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Diffstat (limited to 'npc/quests/quests_13_2.txt')
-rw-r--r-- | npc/quests/quests_13_2.txt | 667 |
1 files changed, 667 insertions, 0 deletions
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt index 3d2e10f66..876f49e0d 100644 --- a/npc/quests/quests_13_2.txt +++ b/npc/quests/quests_13_2.txt @@ -19,6 +19,7 @@ //= Daily Quests: //= - Midgard Ore //= - Alfheim Perfume +//= Secret note of Bazett //= Yggdrasil Dungeon Floor 2 puzzle. //===== Additional Comments: ================================= //= 1.0 First version @@ -10792,6 +10793,672 @@ OnTimer60000: end; } +// Secret note of Bazett +//============================================================ +mid_camp,283,198,5 script Bazett Teablack#ep13bs 883,{ + if (checkweight(1201,1) == 0) { + mes " - Hold on!! -"; + mes " - You are carrying too many different items - "; + mes " - You cannot receive the reward - "; + mes " - Please use the Kafra service - "; + mes " - And try again. - "; + close; + } + if (ep13_2_rhea < 100) { + mes "[Industrious Man]"; + mes "Hu~~"; + mes "That's pretty interesting..."; + mes "I will take note of it in my research papers."; + emotion e_ic,"Bazett Teablack#ep13bs"; + next; + mes "[Industrious Man]"; + mes "write..write..."; + mes "crunch..crunch..."; + next; + mes " - He doesn't seem to recognize that I am standing next to him as he continues writing something. -"; + next; + mes "[Industrious Man]"; + mes "write..write..."; + mes "crunch..crunch..."; + mes "...."; + close; + } + if (ep13_2_busut < 1) { + if (isequipped(2782) == 1) { + mes "[Industrious Man]"; + mes "Hu~~"; + mes "That's pretty interesting..."; + mes "I will take note of it in my research papers."; + emotion e_ic,"Bazett Teablack#ep13bs"; + next; + mes "[Industrious Man]"; + mes "write..write..."; + mes "crunch..crunch..."; + next; + mes " - He doesn't seem to recognize that I am standing next to him as he continues writing something. -"; + next; + mes "[Industrious Man]"; + mes "write..write..."; + mes "crunch..crunch..."; + mes "...."; + next; + mes "[Industrious Man]"; + mes "Auch!!!"; + mes "Who...who are you?!"; + mes "How long have you been standing there?"; + emotion e_omg,"Bazett Teablack#ep13bs"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Uh, I'm just passing by."; + mes "You look like you're busy with something."; + next; + mes "["+strcharinfo(0)+"]"; + mes "See you~!!"; + emotion e_swt2,1; + next; + mes "[Industrious Man]"; + mes "Uh!! Wait!!"; + mes "Your finger... Is that..?!"; + next; + mes " - He grabs your hand with a surprised look -"; + next; + mes "[Industrious Man]"; + mes "This is the ^0000FFRing of the Ancient Wise King^000000!!!!!"; + mes "This has to be fate that I've met you!"; + next; + mes "[Industrious Man]"; + mes "My research is not going so well. The god of fate must have sent you to me. I'm sure of it!!"; + emotion e_no1,"Bazett Teablack#ep13bs"; + next; + mes "["+strcharinfo(0)+"]"; + mes "......"; + mes "......What?!"; + emotion e_omg,1; + next; + mes "[Industrious Man]"; + mes "Would you like to help me with my search?"; + next; + switch(select("What kind of search?:Sure.:Borrrring.")) { + case 1: + mes "[Industrious Man]"; + mes "To put it simply, I'm searching for fairies and giants that live around here."; + next; + mes "[Industrious Man]"; + mes "Though I believe they all live in the same place, they are sure to have different cultures."; + mes "...first and foremost is proof of their existence."; + next; + mes "[Industrious Man]"; + mes "What about it?"; + mes "Are you interested?"; + next; + switch(select("Sure.:Not really.")) { + case 1: + mes "[Industrious Man]"; + mes "Haha... I just know that I'm right!"; + mes "Hahahaha!!"; + next; + mes "[Industrious Man]"; + mes "So let's work together from this point on. Let me introduce myself."; + mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I am "+strcharinfo(0)+"."; + next; + select("OK, so what can I do for you?"); + mes "[Bazett]"; + mes ""+strcharinfo(0)+" let's see..!!"; + mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants."; + next; + mes "[Bazett]"; + mes "It's not difficult."; + mes "So please share any information that you can gather as you travel through those areas."; + next; + mes "[Bazett]"; + mes "Hopefully I can find what I am looking for with the information you can find."; + set ep13_2_busut,2; + setquest 11101; + close; + case 2: + mes "[Industrious Man]"; + mes "............."; + mes "............."; + mes "............."; + mes "............."; + mes "...........Why!!!!!"; + emotion e_sob,"Bazett Teablack#ep13bs"; + next; + mes "[Industrious Man]"; + mes "Well if you decide to change your mind, come back to me."; + set ep13_2_busut,1; + close; + } + break; + case 2: + mes "[Industrious Man]"; + mes "Haha... I just know that I'm right!"; + mes "Hahahaha!!"; + next; + mes "[Industrious Man]"; + mes "So let's work together from this point on. Let me introduce myself."; + mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I am "+strcharinfo(0)+"."; + next; + select("OK, so what can I do for you?"); + mes "[Bazett]"; + mes ""+strcharinfo(0)+" let's see..!!"; + mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants."; + next; + mes "[Bazett]"; + mes "It's not difficult."; + mes "So please share any information that you can gather as you travel through those areas."; + next; + mes "[Bazett]"; + mes "Hopefully I can find what I am looking for with the information you can find."; + set ep13_2_busut,2; + setquest 11101; + close; + case 3: + mes "[Industrious Man]"; + mes "............."; + next; + mes "[Industrious Man]"; + mes "............."; + mes "............."; + next; + mes "[Industrious Man]"; + mes "............."; + mes "............."; + mes "............."; + next; + mes "[Industrious Man]"; + mes "............."; + mes "............."; + mes "............."; + mes "............."; + next; + mes "[Industrious Man]"; + mes "............."; + mes "............."; + mes "............."; + mes "............."; + mes "...........Why!!!!!"; + emotion e_sob,"Bazett Teablack#ep13bs"; + next; + mes "[Industrious Man]"; + mes "Well if you decide to change your mind, come back to me."; + set ep13_2_busut,1; + close; + } + } + else { + if (rand(1,2) == 1) { + mes "[Industrious Man]"; + mes "Gthgh sdsWryi"; + mes "Apeu hjsu opuer "; + next; + mes "["+strcharinfo(0)+"]"; + mes "?????"; + mes "What'd you say?"; + next; + mes "[Industrious Man]"; + mes "Oh! Sorry, I think I said it wrong..."; + mes "I was just infatuated with my research..."; + next; + mes "[Industrious Man]"; + mes "You should find a way to understand this strange language that I've discovered here in the Ash Vacuum."; + next; + mes "[Industrious Man]"; + mes "Without the ability to communicate it would be really difficult to get around here, don't you think?"; + close; + } + else { + mes "[Industrious Man]"; + mes "TalDathMush Di nahDeh"; + mes "ReAnduDu So sehr"; + next; + mes "["+strcharinfo(0)+"]"; + mes "?????"; + mes "Huh?"; + next; + mes "[Industrious Man]"; + mes "Oh! I must've said it wrong..."; + mes "My research hasn't been going too well lately."; + next; + mes "[Industrious Man]"; + mes "There should be a way for you to understand this strange language here."; + next; + mes "[Industrious Man]"; + mes "Without the ability to communicate it would be really difficult to get around here, don't you think?"; + close; + } + } + } + if (ep13_2_busut == 1) { + mes "[Industrious Man]"; + mes "Ah! You've returned!"; + mes "Now are you interested in my research?"; + next; + switch(select("Yes.:No.")) { + case 1: + mes "[Industrious Man]"; + mes "Haha... I just know that I'm right!"; + mes "Hahahaha!!"; + next; + mes "[Industrious Man]"; + mes "So let's work together from this point on. Let me introduce myself."; + mes "As you can see from my name tag, my name is ^0000FFBazett Teablack^000000."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I am "+strcharinfo(0)+"."; + next; + select("OK, so what can I do for you?"); + mes "[Bazett]"; + mes ""+strcharinfo(0)+" let's see..!!"; + mes "Search Manuk and Splendide fields everyday for signs of the fairies or giants."; + next; + mes "[Bazett]"; + mes "It's not difficult."; + mes "So please share any information that you can gather as you travel through those areas."; + next; + mes "[Bazett]"; + mes "Hopefully I can find what I am looking for with the information you can find."; + set ep13_2_busut,2; + setquest 11101; + close; + case 2: + mes "[Industrious Man]"; + mes "............."; + mes "Well if you decide to change your mind, come back to me."; + emotion e_sob,"Bazett Teablack#ep13bs"; + close; + } + } + if (ep13_2_busut == 2) { + mes "[Bazett]"; + mes "Um... for today can you search for giants in the Manuk Field?"; + mes "That place is pretty cold so, you might need a coat."; + next; + mes "[Bazett]"; + mes "I used this note so it should still be useful. Take it..."; + mes "Ah... and don't worry about the title of the note."; + next; + mes "[Bazett]"; + mes "After you've finished searching bring that note back to me."; + next; + mes "[Bazett]"; + mes "Got it? Ok take care and see you soon."; + set ep13_2_busut,3; + set ep13_2_bs1,1; + set ep13_2_bs2,1; + set ep13_2_bs3,1; + set ep13_2_bs4,1; + getitem 6074,1; //Bazett's_Order + changequest 11101,11102; + close; + } + if (ep13_2_busut == 3) { + mes "[Bazett]"; + mes "How's the search going?"; + next; + if (countitem(6074) < 1) { + mes "[Bazett]"; + mes "!!!!!!!"; + mes "You lost the notes!!?"; + mes "Sigh..."; + next; + mes "[Bazett]"; + mes "What's done has been done."; + mes "I'll give you a new one."; + getitem 6074,1; //Bazett's_Order + close; + } + else { + mes "[Bazett]"; + mes "Take it easy..."; + close; + } + } + if (ep13_2_busut == 4) { + mes "[Bazett]"; + mes "Oh! You're done with the investigation?"; + next; + switch(select("Yes.:Not yet...")) { + case 1: + if (countitem(6074) < 1) { + mes "[Bazett]"; + mes "!!!!!!!"; + mes "You lost the notes!!?"; + mes "Sigh..."; + next; + mes "[Bazett]"; + mes "What's done has been done."; + mes "You must be tired, go take a rest."; + mes "I'll go prepare new notes."; + mes "You can just go investigate again for me."; + set ep13_2_busut,7; + erasequest 11102; + setquest 11104; + close; + } + else { + mes "[Bazett]"; + mes "May I take a look at the notes first?"; + mes "Oh!!"; + next; + mes " - Bazett is reading the detailed contents - "; + mes " - He seems to be captivated. - "; + mes " - It's better if I leave him alone. - "; + mes " - So he can finish. - "; + next; + mes "[Bazett]"; + mes "Mm...there are actually such things?!"; + next; + mes "[Bazett]"; + mes "Mm...I see, I see."; + next; + mes "[Bazett]"; + mes "Even though the content is simple, it's well organized and interesting."; + mes "As expected of "+strcharinfo(0)+"!!"; + next; + mes "[Bazett]"; + mes "You've done well."; + mes "You must be exhausted. Go take a rest. We'll continue tomorrow."; + next; + mes "[Bazett]"; + mes "Ah... this isn't much, but it's a coin that the giants use."; + mes "Maybe you can buy something from them with this."; + delitem 6074,1; //Bazett's_Order + set ep13_2_busut,7; + if (ep13_2_bs1 == 3) getitem 6080,1; //Manuk_Coin + if (ep13_2_bs2 == 3) getitem 6080,1; //Manuk_Coin + if (ep13_2_bs3 == 3) getitem 6080,1; //Manuk_Coin + if (ep13_2_bs4 == 3) getitem 6080,1; //Manuk_Coin + erasequest 11102; + setquest 11104; + close; + } + break; + case 2: + mes "[Bazett]"; + mes "Take it easy..."; + close; + } + } + else { + mes "[Bazett]"; + mes "You've done well."; + mes "You must be exhausted. Go take a rest, we'll continue tomorrow."; + close; + } +} + +manuk,193,135,0 script Worker#ep13bs 454,{ + if (isequipped(2782) == 1) { + if (ep13_2_busut == 3) { + if (ep13_2_bs1 == 1) { + mes "[Worker]"; + mes "Oops, it's dangerous, almost broken."; + mes "I should hurry to change it...otherwise."; + next; + mes "["+strcharinfo(0)+"]"; + mes "What's the matter?"; + next; + mes "[Worker]"; + mes "Ah....here.....um..."; + mes "......"; + mes "........."; + mes "Nothing!!"; + emotion e_omg,"Worker#ep13bs"; + next; + mes "["+strcharinfo(0)+"]"; + mes "What's up?"; + next; + mes "[Worker]"; + mes "You are an outsider."; + mes "......"; + mes "I was suprised by your voice."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yes, sorry to startle you."; + emotion e_heh,1; + next; + mes "[Worker]"; + mes "Haha, it's ok."; + mes "Recently I heard about people like you but it's the first time I've actually met one."; + next; + mes "[Worker]"; + mes "You speak our language pretty good."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ah...anyway..you look like you're having some trouble. What happened?"; + next; + mes "[Worker]"; + mes "Nothing!!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Are you sure? Fate has to have brought us together for a reason."; + mes "Tell me~"; + next; + mes "[Worker]"; + mes "......"; + mes "Frankly..."; + next; + mes "[Worker]"; + mes "The screw is too old to use to fix the tent, so I should change it before it breaks."; + next; + mes "[Worker]"; + mes "I can't leave so I'm just waiting for my friend to pass by to help me."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Can I help you?"; + next; + mes "[Worker]"; + mes "No~that's alright. We just met so I can't ask you for a favor."; + next; + mes "["+strcharinfo(0)+"]"; + mes "That's ok! We can help each other!"; + next; + mes "- Suddenly there is a screeching sound as the screw breaks -"; + next; + mes "[Worker]"; + mes "Ugh!!!"; + mes "**Sigh**"; + emotion e_sob,"Worker#ep13bs"; + emotion e_sob,1; + next; + mes "[Worker]"; + mes "Well that's that!"; + mes "Anyway my name is ^0000FFGill^000000."; + next; + mes "[Gill]"; + mes "I need something to fix the tent with, if you can get^0000FF 30 Horn of Hillslion^000000, I can make them into sturdy enough screws."; + next; + mes "[Gill]"; + mes "Sorry, again for making you do this but I will be waiting here for you."; + set ep13_2_bs1,2; + setquest 11105; + close; + } + else if (ep13_2_bs1 == 2) { + if (countitem(6032) > 29) { + mes "[Gill]"; + mes "You helped me collect all of the Horns of Hillslion?"; + mes "Thank you so much."; + next; + mes "[Gill]"; + mes "It's all because of you, we are able to prevent anything disastrous."; + mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + delitem 6032,30; //Horn_Of_Hilsrion + set ep13_2_bs1,3; + set ep13_2_busut,4; + completequest 11105; + close; + } + else { + mes "[Gill]"; + mes "Sorry, again for making you do this but I will be waiting here for you to bring back the^0000FF 30 Horn of Hillslions.^000000."; + close; + } + } + else if (ep13_2_bs1 == 3) { + mes "[Gill]"; + mes "Thank you for helping me."; + mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + close; + } + else { + mes "[Worker]"; + mes "This is too dangerous, it's become too loose..."; + mes "It must be replaced soon..."; + close; + } + } + else if (ep13_2_busut == 4) { + if (ep13_2_bs1 == 1) { + mes "[Worker]"; + mes "This is too dangerous, it's become too loose..."; + mes "It must be replaced soon..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Is something wrong?"; + next; + mes "[Worker]"; + mes "Ah... see here..."; + mes "......"; + mes "........."; + mes "Nevermind. Nothing."; + emotion e_omg,"Worker#ep13bs"; + next; + mes "["+strcharinfo(0)+"]"; + mes "You don't have to be like this."; + next; + mes "[Worker]"; + mes "You are one of the strange race, aren't you?"; + mes "......"; + mes "To suddenly hear you speak our language gave me a bit of a shock."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Since I'm travelling here, so I thought I'd need it..."; + emotion e_heh,1," ET_SMILE"; + next; + mes "[Worker]"; + mes "Haha, is that so?"; + mes "I've heard of the rumour that your race exists, but I've never seen one before."; + next; + mes "[Worker]"; + mes "And to think you can speak our language. Interesting."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ah...but just a moment ago, you were having a hard time with something. Is something wrong?"; + next; + mes "[Worker]"; + mes "It's nothing."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Ah~ It must be fate that we met~"; + mes "You can just tell me."; + next; + mes "[Worker]"; + mes "......"; + mes "Well..."; + next; + mes "[Worker]"; + mes "The screw that is used to keep our tent in place is rusting away... we must get a new one."; + next; + mes "[Worker]"; + mes "But I can't leave this place, so I was waiting for someone to pass by."; + mes "And you just happened to talk to me. I thought you were someone from our tribe."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I can help you."; + next; + mes "[Worker]"; + mes "No, it's alright. We just met, so I don't want to trouble you."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Don't worry about it! Life is all about helping eachother, don't you think so?"; + next; + mes " - While the disagreement is taking place, - "; + mes " - The screw that has held its ground til now - "; + mes " - Finally gives in and breaks in half. - "; + next; + mes "[Worker]"; + mes "Ah!!!"; + emotion e_sob,"Worker#ep13bs"; + emotion e_sob,1; + next; + mes "[Worker]"; + mes "I can't just care about pride now."; + mes "Let me introduce myself, I am ^0000FFGill^000000."; + next; + mes "[Gill]"; + mes "I need a screw to stablize our tent, and it can be found from the ^0000FFHillslion^000000 monster."; + mes "Please help me collect ^0000FF30 Horns of Hillslion^000000, and that should be enough for now."; + next; + mes "[Gill]"; + mes "I'm really sorry, so please hurry."; + set ep13_2_bs1,2; + setquest 11105; + close; + } + else if (ep13_2_bs1 == 2) { + if (countitem(6032) > 29) { + mes "[Gill]"; + mes "You helped me collect all of the Horns of Hillslion?"; + mes "Thank you so much."; + next; + mes "[Gill]"; + mes "It's all because of you, we are able to prevent anything disastrous."; + mes "^0000FFEven though you're also an alien race, but compared to the vile fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + delitem 6032,30; //Horn_Of_Hilsrion + set ep13_2_bs1,3; + completequest 11105; + close; + } + else { + mes "[Gill]"; + mes "Making you do something like this, I feel ashamed."; + close; + } + } + else if (ep13_2_bs1 == 3) { + mes "[Gill]"; + mes "Thank you for helping me."; + mes "^0000FFEven though you're also an alien race, but compared to the vile Fairies^000000, I'm glad to have met someone like "+strcharinfo(0)+"."; + close; + } + else { + mes "[Worker]"; + mes "This is too dangerous, it's become too loose..."; + mes "It must be replaced soon..."; + close; + } + } + else { + mes "[Gill]"; + mes "You're here again?"; + mes "Talking with someone occasionally is quite relaxing."; + close; + } + } + else { + mes "[Worker]"; + mes "Ehahdie O Ehai"; + mes "Ohek Hekdh I dkek"; + mes "Ohehp Qe Tehdhah"; + next; + mes "[Worker]"; + mes "Ehaodke Thdieqak Khehdi"; + mes "PHhdkel"; + mes "Thhdqdcczk U dheagelokd dok"; + next; + mes "- You can't understand what he's saying. - "; + close; + } +} + // Yggdrasil Dungeon Floor 2 puzzle. //============================================================ nyd_dun02,178,255,0 script Strange Device#ep13_out 844,3,3,{ |