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Diffstat (limited to 'npc/quests/gunslinger_quests.txt')
-rw-r--r--npc/quests/gunslinger_quests.txt44
1 files changed, 22 insertions, 22 deletions
diff --git a/npc/quests/gunslinger_quests.txt b/npc/quests/gunslinger_quests.txt
index 97e0e8abd..0c6886526 100644
--- a/npc/quests/gunslinger_quests.txt
+++ b/npc/quests/gunslinger_quests.txt
@@ -90,7 +90,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
mes "Hmm~ You look like you're wandering around without a mission.";
mes "If you've got the time, will you do me a favor?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "What is it?";
next;
mes "[Garrison]";
@@ -159,17 +159,17 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
mes "[Garrison]";
mes "While you are on delivery, I will make preparations to slot your Garrison, as promised.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "-Hmm, I don't want to do it, but I'll do it anyway.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ok.";
next;
mes "[Garrison]";
mes "Oh, thanks a lot.";
mes "Then deliver this to a person called Ravey. He lives in the slums of Lighthalzen.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You receive the delivery goods from Garrison.";
mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen.";
delitem 999,10;
@@ -181,7 +181,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
close;
case 2:
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You receive the delivery goods from Garrison.";
mes "Let's deliver them to a person named Ravey, who lives in the slums of Lighthalzen.";
close;
@@ -190,7 +190,7 @@ que_ng,182,85,3 script Garrison 4_M_MANAGER,{
mes "[Garrison]";
mes "Oh~ How was your trip?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Gyah~";
mes "I nearly died!!!";
mes "That man tried to attack me when he saw me. I barely escaped death!";
@@ -398,7 +398,7 @@ lighthalzen,322,247,6 script Ravey 4_M_04,{
if(gun_gs == 2)
{
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me. Hello.";
mes "I'm here to give you replacement parts for defective Gunslin...";
next;
@@ -410,22 +410,22 @@ lighthalzen,322,247,6 script Ravey 4_M_04,{
percentheal 100,0;
percentheal -90,0;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-";
mes "You nearly died.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You run away without looking back.";
mes "Let's hurry back to Garrison.-";
close;
}
if(gun_gs == 3)
{
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "- The man called Ravey suddenly attacks, as if he was waiting for the word Gunslinger...-";
mes "You nearly died.-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Let's hurry back to Garrison.-";
close;
}
@@ -476,7 +476,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{
mes "It's a weapon worthy of being called the ultimate weapon for any Gunslinger.";
mes "huff huff...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "You know quite a lot about it";
mes ".....";
next;
@@ -484,7 +484,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{
mes "Ah. Of course~";
mes "I am the person who designed this weapon..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Wooow~ That's incredible~";
next;
mes "[Ingrid]";
@@ -508,7 +508,7 @@ que_ng,187,163,3 script Ingrid 4_F_ALCHE,{
mes "Haha~ Look at me telling you all these things when you didn't even ask.";
mes "Sorry.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "No, it's ok.";
mes "You may not have become a Gunslinger, but I think you've become a great person.";
next;
@@ -645,7 +645,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "my exercises and me";
mes "standing beside me?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's just watching exercise";
mes "looks good...";
mes ".............";
@@ -655,7 +655,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "Come here~ I'll lock";
mes "you in an arm-bar~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "N~ No thanks~";
mes "it's okay~";
next;
@@ -664,7 +664,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "Come here~!";
mes "-Bam!Bam!-";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Aah~Ugh~ Don't do that~";
mes "Aa..Aaaahhhh~~!!";
mes "Argh~";
@@ -676,7 +676,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "Hmm...Did I do it too strong.";
mes "Mm~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well obviously!";
mes "Idiot!Idiot!!";
mes "*sobs*~";
@@ -687,19 +687,19 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "Okay, okay,";
mes "Don't cry.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "*sob*~";
next;
mes "[Vanessa]";
mes "Okay~ okay..";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "*sob*~";
next;
mes "[Vanessa]";
mes "Stop! Arrgh!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "........";
next;
mes "[Vanessa]";
@@ -727,7 +727,7 @@ que_ng,185,180,3 script Vanessa 4_F_JOB_BLACKSMITH,{
mes "Hehe~";
mes "Take this~!Destroyer~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "*sob*~ Please~Stop~";
next;
mes "[Vanessa]";