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-rw-r--r--npc/quests/quests_alberta.txt198
1 files changed, 99 insertions, 99 deletions
diff --git a/npc/quests/quests_alberta.txt b/npc/quests/quests_alberta.txt
index 1feff6397..40a450cc2 100644
--- a/npc/quests/quests_alberta.txt
+++ b/npc/quests/quests_alberta.txt
@@ -46,7 +46,7 @@
//== Doll Quest ============================================
alberta,117,135,0 script Elin 4W_KID,{
- if (checkweight(1201,1) == 0) {
+ if (checkweight(Knife,1) == 0) {
mes "[Elin]";
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
@@ -95,8 +95,8 @@ alberta,117,135,0 script Elin 4W_KID,{
next;
switch(select("Poring Doll:Chonchon Doll:Puppet:Rocker Doll:Spore Doll:Osiris Doll:Baphomet Doll:Raccoon Doll:Yoyo Doll:I'm as adorable as a doll.")) {
case 1:
- if (countitem(741) >= 1) {
- delitem 741,1; //Poring_Doll
+ if (countitem(Poring_Doll) >= 1) {
+ delitem Poring_Doll,1;
mes "[Elin]";
mes "Aww...";
mes "I have a lot";
@@ -112,7 +112,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "[Elin]";
mes "Ooh, let me give you something as a little thank you. You see, I hid some candy so I can eat it without telling mommy.";
next;
- getitem 529,1; //Candy
+ getitem Candy,1;
mes "[Elin]";
if (Sex == 1) {
mes "I don't know if you're too old to like candy, but I guess it's okay.";
@@ -140,8 +140,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 2:
- if (countitem(742) >= 1) {
- delitem 742,1; //Chonchon_Doll
+ if (countitem(Chonchon_Doll) >= 1) {
+ delitem Chonchon_Doll,1;
mes "[Elin]";
mes "Agh--!";
mes "A Ch-Ch, Chonchon doll?!";
@@ -158,7 +158,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "Let me give you";
mes "something in return...";
next;
- getitem 530,1; //Candy_Striper
+ getitem Candy_Striper,1;
mes "[Elin]";
mes "If you eat too much, your teeth will start to rot... at least, that's what Mommy says.";
next;
@@ -177,8 +177,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 3:
- if (countitem(740) >= 1) {
- delitem 740,1; //Stuffed_Doll
+ if (countitem(Stuffed_Doll) >= 1) {
+ delitem Stuffed_Doll,1;
mes "[Elin]";
mes "Wow...!";
mes "It looks like a bunny!";
@@ -193,7 +193,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "Um, where";
mes "did it... Ah!";
next;
- getitem 530,1; //Candy_Striper
+ getitem Candy_Striper,1;
mes "[Elin]";
mes "Here it is! It's some of the candy Santa gave me. Go ahead and try some! Oh, and thank you so much for the doll!";
close;
@@ -209,8 +209,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 4:
- if (countitem(752) >= 1) {
- delitem 752,1; //Grasshopper_Doll
+ if (countitem(Grasshopper_Doll) >= 1) {
+ delitem Grasshopper_Doll,1;
mes "[Elin]";
mes "Ooh! Rocker Doll!";
mes "It's the Rocker that likes singing and dancing! I don't like grasshoppers, but I like this because it's cute~";
@@ -218,7 +218,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "[Elin]";
mes "Hmmm, I should give you something too, huh? Let's see, I have what my grandpa gave me...";
next;
- getitem 532,7; //Banana_Juice
+ getitem Banana_Juice,7;
mes "[Elin]";
mes "Here you go! We have a lot of this at home, so I'll give it to you, okay? Oh, and thank you so much for the doll~ I love cute dolls!";
close;
@@ -233,8 +233,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 5:
- if (countitem(743) >= 1) {
- delitem 743,1; //Spore_Doll
+ if (countitem(Spore_Doll) >= 1) {
+ delitem Spore_Doll,1;
mes "[Elin]";
mes "It's a mushroom?";
mes "Ewwwwwwwww, yucky!";
@@ -244,7 +244,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "[Elin]";
mes "But this doll is cute, so I'll take it. But I'm still not gonna eat mushrooms! Heh heh~";
next;
- getitem 538,5; //Well_Baked_Cookie
+ getitem Well_Baked_Cookie,5;
mes "[Elin]";
mes "Hehe~ My mommy made this! It's really yummy. I love cookies, too. So try it, you'll like it! Hee hee!";
next;
@@ -267,8 +267,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 6:
- if (countitem(751) >= 1) {
- delitem 751,1; //Osiris_Doll
+ if (countitem(Osiris_Doll) >= 1) {
+ delitem Osiris_Doll,1;
mes "[Elin]";
mes "Ahhhhh!";
mes "What is this";
@@ -280,7 +280,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "[Elin]";
mes "Here, since you gave me such a nicely made doll, I better give you something good too.";
next;
- getitem 522,2; //Fruit_Of_Mastela
+ getitem Fruit_Of_Mastela,2;
mes "[Elin]";
mes "I found it when I secretly went to the forest. I took it because it has pretty colors!";
if (Sex == 1) {
@@ -297,8 +297,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 7:
- if (countitem(750) >= 1) {
- delitem 750,1; //Baphomet_Doll
+ if (countitem(Baphomet_Doll) >= 1) {
+ delitem Baphomet_Doll,1;
mes "[Elin]";
mes "Huh?";
mes "It's a little goat...";
@@ -306,7 +306,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "[Elin]";
mes "It's so weird. It's cute but it's also scary at the same time. Well, since you gave me a pretty doll, I wanna give you something, too.";
next;
- getitem 525,5; //Panacea
+ getitem Panacea,5;
mes "[Elin]";
mes "My daddy gave me this when I was really sick. I'm not sick anymore so you can use it when you need to. Hehehe~";
next;
@@ -321,8 +321,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 8:
- if (countitem(754) >= 1) {
- delitem 754,1; //Raccoondog_Doll
+ if (countitem(Raccoondog_Doll) >= 1) {
+ delitem Raccoondog_Doll,1;
mes "[Elin]";
mes "Hehe, it's a";
mes "raccoon doll.";
@@ -333,7 +333,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "Smokies in real life,";
mes "but this doll is nice!";
next;
- getitem 539,3; //Piece_Of_Cake
+ getitem Piece_Of_Cake,3;
mes "[Elin]";
mes "Here, let me give you some cake my grandma made. It's really yummy. I don't know if you like sweets or not, but it's really good! Please try some!";
next;
@@ -349,8 +349,8 @@ alberta,117,135,0 script Elin 4W_KID,{
close;
}
case 9:
- if (countitem(753) >= 1) {
- delitem 753,1; //Monkey_Doll
+ if (countitem(Monkey_Doll) >= 1) {
+ delitem Monkey_Doll,1;
mes "[Elin]";
mes "Woooooooow~!";
next;
@@ -363,7 +363,7 @@ alberta,117,135,0 script Elin 4W_KID,{
mes "I wanna give you";
mes "something, too!";
next;
- getitem 608,1; //Seed_Of_Yggdrasil
+ getitem Seed_Of_Yggdrasil,1;
mes "[Elin]";
mes "My daddy picked it up on his way to another town. It looks like some kind of seed. I tried planting it in front of our house but it won't grow. Do you want to try?";
next;
@@ -406,7 +406,7 @@ alberta_in,28,145,4 script Grampa 2_M_PHARMACIST,{
mes "[Grampa]";
mes "But my soul still burns with youthful vigor! It's just... This old body can't keep up anymore... *Hack! Wheeeeze~*";
next;
- if (countitem(1030) > 9) {
+ if (countitem(Tiger_Footskin) > 9) {
switch(select("Show him Tiger's Footskin.:Exchange it with Boys Cap.:Cancel")) {
case 1:
mes "[Grampa]";
@@ -423,8 +423,8 @@ alberta_in,28,145,4 script Grampa 2_M_PHARMACIST,{
mes "Will revive my virility!!!! The Tiger's Footskin~!! Ohhhh! Ohh My God !! Please!!! Please give me that... Please...";
close;
case 2:
- delitem 1030,10; //Tiger_Footskin
- getitem 5016,1; //Boy's_Cap
+ delitem Tiger_Footskin,10;
+ getitem Boy's_Cap,1;
mes "[Grampa]";
mes "T... Thank you !!";
mes "With this I can revive my youthful splendor!! I must eat this thing right away !";
@@ -492,12 +492,12 @@ alberta_in,122,53,4 script Cherokee 1_M_01,{
next;
switch(select("Okay, let's deal.:Shut up, Dumbo.")) {
case 1:
- if (countitem(923) > 19) {
- delitem 923,20; //Evil_Horn
+ if (countitem(Evil_Horn) > 19) {
+ delitem Evil_Horn,20;
mes "[Cherokee]";
mes "Whoah~! This is the first time I've ever seen a real ^FF3355Evil Horn^000000!!";
mes "Thank you! Here, this is my Antler for you!";
- getitem 2284,1; // Antler
+ getitem Antler,1; // Antler
next;
mes "[Cherokee]";
mes "With your great help, I can make my wish come true this time. Finally, I'll be recognized as a serious horn collector. I appreciate this~!";
@@ -518,7 +518,7 @@ alberta_in,122,53,4 script Cherokee 1_M_01,{
//== 'Bao Bao', 'Crescent Hairpin', 'Fashionable Glasses', 'Heart Hairpin' Quest =
alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{
- if ((countitem(10007) > 0) && (countitem(968) > 49)) {
+ if ((countitem(Silk_Ribbon) > 0) && (countitem(Voucher_Of_Orcish_Hero) > 49)) {
mes "[Zic]";
mes "I know I know, you just want to get a Bao Bao of your own. But I can't concentrate on my work if you keep rushing me like this.";
next;
@@ -526,16 +526,16 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{
mes "*Ah! Kek! Smash!*";
mes "*Boom Boom!*^000000";
next;
- delitem 10007,1; //Silk_Ribbon
- delitem 968,50; //Voucher_Of_Orcish_Hero
+ delitem Silk_Ribbon,1;
+ delitem Voucher_Of_Orcish_Hero,50;
mes "[Zic]";
mes "Phew!";
mes "There you go~!";
mes "Now make good use of it!!";
- getitem 5042,1; // Hair_Protector
+ getitem Hair_Protector,1; // Hair_Protector
close;
}
- else if((countitem(5041) > 0) && (countitem(999) > 9)) {
+ else if((countitem(Heart_Hair_Pin) > 0) && (countitem(Steel) > 9)) {
mes "[Zic]";
mes "Alright alright! Gosh, your Crescent Hairpin will be ready in a bit, but I can't concentrate my work if you keep rushing me like this!";
next;
@@ -543,18 +543,18 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{
mes "*Ah! Kek! Smash!*";
mes "*Boom Boom!*^000000";
next;
- delitem 5041,1; //Heart_Hair_Pin
- delitem 999,10; //Steel
+ delitem Heart_Hair_Pin,1;
+ delitem Steel,10;
mes "[Zic]";
mes "Phew!";
mes "It's done~!";
mes "Now wear it and";
mes "look pretty or";
mes "something, yeah?";
- getitem 5048,1; // First_Moon_Hair_Pin
+ getitem First_Moon_Hair_Pin,1; // First_Moon_Hair_Pin
close;
}
- else if((countitem(2271) > 0) && (countitem(975) > 0)) {
+ else if((countitem(Jack_A_Dandy) > 0) && (countitem(Scarlet_Dyestuffs) > 0)) {
mes "[Zic]";
mes "Yeah yeah, you came for your Fashionable Glasses. Just don't rush me, or I won't be able to concentrate on my work, alright?";
next;
@@ -562,15 +562,15 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{
mes "*Ah! Kek! Smash!*";
mes "*Boom Boom!*^000000";
next;
- delitem 2271,1; //Jack_A_Dandy
- delitem 975,1; //Scarlet_Dyestuffs
+ delitem Jack_A_Dandy,1;
+ delitem Scarlet_Dyestuffs,1;
mes "[Zic]";
mes "Phew, it's done!";
mes "Now go wear these and look, well, as fashionable as these glasses, I guess.";
- getitem 5047,1; // Fashion_Sunglass
+ getitem Fashion_Sunglass,1; // Fashion_Sunglass
close;
}
- else if(countitem(7013) > 1199){
+ else if(countitem(Coral_Reef) > 1199){
mes "[Zic]";
mes "Okay okay, you want your Heart hairpin, I'm working on it. Yeesh, I can't concentrate at all if you try to rush me, you know?";
next;
@@ -578,13 +578,13 @@ alberta,120,53,1 script Stylish Merchant#new30 1_M_BARD,{
mes "*Ah! Kek! Smash!*";
mes "*Boom Boom!*^000000";
next;
- delitem 7013,1200; //Coral_Reef
+ delitem Coral_Reef,1200;
mes "[Zic]";
mes "Phew~!";
mes "Finally, it's done!";
mes "Make me happy and";
mes "wear it with pride~";
- getitem 5041,1; // Heart_Hair_Pin
+ getitem Heart_Hair_Pin,1; // Heart_Hair_Pin
close;
}
else {
@@ -661,12 +661,12 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
next;
switch(select("Let me treat you to a Yellow Potion.:What, you expect me to give you one?!")) {
case 1:
- if (countitem(503) > 0){
+ if (countitem(Yellow_Potion) > 0){
mes "[Tempestra]";
mes "Ah, thank you so much. I'm so glad to have met a friendly person like yourself.";
next;
mes "^3355FF*Gulp, gulp*^000000";
- delitem 503,1; //Yellow_Potion
+ delitem Yellow_Potion,1;
next;
mes "[Tempestra]";
mes "Hyaaaaaa~~!!!";
@@ -701,7 +701,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
mes "^0000FF1 Slotted Cap^000000";
mes "^0000FF600 Soft feather^000000";
next;
- if ((countitem(1059) > 249) && (countitem(2221) > 0) && (countitem(2227) > 0) && (countitem(7063) > 599)) {
+ if ((countitem(Transparent_Cloth) > 249) && (countitem(Hat_) > 0) && (countitem(Cap_) > 0) && (countitem(Soft_Feather) > 599)) {
mes "[Tempestra]";
mes "What?!? ";
mes "You have all the items already? If there are forged items or slotted items with monster cards, then put them into your storage.";
@@ -719,14 +719,14 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
next;
mes "^3355FF*Beeeeeeeh~~~*^000000";
next;
- delitem 1059,250; //Transparent_Cloth
- delitem 2221,1; //Hat_
- delitem 2227,1; //Cap_
- delitem 7063,600; //Soft_Feather
+ delitem Transparent_Cloth,250;
+ delitem Hat_,1;
+ delitem Cap_,1;
+ delitem Soft_Feather,600;
mes "[Tempestra]";
mes "Here it is, tee hee~";
mes "How about that? Do you like it?";
- getitem 5032,1; //Picnic_Hat
+ getitem Picnic_Hat,1;
next;
mes "[Tempestra]";
mes "Once again, thank you for your favour. I'll see you later~";
@@ -765,7 +765,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
mes "^0000FF50 Mould Powder^000000";
mes "^0000FF1 Elder Wilow Card^000000";
next;
- if ((countitem(2252) > 0) && (countitem(1036) > 399) && (countitem(4052) > 0) && (countitem(7001) > 49)) {
+ if ((countitem(Star_Sparkling) > 0) && (countitem(Dragon_Scale) > 399) && (countitem(Elder_Wilow_Card) > 0) && (countitem(Mould_Powder) > 49)) {
mes "[Tempestra]";
mes "What?!? ";
mes "You have all the items already? If there are forged items or slotted items with monster cards, then put them into your storage.";
@@ -783,15 +783,15 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
next;
mes "^3355FF*Beeeeeeeh~~~*^000000";
next;
- delitem 2252,1; //Star_Sparkling
- delitem 1036,400; //Dragon_Scale
- delitem 4052,1; //Elder_Wilow_Card
- delitem 7001,50; //Mould_Powder
+ delitem Star_Sparkling,1;
+ delitem Dragon_Scale,400;
+ delitem Elder_Wilow_Card,1;
+ delitem Mould_Powder,50;
mes "[Tempestra]";
mes "Here it is, tee hee~";
mes "How about that?";
mes "Do you like it?";
- getitem 5027,1; //Wizardry_Hat
+ getitem Wizardry_Hat,1;
next;
mes "[Tempestra]";
mes "Once again, thank you for your favour. I'll see you later~";
@@ -829,7 +829,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
mes "^0000FF450 Ancient Lips^000000";
mes "^0000FF1200 Solid Shell^000000";
next;
- if ((countitem(2252) > 0) && (countitem(1054) > 449) && (countitem(943) > 1199)) {
+ if ((countitem(Star_Sparkling) > 0) && (countitem(Lip_Of_Ancient_Fish) > 449) && (countitem(Solid_Shell) > 1199)) {
mes "[Tempestra]";
mes "What?!? ";
mes "You have all the items already?";
@@ -848,14 +848,14 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
next;
mes "^3355FF*Beeeeeeeh~~~*^000000";
next;
- delitem 2252,1; //Star_Sparkling
- delitem 1054,450; //Lip_Of_Ancient_Fish
- delitem 943,1200; //Solid_Shell
+ delitem Star_Sparkling,1;
+ delitem Lip_Of_Ancient_Fish,450;
+ delitem Solid_Shell,1200;
mes "[Tempestra]";
mes "Here it is, tee hee~";
mes "How about that?";
mes "Do you like it?";
- getitem 5045,1; //Magician_Hat
+ getitem Magician_Hat,1;
next;
mes "[Tempestra]";
mes "Once again, thank you for your favour. I'll see you later~";
@@ -889,7 +889,7 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
mes "[Tempestra]";
mes "I want to make something special for you because you showed me such kindness, but I don't have anything like that right now.";
next;
- if ((countitem(7086) > 0) && (countitem(969) > 9) && (countitem(999) > 39) && (countitem(1003) > 49) && (countitem(984) > 1)) {
+ if ((countitem(Symbol_Of_Sun) > 0) && (countitem(Gold) > 9) && (countitem(Steel) > 39) && (countitem(Coal) > 49) && (countitem(Oridecon) > 1)) {
mes "[Tempestra]";
mes "Hmm...";
mes "I think I can make a special item from the items you already have.";
@@ -901,18 +901,18 @@ alberta,136,79,1 script Hat store girl#new30 1_F_LIBRARYGIRL,{
mes "Heh heh...";
mes "I think I'll make you a Hat of the Sun God~";
next;
- delitem 7086,1; //Symbol_Of_Sun
- delitem 969,10; //Gold
- delitem 999,40; //Steel
- delitem 1003,50; //Coal
- delitem 984,2; //Oridecon
+ delitem Symbol_Of_Sun,1;
+ delitem Gold,10;
+ delitem Steel,40;
+ delitem Coal,50;
+ delitem Oridecon,2;
mes "[Tempestra]";
mes "See! Here it is!!";
mes "Haha, I made this quicker than the speed of light!";
next;
mes "[Tempestra]";
mes "...Or maybe I just gave you the one I already had, and took your items. Hee hee!";
- getitem 5022,1; // Helm_Of_Sun
+ getitem Helm_Of_Sun,1; // Helm_Of_Sun
next;
mes "[Tempestra]";
mes "Anyway, I justed want to give something really nice to you...";
@@ -1546,18 +1546,18 @@ tur_dun01,160,81,4 script Skull Stone#tur HIDDEN_NPC,{
TURTLE = 0;
switch(rand(1,3)) {
case 1:
- getitem 532,5; //Banana_Juice
+ getitem Banana_Juice,5;
mes "^3355FFYou've gained^000000";
mes "^3355FF5 Banana Juice^000000";
close;
case 2:
- getitem 513,5; //Banana
+ getitem Banana,5;
mes "^3355FFYou've gained^000000";
mes "^3355FF5 Banana^000000";
close;
case 3:
- getitem 513,5; //Banana
- getitem 532,5; //Banana_Juice
+ getitem Banana,5;
+ getitem Banana_Juice,5;
mes "^3355FFYou've gained^000000";
mes "^3355FF5 Banana and^000000";
mes "^3355FF5 Banana Juice^000000";
@@ -1726,52 +1726,52 @@ tur_dun02,49,158,4 script Turtle Pillar#tur HIDDEN_NPC,{
TURTLE = 0;
switch(rand(1,10)) {
case 1:
- getitem 702,1; //Animal_Blood
+ getitem Animal_Blood,1;
mes "^3355FFYou've gained ^000000";
mes "^3355FFAnimal Gore.^000000";
close;
case 2:
- getitem 716,1; //Red_Gemstone
+ getitem Red_Gemstone,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 3:
- getitem 734,1; //Red_Frame
+ getitem Red_Frame,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Frame^000000";
close;
case 4:
- getitem 10019,1; //Red_Muffler
+ getitem Red_Muffler,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFRed Scarf.^000000";
close;
case 5:
- getitem 725,1; //Red_Jewel
+ getitem Red_Jewel,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Sardonyx.^000000";
close;
case 6:
- getitem 716,1; //Red_Gemstone
+ getitem Red_Gemstone,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 7:
- getitem 716,1; //Red_Gemstone
+ getitem Red_Gemstone,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 8:
- getitem 716,1; //Red_Gemstone
+ getitem Red_Gemstone,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 9:
- getitem 716,1; //Red_Gemstone
+ getitem Red_Gemstone,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Red Gemstone.^000000";
close;
case 10:
- getitem 725,1; //Red_Jewel
+ getitem Red_Jewel,1;
mes "^3355FFYou've gained^000000";
mes "^3355FFa Sardonyx.^000000";
close;
@@ -1955,32 +1955,32 @@ tur_dun04,113,178,4 script Turtle Statue#tur HIDDEN_NPC,{
if (rand(1,20) == 7) {
switch(rand(1,4)) {
case 1:
- getitem 644,1; //Gift_Box
+ getitem Gift_Box,1;
mes "^3355FFInside the drawer,";
mes "is a Gift Box. This";
mes "Gift Box is now yours.^000000";
close;
case 2:
- getitem 616,1; //Old_Card_Album
+ getitem Old_Card_Album,1;
mes "^3355FFInside the drawer,";
mes "is an Old Card Album.";
mes "It is now yours to keep.^000000";
close;
case 3:
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
mes "^3355FFInside the drawer,";
mes "is an Old Purple Box.";
mes "It is now yours to keep.^000000";
close;
case 4:
- getitem 617,1; //Old_Violet_Box
+ getitem Old_Violet_Box,1;
mes "^3355FFInside the drawer,";
mes "is an Old Purple Box.";
mes "It is now yours to keep.^000000";
close;
}
}
- getitem 604,1; //Branch_Of_Dead_Tree
+ getitem Branch_Of_Dead_Tree,1;
mes "^3355FFInside the drawer,";
mes "is a Dead Branch.";
mes "It is now yours to keep.^000000";
@@ -2650,7 +2650,7 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{
mes "I should stay at home.";
close;
}
- if ((ep13_2_hiki == 6) && (countitem(528) > 0) && (countitem(501) > 0)) {
+ if ((ep13_2_hiki == 6) && (countitem(Monster's_Feed) > 0) && (countitem(Red_Potion) > 0)) {
mes "[Iromo]";
mes "...Huh? This smell...";
mes "This is the one I like the most.";
@@ -2687,8 +2687,8 @@ alberta_in,131,95,5 script Iromo#ep3_2 4_M_KID1,{
mes "I like cats so I approached him.";
mes "Then suddenly he scratched and bit me.";
next;
- delitem 528,1; //Monster's_Feed
- delitem 501,1; //Red_Potion
+ delitem Monster's_Feed,1;
+ delitem Red_Potion,1;
ep13_2_hiki = 7;
changequest 10083,10084;
getexp RENEWAL_EXP?3750:37500,0;
@@ -2899,7 +2899,7 @@ alberta,45,106,5 script Little Boy#ep3_2 4_M_KID1,{
mes "I love Bananas~~!";
close;
}
- if ((ep13_2_hiki == 4) && (countitem(513) > 0)) {
+ if ((ep13_2_hiki == 4) && (countitem(Banana) > 0)) {
mes "[Little Boy]";
mes "Huh? What a delicious smell!";
mes "You brought me Bananas!";
@@ -2914,7 +2914,7 @@ alberta,45,106,5 script Little Boy#ep3_2 4_M_KID1,{
mes "[Little Boy]";
mes "Yum Yum...";
next;
- delitem 513,1; //Banana
+ delitem Banana,1;
ep13_2_hiki = 5;
changequest 10081,10082;
mes "[Little Boy]";