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-rw-r--r--npc/quests/kiel_hyre_quest.txt238
1 files changed, 119 insertions, 119 deletions
diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt
index 1d5277ece..610ad4e00 100644
--- a/npc/quests/kiel_hyre_quest.txt
+++ b/npc/quests/kiel_hyre_quest.txt
@@ -82,7 +82,7 @@
//- Juno Pub Master/Starting point -
yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{
- if (checkweight(7487,1) == 0) {
+ if (checkweight(Tavern_Wine,1) == 0) {
mes "[Vandt]";
mes "Just a second! You're";
mes "carrying too many items";
@@ -219,7 +219,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{
mes "Mrs. ^ff0000Lecollane^000000 in the Kiel";
mes "Hyre Academy. I'll pay you";
mes "once you finish the job, okay?";
- getitem 7487,1; //Tavern_Wine
+ getitem Tavern_Wine,1;
KielHyreQuest = 2;
close;
case 2:
@@ -253,7 +253,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{
close;
}
else if (KielHyreQuest == 6) {
- if (countitem(7487) == 0) {
+ if (countitem(Tavern_Wine) == 0) {
mes "[Vandt]";
mes "Oh, you're back.";
mes "Thanks for making that";
@@ -276,7 +276,7 @@ yuno_in01,35,179,4 script Pub Master#kh 1_ETC_01,5,5,{
mes "There you go!";
mes "Thank you so much";
mes "for helping me out~";
- getitem 7487,1; //Tavern_Wine
+ getitem Tavern_Wine,1;
Zeny += 1000;
close;
}
@@ -390,8 +390,8 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{
mes "Now please give this flour";
mes "and these eggs to Elly, and";
mes "send her my regards. See you~";
- delitem 7488,1; //Delivery_Package
- getitem 7488,1; //Delivery_Package
+ delitem Delivery_Box,1; //Delivery_Package
+ getitem Delivery_Box,1; //Delivery_Package
KHToastGirlEnd = 3;
close;
}
@@ -406,7 +406,7 @@ yuno,217,114,6 script Little Kid#kh 4W_KID,{
//- Lighthalzen WindMill Owner -
lighthalzen,366,299,4 script Windmill Owner#kh 1_ETC_01,{
- if (checkweight(7488,1) == 0) {
+ if (checkweight(Delivery_Box,1) == 0) {
mes "[Mills]";
mes "Hey, you've got too much";
mes "stuff on you right now. ";
@@ -451,7 +451,7 @@ lighthalzen,366,299,4 script Windmill Owner#kh 1_ETC_01,{
mes "extra errands on my end. Yeah,";
mes "I know how other people treat";
mes "you adventurers. Well, see ya.";
- getitem 7488,1; //Delivery_Package
+ getitem Delivery_Box,1; //Delivery_Package
KHToastGirlEnd = 2;
close;
case 2:
@@ -750,7 +750,7 @@ kh_school,176,60,4 script Lady#kh 4W_F_01,{
mes "may go now, and please";
mes "don't wander needlessly";
mes "around the academy.";
- delitem 7487,1; //Tavern_Wine
+ delitem Tavern_Wine,1;
KielHyreQuest = 4;
close;
case 2:
@@ -777,7 +777,7 @@ kh_school,176,60,4 script Lady#kh 4W_F_01,{
//- Elly (In school) -
kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "[Elly]";
mes "I'm sorry, but would you";
mes "put some of your things in";
@@ -923,7 +923,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
}
}
else if (KielHyreQuest == 6) {
- if ((countitem(519) < 7) || (countitem(548) < 2) || (countitem(7182) < 5) || (countitem(7487) < 1) || (countitem(7488) < 1)) {
+ if ((countitem(Milk) < 7) || (countitem(Cheese) < 2) || (countitem(Cacao) < 5) || (countitem(Tavern_Wine) < 1) || (countitem(Delivery_Box) < 1)) {
mes "[Elly]";
mes "Let's see, would you";
mes "like me to remind you";
@@ -958,11 +958,11 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
mes "give me a moment while I bake";
mes "these cookies? It shouldn't take";
mes "long, so hold on just a bit.";
- delitem 519,7; //Milk
- delitem 548,2; //Cheese
- delitem 7182,5; //Cacao
- delitem 7487,1; //Tavern_Wine
- delitem 7488,1; //Delivery_Package
+ delitem Milk,7;
+ delitem Cheese,2;
+ delitem Cacao,5;
+ delitem Tavern_Wine,1;
+ delitem Delivery_Box,1; //Delivery_Package
KielHyreQuest = 8;
//KHPubMasterEnd no longer needed-- deleting.
KHPubMasterEnd = 0;
@@ -994,7 +994,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
mes "[Elly]";
mes ""+strcharinfo(0)+"?";
mes "...that name! It's wonderful!";
- getitem 538,5; //Well_Baked_Cookie
+ getitem Well_Baked_Cookie,5;
KielHyreQuest = 10;
}
else if (KielHyreQuest == 10) {
@@ -1086,7 +1086,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
mes "you can use this Cottage Key.";
mes "That way, you can just go";
mes "inside and talk to him~";
- getitem 7489,1; //Villa_Spare_Key
+ getitem Villa_Spare_Key,1;
KielHyreQuest = 16;
}
else if ((KielHyreQuest >= 14) && (KielHyreQuest < 20)) {
@@ -1140,7 +1140,7 @@ kh_school,179,39,0 script Cute Student#kh 4_F_KHELLY,{
mes "this letter! Ah, does this";
mes "mean that he's in danger?!";
mes "Oh no, what should I do?";
- delitem 7490,1; //Letter_to_Elly
+ delitem Kyll_Hire_Letter,1; //Letter_to_Elly
KielHyreQuest = 22;
}
else if (KielHyreQuest == 22) {
@@ -1386,7 +1386,7 @@ yuno_fild08,69,185,0 script Window#kh HIDDEN_NPC,{
//- Elly (In Dormitory) -
kh_school,178,180,4 script Elly 4_F_KHELLY,{
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -1449,8 +1449,8 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{
mes "and a ^000000Button^3355FF drop from Elly's";
mes "hands. It looks like she woke";
mes "up, but only for an instant.^000000";
- getitem 7493,1; //Golden_Key
- getitem 7494,1; //Kiel_Button
+ getitem Golden_Key,1;
+ getitem Kiel_Button,1;
KielHyreQuest = 34;
close;
}
@@ -1472,7 +1472,7 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{
}
}
else if (KielHyreQuest == 34) {
- if (countitem(7491) < 1) {
+ if (countitem(Iron_Box) < 1) {
//Missing text, needs another run through.
mes "^3355FFMaybe the golden key^000000";
mes "unlocks something in the^000000";
@@ -1518,8 +1518,8 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{
mes "^FFFFFF_^000000";
mes "Sorry about that,";
mes "Grandpa";
- getitem 7495,1; //Blue_Key_Card
- delitem 7491,1; //Iron_Box
+ getitem Blue_Key_Card,1;
+ delitem Iron_Box,1;
KielHyreQuest = 36;
close;
}
@@ -1686,7 +1686,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{
close;
}
else if (KielHyreQuest == 36) {
- if (countitem(7492) < 1) {
+ if (countitem(Yellow_Key_Card) < 1) {
mes "^3355FFIt's just a grave.";
mes "It might be important";
mes "to you later, but now";
@@ -1759,7 +1759,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{
}
else if (KielHyreQuest >= 106) {
- if (countitem(7509) < 1) {
+ if (countitem(Fancy_Key_Card) < 1) {
mes "^3355FFThe secret entrance";
mes "has now been sealed.^000000";
close;
@@ -1990,7 +1990,7 @@ kh_vila,179,11,0 script Letter#kh -1,1,1,{
//OnTouch2:
OnTouch:
if (KielHyreQuest == 18) {
- if (checkweight(7490,1) == 0) {
+ if (checkweight(Kyll_Hire_Letter,1) == 0) {
mes "^3355FFJust a minute...!";
mes "There's something on";
mes "the floor here, but you";
@@ -2004,7 +2004,7 @@ OnTouch:
mes "you pick it up, despite";
mes "the fact that it's not";
mes "addressed to you.^000000";
- getitem 7490,1; //Kyll_Hire_Letter
+ getitem Kyll_Hire_Letter,1;
KielHyreQuest = 20;
close;
} else {
@@ -2047,7 +2047,7 @@ kh_vila,16,175,0 script Box#khp1 HIDDEN_NPC,{
mes "at all! It's just";
mes "normal Pet Food!";
Zeny -= 1100;
- getitem 537,1; //Pet_Food
+ getitem Pet_Food,1;
close;
}
case 2:
@@ -2237,8 +2237,8 @@ kh_vila,33,184,0 script Pot#khp1 HIDDEN_NPC,{
//- Cottage interior, fire place; Calabash -
kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{
- if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
- if (checkweight(7329,1) == 0) {
+ if ((countitem(Old_Copper_Key) < 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) {
+ if (checkweight(Old_Copper_Key,1) == 0) {
mes "^3355FFThat's a nice looking";
mes "calabash. You might even";
mes "get something from it...";
@@ -2269,7 +2269,7 @@ kh_vila,14,55,0 script Calabash#khp1 HIDDEN_NPC,{
mes "feel around with your";
mes "fingers until you retrieve";
mes "an Old Bronze Key.^000000";
- getitem 7329,1; //Old_Bronze_Key
+ getitem Old_Copper_Key,1; //Old_Bronze_Key
close;
case 3:
mes "^3355FFThere's probably";
@@ -2381,7 +2381,7 @@ OnTouch:
next;
switch(select("March forward:Run away")) {
case 1:
- if (countitem(537) >= 1) {
+ if (countitem(Pet_Food) >= 1) {
mes "^3355FFWait! Perhaps you can";
mes "use food to soothe the";
mes "savage beast. Why don't";
@@ -2396,7 +2396,7 @@ OnTouch:
mes "it devours the food. You'd";
mes "better pass this dog now";
mes "while you have the chance!^000000";
- delitem 537,1; //Pet_Food
+ delitem Pet_Food,1;
close2;
warp "kh_vila",173,182;
end;
@@ -2432,7 +2432,7 @@ OnTouch:
//- Cottage interior, upstairs; Drawer, first room nightstand -
kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{
- if (checkweight(7492,1) == 0) {
+ if (checkweight(Yellow_Key_Card,1) == 0) {
mes "^3355FFThere's something inside";
mes "this drawer, but you can't";
mes "take it since you're carrying";
@@ -2441,7 +2441,7 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{
mes "trusty Kafra Storage first.^000000";
close;
}
- if ((countitem(7492) < 1) && (KielHyreQuest <= 36)) {
+ if ((countitem(Yellow_Key_Card) < 1) && (KielHyreQuest <= 36)) {
mes "^3355FFYou find an old drawer";
mes "^that has been closed.";
mes "^If you open it, then you";
@@ -2455,7 +2455,7 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{
mes "Keycard from inside the";
mes "drawer. Opening that drawer";
mes "turned out to be worthwhile.^000000";
- getitem 7492,1; //Yellow_Key_Card
+ getitem Yellow_Key_Card,1;
close;
case 2:
mes "^3355FFForget opening that";
@@ -2474,14 +2474,14 @@ kh_vila,115,186,0 script Drawer#khp1 HIDDEN_NPC,{
//- Cottage interior, upstairs; Box -
kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{
- if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
+ if ((countitem(Old_Copper_Key) < 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) {
mes "^3355FFA solid box is laid";
mes "on the floor in which";
mes "a smaller, locked box";
mes "has been placed inside.^000000";
close;
}
- else if ((countitem(7329) >= 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) {
+ else if ((countitem(Old_Copper_Key) >= 1) && (countitem(Green_Key_Card) < 1) && (countitem(Iron_Box) < 1) && (KielHyreQuest < 38)) {
mes "^3355FFA solid box is laid";
mes "on the floor in which";
mes "a smaller, locked box";
@@ -2497,8 +2497,8 @@ kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{
mes "open the inner box and";
mes "obtain the Green Keycard";
mes "that was locked inside.";
- getitem 7516,1; //Green_Key_Card
- delitem 7329,1; //Old_Bronze_Key
+ getitem Green_Key_Card,1;
+ delitem Old_Copper_Key,1; //Old_Bronze_Key
close;
case 2:
mes "^3355FFWhat...?";
@@ -2519,7 +2519,7 @@ kh_vila,107,126,0 script Box#khp2 HIDDEN_NPC,{
//- Cottage interior, upstairs; Bookshelf -
kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{
- if ((countitem(7491) < 1) && (countitem(7329) >= 1) || (countitem(7516) >= 1)) {
+ if ((countitem(Iron_Box) < 1) && (countitem(Old_Copper_Key) >= 1) || (countitem(Green_Key_Card) >= 1)) {
mes "^3355FFOne of the books on";
mes "this crammed bookshelf";
mes "is labeled with the note,";
@@ -2550,7 +2550,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{
mes "you insert into";
mes "the first keyhole?^000000";
next;
- if (countitem(7329) >= 1) {
+ if (countitem(Old_Copper_Key) >= 1) {
select("Old Bronze Key:Cottage Key");
mes "^3355FFWhich key will";
mes "you insert into";
@@ -2558,7 +2558,7 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{
next;
select("Old Bronze Key:Cottage Key");
}
- else if (countitem(7516) >= 1) {
+ else if (countitem(Green_Key_Card) >= 1) {
switch(select("Green Keycard:Cottage Key")) {
case 1:
.@KHFirstKeyhole = 1;
@@ -2588,9 +2588,9 @@ kh_vila,181,138,0 script Bookshelf#khp1 HIDDEN_NPC,{
mes "You take the Grey Box";
mes "with you, hoping that it";
mes "will come in handy later.^000000";
- delitem 7489,1; //Villa_Spare_Key
- delitem 7516,1; //Green_Key_Card
- getitem 7491,1; //Iron_Box
+ delitem Villa_Spare_Key,1;
+ delitem Green_Key_Card,1;
+ getitem Iron_Box,1;
close;
}
@@ -3013,7 +3013,7 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 HIDDEN_NPC,{
}
}
else if (KielHyreQuest >= 30) {
- if ((countitem(7491) > 0) && (countitem(7492) > 0)){
+ if ((countitem(Iron_Box) > 0) && (countitem(Yellow_Key_Card) > 0)){
mes "^3355FFWhat could the";
mes "number 4772961";
mes "mean? For now, you've";
@@ -3224,7 +3224,7 @@ kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady#kh5 4_F_KHELLISIA
//- Beautiful Lady "Allysia" -
kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{
- if (checkweight(7496,1) == 0) {
+ if (checkweight(Red_Key_Card,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -3299,7 +3299,7 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{
mes "inside this factory. If you";
mes "locate Kiel Hyre, please";
mes "let me know right away.";
- getitem 7496,1; //Red_Key_Card
+ getitem Red_Key_Card,1;
KielHyreQuest = 40;
break;
}
@@ -3343,7 +3343,7 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{
mes "Alright, I've recieved";
mes "Kiel Hyre's orders, and";
mes "must carry them out...";
- delitem 7497,1; //Steel_Piece
+ delitem Steel_Piece,1;
KielHyreQuest = 44;
close2;
cutin "",255;
@@ -3364,9 +3364,9 @@ kh_school,122,186,4 script Beautiful Lady#kh6 4_F_KHELLISIA,{
mes "Hyre Mansion in Lighthalzen.";
mes "Present the Golden Key to";
mes "be admitted to the premises.";
- delitem 7492,1; //Yellow_Key_Card
- delitem 7495,1; //Blue_Key_Card
- delitem 7496,1; //Red_Key_Card
+ delitem Yellow_Key_Card,1;
+ delitem Blue_Key_Card,1;
+ delitem Red_Key_Card,1;
KielHyreQuest = 46;
next;
mes "[Allysia]";
@@ -3417,7 +3417,7 @@ kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader HIDDEN_NPC,{
mes "correct keycard into the slot.^000000";
close;
}
- else if ((KielHyreQuest == 40) && (countitem(7496) >= 1)) {
+ else if ((KielHyreQuest == 40) && (countitem(Red_Key_Card) >= 1)) {
mes "^3355FFYou encounter";
mes "a mechanical device.";
mes "It looks like it can be";
@@ -3459,7 +3459,7 @@ kh_dun01,224,233,0 script Factory B Area Door -1,5,5,{
//OnTouch2:
OnTouch:
if (KielHyreQuest == 40) {
- if (checkweight(7497,1) == 0) {
+ if (checkweight(Steel_Piece,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -3512,7 +3512,7 @@ OnTouch:
mes "fragment through";
mes "the gap between the";
mes "door and the floor.^000000";
- getitem 7497,1; //Steel_Piece
+ getitem Steel_Piece,1;
KielHyreQuest = 42;
close;
}
@@ -3526,7 +3526,7 @@ OnTouch:
//- Robot Factory Second Floor Entrances -
kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess HIDDEN_NPC,{
- if (countitem(7509) < 1) {
+ if (countitem(Fancy_Key_Card) < 1) {
mes "^3355FFYou encounter";
mes "a mechanical device.";
mes "It looks like it can be";
@@ -3678,7 +3678,7 @@ kh_mansion,78,55,5 script Steward#kh 4_M_MANAGER,{
//- Kiel Hyre -
kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -3791,8 +3791,8 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "let me rest?? I'm still not";
mes "feeling well from the time";
mes "I was locked up in the factory.";
- delitem 7493,1; //Golden_Key
- delitem 7494,1; //Kiel_Button
+ delitem Golden_Key,1;
+ delitem Kiel_Button,1;
KielHyreQuest = 48;
break;
}
@@ -3804,7 +3804,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "Please, take this as";
mes "a little reward for";
mes "saving my life.";
- getitem 12105,1; //Taming_Gift_Set
+ getitem Set_Of_Taiming_Item,1; //Taming_Gift_Set
getexp RENEWAL_EXP?70000:700000,0;
KielHyreQuest = 50;
}
@@ -4144,11 +4144,11 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "wrong... and she just... just...";
mes "The river swallowed her...";
mes "I felt empty. She was gone. ";
- delitem 7499,1; //Family_Portrait
- delitem 7500,1; //Elysia_Portrait
- delitem 7501,1; //Kyll_Hyre_Letter2
- delitem 7502,1; //Piece_Memo_Of_James
- delitem 7503,1; //Man_Portrait
+ delitem Family_Portrait,1;
+ delitem Elysia_Portrait,1;
+ delitem Kyll_Hire_Letter2,1; //Kyll_Hyre_Letter2
+ delitem Piece_Memo_Of_James,1;
+ delitem Man_Portrait,1;
KielHyreQuest = 70;
close2;
cutin "",255;
@@ -4328,7 +4328,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "on him anymore. Use this";
mes "device that will cause his";
mes "power supply to fluctuate.";
- getitem 7504,1; //Toy_Motor
+ getitem Toy_Motor,1;
next;
cutin "kh_kyel03",2;
mes "[Kiel Hyre]";
@@ -4381,7 +4381,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "to retrieve Allysia's";
mes "Ring from Kiehl's heart?";
next;
- if (countitem(7508) < 1) {
+ if (countitem(Elysia_Ring) < 1) {
mes "[Kiel Hyre]";
mes "You mean... You don't have it?";
mes "Please, retrieve Allysia's Ring";
@@ -4415,7 +4415,7 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "enter and investigate the";
mes "deepest levels of the factory.";
mes "I'll investigate Kiehl's room.";
- getitem 7509,1; //Fancy_Key_Card
+ getitem Fancy_Key_Card,1;
KielHyreQuest = 108;
next;
if (Sex == 0) {
@@ -4430,8 +4430,8 @@ kh_mansion,22,28,4 script Kiel Hyre#kh 4_M_KHKYEL,{
mes "and here, please take this";
mes "with my thanks for all of";
mes "your help, "+.@KHTitle$+" "+strcharinfo(0)+".";
- getitem 616,1; //Old Card Album
- delitem 7508,1; //Elysia_Ring
+ getitem Old_Card_Album,1; //Old Card Album
+ delitem Elysia_Ring,1;
getexp RENEWAL_EXP?100000:1000000,0;
}
else if (KielHyreQuest >= 108) {
@@ -4990,7 +4990,7 @@ yuno,257,140,4 script Odd Grandma 4_F_EINOLD,{
mes "you go? You were";
mes "supposed to come";
mes "home a while ago!";
- if (countitem(7500) < 1)
+ if (countitem(Elysia_Portrait) < 1)
close;
next;
select("Allysia? Isn't she...");
@@ -5028,7 +5028,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{
close;
}
else if (KielHyreQuest == 56) {
- if (checkweight(7498,1) == 0) {
+ if (checkweight(Rosimier_Key,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5109,17 +5109,17 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{
mes "from City Hall ask me for it.";
mes "Alright then, I hope you find";
mes "what you're looking for.";
- getitem 7498,1; //Rosimier_Key
+ getitem Rosimier_Key,1;
KielHyreQuest = 58;
close;
}
}
else if ((KielHyreQuest == 58) &&
- (countitem(7499) < 1) ||
- (countitem(7500) < 1) ||
- (countitem(7501) < 1) ||
- (countitem(7502) < 1)) {
+ (countitem(Family_Portrait) < 1) ||
+ (countitem(Elysia_Portrait) < 1) ||
+ (countitem(Kyll_Hire_Letter2) < 1) ||
+ (countitem(Piece_Memo_Of_James) < 1)) {
mes "[Old Lady]";
mes "Please hurry and find";
mes "whatever you're searching";
@@ -5131,10 +5131,10 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{
}
else if ((KielHyreQuest == 58) &&
- (countitem(7499) == 1) &&
- (countitem(7500) == 1) &&
- (countitem(7501) == 1) &&
- (countitem(7502) == 1)) {
+ (countitem(Family_Portrait) == 1) &&
+ (countitem(Elysia_Portrait) == 1) &&
+ (countitem(Kyll_Hire_Letter2) == 1) &&
+ (countitem(Piece_Memo_Of_James) == 1)) {
mes "[Old Lady]";
mes "Oh, you're finished";
mes "searching the mansion?";
@@ -5171,7 +5171,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{
mes "Allysia's body in the river,";
mes "so he might have a better";
mes "idea of what had happened.";
- delitem 7498,1; //Rosimier_Key
+ delitem Rosimier_Key,1;
KielHyreQuest = 60;
close;
}
@@ -5187,7 +5187,7 @@ yuno,250,132,0 script Old Lady#kh 4_F_05,{
//- Warp portal into Rosimier Mansion -
yuno,273,141,0 script Rosimmir_Entrance WARPNPC,2,2,{
OnTouch:
- if (countitem(7498) < 1) {
+ if (countitem(Rosimier_Key) < 1) {
mes "That mansion seems to have";
mes "been destroyed by the time.";
mes "However, the door looks like";
@@ -5203,7 +5203,7 @@ OnTouch:
//- Rosimier Mansion, first floor; Table -
kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{
- if (checkweight(7499,1) == 0) {
+ if (checkweight(Family_Portrait,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5218,12 +5218,12 @@ kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{
close;
}
else if (KielHyreQuest < 60) {
- if (countitem(7499) < 1) {
+ if (countitem(Family_Portrait) < 1) {
cutin "kh_family_port",1;
mes "^3355FFYou examine the table,";
mes "and find a framed portrait";
mes "inside the open drawer.^000000";
- getitem 7499,1; //Family_Portrait
+ getitem Family_Portrait,1;
}
else {
mes "^3355FFThe open drawer of";
@@ -5244,7 +5244,7 @@ kh_rossi,23,23,0 script Table#khr2 HIDDEN_NPC,{
//- Rosimier Mansion, first floor; Shelf -
kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{
- if (checkweight(7500,1) == 0) {
+ if (checkweight(Elysia_Portrait,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5259,7 +5259,7 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{
close;
}
else if (KielHyreQuest < 60) {
- if (countitem(7500) < 1) {
+ if (countitem(Elysia_Portrait) < 1) {
mes "^3355FFThere are locked";
mes "boxes on these bookshelves.";
mes "Perhaps if you used this";
@@ -5283,7 +5283,7 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{
mes "^3355FFThe message, ''To my love,";
mes "Allysia. From James.'' is";
mes "written on the back.^000000";
- getitem 7500,1; //Elysia_Portrait
+ getitem Elysia_Portrait,1;
close2;
cutin "",255;
end;
@@ -5315,7 +5315,7 @@ kh_rossi,92,40,0 script Shelf#khr HIDDEN_NPC,{
//- Rosimier Mansion, top floor; Desk -
kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{
- if (checkweight(7501,1) == 0) {
+ if (checkweight(Kyll_Hire_Letter2,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5337,13 +5337,13 @@ kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{
mes "^3355FFThe first drawer is locked.^000000";
close;
case 2:
- if (countitem(7501) < 1) {
+ if (countitem(Kyll_Hire_Letter2) < 1) {
mes "^3355FFThere is a letter inside";
mes "this second drawer. It";
mes "was sent by a person";
mes "with the initials, K.H.,";
mes "and addressed to Allysia.^000000";
- getitem 7501,1; //Kyll_Hyre_Letter2
+ getitem Kyll_Hire_Letter2,1; //Kyll_Hyre_Letter2
close;
}
else {
@@ -5378,7 +5378,7 @@ kh_rossi,144,286,0 script Desk#khr3 HIDDEN_NPC,{
//- Rosimier Mansion, top floor; Bookshelf -
kh_rossi,148,288,0 script Bookshelf#khr HIDDEN_NPC,{
- if (checkweight(7502,1) == 0) {
+ if (checkweight(Piece_Memo_Of_James,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5394,13 +5394,13 @@ kh_rossi,148,288,0 script Bookshelf#khr HIDDEN_NPC,{
close;
}
else if (KielHyreQuest < 60) {
- if (countitem(7502) < 1) {
+ if (countitem(Piece_Memo_Of_James) < 1) {
mes "^3355FFYou encounter a dusty";
mes "bookshelf filled with";
mes "numerous books. You";
mes "find a folded note between";
mes "the books as you examine them.^000000";
- getitem 7502,1; //Piece_Memo_Of_James
+ getitem Piece_Memo_Of_James,1;
close;
}
else {
@@ -5475,7 +5475,7 @@ yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{
mes "but you're not getting any.";
mes "Now, if you bring me some";
mes "Raw Fish, I'd be more friendly~";
- if (countitem(544) >= 10) {
+ if (countitem(Fish_Slice) >= 10) {
next;
mes "[Fisherman]";
mes "Oh, is all this fish";
@@ -5541,7 +5541,7 @@ yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{
mes "Let's see, he lived in";
mes "a hut near the northeast";
mes "forest guard camp.";
- delitem 544,10; //Fish_Slice
+ delitem Fish_Slice,10;
KielHyreQuest = 62;
close;
}
@@ -5563,7 +5563,7 @@ yuno_fild12,232,222,0 script Old Fisherman 4_M_SEAMAN,{
//- Kiel Hyre's hut; Wooden Board -
yuno_fild09,158,217,0 script Wooden Board#kh HIDDEN_NPC,{
- if (checkweight(7503,1) == 0) {
+ if (checkweight(Man_Portrait,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5590,7 +5590,7 @@ yuno_fild09,158,217,0 script Wooden Board#kh HIDDEN_NPC,{
mes "of Kiel Hyre, in a broken";
mes "picture frame underneath";
mes "the old wooden board.^000000";
- getitem 7503,1; //Man_Portrait
+ getitem Man_Portrait,1;
KielHyreQuest = 64;
next;
cutin "",255;
@@ -5695,7 +5695,7 @@ kh_kiehl01,13,40,0 script Flower Vase#kh1 HIDDEN_NPC,{
//- Kiehl's Room; Box -
kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{
- if (checkweight(7505,1) == 0) {
+ if (checkweight(Toy_Key,1) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -5714,7 +5714,7 @@ kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{
close;
}
if (KielHyreQuest >= 74) {
- if (countitem(7505) < 1) {
+ if (countitem(Toy_Key) < 1) {
mes "^3355FFYou found a box with";
mes "a button for each letter";
mes "of the alphabet on top of it.^000000";
@@ -5726,7 +5726,7 @@ kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{
mes "emits a pleasant chiming";
mes "sound, and the box pops";
mes "open to reveal a small key.^000000";
- getitem 7505,1; //Toy_Key
+ getitem Toy_Key,1;
close;
}
else {
@@ -5760,12 +5760,12 @@ kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 HIDDEN_NPC,{
next;
input .@KHInput$;
if (.@KHInput$ == "Black Keycard") {
- if (countitem(7506) >= 1) {
+ if (countitem(Black_Key_Card) >= 1) {
mes "^3355FFYou insert the";
mes "Black Keycard into the";
mes "slot, and successfully";
mes "unlock and open the door.^000000";
- delitem 7506,1; //Black_Key_Card
+ delitem Black_Key_Card,1;
donpcevent "Big_Door_1_Warp::OnEnable";
enablenpc "Big_Door_1_Warp";
.KHDoor1Opened = 1;
@@ -5819,12 +5819,12 @@ kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 HIDDEN_NPC,{
next;
input .@KHInput$;
if (.@KHInput$ == "Toy Key") {
- if (countitem(7505) >= 1) {
+ if (countitem(Toy_Key) >= 1) {
mes "^3355FFYou insert the key into";
mes "the keyhole, and the door";
mes "unlocks with a click as";
mes "you turn the key.^000000";
- delitem 7505,1; //Toy_Key
+ delitem Toy_Key,1;
donpcevent "Big_Door_2_Warp::OnEnable";
enablenpc "Big_Door_2_Warp";
.KHDoor2Opened = 1;
@@ -5877,12 +5877,12 @@ kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 HIDDEN_NPC,{
next;
input .@KHInput$;
if (.@KHInput$ == "Black Keycard") {
- if (countitem(7506) >= 1) {
+ if (countitem(Black_Key_Card) >= 1) {
mes "^3355FFYou insert the";
mes "Black Keycard into the";
mes "slot, and successfully";
mes "unlock and open the door.^000000";
- delitem 7506,1; //Black_Key_Card
+ delitem Black_Key_Card,1;
donpcevent "Big_Door_3_Warp::OnEnable";
enablenpc "Big_Door_3_Warp";
.KHDoor3Opened = 1;
@@ -5935,12 +5935,12 @@ kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 HIDDEN_NPC,{
next;
input .@KHInput$;
if (.@KHInput$ == "Black Keycard") {
- if (countitem(7506) >= 2) {
+ if (countitem(Black_Key_Card) >= 2) {
mes "^3355FFYou insert the";
mes "Black Keycard into the";
mes "slot, and successfully";
mes "unlock and open the door.^000000";
- delitem 7506,2; //Black_Key_Card
+ delitem Black_Key_Card,2;
donpcevent "Big_Door_4_Warp::OnEnable";
enablenpc "Big_Door_4_Warp";
.KHDoor4Opened = 1;
@@ -6069,7 +6069,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{
.@KHPryingItem$ = "Rusty Iron Piece";
break;
case 3:
- if (countitem(7507) >= 1) {
+ if (countitem(Sturdy_Iron_Piece) >= 1) {
if (KielHyreQuest < 92) {
mes "^3355FFYou insert one end of";
mes "a Solid Iron Piece into the";
@@ -6078,7 +6078,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{
mes "The gap widens a little bit,";
mes "but you break one of your";
mes "Solid Iron Pieces.^000000";
- delitem 7507,1; //Hard_Piece_of_Steel
+ delitem Sturdy_Iron_Piece,1; //Hard_Piece_of_Steel
KielHyreQuest += 2;
close;
}
@@ -6090,7 +6090,7 @@ kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 HIDDEN_NPC,{
mes "Unable the withstand the";
mes "awesome force, this Solid";
mes "Iron Piece shatters into dust.^000000";
- delitem 7507,1; //Hard_Piece_of_Steel
+ delitem Sturdy_Iron_Piece,1; //Hard_Piece_of_Steel
KielHyreQuest = 94;
close;
}
@@ -6230,7 +6230,7 @@ OnGlobalTimerOff:
//- Kiehl's Room; Kiehl -
// - Timer will drop to 3 minutes once Kiehl is defeated.
kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
- if (checkweight(908,200) == 0) {
+ if (checkweight(Spawn,200) == 0) {
mes "^3355FFJust a second...";
mes "You're carrying too";
mes "many items with you";
@@ -6645,7 +6645,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
mes "again, but who knows?";
mes "Anyway, I'll open up the";
mes "exit for you. Farewell~";
- delitem 7504,1; //Toy_Motor
+ delitem Toy_Motor,1;
KielHyreQuest = 104;
hideonnpc "Kiehl#Copy";
donpcevent "Kiehl_Room_Exit::OnEnable";
@@ -6659,7 +6659,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 4_M_KHKIEL,{
mes "^3355FFYou retrieve the";
mes "ring from the heart of";
mes "Kiehl's old robotic body.^000000";
- getitem 7508,1; //Elysia_Ring
+ getitem Elysia_Ring,1;
KielHyreQuest = 106;
close2;
cutin "",255;