Grandpa]";
+ mes "As you know, since we towners spends";
+ mes "our time sitting and chatting,";
+ mes "we can't kill Dokebis because we're";
+ mes "low levels, so...Please do it for";
+ mes "us.";
+ next;
+ mes "[Grandma]";
+ mes "Momotaro...";
+ mes "I really wanted to give you";
+ mes "a handmade ^3151FFYummiest Red Poiton in";
+ mes "the whole world^000000 ...but...";
+ mes ".....I failed to make them ....";
+ next;
+ mes "[Grandma]";
+ mes "...I'm sorry. I should have been";
+ mes "leveling up before...^111111*Sob*";
+ next;
+ mes "[Grandma & Grandpa]";
+ mes "So...Do me this favor, kid~";
+ close2;
+ initnpctimer;
+ end;
+
+OnTimer5000:
+ stopnpctimer;
+ set $MomoDokebi,0;
+ set $MomoDokebi2,0;
+ disablenpc "Grandpa#Momotaro";
+ disablenpc "Grandma#Momotaro";
+ monster "ama_test.gat",47,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",51,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",55,101,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",55,97,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",55,93,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",53,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",49,91,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",45,96,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ monster "ama_test.gat",45,99,"Dokebi",1110,1,"mobcount#momotaro::OnMobDead";
+ end;
+
+OnInit:
+ set $Momotaro,0;
+ set $MomoDokebi,0;
+ set $MomoDokebi2,0;
+ set $MomotaroRID,0;
+ end;
+
+}
+
+ama_test.gat,49,95,4 script Grandpa#Momotaro 766,{
+
+ mes "[Grandpa]";
+ mes "Zzzzzz......";
+ close;
+}
+
+ama_test.gat,51,95,4 script Grandma#Momotaro 761,{
+
+ mes "[Grandma]";
+ mes "Oh....!?";
+ close;
+
+}
+
+ama_test.gat,50,100,4 script Manager#Momotaro 762,{
+
+ if (event_momo >= 4) goto LSecondFin;
+ mes "[Manager]";
+ mes "Hoho, you did it...... I'm the manager here...... You are not an ordinary person, right? You did very well.";
+ next;
+ mes "[Manager]";
+ mes "The Momotaro from the legend appears in this world!";
+ mes "Hohohohoho!";
+ next;
+ menu "Is there some extra?",L1,"Thanks for nothing......",L2;
+L1:
+ mes "[Manager]";
+ mes "Hohoho......";
+ mes "This is maybe not really recomending......";
+ mes "I think in your current condition the small demons can twirl you lightly around their fingers.";
+ mes "......Hohoho......";
+ next;
+ mes "[Manager]";
+ mes "......";
+ mes "Just a joke.";
+ next;
+ mes "[Manager]";
+ mes "Well then, you enjoyed the Momotaro Event Hall?";
+ mes "Talk to the staff member, that you have met first, about our premium presents. He will give you some.";
+ next;
+ mes "[Manager]";
+ mes "Whatever you encounter, never loose that strong spirit!";
+ close2;
+ set $Momotaro,0;
+ set $MomoDokebi,0;
+ set $MomoDokebi2,0;
+ set $MomotaroRID,0;
+ set event_momo,1;
+ donpcevent "Event Hall Staff::OnInitCopy";
+ warp "amatsu.gat",223,230;
+ disablenpc "Manager#Momotaro";
+ end;
+L2:
+ mes "[Manager]";
+ mes "!!!!!";
+ mes "......Ho...Hohoho......";
+ mes "You are an amusing fellow......";
+ mes "Well...... One little suggestion from me to you.";
+ next;
+ mes "[Manager]";
+ mes "Normally I would just kick you out, but...... I would like to see your true capabilities... Hohoho.";
+ mes "As if I would look at my own young self. Hohohoho.";
+ next;
+ mes "[Manager]";
+ mes "What do you think? I will give this one nonrecurring chance. It is the challenge of ^3355ffSecond Grade^000000 which is not officially available......";
+ mes "But I warn you, this one will be difficult.";
+ next;
+ menu "Na, it is enough",L2_1,"I take the challenge",L2_2;
+L2_1:
+ mes "[Manager]";
+ mes "Hoho......";
+ mes "You got tired from the last fight?";
+ mes "Well, ok...... Did you enjoy the Momotaro Event Hall? Talk to the staff member, that you have met first, about our premium presents. She will give you some.";
+ next;
+ mes "[Manager]";
+ mes "Whatever you encounter, never loose that strong spirit!";
+ next;
+ set event_momo,2;
+ goto LWarpOut;
+L2_2:
+ mes "[Manager]";
+ mes "Hohoho, You like it more and more, right? This will be the last decisive battle. Show your power without regrets!";
+ initnpctimer;
+ close;
+OnTimer5000:
+ stopnpctimer;
+ if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
+ attachrid($MomotaroRID);
+ monster "ama_test.gat",35,103,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
+ monster "ama_test.gat",56,111,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
+ monster "ama_test.gat",40,91,"Am Mut",1301,1,"mobcount2#momotaro::OnMobDead";
+ misceffect 16;
+ set event_momo,3;
+ disablenpc "Manager#Momotaro";
+ end;
+LSecondFin:
+ mes "[Manager]";
+ mes "You are really strong... Wasn't it thrilling? Momotaro Event Hall can be really enjoyable, right?";
+ mes "Ok now, talk to the staff member, that you have met first, about our premium presents. She will give you some.";
+ close2;
+ set event_momo,4;
+LWarpOut:
+ mes "[Manager]";
+ mes "Whatever you encounter, never loose that strong spirit!";
+ close2;
+ set $Momotaro,0;
+ set $MomoDokebi,0;
+ set $MomoDokebi2,0;
+ set $MomotaroRID,0;
+ warp "amatsu.gat",223,230;
+ donpcevent "Event Hall Staff::OnInitCopy";
+ disablenpc "Manager#Momotaro";
+ end;
+OnStart:
+ misceffect 215;
+ if(!isloggedin($MomotaroRID)){ donpcevent "#MomotaroTimer::OnCleanUp"; end; }
+ attachrid($MomotaroRID);
+ mes "[Manager]";
+ mes "Hohoho......";
+ close;
+
+}
+//=======================================MobCount===============================-
+ama_test.gat,0,1,0 script mobcount#momotaro -1,{
+OnMobDead:
+ if ($MomoDokebi >= 8){
+ areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I will be baaack~~~~!!!",8;
+ attachrid($MomotaroRID);
+ initnpctimer;
+ end;
+ }
+ set $MomoDokebi,$MomoDokebi+1;
+ set @mobrand,rand(4);
+ if (@mobrand == 1) goto Lrand1;
+ if (@mobrand == 2) goto Lrand2;
+ if (@mobrand == 3) goto Lrand3;
+
+ areaannounce "ama_test.gat",30,78,68,120,"Dokebi: I'm sorry~~! Waaaaah~~",8;
+ end;
+Lrand1:
+ areaannounce "ama_test.gat",30,78,68,120,"Dokebi: !! IT'S A RAID!!!! RUN!!",8;
+ end;
+Lrand2:
+ areaannounce "ama_test.gat",30,78,68,120,"Dokebi: But I didn't even do anything baaaaad~!",8;
+ end;
+Lrand3:
+ areaannounce "ama_test.gat",30,78,68,120,"Dokebi: Ow, Ouch!!!",8;
+ end;
+OnTimer5000:
+ donpcevent "mobcount2#momotaro::OnTimer5000";
+ end;
+}
+//=======================================MobCount2==============================-
+ama_test.gat,50,101,0 script mobcount2#momotaro -1,{
+OnMobDead:
+ if ($MomoDokebi2 == 2) goto Lfin;
+ set $MomoDokebi2,$MomoDokebi2+1;
+ areaannounce "ama_test.gat",30,78,68,120,"Am Mut: Ow, Ouch!!!",8;end;
+Lfin:
+ areaannounce "ama_test.gat",30,78,68,120,"Am Mut: I'm sorry~~! Waaaaah~~",8;
+ set event_momo,4;
+ initnpctimer;
+ end;
+OnTimer5000:
+ stopnpctimer;
+ enablenpc "Manager#Momotaro";
+ donpcevent "Manager#Momotaro::OnStart";
+ end;
+
+}
+
+//============================================================
+//====================================================== Sushi
+//====================================================== Quest
+ama_in01.gat,162,17,0 script Iron Chef 765,{
+ if (ama_sushi == 1) goto LStart2;
+ mes "[ShabuShabu]";
+ mes "*Sighs* This is getting worse..";
+ mes "Everyday more customers come,";
+ mes "but I can never get";
+ mes "enough material, even today.";
+ mes "A lot of customers surely will be hungry?";
+ next;
+ mes "[ShabuShabu]";
+ mes "*Sigh*, a customer. Welcome.";
+ mes "As always, my homemade sashimi";
+ mes "focuses on the freshness. What do you need?";
+ next;
+ menu "I want to buy shrimp sushi",L1,"I want to buy sashimi",L2,"Need some help!",L3,"Keep up the good work",-;
+ mes "[ShabuShabu]";
+ mes "Alright then, my sashimi";
+ mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
+ mes "If you have a chance, come try a little sashimi!";
+ close;
+ L1:
+ mes "[ShabuShabu]";
+ mes "Alright! How much do you want?";
+ mes "Unit price 700 zeny, but if you only want a taste,";
+ mes "I'll give you a discount of 74 zeny,";
+ mes "If you like the taste come back and find me later.";
+ next;
+ menu "I want the 700 zeny piece!",L1_1,"I want the 74 zeny sample!",L1_2,"I'll come eat next time",-;
+ mes "[ShabuShabu]";
+ mes "Alright then, my shrimp sushi";
+ mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
+ mes "If you have a chance, come try a little sashimi!";
+ close;
+ L1_1:
+ if (Zeny < 700) goto Lzeny;
+ set Zeny,Zeny-700;
+ getitem 551,10;
+ mes "[If you have a chance, come try a little sashimi!]";
+ mes "Thank you very much";
+ close;
+ L1_2:
+ if (Zeny < 74) goto Lzeny;
+ set Zeny,Zeny-74;
+ getitem 551,1;
+ mes "[If you have a chance, come try a little sashimi!]";
+ mes "Thank you very much";
+ close;
+ L2:
+ mes "[ShabuShabu]";
+ mes "Alright! How much do you want?";
+ mes "Unit price 350 zeny, but if you only want a taste,";
+ mes "I'll just give you a discount of 37 zeny.";
+ mes "If you like the taste come back and find me later";
+ next;
+ menu "I want the 350 zeny piece!",L2_1,"I want the 37 zeny sample",L2_2,"I'll come eat next time",-;
+ mes "[ShabuShabu]";
+ mes "Alright then, my sashimi";
+ mes "are famous throughout the world! Their taste relies on its freshness, and no one else can make them.";
+ mes "[If you have a chance, come try a little sashimi!]";
+ close;
+ L2_1:
+ if (Zeny < 350) goto Lzeny;
+ set Zeny,Zeny-350;
+ getitem 544,10;
+ mes "[ShabuShabu]";
+ mes "Thank you very much";
+ close;
+ L2_2:
+ if (Zeny < 37) goto Lzeny;
+ set Zeny,Zeny-37;
+ getitem 544,1;
+ mes "[ShabuShabu]";
+ mes "Thank you very much";
+ close;
+ Lzeny:
+ mes "[ShabuShabu]";
+ mes "You don't have enough zeny with you";
+ close;
+L3:
+ mes "[ShabuShabu]";
+ mes "Oh, any help is welcomed!!";
+ mes "I was just worrying about not having enough material everyday.";
+ mes "Do you want to hear my request?";
+ mes "Of course I will pay you to help me.";
+ next;
+
+ set ama_sushi,1;
+ mes "[ShabuShabu]";
+ mes "Crab Shell.";
+ mes "They are all out. I need them right now.";
+ mes "So please find ^0000FF10Crab shells^000000.";
+ mes "I can never find it when I need it.";
+ mes "I'll be counting on you.";
+ next;
+ mes "[ShabuShabu]";
+ mes "Then, please hurry! I'll be here";
+ mes "waiting for you, please don't forget my request!";
+ close;
+LStart2:
+ if (countitem(964)>=10) goto Lok;
+ mes "[ShabuShabu]";
+ mes "Man, don't have my materials ready?";
+ mes "Oh no, you didn't forget it did you?";
+ next;
+ mes "[ShabuShabu]";
+ mes "^0000FF10Crab shells^000000";
+ mes "Don't forget again.";
+ mes "You must help me find them!";
+ close;
+Lok:
+ delitem 964,10;
+ getitem 551,20;
+ mes "[ShabuShabu]";
+ mes "Hmm! Thank you so much";
+ next;
+ mes "[ShabuShabu]";
+ mes "Here is my thanks, take it!";
+ set ama_sushi,0;
+ close;
+
+}
+
+//============================================================
+//===================================================== Amatsu
+//====================================================== Event
+amatsu.gat,189,166,4 script Kouji 764,{
+ mes "[Kuruchi]";
+ mes "Lalala Lalala Lalalalalala..";
+ mes "Lalala Lalala Lalalalalala..";
+ next;
+ if (event_amatsu == 2) goto L1;
+ if ((event_amatsu == 3) || (event_amatsu == 4)) goto L2;
+ if (event_amatsu == 5) goto L3;
+ if (event_amatsu == 6) goto L4;
+L0:
+ mes "[Kuruchi]";
+ mes "Hanging Under the Blue Sky's Blue Roof";
+ mes "Shining on Blue Wall's Reflection on the Blue Lake";
+ mes "Blue Hearting Containing a Blue Desire";
+ mes "Blue, Blue Every thing's Blue";
+ next;
+ goto LEnd;
+L1:
+ mes "[Kuruchi]";
+ mes "Monk, Monk, the fox is following me";
+ mes "Because I have its favourite food";
+ mes "Ramen noodle, my favourite too";
+ mes "I can eat it three times a day";
+ set event_amatsu,3;
+ goto LEnd;
+L2:
+ mes "[Kuruchi]";
+ mes "Monk, Monk, The Fox Is Following Me";
+ mes "Shout At Him To Scare It Off!";
+ mes "Voice Too Small So It Didn't Run Off";
+ mes "Followed All The Way To North Side's Shrine!";
+ set event_amatsu,4;
+ goto LEnd;
+L3:
+ mes "[Kuruchi]";
+ mes "Monk, Monk, The Fox Is Following Me";
+ mes "Ramen noodles My Favorite";
+ mes "But Now I am No Longer Afraid?";
+ mes "I Shouted Loudly To Scare It Off!";
+ goto LEnd;
+L4:
+ mes "[Kuruchi]";
+ mes "The Town's Dock Has An Abandoned Boat!";
+ mes "Everyone Forget That In The Ship";
+ mes "Is Full Of Treasure And Gold";
+ mes "A Boat That Is Feared By Everyone";
+ goto LEnd;
+
+LEnd:
+ next;
+ mes "[Kuruchi]";
+ mes "Lalala Lalala Lalalalalala..";
+ mes "Lalala Lalala Lalalalalala..";
+ close;
+}
+//=====================================================================
+amatsu.gat,171,174,4 script Guard Soldier#01 767,{
+ if ((event_amatsu == 0) || (event_amatsu == 1)) goto L0;
+ if (event_amatsu == 6) goto L1;
+ if (event_amatsu == 7) goto L2;
+ mes "[Guard Soldier]";
+ mes "This area is where";
+ mes "the Master's mother";
+ mes "Is here for her treatment.";
+ next;
+ mes "[Guard Soldier]";
+ mes "Although it's not much to talk about...";
+ mes "She has been sick here for several months";
+ mes "and started to live here";
+ close;
+L0:
+ mes "[Guard Soldier]";
+ mes "This is where the Master's mother stays at.";
+ mes "Please keep quiet, we are also";
+ mes "very worried watching this everyday";
+ next;
+ mes "[Guard Soldier]";
+ mes "Why does this happen";
+ mes "to our benign and wise Master...";
+ mes "I don't understand, *sobs*...";
+ close;
+L1:
+ mes "[Guard Soldier]";
+ mes "What? Seems like something";
+ mes "flew by... Didn't you see? Oh...";
+ mes "And I heard a loud noise... Scared the shit out of me";
+ close;
+L2:
+ mes "[Guard Soldier]";
+ mes "Our master should be alright now.";
+ mes "We are also greatly relieved.";
+ mes "You have no idea how worried we were... Phew.";
+ close;
+}
+//=====================================================================
+amatsu.gat,164,174,4 script Guard Soldier#02 767,{
+ if (event_amatsu == 0) goto LOnce;
+ if ((event_amatsu >= 2) && (event_amatsu <= 5)) goto L2;
+ if (event_amatsu == 6) goto L3;
+ if (event_amatsu == 7) goto L4;
+ mes "[Guard Soldier]";
+ mes "Hopefully she will return healthy soon...";
+ mes "The Master has spent a lot of time";
+ mes "taking care and worrying about her.";
+ close;
+LOnce:
+ mes "[Guard Soldier]";
+ mes "Do not enter here.";
+ mes "This is where the master's mother is";
+ mes "recuperating.";
+ next;
+ mes "[Guard Soldier]";
+ mes "Although it's not much to talk about.";
+ mes "But she has been sick here for several months";
+ mes "and started to live here.";
+ set event_amatsu,1;
+ close;
+L2:
+ mes "[Guard Soldier]";
+ mes "If you are invited by the Master...";
+ mes "Please do come in.";
+ mes "Up till today, many doctors came to diagnose but";
+ mes "all their efforts seem futile.";
+ close;
+L3:
+ mes "[Guard Soldier]";
+ mes" Hey!";
+ mes" What's that sound!?";
+ mes" Where did it come from!?";
+ close;
+L4:
+ mes "[Guard Soldier]";
+ mes "The master's mother still";
+ mes "hasn't fully recovered.. ";
+ mes "Although, it seems to have turned for the better.";
+ mes "But then again..";
+ close;
+}
+
+//=====================================================================
+ama_in01.gat,22,111,0 script Old Lady#01 761,{
+ if (event_amatsu == 5) goto LStart2;
+ if (event_amatsu == 6) goto LStart3;
+ if (event_amatsu == 7) goto LStart4;
+ mes "[...]";
+ mes "^FF6060Clang Clannng! Clang Clannng! Stupid humans again!";
+ mes "Clang Clannng, Clang Clannng. Who is it? Is it human!?";
+ mes "What do you need here! Hurry up";
+ mes "Get out... Clang Clannng! Clang Clannng!^000000";
+ next;
+ mes "[...]";
+ mes "^FF6060I have decided to live here till";
+ mes "the Ishida Family line ends!";
+ mes "Stop bothering me and get out! Clang Clannng!^000000";
+ next;
+ warp "amatsu",167,197;
+ end;
+LStart2:
+ mes "[...]";
+ mes "^FF0066Clang Clannng! Clang Clannng! Here comes another one!";
+ mes "Stupid Humans! What do you want now";
+ mes "Throw me out of here!?^000000";
+ next;
+ mes "[...]";
+ mes "^FF0066Seems like you learned something somewhere,";
+ mes "That's about all you can do";
+ mes "You can't do anything to me!! Clang Clannng!^000000";
+ next;
+ menu "HAAAA!!",-;
+ set @which,rand(2);
+ if (@which == 1) goto Lfail;
+ mes "[...]";
+ mes "^FF0066Clang Clannng! Clang Clannng! Clang Clannng! This Bastard!";
+ mes "He threw me out like this!";
+ mes "Sick! Not fair!!^000000";
+ next;
+ mes "[...]";
+ mes "^FF0066That god-damned Ishida that rendered me to this.";
+ mes "I'll curse them forever! FOREVER!";
+ mes "Human, you better be careful too!^000000";
+ next;
+ monster "ama_in01.gat",22,112,"Fox",1180,1;
+ killmonsterall "ama_in01.gat";
+ getitem 1022,1;
+ mes "[...]";
+ mes "^FF0066Everything that Paul Shinaku did";
+ mes "will sooner or later";
+ mes "Bring about my downfall...^000000";
+ mes "^CC3300Clangggggggggggg!!^000000";
+ set event_amatsu,6;
+ close;
+Lfail:
+ mes "[...]";
+ mes "^FF0066Clang Clannng! Haha! Clang Clannng! Hahahaha!";
+ mes "How dare you, wanting to throw me out!";
+ mes "Get out of here!! Clang Clannng!^000000";
+ next;
+ warp "amatsu",167,197;
+ end;
+LStart3:
+ mes "[Ishida Sauk]";
+ mes "...*Sigh* Where from young man...?";
+ mes "Did you get rid of the fox?";
+ mes "Somehow I feel so tired, *sigh*...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "Thank you. Coming from another place";
+ mes "and still has to endure through this.";
+ mes "Very sorry... Sorry...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "I need to find my son.";
+ mes "Tell him that I got rid of the fox...";
+ mes "Thank you.";
+ next;
+ mes "[Ishida Sauk]";
+ mes "Now I am getting very tired.";
+ mes "I need to rest now, young man.....";
+ mes "Go find my son...";
+ close;
+LStart4:
+ mes "[Ishida Sauk]";
+ mes "Oh, You are the you man who";
+ mes "got rid of the fox... welcome.";
+ mes "Sit here a while if you can...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "To be possessed by that fox...";
+ mes "It is all my own fault...";
+ mes "I didn't teach my child properly... *sigh*";
+ mes "He was a good kid when he was small.";
+ mes "It's all because I wasn't strict enough...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "Originally this town was small.";
+ mes "Without a castle of this size either.";
+ mes "But, my son got some zeny somehow";
+ mes "and just start bringing them to me.";
+ mes "Don't know what he did to get this zeny.";
+ mes "And has to hide the truth from even me...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "Then starting building on the castle and town,";
+ mes "and treated the townspeople fairly and nicely...";
+ mes "If that was all, then there will be no problem.";
+ mes "The problem came after he did some strange things...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "Yea, he angered the gods";
+ mes "learning some weird spells somewhere.";
+ mes "And started doing experimenting,";
+ mes "Capturing the monsters,";
+ mes "Doing bad things...";
+ next;
+ mes "[Ishida Sauk]";
+ mes "And now, the monsters";
+ mes "started to live in Amatsu...";
+ mes "The gods became so angry even ";
+ mes "the monks from the shrine";
+ mes "don't know what to do.....";
+ next;
+ mes "[Ishida Sauk]";
+ mes "They punished me as well...";
+ mes "and sent a fox here, ";
+ mes "hoping to give a warning,";
+ mes "but my son didn't stop.";
+ next;
+ mes "[Ishida Sauk]";
+ mes "If possible please stop my son.";
+ mes "I am old and almost dead.";
+ mes "I don't know what to do either...";
+ mes "Please guard this peaceful town.";
+ mes "I don't know what my son is smoking";
+ mes "doing that kind of stuff...";
+ close;
+}
+//=====================================================================
+ama_in02.gat,170,62,4 script Soldier#02 767,{
+ mes "[Kyro]";
+ mes "My name is Kyro. In this town";
+ mes "I handle all the administrative work.";
+ mes "What type of service do you need?";
+ next;
+ menu "Please give me a pass",-,"I want to live here",L2,"Nothing",L3;
+
+ if (event_amatsu == 7) goto L1_1;
+ mes "[Kyro]";
+ mes "The master said that the guests from the continent";
+ mes "can move about freely,";
+ mes "Without any";
+ mes "permits or passes.";
+ close;
+L1_1:
+ if (countitem(7160) == 0) goto L1_2;
+ mes "[Kyro]";
+ mes "I have already given you a pass.";
+ close;
+L1_2:
+ mes "[Kyro]";
+ mes "Did you lose the pass?";
+ mes "If you want another pass";
+ mes "you need to pay 10,000 zeny for registration fees.";
+ next;
+ menu "Get the pass",L1_2_1,"Maybe next time",-;
+ mes "No problem!";
+ mes "If you need anything please come talk to me again!";
+ close;
+L1_2_1:
+ if (Zeny < 10000) goto LError;
+ set Zeny,Zeny-10000;
+ getitem 7160,1;
+ mes "[Kyro]";
+ mes "Come, this is it.";
+ mes "Please be careful and don't lose it again.";
+ close;
+LError:
+ mes "[Kyro]";
+ mes "You don't have enough zeny!";
+ close;
+L2:
+ mes "[Kyro]";
+ mes "This will be difficult, you can";
+ mes "freely move around, but the master";
+ mes "hasn't considered anything about immigration.";
+ mes "But, you can stay as long as you want";
+ close;
+L3:
+ mes "[Kyro]";
+ mes "Then that's it for now...";
+ mes "If there's anything else just tell me.";
+ close;
+
+}
+
+//=====================================================================
+ama_in02.gat,115,177,7 script Juro 767,{
+ mes "[Juro]";
+ mes "What are you here for?";
+ mes "There is nothing much over here.";
+ next;
+ menu "Oh, really",-,"Please open the door for me",L2;
+
+ mes "[Juro]";
+ mes "The town has much more stuff.";
+ mes "Have a wonderful time...";
+ close;
+L2:
+ if (event_amatsu != 7) goto Lnoflag;
+ if (countitem(7160) < 1) goto Llost;
+ mes "[Juro]";
+ mes "You already got the pass...";
+ mes "Do you want to go in directly? Or";
+ mes "Do you want me to explain first...?";
+ next;
+ menu "Direct access",-,"Listen to explanation",L2_2;
+
+ mes "[Juro]";
+ mes "Then, I will open the door for you.";
+ mes "Please take care...";
+ next;
+ warp "ama_dun01.gat",229,10;
+ end;
+L2_2:
+ mes "[Juro]";
+ mes "The inner space seems to be ";
+ mes "protected by special spells.";
+ mes "Those who wander in carelessly,";
+ mes "become lost and will be assaulted";
+ mes "mysteriously and die.";
+ next;
+ mes "[Juro]";
+ mes "What I can tell you";
+ mes "isn't all that much.";
+ mes "I have not been inside.";
+ mes "It's a mysterious place, its only proof is";
+ mes "of existence is from the";
+ mes "survivors that ventured inside";
+ next;
+ mes "[Juro]";
+ mes "First of all.....";
+ mes "'Don't believe in what you see.'";
+ next;
+ mes "[Juro]";
+ mes "Second of all.....";
+ mes "About the spells, they have their own rules.";
+ mes "Everything has its own purpose,";
+ mes "including the spells.";
+ mes "Will you find some";
+ mes "answers?";
+ next;
+ mes "[Juro]";
+ mes "Then, I'll open the door for you.";
+ mes "Please be careful...";
+ next;
+ warp "ama_dun01.gat",229,10;
+ end;
+Llost:
+ mes "[Juro]";
+ mes "You don't have the pass";
+ mes "so I cannot open the gate for you.";
+ mes "Please understand.";
+ close;
+Lnoflag:
+ mes "[Juro]";
+ mes "What door are you talking about?";
+ mes "In a place like this there won't";
+ mes "be any doors as far as I know.";
+ mes "You might have been mistaken.";
+ next;
+ mes "[Juro]";
+ mes "There are more to see in town.";
+ mes "I hope you have a good time...";
+ close;
+}
+ama_dun01.gat,229,7,0 script Soldier#08 767,{
+ mes "[Juro]";
+ mes "Ready to leave?";
+ next;
+ menu "Leave",-,"Wait a little more",L1;
+ mes "[Juro]";
+ mes "Gogo!!";
+ next;
+ warp "ama_in02.gat",119,181;
+ end;
+L1:
+ mes "[Juro]";
+ mes "Take care of yourself!";
+ close;
+}
+
+//=====================================================================
+ama_in02.gat,200,176,4 script Castle Owner 768,{
+ if (event_amatsu == 1) goto LStart2;
+ if ((event_amatsu >= 2) && (event_amatsu <=5)) goto LStart3;
+ if (event_amatsu == 6) goto LStart4;
+ if (event_amatsu == 7) goto LStart5;
+ mes "[Ishida Yoshinake]";
+ mes "What! An outsider?";
+ mes "What do you need me for?? If it's nothing important";
+ mes "Talk to you later...!";
+ next;
+ mes "[Ishida Yoshinake]";
+ mes "Please leave! No matter who you are!!";
+ mes "Right now I am in a VERY bad mood!";
+ close;
+LStart2:
+ mes "[Ishida Yoshinaku]";
+ mes "What! A visitor...? Oh, sorry";
+ mes "But today I am not in the mood";
+ mes "of seeing a visitor!";
+ next;
+ menu "I heard your mother is sick...",L1,"What a beautiful castle",L2,"Who are you?",L3;
+L1:
+ mes "[Ishida Yoshinaku]";
+ mes "Oh... You are an expert pathologist?";
+ mes "Oh yea, if you are a foreign expert";
+ mes "I should be able to trust you...";
+ mes "I guess...";
+ next;
+ mes "[Ishida Yoshinaku]";
+ mes "Welcome, as you know";
+ mes "I am the owner of the East Lake Castle";
+ mes "My name is Ishida Yoshinaku,";
+ mes "Nice to meet you.";
+ next;
+ mes "[Ishida Yoshinaku]";
+ mes "To put it simple: my mother";
+ mes "is not very healthy,";
+ mes "of course you are here because of it";
+ mes "Can you cure my ailing mother??";
+ next;
+ mes "[Ishida Yoshinaku]";
+ mes "So many famous and talented";
+ mes "Doctors has visited her already,";
+ mes "But not only did they not cure her!!";
+ mes "They worsened her condition!!";
+ mes "so I kept feeling disappointed";
+ next;
+ mes "[Ishida Yoshinaku]";
+ mes "You, being a foreign expert,";
+ mes "may cure my mother's sickness!";
+ mes "if you do, I will give you lots of zeny and rewards...";
+ next;
+ mes "[Ishida Yoshinaku]";
+ mes "Please help her,";
+ mes "my mother lives in the mansion outside of the castle,";
+ mes "After you cure her";
+ mes "Come see me again";
+ set event_amatsu,2;
+ close;
+L2:
+ mes "[Ishida Yoshinaku]";
+ mes "Yes! Beautiful indeed! So what";
+ mes "Do you want to do! Leave when you get";
+ mes "bored of it! Man!";
+ next;
+ mes "[Ishida Yoshinaku]";
+ mes "At a pressing time like this... *Sobs*...";
+ mes "Leave when you become satisfied or bored!";
+ close;
+L3:
+ mes "[Ishida Yoshinaku]";
+ mes "...Talking about me? You don't know? Eh?";
+ mes "I am this castle's master!";
+ mes "Go ask around the soldiers outside";
+ mes "If you are not sure!";
+ next;
+ mes "[if you are not sure]";
+ mes "At a pressing time like this... *Sobs*...";
+ mes "Leave when you become satisfied or bored!";
+ close;
+LStart3:
+ mes "[Ishida Yushinaku]";
+ mes "How is my mother?";
+ mes "If you know the name of the sickness....";
+ mes "Please tell me immediately...";
+ mes "Argh... So worried!";
+ mes "I can't sleep at night any longer!";
+ next;
+ mes "[Ishida Yushinaku]";
+ mes "You are from the other continents,";
+ mes "so you must know....";
+ mes "now you are the only one I can trust";
+ close;
+LStart4:
+ mes "[Ishida Yushinaku]";
+ mes "WoW, you are great, I heard";
+ mes "My mother is getting better already,";
+ mes "Anyway, what sickness was it?";
+ next;
+ mes "[Ishida Yushinaku]";
+ mes "Fox? The fox is the reason? ho...";
+ mes "So it's not a sickness after all...!!";
+ mes "Why didn't I think of it earlier!!!";
+ next;
+ mes "[Ishida Yushinaku]";
+ mes "Damn fox, after it ran away,";
+ mes "it tried to revenge like this...";
+ mes "But now there is no other";
+ mes "Way... hahaha! Hahahaha!";
+ next;
+ mes "[Ishida Yushinaku]";
+ mes "Um, hmm, umm...";
+ next;
+ mes "[Ishida Yushinaku]";
+ mes "Anyway, Thanks for your help!";
+ mes "I think my mother will return to normal now...";
+ mes "I want to show you my gratitude...";
+ mes "What to do...";
+ next;
+ mes "[Ishida Yushinaku]";
+ mes "Alright, I will give you this pass.";
+ mes "As long as you have this pass,";
+ mes "you can get into ANYWHERE";
+ mes "In this town";
+ next;
+ set event_amatsu,7;
+ getitem 7160,1;
+ mes "[Ishida Yushinaku]";
+ mes "Although it's not such a great gift, but";
+ mes "I believe you will have use for it someday...";
+ mes "talk to 'Juro' For the details";
+ close;
+LStart5:
+ mes "[Ishida Yushinaku]";
+ mes "Hey... I hope you have a";
+ mes "good time in Amatsu.....";
+ mes "We always welcome the foreigners!";
+ close;
+}
+
+ama_in01.gat,180,173,2 script Fox Mask 762,{
+ if (event_amatsu == 4) goto LStart2;
+ if (event_amatsu == 5) goto LStart3;
+ mes "[Takikuwi]";
+ mes "Hiya, outsider, this";
+ mes "Shrine is left by a monk a long time ago.";
+ mes "Sometimes I come here to play";
+ mes "along with my friend Tokari";
+ next;
+ mes "[Takikuwi]";
+ mes "If you are here to hide from the monsters,";
+ mes "please do come in, no monsters";
+ mes "can ever come in here!";
+ mes "You can always take a short rest in here!";
+ close;
+LStart2:
+ mes "[Takikuwi]";
+ mes "Hiya, outsider, here to find me?";
+ mes "Because of the fox bothering you?";
+ mes "From your expression You seem to";
+ mes "have had quite a bit of trouble";
+ next;
+ mes "[Takikuwi]";
+ mes "Although usually the head monk";
+ mes "should come to help himself, this shrine";
+ mes "Has been deserted for a long time";
+ next;
+ mes "[Takikuwi]";
+ mes "It is very hard to get rid of a fox in a person's body";
+ mes "If there's alcohol and ramen noodle,";
+ mes "It might be a little easier,";
+ mes "But they are hard to find!";
+ next;
+ mes "[Takikuwi]";
+ mes "Good thing I know quite a bit";
+ mes "about the fox, I'll tell you";
+ mes "some words of advice, although foxes";
+ mes "are very tricky, and although they like to";
+ mes "make fun of humans... but it is seldom";
+ mes "for a fox to display hatred!";
+ next;
+ mes "[Takikuwi]";
+ mes "In another word, if there is hatred";
+ mes "human also did something wrong!!";
+ mes "Which will hurt self,";
+ mes "And sometimes unlucky things happen";
+ mes "and to friend and family as well!";
+ next;
+ mes "[Takikuwi]";
+ mes "Anyway, I've heard that when";
+ mes "there's a strong animal then a fox will chased,";
+ mes "away from the human.";
+ mes "So try hard, and try summoning the animal spirit!";
+ next;
+ menu "Haaaa!!",-;
+ mes "[Takikuwi]";
+ mes "Very good, just repeating it will";
+ mes "show the fox a strong spirit,";
+ mes "and show results, but the best thing is";
+ mes "to find out why the fox will enter the";
+ mes "person's body, but if you do this";
+ mes "it should help, more or less";
+ set event_amatsu,5;
+ close;
+LStart3:
+ mes "[Takikuwi]";
+ mes "Don't forget, when you try summoning";
+ mes "you must think about!";
+ mes "A monster that is stronger than a fox";
+ mes "or it would just be a futile effort!";
+ mes "Remember....... Stronger than a fox....";
+ close;
+}