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-rw-r--r--npc/quests/newgears/2006_headgears.txt61
1 files changed, 33 insertions, 28 deletions
diff --git a/npc/quests/newgears/2006_headgears.txt b/npc/quests/newgears/2006_headgears.txt
index 2b62662ce..a777db3f3 100644
--- a/npc/quests/newgears/2006_headgears.txt
+++ b/npc/quests/newgears/2006_headgears.txt
@@ -5,25 +5,26 @@
//===== Current Version: =====================================
//= 1.4
//===== Description: =========================================
-//= [Aegis Conversion]
+//= [Official Conversion]
//= Censor Bar, Feather Beret, Valk. Helm, Hahoe Mask,
//= Mythical Lion Mask, Bride Mask, Magistrate Hat and Ayam
//===== Additional Comments: =================================
//= NPC id's and dialog are custom, please replace
//= 1.0a fixed typos, added missing names, more cleaned and
-//= standartized stuff a bit [Lupus]
+//= standartized stuff a bit [Lupus]
//= 1.0b fixed Helm of Valkyries ingredients
//= 1.0c corrected item names according to item_db [Lupus]
//= 1.1 Full update. EuRO (?) dialogs, and positions. [L0ne_W0lf]
//= 1.2 Fixed bugs in the Hahoe/Lion/Bride Mask NPC. [L0ne_W0lf]
-//= Fixed some of the names to iRO.
+//= Fixed some of the names to iRO.
//= 1.3 Fixed some color code bugs in Ghenirhemin. Thanks to yyCC. [L0ne_W0lf]
//= 1.3a Fixed wrong item names (due to copy/paste) [Lupus]
//= 1.4 Chungwolmang now checks if the last item set should be deleted. (bugreport:4719) [L0ne_W0lf]
//============================================================
-//===================== Censor Bar =====================================================
-rachel,91,273,8 script ? 930,{
+// Censor Bar
+//============================================================
+rachel,91,273,8 script ? 4_M_RACHMAN2,{
if (countitem(983) > 0 && countitem(7111) > 99 && countitem(938) > 98 && Zeny > 99999) {
mes "[?]";
mes "Giggle giggle...isn't it my partner, eh?";
@@ -48,8 +49,8 @@ rachel,91,273,8 script ? 930,{
next;
delitem 983,1; //Black_Dyestuffs
delitem 7111,100; //Smooth_Paper
- delitem 938,99; //Sticky_Mucus
- set Zeny,Zeny-100000;
+ delitem 938,99; //Sticky_Mucus
+ Zeny -= 100000;
getitem 5175,1; //Anonimity_Request
mes "[?]";
mes "Phew...it's done. Well, it was not that difficult to make, but...";
@@ -89,8 +90,9 @@ rachel,91,273,8 script ? 930,{
close;
}
-//======================== Feather Beret ================================================
-rachel,152,131,3 script Sakjul 928,{
+// Feather Beret
+//============================================================
+rachel,152,131,3 script Sakjul 4_M_MIDDLE1,{
if (countitem(5172) > 0 && countitem(7063) > 99 && countitem(982) > 0) {
mes "[Sakjul]";
mes "Great, you have brought everything";
@@ -122,8 +124,8 @@ rachel,152,131,3 script Sakjul 928,{
next;
set .@result,rand(1,10);
if (.@result == 4) {
- delitem 5172,1; //Beret
- delitem 7063,100; //Soft_Feather
+ delitem 5172,1; //Beret
+ delitem 7063,100; //Soft_Feather
delitem 982,1; //White_Dyestuffs
mes "[Sakjul]";
mes "I did succeed in making the hat,";
@@ -146,10 +148,10 @@ rachel,152,131,3 script Sakjul 928,{
mes "If you understood, now, go, go gather the materials again!";
close;
}
- delitem 5172,1; //Beret
- delitem 7063,100; //Soft_Feather
+ delitem 5172,1; //Beret
+ delitem 7063,100; //Soft_Feather
delitem 982,1; //White_Dyestuffs
- getitem 5170,1; //Feather_Beret
+ getitem 5170,1; //Feather_Beret
mes "[Sakjul]";
mes "Great, I have made it! Look at this beautiful coordination";
mes "between the feather and the beret,";
@@ -204,12 +206,13 @@ rachel,152,131,3 script Sakjul 928,{
close;
}
-//============================ Valkyrie Helm =====================================================
-hugel,147,103,3 script Ghenirhemin 897,{
+// Valkyrie Helm
+//============================================================
+hugel,147,103,3 script Ghenirhemin 4_M_HUGRANFA,{
if (moza_valkylie == 5) {
set .@val2,rand(1,10);
if (.@val2 == 3) {
- misceffect 348; //EF_LIGHTSPHERE
+ specialeffect EF_LIGHTSPHERE;
mes "[Ghenirhemin]";
mes "The materials are still being fused.";
next;
@@ -217,7 +220,7 @@ hugel,147,103,3 script Ghenirhemin 897,{
mes "Umm?! Oh...oh?! Isn't this...";
mes "Isn't this...?!";
next;
- misceffect 322; //EF_FORESTLIGHT2
+ specialeffect EF_FORESTLIGHT2;
mes "[Ghenirhemin]";
mes "Ah...ahahaha, we've made it! We've made it!";
mes "Valkyre's Helm...We've recreated Valkyre's Helm,";
@@ -249,7 +252,7 @@ hugel,147,103,3 script Ghenirhemin 897,{
mes "who is now heading toward the new history.";
close;
}
- misceffect 348; //EF_LIGHTSPHERE
+ specialeffect EF_LIGHTSPHERE;
mes "[Ghenirhemin]";
mes "The materials are still being fused.";
close;
@@ -260,7 +263,7 @@ hugel,147,103,3 script Ghenirhemin 897,{
mes "[Ghenirhemin]";
mes "............";
next;
- misceffect 348; //EF_LIGHTSPHERE
+ specialeffect EF_LIGHTSPHERE;
mes "[Ghenirhemin]";
mes "Oh...oh? They....they just have started being fused!";
mes "Look at this shining light!";
@@ -316,7 +319,7 @@ hugel,147,103,3 script Ghenirhemin 897,{
delitem 4166,1; //Nightmare_Terror_Card
delitem 7511,1000; //Rune_Of_Darkness
delitem 7563,1000; //Bloody_Rune
- set Zeny,Zeny-10000000;
+ Zeny -= 10000000;
set moza_valkylie,3;
mes "[Ghenirhemin]";
mes "Now I am all nervous";
@@ -560,8 +563,9 @@ hugel,147,103,3 script Ghenirhemin 897,{
mes "when you show me your money. Hahahaha!";
close;
}
-//======================= Hahoe Mask / Mythical Lion Mask / Bride Mask ===============================
-payon,135,320,3 script Chungwolmang 97,{
+// Hahoe Mask / Mythical Lion Mask / Bride Mask
+//============================================================
+payon,135,320,3 script Chungwolmang 4W_M_01,{
if (moza_tal == 2) {
if (countitem(7015) > 19 && countitem(952) > 99 && countitem(1028) > 99) {
//Hahoe_Mask: Bookclip_In_Memory, Cactus_Needle, Wild_Boar's_Mane
@@ -780,7 +784,7 @@ S_MakeMask:
delitem getarg(1),getarg(2);
delitem getarg(3),getarg(4);
delitem getarg(5),getarg(6);
- if (getarg(0) == 5169)
+ if (getarg(0) == 5169)
delitem getarg(7),getarg(8);
getitem getarg(0),1;
set moza_tal,0;
@@ -802,8 +806,9 @@ S_MakeMask:
}
-//====================== Magistrate Hat / Ayam =============================================
-payon_in03,139,124,3 script Han Garam 88,{
+// Magistrate Hat / Ayam
+//============================================================
+payon_in03,139,124,3 script Han Garam 4_M_ORIENT01,{
if (moza_korea == 2 && countitem(954) > 299 && countitem(733) > 4 && countitem(975) > 0 && countitem(7166) > 49) {
mes "[Han Garam]";
mes "You came back faster than I expected.";
@@ -967,7 +972,7 @@ payon_in03,139,124,3 script Han Garam 88,{
mes "He is waving his tail, and showing me future!";
mes "Aaaaaahhhhhhh!";
next;
- misceffect 90; //EF_LORD;
+ specialeffect EF_LORD;
mes "[Han Garam]";
mes "Waaaahhhh!";
next;
@@ -999,7 +1004,7 @@ payon_in03,139,124,3 script Han Garam 88,{
mes "Anyone who brings these, I will create hat for him!";
mes "Ahhh~ Dragon God!";
next;
- misceffect 7; //EF_EXIT;
+ specialeffect EF_EXIT;
mes "[Han Garam]";
mes ".............";
next;