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-rw-r--r--npc/quests/quests_amatsu.txt132
1 files changed, 66 insertions, 66 deletions
diff --git a/npc/quests/quests_amatsu.txt b/npc/quests/quests_amatsu.txt
index 07155f835..599d419eb 100644
--- a/npc/quests/quests_amatsu.txt
+++ b/npc/quests/quests_amatsu.txt
@@ -43,7 +43,7 @@
//== Momotaro Event :: japan_momo_q ========================
amatsu,223,236,3 script Publisher#ama 4_M_JPN,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "- Wait a moment!! -";
mes "- Currently you are carrying -";
mes "- too many items with you. -";
@@ -167,67 +167,67 @@ amatsu,223,236,3 script Publisher#ama 4_M_JPN,{
if (.@event_momo == 3) {
.@gift_1 = rand(1,10);
if (.@gift_1 == 1) {
- getitem 659,1; //Heart_Of_Her
+ getitem Heart_Of_Her,1;
}
if (.@gift_1 == 2) {
- getitem 633,1; //Baked_Yam
+ getitem Baked_Yam,1;
}
if (.@gift_1 == 3) {
- getitem 634,1; //Tropical_Banana
+ getitem Tropical_Banana,1;
}
if (.@gift_1 == 4) {
- getitem 639,1; //Armlet_Of_Obedience
+ getitem Armlet_Of_Obedience,1;
}
if (.@gift_1 == 5) {
- getitem 636,1; //No_Recipient
+ getitem No_Recipient,1;
}
if (.@gift_1 == 6) {
- getitem 628,1; //Well_Dried_Bone
+ getitem Well_Dried_Bone,1;
}
if (.@gift_1 == 7) {
- getitem 637,1; //Old_Broom
+ getitem Old_Broom,1;
}
if (.@gift_1 == 8) {
- getitem 635,1; //Horror_Of_Tribe
+ getitem Horror_Of_Tribe,1;
}
if (.@gift_1 == 9) {
- getitem 626,1; //Monster_Juice
+ getitem Monster_Juice,1;
}
if (.@gift_1 == 10) {
- getitem 641,1; //Contracts_In_Shadow
+ getitem Contracts_In_Shadow,1;
}
}
else {
.@gift_2 = rand(1,10);
if (.@gift_2 == 1) {
- getitem 622,1; //Rainbow_Carrot
+ getitem Rainbow_Carrot,1;
}
if (.@gift_2 == 2) {
- getitem 627,1; //Sweet_Milk
+ getitem Sweet_Milk,1;
}
if (.@gift_2 == 3) {
- getitem 629,1; //Singing_Flower
+ getitem Singing_Flower,1;
}
if (.@gift_2 == 4) {
- getitem 632,1; //Fatty_Chubby_Earthworm
+ getitem Fatty_Chubby_Earthworm,1;
}
if (.@gift_2 == 5) {
- getitem 623,1; //Earthworm_The_Dude
+ getitem Earthworm_The_Dude,1;
}
if (.@gift_2 == 6) {
- getitem 619,1; //Unripe_Apple
+ getitem Unripe_Apple,1;
}
if (.@gift_2 == 7) {
- getitem 621,1; //Bitter_Herb
+ getitem Bitter_Herb,1;
}
if (.@gift_2 == 8) {
- getitem 620,1; //Orange_Juice
+ getitem Orange_Juice,1;
}
if (.@gift_2 == 9) {
- getitem 625,1; //Lusty_Iron
+ getitem Lusty_Iron,1;
}
if (.@gift_2 == 10) {
- getitem 624,1; //Rotten_Fish
+ getitem Rotten_Fish,1;
}
}
close;
@@ -477,7 +477,7 @@ OnTouch:
mes "So...Do me this favor, kid~";
close2;
event_momo = 1;
- if (countitem(9010) > 0 || countitem(9005) > 0 || countitem(9016) > 0) {
+ if (countitem(Baby_Desert_Wolf_Egg) > 0 || countitem(Picky_Egg) > 0 || countitem(Yoyo_Egg) > 0) {
disablenpc "Grandpa#ama";
disablenpc "Grandma#ama1";
donpcevent "Dokebi#ez::OnEnable";
@@ -835,7 +835,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
else if (fish_r == 1) {
- if (countitem(529) > 9) {
+ if (countitem(Candy) > 9) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
@@ -847,8 +847,8 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
next;
fish_r = 0;
erasequest 10036;
- delitem 529,10; //Candy
- getitem 544,15; //Fish_Slice
+ delitem Candy,10;
+ getitem Fish_Slice,15;
mes "[Magumagu]";
mes "Here's 15 fish slices.";
mes "Please enjoy this food with your friends.";
@@ -867,7 +867,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
else if (fish_r == 2) {
- if (countitem(964) > 9) {
+ if (countitem(Crap_Shell) > 9) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
@@ -879,8 +879,8 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
next;
fish_r = 0;
erasequest 10037;
- delitem 964,10; //Crap_Shell
- getitem 551,20; //Shusi
+ delitem Crap_Shell,10;
+ getitem Shusi,20;
mes "[Magumagu]";
mes "Share it with your friends";
mes "and family members.";
@@ -899,7 +899,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
else if (fish_r == 3) {
- if (countitem(961) > 9) {
+ if (countitem(Conch) > 9) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
@@ -911,8 +911,8 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
next;
fish_r = 0;
erasequest 10038;
- delitem 961,10; //Conch
- getitem 551,30; //Shusi
+ delitem Conch,10;
+ getitem Shusi,30;
mes "[Magumagu]";
mes "These are for three people,";
mes "so share them with your friends.";
@@ -931,7 +931,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
else if (fish_r == 4) {
- if (countitem(1023) > 9) {
+ if (countitem(Fish_Tail) > 9) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
@@ -943,9 +943,9 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
next;
fish_r = 0;
erasequest 10039;
- delitem 1023,10; //Fish_Tail
- getitem 544,20; //Fish_Slice
- getitem 551,30; //Shusi
+ delitem Fish_Tail,10;
+ getitem Fish_Slice,20;
+ getitem Shusi,30;
mes "[Magumagu]";
mes "You can feed your guild";
mes "with this food.";
@@ -964,7 +964,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
else if (fish_r == 5) {
- if (countitem(736) > 0) {
+ if (countitem(White_Platter) > 0) {
mes "[Magumagu]";
mes "Oh! I really appreciate it.";
mes "Right on time!";
@@ -974,10 +974,10 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
mes "Thanks. It is nothing but";
mes "I will give you two sets of Sushi in return.";
next;
- delitem 736,1; //White_Platter
+ delitem White_Platter,1;
fish_r = 0;
erasequest 10040;
- getitem 551,20; //Shusi
+ getitem Shusi,20;
mes "[Magumagu]";
mes "Share it with your friends";
mes "and family members.";
@@ -997,7 +997,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
else if (fish_r == 6) {
- if (countitem(950) > 99) {
+ if (countitem(Heart_Of_Mermaid) > 99) {
if (ama_sushi == 2) {
mes "[Magumagu]";
mes "..............................";
@@ -1033,10 +1033,10 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
mes "I'm old now. No one knows how long I can hold this knife. You have been chosen to inherit my culinary art...";
mes " ";
next;
- delitem 950,100; //Heart_Of_Mermaid
+ delitem Heart_Of_Mermaid,100;
ama_sushi = 4;
completequest 10041;
- getitem 1144,1; //Sasimi
+ getitem Sasimi,1;
mes "[Magumagu]";
mes "Here, take my knife.";
mes "From now on, make fine cuisine with that knife.";
@@ -1065,33 +1065,33 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
mes "Give me a moment...";
mes "I shall show you my ^0000FFtrue culinary skill^000000.";
next;
- delitem 950,20; //Heart_Of_Mermaid
- getitem 551,20; //Shusi
+ delitem Heart_Of_Mermaid,20;
+ getitem Shusi,20;
mes "[Magumagu]";
mes "Try these first.";
mes "Made from the freshest ingredients.";
next;
- delitem 950,20; //Heart_Of_Mermaid
- getitem 544,20; //Fish_Slice
+ delitem Heart_Of_Mermaid,20;
+ getitem Fish_Slice,20;
mes "[Magumagu]";
mes "Try these too.";
mes "My shop's fish slices are the best of the best!";
next;
- delitem 950,20; //Heart_Of_Mermaid
- getitem 551,20; //Shusi
+ delitem Heart_Of_Mermaid,20;
+ getitem Shusi,20;
mes "[Magumagu]";
mes "Have some more. Don't say no...!";
mes "Isn't it good? Huh? Isn't it good?";
next;
- delitem 950,20; //Heart_Of_Mermaid
- getitem 544,20; //Fish_Slice
+ delitem Heart_Of_Mermaid,20;
+ getitem Fish_Slice,20;
mes "[Magumagu]";
mes "Haha~! Not done yet!";
mes "It's okay, have some more!";
next;
- delitem 950,20; //Heart_Of_Mermaid
- getitem 544,10; //Fish_Slice
- getitem 551,10; //Shusi
+ delitem Heart_Of_Mermaid,20;
+ getitem Fish_Slice,10;
+ getitem Shusi,10;
mes "[Magumagu]";
mes "Take the leftovers.";
mes "You look stuffed...";
@@ -1151,7 +1151,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
Zeny -= 700;
- getitem 551,10; //Shusi
+ getitem Shusi,10;
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
close;
@@ -1164,7 +1164,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
Zeny -= 74;
- getitem 551,1; //Shusi
+ getitem Shusi,1;
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
close;
@@ -1192,7 +1192,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
Zeny -= 350;
- getitem 544,10; //Fish_Slice
+ getitem Fish_Slice,10;
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
close;
@@ -1205,7 +1205,7 @@ ama_in01,162,17,1 script Sushi Master#ama 4_M_JPNOJI2,{
close;
}
Zeny -= 37;
- getitem 544,1; //Fish_Slice
+ getitem Fish_Slice,1;
mes "[Magumagu]";
mes "There you go. If you like the taste, please order some more.";
close;
@@ -1484,7 +1484,7 @@ ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{
switch(select("Issue me a Transit Permit:I want to live in Amatsu:Nothing")) {
case 1:
if (event_amatsu == 6) {
- if (countitem(7160) > 0) {
+ if (countitem(Lord's_Passable_Ticket) > 0) {
mes "[Jiro]";
mes "You already have one...";
mes "You don't need to have two of them.";
@@ -1497,7 +1497,7 @@ ama_in02,170,62,4 script Soldier#ama2 8_M_JPNSOLDIER,{
next;
if (select("Issue one:Talk to you later") == 1) {
Zeny -= 10000;
- getitem 7160,1; //Lord's_Passable_Ticket
+ getitem Lord's_Passable_Ticket,1;
mes "[Jiro]";
mes "There you go.";
mes "Don't lose it this time.";
@@ -1678,7 +1678,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{
close;
}
if (event_amatsu == 6) {
- if (countitem(7160) > 0) {
+ if (countitem(Lord's_Passable_Ticket) > 0) {
mes "[Jyuro]";
mes "You have the ticket...";
mes "Do you want me to send you now, or do you need a little instruction?";
@@ -1734,7 +1734,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{
mes "A gate? On the top floor of the building??? Surely, you must been be mistaken.";
emotion e_swt;
next;
- if (countitem(7160) > 0) {
+ if (countitem(Lord's_Passable_Ticket) > 0) {
if (select("Show him the ticket:Cancel") == 1) {
mes "[Jyuro]";
mes "What? That pass is...?";
@@ -1742,7 +1742,7 @@ ama_in02,115,177,7 script Soldier#ama10 8_M_JPNSOLDIER,{
mes "the lord but I guess it has";
mes "been issued to the wrong person.";
next;
- delitem 7160,1; //Lord's_Passable_Ticket
+ delitem Lord's_Passable_Ticket,1;
mes "[Jyuro]";
mes "I will keep this ticket because";
mes "it was issued without permission.";
@@ -1852,7 +1852,7 @@ ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{
}
}
else if (event_amatsu == 5) {
- if (countitem(1022) > 0) {
+ if (countitem(Fox_Tail) > 0) {
mes "[Ishida Yoshinaga]";
mes "I've hear the great news!";
mes "My mother seems to have gotten better. What was her disease?";
@@ -1884,8 +1884,8 @@ ama_in02,200,176,4 script Lord of Palace#ama 8_M_JPNMASTER,{
next;
event_amatsu = 6;
completequest 8135;
- delitem 1022,1; //Fox_Tail
- getitem 7160,1; //Lord's_Passable_Ticket
+ delitem Fox_Tail,1;
+ getitem Lord's_Passable_Ticket,1;
mes "[Ishida Yoshinaga]";
mes "This isn't a big reward but";
mes "someday it will be useful for you.";
@@ -1943,7 +1943,7 @@ ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{
mes "it won't harm me!! Yelp!^000000";
next;
select("Taaaah!!");
- if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(523) < 1 || countitem(948) < 1 || countitem(1029) < 1)) {
+ if ((BaseJob == Job_Priest || BaseJob != Job_Acolyte && BaseJob != Job_Monk) || (countitem(Holy_Water) < 1 || countitem(Bear's_Foot) < 1 || countitem(Tiger's_Skin) < 1)) {
if (rand(1,4) == 1)
.@fox_kill = 0;
else
@@ -1970,7 +1970,7 @@ ama_in01,22,111,0 script Grandma#ama2 4_F_JPNOBA,{
killmonsterall "ama_in01";
event_amatsu = 5;
changequest 8134,8135;
- getitem 1022,1; //Fox_Tail
+ getitem Fox_Tail,1;
mes "[....]";
mes "^FF6060Everything that";
mes "Yoshinaga does will cause you";