diff options
Diffstat (limited to 'npc/quests/newgears')
-rw-r--r-- | npc/quests/newgears/new_hats_0625.txt | 336 |
1 files changed, 168 insertions, 168 deletions
diff --git a/npc/quests/newgears/new_hats_0625.txt b/npc/quests/newgears/new_hats_0625.txt index e3ae3a3dd..90809b4c2 100644 --- a/npc/quests/newgears/new_hats_0625.txt +++ b/npc/quests/newgears/new_hats_0625.txt @@ -3,19 +3,18 @@ //===== By: =========================
//= Lorky, Lupus
//===== Current Version: ===================
-//= 0.6
+//= 0.7
//===== Compatible With: =====================
//= eAthena 1.0
//===== Description: ============================================
//Hats lists:
-// Hat of the Investigator
-// Baby Suckle (Baby Rubber Nipple)
-// Mystic rose
+// Crunch Toast
+// Renown Detective's Cap
// Red Bonnet
-// Well-Baked Toast
-// Mask of Zealotus
-// Fashionable Warm Hat
-// n/a Soldier's Felt Hat (no info)
+// Baby Pacifier
+// Crunch Toast
+// Winter Hat
+// Zherlthsh Mask
//===== Additional Comments: ==========================================
// 03.06.2005 :: Lorky :: First release 0.1a
// 0.1b Fixed some missing things with temp IDs. [Lupus]
@@ -27,6 +26,7 @@ // 0.5 Removed temp shops, Black Clothes -> Piece of Black Quartz, thx to vicious_Pucca for note [Lupus]
// 0.5a Updated detective hat to ask for the correct items [Kayla]
// 0.6 Fixed possible exploits. Update yuor servers! [Lupus]
+// 0.7 Changed item names to the new official ones, and fixed some Engrish [Poki#3]
//=====================================================================
//Links (some info related to these headgears)
@@ -35,72 +35,70 @@ //http://www.ragnainfo.net/forums/viewtopic.php?t=79677&start=0&postdays=0&postorder=asc&highlight=
-//Quest Hats
//-------------------------------------------------------------------------------------------------
-//Baby Suckle ID 5110
-lighthalzen.gat,360,310,4 script Boy 818,{
- mes "[Boy]";
- mes "...MA...Ma..ma...";
- emotion 43;
- next;
- menu "Wow! Give me Baby Suckle!",-,"Nice Boy!",L_EXIT;
-
- mes "[Boy]";
- mes "Rrr..Rrr.. (^FF3300Royal jelly^000000)"; //526
- mes "Bu.. Ba...Ba-Bu-bi (^FF3300Baby Bottle^000000)"; //7270 (nursing bottle of baby )
- mes "Pa-Pa..Paxfi.. (^FF3300Pacifier^000000)"; //10004
- mes "Nu..Noos rie.. (^FF3300Nose Ring^000000)"; //941 (Nose Wheel)
+// Crunch Toast (ID 5107)
+yuno.gat,224,116,4 script Kacis 818,{
+ mes "[Kacis]";
+ mes "Do you want a ^FF3300Crunch Toast^000000?";
next;
+ menu "Please, make one for me",-,"No, thanks. I'm so full",L_EXIT;
- if(countitem(526)<1 || countitem(7270)<1 || countitem(10004)<1 || countitem(941)<1) goto L_EXIT;//Items: Royal_Jelly, Baby_Bottle, Pacifier, Nose_Ring,
- delitem 526,1;//Items: Royal_Jelly,
- delitem 7270,1;//Items: Baby_Bottle,
- delitem 10004,1;//Items: Pacifier,
- delitem 941,1;//Items: Nose_Ring,
- mes "[Boy]";
- mes "Th-anke...";
- emotion 43;
- getitem 5110,1;//Items: Baby_Rubber_Nipple,
+ if(countitem(519) < 50 || countitem(548) < 50 || countitem(539) < 50 || countitem(7031)<50) goto L_NOITEM;//Items: Milk, Cheese, Piece_of_Cake, Old_Frying_Pan,
+ delitem 519,50; // Milk
+ delitem 548,50; // Cheese
+ delitem 539,50; // Piece of Cake
+ delitem 7031,50; // Old Frying Pan
+ mes "[Kacis]";
+ mes "Good, thank you! Let me just take your items.";
next;
+ mes "[Kacis]";
+ mes "Well done. Be careful, it's hot.";
+ getitem 5107,1; // Crunch Toast
+ close;
+L_NOITEM:
+ mes "[Kacis]";
+ mes "Well, for me to make you a ^FF3300Crunch Toast^000000";
+ mes "I'll require these materials:";
+ mes "^FF3300 50 Milk, ^000000";
+ mes "^FF3300 50 Cheese, ^000000";
+ mes "^FF3300 50 Piece of Cake, ^000000";
+ mes "^FF3300 50 Old Frying Pan. ^000000";
+ close;
L_EXIT:
- mes "[Boy]";
- mes "...B...Bye...";
- emotion 28;
+ mes "[Kacis]";
+ mes "I want more tasty toasts!";
close;
-
}
+
//-------------------------------------------------------------------------------------------------
-//Detective hat (Hat_of_the_Investigator) ID 5108
+// Renown Detective's Cap (ID 5108)
lighthalzen.gat,140,68,4 script Morris 818,{
mes "[Morris]";
- mes "Do you want a ^FF3300Hat of the Investigator^000000?";
+ mes "Do you want a ^FF3300Renown Detective's Cap^000000?";
next;
menu "Of course, I do",-,"No, thanks",L_EXIT;
mes "[Morris]";
- mes "Ok then, I shall make one for you.";
-
+ mes "Very well. Now I can make it...";
if(countitem(611)<10 || countitem(7301)<1887 || countitem(5120)<1 || Zeny<50000) goto L_NOITEM;//Items: Magnifier, Tassel, Wide_Bunker_Hat_,
- delitem 611,10; //Items: Magnifier,
- delitem 7301,1887; //Tassel//Items: Tassel,
- delitem 5120,1; //Items: Wide_Bunker_Hat_,
+ delitem 611,10; // Magnifier
+ delitem 7301,1887; // Tassel
+ delitem 5120,1; // Bucket Hat [1]
set Zeny,Zeny-50000;
- mes "[Morris]";
- mes "Very well. Now I can make it...";
next;
mes "[Morris]";
mes "Enjoy.";
- getitem 5108,1;//Items: Detective_Hat,
+ getitem 5108,1; // Renown Detective's Cap
close;
L_NOITEM:
mes "[Morris]";
mes "Bring me:";
- mes "^FF3300 10 Magnifiers^000000,";
+ mes "^FF3300 10 Magnifier^000000,";
mes "^FF3300 1887 Tassel^000000,";
- mes "^FF3300 1 Wide Bunker Hat [1]^000000,";
+ mes "^FF3300 1 Bucket Hat [1]^000000,";
mes "and ^FF3300 50,000 zeny.^000000";
close;
@@ -110,53 +108,12 @@ L_EXIT: close;
}
-//-------------------------------------------------------------------------------------------------
-//Mystic rose ID 5117
-lhz_in02.gat,103,31,4 script Margaret Mary 818,{
- mes "[Margaret Mary]";
- mes "Wheee! Don't you just love making youself look pretty!?";
- mes "I love glamourising myself with all the best accessories!";
- next;
-
- mes "[Margaret Mary]";
- mes "Have you ever heard of a ^FF3300Mystic Rose^000000?";
- mes "I can make you one, and you could be fashionable and mysticly, too!";
- next;
- menu "Make me a ^670000Mystic rose^000000.",-,"No, I dont want one.",L_EXIT;
-
- if(countitem(731) < 10 || countitem(748) < 3 || countitem(982) < 1 || Zeny<50000) goto L_NOITEM;//Items: 2_Carat_Diamond, Witherless_Rose, White_Dyestuff,
- delitem 731,10;//Items: 2_Carat_Diamond,
- delitem 748,3;//Items: Witherless_Rose,
- delitem 982,1;//Items: White_Dyestuff,
- set Zeny,Zeny-50000;
- mes "[Margaret Mary]";
- mes "Wow, thank you! Hand me your items, please.";
- next;
- mes "[Margaret Mary]";
- mes "Enjoy being pretty and mystic!";
- getitem 5117,1;//Items: Mystic_Rose,
- close;
-L_NOITEM:
- mes "[Margaret Mary]";
- mes "Well, for me to make you my Mystic rose...";
- mes "I need these materials:";
- mes "^FF3300 10 2-Carat Diamonds^000000,";
- mes "^FF3300 3 Witherless Roses^000000,";
- mes "^FF3300 1 White Dyestuff^000000,";
- mes "and ^FF3300 50,000 zeny.^000000";
- close;
-L_EXIT:
- mes "[Margaret Mary]";
- mes "Aww... well, OK then!";
- mes "Be pretty some other time";
- close;
-}
//-------------------------------------------------------------------------------------------------
-//Red hood (Red Bonnet) ID 5109
+// Red Bonnet (ID 5109)
lighthalzen.gat,180,88,4 script Rich Girl 818,{
mes "[Rich Girl]";
- mes "Hello there! Please, answer my questions.";
+ mes "Hello there! Please, answer my questions...";
next;
mes "[Rich Girl]";
mes "Do you have a grandma?";
@@ -174,26 +131,26 @@ lighthalzen.gat,180,88,4 script Rich Girl 818,{ next;
menu "Please, make it!",-,"No, thanks",L_EXIT;
if(countitem(10015) < 1 || countitem(975) < 1 || countitem(10007) < 1 || countitem(5032)<1 || Zeny<50000) goto L_NOITEM;//Items: Green_Lace, Scarlet_Dyestuffs, Silk_Ribbon, Sunday_Hat,
- delitem 10015,1;//Items: Green_Lace,
- delitem 975,1;//Items: Scarlet_Dyestuffs,
- delitem 10007,1;//Items: Silk_Ribbon,
- delitem 5032,1;//Items: Sunday_Hat,
+ delitem 10015,1; // Green Lace
+ delitem 975,1; // Scarlet Dyestuff
+ delitem 10007,1; // Silk Ribbon
+ delitem 5032,1; // Sunday Hat
set Zeny,Zeny-50000;
mes "[Rich Girl]";
mes "Ok then, I shall make one for you.";
next;
mes "[Rich Girl]";
mes "Now you can drink tea with your grannie and have fun with wolves.";
- getitem 5109,1;//Items: Red_Bonnet,
+ getitem 5109,1; //Items: Red_Bonnet,
close;
L_NOITEM:
mes "[Rich Girl]";
mes "Give me:";
mes "^FF3300 Green Lace^000000,";
- mes "^FF3300 Scarlet Dyestuff ^000000,";
+ mes "^FF3300 Scarlet Dyestuff^000000,";
mes "^FF3300 Silk Ribbon^000000,";
- mes "^FF3300 Sunday Hat ^000000,";
+ mes "^FF3300 Sunday Hat^000000,";
mes "and ^FF3300 50,000 zeny.^000000";
close;
@@ -203,83 +160,45 @@ L_EXIT: close;
}
+
//-------------------------------------------------------------------------------------------------
-//Well-Baked Toast ID 5107
-yuno.gat,224,116,4 script Kacis 818,{
- mes "[Kacis]";
- mes "Do you want a ^FF3300 Well-Baked Toast ^000000?";
+// Baby Pacifier (ID 5110)
+lighthalzen.gat,360,310,4 script Boy 818,{
+ mes "[Boy]";
+ mes "...MA...Ma..ma...";
+ emotion 43;
next;
- menu "Please, make one for me",-,"No, thanks. I'm so full",L_EXIT;
+ menu "Wow! Give me a Baby Pacifier!",-,"Nice Boy!",L_EXIT;
- if(countitem(519) < 50 || countitem(548) < 50 || countitem(539) < 50 || countitem(7031)<50) goto L_NOITEM;//Items: Milk, Cheese, Piece_of_Cake, Old_Frying_Pan,
- delitem 519,50;//Items: Milk,
- delitem 548,50;//Items: Cheese,
- delitem 539,50;//Items: Piece_of_Cake,
- delitem 7031,50;//Items: Old_Frying_Pan,
- mes "[Kacis]";
- mes "Good, thank you! Let me just take your items.";
+ mes "[Boy]";
+ mes "Rrr..Rrr.. (^FF3300Royal Jelly^000000)";
+ mes "Bu.. Ba...Ba-Bu-bi (^FF3300Nursing Bottle^000000)";
+ mes "Pa-Pa..Paxfi.. (^FF3300Pacifier^000000)";
+ mes "Nu..Noos rie.. (^FF3300Nose Ring^000000)";
next;
- mes "[Kacis]";
- mes "Well done. Be careful, it's hot.";
- getitem 5107,1;//Items: Well_Done_Toast,
- close;
-
-L_NOITEM:
- mes "[Kacis]";
- mes "Well, for me to make you ^FF3300 Well-Baked Toast ^000000...";
- mes "I require these materials:";
- mes "^FF3300 50 Milk, ^000000";
- mes "^FF3300 50 Cheese, ^000000";
- mes "^FF3300 50 Piece of Cake, ^000000";
- mes "^FF3300 50 Old Frying Pan. ^000000";
- close;
-L_EXIT:
- mes "[Kacis]";
- mes "Ok. I more to get tasty toasts.";
- close;
-}
-//-------------------------------------------------------------------------------------------------
-// Mask_of_Zealotus id 5121
-gl_prison1.gat,138,141,4 script Zealotus 1200,{
- mes "[Gill Tass]";
- mes "Do you want an unique ^FF3300Mask of Zealotus^000000 ?";
+ if(countitem(526)<1 || countitem(7270)<1 || countitem(10004)<1 || countitem(941)<1) goto L_EXIT;//Items: Royal_Jelly, Baby_Bottle, Pacifier, Nose_Ring,
+ delitem 526,1; // Royal Jelly
+ delitem 7270,1; // Nursing Bottle
+ delitem 10004,1; // Pacifier
+ delitem 941,1; // Nose Ring
+ mes "[Boy]";
+ mes "Th-anke...";
+ emotion 43;
+ getitem 5110,1; // Baby Pacifier
next;
- menu "Yes, I do!",-,"No, thanks",L_EXIT;
-
- if(countitem(7315) < 369//Items: Black Quartz Piece
- || countitem(660) < 1//Items: Forbidden_Red_Candle,
- || countitem(7263) < 1//Items: Cat's_Eye,
- || countitem(7099) < 30) goto L_NOITEM;//Items: Worn-out_Magic_Scroll,
-
- delitem 7315,369;//Items: Black Quartz Piece,
- delitem 660,1;//Items: Forbidden_Red_Candle,
- delitem 7263,1;//Items: Cat's_Eye,
- delitem 7099,30;//Items: Worn-out_Magic_Scroll,
- getnameditem 5121,strcharinfo(0);
- logmes "Quest: Got Zealotus Mask";
-
- mes "[Gill Tass]";
- mes "Just let me sign your unique Zealotus Mask.";
- mes "So all masks should be signed...";
- close;
-
-L_NOITEM:
- mes "[Gill Tass]";
- mes "All right. Bring me these items:";
- mes "^FF3300 369 Pieces of Black Quartz^000000,";
- mes "^FF3300 1 Forbidden Red Candle^000000,";
- mes "^FF3300 1 Cat's Eye^000000";
- mes "and ^FF3300 30 Worn-out Magic scrolls.^000000";
- close;
L_EXIT:
- mes "[Gill Tass]";
- mes "As you wish...";
+ mes "[Boy]";
+ mes "...B...Bye...";
+ emotion 28;
close;
+
}
+
+
//-------------------------------------------------------------------------------------------------
-//Fashionable Warm Hat ID 5115
+// Winter Hat (ID 5115)
einbech.gat,70,200,7 script Mater 818,{
mes "[Mater]";
mes "Aren't you cold?";
@@ -288,21 +207,21 @@ einbech.gat,70,200,7 script Mater 818,{ menu "Please, make one for me",-,"No, thanks",L_EXIT;
if(countitem(7267) < 999 || countitem(983) < 1 || countitem(749) < 1 || Zeny<50000) goto L_NOITEM;//Items: Tigerskin_Underwear, Black_Dyestuff, Frozen_Rose,
- delitem 7267,999;//Items: Tigerskin_Underwear,
- delitem 983,1;//Items: Black_Dyestuff,
- delitem 749,1;//Items: Frozen_Rose,
+ delitem 7267,999; // Tiger Panty
+ delitem 983,1; // Black Dyestuff
+ delitem 749,1; // Frozen Rose
set Zeny,Zeny-50000;
mes "[Mater]";
mes "Exellent! Now give me the items.";
next;
mes "[Mater]";
mes "Here you are.";
- getitem 5115,1;//Items: Fashionable_Fur_Hat,
+ getitem 5115,1; // Winter Hat
close;
L_NOITEM:
mes "[Mater]";
mes "Please, correct these materials:";
- mes "^FF3300 999 Tigerskin Underwears^000000,";
+ mes "^FF3300 999 Tiger Panty^000000,";
mes "^FF3300 Black Dyestuff^000000,";
mes "^FF3300 Frozen Rose^000000,";
mes "and ^FF3300 50,000 zeny.^000000";
@@ -312,3 +231,84 @@ L_EXIT: mes "Azzz youu wishhhh... Brr-r.";
close;
}
+
+
+//-------------------------------------------------------------------------------------------------
+// Mystic rose (ID 5117)
+lhz_in02.gat,103,31,4 script Margaret Mary 818,{
+ mes "[Margaret Mary]";
+ mes "Wheee! Don't you just love making youself look pretty!?";
+ mes "I love glamourising myself with all the best accessories!";
+ next;
+
+ mes "[Margaret Mary]";
+ mes "Have you ever heard of a ^FF3300Mystic Rose^000000?";
+ mes "I can make you one, and you could be fashionable and mysticly, too!";
+ next;
+ menu "Make me a ^670000Mystic rose^000000.",-,"No, I dont want one.",L_EXIT;
+
+ if(countitem(731) < 10 || countitem(748) < 3 || countitem(982) < 1 || Zeny<50000) goto L_NOITEM;//Items: 2_Carat_Diamond, Witherless_Rose, White_Dyestuff,
+ delitem 731,10; // 2carat Diamond
+ delitem 748,3; // Witherless Rose
+ delitem 982,1; // White Dyestuff
+ set Zeny,Zeny-50000;
+ mes "[Margaret Mary]";
+ mes "Wow, thank you! Hand me your items, please.";
+ next;
+ mes "[Margaret Mary]";
+ mes "Enjoy being pretty and mystic!";
+ getitem 5117,1; // Mystic Rose
+ close;
+L_NOITEM:
+ mes "[Margaret Mary]";
+ mes "Well, for me to make you my Mystic rose...";
+ mes "I need these materials:";
+ mes "^FF3300 10 2carat Diamond^000000,";
+ mes "^FF3300 3 Witherless Rose^000000,";
+ mes "^FF3300 1 White Dyestuff^000000,";
+ mes "and ^FF3300 50,000 zeny.^000000";
+ close;
+L_EXIT:
+ mes "[Margaret Mary]";
+ mes "Aww... well, OK then!";
+ mes "Be pretty some other time";
+ close;
+}
+
+
+//-------------------------------------------------------------------------------------------------
+// Zherlthsh Mask (ID 5121)
+gl_prison1.gat,138,141,4 script Zherlthsh 1200,{
+ mes "[Zherlthsh]";
+ mes "Do you want an unique ^FF3300Zherlthsh Mask^000000?";
+ next;
+ menu "Yes, I do!",-,"No, thanks",L_EXIT;
+
+ if(countitem(7315) < 369 || countitem(660) < 1 || countitem(7263) < 1 || countitem(7099) < 30) goto L_NOITEM;
+
+ delitem 7315,369; // Dark Crystal Fragment
+ delitem 660,1; // Forbidden Red Candle
+ delitem 7263,1; // Cat's Eye
+ delitem 7099,30; // Worn-out Magic Scroll
+ getnameditem 5121,strcharinfo(0);
+ logmes "Quest: Got Zherlthsh Mask";
+
+ mes "[Zherlthsh]";
+ mes "Just let me sign your unique Zealotus Mask.";
+ mes "So all masks should be signed...";
+ close;
+
+L_NOITEM:
+ mes "[Zherlthsh]";
+ mes "All right. Bring me these items:";
+ mes "^FF3300 369 Dark Crystal Fragment^000000,";
+ mes "^FF3300 1 Forbidden Red Candle^000000,";
+ mes "^FF3300 1 Cat's Eye^000000";
+ mes "and ^FF3300 30 Worn-out Magic Scroll.^000000";
+ close;
+
+L_EXIT:
+ mes "[Zherlthsh]";
+ mes "As you wish...";
+ close;
+}
|