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-rw-r--r--npc/quests/kiel_hyre_quest.txt195
1 files changed, 84 insertions, 111 deletions
diff --git a/npc/quests/kiel_hyre_quest.txt b/npc/quests/kiel_hyre_quest.txt
index 677a81f8d..d1ab7fcaf 100644
--- a/npc/quests/kiel_hyre_quest.txt
+++ b/npc/quests/kiel_hyre_quest.txt
@@ -566,7 +566,7 @@ yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{
mes "delivered, and I'll verify it";
mes "before letting you inside.";
next;
- input .@KHDelivery$;
+ input(.@KHDelivery$);
if (.@KHDelivery$ != "Lecollane") {
mes "[Security Guard]";
mes "You're here to deliver some";
@@ -576,7 +576,7 @@ yuno_fild08,158,194,6 script Security Guard#1::KHAGuard 4_M_EIN_SOLDIER,{
mes "academy named "+.@KHDelivery$+"";
close;
}
- input .@KHDelivery$ ;
+ input(.@KHDelivery$);
if (.@KHDelivery$ != "Culinary Wine") {
mes "[Security Guard]";
mes "So you're here to make";
@@ -1438,7 +1438,7 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{
mes "^3355FFElly's not responding...^000000";
close;
case 2:
- input .@KHInput$;
+ input(.@KHInput$);
if (.@KHInput$ == "Wake up, Elly!") {
mes "[Elly]";
mes ".............";
@@ -1453,15 +1453,13 @@ kh_school,178,180,4 script Elly 4_F_KHELLY,{
KielHyreQuest = 34;
close;
}
- else {
- mes "[Elly]";
- mes "......";
- mes ".........";
- mes "............";
- next;
- mes "^3355FFElly's not responding...^000000";
- close;
- }
+ mes "[Elly]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "^3355FFElly's not responding...^000000";
+ close;
case 3:
mes "^3355FFAlright...";
mes "But sooner or later,";
@@ -1647,7 +1645,7 @@ kh_school,175,176,0 script Cookie Basket#kh HIDDEN_NPC,{
mes "deliciously bittersweet.";
KielHyreQuest = 109;
next;
- input .@input$;
+ input(.@input$);
mes "["+strcharinfo(PC_NAME)+"]";
mes ""+.@input$+"";
mes "It's time to go back. I can't";
@@ -1703,7 +1701,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{
mes "^3355FFWhat should you";
mes "insert into the slot?^000000";
next;
- input .@KHInput$;
+ input(.@KHInput$);
if (.@KHInput$ == "Yellow Keycard") {
mes "^3355FFAn electronic confirmation";
mes "chime sounds once you insert";
@@ -1713,7 +1711,7 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{
mes "[Security System]";
mes "Please enter the password.";
next;
- input .@KHInput$;
+ input(.@KHInput$);
next;
if (.@KHInput$ == "4772961") {
mes "[Security System]";
@@ -1726,19 +1724,15 @@ yuno_fild08,71,170,0 script Grave#kh HIDDEN_NPC,{
KielHyreQuest = 38;
close;
}
- else {
- mes "[Security System]";
- mes "Incorrect password.";
- mes "Please try again.";
- close;
- }
- }
- else {
- mes "^3355FFWhatever you're trying";
- mes "to insert into the slot";
- mes "isn't working at all...^000000";
+ mes "[Security System]";
+ mes "Incorrect password.";
+ mes "Please try again.";
close;
}
+ mes "^3355FFWhatever you're trying";
+ mes "to insert into the slot";
+ mes "isn't working at all...^000000";
+ close;
}
}
else if ((KielHyreQuest >= 38) && (KielHyreQuest < 106)) {
@@ -2974,7 +2968,7 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 HIDDEN_NPC,{
mes "then you know what to call me,";
mes "right? Do you know what I am?";
next;
- input .@KHInput$;
+ input(.@KHInput$);
if (.@KHInput$ == "little lost devil") {
mes "[???]";
mes "Heh... Heh heh...";
@@ -2994,14 +2988,12 @@ kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 HIDDEN_NPC,{
KielHyreQuest = 30;
close;
}
- else {
- mes "[???]";
- mes "No... No...";
- mes "That's not right.";
- mes "I don't think we";
- mes "were friends. No...";
- close;
- }
+ mes "[???]";
+ mes "No... No...";
+ mes "That's not right.";
+ mes "I don't think we";
+ mes "were friends. No...";
+ close;
case 2:
mes "^3355FFLet's investigate";
mes "this area a little";
@@ -3041,7 +3033,7 @@ kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 HIDDEN_NPC,{
next;
switch(select("Open Door", "Cancel")) {
case 1:
- input .@KHInput$;
+ input(.@KHInput$);
mes "^3355FFYou try to push the";
mes "door open with all";
mes "your might, but fail";
@@ -3061,7 +3053,7 @@ kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 HIDDEN_NPC,{
next;
switch(select("Open Door", "Cancel")) {
case 1:
- input .@KHInput$;
+ input(.@KHInput$);
if (.@KHInput$ == "Blue Keycard") {
mes "^3355FFYou've successfully";
mes "opened the door.";
@@ -3069,13 +3061,11 @@ kh_dun01,235,48,0 script Heavy Door#kh1::HeavyDoorKHQ1 HIDDEN_NPC,{
warp "kh_school",119,144;
end;
}
- else {
- mes "^3355FFYou try to push the";
- mes "door open with all";
- mes "your might, but fail";
- mes "to make it budge.^000000";
- close;
- }
+ mes "^3355FFYou try to push the";
+ mes "door open with all";
+ mes "your might, but fail";
+ mes "to make it budge.^000000";
+ close;
case 2:
mes "^3355FFYou decided to leave";
mes "this door alone until";
@@ -3101,7 +3091,7 @@ kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 HIDDEN_NPC,{
next;
switch(select("Open Door", "Cancel")) {
case 1:
- input .@KHInput$;
+ input(.@KHInput$);
mes "^3355FFYou try to push the";
mes "door open with all";
mes "your might, but fail";
@@ -3421,7 +3411,7 @@ kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader HIDDEN_NPC,{
mes "operated by inserting the";
mes "correct keycard into the slot.^000000";
next;
- input .@KHInput$;
+ input(.@KHInput$);
if (.@KHInput$ == "Red Keycard") {
mes "^3355FFThe door opens once";
mes "you insert the Red Keycard.^000000";
@@ -3429,10 +3419,8 @@ kh_dun01,166,223,0 script Mechanical Device#kh::KHKeyardReader HIDDEN_NPC,{
warp "kh_dun01",170,227;
end;
}
- else {
- mes "^3355FFNothing happened.^000000";
- close;
- }
+ mes "^3355FFNothing happened.^000000";
+ close;
}
}
@@ -3530,42 +3518,38 @@ kh_dun01,44,203,0 script Entrance Device#khd2::KHAccess HIDDEN_NPC,{
mes "correct keycard into the slot.^000000";
close;
}
- else {
- mes "^3355FFYou encounter";
- mes "a mechanical device.";
- mes "It looks like it can be";
- mes "operated by inserting the";
- mes "correct keycard into the slot.^000000";
- next;
- input .@KHInput$;
- if (.@KHInput$ == "Luxurious Keycard") {
- mes "^3355FFAs you insert the";
- mes "Luxurious Keycard";
- mes "into the keycard slot,";
- mes "the door swings open";
- mes "to reveal a long flight";
- mes "of descending stairs.^000000";
- next;
- switch(select("Descend Stairs", "Cancel")) {
- case 1:
- warp "kh_dun02",41,198;
- end;
- case 2:
- mes "^3355FFIt looks like this door";
- mes "has automatically closed";
- mes "after the preprogrammed";
- mes "time limit has elapsed.^000000";
- close;
- }
- }
- else {
- mes "^3355FFYou try to push the";
- mes "door open with all";
- mes "your might, but fail";
- mes "to make it budge.^000000";
+ mes "^3355FFYou encounter";
+ mes "a mechanical device.";
+ mes "It looks like it can be";
+ mes "operated by inserting the";
+ mes "correct keycard into the slot.^000000";
+ next;
+ input(.@KHInput$);
+ if (.@KHInput$ == "Luxurious Keycard") {
+ mes "^3355FFAs you insert the";
+ mes "Luxurious Keycard";
+ mes "into the keycard slot,";
+ mes "the door swings open";
+ mes "to reveal a long flight";
+ mes "of descending stairs.^000000";
+ next;
+ switch(select("Descend Stairs", "Cancel")) {
+ case 1:
+ warp "kh_dun02",41,198;
+ end;
+ case 2:
+ mes "^3355FFIt looks like this door";
+ mes "has automatically closed";
+ mes "after the preprogrammed";
+ mes "time limit has elapsed.^000000";
close;
}
}
+ mes "^3355FFYou try to push the";
+ mes "door open with all";
+ mes "your might, but fail";
+ mes "to make it budge.^000000";
+ close;
}
kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#khd1 HIDDEN_NPC
@@ -5703,7 +5687,7 @@ kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{
mes "a button for each letter";
mes "of the alphabet on top of it.^000000";
next;
- input .@KHInput$;
+ input(.@KHInput$);
mes "^3355FFNothing happened.^000000";
close;
}
@@ -5713,7 +5697,7 @@ kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{
mes "a button for each letter";
mes "of the alphabet on top of it.^000000";
next;
- input .@KHInput$;
+ input(.@KHInput$);
if (.@KHInput$ == "open the door") {
mes "^3355FFAs soon as you enter the";
mes "password, the nearby door";
@@ -5723,23 +5707,17 @@ kh_kiehl01,19,25,0 script Box#kh1 HIDDEN_NPC,{
getitem Toy_Key,1;
close;
}
- else {
- mes "^3355FFNothing happened.^000000";
- close;
- }
- }
- else {
- mes "^3355FFThis is where you";
- mes "found the Toy key^000000";
+ mes "^3355FFNothing happened.^000000";
close;
}
- }
- else{
- mes "^3355FFThe box is wide";
- mes "open, and there";
- mes "is nothing in it.^000000";
+ mes "^3355FFThis is where you";
+ mes "found the Toy key^000000";
close;
}
+ mes "^3355FFThe box is wide";
+ mes "open, and there";
+ mes "is nothing in it.^000000";
+ close;
}
//- Kiehl's Room; Big Door, (First) -
@@ -5752,7 +5730,7 @@ kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 HIDDEN_NPC,{
mes "but there is a narrow";
mes "slot next to the doorknob.^000000";
next;
- input .@KHInput$;
+ input(.@KHInput$);
if (.@KHInput$ == "Black Keycard") {
if (countitem(Black_Key_Card) >= 1) {
mes "^3355FFYou insert the";
@@ -5811,7 +5789,7 @@ kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 HIDDEN_NPC,{
mes "but there is a small";
mes "keyhole next to the knob.^000000";
next;
- input .@KHInput$;
+ input(.@KHInput$);
if (.@KHInput$ == "Toy Key") {
if (countitem(Toy_Key) >= 1) {
mes "^3355FFYou insert the key into";
@@ -5832,10 +5810,8 @@ kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 HIDDEN_NPC,{
mes "to make it budge.^000000";
close;
}
- else {
- mes "^3355FFThe door is open.^000000";
- close;
- }
+ mes "^3355FFThe door is open.^000000";
+ close;
}
kh_kiehl01,174,39,0 script Big_Door_2_Warp WARPNPC,1,1,{
@@ -5869,7 +5845,7 @@ kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 HIDDEN_NPC,{
mes "but there is a narrow";
mes "slot next to the doorknob.^000000";
next;
- input .@KHInput$;
+ input(.@KHInput$);
if (.@KHInput$ == "Black Keycard") {
if (countitem(Black_Key_Card) >= 1) {
mes "^3355FFYou insert the";
@@ -5927,7 +5903,7 @@ kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 HIDDEN_NPC,{
mes "but there is a narrow";
mes "slot next to the doorknob.^000000";
next;
- input .@KHInput$;
+ input(.@KHInput$);
if (.@KHInput$ == "Black Keycard") {
if (countitem(Black_Key_Card) >= 2) {
mes "^3355FFYou insert the";
@@ -5947,11 +5923,8 @@ kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 HIDDEN_NPC,{
mes "to make it budge.^000000";
close;
}
-
- else {
- mes "^3355FFThe door is open.^000000";
- close;
- }
+ mes "^3355FFThe door is open.^000000";
+ close;
}
kh_kiehl01,41,177,0 script Big_Door_4_Warp WARPNPC,1,1,{