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-rw-r--r--npc/quests/quests_13_2.txt684
1 files changed, 312 insertions, 372 deletions
diff --git a/npc/quests/quests_13_2.txt b/npc/quests/quests_13_2.txt
index de8f86970..e71a787b8 100644
--- a/npc/quests/quests_13_2.txt
+++ b/npc/quests/quests_13_2.txt
@@ -1,20 +1,18 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Collection of episode 13.2 quests.
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 2.5
-//===== Compatible With: =====================================
-//= rAthena SVN
+//= 2.8
//===== Description: =========================================
-//= [Aegis Conversion]
+//= [Official Conversion]
//= Cat Hand Addition. (Leads to 13.2 areas)
//= Two Tribes
//= Monster Suppression
//= Daily Quests:
//= - Bradium Collection
//= - Laphine Craftsman
-//= - Drago Egg Collection (npc includes 'Wanted' quest)
+//= - Draco Egg Collection (npc includes 'Wanted' quest)
//= Otherworld language
//= Daily Quests:
//= - Midgard Ore
@@ -43,14 +41,18 @@
//= 2.3 Fixed EF_Wind not showing. (bugreport:5149) [Masao]
//= 2.4 Optimized (6000+ lines reduced!). [Euphy]
//= 2.4a Fixed an invisible NPC clashing with a warp portal. [Euphy]
-//= 2.5 Fixed EXP values, added support for pre-re
-//= & other minor stuff [Streusel]
-//============================================================
+//= 2.5 Updated EXP rewards.
+//= 2.6 Fixed incorrect use of 'close'. [Joseph]
+//= 2.6a Disabled GM NPC. [Euphy]
+//= 2.7 Updated RE/Pre-RE EXP. [Euphy]
+//= 2.7a Added Izlude RE coordinates. [Euphy]
+//= 2.8 Added GM management function. [Euphy]
+//============================================================
-// Cat Hand Addition.
-//============================================================
+// Cat Hand Addition :: cat_enhance
+//============================================================
spl_fild02,25,211,4 script Cat Hand Agent#spl 421,{
-function Catwarp;
+ function Catwarp;
if (ep13_yong1 < 3) {
mes "[Cat Hand Agent]";
mes "Welcome to Cat Trading.";
@@ -104,7 +106,7 @@ function Catwarp;
close;
}
else if (Zeny >= 60) {
- set zeny,zeny-60;
+ set Zeny, Zeny-60;
mes "[Cat Hand Agent]";
mes "Thank you.";
mes "Your storage will be opened shortly.";
@@ -151,7 +153,7 @@ function Catwarp;
close;
}
else if (Zeny >= 60) {
- set zeny,zeny-60;
+ set Zeny, Zeny-60;
mes "[Cat Hand Agent]";
mes "Thank you.";
mes "Your storage will be opened shortly.";
@@ -272,7 +274,7 @@ function Catwarp;
close;
}
else if (Zeny >= 60) {
- set zeny,zeny-60;
+ set Zeny, Zeny-60;
mes "[Cat Hand Agent]";
mes "Thank you.";
mes "Your storage will be opened shortly.";
@@ -390,13 +392,14 @@ function Catwarp {
if (Zeny < getarg(0)) {
mes "[Cat Hand Agent]";
mes "Don't play with money.";
- close; }
+ close;
+ }
close2;
set Zeny, Zeny-getarg(0);
switch(getarg(1)) {
case 1: warp "alberta",117,56; end;
case 2: warp "prontera",116,72; end;
- case 3: warp "izlude",91,105; end;
+ case 3: if (checkre(0)) warp "izlude",128,98; else warp "izlude",91,105; end;
case 4: warp "geffen",120,39; end;
case 5: warp "payon",161,58; end;
case 6: warp "morocc",156,46; end;
@@ -410,7 +413,6 @@ function Catwarp {
}
}
}
-
man_fild02,132,47,4 duplicate(Cat Hand Agent#spl) Cat Hand Agent#man 421
- script Mysterious Rock#30::manukrock2 -1,{
@@ -427,11 +429,13 @@ man_fild02,132,47,4 duplicate(Cat Hand Agent#spl) Cat Hand Agent#man 421
else getitem 6048,1; //Unidentified_Mineral
initnpctimer;
disablenpc strnpcinfo(0);
- end; }
+ end;
+ }
else {
mes "This rock contains unidentified minerals.";
mes "It's not possible to mine more than the limit.";
- close; }
+ close;
+ }
end;
OnTimer120000:
@@ -525,7 +529,7 @@ spl_fild01,55,269,0 duplicate(FishingHole_spl3) School of Fish#12 844
spl_fild01,332,131,0 duplicate(FishingHole_spl3) School of Fish#13 844
spl_fild01,170,74,0 duplicate(FishingHole_spl3) School of Fish#14 844
-// Two Tribes
+// Two Tribes :: ep13_2_msg
//============================================================
spl_in01,32,306,3 script Splendide Guard#ep13md01 447,2,2,{
if (checkweight(1201,2) == 0) {
@@ -2454,7 +2458,7 @@ spl_in02,236,92,5 script Arc#ep13md_l02 447,{
mes "I'm sorry this is all I can give you for now.";
set ep13_mdrama,27;
getitem 6081,25; //Splendide_Coin
- if(checkre(0))
+ if (checkre(3))
getexp 120000,10000;
else
getexp 1200000,100000;
@@ -2697,7 +2701,7 @@ spl_fild01,329,29,0 script ???#ep13mdf03 844,{
}
}
-// Monster Suppression
+// Monster Suppression :: ep13_2_dayquest
//============================================================
manuk,252,116,3 script Manuk Galtun#ep13_2day 450,{
if (checkweight(1201,2) == 0) {
@@ -2776,7 +2780,7 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 450,{
completequest 7074;
completequest 7075;
set ep13_2_days01,2;
- if(checkre(0))
+ if (checkre(3))
getexp 50000,30000;
else
getexp 500000,300000;
@@ -2810,10 +2814,10 @@ manuk,252,116,3 script Manuk Galtun#ep13_2day 450,{
close;
}
-// Daily Quests
+// Daily Quests :: ep13_2_dayquest
// - Bradium Collection
// - Laphine Craftsman
-// - Draco Egg Collection (npc includes 'Wanted' quest)
+// - Draco Egg Collection (NPC includes 'Wanted' quest)
//============================================================
man_in01,378,276,3 script Manuk Engineer#ep13_2 453,{
if (checkweight(1201,2) == 0) {
@@ -2942,117 +2946,103 @@ spl_in01,97,313,3 script Laphine Craftsman#ep13 446,{
mes "That should be sufficient for the time being.";
close;
}
+ mes "[Laphine craftsman]";
+ mes "Thank you for collecting those items for me.";
+ mes "Hopefully you can help us again.";
+ erasequest 7082;
+ close;
+ }
+ set .@alba2,checkquest(7081);
+ if ((.@alba2 == 0) || (.@alba2 == 1)) {
+ if ((countitem(7326) > 14) && (countitem(6075) > 14)) {
+ mes "[Laphine craftsman]";
+ mes "Oh, fantastic.";
+ mes "These are enough materials for today.";
+ mes "I'll let you know if I need more.";
+ delitem 7326,15; //Fluorescent_Liquid
+ delitem 6075,15; //Crystalized_Teardrop
+ erasequest 7081;
+ setquest 7082;
+ getexp 30000,30000;
+ getitem 6081,3; //Splendide_Coin
+ close;
+ }
else {
mes "[Laphine craftsman]";
- mes "Thank you for collecting those items for me.";
- mes "Hopefully you can help us again.";
- erasequest 7082;
+ mes "What can I help you with?";
+ mes "Not yet done with my request?";
close;
}
}
- else {
- set .@alba2,checkquest(7081);
- if ((.@alba2 == 0) || (.@alba2 == 1)) {
- if ((countitem(7326) > 14) && (countitem(6075) > 14)) {
- mes "[Laphine craftsman]";
- mes "Oh, fantastic.";
- mes "These are enough materials for today.";
- mes "I'll let you know if I need more.";
- delitem 7326,15; //Fluorescent_Liquid
- delitem 6075,15; //Crystalized_Teardrop
- erasequest 7081;
- setquest 7082;
- getexp 30000,30000;
- getitem 6081,3; //Splendide_Coin
- close;
- }
- else {
- mes "[Laphine craftsman]";
- mes "What can I help you with?";
- mes "Not yet done with my request?";
- close;
- }
- }
- else {
+ mes "[Laphine craftsman]";
+ mes "What's up??";
+ mes "I need to make more decorations for the Yai.";
+ next;
+ if (select("May I help you?:What's a Yai?") == 1) {
+ mes "[Laphine craftsman]";
+ mes "You want to help?";
+ mes "This place is being used for battle but it is also our home.";
+ next;
+ mes "[Laphine craftsman]";
+ mes "We prefer to be alone so we must each have our own Yai.";
+ mes "Though we are in a military base we should take care of each Yai.";
+ next;
+ mes "[Laphine craftsman]";
+ mes "I am not a soldier but we hope all of us to be as confident as they are.";
+ mes "I would like to support all Laphine with my skills.";
+ next;
+ mes "[Laphine craftsman]";
+ mes "So I want to help make decorations for everyone's Yai.";
+ mes "I need more materials to make them.";
+ next;
+ mes "[Laphine craftsman]";
+ mes "I heard that a water ghost has been appearing in the cave.";
+ mes "Can you bring me 15 Crystallized Teardrop and 15 Fluorescent Liquid?";
+ next;
+ if (select("Yes.:Sorry.") == 1) {
mes "[Laphine craftsman]";
- mes "What's up??";
- mes "I need to make more decorations for the Yai.";
- next;
- switch(select("May I help you?:What's a Yai?")) {
- case 1:
- mes "[Laphine craftsman]";
- mes "You want to help?";
- mes "This place is being used for battle but it is also our home.";
- next;
- mes "[Laphine craftsman]";
- mes "We prefer to be alone so we must each have our own Yai.";
- mes "Though we are in a military base we should take care of each Yai.";
- next;
- mes "[Laphine craftsman]";
- mes "I am not a soldier but we hope all of us to be as confident as they are.";
- mes "I would like to support all Laphine with my skills.";
- next;
- mes "[Laphine craftsman]";
- mes "So I want to help make decorations for everyone's Yai.";
- mes "I need more materials to make them.";
- next;
- mes "[Laphine craftsman]";
- mes "I heard that a water ghost has been appearing in the cave.";
- mes "Can you bring me 15 Crystallized Teardrop and 15 Fluorescent Liquid?";
- next;
- switch(select("Yes.:Sorry.")) {
- case 1:
- mes "[Laphine craftsman]";
- mes "Please take my request.";
- mes "Can you bring me 15 Crystallized Teardrop and 15 Fluorescent Liquid?";
- setquest 7081;
- close;
- case 2:
- mes "[Laphine craftsman]";
- mes "Yes, I'm sure that you have your own business to attend to.";
- mes "I feel embarrassed asking a favor from you, as a Laphine.";
- next;
- mes "[Laphine craftsman]";
- mes "But, why are you trying to be involved in our business yet you won't take up our request?";
- close;
- }
- case 2:
- mes "[Laphine craftsman]";
- mes "Yai...";
- mes "All grown Laphine have one.";
- mes "They're essential for all Laphine to live in since we are very private people.";
- next;
- select("It's a house...?");
- mes "[Laphine craftsman]";
- mes "Yes...";
- mes "That's it. We sometimes invite our friends or guests to our Yai.";
- mes "And decorations for Yai are quite important to us...";
- next;
- mes "[Laphine craftsman]";
- mes "We Laphine care about ourselves and our Yai as well.";
- next;
- mes "[Laphine craftsman]";
- mes "We are far away from our hometown now...";
- mes "If we don't have this kind of hobby, there's nothing to enjoy here.";
- close;
- }
+ mes "Please take my request.";
+ mes "Can you bring me 15 Crystallized Teardrop and 15 Fluorescent Liquid?";
+ setquest 7081;
+ close;
}
+ mes "[Laphine craftsman]";
+ mes "Yes, I'm sure that you have your own business to attend to.";
+ mes "I feel embarrassed asking a favor from you, as a Laphine.";
+ next;
+ mes "[Laphine craftsman]";
+ mes "But, why are you trying to be involved in our business yet you won't take up our request?";
+ close;
}
- }
- else {
mes "[Laphine craftsman]";
- mes "Hm? Oh, can't you see I'm busy?";
- mes "I'm making ornaments though, if you must know.";
+ mes "Yai...";
+ mes "All grown Laphine have one.";
+ mes "They're essential for all Laphine to live in since we are very private people.";
+ next;
+ select("It's a house...?");
+ mes "[Laphine craftsman]";
+ mes "Yes...";
+ mes "That's it. We sometimes invite our friends or guests to our Yai.";
+ mes "And decorations for Yai are quite important to us...";
+ next;
+ mes "[Laphine craftsman]";
+ mes "We Laphine care about ourselves and our Yai as well.";
+ next;
+ mes "[Laphine craftsman]";
+ mes "We are far away from our hometown now...";
+ mes "If we don't have this kind of hobby, there's nothing to enjoy here.";
close;
}
- }
- else {
mes "[Laphine craftsman]";
- mes "Yur,Dur AnoVa?";
- mes "Wha? Dieb OsaDur .. ";
- mes "ah..RuffThus NeAsh. man nesAsh OdesAlah ?";
+ mes "Hm? Oh, can't you see I'm busy?";
+ mes "I'm making ornaments though, if you must know.";
close;
}
+ mes "[Laphine craftsman]";
+ mes "Yur,Dur AnoVa?";
+ mes "Wha? Dieb OsaDur .. ";
+ mes "ah..RuffThus NeAsh. man nesAsh OdesAlah ?";
+ close;
}
mid_camp,146,306,3 script Pet Breeder#ep13_eden01 982,{
@@ -3106,166 +3096,142 @@ mid_camp,146,306,3 script Pet Breeder#ep13_eden01 982,{
mes "- They just continue to argue -";
close;
}
- else {
- mes "[Pinedel]";
- mes "Ah, Taab isn't flexible at all.";
- mes "Hey there! What's up??";
- next;
- switch(select("Notice for criminal report:Cute pet investigation.")) {
- case 1:
- if (ep13_2_wanted == 1) {
- if (checkquest(7076,HUNTING) == 2) {
- mes "[Pinedel]";
- mes "Have you hunted the Runaway Dandelion?";
- mes "Ok, I accept you.";
- mes "Here's something Rin was storing here.";
- next;
- mes "[Pinedel]";
- mes "This is Rin's cherished treasure box...";
- mes "This is enough payment, right?";
- completequest 7076;
- set ep13_2_wanted,2;
- getitem 7444,1; //Treasure_Box
- close;
- }
- else {
- mes "[Pinedel]";
- mes "I know you haven't terminated the Runaway Dandelion yet.";
- mes "Don't take me for a fool.";
- close;
- }
- }
- else if (ep13_2_wanted == 2) {
+ mes "[Pinedel]";
+ mes "Ah, Taab isn't flexible at all.";
+ mes "Hey there! What's up??";
+ next;
+ if (select("Notice for criminal report:Cute pet investigation.") == 1) {
+ if (ep13_2_wanted == 1) {
+ if (checkquest(7076,HUNTING) == 2) {
mes "[Pinedel]";
- mes "I will forward everything to Rin.";
- mes "She'll love it.";
- mes "Just tell her your name " + strcharinfo(0) + ".";
+ mes "Have you hunted the Runaway Dandelion?";
+ mes "Ok, I accept you.";
+ mes "Here's something Rin was storing here.";
next;
mes "[Pinedel]";
- mes "I can remember that I've heard about you from Rin.";
- mes "But Rin likes you, so that must mean that you're nice.";
- close;
- }
- else {
- mes "[Pinedel]";
- mes "Seaching for a criminal?";
- mes "I'm not sure that you're involved in it.";
+ mes "This is Rin's cherished treasure box...";
+ mes "This is enough payment, right?";
+ completequest 7076;
+ set ep13_2_wanted,2;
+ getitem 7444,1; //Treasure_Box
close;
}
- case 2:
- if (ep13_2_dayegg == 1) {
- if (countitem(6093) > 9) {
- mes "[Pinedel]";
- mes "Oh! Nice!";
- mes "I can go through this study deeper with your assistance.";
- next;
- mes "[Pinedel]";
- mes "I will try to make these Dragon eggs into cute pets.";
- mes "Don't expect much!";
- mes "Come back after a day to check on the progress.";
- delitem 6093,10; //Egg_Of_Draco
- erasequest 7077;
- setquest 7078;
- set ep13_2_dayegg,2;
- getexp 40000,40000;
- getitem 6081,1; //Splendide_Coin
- getitem 6080,1; //Manuk_Coin
- close;
- }
- else {
- mes "[Pinedel]";
- mes "Draco was being kept in the nest just before hatching. Please collect 10 Dragon eggs for me.";
- mes "You know, those are hard to hatch in captivity.";
- close;
- }
- }
- else if (ep13_2_dayegg == 2) {
- set .@alba_check,checkquest(7078,PLAYTIME);
- if (.@alba_check == -1) {
- mes "[Pinedel]";
- mes "Those eggs are about to hatch now.";
- mes "I will investigate those back home.";
- close2;
- erasequest 7078;
- set ep13_2_dayegg,3;
- end;
- }
- else if ((.@alba_check == 0) || (.@alba_check == 1)) {
- mes "[Pinedel]";
- mes "Those eggs are about to hatch now.";
- mes "I will investigate those back home.";
- mes "For now I still need more time.";
- next;
- mes "[Pinedel]";
- mes "Can you come back here tomorrow?";
- close;
- }
- else if (.@alba_check == 2) {
- mes "[Pinedel]";
- mes "Those eggs are about to hatch now.";
- mes "I will investigate those back home.";
- close2;
- erasequest 7078;
- set ep13_2_dayegg,3;
- close;
- }
- }
- else if (ep13_2_dayegg == 3) {
- mes "[Pinedel]";
- mes "Do you want to help me gather more Dragon eggs today?";
- mes "I want to try many things with those eggs.";
- next;
- switch(select("Sure.:Sorry, I can't.")) {
- case 1:
- mes "[Pinedel]";
- mes "Please collect 10 Draco Eggs.";
- set ep13_2_dayegg,1;
- setquest 7077;
- close;
- case 2:
- mes "[Pinedel]";
- mes "Ok. You have your own business here.";
- mes "Go ahead.";
- close;
- }
- }
- else {
- mes "[Pinedel]";
- mes "I am investigating cute pets.";
- mes "Ash-vacuum has several monsters that I think could become cute pets.";
- next;
- mes "[Pinedel]";
- mes "The objective is one Dragon egg!";
- mes "Can you bring me a Dragon Egg?";
- next;
- switch(select("Yes.:Nope.")) {
- case 1:
- mes "[Pinedel]";
- mes "There would be Dragon nest in the cave you found out.";
- mes "There should be nice Dragon Eggs.";
- next;
- mes "[Pinedel]";
- mes "Please collect 10 Draco Eggs.";
- mes "Let's work together to make them as pets.";
- set ep13_2_dayegg,1;
- setquest 7077;
- close;
- case 2:
- mes "[Pinedel]";
- mes "I know it's not the easiest task.";
- mes "But I refuse to give up.";
- mes "I will make it into a cute pet someday.";
- next;
- mes "[Taab]";
- mes "Would you just give up making exogamous beings into cute pets...";
- mes " ";
- mes "[Pinedel]";
- mes "Taab doesn't have any guts!";
- close;
- }
- }
+ mes "[Pinedel]";
+ mes "I know you haven't terminated the Runaway Dandelion yet.";
+ mes "Don't take me for a fool.";
+ close;
+ }
+ else if (ep13_2_wanted == 2) {
+ mes "[Pinedel]";
+ mes "I will forward everything to Rin.";
+ mes "She'll love it.";
+ mes "Just tell her your name " + strcharinfo(0) + ".";
+ next;
+ mes "[Pinedel]";
+ mes "I can remember that I've heard about you from Rin.";
+ mes "But Rin likes you, so that must mean that you're nice.";
+ close;
+ }
+ mes "[Pinedel]";
+ mes "Seaching for a criminal?";
+ mes "I'm not sure that you're involved in it.";
+ close;
+ }
+ if (ep13_2_dayegg == 1) {
+ if (countitem(6093) > 9) {
+ mes "[Pinedel]";
+ mes "Oh! Nice!";
+ mes "I can go through this study deeper with your assistance.";
+ next;
+ mes "[Pinedel]";
+ mes "I will try to make these Dragon eggs into cute pets.";
+ mes "Don't expect much!";
+ mes "Come back after a day to check on the progress.";
+ delitem 6093,10; //Egg_Of_Draco
+ erasequest 7077;
+ setquest 7078;
+ set ep13_2_dayegg,2;
+ getexp 40000,40000;
+ getitem 6081,1; //Splendide_Coin
+ getitem 6080,1; //Manuk_Coin
+ close;
+ }
+ mes "[Pinedel]";
+ mes "Draco was being kept in the nest just before hatching. Please collect 10 Dragon eggs for me.";
+ mes "You know, those are hard to hatch in captivity.";
+ close;
+ }
+ else if (ep13_2_dayegg == 2) {
+ mes "[Pinedel]";
+ mes "Those eggs are about to hatch now.";
+ mes "I will investigate those back home.";
+ set .@alba_check,checkquest(7078,PLAYTIME);
+ if (.@alba_check == -1) {
+ close2;
+ erasequest 7078;
+ set ep13_2_dayegg,3;
+ end;
+ }
+ else if ((.@alba_check == 0) || (.@alba_check == 1)) {
+ mes "For now I still need more time.";
+ next;
+ mes "[Pinedel]";
+ mes "Can you come back here tomorrow?";
+ close;
+ }
+ close2;
+ erasequest 7078;
+ set ep13_2_dayegg,3;
+ end;
+ }
+ else if (ep13_2_dayegg == 3) {
+ mes "[Pinedel]";
+ mes "Do you want to help me gather more Dragon eggs today?";
+ mes "I want to try many things with those eggs.";
+ next;
+ if (select("Sure.:Sorry, I can't.") == 1) {
+ mes "[Pinedel]";
+ mes "Please collect 10 Draco Eggs.";
+ set ep13_2_dayegg,1;
+ setquest 7077;
+ close;
}
+ mes "[Pinedel]";
+ mes "Ok. You have your own business here.";
+ mes "Go ahead.";
+ close;
+ }
+ mes "[Pinedel]";
+ mes "I am investigating cute pets.";
+ mes "Ash-vacuum has several monsters that I think could become cute pets.";
+ next;
+ mes "[Pinedel]";
+ mes "The objective is one Dragon egg!";
+ mes "Can you bring me a Dragon Egg?";
+ next;
+ if (select("Yes.:Nope.") == 1) {
+ mes "[Pinedel]";
+ mes "There would be Dragon nest in the cave you found out.";
+ mes "There should be nice Dragon Eggs.";
+ next;
+ mes "[Pinedel]";
+ mes "Please collect 10 Draco Eggs.";
+ mes "Let's work together to make them as pets.";
+ set ep13_2_dayegg,1;
+ setquest 7077;
+ close;
}
+ mes "[Pinedel]";
+ mes "I know it's not the easiest task.";
+ mes "But I refuse to give up.";
+ mes "I will make it into a cute pet someday.";
+ next;
+ mes "[Taab]";
+ mes "Would you just give up making exogamous beings into cute pets...";
+ mes " ";
+ mes "[Pinedel]";
+ mes "Taab doesn't have any guts!";
+ close;
}
mid_camp,192,239,4 script Wanted Sign#ep13_2ect01 857,{
@@ -3293,27 +3259,20 @@ mid_camp,192,239,4 script Wanted Sign#ep13_2ect01 857,{
next;
if (ep13_2_wanted == 0) {
mes "Do you accept Rin's request?";
- switch(select("I accept that request.:No, I can't.")) {
- case 1:
+ if (select("I accept that request.:No, I can't.") == 1) {
mes "I accepted Rin's request.";
set ep13_2_wanted,1;
setquest 7076;
close;
-
- case 2:
- mes "No, I won't get involved in it.";
- close;
}
- }
- else {
- mes "I've already decided to take the request.";
+ mes "No, I won't get involved in it.";
close;
}
- }
- else {
- mes "There must be someone who remove the wanted notice paper.";
+ mes "I've already decided to take the request.";
close;
}
+ mes "There must be someone who remove the wanted notice paper.";
+ close;
}
- script Dragon Egg#ep13_degg_0 -1,{
@@ -3359,26 +3318,25 @@ nyd_dun02,68,256,0 script Dragon Egg#ep13_degg_1 463,{
if ((ep13_2_dayegg == 1) && (countitem(6093) < 10)) {
mes "We just got fresh eggs from the dragon nest.";
getitem 6093,1; //Egg_Of_Draco
- disablenpc strnpcinfo(1);
+ disablenpc strnpcinfo(0);
initnpctimer;
close;
}
end;
OnTimer240000:
- enablenpc strnpcinfo(1);
+ enablenpc strnpcinfo(0);
stopnpctimer;
end;
OnEnable:
- enablenpc strnpcinfo(1);
+ enablenpc strnpcinfo(0);
end;
OnDisable:
- disablenpc strnpcinfo(1);
+ disablenpc strnpcinfo(0);
end;
}
-
nyd_dun02,68,256,0 duplicate(Dragon Egg#ep13_degg_1) Dragon Egg#ep13_degg11 463
nyd_dun02,202,166,0 duplicate(Dragon Egg#ep13_degg_1) Dragon Egg#ep13_degg12 463
nyd_dun02,200,165,0 duplicate(Dragon Egg#ep13_degg_1) Dragon Egg#ep13_degg13 463
@@ -3391,26 +3349,25 @@ nyd_dun02,201,166,0 script Dragon Egg#ep13_degg_2 463,{
if ((ep13_2_dayegg == 1) && (countitem(6093) < 10)) {
mes "We just got fresh eggs from the dragon nest.";
getitem 6093,1; //Egg_Of_Draco
- disablenpc strnpcinfo(1);
+ disablenpc strnpcinfo(0);
initnpctimer;
close;
}
end;
OnTimer120000:
- enablenpc strnpcinfo(1);
+ enablenpc strnpcinfo(0);
stopnpctimer;
end;
OnEnable:
- enablenpc strnpcinfo(1);
+ enablenpc strnpcinfo(0);
end;
OnDisable:
- disablenpc strnpcinfo(1);
+ disablenpc strnpcinfo(0);
end;
}
-
nyd_dun02,201,166,0 duplicate(Dragon Egg#ep13_degg_2) Dragon Egg#ep13_degg16 463
nyd_dun02,203,167,0 duplicate(Dragon Egg#ep13_degg_2) Dragon Egg#ep13_degg17 463
nyd_dun02,201,164,0 duplicate(Dragon Egg#ep13_degg_2) Dragon Egg#ep13_degg18 463
@@ -3485,11 +3442,11 @@ OnDisable:
disablenpc "Stranger#ep13_2_dan01";
end;
-Oncall:
+OnCall:
monster "nyd_dun02",144,103,"Runway Dandelion",2026,1,"Stranger#ep13_2_dan03::OnMyMobDead";
end;
-Onreset:
+OnReset:
killmonster "nyd_dun02","Stranger#ep13_2_dan03::OnMyMobDead";
end;
@@ -3497,7 +3454,7 @@ OnTouch:
emotion e_gasp,1;
emotion e_omg;
disablenpc "Stranger#ep13_2_dan01";
- donpcevent "Stranger#ep13_2_dan02::Oncall";
+ donpcevent "Stranger#ep13_2_dan02::OnCall";
end;
}
@@ -3513,11 +3470,11 @@ OnEnable:
enablenpc "Stranger#ep13_2_dan02";
end;
-Oncall:
+OnCall:
monster "nyd_dun02",206,114,"Runway Dandelion",2026,1,"Stranger#ep13_2_dan04::OnMyMobDead";
end;
-Onreset:
+OnReset:
killmonster "nyd_dun02","Stranger#ep13_2_dan04::OnMyMobDead";
end;
@@ -3525,7 +3482,7 @@ OnTouch:
emotion e_gasp,1;
emotion e_omg;
disablenpc "Stranger#ep13_2_dan02";
- donpcevent "Stranger#ep13_2_dan01::Oncall";
+ donpcevent "Stranger#ep13_2_dan01::OnCall";
end;
}
@@ -3557,8 +3514,8 @@ OnTimer300000:
end;
}
-// Otherworld language
-//============================================================
+// Otherworld language :: ep13_2_rhea
+//============================================================
mid_camp,197,237,3 script Schwartzvalt Mechanic#1 869,{
if (ep13_1_edq > 2 || ep13_start == 100) {
if (ep13_2_rhea < 1) {
@@ -3747,7 +3704,7 @@ mid_camp,197,237,3 script Schwartzvalt Mechanic#1 869,{
mes "I hope this ring would be a big help for your journey through the other world.";
completequest 8253;
set ep13_2_rhea,100;
- if(checkre(0))
+ if (checkre(3))
getexp 200000,5000;
else
getexp 1000000,300000;
@@ -4626,78 +4583,69 @@ OnTimer300000:
end;
}
-/*
mid_camp,7,3,0 script Translator Preparation#1 708,{
- mes "[Plot13 Translator Quest Preparation]";
- mes "Input password.";
+ callfunc "F_GM_NPC";
+ mes "[EP13 Translator Quest Preparation]";
+ mes "First, you must confirm that you are my master.";
next;
- input .@input; //,0,2000;
- if (.@input == 0) {
+ set .@i, callfunc("F_GM_NPC",1854,0);
+ if (.@i == -1) {
mes "[EP 13 Translator Quest Preparation]";
mes "Cancelled";
close;
- }
- else if (.@input == 1854) {
+ } else if (.@i == 0) {
mes "[EP 13 Translator Quest Preparation]";
- mes "I'm the provider of ep13.2 Translator Quest's quest item's NPC" <--Not my fault, they used bad chinese grammar in first place;
+ mes "Try again.";
+ close;
+ } else {
+ mes "[EP 13 Translator Quest Preparation]";
+ mes "I'm the NPC who gives the Episode 13.2 Translator Quest's Linked-Quest Items.";
next;
- mes "What you want?";
+ mes "What would you like to do?";
next;
- switch(select("Finish quest:Accept fairy / giant meetup quest")) {
+ switch(select("Receive EP13.1 Quest:Receive Quest Window - Meeting with Fairy and Giant")) {
case 1:
mes "[EP 13 Translator Quest Preparation]";
- mes "Acquired the report's quest completion item";
+ mes "Episode 13.1 - The Report Quest Reward Item Received.";
next;
mes "[EP 13 Translator Quest Preparation]";
- mes "Current report quest's item is "+ ep13_1_edq +" ";
- mes "Start Quest?";
+ mes "Currently the Report Quest's Set Item is "+ep13_1_edq+".";
+ mes "Do you want to proceed?";
next;
- switch(select("Yes:No")) {
- case 1:
+ if(select("No:Yes") == 1) {
mes "[EP 13 Translator Quest Preparation]";
mes "Cancelled";
close;
- case 2:
- break;
}
mes "[EP 13 Translator Quest Preparation]";
- mes "Acquired the report's quest completion item";
+ mes "Episode 13.1 - The Report Quest Reward Item Received.";
set ep13_1_edq,14;
close;
case 2:
mes "[EP 13 Translator Quest Preparation]";
- mes "Accept the fairy / giant meetup quest";
+ mes "Episode 13.1 - Receiving the Quest window - Meeting with Fairy and Giant.";
next;
mes "[EP 13 Translator Quest Preparation]";
- mes "Start Quest?";
+ mes "Do you want to proceed?";
next;
- switch(select("Yes:No")) {
- case 1:
+ if(select("No:Yes") == 1) {
mes "[EP 13 Translator Quest Preparation]";
mes "Cancelled";
close;
- case 2:
- break;
}
mes "[EP 13 Translator Quest Preparation]";
- mes "Acquired the report's quest completion item";
+ mes "Episode 13.1 - The Report Quest Reward Item Received.";
setquest 2158;
setquest 2159;
close;
}
}
- else {
- mes "[EP 13 Translator Quest Preparation]";
- mes "Please try again";
- close;
- }
}
-*/
-// Daily Quests
+// Daily Quests :: ep13_2_tre
// - Midgard Ore
// - Alfheim Perfume
-//============================================================
+//============================================================
man_in01,372,221,5 script Scientist#lifeguard 449,{
if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
mes "[Dr. Lifeguard]";
@@ -4844,12 +4792,9 @@ man_in01,372,221,5 script Scientist#lifeguard 449,{
delitem 6078,.@stoneelse_chk; //Stone_Fragments
delitem 6076,1; //Portable_Toolbox
getitem 6080,3; //Manuk_Coin
+ getexp 0,(checkre(3))?50000:700000; //unconfirmed (RE)
changequest 2179+(ep13_2_tre-2),2182;
set ep13_2_tre,100;
- if(checkre(0))
- close;
- else
- getexp 0,700000;
close;
}
else {
@@ -5714,10 +5659,8 @@ spl_in01,30,324,3 script High Laphine#grenouille 446,{
set ep13_2_tre1,6;
changequest 2185,2186;
getitem 6081,3; //Splendide_Coin
- if(checkre(0))
- close;
- else
- getexp 0,700000;
+ if (checkre(3) == 0)
+ getexp 0,(checkre(3))?50000:700000; //unconfirmed (RE)
close;
}
else {
@@ -6277,8 +6220,8 @@ OnTimer60000:
end;
}
-// Secret note of Bazett
-//============================================================
+// Secret note of Bazett :: ep13_2_dailybs
+//============================================================
mid_camp,283,198,5 script Bazett Teablack#ep13bs 883,{
if (checkweight(1201,1) == 0) {
mes " - Hold on!! -";
@@ -6943,8 +6886,8 @@ manuk,193,135,0 script Worker#ep13bs 454,{
}
}
-// Yggdrasil Dungeon Floor 2 puzzle.
-//============================================================
+// Yggdrasil Dungeon Floor 2 puzzle :: ny_dun02_puzzle
+//============================================================
nyd_dun02,178,255,0 script Strange Device#ep13_out 844,3,3,{
mes "There's something strange here.";
mes "Maybe that device can be controlled from here.";
@@ -7012,7 +6955,7 @@ nyd_dun02,139,274,0 script Strange Device#ep13_in 844,3,3,{
end;
OnTimer70000:
- donpcevent "ep13_nd2f_mng::Onreset";
+ donpcevent "ep13_nd2f_mng::OnReset";
set $@08_ep13nydun02_in,0;
stopnpctimer;
end;
@@ -7024,7 +6967,7 @@ OnTouch:
- script ep13_warp_s_0 -1,{
OnEnable:
- enablenpc strnpcinfo(1);
+ enablenpc strnpcinfo(0);
initnpctimer;
OnTimer2000:
OnTimer4000:
@@ -7038,18 +6981,18 @@ OnTimer8000:
OnTimer10000:
specialeffect EF_STEAL;
- disablenpc strnpcinfo(1);
+ disablenpc strnpcinfo(0);
end;
OnDisable:
specialeffect EF_WIND;
- disablenpc strnpcinfo(1);
+ disablenpc strnpcinfo(0);
end;
}
- script ep13_warp_s_1 -1,{
OnEnable:
- enablenpc strnpcinfo(1);
+ enablenpc strnpcinfo(0);
initnpctimer;
OnTimer2000:
OnTimer4000:
@@ -7064,18 +7007,18 @@ OnTimer10000:
OnTimer12000:
specialeffect EF_STEAL;
- disablenpc strnpcinfo(1);
+ disablenpc strnpcinfo(0);
end;
OnDisable:
specialeffect EF_WIND;
- disablenpc strnpcinfo(1);
+ disablenpc strnpcinfo(0);
end;
}
- script ep13_warp_s_2 -1,{
OnEnable:
- enablenpc strnpcinfo(1);
+ enablenpc strnpcinfo(0);
initnpctimer;
OnTimer2000:
OnTimer4000:
@@ -7091,12 +7034,12 @@ OnTimer12000:
OnTimer15000:
specialeffect EF_STEAL;
- disablenpc strnpcinfo(1);
+ disablenpc strnpcinfo(0);
end;
OnDisable:
specialeffect EF_WIND;
- disablenpc strnpcinfo(1);
+ disablenpc strnpcinfo(0);
end;
}
@@ -7353,32 +7296,29 @@ OnTouch:
nyd_dun01,255,142,0 warp nynm_dun1f_to_2f 1,1,nyd_dun02,61,265
nyd_dun02,56,264,0 warp nynm_dun2f_to_1f 1,1,nyd_dun01,249,143
-//==============================================================================
nyd_dun02,1,1,0 script ep13_nd2f_mng 844,{
+ callfunc "F_GM_NPC";
mes "Enter password.";
next;
- input .@input; //,0,4000;
- if (.@input == 1854) {
- mes "Reset Puzzle?";
+ if (callfunc("F_GM_NPC",1854,0) == 1) {
+ mes "Reset Control devices?";
next;
switch(select("Yes:No")) {
case 1:
- donpcevent "ep13_nd2f_mng::Onreset";
+ donpcevent "ep13_nd2f_mng::OnReset";
set $@08_ep13nydun02_in,0;
- mes "Puzzle reset";
+ mes "Done.";
close;
case 2:
mes "Canceled.";
close;
}
- }
- else {
+ } else {
mes "Invalid.";
close;
}
- end;
-Onreset:
+OnReset:
donpcevent "ep13_warp_s1::OnEnable";
donpcevent "ep13_warp_s3::OnEnable";